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Apple’s mixed reality headset could be announced in January 2023

The reveal of Apple’s often rumoured augmented reality/virtual reality (AR/VR) headset could be just around the corner.

According to a tweet from often-reliable Apple analyst Ming-Chi Kuo, the tech giant’s headset might be shown off as soon as January 2023. In a translated tweet, Kuo says that Apple only plans to manufacture 1.5 million units in 2023, and that the company plans to hold a media event to build investor confidence in the device.

Below is a full translated excerpt from Kuo’s tweets about Apple’s mixed reality headset (via 9to5Mac):

“However, this investment theme has not become a clear market consensus due to doubts about innovative user experience and low shipments of less than 1.5 million units in 2023. Apple may announce the AR/MR headset as soon as January 2023. This media event is expected to reduce investors’ concerns about innovative user experience and low shipments in 2023, and enhance their confidence in the headset’s outlook.”

Kuo goes on to say that Apple’s mixed reality headset aims to be the tech giant’s “next revolutionary consumer electronics product after the iPhone.”

Previous rumours have hinted that the headset will be powered by Apple’s M1 or M2 chip and that it features dual 4K screens and multiple 3D sensors. The price is tipped to be in the $3,000 USD (roughly $3,736 CAD) price range.

Back in late May, rumours circulated that Jony Ive, the tech giant’s former chief design officer, was still involved in the AR/VR headset project and that this resulted in several complications tied to its development.

Apple is also rumoured to be working on a pair of AR glasses that are set to release several years after its mixed reality headset.

Source: @mingchikuo Via: 9to5Mac

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Apple references rumoured AR headset during interview for first time

Rumours surrounding Apple’s augmented reality/virtual reality (AR/VR) ambitions have swirled for years, but similar to the fabled ‘Apple Car,’ the tech giant has never officially mentioned the device — until now.

Though it’s still a vague statement, Apple CEO Tim Cook recently teased that the company is working on a new AR product during an interview with Chinese government-run outlet China Daily (via 9to5Mac).

During the interview, Cook said, ” “stay tuned and you will see what we have to offer” when asked about Apple’s future AR ambitions.

There’s a possibility Cook be talking about new ARKit apps for the iPhone and iPad, but this is highly unlikely.

In the same interview, Cook is asked what he thinks it will take for an AR product to be successful. In response, Apple’s CEO says that he “couldn’t be more excited about AR” despite it being “in the very early innings” of its development.

Though some rumours pointed to Apple revealing its AR/VR headset during this year’s WWDC keynote, that didn’t happen.

The headset is rumoured to feature dual 4K displays, several 3D sensors and a price tag in the range of $3,000 USD price tag (roughly $3,736 CAD). Some rumours also point to the headset being powered by the tech giant’s M1 chip.

It’s expected that Apple will finally show off its mixed reality (MR) headset at some point in 2023.

Source: @cesarberadini Via: 9to5Mac

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Apple’s AR glasses are currently in the design development stage: report

According to several rumours, a pair of augmented reality glasses will quickly follow Apple’s augmented reality/virtual reality (AR/VR) headset.

It appears that the glasses are now in the early stages of development if a recent research note by Haitong Intl Tech Research analyst Jeff Pu is accurate (via 9to5Mac).

Pu says that Apple’s AR glasses are in the design development stage and that a prototype will be ready by the end of this year, with mass production starting in 2024. Unlike Apple’s often-rumoured mixed reality headset, Apple’s high-tech glasses will focus on augmented reality. The tech giant’s goal is reportedly to replace the iPhone in the next ten years with its AR glasses.

Some rumours pointed to Apple’s AR/VR headset finally being revealed during WWDC 2022’s keynote, but that didn’t happen. That said, the headset is still rumoured to launch at some point in 2023, ahead of Apple’s AR glasses project.

Apple’s AR/VR headset is rumoured to feature dual 4K displays, several 3D sensors and a price tag in the range of $3,000 USD price tag (roughly $3,736 CAD). Some rumours also point to the headset being powered by the tech giant’s M1 chip.

It’s unclear how much Apple’s AR glasses will cost.

Source: 9to5Mac

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Meta is working on several VR prototypes that aim to pass the Visual Turing test

Meta and its Reality Labs have been busy at work trying to figure out what it takes to build next-generation displays for its virtual/augmented/mixed reality headsets.

