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Vancouver-made Disney Mirrorverse is a charming, if repetitive, romp

When I was a kid, one of my favourite games was Marvel: Ultimate Alliance. An action-RPG featuring customizable parties of some of my favourite characters? That’s right up my alley.

Now, Vancouver-based Kabam is giving similar treatment to other Disney-owned characters in Disney Mirrorverse. And while it’s certainly not as in-depth or engaging as Ultimate Alliance, given that it’s a free-to-play mobile game, it’s certainly fun enough.

The premise is simple: when a supernatural force known as the Fractured threatens the multiverse, Mickey Mouse must use his magical powers to assemble heroes and villains alike (known here as “Guardians”) from the worlds of Disney and Pixar.

We’ve seen such a story concept many times before, and Mirrorverse unfortunately doesn’t really make the most of it. Occasionally, you’ll get a few basic text-based cutscenes in which characters interact, like Tangled’s Rapunzel getting annoyed with Pirates of the Caribbean‘s Jack’s obsession with treasure. It’s by no means exceptional writing, but it adds at least a little character to the proceedings. Overall, though, you don’t get much of this, and the lack of any voice acting for these characters only further makes them feel a bit lifeless in terms of characterization.

Thankfully, Kabam has quite clearly flexed its creative chops when it came to designing the war-ready aesthetic of each character. Using the multiverse conceit, the developer has dreamed up some truly unique and charming takes on iconic characters. For example, Monster’s, Inc.’s Sulley sports battle armour and a giant shield made out of a scare door. Snow White has a plant-covered “Thornhammer” that looks somewhat like Thor’s Stormbreaker from the Avengers movies. And Toy Story Woody looks downright dapper in a full sheriff’s getup that’s not unlike what Will Smith wore in Wild Wild West.

Disney Mirrorverse Sheriff Woody

I wasn’t expecting Woody to ever look *cool,* but here we are.

Discovering the little quirks that Kabam has given each character is a real highlight of Mirrorverse, and it further encourages you to unlock them all. The diversity of properties represented is also quite solid. You’ve got heavy hitters like Toy Story (Buzz, Woody and Zurg), Frozen (Anna and Elsa), The Little Mermaid (Ariel and Ursula) and Aladdin (Aladdin, Genie and Jafar), and more offbeat picks like Wall-E’s Eve, Onward’s Ian Lightfoot and Inside Out’s Anger.

The surprising badassery of each character extends to combat, which consists of real-time movement mixed in with tapping onscreen attack buttons. Each is broken down into one of three categories — Melee, Ranged and Tank. As a Ranged character, it was fun to see Merida — clad in Scottish warrior clothing — alternate between shooting flurries of arrows from afar and throwing magic axes. Likewise, Sulley running up to an enemy and using his shield-door to literally scream at enemies is also always enjoyable.

All told, the novelty of seeing these characters in action and mixing and matching them to create your ultimate party of three is quite entertaining. Unfortunately, it only goes so far before repetition starts to settle in heavily. Specifically, it’s the structure of levels that are the biggest shortcoming. Essentially, you clear one wave of enemies, your heroes automatically run to a second area, and then there’s a tougher enemy in a third and final arena. Rinse, lather and repeat for virtually every battle. While your characters do level up, that just improves their stats; there are no further RPG mechanics like unlocking skill trees or equipping new gear.

Disney Mirrorverse party of Ariel, Buzz and Oogie

Even the game’s optional content, like Supply runs (used to farm XP motes to level up characters), Events (timed quests themed around certain characters, like Buzz and Tron vs. Zurg) or Dungeons (a series of floors to work through to earn artifacts) all amount to the same “two regular battles, one boss battle” getup. At the very least, it feels like the game needed some sort of hub area to walk around in and talk to your characters to shake things up just a little bit.

That said, if the game’s simple and repetitive combat can feel like a steady grind at times, that so far hasn’t been the case when it comes to unlocking characters. While you’re bombarded often with offers for discounted microtransactions or even main page idle screens with Guardians you haven’t unlocked, the game otherwise gives you new characters at a decent pace. Over the course of playing for maybe an hour, I had a roster of six characters, with many more still to unlock using ‘Crystals.’ These resources can be purchased using ‘Orbs,’ which you earn from completing missions but can also purchase using real money. It remains to be seen how balanced the distribution of rewards will be later in the game, but so far, I haven’t felt obligated to spend any cash.

Disney Mirrorverse combat

In the end, Disney Mirrorverse doesn’t quite feel like it capitalizes on the potential of a Disney multiverse story, and its fairly simplistic combat frustratingly doesn’t change over time. That said, those who primarily play on mobile will no doubt have fun with this easy-to-pick-up-and-play nature, and everyone can admire the imaginative twists of beloved Disney and Pixar characters.

Disney Mirrorverse is now available on Android and iOS. Kabam is promising regular updates of new story content, characters, limited-time events and more.

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Mobile Syrup

Vancouver-made Disney Mirrorverse looks to offer a creative mix of fan-favourite characters

“Multiverses” are all the rage right now.

