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Mobile Syrup

How to watch the Canadian Game Awards and Canadian Indie Game Awards 2023

This week, esports organizer Northern Arena is holding two awards shows focused on celebrating 2022 games made by Canada’s many talented game developers.

On Thursday, April 20th at 7pm ET we have the Canadian Indie Game Awards, while Friday, April 21st at 8pm ET is all about the Canadian Game Awards. The former show is focused entirely on games from smaller Canadian developers, with the latter featuring a mix of those types of titles as well as those from larger studios.

Those interested in tuning into the shows can do so via the official Canadian Game Awards Twitch channel.

In terms of the nominees, here’s what’s up for the coveted Game of the Year at the Canadian Game Awards:

  • Disney Dreamlight Valley (Gameloft Montreal)
  • Nobody Saves the World (Toronto’s Drinkbox)
  • Rogue Legacy 2 (Toronto’s Cellar Door Games)
  • Tunic (Halifax’s Tunic Team)
  • Warhammer 40,000: Chaos Gate — Daemonhunters (Winnipeg’s Complex Games)

The full list of Canadian Game Awards nominees can be found here. Meanwhile, here are the nominees for Indie Game of the Year at the Canadian Indie Game Awards:

  • Hardspace: Shipbreaker (Vancouver’s Blackbird Interactive)
  • A Little to the Left (Halifax’s Max Inferno)
  • Nobody Saves the World (Toronto’s Drinkbox)
  • Tunic (Halifax’s Tunic Team)
  • Rogue Legacy 2 (Toronto’s Cellar Door Games)

The full list of Canadian Indie Game Awards nominees can be found here.

What were your favourite Canadian games of 2022? Let us know in the comments.

Image credit: Northern Arena

Disclaimer: Brad Shankar is a member of the Canadian Game Awards jury.

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Mobile Syrup

A big week of Canadian gaming events is right around the corner

It’s about to be a big week in the Canadian gaming space.

Over the course of three days, a variety of events are happening in Toronto that are bringing together people from across the national games sector. Whether you’re a developer, student or everyday fan, there’s something for everyone.

Here’s a breakdown of what to expect:

Wednesday, April 19th

Level Up Showcase — 5pm to 11pm at the Westin Harbour Castle

Helping the next generation of game developers succeed is essential, so that’s where the Level Up Showcase of student games comes into play. Sponsored by the likes of Ubisoft Toronto (Far Cry 6), Sheridan College and the City of Toronto, this year’s event will see over 100 games from 500 student participants.

You can register for free tickets on Eventbrite.

Thursday, April 20th

XP Game Developer Summit Day One — 10am to 5pm at the Westin Harbour Castle

There aren’t many gaming events in Canada, which makes shows like the XP Game Developer Summit all the more noteworthy. If you’ve heard of the Game Developers Conference (GDC), you’ll have an idea of what this industry-focused event entails, including panels, workshops, networking opportunities and more. In particular, the event will provide business-to-business opportunities for Canadian talent to connect with figures from the U.S. and beyond to help them in their game-making. There will also be a big showcase of Canadian games featuring the likes of Hamilton, Ontario’s Achimostawinan (Hill Agency), Toronto’s Rocket Adrift (Psychroma) and St. Catharines, Ontario’s Falling Squirrel (The Vale: Shadow of the Crown).

Meanwhile, here are some of the panels happening on day one:

  • The State of the Canadian Game Industry (10:30am to 11:30am) — Jayson Hilchie (Entertainment Software Association of Canada), Lucie Lalumiere (Interactive Ontario), Jean Jaques Hermans (La Guilde) and Loc Dao (Digi BC) unpack Canada’s $5.5 billion Canadian gaming industry
  • Women in Games (1:30pm to 2:30pm) — Caroline Vani (Encore), Océane Navarro (Madgik Yarn Studio), Roxane Vallée (Apperture) and Christelle Dambreville (Behaviour Interactive) discuss the experiences women in the gaming industry
  • Games & (Problematic?) Culture (2:30pm to 3pm) — Krista-Lee Malone (University of Wisconsin-Madison) and Brianna Roett (Red Bull Gaming Hub) examine toxicity in gaming

Canadian Indie Game Awards — 7pm to 8pm

Tunic

The first of two national games award ceremonies is focused on titles from smaller developers.

