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Prime Gaming is offering several free games from Dec 27 to Jan 3

Amazon’s Prime Gaming has announced several free games from December 27th to January 3rd, including Dishonored 2, nine games from SNK and more.

These titles include Dishonored 2, Metal Slug, Metal Slug X, Metal Slug 3, Real Bout Fatal Fury, The King of Fighters 2003, The Last Blade, The Last Blade 2, Twinkle Star Sprites and SNK 40th Anniversary Collection.

There’s also a special mobile game offering. If you tune into the ‘Crown Channel’ show on Twitch on Wednesday, December 28th, from 7-9pm ET/4-6pm PT, they’ll be playing Candy Crush Saga, Farm Heroes Saga and Bloons TD 6 in real life. Two streamers will lead their teams of gamers and athletes to compete against each other. Viewers will get the chance to win prizes and claim rewards, but you have to make sure your Twitch is linked to your Prime Gaming account.

There are also the already-available free PC games for the month of December, including Quake, Banners of Ruin, Brothers: A Tale of Two Sons, Spinch, Rose Riddle 2: Werewolf Shadow, Doors: Paradox and The Amazing American.

Source: Prime Gaming

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Disney’s Strange World is making its way to Disney+ on December 23rd

Walt Disney Animated Studios’ Strange World is arriving on Disney+ ahead of the holidays. On December 23rd, the film will be widely available to subscribers to watch.

Strange World is a brand-new animated film from Walt Disney Studios. It stars an eclectic cast comprised of Jake Gyllenhaal, Dennis Quaid, Jaboukie Young-White, Gabrielle Union and Lucy Liu. The film tells the story of a family of explorers known as the Clades. The family set out to explore a mysterious land inhabited by strange lifeforms in hopes of gathering resources. However, the Clades must set aside their differences if they want to return home in one piece.

The film recently debuted in theatres on November 23rd. However, it received fairly poor reception at the box office. The film has an estimated budget of $120 million USD (roughly $163 million CAD). However, Strange World grossed only $30.5 million USD (approx. $41.6 million CAD) in Canada and the U.S. A worldwide box office is estimated to be around $53.5 USD (around $73 million CAD). Disney is expected to fall short of a return on the film’s budget.

As for why the film didn’t hit its mark is anyone’s guess. Current reviews for the movie are more or less positive. Rotten Tomatoes has Strange World listed at 74 percent on the Tomatometer. However, a general consensus is that the marketing for Strange World was weaker than previous Disney animated films.

While the film’s box office success may not have panned out for Disney, Strange World may receive new life on Disney+. Launching around the holidays is a great excuse for families to sit down and find out whether the film is indeed a flop or a hidden gem in Disney’s catalogue.

A Disney+ subscription costs $11.99/month or $119.99/year in Canada.

Image credit: Disney

Source: @Disney

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Unreleased M2-powered Macs appear in anonymous Steam survey

In an unlikely turn of events, two unreleased Macs have appeared in Steam’s database via the platform’s November 2022 survey that gathers anonymous information from users.

In the survey, two unidentified Macs with the name “Mac14,6″ and Mac15,4” appear at the bottom of the list, alongside the names Mac Studio, 13-inch M2 MacBook Pro, M2 MacBook Air and more. The only M2-powered Mac Apple has released so far is the MacBook Air. Interestingly, both Mac14,6 and Mac15,4 are listed with zero percent usage on Steam.

Though we know more M2-powered Macs are on the way, rumours surrounding the devices have died down recently. Apple is expected to launch an M2 Pro and M2 Max chip for its MacBook Pro and Mac Studio at some point early in the coming year.

Apple’s M1 Pro and Max-powered MacBook Pro (2021) released last October, so the laptop is due for an update. While the M2 offers a marginal jump in performance over the M1, Apple’s M2 Pro and M2 Max are expected to be a more significant leap forward in power. Beyond the performance boost, Apple’s M2 MacBook Pro is expected to look identical to its 2021 redesign.

Source: MacRumors

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Final Fantasy Pixel Remaster series could soon make its way to PlayStation and Switch

The Final Fantasy Pixel Remaster series is reportedly making the jump to PlayStation 4 and Switch. According to the ESRB website, all six games are migrating from PC and mobile to new platforms.

