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Entitled Call of Duty player heads to Activision studio to appeal bans

Call of Duty player claims he went to an Activision studio to contest a ban he received in the recently released Modern Warfare 2.

In a since-deleted post in the r/activision subreddit, the gamer says he was “wrongfully banned” on Battle.net on October 28th and his appeal was “autodenied.” This led him to purchase a second copy of the game on Steam and make a new Battle.net account on October 29th, but this was also “wrongfully banned.” Notably, the user never cited any apparent reason for the ban.

In the end, he says these frustrations led him to travel to Activision’s Austin, Texas office to complain in person, only to be stopped by a security guard in the parking lot. He adds that the security guard told him he wouldn’t be able to speak to anyone in the studio but would relay his message. Upon doing so, the officer returned to say the team is short-staffed and “it will take a few weeks for unwarranted bans to be resolved.”

Naturally, The Gamer™ wasn’t happy. “I voiced my frustration due to the fact that I spent 140 dollars (70 + 70) and am left unable to play and the security guard told me to ‘not allow myself to get mad about a video game’ and told me that ‘I can be patient and wait,’” he says.

As mentioned, it’s unclear why this user was banned in the first place, so it could have been something legitimate like hate speech. But even if it wasn’t warranted, that obviously doesn’t justify him heading to the actual studio. Given the amount of abuse developers already take online, it’s concerning, to say the least, that an upset gamer wanted to just march right into a studio.

As The Gamer points out, concealed carry is even legal in Texas, so it’s scary to think of how a situation like this could have gone down. After all, we continue to see how violent acts — like the recent assault of U.S. Speaker of the House Nancy Pelosi’s husband — are carried out by people radicalized by GamerGate.

Therefore, it should go without saying, but please do not ever attempt to go to a studio to air your grievances, even if they are legitimate. Take the security guard’s advice and maybe chill out a little.

Note: Activision-Blizzard is currently facing ongoing legal issues regarding harassment and workplace culture. The company has been accused of enabling “frat boy culture.” Legal proceedings and investigations remain underway. Meanwhile, CEO Bobby Kotick is also under the microscope for allegedly covering up reports and allegations. New reports continue to filter in regarding sexual harassment allegations at the company.

Image credit: Activision

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Call of Duty: Modern Warfare II’s top-tier gunplay ushers in new year of FPS action

Call of Duty: Modern Warfare II is here, marking the arrival of that time of year again.

It’s a new fall season with a new blockbuster campaign and multiplayer suite. Developer Infinity Ward has again reached into the well that is Modern Warfare for a sequel to the 2019 reboot of the acclaimed series.

Call of Duty: Modern Warfare II is a brand new entry in the series and acts as a soft reboot for the ecosystem Activision has laid out since 2019. Infinity Ward and countless development partners have big plans for the future of Call of Duty, and it all starts with Modern Warfare II. This includes the upcoming free-to-play battle royale Warzone 2.0. Plus, there’s the emerging Escape From Tarkov-inspired DMZ mode on the horizon. Of course, there’s also the competitive core multiplayer built into the bones of Modern Warfare II.

Fans of the franchise have a lot of hope for what Call of Duty can deliver each year. Some clamour to see the set pieces the campaign brings to the table, while others, including myself, hope that multiplayer provides a balanced competitive space for players.

Following in the footsteps of Modern Warfare (2019), it’s to no one’s surprise that the sequel is fairly well-rounded in its current state. While the overall UI and menu system are rather messy, the campaign delivers an action-packed experience in spades. The multiplayer offering is exceptional thanks to a smart new Gunsmith progression system, top-of-its-class gunplay and pinpoint accurate audio.

The campaign of Call of Duty is often an afterthought for a large segment of players. Perhaps it’s understandable as it’s uncommon that entries offer a memorable experience. We’re very far removed from the gut-punching ending of the original Modern Warfare 2 or the memorable “The numbers, Mason. What do they mean?” from Black Ops. However, I firmly believe Modern Warfare 2‘s campaign isn’t one to be missed.

Modern Warfare 2 is a direct sequel and sees players touch base with Task Force 141. The campaign features some well-trotted territory from military shooters of the past. Following a missile strike, assassinating Iranian general Ghorbrani in Al Mazrah, Task Force 141 begins a hunt for the new leader Major Hassan Zyani and stolen U.S missiles. This leads the likes of Captain Price, Soap, Ghost, Gaz and others to Mexico as Hassan assumes a partnership with the Las Almas cartel. However, the game does not exclusively take place in Central America. We also find ourselves back in the fictional Urzikstan, the Netherlands, and the United States.

