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Mobile Syrup

Marvel Snap is the rare mobile game I actually want to keep playing

It’s 2am, I’ve just finished God of War Ragnarök and can’t get to sleep. (My full review on that game is coming November 3rd.)

Lying in bed, I figure “why not go play a bit more of Marvel Snap?” I had played a bit of the recently released free-to-play card game but got sidetracked by Fall Review Season™. Well, fast forward an hour-and-a-half and I find myself still playing Marvel Snap.

I was shocked. While I’m a diehard Marvel fan, I don’t generally enjoy playing games on a phone, especially since, more often than not, they’re littered with unsavoury microtransactions. But for many reasons, Marvel Snap has gotten its hooks into me, and I’m eager to keep playing.

Central to the game’s success is its approachable nature. Developer Second Dinner (a team consisting of several Hearthstone veterans) has designed matches to be around three-to-four minutes long with a clean, mobile-optimized interface and small, 12-card decks. This is particularly welcome as many AAA games nowadays are bloated and extremely long.

Marvel Snap‘s rules are also quite simple. The playing field has three locations containing spots for four cards each on either player’s side. Each card has a Power level that adds to that specific location, and the player who has the highest Power in two of the three locations will win. (Ties are broken by who has the most Power overall.) In this way, Marvel Snap is, like the best of card games, really easy to pick up and play, but also hiding a lot of depth.

Marvel Snap matches

That’s because cards all have their own unique effects which shake up the flow of a match. This is important to consider for many reasons, but chief among them is the fact that cards have different Energy levels. Cards with higher Power levels will cost more Energy, and you only get a set amount (which increases each turn). Therefore, it becomes a tricky balancing act about which cards to put in your deck and, while in a match, whether to play low- or high-level ones and where they should even go. For example, opening a match by playing a Hawkeye (who costs only one Energy) sets you up nicely for a follow-up move, as he gains 2 Power the following turn if you place a card in the same location. Meanwhile, Iron Man costs 5 Energy with 0 Power but makes up for it with the ability to double your total Power in a given location.

Locations themselves can also greatly affect the outcome of a match. Based on iconic Marvel locations like Stark Tower, the Triskelion and Wakanda, these randomized areas each have a unique benefits — or even hindrances — on players. Take Xandar, which adds 1 Power to each card placed there. That’s certainly handy, but you might also get Subterranea, which shuffles five ‘Rocks’ into each player’s deck. Rocks have 1 Energy/0 Power, so they’re effectively duds. I say “effectively,” though, because some cards can actually leverage them, like Carnage (2 Energy/2 Power), who can destroy your other cards to gain 2 Power for each. You may even get Ego the Living Planet, who with seize control of player’s turns himself. The ebb and flow of the ways in which Marvel Snap‘s cards and locations intersect and affect one another never cease to amaze me, and it creates a deeply compelling gameplay loop.

Marvel Snap new cards unlocked

Before too long, you’ll also unlock the titular ‘Snap’ mechanic, which adds a layer of tension to the proceedings. At any point during the match, you or your opponent can double down (‘Snap’) to win more Cosmic Cubes, the currency used to increase your competitive rank. Naturally, losing will decrease your rank, so the decision to Snap is centred around a smart risk/reward system. You might even opt to Snap as a bluff to throw off the other player. At the same time, you can retreat from a match to minimize your Cube loss if things are looking rough.

Best of all, the monetization is… actually decent? New cards are unlocked entirely through gameplay, and in-app purchases are only spent on buying currency to upgrade a card’s rarity. Doing this will give it a fancy variant artwork (like pixellated or 3D) that also raises your ‘Collection Level,’ which opens up other rewards. While this helps speed along your progression, you can’t actually buy or craft specific cards outright, making the game refreshingly not pay-to-win. There’s also a $10 premium season pass to get resources more quickly, but you get these at such a steady pace from matches and the associated daily missions, anyway, so it thankfully feels optional.