Here are the games up for the coveted Game of the Year:

  • Hardspace: Shipbreaker (Vancouver’s Blackbird Interactive)
  • A Little to the Left (Halifax’s Max Inferno)
  • Nobody Saves the World (Toronto’s Drinkbox)
  • Tunic (Halifax’s Tunic Team)
  • Rogue Legacy 2 (Toronto’s Cellar Door Games)

Meanwhile, here are the teams up for Studio of the Year:

  • Blackbird Interactive (Hardspace: Shipbreakers) [Vancouver]
  • Cellar Door Games (Rogue Legacy 2) [Toronto]
  • Drinkbox Studios (Nobody Saves the World) [Toronto]
  • Silverstring Media (Glitchhikers: The Spaces Between) [Vancouver]
  • Tunic Team (Tunic) [Halifax]

Altogether, there are 13 Canadian Indie Game Awards categories — the full list of nominees can be found here.

You can tune into the Canadian Indie Game Awards in person or via Twitch.

IO Connect (8pm to 12am)

Interactive Ontario, the non-profit trade association responsible for promoting Ontario’s digital industries, is hosting a networking event that takes place alongside the Canadian Indie Game Awards.

Tickets to the mixer cost $10 for IO members/$40 for non-members and can be found here.

Friday, April 21st

XP Game Developer Summit Day Two — 10am to 5pm at the Westin Harbour Castle

Here are some panel highlights for the second day of the conference:

  • How To Build an Inclusive Industry (11:30am to 12:30pm) — Brianna Roett (Red Bull Gaming Hub) and Chantelle Ouano (Women in Games International) discuss ways to make gaming welcoming to all
  • The Ultimate Unity Developer’s Toolkit (1pm to 2pm) — Russell Sng (Unity) and Antonio Miceli (Mega Power Games) share 10 tips on developing with the ubiquitous Unity engine
  • Narrative Design (2pm to 3pm) — Maria Beck (Sweet Baby), Kate Tremblay (Soft Rains) and Victoria Evans (Digital Vic) explain what goes into video game storytelling

The full list of speakers across both days of the XP Game Developer Summit can be found here. Tickets, meanwhile, start at $60.

Canadian Game Awards — 8pm to 10pm (afterparty 10pm to 12am)

Canadian Game Awards

This week’s second awards show, simply called the Canadian Game Awards, features a mix of bigger and smaller games.

The titles up for the big Game of the Year award:

  • Disney Dreamlight Valley (Gameloft Montreal)
  • Nobody Saves the World (Toronto’s Drinkbox)
  • Rogue Legacy 2 (Toronto’s Cellar Door Games)
  • Tunic (Halifax’s Tunic Team)
  • Warhammer 40,000: Chaos Gate — Daemonhunters (Winnipeg’s Complex Games)

Meanwhile, here are the Studio of the Year nominees:

  • Behaviour Interactive (Dead by Daylight) [Montreal]
  • Complex Games (Warhammer 40,000: Chaos Gate — Daemonhunters) [Winnipeg]
  • Drinkbox Studios (Nobody Saves the World) [Toronto]
  • Gameloft (Disney Dreamlight Valley) [Montreal]
  • Tunic Team (Tunic) [Halifax]

Altogether, there are 17 Canadian Game Awards categories — the full list of nominees can be found here.

You can tune into the Canadian Game Awards in person or via Twitch.

Image credit: 

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Mobile Syrup

Here are the 2023 Canadian Game Awards and Canadian Indie Game Awards nominees

The full lists of nominees for this year’s Canadian Game Awards and Canadian Indie Game Awards have been revealed.

