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We need more people who actually play games to write about them

“How do you do, fellow kids?”

These six words, as taken from an older man played by Steve Buscemi on 30 Rock, have become a popular meme whenever a person or company does something out of touch.

It’s also what I often think of whenever I see mainstream news outlets covering video games.

Earlier this week, The New York Times lead consumer tech writer Brian X. Chen published a piece about Elden Ring, Japanese developer FromSoftware’s latest action role-playing game. In it, Chen attempts to explain the success of Elden Ring by drawing parallels to overcoming the struggles of the COVID-19 pandemic and the difficulties of FromSoft’s game. On the one hand, he makes some salient points about the increased need for communion after the last two years, and the ways in which Elden Ring players can team up and defeat challenging in-game enemies.

But he also, rather bafflingly, attributes the game’s smashing success — it’s one of the fast-selling open-world titles to date, as well as one of Metacritic’s all-time highest-rated games — to the pandemic. “It’s difficult to imagine Elden Ring having this sort of cultural cachet in any other era,” writes Chen.

Naturally, many people took to Twitter to point out how it’s reductive, at the very least, to pin this on the pandemic. There are many reasons Elden Ring has been successful: it’s the latest game from the beloved studio behind Dark SoulsBloodborne and Sekiro, A Song of Ice and Fire novelist George R. R. Martin helped write the game’s lore, and it offers a refreshing, handholding-free take on the open-world genre, to name but a few. That’s to say nothing of the way the game’s open structure makes it, in some ways, more approachable than previous FromSoft games — a fact that makes it more appealing to someone like me, who has fallen off each Dark Souls entry.

But even leading up to the game, anyone who’s been following the industry over the past few years could have told you that Elden Ring would have been a big hit. Hell, Elden Ring beat out the Breath of the Wild sequel — a Zelda game — to be named the Most Anticipated Game for two consecutive years at The Game Awards.

Adding to Chen’s apparent misunderstanding of games was the fact that his piece hilariously used cellphone footage of Elden Ring, instead of official, publicly accessible assets from publisher Bandai Namco. As Vice’s Patrick Klepeck notes, this likely boils down to how many newsrooms and their legal teams don’t understand fair use, especially in the context of video games. Those who play games even somewhat regularly can tell you that Xbox and PlayStation consoles, two of Elden Ring’s supported platforms, even have dedicated controller buttons to allow you to record and share game captures easily.

“Proper coverage is especially needed because the gaming industry isn’t some niche thing”

It’s frustrating to see pieces like these because they misrepresent the industry. To be clear, there is value in the perspectives of people who don’t traditionally play or cover games, especially if they’re framing it as such. I’m not trying to “gatekeep.” For example, we published a wonderful freelance piece from busy family man James Jackson last year about how he renewed his passion for games by playing on Easy Mode — a refreshingly unique perspective that our regular MobileSyrup writers wouldn’t be able to provide. But for Chen to position his Elden Ring write-up as an explainer for NYT readers who maybe aren’t as familiar with games but rather blatantly miss the point is disappointing, to say the least.

The NYT piece is far from the only offender, though. Around the same time that went up, CoinDesk — an outlet that focuses on bitcoin and other digital currencies — published its own questionable take on Elden Ring. Essentially, Chief Insights Columnist David Z Morris tried to rather bafflingly, draw comparisons to Elden Ring and cryptocurrencies. Yes, a video game and a digital currency.

“And Elden Ring’s hypersuccess came only after a long and sometimes lonely process of building and experimenting, made possible with the support of a small, dedicated fanbase, in the face of a horde of uncomprehending (dare I say maidenless) critics. And these weren’t people who simply disliked the games and weren’t interested in playing them. They were people who regarded the existence of these games as a threat. Their strangeness was a personal affront, an attack on an entire status-quo worldview.”