The Final Fantasy Pixel Remaster series is essentially what it sounds like. Square Enix has gone back into the well of its classic game catalogue and retouched them with new graphics and audio. These games see redrawn assets using updated 2D pixel art styles. In many cases, Shibuya Kazuko, who designed the original sprites, has redrawn the playable characters.

During July 2021, the first three entries of the Final Fantasy Pixel Remaster series were released on PC and mobile. This phase spanned Final Fantasy I, II and III. The following entries, Final Fantasy IV, V and VI, then followed. However, at the time, it wasn’t clear if the games would release on other platforms.

Credit: ESRB

If the listing is indeed correct, then an official announcement may be on its way. As for a timeline, it’s hard to pinpoint when Square Enix will reveal the ports. However, on Sunday, December 18th, Final Fantasy is celebrating its 35th anniversary. If Square Enix were to make an occasion out of it, this would be a great time for an announcement.

Unfortunately, it appears as though Xbox players are being left in the dark with this release. Currently, the ESRB site lists the available platforms as “Windows PC, PlayStation 4, Nintendo Switch.”

As for pricing, it’ll be interesting to see if the Pixel Remasters maintain their more premium price points upon the new launches. Last year, the Pixel Remasters of Final Fantasy I and Final Fantasy II cost $15.99 CAD each. However, pricing wasn’t locked across all games. Final Fantasy III, for instance, is available for $23.99 CAD.

Image credit: Square Enix

Source: ESRB Via: VGC

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This Samsung Galaxy S23 Ultra spec leak might be the real deal

Samsung’s Galaxy S23 series is still reportedly a month or two away, but TENAA certification documents have shown off the specifications for the S23 Ultra, the flagship of the trio (via SamMobile).

According to the documents, the phone will sport a QHD+ 3088 x 1440-pixel resolution, 8GB/12GB of RAM, 256GB/512GB/1TB of storage, four rear cameras with 200-megapixel primary, 12-megapixel ultrawide, 10-megapixel 3x telephoto and a 10-megapixel telephoto with 10x optical zoom. TENAA indicates that the 10-megapixel shooters are actually 12-megapixel, but SamMobile says it’s likely due to Samsung upscaling its images from its 10-megapixel to 12-megapixel for consistency.

Further, Samsung’s flagship will feature Bluetooth, USB0C, a gyrosensor, a proximity sensor, a light sensor, an under-display fingerprint reader, face recognition and a 4,855mAh battery, which will be marketed as a 5,000mAh battery.

SamMobile also notes that it has an octa-core CPU that’s running a faster Snapdragon 8 Gen 2 chipset (AC version) instead of the vanilla Snapdragon 8 Gen 2 (AB version).

Though we should take most leaks with a grain of salt, with these TENAA documents supporting the specs, they might be close to what we get when the set officially launches,

The S23 Ultra is rumoured to launch in the first week of February. 

Source: SamMobile

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Twitter’s Community Notes starts rolling out globally

Over the weekend, Twitter announced that its Community Notes feature (Birdwatch pre-Musk) would start rolling out globally.

Community Notes, for those unfamiliar with the feature, is a crowdsourced fact-checking system put in place before Elon Musk took over Twitter and gained some notoriety after fact-checking Musk’s claim that activists were responsible for advertisers pulling out of Twitter.

Until now, Community Notes was only available to users in the U.S. However, according to tweets from the Community Notes Twitter account, notes are now visible worldwide. The account also shared a link to a list of notes rated helpful by contributors.

Rollouts can take a while, so if you don’t see Community Notes immediately, they might show up soon.

Anyone on Twitter can sign up to contribute to Community Notes, starting with the ability to rate notes and eventually write Community Notes. You can learn more about Community Notes and how it works here or view the source code on GitHub here.

Source: Community Notes (Twitter) Via: iPhone in Canada

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Xbox’s Phil Spencer believes Sony maintains dominance ‘by making Xbox smaller’

Xbox head Phil Spencer recently sat down for a podcast and discussed the current landscape of the Activision Blizzard acquisition. During his time speaking with Second Request podcast, Spencer touched on Sony’s desire “to protect its dominance” in the console space. Spencer also believes “The way they grow is by making Xbox smaller.”