Whether it’s the plethora of Spider-Man heroes and villains in last year’s Spider-Man: No Way Home, the apparent franchise crossovers in May’s Doctor Strange sequel or the pair of Batmen in next year’s The Flash, audiences are clearly loving possibilities of multiverse storytelling.

That’s what makes Disney Mirrorverse so interesting. Developed by Vancouver-based Kabam, the team behind the massively popular Marvel Contest of ChampionsDisney Mirrorverse is a mobile action-RPG that sees Mickey Mouse assemble a slew of iconic Disney and Pixar heroes and villains to protect the multiverse from the dark forces known as The Fractured.

While that premise would be undoubtedly appealing in and of itself to many fans, the key twist here is that each character gets their own unique spin.

“We’ve been taking a new approach to creating games at Disney — really focusing on telling original stories, and evolving our iconic characters and worlds to form unique experiences that only games can offer,” said Luigi Priore, VP of games at Disney and Pixar, during a media briefing. “So when we started working together with Kabam, we began by building an entirely new universe, one based on the Disney and Pixar stories that we know and love, but different in new and unexpected ways — one that really allows us to explore how these well-known Disney and Pixar characters are evolved in that new universe with a wide range of unique stories we could tell.”

The novelty of this approach becomes apparent quite quickly upon watching the reveal trailer. Recognizable Disney and Pixar characters soon appear, but something’s… different. Sulley from Monster’s, Inc. is wearing shiny armour and a matching shield, Beauty and the Beast‘s Belle is sporting a full sorceress garb and staff, and Brave‘s Merida is wielding Scottish warrior clothing to go with a magical bow. If that weren’t enough, Kabam says it took special care to incorporate classic elements of each Disney and Pixar property into their respective characters. With Sulley, that means his shield is, quite literally, one of the “scare” doors from Monster’s, Inc., while Belle’s staff is actually powered by the enchanted rose from Beauty and the Beast.

Disney Mirrorverse party

All told, it was quite fun to see these otherwise innocent and friendly characters get these decidedly badass makeovers. But how the characters look is only half of the equation. As Kabam character designer Dennis Lever tells it, the team set out to answer “two big questions” when designing the gameplay for Mirroverse. 

“First, what kind of gameplay will best satisfy players who have these strong emotional connections to these iconic characters? And second, how can we make sure that our game is both easy to play and challenging to master so that Disney fans of all ages and all walks of life can have fun in our new worlds?” he said.

The answer, per Lever, was “a cinematic style of action gameplay with intuitive controls” through which you have “full control” over the characters. While I didn’t get to go hands-on with Mirrorverse to experience this myself, the briefing did include a brief gameplay demo as played by Kinda Funny‘s Greg Miller and Tim Gettys.

Disney Mirrorverse combat

Based on what I saw, Mirrorverse‘s combat seemed reminiscent of the fun Marvel Ultimate Alliance games, albeit in a solid mobile-friendly form. As Lever said, you’re able to fully move around your characters and tap the ground to avoid attacks, which should make it feel less automated than some other mobile titles. (An “auto-play” option will be available for those who want it, though.)

From there, each character has their own unique abilities to effectively give them “classes,” like Belle having healing and buffing spells, Merida using ranged arrows and Sulley throwing heavy melee attacks. Other characters range from Sleeping Beauty‘s Maleficent (switches between witch and dragon forms for lightning and fire attacks) and Toy Story‘s Buzz Lightyear (can fly and shoot lasers) to more unorthodox picks like Zootopia‘s Judy Hopps (quick melee attacks) to The Jungle Book‘s Baloo (a pilot who turns parts from ships into weapons). While I’d still like to go hands-on at some point, the variety of characters looks quite impressive so far.

On top of that, Kabam is also promising a breadth of content, including many Disney and Pixar worlds to visit.

Disney Mirrorverse party

“Since the Mirrorverse worlds were created by a collision of light and dark, it was important for us to pull that same dramatic tension through intimate design of the game world,” explains Johnson Truong, lead artist at Disney and Pixar Games. “We created a visual language to continue to tell the story of light solar magic, clashing with dark Fractured magic that is always threatening to seep in. And their visual story plays out across several Mirrorverse worlds, like Agrabah, the Monsters, Inc. Scare Floor, Port Royal from Pirates of the Caribbean and the Corona Forest from Tangled.”

Other Mirrorverse content will include limited-time quests for rewards, and monthly updates to add new characters, events and more. My two biggest remaining questions, though, surround the story and monetization. With respect to the former, I didn’t get a clear look at the unique character backstories or potential banter they might share, which would certainly be some highlights of a multiverse plot like this. More importantly, though, it remains to be seen how extensive the inevitable in-app purchases will be. Hopefully, they’re not egregious like some other mobile games.

In any event, I’m looking forward to seeing more from Disney Mirrorverse as we lead up to its worldwide release on Android and iOS on June 23rd, 2022. Pre-registration is available here.

Image credit: Disney/Kabam