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Resident Evil 4 beats out Hogwarts Legacy to become Canada’s best-selling game in March 2023

Capcom’s Resident Evil 4 remake was the best-selling game in Canada in March 2023, the Entertainment Software Association of Canada and NPD Group have revealed.

Warner Bros.’ massively popular Hogwarts Legacy was February’s top seller and was bumped to the second spot in March. What makes Resident Evil 4‘s success here particularly impressive is the fact that it was released on March 24th, so it only had one week to become the month’s best-seller. Horror, in general, is also generally more niche than an open-world action-adventure game — one that’s based on Harry Potter, no less.

Rounding out the top three was MLB The Show 23, another new March title. Here’s the full top 10:

  1. Resident Evil 4 (PlayStation 4 and 5/Xbox Series X and S/PC)
  2. Hogwarts Legacy (PlayStation 5/Xbox Series X and S/PC)
  3. MLB The Show 23 (PlayStation 4 and 5/Xbox Series X and S/Xbox One/Nintendo Switch)
  4. Call of Duty: Modern Warfare II (PS5/Xbox Series X and S/PC)
  5. FIFA 23 (PS4/PS5/Xbox One/Xbox Series X and S/Nintendo Switch/PC)
  6. Mario Kart 8 Deluxe (Nintendo Switch)
  7. The Last of Us Part I (PlayStation 5, PC)
  8. NHL 23 (PS4/PS5/Xbox One/Xbox Series X and S/PC)
  9. Octopath Traveler II (PS4/PS5/Nintendo Switch/PC)
  10. Elden Ring (PS4/PS5/Xbox One/Xbox Series X and S/PC)

Note: digital Switch game sales are not counted, while both Xbox and Switch digital sales aren’t included for MLB The Show 23. 

It’s worth noting that returning Canadian games on the top 10 list are FIFA 23 and NHL 23, which were both developed by EA Vancouver. Interestingly, though, FIFA 23 retained the fifth spot while NHL 23 — which historically plays well to hockey-obsessed Canadians — dropped from fourth to eighth. Otherwise, the list is fairly similar to last month’s.

For context, here’s the March 2023 top 10 list for the U.S.:

  1. Resident Evil 4
  2. Hogwarts Legacy
  3. MLB: The Show 23
  4. Call of Duty: Modern Warfare 2
  5. The Last of Us: Part I
  6. FIFA 23
  7. WWE 2K23 (PlayStation 4 and 5/Xbox Series X and S/Xbox One/PC)
  8. Elden Ring
  9. Madden NFL 23 (PlayStation 4 and 5/Xbox Series X and S/Xbox One/PC)
  10. Mario Kart 8 Deluxe

Clearly, the Canadian and U.S. lists are quite similar, especially with the top 3 being exactly the same; the only major differences are Madden and WWE appearing charting in the U.S.

Image credit: Capcom

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Resident Evil 4 is the perfect gaming remake

Over the years, I’ve been telling myself that I’m going to replay Resident Evil 4. I first beat it around 10 years ago and was blown away by how tightly crafted and thrilling it was, but for whatever reason, I haven’t properly gone back beyond a bit of experimentation with PlayStation’s DualSense Edge controller.

Upon reflection, I think I now know why that is. Resident Evil 4 is an undeniably great game, but there’s just one problem: it’s kinda clunky. Without question, the seminal 2005 game deserves all of its flowers for how it helped pioneer the third-person shooter genre, but it can be difficult to revisit due to its control scheme. People who regularly replay the older Resident Evil games have no doubt gotten accustomed to those tank-style controls, but others, who understandably come from a modern landscape, might find the lack of mobility rather frustrating, especially when aiming. That’s certainly been the case for me.

It’s also a key reason why I’ve been on board from the start with Capcom’s 2023 remake of the game, simply titled Resident Evil 4. Using the framework of its incredible Resident Evil 2 remake, Capcom revisiting RE4 presented an opportunity to modernize the game’s more dated elements while enhancing everything that still works extremely well, from the delightfully campy tone and masterful pacing to memorably grotesque enemy design and eerie setting. It’s a monumental achievement, then, that Capcom has managed to do all of that and more with Resident Evil 4 (2023), delivering an absolute masterpiece that sets the gold standard for remakes in gaming.