As in previous years, organizer Northern Arena has opted for two shows to spotlight both bigger AAA games and smaller indie games. Both AAA and indie titles are eligible for the Canadian Game Awards, while only the latter has been nominated for the Indie Game Awards.

The nominees

To start, here’s what’s up for the coveted Game of the Year at the Canadian Game Awards:

  • Disney Dreamlight Valley (Gameloft Montreal)
  • Nobody Saves the World (Toronto’s Drinkbox)
  • Rogue Legacy 2 (Toronto’s Cellar Door Games)
  • Tunic (Halifax’s Tunic Team)
  • Warhammer 40,000: Chaos Gate — Daemonhunters (Winnipeg’s Complex Games)

Meanwhile, here are the nominees for Indie Game of the Year at the Canadian Indie Game Awards:

  • Hardspace: Shipbreaker (Vancouver’s Blackbird Interactive)
  • A Little to the Left (Halifax’s Max Inferno)
  • Nobody Saves the World (Toronto’s Drinkbox)
  • Tunic (Halifax’s Tunic Team)
  • Rogue Legacy 2 (Toronto’s Cellar Door Games)

Additionally, here are the nominees for Studio of the Year at the Canadian Game Awards:

  • Behavior Interactive (Dead by Daylight) [Montreal]
  • Complex Games (Warhammer 40,000: Chaos Gate — Daemonhunters) [Winnipeg]
  • Drinkbox Studios (Nobody Saves the World) [Toronto]
  • Gameloft (Disney Dreamlight Valley) [Montreal]
  • Tunic Team (Tunic) [Halifax]

And here are developers up for Studio of the Year at the Canadian Indie Game Awards:

  • Blackbird Interactive (Hardspace: Shipbreakers) [Vancouver]
  • Cellar Door Games (Rogue Legacy 2) [Toronto]
  • Drinkbox Studios (Nobody Saves the World) [Toronto]
  • Silverstring Media (Glitchhikers: The Spaces Between) [Vancouver]
  • Tunic Team (Tunic) [Halifax]

Altogether, there are 17 Canadian Game Award categories and 13 Canadian Indie Game Award categories. The full list of Canadian Game Awards nominees can be found here. The full list of Canadian Indie Game Award nominees is available here.

How to watch

The Canadian Indie Game Awards will be held on Thursday, April 20th at 7pm ET, while the Canadian Game Awards will air on Friday, April 21st at 8pm ET. Both events are taking place in Toronto, and you can register to attend the Indie Awards here and purchase tickets (starting at $27.96) for the Canadian Game Awards here.

Otherwise, you can tune in live for free from the official Canadian Game Awards Twitch channel.

Disclaimer: Brad Shankar was part of the judging committee for the Canadian Game Awards and Canadian Indie Game Awards.

Disclaimer: MobileSyrup‘s Brad Shankar served on the jury for this year’s Canadian Game Awards.

Image credit: Tunic Team

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Mobile Syrup

Here are the winners from the 2022 Canadian Game Awards

The 2022 Canadian Game Awards streamed on April 8th, doling out awards across 21 categories, including ‘Best Game Design,’ ‘Best Indie Game,’ and the coveted ‘Game of the Year.’

As in years past, the CGAs put a spotlight on incredible games made in Canada, as well as on the people that made those games.

Winners were selected by a Judging Committee, which included MobileSyrup’s own Brad Shankar along with a host of other Canadian-based media professionals.

Now, let’s get into the winners, starting with the big one: Game of the Year.

Marvel’s Guardians of the Galaxy took home the CGA’s Game of the Year award. Developed by Eidos-Montréal, the action-adventure game released in October 2021 to generally positive reviews. Players take control of Peter Quill/Star-Lord and lead other members of the titular team (including Gamora, Rocket Raccoon, Groot, and Drax the Destroyer) through harrowing adventures in the Andromeda galaxy.