Current VR systems provide the user with an immersive experience that offers a sense of being in a different place, but according to Meta CEO Mark Zuckerberg, we still have a long way to go until we achieve visual realism.

The displays that eventually match the full capacity of the human vision are going to unlock interesting VR experiences, but getting there is a long haul.

During a recent Meta briefing, Zuckerberg explained how human vision is very complex and deeply integrated, and to replicate that on a screen isn’t enough — we need other visual cues to get a feeling of immersion.

“You need stereoscopic displays to create 3D images. You need to be able to render objects and focus your eyes at different distances, which is different from a traditional screen or display where you only need to focus it at one distance, where you’re holding your phone or your monitor is,” said Zuckerberg while talking about the challenges of developing realistic and immersive VR experiences.

He went on to mention that you need displays that can approximate the brightness and dynamic range of the real world, realistic motion tracking, and a graphics pipeline to get the best performance out of the in-device CPU and GPU without making it run too hot.

Finally, all of those elements need to be integrated into a compact machine that is lightweight and comfortable to wear. “If any of these pieces aren’t implemented well, it breaks that feeling of immersion. And you really feel that way more than you would on a typical 2D screen today,” said Zuckerberg.

For a VR machine to be indistinguishable from what we see with our eyes, it needs to pass a “Visual Turing Test,” and no current VR technology has been able to do so.

To pass the visual Turing test, Reality Labs Research’s Display Systems Research (DSR) team is developing a new technology stack that includes:

  • Varifocal technology: Ensures the focus is correct and enables clear and comfortable vision within arm’s length for extended periods of time.
  • Distortion correction
  • Resolution that approaches or exceeds 20/20 or 6/6 human vision
  • High dynamic range (HDR) technology that expands the range of colour, brightness, and contrast in VR

Meta’s DSR has developed four prototypes that aim to provide solutions to the above-mentioned hurdles.

Half Dome Series

The Half Dome series tackles the Varifocal aspect of creating an immersive experience.

Back in 2018, DSR expanded the field of view of the Half Dome 1 to 140 degrees, and focused on ergonomics and comfort on the Half Dome 2 by making the headset’s optics smaller, and reducing the overall weight of the device by 200 grams.

Then in 2019, with the Half Dome 3, DSR applied electronic varifocal to the headset, replacing the Half Dome 2’s moving mechanical parts with liquid crystal lenses, resulting in a further decrease in the headset’s form and weight.

According to Meta, for varifocal to work as intended, optical distortion needs to be further addressed. “The correction in today’s headsets is static, but the distortion of the virtual image changes depending on where one is looking. This can make VR seem less real because everything moves a bit as the eye moves,” reads the company’s press release about the development of said prototypes.

According to Michael Abrash chief scientist at Meta’s Reality Labs, “The problem with studying distortion, though, is that it takes a really long time — fabricating the lenses that you need to study the problem can take weeks or months, and once you have them, you still have a long process of building a functional display system with them.”

DSR developed a VR distortion simulator that employs virtual objects and eye-tracking to simulate the distortion seen in a headset for a specific optics design and displays it using 3D TV technologies, allowing the team to study different optical designs and distortion correction algorithms without having to develop an actual headset.

Butterscotch

For Meta to create a VR technology that is immersive and uber-realistic, it needs to achieve a resolution that can match the human eye, and that means getting up to about 60 pixels per degree in the display.

Screens around us today, including our TVs and phones, have long surpassed the 60 pixels per degree benchmark, which means that they can replicate 20/20 or 6/6 vision, but creating this in a compact headset has been a challenge.

“VR lags behind because the immersive field of view spreads available pixels out over a larger area, thereby lowering the resolution. This limits perceived realism and the ability to present fine text, which is critical to pass the visual Turing test,” reads Meta’s release.

To achieve near retinal resolution, DSR reduced the field of view to around half that of the Quest 2, designed a new hybrid lens and deployed it to a prototype called “Butterscotch.”

Butterscotch is “nowhere near shippable,” but excels in demonstrating how much of a difference increased resolution made in providing a realistic VR experience.

Starburst

“While resolution, varifocal, and distortion all make a meaningful contribution to realism, arguably the most important dimension of all is high dynamic range or HDR,” said Zuckerberg.