“A mission that truly stands out is a rather short visit to Amsterdam. This skip across the ocean beautifully displays the developer’s prowess in level design and lighting. The photorealistic streets were awe-inspiring to walk down.”

Throughout the bite-sized six-hour campaign, I found myself traversing through fantastic backdrops and set pieces. A mission that truly stands out is a rather short visit to Amsterdam. This skip across the ocean beautifully displays the developer’s prowess in level design and lighting. The photorealistic streets were awe-inspiring to walk down. Sights aside, Modern Warfare 2 delivers some of the most bombastic set pieces in recent memories. One mission taking place in Urzikstan tasks players with taking out a military convoy. In perfect Call of Duty splendour, players must hijack a number of occupied vehicles barrelling down a series of roads. To make matters more intense, I had to balance firing weapons out of the driver-side window and steering myself out of harm’s way. Modern Warfare 2 even successfully incorporates a very close reimagining of the original Modern Warfare‘s acclaimed ‘All Ghillied Up’ mission.

While the game does offer some really neat setpieces, some overstay their welcome. In one mission dubbed ‘Alone,’ players find themselves on the run from a rival militant faction. Without weapons, I used stealth to make my way through a small township. This is when the MWII introduces a backpack and crafting system that’s neat for the first five minutes. Unfortunately, the game goes on to use it for far too long. It even reappears in the game’s climactic moments, making for an abrupt Die Hard-esque finale.

From a thematic and narrative perspective, Modern Warfare 2 does its best to strike a deeper level of storytelling. While getting away from the archetypal “bro shooter” mould, it doesn’t quite reach its full potential. The game’s inciting incident is primarily inspired by the assassination of Iranian military officer Qasem Soleimani in 2020. The writers are on the brink of making a political statement with the game. For example, in one mission, two Mexican Special Force agents fight to cross a Trump wall dividing the U.S. and Mexican border. Following this, they are apprehended by American police who remark, “It’s hard to tell you boys apart from the cartel.” Though, there’s barely enough time for this moment to resonate with players before we’re instructed on the next mission. There are many opportunities for the game to say something, but much like its predecessor, it moves too rapidly to properly explore them.

“Gunsmith 2.0, in theory, can remove some of the grind. For those looking to be ready for Season 1 and the introduction of Warzone 2.0, this will come as a relief.”

Multiplayer is the real core Call of Duty community. Each year, the competitive landscape looks on as the franchise iterates once more. Modern Warfare 2‘s new multiplayer component comes with some of the most drastic changes in recent years.

The biggest change seen in the game is the integration of Gunsmith 2.0, the new progression system. Working through the ranks of Modern Warfare 2, the game offers an altered way of unlocking new guns, attachments, etc. Gunsmith 2.0, in theory, can remove some of the grind. This will be a relief for those looking to be ready for Season 1 and the introduction of Warzone 2.0, especially when max levels on weapons now range to around 20 or lower.

Gunsmith 2.0 is pretty grating and overwhelming at first. Breaking it down, each weapon has a new system called the ‘receiver.’ Levelling up a singular weapon unlocks new receivers for a weapon. In doing so, a new weapon which shares the same receiver and attachments is available. This means rather than having to unlock the same barrel for every assault rifle, players merely need to unlock the receiver across compatible weapons. In theory, this allows for less grind and more customization in both how weapons operate and their core stats. That said, we’re still in the early days of Modern Warfare II, so the long-term effects on the meta are yet to be determined.

The other substantial change is the UI. We’ve gone through three iterations of Call of Duty where the template for navigating stayed roughly the same. In Modern Warfare II, the menus and UI remind me more of Disney+ than a multiplayer game. The main menu screen mashes up the campaign, multiplayer and a small assortment of co-op missions. Options to filter specific modes from Quick Play also appears small on the screen. There’s also no shortage of ways to accidentally back out entirely when simply attempting to thumb over to the ‘Weapons’ or ‘Operators’ menu.

“It’s disappointing when the coat of paint impacts the quality of life of the player and ease of use.”