Below, you can find the rest of the winners from the 2022 CGAs:

Best Art Direction

WINNER: Wytchwood
Also nominated: Far Cry 6, Clan O’Conall and the Crown of the Stag, Winds & Leaves, Age of Empires IV

Best Game Design

WINNER: Inscryption
Also nominated: Far Cry 6, Marvel’s Guardians of the Galaxy, Moonglow Bay, LEGO Star Wars: Castaways

Best Score/Soundtrack

WINNER: Age of Empires IV
Also nominated: Assassin’s Creed Discovery Tour: Viking Age, Marvel’s Guardians of the Galaxy, Echo Generation, The Big Con

Best Performance

WINNER: Giancarlo Esposito as Anton Castillo, Far Cry 6
Also nominated: Jon McLaren as Star-Lord – MGOTG, Alex Weiner as Rocket – MGOTG, Jack Black as Mote of Light – Psychonauts 2, Dominic Monaghan – Dark Threads

Best Narrative

WINNER: Marvel’s Guardians of the Galaxy
Also nominated: Echo Generation, Moonglow Bay, Wytchwood, Boyfriend Dungeon

Best Audio Design

WINNER: The Vale: Shadow of the Crown
Also nominated: Echo Generation, Chivalry 2, Age of Empires IV, LEGO Star Wars: Castaways

Best Esports Player

WINNER: Russel “Twistzz” Van Dulken
Also nominated: Tyson “TenZ” Ngo, Alex “scuwry” Scala, Jasmine “Jazzyk1ns” Manankil, Mirna “athxna” Noureldin

Best Esports Host

WINNER: Parker “Interro” Mackay
Also nominated: Alex “Vansilli” Nguyen, Brody “Liefx” Moore, Camille “Camco” Salazar-Hadaway, Conner “Scrawny” Girvan

Best Esports Organization

WINNER: Luminosity Gaming
Also nominated: OverActive Media, Parabellum Esports, Lazarus, Mirage

Best Esports Event

WINNER: Red Bull Campus Clutch – Canada National Finals
Also nominated: Jack Link’s $100k Canada Cup Powered by Toronto Ultra, Pinnacle 2021, Bell Esports Challenge, Get On My Line 2021

Best Esports Coach

WINNER: Raymond “Rambo” Lussier
Also nominated: Kyle “OCEAN” O’Brien, Thomas “Trippy” Schappy, Joshua “Jatt” Leesman, Gabriel “Invert” Zoltan-Johan

Best Content Creator/Show

WINNER: Evan Fong
Also nominated: Nick Amyoony, Autumn Rhodes, HappyConsoleGamer, Andre Rebelo

Best Streamer

WINNER: Imane “Pokimane” Anys
Also nominated: Michael “Shroud” Grzesiek, Félix “xQc” Lengyel, Jeremy “Disguised Toast” Wang, Danny “Shiphtur” Le

Best Personality

WINNER: Stephanie “missharvey” Harvey
Also nominated: Camille “Camco” Salazar-Hadaway, Autumn Rhodes, Jeremy “Disguised Toast” Wang, Imane “Pokimane” Anys

Best PC Game

WINNER: Age of Empires IV
Also nominated: Mass Effect Legendary Edition, Assassin’s Creed Discovery Tour: Viking Age, Marvel’s Guardians of the Galaxy, Inscryption

Best Console Game

WINNER: Marvel’s Guardians of the Galaxy
Also nominated: Far Cry 6, Assassin’s Creed Discovery Tour: Viking Age, FIFA 22, Echo Generation

Best Mobile Game

WINNER: LEGO Star Wars: Castaways
Also nominated: Goose Goose Duck, RuPaul’s Drag Race Superstar, Big NEON Tower VS Tiny Square, Hotel Hermes, Grindstone

Best VR/AR Game

WINNER: Pistol Whip: Smoke & Thunder
Also nominated: Doom 3 VR, Dark Threads, Winds & Leaves, Arcadia.tv

Studio of the Year

WINNER: Ubisoft Toronto
Also nominated: EA Sports, Motive Studios, Relic Entertainment, Ubisoft Montreal

Best Indie Game

WINNER: Echo Generation
Also nominated: Moonglow Bay, Chicory: A Colorful Tale, Boyfriend Dungeon, The Big Con

Fans’ Choice Award

WINNER: Super Animal Royale
Also nominated: Goose Goose Duck, Chicory: A Colorful Tale, Chivalry 2, Marvel’s Guardians of the Galaxy

Image credit: CGA

Source: CGA

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Mobile Syrup

How to watch the 2022 Canadian Game Awards and Canadian Indie Game Awards

The Canadian Game Awards is returning for a second year.