Microsoft and Sony are in direct opposition over the former’s acquisition of Activision Blizzard. With a $68.9 billion USD (roughly $93.9 billion CAD) deal on the line and multiple blockbuster franchises in the mix, both are fighting to legitimize their arguments. Xbox largely hopes to bring IPs like Call of Duty, Overwatch, Diablo and Activision’s associated studios under its wing. Sony, afraid it may lose access to these games on its consoles, is fighting against Microsoft on the basis of being anti-competitive.

Microsoft is currently looking to appease regulators, especially authoritative bodies in the U.K. However, Sony has been combative throughout the process. “Sony is leading the dialogue around why the deal shouldn’t go through to protect its dominant position on console, so the thing they grab onto is Call of Duty,” Spencer states.

Call of Duty has largely been a focal point throughout this ordeal. The blockbuster franchise is currently a multi-platform juggernaut and one that PlayStation wants to ensure access to. Spencer has tried to appeal to Sony. Microsoft assures the company that Call of Duty will retain its positioning on PlayStation consoles. Spencer went as far as to offer access to Call of Duty for “at least several more years.” PlayStation head Jim Ryan publicly claims this offer is “inadequate on many levels.” Spencer then brought a 10-year offer to the table.

Sony has yet to accept or deny the offer. In a further attempt to prove its positioning against anticompetition, Microsoft offered the same deal to Nintendo, which wholeheartedly accepted. Similarly to what was offered to Valve and Steam, Call of Duty may potentially land on Nintendo hardware for the next decade if the deal goes through. However, it remains to be seen whether Sony will play ball with Microsoft or continue placing barriers.

“The largest console maker in the world raising an objection about the one franchise that we’ve said will continue to ship on the platform,” Spencer says.

U.K. regulators and Sony aren’t the only bodies fighting against Microsoft. Last week, the U.S. Federal Trade Commission (FTC) filed its opposition against Microsoft’s acquisition. The EU, who is also looking into the deal, has a deadline of March 23rd, 2023 to finalize its investigation.

Image credit: Microsoft

Source: The Verge

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Elon Musk confirms Twitter character limit will increase to 4,000

Over the weekend, Twitter CEO and guy who absolutely doesn’t understand how pronouns work Elon Musk confirmed rumours that Twitter would increase the character limit from 280 to 4,000.

A Twitter user directly asked Musk if the rumour was true, and Musk simply said, “Yes.”

Naturally, Musk didn’t provide any additional information about the change or when people could expect it to come into place. It also remains unclear how a larger character limit could impact the platform. One on hand, it could be helpful in reducing the number of lengthy tweet threads by allowing users to post more detail about a topic at once.

I could also see longer tweets giving people more room to type out detailed responses, enabling more discussion and less angry replies over a few words. That said, I’m not sure if Twitter’s main audience is really interested in reading 4,000 characters of reasonable writing.

And to give you an idea how long 4,000 characters is, this article clocks in at about 1,285 characters, so imagine something about three times longer than this.

Twitter is also expected to relaunch its Blue subscription service sometime Monday with several changes, including phone number verification and possibly an option to sign up online to avoid App Store fees.

Source: Elon Musk Via: MacRumors

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Forspoken is some of the most fun I’ve had on PlayStation 5

It’s no secret that this current console generation has progressed rather slowly.

After more than two years, the majority of games are still cross-gen, with only a few others exclusive to the latest hardware. For that reason alone, I’ve had my eye on Square Enix’s Forspoken, as it’s being made solely for PS5 and PC. Further fuelling my interest is the fact that the game comes from developer Luminous Productions, a team made up of many Final Fantasy XV alums, the most recent numbered entry in my all-time favourite series. The central mix of magic-infused combat and parkour certainly didn’t hurt, either.

Now, after having played three hours of the open-world action-RPG, I have to say that I’ve come away largely impressed. Here’s why.

A lot more than a meme

My demo began in Chapter 2 as our protagonist, Frey Holland (Ella Balinska from Netflix’s Resident Evil), finds herself transported to a mysterious castle in the fantastic land of Athia. As evidenced by her plaid shirt and jeans, she doesn’t actually belong here; she’s a New Yorker. She then discovers a talking bangle on her wrist, which she quickly dubs “Cuff,” and ventures out to find a way home.

