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Samsung is launching its first HDR10+ displays in 2022

Samsung has announced a new series of monitors that will cater to PC players. The new displays will be the first from the company to support HDR10+ Gaming. This will mark a gaming-specific upgrade from the standard HDR10 display.

Announced recently, Samsung has stated that its 2022 lineup of QLED TVs and monitors will be the first to support HDR10+. The support of the new standard will be enabled by allowing automated HDR calibration in order to capture “stunning picture quality to meet game developers’ demand,” the company states.

Samsung is due to debut HDR gameplay at CES 2022. The company will also show off a list of 4K and 8K titles from partnered developers. Saber Interactive, for instance, partnered with Samsung to bring HDR10+ to Redout 2 and Pinball FX. Game Mechanic Studios will also showcase Happy Trails and the Kidnapped Princess, another HDR10+ title, available in 2022.

“We are extremely proud to announce that the new HDR10+ GAMING standard will be adopted by Samsung’s 2022 Neo QLED line up with the Q70 TV series and above and gaming monitors, allowing users to enjoy a game-changing experience through cutting-edge visuals and richer, life-like images,” Seokwoo Yong, executive vice president at Samsung Electronics, said in a statement. “Samsung will continue to invest in users’ viewing experiences as technology continues to advance and provide enhanced new features and capabilities.”

HDR10+ offers a greater visual experience, even over the standard HDR10. It allows for up to four times the peak brightness and also supports variable refresh rate (VRR) and auto low latency mode (ALLM). Samsung also states that HDR10+ will support over 120Hz but hasn’t specified to what extent.

Samsung’s new gaming standard is best compared to Dolby Vision, which offers users many of the same perks. The main exception is the lack of support for over 120Hz. That said, many acclaimed titles support Dolby Vision on Xbox Series X and Series S including Halo Infinite, Gears 5, Psychonauts 2, Metro Exodus, and Call of Duty: Black Ops Cold War. Dolby Vision is also utilized by LG and its C1 and G1 displays, which debuted this year.

Image credit: Samsung

Source: Samsung

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Free Xbox Games with Gold for January 2022 includes Space Invaders

Xbox Gold and Game Pass Ultimate Members can look forward to three free action titles coming to the service in January 2022.

The new year opens with the twin-stick shooter RPG NeuroVoider and Radiant Silvergun a retro arcade-style game. NeuroVoider will be free for the whole month, but Radiant Silvergun loses its free status on January 15th.

 

However, on the 16th Space Invaders Infinity Gene and Aground, a mining crafting game in the vein of Terraria, hit the service.

It’s important to note that Xbox 360 titles offered through Games with Gold can be played on Xbox One and Xbox Series X/S. The Series X/S can also play all of the Xbox One and Xbox 360 games that are made available through the program.

In Canada, an Xbox Live Gold subscription costs $11.99 for one month, $29.99/three months and $44.99/six months.

However, Xbox Live Gold is also included with Xbox Game Pass Ultimate, which is priced at $16.99/month and also offers Game Pass for Console and PC, Cloud Gaming (mobile streaming) and EA Play.

Source: Xbox

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PlayStation Store’s Holiday Sale discounts hit titles up to 75 percent off

PlayStation Store’s Holiday Sale promotion is now available with huge discounts on plenty of hit titles.

Some of the games on sale include Marvel’s Guardians of the Galaxy, Far Cry 6, It Takes Two PS4 & PS5, Ratchet & Clank Rift Apart and more.

This promotion is available until January 19th.

The PlayStation Blog says to check back on January 5th for another promotion.

Source: PlayStation Blog

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Ubisoft Toronto programming lead on making Far Cry 6 and joining The Game Awards Future Class

It’s been a big couple of months for Stephanie Brenham.

In October, she and the rest of her team at Ubisoft Toronto finally released Far Cry 6 after a five-year, COVID-prolonged development cycle. And earlier this month, she was inducted into The Game Awards’ second-ever “Future Class,” a global group of 50 gaming industry members who “represent the bright, bold and inclusive future of video games.”

Notably, Brenham was selected out of 3,000 nominees for her leadership roles in both programming and diversity and inclusion initiatives.

“I’m blown away,” Brenham admits. “The way that people have really responded to me being nominated, that they’ve said, ‘I couldn’t think of anyone better for this,’ has been tremendously moving.”