Cyclops, Hawkeye and Kazar cards in Marvel Snap

Everything about Marvel Snap would work well regardless of the licence attached, but the Marvel premise just adds that much more personality. On a base level, there’s just an undeniable appeal to collecting cards based on Marvel characters. And to Second Dinner’s credit, Marvel Snap isn’t just focused on big names like Spider-Man, Iron Man, Captain America, Wolverine, The Hulk or The Punisher. There are some appreciably deep cuts here, too, like Squirrel Girl, Blue Marvel, Kazar, Wolfsbane and White Tiger. Characters also have little voiceovers and animations to elevate the presentation, like Hawkeye’s card shooting arrows when played or Star-Lord calling out to Groot when both are on the field. Second Dinner clearly had a lot of fun coming up with the card abilities themselves. In an absolutely brilliant bit of dark comedy, there’s a card for Uncle Ben whose only use is to be destroyed so you can draw Spider-Man.

If I had any gripe with Marvel Snap, it’s that there isn’t any sort of campaign at all. I wasn’t expecting some sort of Marvel’s Spider-Man-level narrative, but some sort of single-player mode with even a loose story could have been cool. But really, that’s not needed when the core card game mechanics are so sound. Inviting design choices, a robust and varied lineup of cards, constantly rewarding gameplay loop and fun Marvel theme make Marvel Snap a joy to play. Against all odds, it’s one of my favourite games of 2022, and I absolutely intend to stick with it.

You can download Marvel Snap on iOSAndroid and Steam (early access).

Image credit: Nuverse

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Mobile Syrup

Samsung’s Galaxy S23 Ultra to feature ‘biggest’ camera improvement in years

The rear camera system on the upcoming Samsung Galaxy S23 series will reportedly receive significantly solid upgrades, so much so that it is being referred to as the “the biggest improvement of Samsung’s flagship mobile phone in five years.”

The S23 Ultra is reported to feature a 200-megapixel camera, a significant upgrade from its predecessor’s 108-megapixel main sensor. It’s reportedly set to be the best 200-megapixel sensor on the market and better than the recently released Xiaomi 12T Pro. According to reliable tipster Ice Universe, “The 200MP of Samsung S23 Ultra is too strong. It has unparalleled analytical power. It is stronger than all the 200MP I have seen before.”

It’s currently unclear if the sensor improvements come in the form of HP2 for pixel binning where multiple pixels are combined to form one larger pixel that contains more light and more data, or if the improvements come as a result of hardware upgrades.

Ice’s wording regarding the upgrade being “the biggest improvement of Samsung’s flagship mobile phone in five years” remains to be seen, though it is nice to see Samsung’s S line of devices receiving solid camera upgrades year-over-year.

Camera improvements, paired with upgrades to Expert RAW, would allow new S23 devices to shoot multiple images and then overlay them to form a single shot, further making night time photography more efficient and reliable for Samsung’s flagship users.

From what we know so far, the S23 Ultra will feature a less curved display with an increased width, while the S23 and S23+ would offer a similar aesthetic to their predecessors.

Source: @UniverseIce

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Mobile Syrup

Fitbit on Android now supports Google’s ‘Health Connect’ tool

Fitbit now supports Google’s ‘Health Connect‘ system for pulling in and dishing out all your health data from various sources.

As spotted by 9to5Google, Fitbit ‘version 3.69’ enables support for Health Connect, but you wouldn’t know it from using the app. Instead, you need to head into Health Connect itself, which might be a tad challenging since it no longer appears in the app drawer (if you even have it installed).

If you don’t have Health Connect installed on your phone, head to the Play Store page to download it (note that it is still in beta). Once downloaded, you can launch it from the Play Store. If you already have it downloaded, you can open Health Connect through a quick settings tile or by heading to Settings > Apps > See all apps > Health Connect > Open app.

Within Health Connect, tap ‘App permissions’ to view a list of all the installed apps that can access the service. Fitbit should be listed if it’s up-to-date — tap it and select ‘Allow all’ to connect it with Health Connect. Alternatively, you can go through the various data and individually enable what you want in Health Connect.’