Now, before I go any further, I have to address the elephant in the room: Forspoken‘s dialogue. Earlier this year, one viral piece of marketing, in which Frey recaps all of her new outlandish abilities, was heavily criticized for being fast-talking, expository and unnatural. This led people to grow concerned about how grating the rest of the game could be. Luminous developers later responded by saying that these soundbites were taken out of context.

After seeing the full scene in action myself, I’m actually inclined to agree with the team. Several of those lines came early in my demo, after a fight in which Frey discovers her first magical powers, the ability to shoot rocks. With these new abilities, she makes quick work of a pack of wolf-like enemies, leading her to become overwhelmed with emotion — hence, the flurry of “wow, I just did that!”-style lines.

Forspoken Frey

Is this “cringeworthy” like many have said? Sure, but I’d argue it’s cringeworthy in a way that’s reasonably believable and human. I could certainly see this girl, who very clearly has some sort of chip on her shoulder, feeling abundantly confident upon discovering she can fight off monsters with magical powers. It’s that momentary feeling of being on top of the world — invincible, even — that many youth fall prey to.

“Context is really that key thing. We’ve created what we believe is a very original character, a very fresh-feeling character, who is very complex and has so many different sides to her. She’s determined, she’s got a great sense of humour, but she’s also got a soft, kind of vulnerable side as well. And it’s hard to convey all that as a new IP, without any kind of past knowledge of the title or the story and try to introduce this new character out into the world,” says Raio Mitsuno, creative producer on Forspoken.

“It’s been a little bit of a challenge, because we don’t want to give away the story. We want to make sure that’s intact for players when they get to play the game. So we’ve been selective about what we show […] There’s a lot more to the character. She’s a character we could all go for. I think everyone’s going to feel a connection to her, and you’ll see her go through so many things. And I think she’s a character that a lot of people are going to fall in love with.”

Another side of this scene that was left out of the trailers is Cuff, who’s trying to keep Frey’s briefly inflated ego in check. In this way, I found myself quickly taking a liking to the sentient bracelet. With his soothing English tones, he initially seems like Iron Man’s AI J.A.R.V.I.S., but that betrays his decidedly droll and deprecating personality. This creates a humourous and engaging buddy cop-esque rapport between the two unwitting allies. Some of the barks during combat even elicited a chuckle, like Cuff asking the player to avoid getting hit again and Frey telling him to “shut the **** up” with a surprising bluntness.

Forspoken Frey with Cuff

“[Cuff] is partly a narrative tool to allow her to get a sense of the world and act as a guide, so to speak, but also be useful in battle and exploration. And the other idea with Cuff is, instead of just making it a useful tool, we wanted to give it a character and make it a personality on its own that can match the screen presence of Frey, even though it’s just a voice. Once we found [Balinska], who was perfect for the role, we wanted to find a personality that could create that great chemistry with Frey and have those kind of back-and-forth conversations,” says Mitsuno. “Their relationship is at the core of the story, too. As much as it is Frey’s journey, he’s there every step of the way, and you see their relationship go through these many changes as well. It’s very essential to the overall experience.”

It’s also clear that Luminous is looking to build up intrigue by leaving elements of Frey’s backstory a mystery, considering the demo began after the introductory New York chapter. As I played, there were certainly some hints sprinkled throughout; in one instance, she hints at having a complicated relationship with her father, and even when she’s sent through the portal to Athia, a sign that says “Holland Tunnel” can be seen behind her, suggesting she comes from some sort of wealth or influence. Seeing these seeds planted during my demo has me interested to find out where things go, especially since I’m a sucker for “daddy issues” stories.

According to Mitsuno, it’s the pursuit of such deeper character beats that resulted in Luminous tapping a Western writing team that consists of the likes of Uncharted creator Amy Hennig, Rogue One: A Star Wars Story co-writer Gary Whitta and Shadowhunters writer Allison Rymer.

