Categories
Mobile Syrup

Crisis Core: Final Fantasy VII Reunion is an excellent remaster of a flawed PSP gem

Revisiting any kind of media from your childhood as an adult can be a bit risky.

On the one hand, you might come to an even greater appreciation of it, but on the other, you may now realize there were more flaws than you’d remembered. With Crisis Core: Final Fantasy VII Reunion, I find myself falling somewhere in the middle. As a remaster of 2007’s Crisis Core: Final Fantasy VII, one of my most cherished games from my teenage years, it certainly gets me feeling warm and nostalgic. But it also makes me see that Crisis Core — a prequel to my all-time favourite game, Final Fantasy VII — is definitely rougher around the edges than I’d thought.

The end result is an experience that I overall enjoyed revisiting, especially since it’s been stranded on the PSP, but also definitely view in a different, more complicated light. As a result, my willingness to recommend it to non-VII purists, especially those who were introduced to the mythos through 2020’s incredible VII Remake, comes with a fair number of caveats.

A hero’s (uneven) journey

Before we go further, it should be noted that this Reunion is, fundamentally, the same experience as the original PSP game, despite a litany of visual and gameplay changes. In particular, the story remains exactly the same, outside of a few odd words being changed. For the uninitiated, Crisis Core‘s narrative takes place years before Final Fantasy VII and follows young Shinra SOLDIER Zack Fair as he pursues a rogue SOLDIER named Genesis who has ties to his mentor, Angeal, and iconic VII villain Sephiroth. Zack is also the best friend of VII hero Cloud, so a big part of Crisis Core‘s appeal is learning more about a pivotal character who had very little screentime in the original 1997 classic.

It’s a premise with significant potential, then, but unfortunately, the game doesn’t fully capitalize on it. In particular, the dialogue is oftentimes incredibly stilted, resulting in meaningful character interactions falling flat. Although the original VII has an infamously botched English translation, it was still never less than serviceable. Crisis Core, however, just suffers from some awful writing, period. And because this is a straight remaster, it doesn’t benefit from the extensively revised and genuinely well-written script treatment that was given to Remake.

Crisis Core Genesis

Genesis, pictured on the screen, is a pretty weak villain, especially compared to Sephiroth.

Some of Crisis Core‘s plot beats are also painfully derivative of VII. Take Genesis, whose villainous turn as an ex-SOLDIER seeking revenge against Shinra is a decidedly less interesting retread of Sephiroth’s story in VII. Making him even blander is his annoying proclivity to recite lines of poetry in literally every single scene; he comes off more as an angsty teenager than a genuinely threatening foe like Sephiroth. The fact that he lacks any real personal connection to Zack only made me more disconnected from him as a character.

But where Crisis Core succeeds, even to this day, is in its portrayal of Zack. As a nice contrast to the stoic and sullen Cloud, Zack is energetic, optimistic and bubbly. Unlike Cloud, he begins his journey naïvely wanting to become a big hero at Shinra, but over the course of the campaign matures enough to question his role in everything, leading him on a path to discover what true heroism really means. There’s a lovely sincerity to this arc that feels even more refreshing in 2022; where many modern stories might be afraid of such joke-free sentimentality, Square Enix fully commits to it in earnest. It makes Zack an extremely likeable and compelling lead and creates a strong emotional investment in his story, especially in the game’s heartwrenching third act. Zack’s a character who I’ve held dear for many years, and I’m overjoyed that his story remains as gripping as ever.

Credit should also be given for how Crisis Core enhances pre-existing elements of VII, like Sephiroth, whose more loyal and caring side in the prequel works wonders in humanizing him before his inevitable fall from grace. Similarly, the fresh-faced Cloud’s lovable friendship with Zack adds weight to his character development in VII, and the same goes for Aerith and her burgeoning romance with Zack. The game could have benefited from exploring these threads more thoroughly, but what we get is undeniably solid. Crisis Core also fleshes out the world of VII in some novel ways, be that through unpacking the inner workings of Shinra or showing more of the everyday people affected by the company. Thankfully, character- and world-building efforts make up for the more unsavoury elements of the story.

A stunning glow-up

Crisis Core Zack and Cloud

If Crisis Core remains a mixed bag in the narrative department, the remaster graciously makes sweeping improvements in both visuals and gameplay.

With respect to the former, this is easily one of the most impressive graphical remasters I’ve ever seen. Using Unreal Engine 4, Square Enix and co-developer Tose have overhauled every aspect of the visuals to make Crisis Core look like a modern game. All of the character models look much sharper, particularly with their now sleek, shiny and smooth skin and hair, and that attention to detail has also carried over to pretty much everything else. Robot enemies have tons of little scuff marks on them to show wear and tear, particle effects from magic attacks are plentiful and dazzling, and fires and smoke flicker with realistic flair. It’s not quite as gorgeous as Final Fantasy VII Remake, but it’s remarkably close, especially for an upgrade of a nearly 15-year-old game.

That said, the pristine visuals only highlight the more dated elements of the visual presentation. For one, characters still have the same canned animations in several interactions, which can feel repetitive. Worse still is the fact that the PSP game’s once-impressive CG cutscenes haven’t been remastered, resulting in some jarringly blurry cinematics on a 4K TV. These are relatively brief and only happen periodically throughout the roughly 12-hour campaign, but it still would have been nice for them to get some form of enhancement.