HDR is the overall brightness and contrast of a display. According to Zuckerberg, the vividness of screens that we have now compared to what your eye sees in the physical world is off by an order of magnitude. The key metric for HDR is nits, which depicts how bright a display can go. Traditional TVs can go upwards of a few thousand nits, but in VR, the maximum nit level right now is about 100, and that is on the Quest 2.

“We’re going to need to get to significantly higher brightness levels than what we refer to as HDR on traditional screens today,” said Zuckerberg. “And then of course, the challenge is we need to do that in something that is battery powered and comfortable to wear.”

Starburst is a prototype HDR headset, that, although is nowhere near shipping condition, can produce a full range of brightness typically seen in indoor or nighttime environments.

The bulky prototype reaches 20,000 nits of brightness and is the first HDR VR system. “We’re using it to test and for further studies so we can get a sense of what the experience feels like,” said Zuckerberg. The aim with Starburst is to research and study how HDR would help in hyper-realistic VR experiences, and eventually, shrink it all into a compact form headset that is shippable.

Holocake 2

Holocake 2 is an experimental device, which Meta says is the thinnest and lightest VR headset it has made to date, and can run any existing PC VR title.

“In most VR headsets, the lenses are pretty thick and they have to be positioned a few inches from the display so they can properly focus and direct light directly into your eyes,” said Zuckerberg. “And this is what gives headsets that look where they’re pretty front heavy.”

To get around the thick form factor issue, Meta had to alter the headset’s lenses.

Instead of shining light through a lens, the Holocake 2 shines the light through a holograph of a lens. Further, the Holocake 2 uses polarization-based optical folding (pancake optics) to reduce the overall gap between the display panel and the holographic lens, resulting in a headset with a much more compact form factor.

“This is our first attempt at a fully functional headset that leverages holographic optics, and we believe that further miniaturization of the headset is possible,” reads Meta’s press release.

The ultimate goal is for Meta to combine the technical prowess of all the above-mentioned prototypes into one compact device that can pass the Turing test, and “Mirror Lake,” is one of several potential pathways to that goal.

Well, it’s more of a concept idea, than an actual physical prototype. “Mirror Lake is a concept design with a ski goggle-like form factor that takes the Holocake 2 architecture and then adds in nearly all of the advanced visual technologies that we’ve been incubating over the past seven years, including varifocal and eye-tracking,” said Abrash.

Everything in the headset is thin and flat. The varifocal technology deployed is flat, and so are all the holographic films used for Holocake. “t’s easy to keep adding thin, flat technologies. This means that the end product can pack more functionality into a smaller package than anything that exists today,” said Abrash.

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Apple’s VR headset reportedly delayed to Q2, 2023

We were bummed that Apple didn’t give us a sneak peek of its virtual reality headset at its Worldwide Developer Conference 2022 (WWDC). Now, we’re even more disappointed to learn that the rumoured launch date of the headset has been pushed even further.

According to reliable Apple analyst Ming-Chi Kuo, instead of launching in the first quarter of 2023 (as he has mentioned in the past), the headset will now release in the second quarter of next year, prompting us to believe that WWDC 2023 will focus on Apple’s entry into the virtual reality, augmented reality (AR) and mixed reality (MR) market.

Kuo attributes the delay to lockdowns in Shanghai that have interrupted and slowed down product development. Kuo also states that pre-orders for the headset would go live in the second quarter of next year, and it will be available to purchase before WWDC 2023.

From what we know so far, Apple’s AR/VR headset is rumoured to feature dual 4K displays, several 3D sensors and a price tag in the range of $3,000 USD price tag (roughly $3,736 CAD). Some rumours also point to the headset being powered by the tech giant’s M1 chip.

Source: @mingchikuo

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What to expect from WWDC 2022: Apple’s new MacBook Air, AR headset and more

Apple’s Worldwide Developers Conference is just around the corner, and like in years past, several rumours are swirling about the event.

We know almost for certain that we’ll catch a glimpse of the tech giant’s new operating systems, including iOS 16/iPadOS 16, but sometimes hardware also appears at Apple’s events.

Rumours surrounding WWDC 2022 are all over the place, with some pointing to a new MacBook Air being revealed and others indicating that Apple will finally tease its long-awaited mixed reality headset.

