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Zelda: Wind Waker mod adds over 10,000 lines of dialogue, turns game into comedic masterpiece

A new mod has been developed for The Legend of Zelda: Wind Waker.

While many mods and romhacks are created to improve visuals and gameplay, this one reworks dialogue and characterization in radical ways.

Created by artist and modder Aproxm, The Wind Waker Rewritten is exactly what it sounds like. The mod adds 10,000 lines of written dialogue, fundamentally changing the game’s story and characters. Now, why would Aproxm do that? According to the romhack page, it’s to “tell an entirely different, unique story within the same framework of the game you know and love.”

To give some context to The Wind Waker Rewritten, Aproxm released a trailer. I have to hand it to the meta-level humour of releasing a 4:20 long cut of the trailer. Throughout, we see that every line of dialogue is replaced. From Grandma to Beetle, each character is recontextualized thanks to the new dialogue.

The bulk of the mod is to instill a ton of humour into the game. However, it retains the gameplay we know and love since Wind Waker landed on GameCube in 2002. “The Wind Waker Rewritten is the perfect way to either replay this fan favourite or step foot in its world for the very first time,” Aproxm says.

Of course, the humour’s impact solely relies on how the player reads and consumes the text, and some lines may hit more than others. However, it appears the jokes and quips come at a rapid pace. Sometimes it’s just the inflection a character has that makes the experience hilarious. For example, King Lion now speaks like a southern cowboy, greeting players by saying “Howdy!”

If you’re interested in seeing the changes made to the game, you can download and install The Wind Waker Rewritten here.

Image credit: Aproxm

Source: Proximete Via: Kotaku

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Mobile Syrup

Footage of long-cancelled Kirby GCN for GameCube leaks in brief clip

Gameplay of the cancelled Kirby GCN for GameCube has surfaced online. The brief clip shows off a few of Kirby’s copy abilities as well as some enemies in the game.

Posted on YouTube by Foulowe59, a game referred to as Kirby GCN (or Kirby Adventure) can be briefly seen. Apparently, the footage was taken in 2005 during E3 from the showroom floor. Based on the footage, Nintendo was highlighting the game in some capacity to show its platforming, combat, and abilities the pink mascot possessed.

Unfortunately, Kirby GCN never saw the light of day. Kirby didn’t have much of a presence on GameCube. Kirby GCN was reportedly meant to be the official platformer for the titular character on GameCube following the launch of Kirby Air Ride. The game was announced in 2004, but development began all the way back in 2000, hailing from HAL Laboratory.

With similar concepts to Kirby 64, Kirby GCN shows Kirby platforming in a mix of 3D environments and more 2.5D areas. We catch small glimpses of copy abilities and some rather familiar enemies. Supposedly, there were 16 total copy abilities available. The game was also meant to support a variation of the Helper System from Kirby Super Star.

This isn’t the first time footage of Kirby GCN has emerged online. Back in 2011, IGN posted a rather crisp look at the game from 2005. The footage shown here is vastly different from the above but shows a clearer glimpse into Nintendo’s vision for the game.

Kirby didn’t receive the spotlight on GameCube. However, the character is currently basking in popularity on Switch. Across the device’s lifecycle, Nintendo has released a notable few games starring the loveable pink puffball including Super Kirby Clash, Kirby Star Allies, and more recently, Kirby and the Forgotten Land.

Image credit: Nintendo

Source Foulowe59 (YouTube) Via: Eurogamer

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Popular console modder creates functional portable GameCube

A well-known console modder has produced a functional portable GameCube.

The creation comes from YouTuber GingerOfOz, who has also made a portable PS2 and Wii. To make the portable GameCube, Ginger got feedback from “Demond,” the person who created the mock-up of the rumoured ‘GameCube Advance’ handheld that ended up being fake.

From there, Ginger had to painstakingly attempt to design the console using that single 2005-era render. In a nearly 20-minute video, he breaks down his efforts, which include using a Wii motherboard and adding unique GameCube software.

You can see his results below:

Ginger’s full lineup of videos can be found here.

Via: The Verge