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Apple unveils M2 Pro and M2 Max chips

Apple announced new M2 Pro and M2 Max chips on January 17th, alongside new MacBook Pro and Mac mini models.

According to a press release from Apple, the M2 Pro chip scales up the M2 architecture to offer an up to a 12-core CPU and up to a 19-core GPU alongside up to 32GB of unified memory. The M2 Max, on the other hand, offers up to a 38-core GPU, double the unified memory bandwidth and up to 96GB of unified memory. Moreover, both chips include a faster 160core Neural Engine as well as Apple’s media engine.

Apple says that the M2 Pro chip brings “pro performance to Mac mini for the first time,” while the M2 Pro and Max will boost the power of the 14- and 16-inch MacBook Pro models.

More to come…

Header image credit: Apple

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Fire Emblem Engage’s masterful combat makes up for its disappointing narrative

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After an hour of meticulously making my way through the shimmering desert palace, I find myself in its illustrious throne room. But I have to be careful. Hovering above the throne is a winged sorcerer with debilitating long-range spells, while her equally powerful allies lie at the entrance. Since the room is relatively small room and Permadeath is enabled, any wrong move could quickly send one of my party members to an untimely demise.

These nail-bitingly tense moments are at the heart of any Fire Emblem, and they’re arguably at their best in the long-running Nintendo series’ latest entry, developer Intelligent Systems’ Fire Emblem Engage. With an emphasis on expanding Fire Emblem‘s classic turn-based strategy mechanics and returning to a more traditional structure, Engage ultimately proves to be a winning experience beyond its narrative shortcomings.

A lack of Engage-ment

But first, let’s get the bad out of the way: yes, Engage‘s story and characters are a complete letdown. The last mainline Fire Emblem, 2019’s Three Houses, has become one of the most beloved Switch games, in no small part, due to its gripping narrative filled with three-dimensional characters grappling with issues like classism, PTSD and social anxiety. Other Fire Emblem modern entries, like Awakening and Fates, also had their own narrative hooks. What we get in Engage, though, is extremely thin. That starts with the protagonist, Alear (male or female based on your choice), who checks off two tired tropes: the “amnesiac lead” and “chosen one hero.” In this case, Alear is the Divine Dragon, a legendary hero who awakens from a 1,000-year slumber with no memories and a single goal: to stop the resurrection of the dreaded Fell Dragon. To do that, they’ll need to collect 12 ‘Emblem Rings,’ magical trinkets containing the spirits of classic Fire Emblem characters like Marth (Shadow Dragon and the Blade of Light).

As far as premises go, it’s pretty generic fantasy — the kind of thing you’d expect from an early Fire Emblem game, not one in 2023. That in itself wouldn’t be much of an issue if the characters themselves were strong, but unfortunately, they’re also lacking. It’s common for a Fire Emblem game to take an archetypal character and flesh them out through optional ‘Support’ conversations, but even those are woefully bland in Engage. Most of the time, they’re dull, surface-level exchanges that touch on characters’ shared love of exercise or food without digging deeper into who they are. Later-game plot twists make some characters more interesting, but overall, I was disappointed to find myself so disengaged on a narrative level.

Fire Emblem Engage characters

Fire Emblem Engage’s characters just aren’t interesting at all.

This also makes Engage‘s home base, the Somniel, feel less compelling. Here, you can carry out stat-boosting workout minigames, train units in an arena, go fishing and more. To be sure, the admittedly simplistic nature of these activities offers a nice reprieve from the challenges of combat, and I appreciated how it’s smaller and more manageable than Three Houses’ sprawling and often unwieldy Garreg Mach Monastery. But without caring about the characters, I found myself spending as little time here as possible. This extends to the post-battle sections in which you can explore the maps in full 3D. It’s worth doing to appreciate Engage‘s remarkably sharp visuals and collect some loot, but the actual banter with characters here is, once again, just exasperatingly trite.