Crisis Core ScorpionAlso spotty are the newly recorded voiceovers, which have several of Remake‘s new cast reprise their roles instead of the original PSP actors. This includes Caleb Pearce as Zack, Cody Christian as Cloud, Tyler Hoechlin as Sephiroth and Briana White as Aerith. Admittedly, some of these changes were for the better; Christian and White, in particular, bring a lot of charm to their respective roles. But Pearce often feels miscast as Zack, with his nasally tones coming off as more annoying than anything, especially compared to the character’s original actor, Rick Gomez, who delivered a far better performance all-around. This surely won’t be much of an issue for newcomers, of course, but it’s certainly one for many returning players like me.

“More than a remaster”

Unlike the original FFVIICrisis Core features real-time combat, allowing Zack to perform basic sword attacks in conjunction with Materia-enabled spells and other abilities. In Reunion, that system has been refined in several key ways to make it feel significantly better across the board. For one, the input limitations of the PSP meant that all of Zack’s commands had to be toggled horizontally with the handheld’s side buttons. Reunion, however, allows you to map your moves to shortcuts, removing that clunkiness and freeing you up to get more into the action.

Reunion also cleans up the Digital Mind Wave (DMW), a roulette-esque mechanic that rolls automatically throughout battles and allows Zack to perform special offensive or stat-boosting ‘Limit Break’ moves depending on whichever character is spun. The idea is that this represents Zack’s mental state and might result in some characters, like Cloud or Sephiroth, being rolled more often depending on recent plot points. It’s a neat storytelling technique that illustrates Zack’s loyalty to his friends through gameplay, although it felt intrusive at times in the original game due to the associated cutscenes (Zack’s memories) that would play and disrupt the flow of combat. DMW moves would also be used automatically, reducing player agency. None of this is a problem in Reunion, as you can choose to skip DMW scenes and bank Limit Breaks to use at will. This adds a new layer of strategy, since you can control when you want to execute, say, Sephiroth’s powerful Octaslash Limit or Aerith’s restorative Healing Wave.

Crisis Core combat

The DMW in the top-left, featuring returning VII characters Tseng, Cloud and Aerith.

Other changes include a new Remake-inspired sword stance for Zack (unlockable in the latter half of the game) that lets him wail on enemies with slower-but-heavier blows, the ability to sprint through maps and increased damage for certain moves after using basic melee attacks to encourage a bit of mix-and-match combos. Even with these changes, Reunion by no means feels as fast, fluid or engaging as Remake, but it’s an understandable shortcoming considering it’s been built on the bones of a PSP game. For what it is, though, Reunion is definitely an entertaining and easy-to-pick-up action-RPG.

In a similar vein, I have to be a bit more forgiving of the game’s environments. While they look exponentially prettier now in Reunion, they’re still woefully linear and generic in terms of actual structure. This is especially true in the game’s many sidequests, which consist of Zack just running through the same bland caves, forests and mountains to hunt monsters. There’s very little in the way of story in these missions, so your only incentive to do them is to receive lucrative new Materia and gear, which play into the addictive Materia Fusion system. Crisis Core‘s portable DNA is most prominent in such environments, as Square Enix clearly intended for these bite-sized missions to be completed on the go. They’re trite, to be sure, but at least they’re optional.

The price of freedom

In the end, Crisis Core Reunion is a bit tricky to recommend. If you’re someone who played and enjoyed the original PSP game, Reunion is a must-play many graphical and mechanical improvements. But those who have only played FFVII Remake should be wary of going into Reunion with the assumption that this is anywhere near the same quality. Still, if wonky writing, relatively simple combat and repetitive side missions aren’t deal-breakers, then Reunion is certainly worth checking out. Above all else, Zack makes for a tremendously endearing protagonist in his own right — not to mention one who’s set to play a key role in Remake‘s two sequels. Regardless of where you’re coming from, Reunion is an excellent and worthwhile remaster of a flawed-but-heartful game.

Crisis Core: Final Fantasy VII Reunion is now available on PS4, PS5, Xbox consoles, Nintendo Switch and Steam.

Buy it from Amazon or Best Buy for $64.99.

Image credit: Square Enix

Categories
Mobile Syrup

Final Fantasy VII’s mobile battle royale is shutting down in January

Final Fantasy VII: The First Soldier will shut down on January 11th, 2023, Square Enix has confirmed.

This will be just over one year after the free-to-play battle royale game launched on Android and iOS in November 2021.

“Despite all our efforts to bring you regular updates with fresh and exciting content, we haven’t been able to deliver the experience that we were hoping to, and that you all deserve, so we have made the extremely tough decision to end service for Final Fantasy VII: The First Soldier,” Square Enix wrote in a statement via the game’s official Twitter account.

The company adds that it will continue to provide updates for the game leading up to its closure. However, Shinra Credits, the game’s in-app currency that can be purchased with real money, have been removed from the in-game shop. Therefore, only previously purchased Shinra Credits can be used until service ends.

Square Enix attempted to make The First Soldier stand out through multiplayer combat that mixed traditional guns with character classes, spells, monsters and locations from Final Fantasy VII. That said, the battle royale market is incredibly saturated, even on mobile, due to juggernauts like FortnitePUBG, Apex Legends and Call of Duty. 

