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Mobile Syrup

Meta says it might block Canadians from sharing news stories on Facebook if Bill C-18 becomes law

Meta says the Liberal government’s pending Online News Act “misrepresents” the connection between platforms like itself and news publishers.

The federal government introduced Bill C-18 in April. It subjects digital platforms to pay news outlets to share their articles.

In a blog post, Facebook’s parent company Meta says current assumptions that Meta “unfairly benefits from its relationship with publishers” is untrue.

“We have repeatedly shared with the government that news content is not a draw for our users and is not a significant source of revenue for our company.”

Meta says they don’t scrape content or links related to news content. Less than three percent of what people see on their feeds is related to news articles. In turn, the company claims they help publishers who share links from their websites. This allows the content to reach a wider audience and leads to more readership, subscription sales, and advertising.

The company further says that if the bill becomes law, they might reconsider allowing Canadians to share news on Facebook. The act will force Meta to pay for news that publishers voluntarily add to the platform.

“We are being asked to acquiesce to a system that lets publishers charge us for as much content as they want to supply at a price with no clear limits,” Meta says. “No business can operate this way.”

The company says it was “surprised” not to be invited to participate in the study for the Online News Act and is urging the government to reconsider the bill.

Image credit: Shutterstock

Source: Meta

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Mobile Syrup

Xbox Cloud Gaming is coming to Meta Quest 2

At the October 11th Meta Connect conference, Microsoft announced a partnership with Meta to bring its Xbox Cloud Gaming (Beta) to the Meta Quest 2 VR headset.

By connecting an Xbox Wireless Controller, you’ll be able to play the Xbox Game Pass Ultimate library from your headset. While the games won’t be playable in VR, of course, the headset will create a large 2D screen through which you can view them, not unlike your own little theatre.

Meta and Microsoft did not confirm a release date, though. Xbox Cloud Gaming is currently available on Xbox consoles, PC, Android and iOS and select smart TVs as part of a $16.99 CAD/month Game Pass Ultimate subscription.

Other announcements at Meta Connect include Meta’s acquisition of Marvel’s Iron Man VR developer Camouflaj (and bringing the superhero game to Meta Quest 2), a November 10th launch date for Among Us VR and a new trailer plus December release window for The Walking Dead: Saints & Sinners — Chapter 2: Retribution.

Source: Meta

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Mobile Syrup

Nintendo to end support for Facebook, Twitter logins in October

Nintendo has confirmed that it will end support for Facebook and Twitter logins starting October 25th.

At that time, you’ll only be able to sign in using your Nintendo account or through a linked Apple/Google account. Nintendo has a dedicated page for the discontinuation here.

Additionally, Nintendo has announced that it’s ceasing support for Nintendo 3DS and Wii U image sharing to Facebook and Twitter. This will also take place on October 25th.

Source: Nintendo

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Mobile Syrup

WhatsApp now lets you react with any emoji, not just six

WhatsApp users on Android and iOS can now react to messages with any emoji.

Meta CEO Mark Zuckberg announced the news in a Facebook post. This feature comes just a few months after WhatsApp began offering the ability to react to messages using only six emoji.

To access the feature, long-press the message you want to react to, which will bring up a menu containing six common reactions and a new plus icon to reveal every other emoji.

It should be noted that the emoji reaction expansion is starting to roll out globally now, so you might not see it yet. (For what it’s worth, I still only have the original six on my iPhone.) Therefore, you may need to stay tuned to WhatsApp in the coming days.

Source: Facebook

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Mobile Syrup

Meta makes Inuktitut an official language on Facebook desktop

Facebook users can now translate their feeds to the Inuktitut language’s South Baffin dialect through desktop.

The news, shared by Facebook parent company Meta, is the result of a four-year partnership with Nunavut Tunngavik Incorporated (NTI) to promote the use of the language.

Inuktitut is an Inuit language spoken in Nunavut and has many dialects.

Meta says the translated version is available globally, including to the 35,000 residents across the Inuit Nunangat where Inuktitut is listed as the mother tongue.

NTI president Aluki Kotierk met with the company back in 2018, sharing the idea with Meta executives to promote the daily use of the language.