These accomplishments are especially noteworthy considering they come during Brenham’s second time in the world of programming, following a family-related pause.

“I came into programming in second-year university [in the ’90s], and so I kind of got into it. Society had already kind of built up this expectation of what a programmer is, and so I really did encounter that sort of, ‘Oh, you haven’t been coding since you were 13? Well, my cousin has, so I don’t know how that’s gonna go for you.’ And it’s like, ‘I’m getting A’s at U of T [University of Toronto]. I think it’ll be fine.’”

She went on to work as a technical lead at Toronto-based Alias on its Academy Award-winning software, Autodesk Maya, for a number of years. Brenham says this was a great experience, but one that had to be put on hold to look after her kids. Six years later, however, she got to re-enter the field in 2016 — this time at Ubisoft Toronto, where she’s since worked her way up to 3D Team Lead Programmer.

While that might sound like a difficult and hectic period, Brenham says the experience proved invaluable.

“I got to come back in the internet age — that wasn’t a thing in the ’90s in the same way that it is now, and how much you get to look online and see resources. Of course, it is a challenge, because with everything being so accessible, how do you pick out the good sources? [But] I [was] very lucky with [being] already connected with people who are still programmers, so they can give you tips on areas to look [at].”

Although she was fortunate to have that help, she notes that not everyone was as supportive.

“There is a challenge to coming back after being at home. I had one person even ask me, ‘so do you really think you’re going to be ready?’ And I’m like, ‘well, it’s like being a parent — are you ever really ready to become a parent?’ If you don’t 100 percent become ready, you just gotta go in. You’ve got to get yourself up to date and be ready to learn on your feet. It’s been like feeding from the firehose of information both times — I love it.”

The making of Far Cry 6

Far Cry 6 vista

In the lead-up to Far Cry 6, much of the marketing focus was placed on Emmy Award-winning actor Giancarlo Esposito, the Breaking Bad and Better Call Saul star who plays the game’s villain, Antón Castillo. But Esposito’s performance would mean little if it weren’t supported by the visuals and Cuba-inspired setting of the game that Brenham’s team meticulously helped to create.

As she explains it, her job on Far Cry 6 meant being “responsible for the visual systems fidelity” and staying “true to the art vision and also the performance, making sure that we get that interactivity” for the player.

A big part of that, she says, was the game’s “brand-new, dynamic” weather system.

“It adds to the immersion, but it’s also tying into the gameplay. With the storms that roll in, you get the humid feel of a tropical island, the GPU particles are brand new, so we can still meet those performance numbers. The clouds volumetric with the lightning, the sunsets that you get to see on that ocean vista… All of these things make it an interactive world that’s part of the gameplay because the rain dissipates the fire, the wind blows away the poison… All of this makes the world alive for our players when they go in. Everyone’s getting their own experience, and we really get to be a part of so many of the different areas of the game.”

All told, Brenham says she’s “tremendously proud” of the 3D team’s work, which extends to a fine attention to detail that many players might initially overlook.

“It goes down to tweaking the wetness for each of the materials, because the way gunmetal looks wet is very different than the bark of a tree, or the leaves, to the porosity of the surfaces. These puddles don’t magically pop in and out — they are forming and drying, as they would in simulating the physical behavior in the world,” says Brenham.

That said, she notes that some people have actually picked up on this, and it makes all the difference for her and the team.

“What’s so rewarding is when people notice these details! I loved when one fan posted a capture of a 24-hour cycle in the game of a puddle forming and drying. Yes, yes!” she says with a laugh. “So [what’s] most rewarding is seeing what people find and notice in this game, because in the end, you know you’re never creating a perfect game — the perfect game does not exist — but what you’re hoping is you’re getting a little bit of magic in it to make it meaningful and fun and exciting experience for people. And so when you see that catch fire with the players, you’re like, ‘yes!’

All the while, the team had to develop the game for a staggering number of platforms spanning last-gen and new-gen hardware, which meant reaching 4K/60fps on both the latter and PC. That was an especially difficult task amid the pandemic, she notes.

“It was a real challenge because for my team, in particular, we need direct access to the hardware. You can’t just simulate these things — you need to be playing on the systems themselves, with the exact restrictions that the players are going to be facing. So it was a real challenge in terms of, ‘well, if we can’t bring the people to the hardware in the traditional fashion of coming to the office, we need to, in many cases, be bringing the hardware to the people and to their homes.’ And finding new ways in order to get that working with our infrastructure.”