While The First Soldier is coming to an end, the Final Fantasy VII series is pushing along at full speed. Crisis Core: Final Fantasy VII Reunion, a remaster of the PSP prequel to the original FFVII, will launch on consoles and PC on December 13th. Additionally, Ever Crisis, a mobile retelling of the entire Final Fantasy VII series, is set to hit mobile sometime later this year. And, of course, there’s the highly anticipated sequel to Final Fantasy VII Remake, titled Final Fantasy VII Rebirth, which will release on PS5 sometime “next winter.”

Source: Square Enix

Categories
Mobile Syrup

How Final Fantasy VII helped me discover who I am

What does Final Fantasy VII mean to me?

That’s a question I’ve been mulling over ever since Square Enix posed it to the world. After all, it’s the 25th anniversary of the iconic Japanese role-playing game (JRPG) — what better time to reflect on my all-time favourite game?

On a surface level, it’s easy to see why Final Fantasy VII is so (rightfully) revered. It was a technical marvel upon its release in 1997, offering grand full motion video and 3D computer graphics that no prior game — Final Fantasy or otherwise — had featured. It told a deep, emotionally-charged narrative with themes of climate change, class warfare and mental illness that grow further relevant every day. It offered robust RPG mechanics in the form of a Materia system that let you intricately fine-tune each of your character’s abilities and specs. It features one of the all-time great gaming soundtracks, courtesy of legendary composer Nobuo Uematsu. It almost single-handedly sold the original PlayStation and helped popularize JRPGs — a then-niche genre — in the West.

But above all else, I cherish Final Fantasy VII because it helped me find myself. As they say, all good things come in threes, and so fittingly, the lessons I’ve learned from this game have been imparted upon me in three key periods of my life. What does Final Fantasy VII mean to me? Well, everything.


A journey of self-acceptance

At this point, most gamers probably have an idea of what FFVII is about, but here’s a brief synopsis for the uninitiated. Our story begins as Cloud Strife, a cold, aloof mercenary, joins a group of eco-terrorists called Avalanche to topple the Shinra Electric Power Company. During this quest, they learn of the return of Sephiroth, Cloud’s nemesis, whose mysterious plans put the entire planet at even greater risk.

It’s a riveting yarn filled with countless memorable moments, but its most famous, by far, is when Sephiroth kills Aerith. It was tremendously affecting; the kind-hearted flower girl is taken so soon, robbing you, the player, of both her infectiously warm presence and ever-handy healing abilities. I remember spending ages running around the Midgar Slums, desperate to find a way to bring her back — an effective way to teach a young kid about the impermanence of life.

Final Fantasy VII Zack in NibelheimBut for me, the bigger and more impactful twist came just a bit later, in the Northern Cave at the start of Disc 2. After mostly dealing with Sephiroth’s minions up until this point, we find the villain sleeping cozily in a creepy cocoon. As it turns out, everything that’s happened has been Sephiroth manipulating the party to get to that point. The coup de grâce? He reveals that Cloud isn’t the renowned SOLDIER hero he claimed to be — he was a simple Shinra infantryman who never made it into SOLDIER. Worse still, Shinra scientist Hojo had experimented on Cloud in an effort to turn him into a loyal Sephiroth clone, and he even proved a failure at that. All of that trauma caused Cloud to snap, assuming an identity that was formed by stories he’d heard from his best friend, Zack, an actual top-ranking SOLDIER.

It was an earth-shattering revelation for 10-year-old Brad. Our hero lied to us? I questioned everything I knew! And even in the years since, this “unreliable narrator” twist has remained remarkably novel in the video game space, making me appreciate it all the more. What follows, though, is even more painful to watch. We next find Cloud in a comatose state, suffering from intense sickness and the soul-crushing revelation he just experienced. Simply put, he’s utterly broken. Tifa, distraught by what’s happened to her childhood friend, opts to stay with him in the hospital in hopes that he’ll recover. Through some convenient spiritual magic, Tifa’s eventually able to enter Cloud’s subconscious and help him piece together who he really is. It turns out, he was a sad, lonely little boy who pined for Tifa, a popular girl in their hometown. When she nearly died in an accident with Cloud, the townspeople wrongfully blame him, leading the sullen youth to desperately want to leave home, join SOLDIER and become strong.

Now, Cloud’s story hit so hard because it related so heavily to my own. Those who follow MobileSyrup might remember that when Kingdom Hearts‘ Sora was revealed for Super Smash Bros. Ultimate last year, I wrote about why that meant a lot to me. In that piece, I focused on my best friend growing up, who was everything I wanted to be. I was pudgy, short, shy and awkward; my friend was lean, tall, confident and outgoing. He had a girlfriend and knew karate; I was single and could barely kick a soccer ball without falling on my face.

Cloud and Tifa memory FFVIIThat same friend is the one who loaned me FFVII, which gave it special significance before I even played it. But beyond that, my friend, in many ways, was the “Zack” to my “Cloud” — the person I wished I could see myself as. Underneath Cloud’s badass swordsman exterior lay a deeply insecure loner. Like me, Cloud also was raised by a single mother, except in his case, his father had died, whereas mine was just an emotionally abusive, distant asshole. As someone who’s struggled with confidence and social interaction, I felt seen. We learn that when Cloud once returned home, he felt so embarrassed that he never made SOLDIER that he hid his identity so as to not be recognized by Tifa and everyone else. As a kid who would always nervously slink into a corner to fade away, I understood Cloud’s pain.

