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Mobile Syrup

Here’s what’s coming to Amazon Luna in April 2023

In case you missed it, Amazon finally launched its game streaming service, Luna, in Canada on March 22nd.

Therefore, going forward, we’ll start rounding up the new titles that join the subscription platform’s catalogue every month.

Note: this list applies to Luna’s base membership, the $12.99/month Luna+, which offers unlimited access to dozens of games for the monthly fee. With all of that out of the way, here’s what’s coming to Luna+ in April:

  • Batman: Arkham Knight
  • Batora: Lost Haven
  • Endzone: A World Apart
  • Kingdoms of Amalur: Re-Reckoning
  • Lego DC Super-Villains

Meanwhile, Prime members can play a small rotating list of games at no additional cost, and currently, that includes:

  • The Adventure Pals
  • Horizon Chase Turbo
  • The Jackbox Games Party Pack 3
  • Yakuza Kiwami 2

It’s worth noting that Luna has two other subscription options:

  • Ubisoft+ Mulit-Access ($22.99/month) — dozens of games from Ubisoft’s catalogue, including Far Cry 6, Assassin’s Creed Valhalla, Beyond Good & Evil and Watch Dogs: Legion
  • Jackbox Games ($6.49/month) — includes every Jackbox party game (Quiplash, Trivia Murder Party, Drawful and more)

Image credit: Warner Bros. Interactive

Source: Amazon

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Mobile Syrup

Nvidia is bringing its GeForce Now game streaming service to cars

As part of this year’s Consumer Electronics Show (CES), Nvidia has announced that it’s bringing its GeForce Now game streaming service to cars.

Specifically, the tech giant is partnering with Hyundai, Polestar and BYD, who are all part of the company’s ‘Nvidia Drive’ autonomous vehicle platform. However, Nvidia didn’t provide details on which cars will be supported or when this might even launch, simply saying the GeForce Now client will run in cars either via Android-based infotainment systems or built-in web browsers.

The popular service features a catalogue of more than 1,000 controller-supported games, including Cyberpunk 2077The Witcher 3: Wild HuntA Plague Tale: Requiem, Rocket League and Fortnite. GeForce Now will also only be accessible to drivers and front-seat passengers when parked or charging, with those in the backseat able to play at any time.

Automakers have been looking at gaming as a way to bolster their entertainment offerings for a while now. 2019 saw the launch of Tesla Arcade, which lets Tesla owners play games like Cuphead and Sonic the Hedgehog, while Sony and Honda are even looking into bringing PS5-quality games to their joint venture’s electric vehicles.

Source: Nvidia

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Mobile Syrup

Samsung expands game streaming to millions more devices

Samsung is expanding its game streaming offerings with support for millions of additional devices and thousands of new games.

To start, Samsung is bringing Gaming Hub, its all-in-one spot for platforms like Xbox Cloud Gaming, to select 2021 TVs. Beginning next week and continuing throughout the year, this rollout includes the 98QN90A, 32Q60A and all sizes of the Q70A and AU8000 series. The company added support for Xbox Cloud Gaming to its 2022 displays in June.

Over the next few weeks, 4K support (at up to 60fps) for Nvidia GeForce Now will also be introduced on Samsung TVs. This will come to 2022 and select 2021 Samsung smart TVs.

Additionally, the Antstream Arcade and Blacknut streaming services will be joining Samsung Gaming Hub sometime in 2023. The former service offers more than 1,500 retro games, while the latter features more than 500 console and PC titles from across the years.

Samsung is also running a holiday promotion on 2022 TVs that includes an Xbox controller and three months of Xbox Game Pass Ultimate for free, although the company confirmed to MobileSyrup that this won’t be offered in Canada.

Finally, Samsung says it’s partnered with comedian Conan O’Brien on a new Samsung Gaming Hub-focused entry in his popular “Clueless Gamer” series, although a release date for the video was not confirmed.

Source: Samsung

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Mobile Syrup

Stadia Pro adding seven titles on Feb 1, bringing total of free games to 50

Seven new games are being added to the Google Stadia ‘Pro’ catalogue on February 1st, Google has confirmed.

Notably, two of these titles, Square Enix’s Life is Strange Remastered and Life is Strange: Before the Storm Remastered, are releasing on Stadia Pro on the same day as other platforms.

The other five free games are Cosmic Star Heroine, Nanotale – Typing Chronicles, Merek’s Market, One Hand Clapping, and PHOGS!

Google says this is the highest number of games to be added to the service’s $11.99 CAD/month add-on in a single month since December 2020. As well, this brings Stadia Pro’s total lineup of free games to 50, which includes the likes of Hitman (2016), Control Ultimate EditionSaints Row IV: Re-ElectedDarksiders III and Bloodstained: Ritual of the Night.

Stadia Pro is an optional paid subscription that offers 4K/60fps streams, free games and exclusive discounts. A one-month free trial for Pro is available on Stadia’s website.

Image credit: Square Enix

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Mobile Syrup

Stadia Pro adding seven titles on Feb 1, bringing total of free games to 50

Seven new games are being added to the Google Stadia ‘Pro’ catalogue on February 1st, Google has confirmed.