The notion that FromSoft has had a “small, dedicated fanbase” (at least, since Dark Souls) that’s been fighting off a “horde of uncomprehending critics” is flat out untrue. While any game — or any artistic creation, for that matter — will always have its critics, it’s ludicrous to act like FromSoft is an underdog amid consistently strong selling and universally acclaimed games.

Hell, its last game before Elden RingSekiro, won Game of the Year at The Game Awards and from numerous outlets. Personally, I couldn’t care less for cryptocurrency, but if you’re going to make the case that it’s “oh-so misunderstood,” at least don’t make comparisons to some of the most well-regarded games of the last decade.

Horizon Forbidden West Aloy

A December 2021 Bloomberg piece (rather questionably) seemed to suggest that a) Horizon’s Aloy is one of the only examples of a well-realized female character in gaming and b) she’s the “ideal” depiction of women in the medium. (Image credit: PlayStation)

Both Elden Ring pieces remind me of another strange take from a non-gaming publication. In December, Bloomberg technology columnist Tae Kim wrote about the “sexist” depictions of women in gaming. He argued that the industry is slowly making improvements through characters like Horizon Forbidden West’s Aloy, but cited Tomb Raider, Genshin Impact and Bayonetta as examples of games with women in “skimpy outfits.” While not without some merit, this simultaneously ignored how the last 10 years of Tomb Raider games haven’t sexualized Lara Croft as much or how women — including, even, singer-songwriter Lady Gaga — actually like Bayonetta and failed to recognize anything besides Horizon. Ultimately, this is a nuanced issue, which was not done proper justice by Kim suggesting only certain kinds of female characters should exist. Naturally, many pointed out the flaws in that mentality.

In all of these cases, people who don’t generally cover games used a medium they don’t fully understand to make a broader argument. (Notably, Bloomberg also employs one of the gaming industry’s best journalists, Jason Schreier.) It’s especially unfortunate since both the NYT and Bloomberg pieces have the right idea in mind — praising the jolly cooperation of FromSoft titles and calling for greater representation of women in gaming, respectively — but they stumbled in making those points due to a lack of knowledge on the subject matter.

How to improve this

But it doesn’t have to be this way. Responding to the NYT feature, Polygon editor-in-chief and co-founder Chris Plante outlined several smart ways in which mainstream/non-gaming outlets can increase this kind of coverage in an effective way.

Some of his points include assigning ownership of games coverage to a single desk (noting that many publications have people from various divisions taking stabs at gaming) and contracting writers with experience covering games (which also throws a bone to the many freelancers out there). Some mainstream outlets, like The Washington Post, also have their own (really good) gaming verticals. Or, at the very least, if you’re going to write such gaming pieces yourself, maybe just speak to more experienced people instead of making inaccurate statements?

Proper coverage is especially needed because the gaming industry isn’t some niche thing — it brings in roughly $200 billion USD (about $251 billion CAD) every year and has around three billion global players. Clearly, then, a lot of people understand games — why not let them write about them?

Image credit: Bandai Namco

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Mobile Syrup

Renders of Project Cambria surface, revealing what Meta’s new headset may look like

Meta announced its codenamed Project Cambria headset last year and brand new renders finally give us a glimpse of what it may look like. The company has been fairly quiet on what Project Cambria will bring to the table. Though, the renders may give us a taste of its design elements.

These renders were put together by the notable tipster and content creator Brad Lynch. In a tweet, Lynch states that the unofficial renders have been compiled using information from the supply chain. Lynch also claims sources who’ve tried Meta’s Project Cambria say that the renders represent the final PVT model.

Based on the leaked renders, Project Cambria has a more minimalist design aesthetic we compare it to Oculus Quest 2. It’s certainly not reinventing the wheel and keeps many of the same design philosophies from Meta’s tentpole virtual reality (VR) headset. Though, it does look more lightweight. The strap that runs over the user’s head on the Oculus Quest 2 is no longer. Additionally, if Project Cambria maintains its darker colour, that may speak to those not too fond of the matte white of Oculus Quest 2.