That B-movie charm, and more

The core premise of the remake remains the same. After the U.S. president’s daughter is kidnapped, special agent Leon S. Kennedy is tasked with travelling to a remote European village to rescue her from a religious cult. But everything surrounding this solid action B-movie setup has been improved. Smartly, Capcom now emphasizes how Leon’s been psychologically affected since we last saw him during the harrowing events of RE2, creating a stronger throughline between the two games. This helps ground a character who, in the original game, would perform The Matrix-level superhuman feats with an almost psychopathic level of detachment. At the same time, Capcom retains some of his humour — which, in the context of his trauma, now feels more like an appropriate coping mechanism — and charming one-liners. Further strengthening the ties to RE2 is returning Leon actor Nick Apostolides, who does a brilliant job of conveying both the edgier and more lighthearted sides of the character.

Resident Evil 4 Leon and AshleyThe remake’s stronger writing extends to other characters, too. In the original game, the president’s daughter, Ashley, was little more than an annoying damsel in distress for Leon to save. Here, she’s far less whiny and even now has an endearing rapport with Leon, with the two bonding over the horrible experiences in which they find themselves. It also helps that Canadian actress Genevieve Buechner delivers a more understated performance, graciously making Ashley feel more like a character than a plot device. But the character who gets expanded upon the most is Luis. The ex-cop Spaniard had a relatively minor role in the original game, in which he made decidedly distasteful comments about Ashley, but here, he has a meatier role while also dropping the casual sexism. Across multiple sections of the campaign, the remake gives Leon more of an opportunity to get to know Luis, giving them a much more compelling camaraderie than ever before.

Cool moves, Mr. Kennedy

But story and characters aren’t the main reason one plays Resident Evil — that would be the survival horror gameplay. Thankfully, that’s where the remake shines even more. That all starts with Capcom’s stunning RE Engine, which powered RE2 and Village and produces more jaw-droppingly gorgeous, photorealistic visuals for RE4. Everything from blood-soaked animal carcasses and dilapidated European architecture to pus-filled, fleshy mutants and Leon’s glistening rain-soaked tactical shirt looks absolutely incredible with the contemporary visuals. Admittedly, the original RE4 marked a shift from the series’ signature scares to a more action-heavy experience, but the improved presentation — replete with expertly honed lighting and audio design (enhanced on PS5 through the disembodied, unnerving voices that emanate through the DualSense speaker) — actually helps maintain some of the horror elements.

Resident Evil 4 spooky caveBut let’s be real — RE4 is, first and foremost, an action game, and the remake hones in on that in all of the best ways. Honestly, it can’t be understated just how much more engaging and thrilling combat can be when you’re afforded complete 360-degree movement. Instead of occasionally fighting with the controls, you’re able to focus entirely on the obstacles in front of you, which allows Capcom to shift focus on getting creative with enemy configurations and the actual layout of areas. Sure, the original game had a level of verticality to it, but the remake’s extra freedom of movement and real-time transitions between vaulting around, climbing up ladders and jumping through windows make everything feel infinitely more seamless. Ashley, too, is less of a nuisance in combat, thanks to better AI and the ability to command her to stick close to Leon (useful when fleeing) or hang back (handy when fighting).

All the while, Leon’s returning ability to shoot enemies in the head or knee and make them vulnerable to a satisfying kick or suplex is much more intuitive and smooth when you have full camera and character control. Throw in the ability to set weapons and grenades/flashbangs to D-pad shortcuts instead of having to constantly open your inventory to equip gear and RE4 (2023) feels like the perfect realization of its predecessor’s gameplay potential.