“We’ve developed Final Fantasy games with these big, giant stories, but what they really excel at, what they really brought to Forspoken, is this micro level of looking at the human aspect of the story. Like, what Frey goes through and the relationships that she forms and how it all basically contributes to her growth and the trajectory that she goes on during this journey. So that was what we thought was really nice — that they were able to bring this really human element to the story.”

Forspoken Olevia

Not all of the story material has worked for me so far, though. For instance, Frey’s anger over the Chapter 3 death of a little girl named Olevia at the hands of one of the game’s villains, Tanta Sila, didn’t land quite as hard as it should given the relatively brief time they spend together. But in general, I like Frey and Cuff so far, and I enjoyed unpacking more of the game’s lore, which includes how the world and once-benevolent Tanta matriarchs have become corrupted by a mysterious force that Frey dubs the “Break.” It’s certainly not nearly as well-written as, say, Final Fantasy XIV or Final Fantasy VII Remake, but it’s still much more promising than trailers would lead you to believe, and I’m looking forward to seeing more.

Quite the magical gameplay experience

With all of the story talk out of the way, I’ll get into what was easily the highlight of my time with Forspoken: the gameplay. Simply put, it’s some of the most fun I’ve had with combat and traversal systems in a while.

On a base level, the game just benefits from an unparalleled sense of flashiness that’s afforded by the PS5. Put another way: if Final Fantasy XV was awe-inspiring for the scale of its massive summons that strike the battlefield with earth-shattering, terrain-altering magic, then Forspoken takes that several steps further by letting you be such a force of nature yourself. And because of the added graphical power of the PS5, Forspoken has some of the most impressive display of particle effects and colourful environmental effects I’ve ever seen. From the way Frey’s vines smash out of the ground and spray debris everywhere to how she sears the ground with magmatic sparks, I was constantly marvelling at the visual splendour. It becomes quickly apparent how the game is benefiting from being current-gen-only, and that’s before you factor in the practically instantaneous fast-travel — the quickest I’ve ever seen in a console game.

Forspoken wall of fire

“We felt that designing this new IP for the PS5, which is new hardware, was really an ideal opportunity to really showcase what the game can do with the high-speed SSD and adaptive triggers,” says Takeshi Aramaki, Forspoken co-director and head of Luminous. “These are all features that we’re really able to show off because we’re able to develop for the PS5, and the magic parkour and traversal and all of that high intensity, high-speed, is possible because of the PlayStation 5. So we really wanted to deliver a brand new game experience to new players.”

Spectacle aside, though, Frey’s moveset is just remarkably varied. Even when you first start off, her rock powers offer a surprising amount of versatility. For example, her standard Burst Shot fires clusters of rocks at the enemy, and you can charge this up to hurl a larger projectile. Initially, this starts as a small clump of earth, but I was pleased to see that upgrading this ability turned it into a sizeable boulder. These heavy-hitting attacks nicely contrast the Scatter Shot, in which Frey holds out her fingers, Emperor Palpatine-style, to pepper enemies with smaller debris before launching a big cluster, and the Shield Shot, which gives you a defensive rocky wall that you can charge up to then explode into smaller particles. It’s a rather ingenious system that keeps combat more manageable and less input-heavy than some other action games while still affording you a good amount of options.

Support abilities can also help turn the tides of battle. These include vines that can ensnare enemies and leave them open for follow-up attacks, a Venus Flytrap-esque plant that can whittle away at enemies on its own and a plantlike whip that can sap enemy health to replenish your own. And if that weren’t enough, large area of effect supermoves called ‘Surges’ are available once you fill up a metre by using attack and support abilities. Being able to summon hordes of thorny branches to skewer my enemies with the ‘Genesis’ Surge never got old during my demo.

Forspoken wall of fire

“Since this is an action game, first and foremost, we wanted to make sure to maintain this balance of distance between the players and the different magic that they were using,” explains Takefumi Terada, co-director of Forspoken. “For example, at the start of the game, there’s a lot of mid-range magic that’s available to players and then as you progress in the game, there’s fire-based magic that’s more closer-range, and then later on there’s more water-based magic, which is like a further-range magic spell. So we were very conscious of making the distance between the player and then the battles and then we created four schools of magic as a basis.”