Beyond basic design aspects, there’s still a lot to speculate about when it comes to Project Cambria. While we do see a forward-facing camera for mixed reality (MR) and augmented reality (AR), specs are a mystery. It’s safe to assume that Meta’s Project Cambria will be more powerful than Oculus Quest 2. Though, how the company will achieve that is still anyone’s guess.

While it’s always worth taking unofficial renders with a grain of salt, Lynch is fairly confident in them. In a follow-up tweet, he states that he’s “250%” certain these renders are accurate.

Meta’s focus on the metaverse will require hardware to help support it. That’s where headsets like the Oculus Quest 2 and Project Cambria come in. Although Meta has been a prime supporter of VR technologies, it still lacks in providing tools to support AR and thus MR. Project Cambria may fill that void.

Currently, there’s no firm launch day for Project Cambria from Meta. Though, the company continues to eye a 2022 release.

Source: Brad Lynch Via: TechRadar

Image credit: Brad Lynch

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Mobile Syrup

Twitter board of directors issue “poison pill” maneuver to block Elon Musk’s buyout proposal

Twitter’s board of directors has issued what is frequently known as a “poison pill” maneuver to block Elon Musk’s buyout offer. This tactic blocks any such hostile takeover by stakeholders, providing a speedbump for Musk.

Following Musk’s public proposal to purchase the rights of Twitter for $43 billion, the social media platform’s board of directors has responded. The board is utilizing a new “shareholder rights plan” to seemingly fight off Musk’s bid.

The poison pill maneuver commonly enables certain shareholders the ability to purchase additional stock. This tactic often halts an outsider from seizing control of a company.

Earlier, Musk stated his proposal to purchase Twitter and take it private. In a letter to the board, Musk offered to pay $54.20 a share in cash. The Tesla CEO believes his offer was a suitable and enticing bid. Though, he notes that if his bid is not accepted, he “would need to reconsider [his] position as a shareholder.”

Musk purchased 9.2 percent of the company in March, according to an SEC filing he shared. This makes Musk the largest individual shareholder of the company. At the time, he was set to join Twitter’s board of directors before pulling out. In a public letter, Twitter CEO Parag Agarwal was unable to state why exactly Musk dropped out but did assure that it was “for the best.”

Over this entire ordeal, Musk has been outspoken about his plan in wanting to reevaluate the moderation of Twitter. Of course, that also came with other mentions that Twitter Blue subscribers should be verified and a number of other changes.

The situation between Twitter and Musk will undoubtedly continue over the weeks. We will have to see how it shakes out and hopefully, this can all be put behind us soon.

Source: AP News

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Mobile Syrup

343 Industries shares first look at Halo Infinite Season 2 Catalyst and Breaker maps

Ahead of its May 3rd debut, Halo Infinite developers 343 Industries share a look at the Season 2 maps. Dubbed Catalyst and Breaker, the two maps join the roster alongside the preexisting 10 maps.

In a short video lapsing under three minutes, 343 Industries shows us Catalyst, an abandoned Forerunner map. The studio describes it as a “symmetrical arena map nested high up inside of an expansive, tunnel-like Forerunner structure.” We see some of its verticality in its different levels.  Catalyst features a light bridge running down the middle portion. While there are visible exterior potions, Catalyst is an interior map.

The second map that Halo Infinite Season 2 introduces is Breaker. As opposed to Catalyst, Breaker is practically all exterior. Its location is a Banished ship-breaking facility. 343 Industries states Breaker is a “pseudo symmetric BTB map set in a Banished scrapyard where each team’s base is a huge chunk of ship debris.” There are multiple dynamic aspects at play as shown in the preview. Hop-ups and ledges raise and lower. The middle of the map is split by a deadly moving plasma beam.