Resident Evil 4 combatBut the single biggest and best change in this regard comes through Leon’s knife. In the original RE4, you would have to awkwardly hold up the blade while making slow slashes, a process that had to be repeated each time you wanted to open a crate and check for resources. This, coupled with the requirement to confirm item pick-ups instead of simply automatically doing so in the remake, made things feel a bit tedious in the original. (The surprisingly addicting Tetris-style case management system does return, though, with a welcome auto-sort option, to boot.) If instant item pick-ups in the remake weren’t enough, Leon’s knife now has greater versatility in exchange for a durability metre, and it’s truly a game-changer.

In the remake, Leon can parry most incoming attacks — including melee attacks, crossbow bolts, tendrils and even chainsaws — with a well-timed button press. The window for this is pretty generous, admittedly, but it still feels ridiculously cool to fend off incoming fire with just a knife. Instead, the challenge comes from the on-the-fly decision-making regarding when to actually employ the knife. Since it can also be used for quick, last-minute escapes when you’re grabbed by an enemy or even new insta-kill stealth moves, there’s a meaningful risk-reward element to your blade.

Resident Evil 4 parryAt the same time, you can find new knives to replace your broken ones and repair your main blade at the Merchant (yes, the lovably goofy and mysterious salesman returns) for a fairly large fee, so there’s a perfectly balanced and rewarding gameplay loop surrounding the knife alone. That’s to say nothing of the glorious assortment of pistols, rifles, shotguns and other weapons that Leon accrues, all of which are upgradable at the Merchant. All told, Resident Evil 4 (2023)’s extensive mechanical refinements result in some of the most pulse-pounding and gratifying third-person combat I’ve ever experienced in a game.

Change for the better

In many ways, Resident Evil 4‘s nondescript European setting was a character unto itself, and the remake only dramatically expands upon that. Each of the game’s three main hubs — the village, castle and island — are all bigger and denser this time around, with more secrets and puzzles to tackle in each. In some areas, Leon can even return with Ashley to give her a boost and open up previously unreachable paths. While I wish they did a little more with the team-up dynamic (there aren’t really that many of these instances, and the segmented nature of RE4‘s settings means that you eventually leave areas without the ability to return), it’s still a novel way to reward exploration and add replay value. A new sidequest system also encourages you to venture off the beaten path, be it to shoot ‘x’ number of hidden targets kill more powerful versions of enemies. I appreciate the added challenge these afforded on top of just netting you valuable money and resources to spend at the Merchant’s shop.

Resident Evil 4 knifeThroughout all of this, Capcom has also been clever enough to make changes to environments and structures where it makes sense. Gone are some of the comically over-the-top quick-time events (QTEs) — fine in 2005, but pretty dated 18 years later — and in their place are interactive sequences that retain the same campy spirit. Boss fights and setpieces that were limited to small areas now feel more lively thanks to larger combat arenas in which Leon can actually properly run around and shoot. After 2020’s Resident Evil 3, there were concerns from some long-term fans as to how much content might be cut or changed, but thankfully, this reimagining of RE4 retains nearly everything while making smart tweaks where they’re most needed.

To go into specifics would spoil some of the remake’s many amazing surprises, but the best broader example I can give is the aforementioned island. What was once a numbing slog of waves of overpowered enemies and visually dull rocky environments has been reworked into a more atmospheric, tightly crafted and aesthetically diverse endgame section. What originally worked here has been thoughtfully retained and built upon — namely, the frightening Regenerators — while everything else that was grating has seen a significant revamp. Best of all, Capcom wisely fleshes out Leon’s antagonistic relationship with soldier Jack Krauser throughout the earlier sections, so the island gauntlet now serves as a dramatic and exciting build-up to an outstanding, tense, almost cat-and-mouse encounter between the two former brothers-in-arms.

The best REmake to date

Resident Evil 4 Leon in carFor years, many have argued that a Resident Evil 4 remake was unneeded, and that’s not without merit. The original game remains playable on pretty much every platform and holds up quite well in many ways. But Resident Evil 4 (2023) shows that such a line of thinking lacks imagination. Against all odds, Capcom has managed to take one of the most beloved games of all time and modernize in it so many brilliant ways, lovingly staying true to the original experience while bolding charting a new path for it. This is easily the greatest gaming remake to date and an early frontrunner for Game of the Year.