Eventually, Tifa is able to help Cloud finally discover who he really is. Crucially, she shows Cloud that regardless of what he or anyone else thought of him, he still saved the day — not as SOLDIER, but as Cloud. When Sephiroth burned down their hometown and nearly killed Tifa, it wasn’t Zack who stopped him — it was Cloud. Because he pushed through his fears and uncertainties to be there for her when she needed him most. That’s what she cared about, not that he didn’t make SOLDIER.

Later, in the party’s airship, The Highwind, Cloud comes clean to the team. “The combination of Jenova cells, Sephiroth’s strong will, and my own weaknesses are what created me. Everyone knew that,” he says. “I’m… Cloud. The master of my own illusionary world. But I can’t remain trapped in an illusion anymore… I’m going to live my life without pretending.” As he says this, the rousing, triumphant Highwind theme starts playing. Accepting their leader for who is and filled with a renewed sense of purpose, the party then excitedly leaves the room. Cloud, now alone, does a big stretch, a huge weight has been lifted off his shoulders. He’s not Zack, nor is he Sephiroth; he’s Cloud, and that’s okay. Final Fantasy VII wasn’t afraid to show us a hero who was deeply flawed. Sure, he could swing a sword like no other on the battlefield, but we also got to see him at his most achingly vulnerable and lonely.

It’s difficult to overstate how significant this all was for me. Growing up, I was often told to be one thing or another. When I did see him, my father would yell at me for being overweight and timid. His devout Hindu parents berated for me reading fiction books instead of the Bhagavad Gita. Kids at school would make fun of me for being nerdy. Even with a loving and supportive maternal family, that repeated external pressure to conform was a lot. And as a mixed kid, torn between two different cultures and ideologies and not looking quite like most my age, I felt like an outsider, just like Cloud. When my best friend moved far away, it felt like I lost the one person who fully understood me.

So, to see Cloud work through a similar identity crisis and come out all the better for it was powerful. He becomes more open about his emotions, like when he admits he’s anxious during a stressful moment in a submarine. He’s more conscious of his teammates, encouraging them before the final battle to leave the airship to reinforce what they’re fighting for, but also saying he fully understands if they choose not to return. He drops the cool front and says corny things like “let’s mosey!” — a good reminder to the player that despite how cool he looks, he’s still just a big dork like many of us. And as a brilliant marriage of narrative and gameplay, the final fight of the game with Sephiroth is an unlosable one, illustrating in a unique way, how much Cloud how has grown.

All of this showed me the importance of staying true to yourself. By doing so, Cloud discovered his own self-worth and, by extension, the enduring loyalty of his friends. In turn, I learned to accept myself for who I am, not what I thought or was told I should be. It didn’t matter if I had the recognition of many, as long as I had the love of a few. What my friends and family valued in me — my honesty, loyalty and genuine desire to do good — was what mattered. This was an essential truth to learn when I was younger, and it’s even more relevant today. Often, I’ll see people making disingenuine social media posts for cheap engagement. People care more about clout, like Cloud did, then earnestness. I even drifted apart from my best friend in high school because he turned into a completely different person in a disappointing effort to become more popular. There are few things more important than sincerity, and I have Final Fantasy VII to thank for teaching me that.


Have a little faith

I have a complicated relationship with religion.

As I alluded to before, my paternal grandparents are hardcore Hindu — the sort that wakes up at 3am to pray, constantly preaches to everyone and frowns upon family doing pretty much anything that could, you know, be perceived as fun. That wouldn’t be nearly as bad if it didn’t come laden with hypocrisy. At the same time I was told that meat-eating, gambling and leather-seated cars were wrong, I would see this same family… eating meat, gambling and rocking cars with leather seats. Hell, my dad would literally take me to Burger King, get me a burger without the patty, tell the guy working there that we shouldn’t be eating meat, and then order a chicken sandwich anyway. This “do as I say, not as I do” mentality was enough to make me pretty jaded at an early age. For a while, I couldn’t understand why anyone, outside of those being forced into it like I was, would even bother with religion.

But then I played Final Fantasy VII, and I began to open my mind. When you boil it down, pretty much any work of art has a theme of “life,” but FFVII took that concept to a level I had never seen in a game. Several hours into the game, the party stops at Cosmo Canyon, the home of party member Red XIII. Here, we meet Bugenhagen, Red’s grandfather, who explains the Lifestream, an ethereal substance that keeps the planet alive. When people die, they join the Lifestream, creating Spirit Energy which, in turn, fuels the birth of new life.

When I first watched this scene in Bugenhagen’s observatory, I was stunned. A video game espousing profound spirituality, with similarities to the Hindu teachings I’d been made to sit through and had come to resent? (Not to mention, as an adult, discovering all of the other religions that the game has drawn inspiration from.) To find such beauty in something I had once held in disdain! And that was even before I learned that creator Hironobu Sakaguchi, who co-wrote the story of FFVII, dreamed up the Lifestream as “a mathematical and logical way” of dealing with the untimely passing of his mother. Therefore, I started to view religion differently, a feeling that was further validated as I made friends who were Christian, Jewish and Muslim, who all had healthy, lovely relationships with their respective faiths. Although I still didn’t love the role it played in my family, I could finally understand what it meant for others.