The data Fitbit can share to Health Connect includes:

  • Distance
  • Elevation gained
  • Exercise
  • Floors climbed
  • Heart rate
  • Sleep
  • Steps
  • Total calories burned

Unfortunately, at the time of writing, Fitbit only supports writing data to Health Connect, and doesn’t pull data from Health Connect. That means if you’re like me and have a connected health device from another company, there’s still no solution to merge that data into Fitbit. Hopefully now that Health Connect support is live, Fitbit will soon allow users to pull in health data from other sources.

Ultimately, this also means Health Connect doesn’t do a whole lot at the moment for Fitbit users unless they really want to sync their Fitbit data with Google Fit or other apps.

Beyond the Health Connect change, Fitbit version 3.69 doesn’t bring any other substantial changes, like the impending redesign. Meanwhile, Health Connect got a small update that adds a ‘Recent access’ timeline so users can see which apps access their health data, add to it, and how often they do so.

Source: 9to5Google

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Mobile Syrup

Apple’s iPhone 15 Pro could feature USB-C, 8GB of RAM and camera improvements

Apple’s next high-end iPhone could feature 8GB of RAM, a USB-C port and notable camera improvements, according to Taiwanese research firm TrendForce.

Like this year’s iPhone 14 lineup, TrendForce says that with Apple’s iPhone 15 series, only the ‘Pro’ series devices will feature the A17 Bionic processor, while the standard model will stick with the A16.

TrendForce goes on to say that the iPhone 15 Pro models will feature 8GB of RAM compared to the 6GB of RAM in the iPhone 14 Pro series, while the standard iPhone 15 will feature 6GB of RAM.

Don’t expect to hear Apple highlight these RAM changes in its inevitable September keynote next year, however. The tech giant rarely acknowledges that its smartphones feature RAM.

Finally, TrendForce says that Apple’s iPhone 15 series will make the jump to USB-C, backing up previous rumours, and that the iPhone 15 Pro Max will finally offer periscope zoom powered by a new telephoto lens. The research firm claims that the iPhone 15 Pro Max will offer 10x optical zoom, a massive jump over the current 3x zoom.

Past rumours have indicated that Apple plans to differentiate the iPhone 15 Pro from the Pro Max, and this report seems to back that up.

If these rumours are accurate, Apple’s iPhone 15 series is poised to be substantially more interesting than the iPhone 14 line.

Source: TrendForce Via: MacRumors 

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Mobile Syrup

Exynos Samsung Galaxy S22 series gets its One UI 5 and Android 13 update

Samsung’s Galaxy S22 series is getting prepped for its One UI 5.0 and Android 13 update.

Currently, only the Exynos chip versions of the S22 series is getting the update. However, we’ll likely receive the update in Canada sooner than later.

The Telus, Koodo, Fido and Rogers update schedules don’t mention anything about the update yet, unfortunately.

I’ve reached out to Samsung Canada for more information regarding an update schedule for Canadian devices.

When the update is available, you’ll be able to head to Settings > Software update and tap the Download and install button.

Source: SamMobile

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Mobile Syrup

Google responds to Apple CEO Tim Cook tweet from an iPhone

This is the most notable self-own from a tech company I’ve seen in quite some time.

Google and Apple often take shots at one another during their respective hardware keynotes, but this is a rare example of the Mountain View, California-based Pixel maker hopping into their rival CEO’s DMs — from an iPhone.

In a recent tweet that was first spotted by 9to5Mac (via Ian Zelbo), Google’s U.S. Pixel account told Apple CEO Tim Cook to ‘#TakeNote’ in reference to the Pixel 7’s zoom abilities. Cook tweeted #TakeNote prior to the entry-level iPad and new iPad Pro’s reveal. This also happens to be the tagline used by the NBA’s Utah Jazz, which is referenced in Google’s tweet.