Organized by esports company Northern Arena, the show will honour Canada’s games, developers, esports players and personalities.

Like last year, it will be fully virtual, but a key difference is that there will be two ceremonies, both streamed on Twitch.

Canadian Indie Game Awards

The first is the Canadian Indie Game Awards, taking place on Thursday, April 7th at 7:30pm ET/4:30pm PT.

Hosted by host and presenter Camille Salazar Hadaway, the show is focused on games made by independent developers, including Inscryption (Vancouver’s Daniel Mullins), Moonglow Bay (Bunnyhug, an international team led by Canadian ex-pat Zach Soares) and Echo Generation (Toronto’s Cococucumber).

The five titles up for Indie Game of the Year are:

  • The Big Con (Toronto’s Mighty Yell)
  • Boyfriend Dungeon (Montreal’s Kitfox)
  • Chicory: A Colorful Tale (Vancouver’s Chicory Team)
  • Echo Generation (Cococucumber)
  • Moonglow Bay (Bunnyhug)

The full list of CIGA nominees can be found here.

Canadian Game Awards

The main show, meanwhile, is simply titled the Canadian Game Awards and will be held on Friday, April 8th. A pre-show will begin at 7:30pm ET/4:30pm PT before the main event at 8pm ET/5pm PT.

Hosted by TSN Digital SportsCentre’s Marissa Roberto, the show will feature awards for both indie and AAA games, including the aforementioned Inscryption and Moonglow Bay, as well as titles like Marvel’s Guardians of the Galaxy (Quebec’s Eidos Montreal) and Far Cry 6 (Ontario’s Ubisoft Toronto).

The five games up for Game of the Year are:

  • Boyfriend Dungeon (Montreal’s KitFox)
  • Echo Generation (Cococucumber)
  • Far Cry 6 (Ubisoft Toronto)
  • FIFA 2022 (EA Vancouver)
  • Marvel’s Guardians of the Galaxy (Quebec’s Eidos Montreal)

The full list of CGA nominees can be found here.


What were your favourite Canadian games of 2021? Let us know in the comments.

Disclaimer: Brad Shankar participated in the judging committee for the awards.

Image credit: Square Enix/Devolver Digital

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Mobile Syrup

Canadian gaming industry leader on the Canadian Game Awards and the possibility of E3 in Canada

If you didn’t know it, the Canadian gaming industry is the third-largest of its kind in the world, behind only the U.S. and Japan. According to the Entertainment Software Association of Canada (ESAC), the lobbying group that represents Canadian gaming companies, $5.5 billion of the country’s GDP comes from this sector every year.

With all of that in mind, Canadian esports organizer Northern Arena is once again putting on the Canadian Game Awards, an annual ceremony to honour Canadian games, studios, content creators and esports players. The show, which kicked off last year virtually amid the COVID-19 pandemic, is being held digitally once again this year via Twitch.

However, things are a little different this year: now, there are actually two ceremonies. The first, the Canadian Indie Game Awards show, will take place on Thursday, April 7th at 7:30pm ET/4:30pm PT, featuring nominees like Inscryption (Vancouver’s Daniel Mullins), Echo Generation (Toronto’s Cococucumber) and Moonglow Bay (Bunnyhug, an international team led by Canadian ex-pat Zach Soares).

Following that, the Canadian Game Awards itself will be held on Friday, April 8th, with a pre-show beginning at 7:30pm ET before the main event kicks off at 8pm ET. Some of the nominees include Marvel’s Guardians of the Galaxy (Quebec’s Eidos Montreal), Far Cry 6 (Ontario’s Ubisoft Toronto) and Age of Empires IV (Vancouver’s Relic Entertainment).