Hironobu Sakaguchi

Hironobu Sakaguchi, the creator of Final Fantasy. Image credit: Apple

All of that’s proven even more poignant now as I’ve been putting this piece together. Earlier this week, a close friend’s sister passed away from an aneurysm. After spending six days listening to him vent — desperately trying to give him some hope that she’d pull through in the hospital — she’s now officially gone. I can’t even imagine how he feels, and my heart breaks not only for him, his parents and his brother-in-law, but also for his young niece and nephew, who will now grow up without a mother. Such a sudden death can no doubt be difficult to process. How do you make sense of it?

While I now identify as agnostic, there’s still a part of me that hopes something like the Lifestream could exist. Some level of comfort, however small, can be found in the belief that the lives that are lost — especially young and innocent ones like his sister — are given some sort of afterlife. Incidentally, my friend’s family is Buddhist, so they’ll no doubt have their own takes on reincarnation.) Knowing Sakaguchi’s inspirations for the Lifestream, and seeing how they could apply to what my friend is going through, adds deeper meaning to FFVII‘s themes for me, even all these years later. Amid all the horrible trials of life that so many people go through, I now see how religious beliefs can provide solace, and I credit VII for helping to make me be just that little bit more empathetic.

Embrace your dreams

After everything I’ve said about Cloud, you’d think he’d be my favourite FFVII character. But actually, it’s Zack. Not in the original game, mind you — he barely has any screentime there, and the pivotal flashback scene in which he dies is, oddly, completely missable! No, I’m talking about the prequel game Crisis Core: Final Fantasy VII, in which Zack is the lead.

Simply put, Crisis Core itself came at the perfect time for me — March 2008, when I was 13 and just a few months away from ninth grade. That’s a critical time in one’s life. Puberty, teenaged angst, the dread of starting high school… all of it. I needed a big game to dive into, and there FFVII was again.

 

On the one hand, I shouldn’t have been surprised that I ended up liking Zack. After all, he does remind me a lot of my childhood best friend. But what I couldn’t have foreseen is how impactful his story would end up being. Zack’s arc is, ostensibly, the inverse of Cloud’s; he starts off overly energetic and becomes more serious over time. Totally understandable — by the end of the game, his good friend Sephiroth had a heroic fall and Shinra, the company he gave his life to, begins hunting him down. But throughout all of this adversity, Zack kept reminding himself of his aspirations. His personal mantra, “embrace your dreams,” was what helped him pull through — in this case, dreams of becoming a hero.

In the end, the Shinra army catches up with him, and after an incredibly grueling battle and heartwrenching farewell scene with Cloud, he succumbs to his injuries. But my biggest takeaway, in between balling at what I had just seen, was that amid everything he’d gone through, Zack still held onto his dreams. Despite a literal army at his heels, he stopped to save both a wounded Cloud and a former SOLDIER named Genesis, who Shinra had left to die. Because of this, he never got the happy ending with Aerith that he’d hoped for, but he did fulfill his dreams. In the end, he became a hero. Does that sound like a cheesy anime plot? Sure! But it’s what 13-year-old Brad needed to see. Zack’s story, so intrinsically tied to Cloud’s, had recontextualized my favourite game. Knowing the sacrifice that ensured Cloud would live added deeper meaning to everything that he later went through.

More importantly, though, it proved inspirational. That “embrace your dreams” quote is one that’s stuck with me ever since. As someone who’s always enjoyed reading and writing, I’d always thought turning that into a job would be pretty swell. Then high school comes along and we’re rather quickly pushed to make educational decisions that will lead us down a career path and shape the rest of our lives. At this time, I looked around and saw seemingly all of my peers turn to engineering or some other similar field, and I thought that I maybe should do that, too, even though I’d never been good at math or science. Ultimately, I ended up taking a gap year to figure things out, which included a failed exchange program attempt and a stint at FutureShop, where I’d meet many good friends, including the one whose sister just passed, and come out of my shell a bit.

Nobuo Uematsu

The music of Nobuo Uematsu has been so important in my life, so you can imagine how much I freaked out after meeting him in my graduating year.

And throughout all of this, I kept hearing that damned quote in the back of my head. “Embrace your dreams.” After many hours in deep thought at the local library, including reading an eye-opening Official Xbox Magazine piece about how writers with journalism backgrounds could break into the industry, I got a crazy thought. “What if you pursued journalism? Honed your writing skills so you could eventually use them to pursue something related to gaming?” Months later, I applied to Ryerson Toronto Metropolitan University, one of Canada’s top journalism schools, thinking it was a long shot. To my surprise, I got accepted and, after a four-year program, got this job at MobileSyrup right after graduating. In the five years since, I’ve gotten to realize many lifelong dreams, including going to E3 and interviewing Hironobu Sakaguchi himself. I still pinch myself that I was able to speak with him.

It’s been a wild, satisfying ride, and it’s all because I listened to this spiky-haired fictional character. Not bad, huh?