On top of that, Brenham says COVID had more understated impacts that you might not even initially consider.

“[I had to be] mindful as a team lead that no longer are people just going to be able to casually ask you questions because you happen to be walking by or you’re sitting right beside them,” she says. “It’s making that effort to make yourself be approachable to people — we had people join and switch teams, and so they might not have even met me. So [I would do] things like always keep my camera on so people see that I’m smiling. I’m not problem-focused — I’m focused on ‘okay, let’s make this better, let’s move forward.’”

Shedding more light on the personal sides of game development

Video game companies are notoriously secretive compared to the likes of the movie or TV industries. While it’s not uncommon to get extensive documentaries or other features on a film or series, we don’t often get to see how the sausage gets made when it comes to games.

That’s why it was particularly notable when gTV released Revolución: A Far Cry Story, a 38-minute documentary following Ubisoft Toronto’s work on Far Cry both before and during the pandemic. For viewers, it provided a rare look not only at some of the many challenges that studios faced, but the deeply personal stories of their individual developers.

Perhaps the most moving anecdote in the documentary from the Ubisoft Toronto team was from Brenham herself. As she explains in the film, her late mother was from Columbia, and she had told her stories about the “El Bogotazo” revolution in her home country. Given that Far Cry 6 was itself centred around the toppling of a dictator and his regime, Brenham said her work on the game became her “love letter” to her mother.

Now that both Far Cry 6 and the documentary have been released, Brenham says she’s happy to be able to really speak to the process of making the game.

“It’s really great to be able to speak about some of our experiences. We spend so long not being able to tell our family what we’re doing, and you want to, particularly when it’s such a personal connection, in my case.”

But beyond allowing players to put faces to some of the people who make the games they enjoy, Brenham says documentaries like Revolución also help the developers learn more about one another.

“This was a real opportunity from the team’s perspective to also get to see some of the experiences from other areas of the game because it’s a big game. I mentioned that I miss the cross-pollination that kind of happens in the office where you just happen to be in the kitchen when the audio people are there. And so you’re hearing about what audio is doing [in the documentary]. You can’t have those kinds of casual interactions [remotely],” she says.

“So in many ways, it was getting to see into a writer’s room, for example, for the first time. That’s been one of the most rewarding things for me about being on this game — being able to hear from people who are working on areas that I could never contribute to. I mean, there are reasons why no one pays me to write stories,” says Brenham, laughing.

Creating a more inclusive workplace

Outside of her programming work, Brenham also regularly speaks to schools, mentors interns and students, and serves as one of the leaders of Ubisoft Toronto’s Women Employee Resource Group.

In more ways than one, she plays an important role at the studio, especially considering its history. Last year, reports surfaced out of multiple Ubisoft studios, including Toronto, regarding major workplace misconduct, particularly towards women. In a June 26th, 2020 letter addressed to management, more than 100 Ubisoft Toronto employees expressed “grave concerns about ongoing reported harassment and an inability to feel safe or protected within our own studio.”

While certain key alleged offenders have since departed the company, some developers are still reportedly unsatisfied with how Ubisoft at large has responded to the allegations. Meanwhile, other major publishers, especially Activision Blizzard, have been reckoning with their own allegedly toxic “frat boy” cultures.

When asked what must be done for Ubisoft and other companies to meaningfully address these concerns, Brenham provided a few suggestions.

“Representation, that’s a gimme. But also, I feel that diversity is a lot of outreach as well. There’s the mentorship that I make reference to — there is also looking at the ways that we are presenting ourselves publicly,” she begins.

“And also internally, I’m tremendously proud of some of the initiatives happening in Ubisoft from very open conversations, since those [allegations] have come out, about improving leadership. That we are humans — that we are simply coming in from outside, and the more that we can improve.”

Ubisoft Toronto

Ubisoft Toronto (Image credit: Ubisoft)

She adds that it “often” boils down to “the soft skills and our ability as leaders to make a welcoming space” for people.

“To be able to understand that we all have different perspectives, and it could be that you’re coming in from having taken care of three kids, or it could be that you’re coming in from a different background that I don’t necessarily understand. And so having those tools to deal with those different circumstances, or people in this workplace, is a part of breaking down those barriers.”