“Inuit expect to see and hear Inuktut in all aspects of our lives. Recognizing Inuktitut as an official language on Facebook, equal to English and French, reinforces the legitimacy of our language,” Kotierk said. “Being able to access Facebook in our own language is an important and concrete step towards seeing and hearing Inuktut in all aspects of our lives.”

Inuktut is a term that represents official languages spoken in Nunavut, and Inuktitut is one of those languages. 

Facebook is the most used social network in Nunavut, Yukon, and the Northwest Territories, the press release states, citing a report from Media Technology Monitor.

The Pirurvik Centre led the translation aspects of the project. Based in Iqaluit, Nunavut, the learning centre translated approximately 4,500 words. Meta notes new concepts were created as some terms didn’t have equivalents in Inuktitut, including the term “Facebook page.” It now translates to “Facebook makpigaq.”

“The Facebook desktop interface was prioritized for this pilot as Inuktitut is a polysynthetic language, meaning Inuktitut words are longer and more complex when compared to their equivalents in English and French,” Debbie Reid, Indigenous Policy Manager at Meta told MobileSyrup. “We will continue to work with NTI and Pirurvik to explore expanding these language settings to other platforms.”

How to change the language to Inuktitut’s South Baffin dialect

  • Click the horizontal three bars on the top right corner.
  • Go down to ‘settings & privacy’ and then click ‘settings.’
  • Click ‘language and region’ and make your selection.

Source: Meta

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Mobile Syrup

Meta shuts down social media post tracking tool on Facebook

CrowdTangle, a social media tool used to track popular story posts for things like misinformation, has been shut down by Meta.

Meta, which owns CrowdTangle, has opted to remove support for CrowdTangle from Facebook, according to a report from Bloomberg. The removal of CrowdTangle will prevent stories containing misinformation from spreading as popular posts on the platform.

CrowdTangle also tracks the performance of stories on Instagram and Twitter stories. Facebook bought CrowdTangle back in 2016 in an effort to measure its “social performance and identify influencers.”

Facebook has a history of helping to spread fake news stories, including through a News Feed test in 2018.

Meta’s official starting time to shut down CrowdTangle was in February 2022, as it told Bloomberg it would stay active through the 2022 midterm elections and plans to provide researchers with “even more valuable tools.”

Source: Bloomberg Via: The Verge

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Mobile Syrup

TikTok is reportedly on pace to rake in $12 billion this year

TikTok, the subsidiary of China-based Bytedance, is projected to bring in nearly $12 billion USD (about $15.5 billion CAD) this year. If the estimations from research firm EMarketer are correct, TikTok will become larger than Twitter and Snap combined thanks to ad revenue.

TikTok is still relatively new to the app space. The video creation and sharing app skyrocketed during COVID-19, becoming the number one most downloaded app in 2020. It also rose to gain well over one billion global users. From the looks of it, this upward momentum is continuing.

In 2021, TikTok brought in nearly $4 billion USD (about $5.16 billion CAD), much of it in part from ad revenue. In 2022, TikTok is projected to triple that and hit the $12 billion USD mark. With this in mind, TikTok is becoming an unexpected rival to Google and Meta, both of which are dominant forces in the ad space.

With that said, however, TikTok’s userbase still pales in comparison to Meta’s Facebook and Instagram. The former has roughly 2.9 billion active users while the latter falls a smidge short with 2 billion. However, given TikTok’s rapid growth, there’s no telling what sort of growth the next few years will bring the company.

TikTok’s ad strategy is proving to be quick and lucrative. The company finds itself in a position where it can charge as much as $2.6 million USD (about $3.36 million CAD) for a one-day run of a TopView advertisement. This is the ad or video that’s first shown when a user opens the app. That total is roughly four times what it charged in 2021.

TikTok’s business model is not only focusing on ad revenue but on added content. In May, the company announced its plans to expand into gaming. This new initiative sees the company providing games for users to play on its platform. Testing is already underway in Vietnam. If and when it expands, it will surely fold into user engagement and app adoption.

Source: The Globe and Mail

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Mobile Syrup

Spotify is developing a new ‘Community’ tab on its mobile app

Spotify could be bringing a new Community section to the mobile app, telling users what their Facebook friends are listening to.

As first reported by Android Police, the feature has long been available on the web through the Friend Activity sidebar. The new feature will allow users to see what their friends are listening to in real-time and examine playlists that have been updated recently.