Resident Evil 4 is now available on PlayStation 4/5, Xbox Series X/S and PC.

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Image credit: Capcom

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Resident Evil 4 remake demo launching today

Capcom has revealed that a playable demo for its highly anticipated Resident Evil 4 remake is launching today, March 9th.

The news came during the Japanese publishing giant’s March 9th Capcom Showcase presentation. The company confirmed that a demo was on the way during last month’s PlayStation State of Play, but now, we know when we can get our hands on it.

Dubbed the ‘Chainsaw Demo,’ the trial will let you play around in the early village area. Notably, there isn’t a time limit, unlike some previous Resident Evil demos. The Chainsaw Demo is available on PlayStation 4/5, Xbox consoles and Steam.

The game follows U.S. special agent Leon S. Kennedy as he travels to a Spanish village to rescue the president’s daughter from a violent cult. Fans have been clamouring for a remake of the game after the well-received modern reimaginings of Resident Evil 2 and 3. The original Resident Evil 4 debuted on the Game Cube in 2005 and went on to revolutionize the survival horror and third-person genres with its over-the-shoulder gunplay.

In the remake, the gameplay has been tweaked to resemble what’s featured in Resident Evil 2 and 3, on top of new stealth and parry mechanics. The story has also been expanded, particularly when it comes to the characterization of Ashley and Luis.

Resident Evil 4 will launch on PlayStation 4/5, Xbox consoles and PC on March 24th.

In other Resident Evil news, Capcom recently launched a VR version of Resident Evil Village exclusively for PlayStation VR2 — read more on that here.

Image credit: Capcom

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Street Fighter: Duel launches on Android and iOS

Crunchyroll Games has launched Street Fighter: Duel, a new mobile RPG, in Canada, the U.S. and a handful of other countries.

The first mobile RPG based on Capcom’s beloved fighting game franchise, Street Fighter: Duel is a party-based title that has characters like Ryu, Chun-Li, Ken, Guile and Akuma fighting automatically as you tap buttons for combos.

Altogether, more than 40 characters are included, and you can unlock variants for each of them, like ‘Mad Ryu’ and ‘Beast Zangief’ with their own unique abilities. A variety of limited-time challenges will also be offered at launch.

The game is free to download (with microtransactions for in-games currencies, of course) on Android and iOS.

Image credit: Crunchyroll

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Resident Evil Village on PlayStation VR2 is one of the best VR games ever

When I first tried Resident Evil 7: Biohazard on PlayStation VR way back in 2017, I was blown away. Sneaking my way through the grimy, hauntingly eerie Baker estate through a headset was a level of immersion I’d not seen in a game.

Looking back, though, it was certainly imperfect. The resolution drawbacks were fairly significant, you still had to use the PS4’s DualShock 4 controller and there were some odd cut-to-black moments for certain transitions when protagonist Ethan Winters was moving, like dropping from a ladder. To be fair, it’s clear that such concessions were necessary for a first-gen VR experience, but it nonetheless makes the experience feel a tad dated in hindsight.

None of that is an issue with Resident Evil Village, the franchise’s second outing that’s fully playable in VR on PlayStation. (Sadly, Resident Evil 4 VR is an Oculus Quest 2 exclusive.) Where RE7 translated somewhat awkwardly to VR, Village feels absolutely built for it. Across the board, Capcom has smartly leveraged the PlayStation VR2‘s beefier specs and unique features to take an already great game and deliver an experience that is, hands-down, one of the best I’ve ever had on VR, even after only a couple of hours.

That starts with the visuals. On a base level, the PS VR2’s 4K HDR support already puts it well above the 1080 HDR of its predecessor. What’s more, the PS VR2 leverages eye-tracking to improve the fidelity of what you’re directly looking at by reducing image quality in your peripheral. In other words, Village is remarkably crisp in VR, with the game’s realistic character models, solid art direction and intricately designed levels all looking quite sharp. I’m also not normally someone who notices the implementation of 3D Audio (spatial sound), but I absolutely felt the difference here, adding to the immersion as all kinds of vampires, ghouls and other creatures hissed at me from the shadows.