On the Halo Waypoint blog, the team discusses that Catalyst is meant to expand the game’s Capture the Flag suite. Though, its design and internal popularity made the team shift ideas. Upon Season 2, Catalyst will host many different modes including the new Land Grab mode.

343 Industries claims Breaker is one of the team’s “most ambitious BTB maps ever.” Once again, many design elements revolve around its use as a Capture the Flag map. “The central feature of this map is the middle, which divides the spaces with ramps over a death pit which has given way to some pretty memorable vehicle runs.”

Along with new maps, Halo Infinite Season 2, dubbed Lone Wolves, also introduces a brand new Battle Pass for players to purchase. New modes include Land Grab and Last Spartan Standing. Additionally, Season 2 sees weapons updated and balanced.

Note that Halo Infinite’s co-op will arrive during Season 2. Though, it won’t be available at launch. No specific date is known at this point, however.

Source: 343 Industries

Image credit: 343 Industries

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Mobile Syrup

Hideo Kojima says Kojima Production is not being acquired by Sony, will remain independent

Famed developer Hideo Kojima claims that his studio Kojima Production is not joining Sony Interactive Entertainment. The Death Stranding developer came forward after tweeting a banner photo from PlayStation Studios.

On Twitter Kojima posted a new banner image from PlayStation Studios. With no additional content, the image shows a number of first-party PlayStation games like God of War, Returnal, and The Last of Us Part 2. Additionally, the photo includes Sam Porter Bridges from Death Stranding. The internet quickly took this as a not-so-subtle indication that Kojima Productions was joining PlayStation Studios.

Kojima quickly followed up after the initial tweet gained some notable steam. “I’m sorry for the misunderstanding,” Kojima wrote. “Kojima Productions has been and will continue to be an independent studio.”

Kojima Productions has had a close relationship with Sony since forming in 2015. It’s one and only title Death Stranding is a PlayStation console exclusive. The game is now available on PC as well as PlayStation 5 via the Death Stranding Director’s Cut.

The knee-jerk reaction to seeing Death Stranding alongside first-party games could understandably inspire the notion of an acquisition. However, it’s likely Sony includes the game on the banner given the publishing rights Sony has. Plus, its relationship with Kojima Productions only strengthens that thought. Death Stranding utilizes Decima Engine, made by first-party studio Guerilla Games.

The internet is on its toes as 2022 has been shaping up to be the year of acquisitions. Sony has purchased a number of studios recently. This includes Destiny developer Bungie as well as Canadian dev team Haven Studios, with Jade Raymond at the helm. Housemarque and Bluepoint Studios have also served as recent acquisitions for the company as Sony expands its first-party teams.

For now, it appears as though Kojima Productions will remain developing games independently. There’s currently no word on what the next project will be. Though VentureBeat‘s Jeff Grubb has mentioned that Kojima is working closely with Microsoft on a cloud-based game of sorts. Microsoft’s cloud gaming initiative is said to aid the development.

Source: Hideo Kojima

Image credit: Kojima Productions

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Mobile Syrup

Man From Toronto, starring Kevin Hart and Woody Harrelson, heads to Netflix

Action comedy film Man From Toronto is heading to Netflix. Sony has sold the rights to the Kevin Hart and Woody Harrelson-led film.

Prior to its intended theatrical release in August, Sony Pictures sold the rights of its film to Netflix. The film is now to release on the streaming service worldwide with the exception of China. The deal was completed as part of the agreement Sony and Netflix entered in 2021.

Man From Toronto centres on the world’s deadliest assassin. Known as the “man from Toronto” (Harrelson), the assassin runs into an unsuspecting stranger (Hart) at an Airbnb. As the worlds of these two characters collide, the two must team up.

Man From Toronto also stars Kaley Cuoco, Ellen Barkin, and Pierson Fodé. The film is written by Robbie Fox and Chris Bremner with Patrick Hughes as the director. Hughes is best known for his work on The Hitman’s Bodyguard, The Hitman’s Wife’s Bodyguard, and The Raid.