To help put all of this together, Northern Arena has tapped the ESAC to be one of its sponsors, with president and CEO Jayson Hilchie also set to present Game of the Year during the April 8th show.

Ahead of the two ceremonies, MobileSyrup caught up with Hilchie to talk about ESAC’s involvement in the Canadian Game Awards, the evolution of the show, and the possibility for other events in Canada to promote Canadian-made games.

Question: How did your involvement in the Canadian Game Awards come about?

Jayson Hilchie: The older iteration of the Canadian Video Game Awards, we endorsed, and [Canadian Game Awards creator] Carl [Edwin-Michel] and I are longtime friends. And when he came up with the idea, there was a two- to three-year absence and lull with no award ceremony. And Carl just called me and said, ‘Look, I want to put on this award ceremony, what do you think we had some initial kind of strategic discussions about what went wrong with the old ones? What would need to happen for the new ones to kind of go forward.’ He was really interested in doing everything that was possible to do to appease all of those things. And he seems to be pulling it off.

We decided as a board that an award ceremony in Canada was an important thing to drive the industry forward — also to promote the industry. I mean, you’re writing about it, so that’s proof that that works. So it really came down to a discussion. I recommended to the board that we were going to endorse this. But when you get our endorsement, you’re getting endorsed by Nintendo, PlayStation, Xbox — all the big companies. And so it’s not just a simple endorsement; there is a discussion that has to happen. And there’s always a reputational risk if the thing fails. And so that’s what happened before, and so we want to be involved in something that’s sustainable. And so far, Carl’s done a really good job with the production side of things and pulling it together. It’s looked really, really good the last two years, and just looking forward to seeing what it looks like this year. And even though it’s virtual, I went down there and shot the presentation. So it’s a bit of a mix, right? So I’m excited to see what it looks like. And Carl’s proven time and time again that he’s got the chops to be able to produce stuff like this.

Q: You mentioned looking at what was done before with the Canadian Video Game Awards. What are some of the things that have come up in your discussions with Carl and observing what was done in the past that are being done differently now with the new show?

Hilchie: There were some really good iterations of the old show. For a time, it was moving forward in a direction that was fantastic. I guess the brass tax on the differences right now is that Carl’s yet to host an in-person event, and there’s a massive difference between the virtual side of things and then putting on an event with 500 people buying tickets and coming and buying tables. The former awards did that — that was always in person. They never did a virtual one. So right now, I think it’d be difficult for me to opine about the differences between what this one’s doing different or better.

I can say that this one has a production value to it that is where we would like to see it. And I know because Carl did produce at least one — I think a couple — of the former iterations of the Awards, that he’s got the chops to be able to do this in person when it comes time. And I think the challenge with any of these types of things is trying to convey value to sponsors, trying to convey value to the industry, and trying to convey value to people to come and buy tickets. Like, if it’s in Vancouver, it’s challenging for people from Montreal and Toronto to get there. That’s an expensive trip, and it’s kind of a luxury item. It’s not E3, it’s not GDC — it’s just an award ceremony. And so, how do you convey that necessity to companies to set aside a budget to send a group of 10 people at minimum and buy a table to the award ceremony in Vancouver or, if it’s in Montreal, the same for people out west. So I think that’s a challenge with the old one, and Carl has yet to deal with that challenge.

And so time will tell how that goes down. I’m hoping that people want to get out of the house and want to go to things that will be a kickstart for [Carl] next when we start to do things in person, hopefully. But that’s the challenge with award shows, right? I mean, you can see what Geoff Keighley has been able to do in the U.S. [with The Game Awards]. He’s been able to do things very successfully because he’s well connected. He’s got a lot of sponsors and he’s connected to the agents to be able to bring in the celebrities that bring people into the room. I don’t know how well he does, but he’s been going for a number of years now, and I think that it’s a great model that Carl might want to look at when it comes time to do things in person.