The saving grace for the narrative? It focuses on a single storyline. While Three Houses is one of my favourite games of all time, it definitely felt bloated due to a three-campaign structure that ostensibly required at least two 50-ish-hour playthroughs to truly grasp the bigger picture. The mainline Fire Emblem before that, 2016’s Fates, was even worse; you had to buy three games to get the full story. Engage, thankfully, does away all of that, giving you the complete experience within a single playthrough — one that graciously takes around 30 hours, no less.

Those battles, though!

Fire Emblem Engage battle

Engage’s real stories are the ones you make for yourself on the battlefield.

Despite all of this, I couldn’t stop playing Engage. Indeed, it’s a testament to the strength of the gameplay that the lack of an emotional investment in the story and characters didn’t kill my interest. That’s all thanks to the slew of smart refinements that tighten up the entire experience and deliver Fire Emblem‘s best gameplay to date.

Chief among these: the grand return of Fire Emblem‘s classic ‘Weapon Triangle,’ a rock-paper-scissors-style mechanic in which swords beat axes, axes trump lances and lances top swords. This was absent in Three Houses but is most welcome here; I’ve always appreciated how it requires you to apply a more chess-like thoughtfulness in how you deploy units. Sure, your sword-wielding Knight could easily take out that axe-equipped brute over there, but doing so would put him on the other end of a more mobile mounted unit’s lance. Adding another layer to the Weapon Triangle is the new Break status, which leaves the defending unit incapable of counterattacking for the duration of the turn. Both you and your opponent can take advantage of this, so you have to ensure you’re not sending out a unit to die. Conversely, it’s absolutely thrilling to have a small group Break and take down a tougher enemy without getting a scratch.

Exploiting the Break system without falling victim to it yourself is absolutely essential, especially in later fights like that aforementioned palace skirmish. In fact, Engage is quite challenging throughout, further adding to the game’s throwback feel. That said, the level of difficulty always feels well-balanced; appropriately tough without being punishing. One of Three Houses‘ additions, the limited-use ability to rewind turns to undo fatal errors, also makes a most welcome return here. Of course, you can still play on the lowest difficulty (Normal) and turn off Permadeath, but I kept that on and went with Hard (the middle option) and it was the perfect challenge.

Fire Emblem Engage Marth ring

Marth is the first of 12 Emblem Rings that you’ll get.

But it’s the central Emblem Rings that really spice things up. Mercifully, Engage isn’t the Genshin Impact-style gacha game it may appear to be; you unlock all 12 Emblem Rings naturally over the course of the story. With them, you can pair a classic Fire Emblem hero with one of your party members to give them a variety of buffs, special moves and powerful weapons. For example, Sigurd (Genealogy of the Holy War) is a mounted jouster, so you might want to give him to your lumbering, lance-wielding General for added mobility. On the other hand, you might want to play against type and have Lyn (The Blazing Blade) give your sword unit some longer-range bow abilities. You’ll also gain SP through the use of Emblems that can go towards permanently acquiring skills should you give the ring to someone else. This adds another level of thought to character progression; perhaps you want to have Lucina (Fire Emblem Awakening) paired with your low-defence healer to unlock agility-boosting skills to help them dodge otherwise fatal blows. It’s a cleverly intricate system that had me constantly mixing-and-matching characters and Rings when possible.

On top of that, you can ‘Engage’ with each Ring in battle to merge your Emblem and hero together in a gloriously over-the-top anime fashion. For three turns, you’ll unlock new skills, your Emblem’s signature weapon and, most notably, a special Engage Attack. The latter is a supermove that can only be used once per Engagement, so you have to think carefully about when to let one rip. As I acquired more Rings, I was impressed at just how varied these supermoves would be. Besides your standard flurry attacks (Marth’s Lodestar Rush), there’s the ability to teleport to another part of the map and fire off a powerful spell (Gaiden‘s Celica’s Warp Ragnarok), extremely long-range bow sniping (Lyn’s Astra Storm) and multi-weapon combo to maximize Break potential (Thracia: 776‘s Leif’s Quadruple Hit). My personal favourite? Great Sacrifice, a life-saving move from Radiant Dawn‘s Micaiah that drops the caster’s HP to 1 in exchange for fully healing the rest of the party. Once depleted, your Engage metre slowly replenishes through battle or by finding ‘Emblem Energy’ sprinkled throughout the map, which means you have to Engage more sparingly.