The production of the film was met with a number of hiccups due to COVID-19. Initially, Man From Toronto was set to begin filming in April 2020 in Atlanta. Filming then kicked off in October in Toronto.

Netflix plans to release the film later this year at an undisclosed time.

The Sony and Netflix deal sees future Sony projects land on the streaming service following its theatrical release. In the coming months, these include Spider-Man: Across the Spider-Verse, Bullet Tain, The Woman King, and Madame Web. This deal is now in effect. This major agreement is primarily U.S. exclusive.

However, it’s unclear what Sony’s plans are for Canada. Man From Toronto could be a singular anomaly. Though, perhaps Canada is being rolled in with the U.S. Sony has yet to clarify the extent of the deal and how it may impact Canadian viewers.

Source: Variety

Image credit: Universal Pictures

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Mobile Syrup

Reddit adds comment search while updating search design and relevance

Reddit is adding comment search functionality. Users are able to finally gain results from searching comments in a Reddit thread.

It’s all too common that Reddit threads receive hundreds, sometimes thousands of replies. As a user, it’s been difficult to retrieve search results within a thread. Reddit is finally making it easy to find specific terms, phrases, or names to find the results they desire.

In a blog post, the company discusses the latest improvements made to search functionality and design. The largest update is the introduction of the comment search ability. The post goes on to state that introducing this feature “solves this problem and quickly gives Redditors the ability to comment search directly and further refine their searches.”

To use the feature, users merely navigate over to the ‘Comments’ tabs on the page. The user is able to type a phrase, name, or term into the search bar. Any relevant results appear on the screen afterwards.

In 2021, Reddit surveyed users on search features they’d like to see. Comment search was amongst the highly requested features. Prior to a wider launch, Reddit tested the feature and saw 26,000 users take advantage of its functionality.

In addition to comment searches, Reddit is updating the design of its search results page on desktop and mobile. The update brings a simpler design. Reddit prioritizes posts over other content types and is easier to find when searching. The company states in Q1 2022, it’s seen a 20 percent increase in users utilizing search functionality.

Search relevance is also another key focus of Reddit. The core infrastructure sees a refresh. As a result, Reddit allows for less restrictive matching. The company is using user patterns to improve search results. Finally, Reddit is using “signs” to improve results through clicks and interactions.

Desktop support for comment searching is available today. This feature along with the other updates is currently available by navigating to the home feed.

Source: Reddit

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Mobile Syrup

Best Buy’s massive Yellow Tag Sale launches today

From now until April 21st, the tech retailer with a big yellow tag in its logo is holding its aptly named Yellow Tag Sale. And if you’re eager to embrace the spring weather and hit the trail for a run, it’s the perfect time to pick up Garmin’s Forerunner 45 GPS watch for $110 off its regular price.

Check it out below, along with a host of other great deals from Best Buy:

Garmin Forerunner 45 42mm GPS Watch for $169.99 (save $110)

Garmin Fenix 6 Pro 47mm Multisport GPS Watch for $579.99 (save $234)

Fitbit Sense Smartwatch for $259.99 (save $140)

Fitbit Versa 2 40mm Smartwatch for $159.99 (save $40)

Fitbit Charge 5 Fitness Tracker for $159.99 (save $40)

Logitech Wireless Laser Mouse for $29.99 (save $15)

Razer Basilisk X HyperSpeed 16000 DPI Wireless Optical Gaming Mouse for $49.99 (save $14)

Logitech MX Vertical Wireless Optical Mouse for $119.99 (save $10)

Razer Ornata Chroma V2 Backlit Mecha-Membrane Gaming Keyboard for $74.99 (save $65)

Razer Kiyo Webcam & Seiren X Microphone Streaming Kit for $129.99 (save $70)

Blink Mini Wi-Fi Indoor 1080p IP Camera for $29.99 (save $15)