Let’s get into it and break down what we might see at WWDC 2022:

The hardware mystery

AR/VR headset

This year, the main question surrounding WWDC is if Apple will finally reveal its long-awaited virtual reality/augmented reality (VR/AR) headset. A recent report, courtesy of Apple analyst Ming-Chi Kuo, indicates we won’t catch a glimpse of the headset during WWDC’s keynote, but like a lot of rumours/reports, this could prove inaccurate.

There’s a possibility Apple could utilize WWDC to get developers interested in creating apps for its headset’s operating system (OS), rumoured to be called ‘realityOS.’ This wouldn’t be entirely out of the ordinary for the tech giant as it revealed the original HomePod at WWDC back in 2017 several months ahead of its release in the U.S. (and year’s ahead of it dropping in Canada).

Apple’s AR/VR headset is rumoured to feature dual 4K displays, several 3D sensors and a price tag in the range of $3,000 USD price tag (roughly $3,736 CAD). Some rumours also point to the headset being powered by the tech giant’s M1 chip.

MacBook Air and the M2 chip

Though we likely won’t see Apple’s VR/AR headset at WWDC 2022, there’s a strong possibility the tech giant will finally show off its M2-powered MacBook Air.

The new MacBook Air is rumoured to feature a significant redesign that includes several new colours (hopefully, borrowed from the colourful M1 iMac). The laptop will likely feature a thin but more squared-off design in line with the MacBook Pro, along with the return of the SD card slot.

On the M2 side, Apple’s entry-level next-gen chip will reportedly be based on a 5nm chip with an eight-core CPU, similar to the M1, but with a notable clock-speed bump. The GPU will also reportedly jump to a 9-core or 10-core variant. Despite being more powerful than the original M1 chip, the M1 Pro, Max and Ultra will still surpass the M2, according to reports.

MacBook Pro/HomePod/Mac Pro 

Despite what some rumours might indicate, we likely won’t see a new MacBook Pro at WWDC, but there are rumours Apple could show off a new HomePod equipped with a camera and an M1 Ultra-powered Mac Pro.

What we’ll definitely see

iOS 16/iPadOS 16

Not much is known about iOS 16/iPadOS 16, but it will almost certainly be shown off at WWDC 2022. That said, there are reports pointing to a revamped notification system and software functionality that will enable the iPhone 14 Pro to feature an always-on display that refreshes down to 1Hz.

Another report courtesy of Bloomberg’s often-reliable Mark Gurman also cites the possibility of new features coming to Apple’s Messages/Health apps and that all of Apple’s apps will get a visual refresh of some sort.

watchOS 9

Similar to Apple’s other OS updates, it’s unclear what new feature will make its way to watchOS 9. We’ll likely see new Watch Faces and revamped older Faces that better fit the Apple Watch Series 7’s more expansive display.

macOS 13

Rumours point to macOS 13 being called ‘Mammoth Lakes‘ (via 9to5Mac), but beyond this, not much is known about the desktop OS update. Given Apple has moved nearly its entire Mac line over its M1 architecture, it’s likely that we’ll see the tech giant release more exclusive features for the chip.

tvOS 16

Apple’s set-top box OS rarely gets much attention at WWDC, but some rumours point to the tech giant releasing some sort of HomeKit-focused feature for the Apple TV that makes it a better smart home hub.

The event will take place on April 6th at 1pm ET/10am PT.

Source: @mingchikuo, Bloomberg (2), @markgurman, 9to5Mac, (2)

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Jony Ive is reportedly still involved with Apple’s AR/VR headset project

It looks like Apple’s former chief design officer is still involved with the tech giant’s often-rumoured augmented reality/virtual reality (VR/AR) project.

According to a new report from The Information, Apple opted to shift directions towards a standalone headset powered by its own chip instead of it being paired with a base station. The report indicates that the base station version of the headset featured overall better graphics.

The report goes on to state that Mike Rockwell, the Apple executive in charge of the project, assumed that the base station version of the headset would be more popular with the tech giant’s leadership team. However, Apple’s top executives preferred the less powerful standalone version. Jony Ive, Apple’s former chief design officer, reportedly also put his support behind the standalone version of the headset.

This decision to ditch the ethered headset project was made back in 2019, and in the years since, Apple’s VR/AR headset team has encountered several issues tied to chips, cameras and avatars, says the report. Rockwell and Apple’s team reportedly have not been able to surpass Meta’s various headsets, including the Oculus Quest 2, in terms of visuals.