For her part, she says she volunteers on outreach-related opportunities “as much as possible” on “at least a monthly basis,” if not more frequently.

“If there’s a request going out for a speaker or a mentor or an opportunity to reach out into the community, I try to always say ‘yes,’ because I feel like representation is so very important. There’s not a lot of other people who can provide female representation from a programming perspective in games.”

Given that she’s often speaking with people outside of the industry about her work, she adds that one of the common misconceptions about game development revolves around people thinking they have to be “majorly hardcore” players. This is untrue, according to Brenham.

“There are so many different styles of being a gamer. You can be a completist and that means that you’re only going to play like maybe one or two games a year, if you’re putting hundreds of hours into each game, versus somebody who is going through and chewing these games like they’re candy because they’re going on to the next exciting experience. And those are all perfectly valid experiences. And so [it’s] being able to speak to the variety of gaming, and the joy of working with people who are kind of naturally playful,” she says with a laugh.

From her experience, she says being in the industry has brought her into contact with “people who are tremendously smart, who are experts in their field, and so very approachable” whenever support is needed.

This is something she says looking to continue to expand in the coming months. Currently, she’s preparing for the C++ North software developer conference with Guy Davidson from Creative Assembly (Total War). “This is a really great way to, especially with the pandemic, really kind of rally people again — get the spirit up,” she teases. “And so I’m really looking forward to that.”

Beyond that, she says she’s looking forward to engaging with her fellow Future Class members.

“The most exciting thing for me [with Future Class] is actually finding out that we get to be on a Discord server and get to know the other people in the Class. Because there are so many other perspectives I cannot speak from, or speak to, with knowledge,” she explains.

“And so to have an opportunity to get to know these people means that I’m going to be able to do more. There’s nothing that would make me prouder than to make this a better place.”


This is the latest entry in our monthly Canadian developer interview series. Last month’s feature, focused on Square Enix Montreal head Patrick Naud, can be found here.

Image credit: Ubisoft

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Final Fantasy VI Pixel Remaster coming to mobile and PC in February 2022

Square Enix has confirmed that Final Fantasy VI Pixel Remaster will launch on mobile and PC sometime in February 2022.

“In order to bring you the best experience possible, we’re allowing the necessary time to apply final polish while finishing development on the game,” wrote the company on the official Final Fantasy Twitter account.

The Pixel Remaster series brings back the original six Final Fantasy games with new graphics and audio. The first five were released over the past several months, although it had been unclear until now exactly when the sixth would launch.

It makes sense that Square Enix would want to take extra time for Final Fantasy VI, though. The classic SNES RPG is not only the most beloved of the first six games, but widely regarded to be one of the greatest games of all time, as well.

A specific Canadian price for Final Fantasy VI Pixel Remaster has not yet been confirmed. For reference, the Pixel Remasters of the first two games are priced at $15.99 CAD each on Steam, while III, IV and V all cost $23.99 each. However, a bundle that includes all six games is available for $99.78, which offers a 22 percent discount.

Square Enix says it will be adding “new items” to both the individual and bundled editions of Final Fantasy VI Pixel Remaster, although it’s unclear what those will be.

A bigger question many fans have been asking, however, is whether the Pixel Remasters will come to other platforms. While the ports of those six games were already available on PC and mobile, they have never been playable on modern consoles.

In July, Square Enix said console ports depend on fan demand, which was an odd statement given how fans have been voicing such interest for months now. Hopefully, console versions will eventually happen, given the hundreds of millions of people playing on PlayStation, Xbox and Nintendo systems.

Source: @FinalFantasy 

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Indie darling Loop Hero is free on the Epic Games Store

Highly-rated indie game Loop Hero is discounted all the way down to a grand total of $0 (also known as free) in the Epic Games Store on PC.

If you’re looking for a unique and razor-sharp strategy game that nearly anyone can pick up play easily, this is a great option. The title also features stellar art style and an excellent soundtrack.

The giveaway lasts until December 21st at 11am ET/8am PT. Notably, Loop hero is playable on both Mac and PC and can run on pretty much any computer, regardless of the specs (you don’t even need a GPU).

I will mention that if you do plan to play this on an M1 Mac, you’ll need to make sure to enable it to run via the Rosetta 2 translation layer. I have the game on Steam and I was required to do a two-finger-tap on the app to enter the ‘Get Info’ section to enable the translation. I’m not sure if the same applies with Epic, but if you try to open the game and it keeps crashing, this is likely the cause of the issue. .