Fire Emblem Engage merge

Engaging with a character is extremely anime in the best way possible.

I absolutely adored what these Rings bring to Fire Emblem‘s tried-and-true battles. The ways in which they can help you develop characters are staggering, which encourages a great deal of thought to go into how you build out each one. Further, the Engage mechanic feels like a genuine revolution of the character-pairing options of older Fire Emblem games, maximizing the potential of both unit and Emblem to give you an ace in the hole when needed. Balancing out these systems, however, is the fact that enemies will occasionally have Emblem Rings. While they don’t get the special abilities, they can execute Engage Attacks, adding a surprising, almost horror game-level of tension whenever I saw one appear.

With all of that said, focusing such a central gameplay mechanic on characters from the Fire Emblem games of old is a… strange choice. In particular, it highlights how many have never made it outside of Japan (i.e. Thracia: 776) or, worse, how Nintendo has failed to preserve those that did release overseas (like Path of Radiance) through a Virtual Console-like platform. This means that Engage‘s crossover appeal is frustratingly limited, as a significant percentage of players will have no attachment to the majority of these characters. Further, Engage‘s writing does little to flesh them out beyond some hackneyed dialogue; even Fire Emblem‘s classic Support conversations are reduced to extremely bland two-sentence exchanges with the Emblems. Look no further than Alear’s first conversation with Marth in which they ask how he’s so strong, to which Marth basically says “because the power of friendship.” (I kid you not.)

Put a ring on it

Fire Emblem Engage ring

12 Rings to rule them all.

In the end, Fire Emblem Engage is in a rather tricky spot. Those who are coming in after Three Houses might find it difficult to adjust to the weak and unemotional writing. On the flip side, Fire Emblem veterans who prefer the focus on battles, character building and challenge will likely be happy to see less of an emphasis on story and social elements. As someone who holds Three Houses to be among his favourite games ever, this was certainly a challenge for me. But over time, I came to appreciate Engage for what it is: a brilliant strategy game with a deep and rewarding gameplay loop. In other words, it’s easily a must-play if you’re a fan of the genre, regardless of prior Fire Emblem experience.

Fire Emblem Engage will launch exclusively on the Nintendo Switch on January 20th.

Image credit: Nintendo

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SanDisk knocks up to 32 percent off select SD Cards

Following up on the deals yesterday from Anker and its accessory options, SanDisk is offering up to 32 percent off select SD Cards today from Amazon Canada.

Check out these deals below:

MobileSyrup utilizes affiliate partnerships. These partnerships do not influence our editorial content, though we may earn a commission on purchases made via these links that helps fund the journalism provided free on our website.

Source: Amazon Canada

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How Rogers tackles network energy consumption without sacrificing performance

As mobile network usage increases, so does energy consumption. In addition, if 5G, the latest generation of cellular technology, is deployed in the same way as previous generations, there will be an unsustainable rise in energy consumption. This creates a massive sustainability challenge for communications providers who want to save power without compromising network performance – all while achieving carbon emission reduction targets.

The good news is that companies like Rogers Communications are already taking action. And Ericsson believes it is possible to scale up 5G while simultaneously reducing total network energy consumption.

Delivering 5G and securing network energy performance

Rogers runs Canada’s largest and most reliable 5G networks, keeping Canadians connected to the possibilities and moments that matter most. And like many operators around the world, Rogers has been seeing energy usage rise in recent years.

Since 2015, Rogers has experienced a 500 percent increase in total traffic, driving up absolute energy consumption considerably despite a reduction in total energy use per petabyte of data. Now, the company is looking for solutions to improve the energy efficiency of its network and reduce their carbon emissions.