On Our Way

It’s not an understatement to say that Final Fantasy VII changed my life. When I was 10, it taught me the value of accepting myself for who I am. In the following few years, it taught me to accept others for who they are. And during my teens, it taught me the importance of always pursuing your dreams.

If that weren’t enough, VII has remained a steady source of joy. I make a point of replaying it almost every year, reminding myself of all the memories and life lessons that have come about from it. It’s like a warm blanket. When I’m not playing the game, I regularly turn to Nobuo Uematsu’s majestic music, which never ceases to genuinely move me. The soundtrack has many beautiful pieces, but “Main Theme of Final Fantasy VII” has provided so much comfort in my darkest moments — I hold it very dear) And now, with the ongoing Final Fantasy VII Remake trilogy, I get to experience fresh adventures with Cloud and the gang — basically old friends at this point — for years to come.

At every point in my life, Final Fantasy VII has been there for me, and I’ll always love it for that.

Categories
Mobile Syrup

More developers should approach remakes like Square Enix has with Final Fantasy VII

I’ll be honest: the recent reveal of the long-rumoured The Last of Us PS5 remake didn’t do much for me.

The original PS3 classic isn’t even 10 years old and still looks quite solid, on top of having already been re-released with updated visuals on the PS4, so it feels largely pointless to remake it. While it certainly looks better visually and should further benefit from the mechanical improvements being brought over from The Last of Us Part II, I’d ultimately just rather the time and resources be put into something new. After all, it’s telling the exact same story as the 2013 game, and we’re going to be getting, for the most partanother take on this narrative in the upcoming HBO show. Both the remake and the TV series are giving us the same Joel and Ellie story again — not even a different spin or new tale in the same world.

Indeed, the “necessity” of The Last of Us Part 1 has been a hot topic during this busy not-E3 month of gaming news. It’s also one that I find myself revisiting following Square Enix’s big 25th-anniversary stream for Final Fantasy VII. The two biggest announcements out of that show were a remake remaster of the fan-favourite Crisis Core: Final Fantasy VII and the highly anticipated sequel to the critically-acclaimed Final Fantasy VII RemakeFinal Fantasy VII Rebirth.

Both are, effectively, remakes of previous Final Fantasy VII titles, and yet, the way Square Enix is approaching them is so much more exciting than The Last of Us Part 1. And I say this as a big fan of both properties; while Final Fantasy VII is my favourite game of all time, The Last of Us — and its brilliant, unfairly hated sequel — are also high on my list of all-time greats. I also understand the financial incentives to create remakes, especially in the age of massively budgeted — and potentially unsustainable — titles.

But the Final Fantasy VII Remake trilogy shows that you can have your cake and eat it, too. The Crisis Core Reunion is there to give fans and newcomers alike a chance to experience an improved version of a game that has been stranded on the PSP for years, which certainly justifies it getting the re-release treatment. It also provides players with an introduction (or re-introduction) to popular VII hero Zack, protagonist Cloud’s deceased best friend and Aerith’s former lover. But even if this remaster didn’t exist at all, Final Fantasy VII Remake would be more than enough.

When it was originally released on PS4 in April 2020, fans who played until the end were surprised to see the story — which had, until that point, been remarkably faithful to the original 1997 PlayStation game — make some pretty big story changes. In so doing, Square Enix revealed its true intention with the remake.

Note: spoilers for the original Final Fantasy VII and Final Fantasy VII Remake follow:

Essentially, Final Fantasy VII Remake, by adopting a multiple timeline structure, is both a metacommentary on the concept of remakes and a sequel of sorts to the original Final Fantasy VII. The long and short of it is that the original game’s version of Sephiroth, the series’ iconic villain, has entered a new timeline, in which Remake is set. On top of that, Zack is actually alive through a separate timeline, which has further implications for where the story may go. And if there was any doubt that there would indeed be major plot departures, the Rebirth trailer leaned heavily into this concept, teasing Zack’s expanded role while directly asking, “what is fact and what is fiction?”

Zack in Crisis Core Reunion

Zack in Crisis Core Reunion. He’ll also play a major role in Final Fantasy VII Rebirth in one of the Remake trilogy’s biggest deviations from the original game. (Image credit: Square Enix)

On the one hand, this is all somewhat misleading for a project that’s branded as a “remake,” and it becomes less approachable to newcomers as a result. It has also already alienated some fans, who are hesitant or downright opposed to the idea of making deviations to a beloved story. I, myself, have previously admitted that it’s been a bit clumsily handled and has the potential to devolve into Kingdom Hearts-levels of convolution.

But for me, it’s also absolutely exciting. The original Final Fantasy VII is available on pretty much every single modern platform if you want the pure, unchanged experience. Square Enix is also giving us another, more direct remake in the form of the Ever Crisis mobile game. With all of that out there, why do we need the same Final Fantasy VII experience again? We’ve seen Cloud and friends go on a journey across Gaia to stop the evil megacorporation Shinra and its former soldier-turned-madman, Sephiroth. While we’ll certainly get similar beats in Rebirth and its untitled sequel, the idea of not fully knowing what to expect is tantalizing.

Because it could have, rather easily, been the exact same thing we’ve seen before. We’re in an age where nostalgia is so often manipulated for a quick buck; cheap fanservice is prioritized over telling any semblance of a decent story. It’s how we get things like J.J. Abrams’ The Rise of Skywalker, an utterly abysmal and creatively bankrupt husk of a film. Considering all of that, I find it quite admirable that a developer like Square Enix is willing to take something so beloved and be bold with it.