But beyond that, the game’s cinematic presentation truly comes to life in VR. When a gruesome Lycan tackles you to the floor, snarls through its blood-soaked fangs and takes a bite out of you, it’s frighteningly up-and-close-and-personal. Running through the sadistic Heisenberg’s trap-infested catacombs feels like a thrilling rollercoaster ride thanks to the ability to freely rotate your head as you slide down a slope. And yes, seeing everyone’s favourite tall vampire, Lady Dimitrescu, tower above you is genuinely chilling. It’s one thing for Capcom to tell us she’s 9’6″ — it’s another to see that represented, to scale, in VR. Village wasn’t a terribly scary game on the whole outside of the horrifying Beneviento house, but seeing the game’s nightmarish assortment of enemies from this new perspective absolutely makes them more fearsome.

Resident Evil Village castleMore importantly, though, VR dramatically builds upon Village‘s already satisfying gameplay mechanics. As mentioned, RE7 in VR was limited to the DualShock 4, which made the headset feel more like an add-on than the actual main event. Village, on the other hand, is playable entirely with the PS VR2’s comfortable motion-controlled Sense gamepads — a setup that offers two key benefits.

First, you can now fully interact with your surroundings by moving your arms, whether that’s reaching down to pull open a drawer, sliding a lock on a gate, or rotating an ornate tablet for a puzzle. Considering a key part of Resident Evil is scouring every nook and cranny to find precious ammo, herbs and other resources, the motion controls make otherwise basic activities feel far more engaging.

Of course, full control over Ethan’s arms extends to combat. At any time, you can swing your arms upward in a blocking position to protect against upcoming attacks or make slashing and stabbing gestures for knife attacks. Through this interactivity, Village‘s rudimentary melee combat feels genuinely engrossing, especially when you’re low on ammo and have to desperately fall back on it. Capcom has even made it so the knife will automatically return to the sheath on Ethan’s left arm should you drop it. While this may break the immersion a bit, it’s worth it so you don’t have to try fumbling around to pick it up. The same applies to the other weapons that Ethan will acquire.Resident Evil Village VR reload And on that note — first-person gunplay with the Sense controllers is an absolute blast. So much so, in fact, that it’s hard to believe I ever settled for using a controller and VR setup with RE7. That’s because it feels so intuitive. Naturally, aiming anything with motion controls will automatically feel more immersive than analogue sticks, and that’s before you factor in the differences between each gun. For example, reloading your handgun means you have to physically grab a clip from your hip, push it into the bottom of your firearm and then pull back the slide on top. Your shotgun, meanwhile, requires you to load shells one at a time and then pump the barrel between each shot.

This sounds fairly simple, but when you have a group of beasts just a few feet away, this real-time, multi-step process is a real game-changer. Indeed, there’s a nail-biting tension as you pepper an enemy until he falls, only for your clip to go empty as he starts to get back up, leading you to frantically have to reload your gun, aim and fire before he lunges at you. (For this reason, I didn’t bother with managing two weapons through dual-wielding, one of the VR version’s new features, but that’s still an undeniably cool option to have.) An added benefit to all of this? It addresses two of my only issues with Village — the downplaying of horror in some sections and the game becoming too easy by the end as Ethan becomes a walking armory. When you have to fend off macabre foes who are quite literally up in your face through skin-of-your-teeth gunplay, things definitely feel scarier and more challenging.Resident Evil Village lungeHonestly, my only gripes with Village‘s VR version are pretty minor. You have to download a separate free file on the PlayStation Store that works alongside your copy of the base game, so your previous saves unfortunately can’t be carried over. There are also some jarring moments in cutscenes where Ethan may automatically move where you’re not looking, resulting in some brief disorientation. On the whole, it’s a lot smoother and more natural than RE7, leading me to feel no motion sickness, but these (few and far in between) instances are still worth mentioning.