Energy-saving solutions offer the best of both worlds

To start saving energy, Rogers turned to Ericsson’s Radio Access Network (RAN) energy-saving software solutions, which include tools that automatically switch off radio power amplifiers on when traffic is low, and reschedules non-critical data transmission and turns off power amplifiers during periods of low activity.

Since deploying these solutions, Rogers has saved 25 GWh of power annually. That amounts to an estimated reduction of 3,000 metric tonnes of CO2 emissions, equivalent to taking almost 650 gasoline powered cars off the road for one year.

Prioritizing sustainability while meeting user demands for data and performance will always be a challenge for service providers. But with the right tools, it’s entirely possible to decrease power consumption while keeping up with 5G deployments and the growing demand for connectivity among consumers and industry.

Learn more about Rogers’ success story here.

This story is sponsored by Ericsson. MobileSyrup publishes sponsored posts. These partnerships do not influence our editorial content.

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Square Enix’s titles are up to 90 percent off at Humble

Final Fantasy developer Square Enix is holding a late New Year sale at Humble Bundle, with some titles up to 90 percent off.

Check out some of the titles on sale below:

Note, all the games mentioned above are for PC only. Check out all Square Enix games on sale at Humble Bundle here.

Image credit: Square Enix

Via: @GameDealsCanada

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The Last of Us Part I gets PS5 demo alongside HBO series premiere

PlayStation has released a demo for The Last of Us Part I to coincide with the premiere of HBO’s live-action adaptation of the game.

Now, PlayStation Plus Premium members can now download a two-hour trial of The Last of Us Part I, a remake of the original PS3 game, as part of their subscription. PlayStation Plus Premium starts at $21.99 CAD/month, while The Last of Us Part I costs $89.99.

HBO’s The Last of Us premiered on Sunday, January 15th, with the series streaming exclusively on Crave in Canada. It’s a direct adaptation of the first The Last of Us game and its Left Behind expansion — both of which are included in Part I. Neil Druckmann, the writer and co-director of the original PS3 game, serves as showrunner alongside Chernobyl‘s Craig Mazin.

In The Last of Us, a weary smuggler named Joel is hired to smuggle 14-year-old Ellie across a zombie-infested America, facing all kinds of horrors along the way. The series stars Pedro Pascal (The Mandalorian) and Bella Ramsey (Game of Thrones) as Joel and Ellie, respectively. New episodes of the series premiere on Crave every Sunday at 9pm ET.

For more on The Last of Us, read our reviews of both the remake and the TV show and check out our interview with Druckmann, Mazin, Pascal and Ramsey. It’s also worth noting that the series was filmed in Alberta in what’s believed to be the biggest TV production in Canadian history.

Image credit: PlayStation

Source: PlayStation

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Pixel foldable case gives us a rough idea of the phone’s dimensions, hinge and bezels

After hearing about two separate Samsung Galaxy Z Fold 5 leaks, a Pixel foldable leak has been spotted today courtesy of Dave2D on YouTube that gives us a lot of insight about Google’s first foldable.

Dave2D was able to obtain a case model of the foldable that offers insight into the device’s physical hardware, hinge, and inner display.

Dave2D says in his video that he has been told the case model is “dimensionally accurate” to the actual Pixel foldable. If so, the case model indicates that the device will be remarkably thin at 5.7mm, 0.6mm thinner than the Galaxy Z Fold 4 when it is unfolded.

Additionally, the case model reveals that the Pixel foldable’s screen will be wider than Samsung’s Fold devices, and that it will have somewhat thick bezels, measuring around 5-6mm.

Dave2D also points out that the foldable’s speakers would be positioned at the top left and bottom right of the devices, making the phone sound good when held in either orientation.

Google is reported to be using a ‘water drop’ style hinge for its foldable, which means the device will not have a gap like Samsung’s foldable devices; instead, it will close flush.

From what we already know so far, Google’s first foldable will reportedly have a brightness of 800 nits and a peak rating of 1,200 nits, and would cost roughly $1,799 USD (about $2,459 CAD),

Check out Dave2D’s video here for more on Google’s upcoming foldable.