The game’s Social menu is also in a totally separate menu system. My biggest gripe, though one that should have an easy fix, plagues the 2XP system. Currently, the game will not display how long a 2XP token is in effect. Given that these are crucial for levelling ranks and weapons, you may want to set a timer on your phone like I’ve had to. I understand wanting a new coat of paint to accompany this new generation of the Call of Duty ecosystem. However, it’s disappointing when the coat of paint impacts the quality of life of the player and ease of use.

For console players, it’s worth noting that the ability to turn cross-play off is only available on PlayStation. Currently, Xbox players are unable to opt-out of playing with PC players. This is despite input selection, whether its controller or keyboard and mouse.

Modern Warfare 2 does have a lot working for itself, however. Unsurprisingly, Infinity Ward continues to prove that the studio is a leader in the FPS genre. The tight gun controls shine beautifully here. Whether you’re a run-and-gunner or a sniper, every gun I’ve used handles exceptionally well. Of course, this depends on the build and the balancing of attachments, but when you finely tune a weapon and its receiver, I’ve been able to have some great matches.

Infinity Ward has also scaled its movement in the game. No longer can players slide cancel around the map. With sliding now nerfed, the emerging new movement meta seems to be bunny hops around corners and a diving mechanic. Though, its aim-down-sights (ADS) recovery leaves much to be desired. The result of all of this makes for slower movement, leading Modern Warfare 2 to feel more like Rainbow Six Siege than recent entries in a way.

Audio is also something Modern Warfare 2 can proudly tout. The game can render sounds with pinpoint accuracy, whether it’s footsteps, gunfire, or AI callouts. This is especially true while wearing a pair of headphones, but clean audio also came through very well on my soundbar. It may be an overlooked component, but when footsteps are crucial to awareness, the improvements in audio clarity are a surefire winner for me.

As far as the game modes are concerned, Modern Warfare II delivers a fairly balanced offering. ‘Team Deathmatch,’ ‘Domination,’ ‘Free-for-all,’ ‘Search and Destroy’ are all available in their current state. The game doesn’t yet feature ‘Hardcore’ (now renamed Tier 1) until the launch of Season 1 on November 16th. Additionally, a third-person mode has been reintroduced after many, many years. While novel, it feels like a step back from the first-person perspective. It does enable a different scope in map awareness for a change of pace, though.

“Invasion mode reads as Infinity Ward’s attempt to capture the magic left behind by Battlefield. In many ways, it successfully does replicate the feeling of larger multiplayer battles.”

Rather than a Zombies game mode, Modern Warfare II introduces Invasion. This large-scale 20v20 game mode incorporates real players with AI bots. Each team fight to be the last team standing in a pseudo-Team Deathmatch. Invasion mode reads as Infinity Ward’s attempt to capture the magic left behind by Battlefield. In many ways, it successfully does replicate the feeling of larger multiplayer battles. Vehicles spawn in to use while choppers fly through, dropping off more AI opponents. It’s chaotic and fast-paced, though without the ability to spawn on your squad, I’ve more often found myself running into battle than engaging in meaningful firefights.

The map selection is also fairly strong. Modern Warfare 2 has 10 core maps and five battle maps. Notable standouts include Mercado Las Almas, which offers a healthy blend of close quarters with long-range opportunities. Crown Raceway, a nighttime race track blooming with colour, is also standout. Zarqwa Hydroelectric combines broken-down buildings with small pools of water for players to swim through to flank the enemy. But not all maps smell of roses. Santa Sena Border Crossing, a conjected highway map, is purely not fun due to its design and layout. Not even its Breaking Bad easter egg can put it in my good graces. Unfortunately, Valderas Museum, a great map in the beta, is no longer available. The map’s disappearance may be due to copyright issues with the Getty Museum in Los Angeles. If true, this is very disappointing.

Overall, Call of Duty: Modern Warfare II is in an excellent position. With Tier 1, Warzone 2.0, and DMZ around the corner, the foundation of gunplay, movement, and progression pave the road for an exciting year. However, Infinity Ward and its development partners should be wise to listen to community feedback in these first few months. There are quality-of-life issues to address. Though, there’s nothing currently baked into the DNA of the game that can’t be improved via updates and fixes down the road. Despite my gripes, Modern Warfare II brings the blockbuster action and tight FPS fun I’ve been craving this fall.