Resident Evil games have always been designed with replayability in mind, which is undeniably valuable for many, but I’ll confess that I’m generally not inclined to revisit the same campaigns for bonus weapons and other unlockables. However, Village is one that I absolutely intend to see through to the end another time on PS VR2. The heightened atmosphere, jaw-dropping sense of scope and gripping combat afforded by the headset make this a legitimately transformative version of Resident Evil Village. Outside of Horizon Call of the Mountain, this is easily the PS VR2’s killer app.

Resident Evil Village‘s VR mode is available for free to anyone who owns the standard or Gold Edition of the base game. It’s worth noting that yet-to-be-revealed PS VR2 content is also in development for the upcoming Resident Evil 4 remake.

Image credit: Capcom

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Here’s the first full gameplay demo for Resident Evil 4 remake

Capcom has revealed a full gameplay demo for its highly anticipated remake of Resident Evil 4.

While the game was first unveiled in June, this is the first time we’re seeing more than a few seconds of gameplay from the remake, simply titled Resident Evil 4.

In the footage, protagonist Leon S. Kennedy quietly works his way through some catacombs, and we see him crouching, which wasn’t a move in the original game. Once Leon gets to the surface, we see one of Resident Evil 4‘s most iconic sections — the early village level. Here, Leon faces off against a slew of returning Ganados enemies, including the fearsome Chainsaw Man.

Leon has other new moves besides a crouch, including the ability to parry the chainsaw with his gun. We also get a look at the fan-favourite Merchant. All in all, the game looks outstanding, taking the photorealistic visual style of the recent Resident Evil 2 and remakes while adding a few new mechanics.

Additionally, Capcom showed a story trailer for Resident Evil 4, which offered our first full look at Ashley Graham, the president’s daughter whom Leon must save. A few new story moments were also teased, including an expanded role for Ada, Leon’s on-again, off-again ally, and a scene where Ashley appears to be infected with the Las Plagas virus.

The original Resident Evil 4 debuted on the Game Cube in 2005, revolutionizing the survival horror and third-person genres with its over-the-shoulder gunplay. Hopefully, the remake is able to balance remaining faithful to that legacy while making some meaningful changes along the way. For instance, original RE4 director Shinji Mikami previously said he hopes the remake will improve the story, which he says he only had three weeks to write.

We’ll find out for sure when the new Resident Evil 4 launches on March 23rd, 2023 on PS4, PS5, Xbox Series X/S and Steam.

Elsewhere in the Resident Evil Showcase, we got a new trailer for Shadows of Rose, a new piece of story DLC that follows Rose Winters, protagonist of Ethan Winters, after the events of last year’s Resident Evil VillageShadows of Rose is included in the Winters’ Expansion, which also adds a new third-person mode and fan-favourite Lady Dimitrescu and two other new characters for Mercenaries Mode. A 60-minute demo for the new third-person mode will also be available starting October 20th.

RE: Verse, a multiplayer experience that’s free to all owners of Resident Evil Village, also got a new trailer ahead of its October 28th launch.

Resident Evil isn’t the only horror series that got a big showcase this week. Yesterday, Konami officially unveiled the long-rumoured Silent Hill 2 remake for PS5 and PC, developed by Bloober Team (The Medium), as well as several other entries in the long-running horror series.

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Phoenix Wright: Ace Attorney Trilogy launches on Android and iOS

Phoenix Wright: Ace Attorney Trilogy is now available on Android and iOS globally, following a 2019 release on consoles and PC.

The collection includes HD versions of the first three games from the popular Capcom legal drama series: Phoenix Wright: Ace Attorney, Phoenix Wright™: Ace Attorney – Justice for All and Phoenix Wright: Ace Attorney – Trials and Tribulations. The trilogy costs $28.99 CAD on Google Play and $34.99 on the App Store.

The trilogy follows rookie attorney Phoenix Wright as he investigates various murders featuring a colourful cast of characters. Players will then have to use the evidence they’ve gathered to successfully determine the culprits in court.