The Information says that several executives blame Ive for the device’s shortcomings since he pushed the headset away from its focus on creatives and professionals and towards being a portable device. Finally, the report mentions that a FaceTime-like chat app with photorealistic visuals failed to impress Apple’s executive team because the avatars fell into the uncanny valley and that the initial version of the headset won’t place an emphasis on gaming.

Ive reportedly continues to consult on the mixed reality (MR) headset’s design despite leaving the company back in 2019. A report from earlier this week stated that Apple’s VR/AR headset project is close to release and that the headset has been demoed for the company’s board of directors.

There’s a possibility we could finally catch our first glimpse of Apple’s VR/AR headset project at WWDC in June.

To read The Information’s full report, follow this link.

Source: The Information

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Apple’s long-rumoured AR/VR headset could be getting closer to release

It looks like there’s a possibility that Apple’s often-rumoured augmented reality/virtual reality (AR/VR) headset could finally be getting closer to release following years of development.

According to a report from Bloomberg’s Mark Gurman, Apple recently demoed the headset for its board of directors. This is typically a strong indicator that a project is approaching its public release. Past rumours have hinted at a 2023 release for the headset.

Gurman’s report goes on to say that work on the AR/VR headset has ramped up over the last few months and that Apple is creating AR versions of several core iPhone apps for use with the device. The tech giant also plans to release original apps that will allow the wearer to stream “immersive content” and hold “virtual meetings.”

Backing up past rumours, the first-gen version of the headset is expected to be sizable and expensive. Earlier rumours point to the headset featuring dual 4K screens, several 3D sensors and a $3,000 USD price tag (roughly $3,736 CAD). Some reports also indicate the AR headset will feature a version of Apple’s M1 chip.

There’s a possibility that Apple could show off an early version of the AR/VR headset at its upcoming WWDC keynote on June 6th, with the device not going on sale until some time in 2023. The tech giant adopted a similar strategy with the reveal of its original HomePod, so this wouldn’t be entirely unprecedented.

Source: Bloomberg

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Apple team reportedly struggles with AR headset development

New information has surfaced regarding Apple’s long-rumoured VR/AR headset.

The details come from The Information reporter Wayne Ma’s report detailing technical challenges the tech giant has experienced while developing the headset.

The report says that Apple’s team working on the project has struggled to get assistance from the other parts of the company. Further, it says that since mid-2017, this team has worked out Apple’s Cupertino headquarters and buildings in Sunnyvale, California, in order to help “preserve the group’s invisibility to the rest of Apple.”

Additionally, at one point the team was reportedly looking into swappable batteries for the headset to extend battery life, but then the idea was ditched because of complexities involved. However, now the headset offers that can last “several hours,” similar to Apple’s other products.

The Information’s full article offers more insight into the complications Apple’s VR/AR team has faced during the device’s development.

Apple’s AR headset will reportedly utilize an M1-based chip, similar to its iPad Pro and M1 Mac. Apple’s VR/AR headset is rumoured to launch in 2023, according to previous reports.

Source: MacRumors, The Information

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Google’s AR Glass prototype shows you real life subtitles

More than 10 years after first unveiling the Google Glass, the Mountain View, California-based company has teased the augmented reality (AR) glasses’ successor.

Revealed at its annual I/O developer conference on Wednesday, May 11th, the move shouldn’t come off as a surprise. We know that Google acquired Amazon-backed Canadian smart glass startup North back in 2020, and subsequent leaks suggested that Google is working on new smart AR glasses.

A short video of the glasses in action was shown at the end of I/O 2022’s keynote, which emphasized their real-time translation capabilities. The person wearing the glasses is able to see real-time translation of whatever is being spoken, according to the demo prototype video. It’s kind of like subtitles, but in real life.

“You can see it in their faces: the joy that comes with speaking naturally to someone. That moment of connection. To understand and be understood. That’s what our focus on knowledge and computing is all about. And it’s what we strive for every day, with products that are built to help,” said Google CEO Sundar Pichai, before concluding day one of the event.

While we have seen quite a few AR glasses in the recent few years, none have really offered a real-world use case that would actually benefit people in a significant way. Google did not share any tentative release dates, nor did it share the price the glasses would go on sale for. Additionally, apart from its translation capability, no other features were revealed

For now, the glasses are nothing more than just a prototype, but it’s still interesting to see where Google is heading with them.

Image credit: Google

Source: Google