Loop Hero was also nominated for Best Indie Game at the 2021 Game Awards. It’s also worth noting that Loop Hero is available on the Switch, though the game isn’t free on the platform.

If you want to read more about the Loop Hero, you can check out my in-depth look at the title, here.

Source: Epic Games Store

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Here are GameStop Canada’s Boxing Week 2021 sales

GameStop Canada’s full Boxing Week 2021 flyer has been revealed.

It’s worth noting that these deals are more or less the same as those that were offered by the gaming retailer for ‘Black Friday.’

See below for some of the most notable Boxing Week promotions:

  • Battlefield 2042 (PlayStation 4/5, Xbox One and Series X/S, PC) — $49.99 (regularly $89.99)
  • Death Stranding: Director’s Cut (PlayStation 5) — $49.99 (regularly $64.99)
  • Demon’s Souls (PlayStation 5) — $49.99 (regularly $89.99)
  • Far Cry 6 (PlayStation 4/5, Xbox One and Series X/S) — $39.99 (regularly $79.99)
  • Ghost of Tsushima: Director’s Cut (PlayStation 5) — $59.99 (regularly $89.99)
  • The Legend of Zelda: Breath of the Wild (Nintendo Switch) — $54.99 (regularly $79.99)
  • Marvel’s Guardians of the Galaxy (PlayStation 4/5, Xbox One and Series X/S) — $39.99 (regularly $79.99)
  • Marvel’s Spider-Man: Miles Morales Ultimate Edition (PlayStation 5) — $59.99 (regularly $89.99)
  • Mass Effect: Legendary Edition (PlayStation 4, Xbox One) — $39.99 (regularly $79.99)
  • NBA 2K22 (PlayStation 5, Xbox Series X/S) — $49.99 (regularly $89.99) [PS4/Xbox One versions are $39.99]
  • Pikmin 3 Deluxe (Nintendo Switch) — $54.99 (regularly $79.99)
  • Ratchet & Clank: Rift Apart (PlayStation 5) — $59.99 (regularly $89.99)
  • Returnal (PlayStation 5) — $59.99 (regularly $89.99)
  • Sackboy: A Big Adventure (PlayStation 4/5) — $39.99 (regularly $79.99)
  • Super Mario Maker 2 (Nintendo Switch) — $54.99 (regularly $79.99)
  • Tales of Arise (PlayStation 4, Xbox One) — $49.99 (regularly $79.99)

The full flyer can be found here. GameStop’s Boxing Week deals run from December 26th to 31st.

Image credit: Nintendo

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What’s your most anticipated game of 2022?

Next year, various developers will launch all sorts of new games, and as usual, I’m pretty excited to play them. We’ll see new RPGs, shooters, action, adventure, roguelikes and more in the coming months.

This week’s ‘Community Question’ is: what video games are you most excited for next year?

If you’re not sure what’s coming out, below is a list of some of the notable titles that are confirmed for 2022:

  • Rainbow Six Extraction (PS5, PS4, XBX/XBS/Stadia/PC) — January 20th
  • Pokémon Legends: Arceus (Switch) — January 28th
  • Uncharted: Legacy of Thieves Collection (PS5, PC) — January 28th
  • Dying Light 2: Stay Human (PS5, PS4, XBX, XBS, PS4, XB1) — February 4th
  • Sifu (PS5, PS4, PC) — February 8th
  • Horizon Forbidden West (PS5, PS4) — February 18th
  • Destiny 2: The Witch Queen (PS5, PS4, XBX, XBS, XB1, Stadia, PC) — February 22nd
  • Elden Ring (PS5, XBX, XBS, XB1, PS4, XB1, PC) — February 25th
  • Elex II (PS5, XBX, XBS, PS4, XB1, PC) — March 1st
  • Grand Turismo 7 (PS5, PS4) — March 4th
  • Tunic (XBX, XBS, XB1, PC) — March 16th
  • Stranger of Paradise Final Fantasy Origin (PS5, XBX, XBS, PS4, Xb1, PC)  — March 18th
  • Tiny Tina’s Wonderland (PS5, XBX, XBS, PS4, XB1, PC)
  • Vampire: The Masquerade – Swanswong (PS5, XBX, XBS, PS4, XB1, Switch, PC) — May 19th
  • Forspoken (PS5, PC) — May 24th
  • Starfield (XBX, XBS, PC) — November 11th