Product developer Chris Messina first spotted the feature. According to TechCrunch, the feature is not ready to be released any time soon and is in the early stages of development.

Those interested in testing the new feature can launch Safari on their iOS device, Android Police reportsBut be warned, not all users have found success with this method, and users can’t access it through Chrome on an Android device.

It’s unclear when and even if the company will roll out the feature to its mobile customers.

Source: Android Police

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Mobile Syrup

Facebook no longer allowing fake reviews on its platform

Meta has updated its Community Feedback policy in an effort to reduce the number of fake user reviews on Facebook’s business pages.

If all goes according to the social media giant’s plans, users will start to notice fewer fake reviews on business pages following this update, which the platform says restricts accounts from writing fake reviews for businesses. The company says it aims to keep reviews “authentic and trustworthy.”

New guidelines include preventing the manipulation of reviews, incentivization, irrelevance, graphic content and spam.

Facebook also says that if accounts violate the new guidelines, it will result in the removal of content based on its Community Feedback policy and that the account will be restricted from product tags and listings, “or suspension or termination of access to any or all Meta products or features.”

Account termination also applies to those who are repeat offenders.

However, Facebook is not perfect either when it comes to fake reviews. Back in 2019, a group of its employees were caught leaving fake reviews for its Portal device on Amazon.

Sources: Meta, Which? Via: The Verge

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Mobile Syrup

Meta is working on several VR prototypes that aim to pass the Visual Turing test

Meta and its Reality Labs have been busy at work trying to figure out what it takes to build next-generation displays for its virtual/augmented/mixed reality headsets.

Current VR systems provide the user with an immersive experience that offers a sense of being in a different place, but according to Meta CEO Mark Zuckerberg, we still have a long way to go until we achieve visual realism.

The displays that eventually match the full capacity of the human vision are going to unlock interesting VR experiences, but getting there is a long haul.

During a recent Meta briefing, Zuckerberg explained how human vision is very complex and deeply integrated, and to replicate that on a screen isn’t enough — we need other visual cues to get a feeling of immersion.

“You need stereoscopic displays to create 3D images. You need to be able to render objects and focus your eyes at different distances, which is different from a traditional screen or display where you only need to focus it at one distance, where you’re holding your phone or your monitor is,” said Zuckerberg while talking about the challenges of developing realistic and immersive VR experiences.

He went on to mention that you need displays that can approximate the brightness and dynamic range of the real world, realistic motion tracking, and a graphics pipeline to get the best performance out of the in-device CPU and GPU without making it run too hot.

Finally, all of those elements need to be integrated into a compact machine that is lightweight and comfortable to wear. “If any of these pieces aren’t implemented well, it breaks that feeling of immersion. And you really feel that way more than you would on a typical 2D screen today,” said Zuckerberg.

For a VR machine to be indistinguishable from what we see with our eyes, it needs to pass a “Visual Turing Test,” and no current VR technology has been able to do so.

To pass the visual Turing test, Reality Labs Research’s Display Systems Research (DSR) team is developing a new technology stack that includes:

  • Varifocal technology: Ensures the focus is correct and enables clear and comfortable vision within arm’s length for extended periods of time.
  • Distortion correction
  • Resolution that approaches or exceeds 20/20 or 6/6 human vision
  • High dynamic range (HDR) technology that expands the range of colour, brightness, and contrast in VR

Meta’s DSR has developed four prototypes that aim to provide solutions to the above-mentioned hurdles.

Half Dome Series

The Half Dome series tackles the Varifocal aspect of creating an immersive experience.

Back in 2018, DSR expanded the field of view of the Half Dome 1 to 140 degrees, and focused on ergonomics and comfort on the Half Dome 2 by making the headset’s optics smaller, and reducing the overall weight of the device by 200 grams.

Then in 2019, with the Half Dome 3, DSR applied electronic varifocal to the headset, replacing the Half Dome 2’s moving mechanical parts with liquid crystal lenses, resulting in a further decrease in the headset’s form and weight.

According to Meta, for varifocal to work as intended, optical distortion needs to be further addressed. “The correction in today’s headsets is static, but the distortion of the virtual image changes depending on where one is looking. This can make VR seem less real because everything moves a bit as the eye moves,” reads the company’s press release about the development of said prototypes.