In the tweet response to Cook, Google says that “Team Pixel” is capable of bringing you “closer to your favourite team.” However, instead of this tweet coming from a Pixel 7 or Pixel 7 Pro, the message says it was sent from ‘Twitter for iPhone.” It seems a social media manager at Google prefers Apple’s smartphones over Google’s Pixel series.

Once Twitter users caught on, Google quickly pulled the tweet from the social media platform and reposted it via a web app.

This is far from the first time something like this has happened. Back in 2013, artist and former BlackBerry Global Creative Director, Alicia Keys, tweeted from an iPhone, and the former head of Microsoft’s defunct Windows Phone, Joe Belfiore, also tweeted from an iPhone back in 2016. And who can forget when Huawei demoted employees following a 2019 New Year’s Eve tweet sent from an iPhone?

For more on the Pixel 7 series, check out our review of the Pixel 7 and the Pixel 7 Pro.

Source: @GooglePixel_US Via: 9to5Mac

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Mobile Syrup

Superfan Nav Bhatia shows off Raptors 2019 championship ring in Google Pixel 7 ad

Google’s new ad for the Pixel 7 series features the “greatest pick up game of all time.”

Set on a basketball court and featuring the best NBA stars, Google’s Pixel 7 is on full display through its various features.

But the ad seems to be equal parts showing off the new device and friendly banter.

Part of this is displayed through the appearance of Canadians Simu Liu and Nav Bhatia. While only appearing for a couple of seconds, the pair manage to diss Jimmy Goldstein, an American businessman labelled a superfan given the number of NBA games he attends.

Bhatia, a Canadian businessman, holds the title of the original superfan and rubs it in Goldstein’s face as he shows off the championship ring the Toronto Raptors gave him after winning the 2019 NBA Championship.

Watch the ad for yourself here:

Source: Google (YouTube)

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Mobile Syrup

More than a billion mobile games are being downloaded globally every week

Prominent app analytics firm Data.ai (formerly App Annie) has published a new Q3 2022 report on the mobile gaming industry, and there are quite a few interesting findings.

To start, it found that each week, consumers are spending $1.54 billion USD (about $2.2 billion CAD) in mobile games as well as downloading more than 1.1 billion new titles. Data.ai notes that even though this is a slight drop from last year, it’s still 25 percent higher than Q3 2019, showing how gaming has only continued to grow amid the pandemic.

To that point, Data.ai reiterated that of the project $222 billion USD (about $305 billion CAD) that it expects the gaming industry to generate overall this year, mobile gaming will account for about 60 percent.

Speaking of percentages, the firm also acknowledged that gaming is more impactful on Google Play than iOS. To be sure, the App Store generated $21 billion USD (about $28.9 billion CAD) in mobile gaming revenue in Q3, which was well above the $11.4 billion USD (about $15.7 billion CAD).

But on the App Store, only about half of revenue comes from game, versus roughly two-thirds of revenue on the Play Store. Put another way, nearly half of the 30 billion apps downloaded on Google Play in Q3 were games, versus only a quarter on iOS. Therefore, mobile gaming plays a comparatively bigger role for Android than its does for iOS.

In terms of specific games, Data.ai says Subway Surfers was the most downloaded game across both platforms in Q3, while Honor of Kings saw the largest consumer spend. Data.ai also singled out Blizzard’s Diablo Immortal, which launched in June to much criticism over its monetization. Despite that controversy, the game still placed seventh in total consumer spend, edging out Pokémon Go and coming in a few spots behind Roblox and Genshin Impact.

Image credit: Blizzard

Source: Data.ai

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Mobile Syrup

Xbox plans mobile gaming store to compete with Apple and Google

Xbox is hoping to build its own mobile gaming marketplace independent from Apple’s App Store and Google’s Play Store.