Indeed, my only real gripe with the combat early on was that Frey felt like she was lacking a melee option, and as Terada promised, one came towards the end of my demo. After beating Tanta Sila, Frey is able to absorb her powers, adding the villain’s sword-based fire attacks to her arsenal. Since I wasn’t allowed to go past this point, Square Enix instead booted up a different, more curated demo — the one that was just dropped for free onto the PlayStation Store — in which I could sample Sila’s abilities. Immediately, I fell in love with these moves. Besides a flaming sword always being inherently cool, it just felt gratifying to use, with Frey whirling around with delightful Devil May Cry-esque flair.

Complementing these close-range moves are Sila’s even more impressive Support abilities, which offer all sorts of crowd control benefits. My favourite, by far, was Crucible, in which Frey conjures up a giant wall of fire around her to entrap her foes; it felt like the ultimate power fantasy. But the other fire Support moves were well-worth using, too, like Bombardier, which sees Frey punt an enemy and cause a fiery explosion, or Legion, which calls forth enflamed zombie allies. The spectacle and utility of these moves is remarkable, and it made me feel like an absolute badass. In some ways, it’s the Dr. Strange game I’d always hoped for.

via Gfycat

Altogether, Luminous says there are around 100 spells that Frey can use, including electric and water powers I didn’t get to play around with, and the thought of uncovering them all in the final game is quite tantalizing.

“This is really also well-suited to the open-world environment that players are placed in. Since it’s such a huge world with many different corners, there’s different areas where there’s magic that’s more in line with searching for things and then other parts where there’s magic that deals a lot of damage in combat,” adds Terada. “And since Athia has so many different areas, and there’s so many different magic spells that come out of that you can use, so this is very suited for just having a variety of 100 different spells that you can use, because the world is so large.”

I didn’t get too much of a bearing on how the new types of magic that Frey learns will actually help with traversal, but even at the start, her magical parkour is extremely fluid and satisfying. Her base movement ability, Flow, lets her run at high-speeds while vaulting over low objects in oh-so stylish twirls and tumbles. (Flow also allows for equally graceful dodges in combat.) Frey can also bound up walls with timed jumps to gain some verticality, which is essential in Athia’s often mountainous terrain. With so many open-world games relying on vehicles or even horses to get around, it’s refreshing to have this unique spin on parkour at the heart of Forspoken.

It feels appropriately paced, too, as Flow has a stamina metre that quickly replenishes. On-the-fly management of your stamina, including using abilities to instantly top it up at key moments, helps maintain a thrilling sense of momentum during traversal. Luminous has also teased several ways in which the parkour will only continue to expand, like a fire-based whip to pull Frey to new heights or a surfboard to glide along bodies of water. It’s easy to imagine how all of these could be used in conjunction to make zipping around the map feel immensely engaging and even rewarding.

Forspoken world

I do, however, have some concerns with the open-world itself. It’s definitely pretty, like the rest of the game, and it’s got an old European-inspired vibe that feels lovingly reminiscent at times of classic Final Fantasy games. But it also feels a little barren at times, with NPCs seemingly relegated to cities, while the icon-filled map that includes timed challenges, stat-increasing landmarks and photo snapping missions feels a bit like a relic from the last console generation. Admittedly, my demo was primarily focused on going through story missions, so it’s certainly possible I’ll come to appreciate all of this more. For now, though, I have some reservations.

Just give it a chance!

After my extensive hands-on with Forspoken, I honestly have to say that the hate Forspoken has been getting is pretty overblown. Having actually played the game, I’m now a lot more confident in Luminous’ vision. While it remains to be seen how the broader story and open-world will play out, the moment-to-moment gameplay and character interactions have won me over so far. Frey’s magical abilities, in particular, are, so far, an absolute blast to use and well-worth the price of admission alone.

If you have a PS5 or PC and like action games, you should absolutely keep Forspoken on your radar when it releases on PlayStation 5 and PC on January 24th, 2023.

Image credit: Square Enix

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Amazon discounts Echo Show and Echo Dot by over 50 percent

Amazon has discounted its popular Alexa-enabled Echo Show and Echo Dot smart devices. Not only this, but the massive online retailer has bundled in a free smart bulb to brighten up your home.

Check out the deals here:

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Source: Amazon Canada