According to Michael Abrash chief scientist at Meta’s Reality Labs, “The problem with studying distortion, though, is that it takes a really long time — fabricating the lenses that you need to study the problem can take weeks or months, and once you have them, you still have a long process of building a functional display system with them.”

DSR developed a VR distortion simulator that employs virtual objects and eye-tracking to simulate the distortion seen in a headset for a specific optics design and displays it using 3D TV technologies, allowing the team to study different optical designs and distortion correction algorithms without having to develop an actual headset.

Butterscotch

For Meta to create a VR technology that is immersive and uber-realistic, it needs to achieve a resolution that can match the human eye, and that means getting up to about 60 pixels per degree in the display.

Screens around us today, including our TVs and phones, have long surpassed the 60 pixels per degree benchmark, which means that they can replicate 20/20 or 6/6 vision, but creating this in a compact headset has been a challenge.

“VR lags behind because the immersive field of view spreads available pixels out over a larger area, thereby lowering the resolution. This limits perceived realism and the ability to present fine text, which is critical to pass the visual Turing test,” reads Meta’s release.

To achieve near retinal resolution, DSR reduced the field of view to around half that of the Quest 2, designed a new hybrid lens and deployed it to a prototype called “Butterscotch.”

Butterscotch is “nowhere near shippable,” but excels in demonstrating how much of a difference increased resolution made in providing a realistic VR experience.

Starburst

“While resolution, varifocal, and distortion all make a meaningful contribution to realism, arguably the most important dimension of all is high dynamic range or HDR,” said Zuckerberg.

HDR is the overall brightness and contrast of a display. According to Zuckerberg, the vividness of screens that we have now compared to what your eye sees in the physical world is off by an order of magnitude. The key metric for HDR is nits, which depicts how bright a display can go. Traditional TVs can go upwards of a few thousand nits, but in VR, the maximum nit level right now is about 100, and that is on the Quest 2.

“We’re going to need to get to significantly higher brightness levels than what we refer to as HDR on traditional screens today,” said Zuckerberg. “And then of course, the challenge is we need to do that in something that is battery powered and comfortable to wear.”

Starburst is a prototype HDR headset, that, although is nowhere near shipping condition, can produce a full range of brightness typically seen in indoor or nighttime environments.

The bulky prototype reaches 20,000 nits of brightness and is the first HDR VR system. “We’re using it to test and for further studies so we can get a sense of what the experience feels like,” said Zuckerberg. The aim with Starburst is to research and study how HDR would help in hyper-realistic VR experiences, and eventually, shrink it all into a compact form headset that is shippable.

Holocake 2

Holocake 2 is an experimental device, which Meta says is the thinnest and lightest VR headset it has made to date, and can run any existing PC VR title.

“In most VR headsets, the lenses are pretty thick and they have to be positioned a few inches from the display so they can properly focus and direct light directly into your eyes,” said Zuckerberg. “And this is what gives headsets that look where they’re pretty front heavy.”

To get around the thick form factor issue, Meta had to alter the headset’s lenses.

Instead of shining light through a lens, the Holocake 2 shines the light through a holograph of a lens. Further, the Holocake 2 uses polarization-based optical folding (pancake optics) to reduce the overall gap between the display panel and the holographic lens, resulting in a headset with a much more compact form factor.

“This is our first attempt at a fully functional headset that leverages holographic optics, and we believe that further miniaturization of the headset is possible,” reads Meta’s press release.

The ultimate goal is for Meta to combine the technical prowess of all the above-mentioned prototypes into one compact device that can pass the Turing test, and “Mirror Lake,” is one of several potential pathways to that goal.

Well, it’s more of a concept idea, than an actual physical prototype. “Mirror Lake is a concept design with a ski goggle-like form factor that takes the Holocake 2 architecture and then adds in nearly all of the advanced visual technologies that we’ve been incubating over the past seven years, including varifocal and eye-tracking,” said Abrash.

Everything in the headset is thin and flat. The varifocal technology deployed is flat, and so are all the holographic films used for Holocake. “t’s easy to keep adding thin, flat technologies. This means that the end product can pack more functionality into a smaller package than anything that exists today,” said Abrash.