And, to be clear, this isn’t “messing” with someone else’s creation; many of the key figures of the original Final Fantasy VII are spearheading the Remake trilogy. Outside of Final Fantasy creator Hironobu Sakaguchi, who co-wrote and produced the original VII but is no longer with Square, Remake involes producer Yoshinori Kitase (original VII director), creative director Tetsuya Nomura (original VII co-writer and character designer) and scenario writer Kazushige Nojima (original VII co-writer). The notion of these talented people working with both old and new blood to reimagine their own iconic work is extremely compelling.

After all, decades have passed and the developers are older. They may have more they wish to say. And with age comes wisdom and new life experiences, which can inform how the Remake team approaches this classic tale. I think back to Sony Santa Monica, the studio behind the God of War series. Director Cory Barlog has been candid about how much he’s grown since his work on the original games, particularly through marriage and having a son. That helped shape the mature, emotional and much-adored 2018 God of War reboot, which also has a highly anticipated sequel coming later this year. That’s to say nothing of directors Hideki Kamiya and Shinji Mikami, who have given Capcom their blessings to expand and evolve their original visions in remakes of Resident Evil 2 and 4, respectively. (The former is one of the most well-reviewed horror games in years). Hell, even The Last of Us co-creator Neil Druckmann was inspired to take a risk on The Last of Us in the first place — a marked departure from Naughty Dog’s previous lighthearted works — in part due to his own experiences with fatherhood.

And so far, we’ve already seen Square Enix accomplish all of this, as Final Fantasy VII Remake took considerable care to improve upon the shortcomings of the original game. In place of the spotty English translation came an exceptionally strong script. Gone was the homophobia of the Cloud cross-dressing quest; instead, there was an earnest push for inclusive messaging. Characters who barely had any lines in the original have become fan-favourites with fully fleshed-out backstories and personalities. All of that, plus a general reverence for maintaining the spirit of the original — themes of spiritualism, environmentalism, class and all — ensured that Remake was a genuinely fantastic game.

Final Fantasy VII Remake Intergrade Cloud

Square Enix did so much right with Final Fantasy VII Remake that it’s earned the benefit of the doubt with some of the game’s more outlandish twists. (Image credit: Square Enix)

It’s for these reasons that I have a great deal of faith that Rebirth and its sequel will deliver. Of course, there are many ways in which it could fall short. The inclusion of parallel timelines and once-dead characters could get extremely messy or even be bungled entirely. The deviations could further upset fans, including, even, more optimistic ones like me. And many of the Final Fantasy VII prequels, sequels and spin-offs are, admittedly, mediocre or shoddy, with Crisis Core, itself somewhat flawed, being the shining exception. In other words, fan apprehension isn’t unwarranted.

But ultimately, I can’t help but be elated over the prospect of Remake and its sequels. I’ve often likened it to reuniting with old friends and going on brand-new adventures with them; the fond memories of VII will always remain, but you also have fresh ones to look forward to creating. These will include Zack, one of my favourite characters in gaming, and the yet-to-be-seen significance of his return — both to us, the fans, and characters like Cloud and Aerith. I don’t believe the creators would bring him back without having a meaningful role for him, especially all these years later, and I’m eager to discover what that means. And even if you’re not vibing with the general direction of the Remake saga (which, to be clear, is totally fair!), Square Enix should be commended, at the very least, for taking a risk.

Sure, a prettier repeat outing with Joel and Ellie could be fun, but the promise of new stories with other old friends? Now that’s exhilarating.

Final Fantasy VII Rebirth is set to release on PS5 “next winter.” Crisis Core — Final Fantasy VII — Reunion, meanwhile, is slated to launch “this winter” on PlayStation 4 and 5, Xbox One, Xbox Series X/S, Nintendo Switch and PC.

Image credit: Square Enix

Categories
Mobile Syrup

Final Fantasy VII: Ever Crisis gets new trailer, closed beta for Android and iOS

Square Enix has revealed a new trailer for Final Fantasy VII: Ever Crisis on Android and iOS during its special Final Fantasy VII 25th anniversary stream.

 

First unveiled in February 2021Ever Crisis is a mobile retelling of the entire Compilation of Final Fantasy VII, Square Enix’s long-running metaseries surrounding Final Fantasy VII. As such, Ever Crisis will cover the original Final Fantasy VII, as well as the prequels Crisis Core and Before Crisis and the sequels Advent Children and Dirge of Cerberus. Notably, Advent Children is a movie, so this will be the first time that that story is told in a game.

In the new trailer, we see a closer look at all of these older games (and movie) in action. Like the original Final Fantasy VIIEver Crisis features combat based around the Active Time Battle system, a form of turn-based gameplay. In battles, the visuals are fully 3D, while character models outside of combat are blocky in a way that’s reminiscent of the original Final Fantasy VII. Character portraits and other artwork have been drawn by Lisa Fujise.

Key members of the original Final Fantasy VII team are also involved, including Tetsuya Nomura (original co-writer and character designer) as creative director, Kazushige Nojima (original co-writer) as the scenario writer and Yoshinori Kitase (original director) as producer.