The company detailed these plans in a filing to the UK’s Competition and Markets Authority (CMA) regarding its pending acquisition of Activision Blizzard. Xbox says it would leverage Activision Blizzard’s extensive catalogue to help develop an ‘Xbox Mobile Platform,’ a market in which it “currently has no meaningful presence.” For that reason, Microsoft says it aims to tap Activision Blizzard’s “much needed expertise” in mobile, particularly through massively popular titles like Call of Duty Mobile and Clash of Clans.

“Building on Activision Blizzard’s existing communities of gamers, Xbox will seek to scale the Xbox Store to mobile, attracting gamers to a new Xbox Mobile Platform,” wrote Microsoft in the filing. “Shifting consumers away from the Google Play Store and App Store on mobile devices will, however, require a major shift in consumer behavior. Microsoft hopes that by offering well-known and popular content, gamers will be more inclined to try something new.”

Part of that, Microsoft says, involves laying out a set of principles that would allow developers to run their own app stores within the Xbox Mobile Platform and offer their own payment systems for in-app purchases. This is a significant departure from the App Store, whose strict policies against third-party payment methods are the centre of the major ongoing legal dispute between Apple and Fortnite maker Epic.

Not having to fork over a significant cut of in-app purchases to Apple would certainly be enticing to developers, although it’s unclear exactly how this system would work. For now, though, Microsoft says it hopes to bring these principles to the Xbox Store on consoles.

Microsoft is making these arguments as it seeks to get the deal acquisition in the UK. So far, Sony has been actively attempting to prevent it, arguing that Microsoft owning major franchises like Call of Duty would be anti-competitive and take many players away from PlayStation. Microsoft, in turn, is making the case that it would still release games like Call of Duty on PlayStation for a number of years while also offering them through streaming platforms that require neither an Xbox nor PlayStation console. Now, it’s also trying to argue that it would use Activision Blizzard to create a new mobile marketplace that would increase competition, not reduce it.

It remains to be seen if and when the acquisition will be approved by all of the necessary regulators around the world.

Image credit: Xbox

Source: CMA Via: The Verge

Categories
Mobile Syrup

Hearthstone-inspired Marvel Snap now available on mobile and PC

Marvel Snap, a new collectible card game based on the mega popular Marvel Universe, is now officially available on mobile and in early access on PC.

Notably, Marvel Snap was developed by Second Dinner, a new studio made up of many ex-Blizzard developers, including former Hearthstone director Ben Brode.

In Marvel Snap, you’ll assemble a deck of cards featuring hundreds of Marvel heroes and villains, including big names like Spider-Man, Wolverine, Iron Man, Doctor Doom, Star-Lord, Daredevil and Deadpool, to lesser-known characters like Squirrel Girl, The Hood, Medusa and Sunspot.

Matches, meanwhile, have been designed to be mobile-friendly and bite-sized at about three minutes each. They play out in a grid containing 50-plus Marvel locations, including Wakanda, Asgard, the Baxter Building, Stark Tower and the Triskelion.

In the grid, you’ll place your character cards, each of which has an associated ‘Power,’ and the player with the highest Power level wins. Most cards and locations also have special effects that either give you a boost or set your opponent back. You can play against the computer or other players online.

As with any free-to-play game, there are microtransactions in Marvel Snap, although they work a little differently than you’d expect. Thankfully, you can’t actually buy cards to pay-to-win, which levels the playing field a bit. Instead, you can spend real money on variants of cards you already own that feature different artwork but are functionally the same.

That said, you can also fork over cash on credits to upgrade the rarity of cards, which increases your collection level and, in turn, lets you unlock more cards. Therefore, there is certainly a gameplay advantage from using real money, although it’s not as direct as buying cards outright.

Otherwise, the response to Marvel Snap has been quite positive during the early access period. You can download the game for yourself on iOS, Android and Steam.

It’s also worth noting that a fun ad for the launch was also released, featuring none other than Samuel L. Jackson reprising his long-running Marvel role of Nick Fury:

Second Dinner also has released a content update roadmap, promising regular new cards, locations, cosmetics, challenges and more. You can read more on that here.

Image credit: Marvel/Nuverse