Notably, two of these titles, Square Enix’s Life is Strange Remastered and Life is Strange: Before the Storm Remastered, are releasing on Stadia Pro on the same day as other platforms.

The other five free games are Cosmic Star Heroine, Nanotale – Typing Chronicles, Merek’s Market, One Hand Clapping, and PHOGS!

Google says this is the highest number of games to be added to the service’s $11.99 CAD/month add-on in a single month since December 2020. As well, this brings Stadia Pro’s total lineup of free games to 50, which includes the likes of Hitman (2016), Control Ultimate EditionSaints Row IV: Re-ElectedDarksiders III and Bloodstained: Ritual of the Night.

Stadia Pro is an optional paid subscription that offers 4K/60fps streams, free games and exclusive discounts. A one-month free trial for Pro is available on Stadia’s website.

Image credit: Square Enix

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Mobile Syrup

Stadia fans keep saying the platform has a future, but I’m still not seeing it

Earlier this week, Samsung revealed at the Consumer Electronics Show that the game streaming services Google Stadia and Nvidia GeForce Now are coming to its 2022 smart TVs.

It’s a pretty cool announcement, as it points to the slow advancement towards high-quality gaming experiences that don’t require expensive hardware to access. Being able to play games directly from your TV, no console or PC required? That’s neat!

But on the other hand, it raises the question: what even is the deal with Google Stadia right now? For some people, seeing Stadia in that announcement was likely akin to Obi-Wan Kenobi hearing his name for the first time in a while.

Naturally, then, MobileSyrup‘s Patrick O’Rourke made an offhand comment about Stadia’s relevancy when the CES news dropped. But immediately, multiple Stadia fans jumped on him. Now, fanboys are nothing new, and every platform has them. But I can at least understand (to a degree, of course — not condoning toxicity) one’s fanboyism for any of the other platforms. PlayStation, Xbox, Nintendo and PC, with their own respective strengths, are all in a pretty good place right now. Hardware and software sales back that up.

However, I truly don’t understand how these Stadia fans continuously attempt to argue that their platform of choice is doing so well. One commenter said Patrick was “ignoring the other developments for Stadia over the last year,” which multiple people liked. Yet, the only “evidence” of that from any of these people is that Google is hiring a few people in Stadia-related positions (as if the fact that Google looking to fill a few roles is at all equivalent to the long-term healthy future of a platform). So then, Stadia fans, I ask you sincerely: why are you so continuously bullish on the future of a platform that has really given you no reason to be so?

“If Stadia was truly “alive and well,” wouldn’t Google say anything about it?”

First and foremost: what data do you have? Google itself has declined to provide any actual info on how Stadia is performing, so we don’t know how many people are subscribed to the $11.99/month Pro membership or even using the free tier that only requires you to buy games à la carte. Generally, a company is loud when its products and services are doing well, and completely silent when it’s not. Remember how Sony pretended the Vita didn’t exist amid its failure, but wouldn’t stop boasting about the PS4’s massive successes? If Stadia was truly “alive and well,” wouldn’t Google say anything about it? Hell, the company didn’t even acknowledge the service during a two-hour keynote.

Stadia’s third-party partners don’t say how well their games do on the platform, either. Take Cyberpunk 2077, which got an unexpected player bump on Stadia when it launched in December 2020 because it was the least buggy version — CD Projekt just lumped Stadia sales in with “PC.” Per CD Projekt, 56 percent of sales within the first five months came from PC. The company’s CEO even laughed nervously when asked how much of the overall PC sales were accounted for by Stadia. Fans of Stadia can point to there now being 250-plus games on the platform as evidence that it’s receiving steady support, and sure, that’s a big step up from the lacklustre catalogue in the first several months. But getting notable 2021 games like Hitman 3Resident Evil VillageFar Cry 6 and more means little if we don’t even know how many people are buying them.

At the end of the day, knowing how third-party games fare on Stadia is essential if you’re trying to argue the platform is doing well. After all, that’s is the only support it’s going to get. Because Google closed its first-party development division last February before it even put out a single game, it relies entirely on third parties now.

“I’ve seen some Stadia fans try to argue that there’s a media bias against the platform, which is silly since sites will always gravitate towards stories that garner the most readers.”

Not like the company has even been securing much in the way of exclusive third-party titles, though. In 2021, Stadia only received two exclusive titles, Hello Engineer and Pixeljunk Raiders, as well as two timed exclusives in Young Souls and Wavetale. No disrespect to the developers of these games, of course, but they aren’t the types of exclusive experiences that draw in swaths of people.

Without real sales data of any kind, we have to turn outside of Google. What we really only have to go off are February 2021 reports from Wired and Bloombergwhich expounded on the challenges the company faced in making games. The latter outlet even said Google “missed its targets for sales of controllers and monthly active users by hundreds of thousands,” despite paying “tens of millions” to secure games like Red Dead Redemption 2. Of course, the aforementioned Stadia fans will try to paint those reports as “outdated,” but if we haven’t heard any update since, how can you say things have improved?