The most recent release in the Ace Attorney series, The Great Ace Attorney Chronicles, was released last year on PlayStation 4, Xbox One, Nintendo Switch and PC.

Image credit: Capcom

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Resident Evil 2, 3 and 7 PS5 and Xbox Series X/S upgrades launch today

Capcom’s current-gen upgrades for Resident Evil 2Resident Evil 3 and Resident Evil 7: Biohazard are releasing today, June 13th.

The Japanese gaming giant made the announcement during its first-ever Capcom Showcase. Until now, only the last-gen versions of Resident Evil 2and have been playable on the new consoles.

With the updates, support for 4K, high frame rate, ray-tracing, 3D audio will be added to all three games. Those who already own the games can get a free upgrade to the current-gen versions. PC players will also get a free update later down the line.

The next entry in the Resident Evil series, the Resident Evil 4 remake, will release on March 24th, 2023. During the Capcom Showcase, an extremely brief look at gameplay from the hotly anticipated game was revealed.

Additionally, Capcom confirmed that Resident Evil Village‘s “Winters’ Expansion” DLC will launch on October 28th. The meat of this DLC is a story add-on called Shadows of Rose that follows Ethan Winters’ daughter Rose after the events of the main game. Additionally, Winters’ Expansion will include more Mercenaries content and a third-person perspective mode.

Finally, the multiplayer experience Resident Evil Re:Verse will also launch on October 28th and will be offered at no additional cost to anyone who bought Village. 

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Resident Evil Village cloud demo available to play on Capcom’s website using Google Stadia

It’s now become easier to test out a demo of Resident Evil Village thanks to Google Stadia. As Capcom has launched a demo for its critically acclaimed entry in the Resident Evil series, it’s powered by Stadia’s cloud innovations.

Google’s vision is to enable players to test out the game prior to purchasing it no matter the device they own. Therefore, while partnering with Capcom, anyone can try the Resident Evil Village demo. The best part is you don’t even have to be a Google Stadia subscriber.

Previously, Stadia users had access to the Resident Evil Village demo. Now, anyone with access to a supported web browser and a relatively stable internet connection can try it. Google consistently claims users should have a 10mbps connection to thoroughly enjoy Stadia. Users must simply navigate to the Capcom website, enter a valid birthday, and hit the play button.

In the Resident Evil Village Online Streaming Demo, players venture two relatively short snippets of the game. You can venture to the village and castle areas, two locales from very early on. The demo supports mouse and keyboard as well as Xbox Wireless Controller and PlayStation’s DualShock 4 or DualSense.

The resolution of the demo tops out at 1080p. Although it does not take away from the experience, it’s certainly a step back from what you’ll experience on a decent PC rig or an Xbox Series X/S and PlayStation 5.

However, Google’s vision for Stadia opens up a new vector of possibilities. If future demos are available similarly to Resident Evil Village, more people can test games prior to purchase. This marks a huge boon for accessibility. Players can test out a game, see its UI, and how it operates to make a decision on a purchase.

In recent news, Apple and Capcom announced that Macs will soon support Resident Evil Village natively. Later this year, MacBook Airs powered by M2 can run the game in 1080p. The Mac Studio, on the other hand, will support up to 4K resolution.

Image credit: Capcom

Source: Google Stadia

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Capcom confirms Resident Evil Village coming to Mac later this year

Capcom has confirmed that Resident Evil Village is coming to Mac later this year.

The announcement came during Apple’s WWDC 2022 keynote, in which the tech giant was touting the power of its Apple Silicon. Apple claims the processor has “changed everything” when it comes to gaming on Mac, and to demonstrate that, the company brought out Masaru Ijuin, Capcom’s advanced technical research division manager.

According to Ijuin, Silicon has allowed Capcom “to render amazing high-resolution visuals” for Village. On a MacBook Air M2, users will be able to play the survival horror game in 1080p, while the Mac Studio will support up to 4K resolution.

Resident Evil Village will come to Mac sometime “later this year.” The game was originally released in May 2021 on PlayStation 4/5, Xbox One, Xbox Series X/S, PC and Google Stadia.

More to come…