Image credit: Dave2D

Source: Dave2D

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Leaked Tesla document shows upgraded cameras and FSD improvements with ‘Hardware 4.0’

Tesla has been quietly working on the successor to ‘Hardware 3.0,’ the computer that powers the Autopilot and Full Self-Driving (FSD) features in its vehicles.

A recent leaked documents detailing what appears to be Tesla’s ‘Hardware 4.0,’ as shared by @ChrisZheng001 on Twitter (via TeslaNorth) gives us a better look at what the electric automotive company is reportedly working on.

The leaked document suggests that Tesla is looking to reduce the number of front cameras on ‘Hardware 4-equipped’ vehicles from three to two, quoting the higher pixel density and field of view (FOV) of the new AP4 cameras that Tesla will be using in Hardware 4-equipped’ vehicles to be the difference maker.

The new cameras would reportedly have a 5-megapixel sensor, in contrast to the current 1.2-megapixel cameras. The addition of lesser and better cameras would enhance the capabilities of Tesla Vision, the company’s alternative to radar and ultrasonic sensors, used in assisted driving applications.

Apart from the cameras, the leaked document also suggests that a new fan will be added to the front-facing cabin camera, which will be equipped with an AP4 sensor.

It is currently unknown when ‘Hardware 4’ would make its way to new Tesla vehicles, but whenever it does, it is sure to significantly improve the performance and capabilities of Autopilot and Full Self-Driving, making the driving experience more convenient and safer for Tesla drivers.

Source: @ChrisZheng001 Via: TeslaNorth

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You can now set a custom alarm sound on your Pixel phone

Not happy with the plethora of alarm sounds available on your Pixel phone? Not sated by pulling songs from streaming services like Spotify or YouTube Music? Well, now you can record your own wake-up sounds for the ultimate morning experience.

As spotted by XDA Developers via (The Verge), the Android Clock app on Pixel phones now has the option to record an alarm sound. While the Clock app can be downloaded on any Android phone, the recording feature seems limited to Pixel phones since it relies on the Pixel-exclusive Recorder app.

To access the feature, head into the Clock app and either create a new alarm or tap on an existing alarm. Then, tap the alarm sound — look for a bell icon with text that says “Default (Bright Morning)” (although the text might change depending on the default alarm sound for your device or if you’ve previously changed the alarm sound).

You’re then greeted with the screen for selecting an alarm, and you should see a ‘Record new’ option at the top under the ‘Sounds’ menu. Tapping that sends you to the Recorder app to record a sound.

It’s worth noting that it was possible to set custom alarm sounds before this, but it was certainly less convenient. The process involved copying the files over with a file manager app and adding them to the alarm sound settings. This new feature is far, far easier — so easy that I might just set a custom alarm sound for myself.

Source: XDA Developers Via: The Verge

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Google could be working on its own AirTag-like Bluetooth tracker

It seems like Google could have plans to get into the Bluetooth tracker market.

According to a recent tweet from Mishaal Rahman, senior technical editor at Esper and all-around Android expert, Google’s Fast Pair feature will add support for a new ‘locator tag’ product type.

Of course, this could refer to third-party devices from companies like Tile and Chipolo, but Android developer Kuba Wojciechowski believes it references a new tracker from Google with the codename “grogu,” “groguaudio” or “GR10” that could feature “Finder Network” branding. It seems someone working on the project is a fan of The Mandalorian.

The device reportedly supports Bluetooth low-energy (LE) and ultra wide-band (UWB), and could feature a small internal speaker for alerts.

Beyond this, not much else is known about the rumoured Bluetooth tracker, including what it looks like. It’s likely that if the tracker does exist, we’ll learn more about the accessory alongside the Pixel 8 at Google I/O in May.

Given the popularity of Apple’s AirTag, it’s not surprising to see Google working on its own Android alternative.

Source: @MishaalRahman, @Za_Raczke Via: Android Police