Activision-Blizzard is currently facing ongoing legal issues regarding harassment and workplace culture. The company has been accused of enabling “frat boy culture.” Legal proceedings and investigations remain underway. Meanwhile, CEO Bobby Kotick is also under the microscope for allegedly covering up reports and allegations. New reports continue to filter in regarding sexual harassment allegations at the company.

Image credit: Activision

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Call of Duty Modern Warfare 2 may require a registered phone number to play

As we approach the launch of Call of Duty: Modern Warfare 2, players will need a registered phone number to play.

According to an updated support page on Blizzard’s website, Battle.net may require players to register a phone number to jump into the battlefield. This potentially presents a barrier of entry for some.

Based on details on the website, Battle.net may not accept prepaid plans. This means users on a pay-as-you-go contract from a telecom service won’t be eligible for registration.

“Any mobile phone in a supported country with a data plan and that is not prepaid or a VOIP number, can be used with this service,” the page states.

This appears to be a new requirement Activision Blizzard is instilling in newly launched titles. This controversial decision is also being scrutinized across Overwatch 2. Upon the Early Access launch, players discovered that they were locked out of their accounts due to their phone plans. This issue was also compounded by several DDoS attacks affecting players from accessing the game.

The page continues to state, “Call of Duty: Modern Warfare II, newly created Overwatch 2 accounts, and newly created Call of Duty: Modern Warfare accounts require a phone number.”

Furthermore, the page lists the following:

  • Messaging apps like iMessage (iOS) or WhatsApp (iOS, Android) are not supported.
  • Mobile phones with prepaid plans may not work with the phone notification service.
  • Phone notifications cannot be used with Voice over IP (VoIP), and VoIP numbers that are transferred to a local provider are not eligible for the service.

Call of Duty: Modern Warfare 2 is a premium game with an $89.99 price tag. However, Overwatch 2 is free-to-play. This pricing model typically comes with the assumption that the title offers a lower barrier of entry for players. However, forcing players to have a monthly phone contract in order to play is counteractive to this strategy.

Likewise, Call of Duty: Warzone 2.0 is a free-to-play game and is releasing on November 16th. It’s likely that, once again, players will require a phone plan in order to drop into the new Al Mazrah map. However, this is currently unconfirmed.

Blizzard did apologize for instituting the phone number requirement for long-time Overwatch players. Retroactive to its new requirement, Blizzard states players who have played since June 9th, 2021, will not have to register a number. Whether the community backlash regarding Modern Warfare 2 will have similar results remains to be seen.

Image credit: Activision

Source: VGC

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Infinity Ward officially announces Call of Duty: Modern Warfare 2

Activision Blizzard and developer Infinity Ward have revealed Call of Duty: Modern Warfare 2 will be the next core entry in the long-running franchise.

This year’s Call of Duty title will take players back to the Modern Warfare side of the franchise. The announcement not only confirms the title but also reveals the upcoming title’s logo treatment.

The new era of Call of Duty is coming,” a recent announcement tweet states.

Overall, this is a rather low-key announcement given a sequel to 2019’s Modern Warfare was expected as 2022’s Call of Duty title. With That said, the logo treatment does inspire the classic feel of the original Modern Warfare series.

Eagle-eyed players will catch a glimpse at the Task Force 141 symbol. Fans of the franchise will also recognize this as the special unit operation led by Lieutenant General Shepherd, Captain John Price, and Captain John “Soap” MacTavish.

A full reveal of the game will likely take place later during the summer. Activision Blizzard traditionally releases new entries in the Call of Duty series in November following in-depth reveals of both campaign and multiplayer modes. Additionally, a sequel to Call of Duty: Warzone is expected to coincide with the launch of Modern Warfare 2.

News of the announcement comes at a time when Activision Blizzard stockholders voted with 98 percent approval of Microsoft’s acquisition bid. Although the deal is not yet confirmed, Microsoft expects it to close by June 2023. This means that Modern Warfare 2 could potentially be the last Call of Duty title to not be published by Microsoft. In fact, reports claim Activision Blizzard may skip a 2023 Call of Duty release altogether. Thought a “steady stream of additional content” is said to be planned for Modern Warfare 2.

It’s worth noting that Activision Blizzard is currently under investigation for sexual harassment claims. Since claims of “frat-boy culture” within the workplace have been surfacing, 37 employees have “exited.” The California Department of Fair Employment and Housing also filed a lawsuit last year against the company.

Image credit: @CallofDuty

Source: GameInformer