Q: That covers the business side of the show, but let’s move on to the actual nominees. What were some of your big takeaways when looking at the games? Do you have any personal favourites?

Hilchie: Well, you know, I never say I have a favourite because there’s like three or four of my members represented in those games. [laughs] But I think the difference here is they’re all big games. And the Indie Awards are separate, so you’re not having a small game versus a large game. Even though in the old iterations of the awards when [Toronto-based] Capybara’s Superbrothers: Sword & Sworcery EP won Game of the Year — it won everything, and it beat all of the big games. I think it actually made some of the bigger companies a little bit irritated because “this small little game just beat out my big game that we spent a $100 million on — how does that happen?” So it’s possible for that to happen, but I think it’s a good idea to separate them, at least for now. But it would be great to bring them all together in a one-night show at some point.

But for me, I have no real favourites. For me, it’s like, every single game that is in Game of the Year was built during the pandemic. That’s something that, whoever wins, all of those [developers] whose games are nominated have a lot of pride to be able to say ‘we did this during the pandemic and we’re up for Game of the Year.’ I think that’s the big takeaway from this: every game that’s nominated had at least a large portion of it built during the pandemic. I mean, that’s something, right?

Q: What does it mean for you and the ESAC to be involved in something like this? Why would you say it’s important to spotlight Canadian-made games?

Hilchie: That’s the heart of what we do: we promote the Canadian video game industry, and we protect it and we make sure that it continues to grow […] The Awards, for us, is an opportunity to support another organization doing an awards show that is going to add to the visibility and promotion of Canadian video games across the country. It’s another touchpoint. We’re always trying to pitch stories about games doing this, and the industry doing this. So for us, the ability to highlight games and promote them and get media attention, but also get recognition for the people who are working really hard.

I just did a Q&A with my counterpart in Spain at AVEI [Spanish Association of Video Games], which is their industry association. And they’re highlighting the Canadian industry as an example of what Spain’s can be. I was answering some of his questions, and Canada, at one point, was not where we are today. We were where Spain is. So it’s amazing to get recognition for the people who are busting their butts making these games, especially the ones who have been doing it from home, building these massive budget games and trying to meet ship deadlines for the holidays or whatever the date is. For them to get some recognition, that’s great for them and that’s really important.

But ultimately, for ESAC, it’s about getting more visibility for the industry in a positive way. And getting articles like what you’re going to write about, how important this is, and getting some spotlight on the fact that we even have something like this. So that’s why support it, and that’s why we endorse it. And that’s why I present an award at it. Because it’s an important addition to the strategy around visibility.

Q: On a similar note, but moving somewhat away from the Awards… The ESA, your American counterpart, just confirmed that E3 2022 has been fully cancelled — no digital or physical show. When we talked at E3 2019, you noted that a major reason why a show like that hasn’t happened in Canada is that there are all these other events, like E3, Gamescom and PAX, so getting buy-in from companies for another event is difficult. Fast forward three years, though, and the landscape is a little different with COVID, E3’s cancellation and more digital shows. Do you think there’s a possibility now for some sort of similar gaming event in Canada, especially with what’s happening with E3, that could, in particular, spotlight Canadian-made games?

Hilchie: We’ve had that conversation as a board so many times, and since we spoke about it last time, I don’t really think anything’s changed. I think the virtual stuff is a great filler for events that already have brand recognition and loyalty around them. But I don’t think that starting a new event virtually is really kind of going to drive that value, especially because Carl has kind of done that with this event. And it’s fantastic. And he did that. And he got stuck in the pandemic. He stuck to it — he did the 2020 Awards, and it was all virtual, because if you recall, it was supposed to be an in-person event. And so he pivoted pretty hard. And he stuck to it, right? He could have quit, but he stuck to it.

I think for an expo of some sort, like an E3-style style of things, I think you really only need to look at ESA’s decision to not hold a virtual E3 get an idea of how great they think that was, right? I mean, I’m not going to speak for them. But if it was a great experience for everybody, you’d think that they’d be doubling down on it and doing it again. They’re just not doing it.