Ever Crisis will be free-to-play on mobile with in-app purchases for lootboxes, which will contain random weapons and costumes. Interestingly, while a September release has been reported by the game’s co-developer, CyberAgent, Square Enix did not confirm a date during the stream. Instead, it simply said a closed beta test is coming later this year.

It should be noted that Ever Crisis is one of two remakes of Final Fantasy. The other, appropriately titled Final Fantasy VII Remake, is a multi-game project to reimagine the events of the original PlayStation classic. The second installment in the Remake series, Rebirth, was also unveiled during the anniversary stream, as was a remake of Crisis Core

Image credit: Square Enix

Categories
Mobile Syrup

Square Enix reveals remake of fan-favourite Crisis Core: Final Fantasy VII

A remake of the popular PlayStation Portable game Crisis Core: Final Fantasy VII is officially on the way.

Square Enix confirmed the news during its special 25th anniversary Final Fantasy VII stream. Credible leaker The Snitch first seemingly teased the remake on June 15th.

Officially titled Crisis Core: Final Fantasy VII Reunion, the game is a remake of the original PSP game featuring updated 3D models, full voiceovers and new music arrangements. It will release on PlayStation 4/5, Xbox consoles, Nintendo Switch and PC this winter.

Set before the events of Final Fantasy VIICrisis Core follows SOLDIER Zack Fair as he is sent to look for missing SOLDIER Genesis Rhapsodos. Along the way, he works with his mentor, Angeal, as well as Final Fantasy VII favourites Cloud and Sephiroth. Unlike the original VIICrisis Core is an action-RPG, allowing Zack to fight enemies in real-time using his sword and various Materia-powered spells.

Crisis Core originally launched on the PSP in 2008, but was one of the titles that weren’t backward compatible on the PS Vita, and Square Enix hasn’t ever re-released it since. Therefore, the remaster is the first time the game will be available on modern systems.

In addition to the Crisis Core remake, Square Enix officially unveiled the next Final Fantasy VII Remake game, titled Final Fantasy VII RebirthZack is poised to be a major part of the Remake saga, so Crisis Core Reunion will no doubt help as a proper introduction to the character following teases in the first Remake. 

Categories
Mobile Syrup

Square Enix officially reveals Final Fantasy VII Remake sequel, titled Rebirth

After months of anticipation, fans finally got treated to the formal reveal of the Final Fantasy VII Remake sequel during Square Enix’s Final Fantasy VII 25th anniversary stream.

The game is officially titled Final Fantasy VII Rebirth and will release next winter. It’s confirmed to be the second of three parts to Square Enix’s planned Final Fantasy VII Remake project.

In the brief trailer, we see a flashback of Cloud and Sephiroth in Nibelheim before the events of Final Fantasy VII. During this, we hear Cloud and Tifa recalling what happened, alluding to the fact that, as in the original Final Fantasy VII, the two have different recollections.

“What is Sephiroth’s endgame?” reads cryptic text.

Notably, the first Final Fantasy VII Remake ended right as the party left the city of Midgar, which is only about five hours into the original game. The story also made some deviations from the events of the original game. Therefore, fans have been eager to learn more about the sequel and what direction it will go in. It’s unclear how much of the VII story will be included in Rebirth, but given that it’s only three parts, it seems like quite a bit of territory will be covered.

Final Fantasy VII Remake originally launched on PlayStation 4 in April 2020. The game was later ported to PS5 in June 2021 and, six months later, PC via the Epic Games Store. A Steam release was also confirmed during the anniversary event.

Categories
Mobile Syrup

This Final Fantasy VII Remake alarm clock costs $250

Square Enix has unveiled a special, insanely expensive Final Fantasy VII Remake-themed digital alarm clock.

Shaped like protagonist Cloud Strife’s iconic Buster Sword, the clock features an LCD display that shows time in various colours inspired by materia, the magical orbs used in the world of FFVII. Further, the alarm functionality features five songs from Final Fantasy VII Remake‘s incredible soundtrack:

  • The Airbuster
  • Aerith’s Theme — Home Again
  • Let the Battles Begin! — A Merc’s Job
  • Main Theme of FFVII — Sector 7 Undercity
  • One-Winged Angel — Rebirth

However, there are some significant shortcomings to this device. First, it’s $200 USD (about $250 CAD), which is outrageous for a digital alarm clock. What’s more, for a device that costs so much, you’d expect fairly pristine sound quality, but this clock unfortunately lacks even that.

As you can hear in Square Enix’s official trailer for the clock, the audio sounds echoey, which is jarringly juxtaposed with the sound clips from the game that play in the same video. Finally, there’s bafflingly no snooze button.

If none of that is an issue for you, the “Final Fantasy VII Remake Digital Clock — Buster Sword” is available for pre-order on Square Enix’s website. It’s expected to ship in January 2023. Final Fantasy VII is my all-time favourite game, but unfortunately, this clock — however cool it does look — simply costs too much for me to justify a purchase.

Outside of the clock, 2022 marks the 25th anniversary of Final Fantasy VII, and as part of those celebrations, Square Enix says it hopes to share more information on the currently untitled second installment in its FFVII Remake series. Remake was originally released on PS4 in April 2020, with a PS5 version following in June 2021 and a PC port landing that December.

Via: The Verge