Dyson V7 Complete Cordless Stick Vacuum for $399.99 (save $100)

KitchenAid Custom Stand Mixer for $349.99 (save $150)

Seagate Expansion 5TB USB 3.0 Portable External Hard Drive for $119.99 (save $15)

NordicTrack FreeStride Trainer FS10i Elliptical for $1,799.97 (save $1,300)

Photo source: Best Buy

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Mobile Syrup

Waze announces new Retro Mode driving experience, inspired by the ’70s, ’80s and ’90s

Waze is tapping into bygone eras and bringing Retro Mode to drivers. This nostalgic experience draws inspiration from the groovy ‘70s, fluorescent ‘80s, and of course the booming ‘90s.

Waze describes Retro Mode as a celebration of “personalities and trends from the years.” Waze has steeped it in many of the more recognizable aspects of each decade. Many of which still impact pop culture to this day.

As a result, Waze users can now select one of three unique driving experiences via Retro Mode. With Retro Mode’s ‘70s selection, an eclectic radio DJ joins the driver as the navigator. Your on-screen vehicle becomes a flower-power “El Vanarino.” Finally, the Mood features a lava lamp.

Over to the ’80s, Waze users find an aerobics instructor as their guide. Here, drivers see their vehicle turn into a “Rad Racer sports car” with a boombox Mood. This all ties together nicely to create an ‘80s-inspired vibe.

Finally, Retro Mode’s ’90s theme, the navigator is set to a pop star. Appropriately, the on-screen vehicle transforms into a classic two-door “SUV4EVA.” To top it all off, the Mood is set to “Dialed Up” and features a desktop PC. The Mood gives me stark flashbacks to the awful sounds endured when connecting to the internet.

To compliment Retro Mode, TuneIn is partnering with Waze to deliver ’70s, ’80s, and ’90s songs directly from the Waze app. On iOS and Android, users can access nostalgic tracks on their drives. In Canada and the US, users gain access to ‘90s Hits. In the UK, stations include Hit Music 70’s. Finally, France receives 80’s Alive.

Waze users can click ‘My Waze’ in the app to start the experience. Once tapping selecting the desired era, the experience begins. Retro Mode is available globally. Currently, the Waze Retro Mode supports English, French, and Portuguese languages.

Source: Waze

Image credit: Waze

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Mobile Syrup

Cyberpunk 2077’s expansion is set to arrive in 2023

After mending its mistakes from the past, CDProjekt Red is now looking to shape Cyberpunk 2077‘s future.

The studio revealed today that it has plans to work on a Cyberpunk2077 expansion in 2022, and that it will release sometime in 2023.

Unfortunately, that’s all that CDProjektRed revealed, as it didn’t dive deeper into details about the expansion. However, its production plans for 2022 also contain “Development work on a new Witcher game based on Unreal Engine 5,” “Further support for Cyberpunk 2077,” “Development work on the next-gen version of The Witcher 3: Wild Hunt,” “Development work at The Molasses Flood on announced project based on of our franchises,” “Launch of a spin-off to GWENT: The Witcher Card Game,” “Further support for GWENT: The Witcher Card Game and The Witcher: Monster Slayer” and lastly, “Conceptual and research work on unannounced projects.”

Alongside its future production plans, CDProjekt Red also shared its 2021 financial year earnings, where it revealed that it’s building “two independent teams to work on 2AAA projects.” The report through numbers conveys that demand for Cyberpunk 2077 is on the decline. According to it, CDProjekt Red sold 18 million copies of the title. Though 14 million of those came in December of 2020, the month when the title was initially released. So in 2021, only about 4 million Cyberpunk copies were sold, symbolizing a decline in demand for the title.

Regardless, an expansion for Cyberpunk 2077 is sure to bring back demand, and considering CDProjekt Red has fixed the blunders Cyberpunk initially came out with, fans are sure to gravitate back towards the game.

Source: @CDPROJEKTRED_IR