[In] our industry, you have to get people physically touching the controllers, physically playing the games — it’s hard to do something that’s just trailers, that’s just gameplay virtually you can watch. That already exists on YouTube and Twitch and other places. You get to watch people play the games before they launch. So to do another event like that, I think, would be forcing it.

Now, when this is all cleared up, and the risk profile of hosting an in-person event considerably decreases? We’re always open to looking at something. But in the short-term, I certainly wouldn’t recommend to my members to do a virtual event create something new. If some of the other events that used to exist kind of fall off the calendar or they don’t survive or things change or the schedule changes? Yeah, I would definitely take a look at what the opportunities are for something in Canada. I get it — I get your point.

It’s just that it’s just so challenging for our members to just, you know, ‘be at this, and then this, and then this, and then this.’ And it’s very costly for them. So they need to be able to identify some sort of value proposition and [return on investment] on every event that they go to. And we’ve got some members who want it, some members who don’t — we just haven’t been able to get to a point where we have a critical mass that’s going to make it worth it. That’s a long-winded answer, but it’s a complicated discussion. It’s not as simple as we talk about it and this person says, ‘Let’s do it.’ It has the potential to be politically rapturous.

For sure. For now, at least, we have the Canadian Game Awards, and raising exposure for that.

Hilchie: Yeah, it’s always one of the challenges, right? I think Carl does a good job.  I think the world just needs to get back in person again for a lot of these brands — he’s trying to build a brand, like I said I wouldn’t do from a virtual standpoint. It’s hard. People fall in love with brands, because they have touchpoint with them, right? They either buy them or wear them or they use them or they attend them. And anything that came out of nowhere during a pandemic is really difficult to get people to build that emotional attachment to. But we’re excited.


This interview has been edited for language and clarity. 

Disclaimer: I participated in the judging committee for this year’s show, but was not paid for this opportunity and had no involvement in the actual creation of the show itself. I also do not know any of the winners.

Image credit: Northern Arena

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Mobile Syrup

Here are the nominees for the 2022 Canadian Game Awards

Canadian esports organizer Northern Arena has announced the full list of nominees for its third-annual Canadian Game Awards ceremony.

Check out some of the best titles and studios nominated below:

Starting off the list, here are the titles nominated for the ‘Game of the Year:’

  • FIFA 2022
  • Far Cry 6
  • Marvel’s Guardians of the Galaxy
  • Echo Generation
  • Boyfriend Dungeon

The ‘best PC games’ nominated for this year are:

  • Age of Empires IV
  • Mass Effect Legendary Edition
  • Discovery Tour: Viking Age from Assassin’s Creed Valhalla
  • Marvel’s Guardians of the Galaxy
  • Inscryption

‘Best Console Games’ for the year are up next:

  • Marvel’s Guardians of the Galaxy
  • Far Cry 6
  • Discovery Tour: Viking Age from Assassins Creed
  • FIFA 22
  • Echo Generation

Nominations for the ‘Best Mobile Game’ are as follows:

  • Lego Star Wars: Castaways
  • Goose Goose Duck
  • RuPaul’s Drag Race Superstar
  • Big NEON Tower VS Tiny Square
  • Hotel Hermes
  • Grindstone

The ‘best VR/AR games’ nominated for this year are

  • Doom 3 VR
  • Dark Threads
  • Winds & Leaves
  • Arcadia.tv

People working behind the scenes need to be shown more appreciation. Some studios nominated for the ‘Best Studio of the Year’ are:

  • Ubisoft Toronto
  • EA Sports
  • Motive Studios
  • Relic Entertainment
  • Ubisoft Montreal

These are only some of the categories and nominations for the 2022 Canadian Game Awards. To check out the full list, head here. Find last year’s nominees and winners here.

Note: MobileSyrup’s Brad Shankar is involved in judging the Canadian Game Awards. 

Image credit: Canadian Game Awards

Source: Canadian Game Awards