There’s also the apparent relative lack of buzz among consumers. Of course, this sort of metric will always be anecdotal to a degree, but trying to look at it empirically, here’s what Google Trends says about searches for “Google Stadia” for 2021:

Google Stadia search trends
Per Google, a value of 100 means “peak popularity” for the search term, a value of 50 means “half as popular” and 0 means “not enough data.” Based on this chart, we saw interest rise in January, likely coming off of the platform’s deserved praise for being a top-tier Cyberpunk 2077 platform, and peak in the first week of February, right when the news of Stadia’s first-party closures dropped. From there, search interest has pretty much hovered around/below 50. Even search interest for the PlayStation 4 and Xbox One remained consistently higher in 2021 despite them being old hardware with hot new successors on the market.

Media coverage of Stadia has also been minimal since February 2021, especially amid the early months of the PlayStation 5 and Xbox Series X/S and the continued success of the Nintendo Switch. I’ve seen some Stadia fans try to argue that there’s a media bias against the platform, which is silly since sites will always gravitate towards stories that garner the most readers. That’s just common sense.

“Google is one of the largest companies in the world — it isn’t your friend…”

Now, some Stadia defenders might rule me off as “a hater,” but I’m not. I, too, was excited about Stadia in the months leading up to release. I still think the core technology is impressive, and the potential innovations cloud gaming can bring remain tantalizing. I always go back to examples floated around by Canadian games producer and former Stadia exec Jade Raymond, which include Stadia-powered interactive YouTube documentaries or Duplex-boosted NPC dialogue.

I don’t actively want Stadia to fail. I also know that for some, especially fathers, who like the relatively hardware-free convenience that Stadia affords. Hell, I’m bullish on cloud services in general in part for that reason, and I’ve praised both Xbox and PlayStation for taking more measured, complementary approaches to the technology that can be expanded upon over time.

But at the same time, some people need to stop being so forgiving about Stadia. There’s this “woe, poor Stadia” mentality that these people seem to have, which is incredibly misguided. Google is one of the largest companies in the world — it isn’t your friend, and it isn’t some scrappy little indie startup.

Given its stature, it should be held to a higher standard than most. (The overall company, to be clear, not individual workers who are undoubtedly doing their best.) A major platform lacking something as basic as a search bar for a year-and-a-half (that’s owned and operated by the search engine company, no less) is, frankly, embarrassing. Potential only means something if you actually put in a marked effort to realize it, and it seems like Google’s been doing anything but.

Ultimately, if you’re someone who enjoys using Stadia, I don’t want to take that away from you. I really have no idea how many of you are out there since Google won’t say, but regardless, more power to you. As someone who owns all of the main three consoles and occasionally games on Mac as a substitute for PC, I truly have no allegiance to any particular brand. Play on whatever platform you like! And hey, I’d love to see Stadia somehow do a massive 180 this year. But I’m really not optimistic on the platform’s long-term future, and I’m still waiting to be given a real reason to be.

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Mobile Syrup

Microsoft starts testing xCloud integration on Xbox consoles

Microsoft has started testing Xbox Cloud Gaming, also called xCloud, integration with Xbox consoles.

Some Xbox Insiders in the ‘Alpha Skip-Ahead’ and ‘Alpha’ rings will gain access to xCloud starting September 28th. xCloud allows paying subscribers to stream games over the internet to their Xbox console (it also works on mobile devices and computers).

More than just game streaming, xCloud integration could allow Xbox owners to ‘try before they buy’ without needing to download a full game or a demo. Plus, cloud-based gaming could bring other benefits, such as letting players jump straight into a game with a friend just from an invite.

Over 100 Xbox Game Pass titles will be available as part of the initial xCloud test. Xbox Insiders will be able to tell which games support xCloud by looking for a cloud icon on the game art (it should appear in the bottom-right corner opposite the ‘Game Pass’ logo).

Like other platforms, Xbox consoles will support streams up to 1080p at 60fps, and the company appears to be pushing it more as a feature for trying games rather than as a replacement for console gaming.

Microsoft says xCloud integration will appear on all Xbox consoles by the end of the year. In other words, Xbox One owners will eventually be able to stream Xbox Series X and S exclusives — that could go a long way towards making it a proper game demo feature and help push users towards upgrading their console to get access to fancy new games.

Source: Microsoft

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Mobile Syrup

Xbox app on Windows 10 now lets you stream games from consoles or the cloud

The Xbox app on Windows 10 now allows you to stream games from either your home console or via the cloud.

PC game streaming had been in beta for the past several weeks but is now rolling out officially to everyone. However, this is the first time that Microsoft is making Remote Play on PC available for Xbox Series X/S.

In order to stream, you’ll need an Xbox Game Pass Ultimate subscription, which costs $16.99 CAD/month, as well as a compatible controller. You’ll then find a ‘cloud gaming’ option in the Xbox app which will let you stream hundreds of Game Pass titles.

For more on Game Pass, find out what’s coming to the service later this month.

Source: Xbox