Below are several games slated to release in 2022, but that have unknown release dates:

  • A Plague Tale: Requiem (PS5, XBX, XBS, Switch, PC) ‘
  • Avatar: Frontiers of Pandora (PS5, XBX, XBS, Stadia, PC)
  • GhostWire: Tokyo (PS5, PC)
  • God of War: Ragnarok (PS5, PS4)
  • Oxenfree II: Lost Signals (PS5, PS4, Switch, PC)
  • Mario + Rabbids: Sparks of Hope (Switch)
  • Hogwarts Legacy (PS5, XBX, XBS, PS4, XB1, PC)
  • Kirby and the Forgotten Land (Switch)
  • Gotham Knights (PS5, XBX, XBS, PS4, XB1, PC)
  • Trek to Yomi (PS5, XBX, XBS, PS4, XB1, PC)
  • Vampire: The Masquerade – Bloodhunt (PC)
  • Redfall (XBX, XBS, PC)
  • Salt and Sacrifice (PS5, PS4, PC)
  • Splatoon 3 (Switch)
  • Suicide Squad: Kill the Justice League (PS5, XBX, XBS, PC)
  • Scorn (XBX, XBS)
  • The Legend of Zelda: Breath of the Wild sequel (Switch)
  • The Lord of the Rings: Gollum (PS5, XBX, XBS, PS4, XB1, Switch, PC)
  • Wizard With a Gun (Switch, PC)

What are your most anticipated games of next year? I’m pretty excited about Elden Ring, Pokémon Legends: Arceus, Forspoken, Horizon Forbidden West, Suicide Squad: Kill the Justice League, Hogwarts Legacy and God of War: Ragnarok.

However, my number one anticipated title is Elden Ring. I got a taste of the game during the ‘Closed Network Test’ that ran from November 12th to the 15th and played it for roughly 10-12 hours. Now, I can’t wait to get my hands on the game officially.

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Ubisoft Toronto confirms it’s working on a Splinter Cell remake

Ubisoft has confirmed in a recent tweet that its Toronto-based studio is working on a Splinter Cell remake.

Little has been revealed about the title beyond the fact that the studio is currently hiring for the game (see the tweet below) and the fact that it will run on the same engine as Avatar: Frontiers of Pandora and Ubisoft’s upcoming Star Wars game.

In a blog post, Ubisoft says that the game will “deliver new-generation visuals and gameplay, and the dynamic lighting and shadows the series is known for.”

In an interview with three developers working on the project — creative director Chris Auty, producer Matt West and technical producer Peter Handrinos — revealed a few interesting facts about the title.

For instance, Ubisoft is approaching the game as a remake rather than a remaster. It’s still in the “earliest stages” of development, and the original game’s “stealth action redefined” direction will be carried forward. For the full interview, follow this link. With this in mind, it seems the Splinter Cell remake is poised to be more stealth-focused than the action-oriented Blacklist.

Given it’s been roughly 8.5 years since Splinter Cell Blacklist’s release, Sam Fisher is long-overdue for a return. The first Splinter Cell was released in 2004 across several platforms and, at the time, redefined the stealth genre.

Image credit: Ubisoft

Source: @Ubisoft

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Disney Melee Mania will hit Apple Arcade on December 17

Disney Melee Mania from Mighty Bear Games hits Apple Arcade this Friday, December 17th, allowing players to take control of notable characters like Wreck-It Ralph, Elsa, Mickey Mouse, Frozone, Moana and Buzz Lightyear in three vs three matches with friends and other players.

Each champion offers their own move sets, unlockable cosmetics and competes in five-minute matches in a battle arena where the player is tasked with trying to capture the most points possible.

Apple has also revealed that Nickelodeon Extreme Tennis is coming soon to Apple Arcade on iPhone, iPad, Mac and Apple TV.

In this tennis title, you play popular characters like Spongebob, Arnold, Michaelangelo, Garfield and more. Apple Arcade subscribers can sign up to receive a notification from the App Store when the game releases.

Apple Arcade costs $5.99 per month and is available across iPhone, iPad, Mac and Apple TV. The platform is also part of Apple One subscription bundles, starting at $14.95 per month.

Image credit: Apple

Source: Apple