CD Projekt Red has confirmed that the next major update and PS5/Xbox Series X new-gen updates for Cyberpunk 2077 will arrive in the first quarter of 2022, as mentioned in its Q3 2021 earnings report.
According to the earnings report, Cyberpunk‘s current-gen update will release between January 1st and March 31st, 2022, and The Witcher 3: Wild Hunt‘s current-gen update will appear in Q2 2022.
Last month CD Projekt Red announced that all Cyberpunk 2077 updates had been pushed to 2022.
Further, both the Cyberpunk 2077 and The Witcher 3 updates will be free for those who already own the games.
Given the increased critical attention that CD Projekt has garnered over the last year due to the bug-ridden launch of Cyberpunk 2077 in December 2020, it’s likely that the developer is being extra cautious with how well these new-gen versions perform.
More than ten patches for Cyberpunk 2077 have already been released that address many of the game’s issues. The title is currently available to play on the Xbox Series X/S and PS5 through backward compatibility.
It’s worth noting that the titles mentioned above are on sale until Tuesday, November 30th at 11:59pm PT/2:59am ET. Find all Nintendo Cyber Monday deals here.
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If you’re in the market for a new computer monitor, Amazon has a ton of options available on sale for Black Friday. We’ve gathered some of the best options below:
You can check out all of Amazon’s Black Friday monitor deals here.
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Amazon is close to signing a deal with Electronic Arts to develop a TV series based on BioWare Edmonton’s massively popular Mass Effect franchise.
As first reported by Deadline, this is part of Prime Video’s larger effort to invest in big original programming alongside The Wheel of Time, which premiered last week, and its 2022 Lord of the Rings series.
No further details were revealed, so it’s not yet clear whether the Mass Effect show would even be live-action or animated. The original trilogy followed human soldier Commander Shepard as they assemble a team to stop an extinction-level threat from the machine race known as the Reapers. That said, 2017’s much-maligned Mass Effect: Andromeda was about a different cast of characters exploring a different galaxy. Presumably, the series would draw from Commander Shepard’s popular adventures, although it’s unclear at this time.
It’s also worth noting that Superman actor Henry Cavill seemingly teased his involvement in a Mass Effect project earlier this year. Of course, that’s by no means confirmation that he’s a part of this potential Prime Video series, but it certainly seems plausible. Cavill is a noted gamer, having landed the role of Geralt in Netflix’s The Witcher, in part, due to his love of CD Projekt’s eponymous video game series.
A Mass Effect film adaptation was confirmed to be in development way back in 2010, the same year Mass Effect 2 was released. At the time, Legendary Pictures and Warner Bros. were working on the project, although it ultimately fell through. Speaking on that cancelled project earlier this year, Mass Effect Legendary Edition project director Mac Walters said BioWare believed that the property would be better suited for the TV format.
It makes sense that Hollywood has been trying to adapt Mass Effect for quite some time now. On the one hand, the series features incredibly rich lore that certainly befits a big-budget adaptation. It’s also a critical and commercial success, leading fans to clamor for details on the untitled next game in the series.
However, one of the key tenets of Mass Effect is the player’s ability to make a slew of choices that affect the outcome of the narrative. Naturally, that element would be lost in an adaptation, unless it were some Black Mirror: Bandersnatch-style “choose-your-own-adventure” experience. Even still, that would be practically impossible to sustain over the course of a series, especially on the level of Mass Effect, which features a litany of decisions both big and small to make.
Assuming the Amazon-EA deal goes through, it remains to be seen how a Mass Effect TV adaptation might be approached.
Combining Skyrim and Dark Souls 3-like gameplay, Elden Ring reinvents the Souls formula, resulting in one of the most engaging role-playing games I’ve ever played, even if it was only for a short while.
The game is a spiritual successor to the Dark Souls series and is set in a mythical world full of dilapidated creatures, knights, dragons and more. I was able to hop onto the FromSoftware’s Closed Network Test from November 12th to 15th and played the title for roughly 10-12 hours.
This was an excellent opportunity to try out Elden Ring, and since it was so fun, it’s going to be tough to wait until February 2022 to fully experience ‘The Lands Between.’
The Lands Between
Elden Ring’s setting is beautiful and is vastly different than anything FromSoftware has released in the past. As soon as you leave the tutorial area, the world of Limgrave greets you with creatures running around, enemies, friendly NPCs and even hidden secrets.
The test allowed players to select from one of five pre-made characters, but when the game officially launches, you’ll be able to design a character and pick from 10 classes. After moving through the tutorial area, you’ll notice a light that’s reminiscent of the bonfires from previous Dark Souls games. The lights, called ‘Sites of Grace,’ are where you level up, pick your spells, pass the time (there’s a day and night cycle) and select your ‘Ashes of War’ (more on this later).
“It sometimes felt like I was playing Skyrim with Dark Souls combat, and in other instances, Elden Ring felt like Dark Souls with Souls-like action inside of Skryim.”
A little past the first Site of Grace, I encountered a knight-looking character on horseback, which, to my surprise, is a boss. Facing a boss roaming around the world is entirely different from previous Souls-like titles.
Another exciting event that took place was a dragon encounter. While traversing the world, a dragon flew over my head and landed in front of me, taking out several NPCs. Even though this boss wasn’t tied to a specific dungeon, the dragon ended up being the most challenging enemy in the closed network test. Thankfully, you can escape if you don’t think you’re ready to fight it.
Another interesting thing I encountered was a character pretending to be a tree, several knights on horseback protecting a travelling caravan and a mysterious platform that teleported me into the middle of a boss fight. These experiences were fascinating to run into with the context of a Souls-like title in mind, and I’m sure I’ll run into several more in the full version of the game.
Elden Ring also features stealth elements, which help a lot when taking out an enemy camp one foe at a time.
And, as you’ve likely seen in screenshots, you can travel around Elden Ring‘s world on horseback, which is unique to a Souls-like title. Fighting battles from a horse against other foes that are also on horseback is especially entertaining.
Pumpkin Head
Speaking of the flying dragon Agneel, the closed network test for Elden Ring featured 11 bosses and a couple of powerful enemies to fight. They ranged from knights, a dragon, a weird beast-like creature, an odd feline-dog thing and a creature with a pumpkin head. I enjoyed seeing the different bosses that the game offered, and I am surprised how many fit into the map’s relatively small closed network test portion. While some roamed around in their designated area and remained visible from a fair distance, most were found in dungeons.
What will be interesting moving forward is if FromSoftware can continue to offer a wide variety of boss types. For example, we know that there are two dragon bosses, as seen in the trailer and closed network test, but the two dragons look so different in aesthetic and abilities that I don’t mind this.
During the network test, I was a magic user like I am in every souls-like game. Based on my experience, magic is far improved and allows me to take down bosses better — although not easily — especially on horseback.
A game within a game
Within the Elden Ring closed network test, most bosses are in dungeons, including a Beast’s Den, a Miner’s Cave, Catacombs and more. The dungeons are filled with enemies, traps and surprises, but importantly, most end with a boss battle. I enjoyed the dungeon elements of Elden Ring because those are the parts of the game that feel the most like Dark Souls. I fell prey to the enemies and traps repeatedly until I learned from my mistakes and made it through.
It’s also important to point out that you don’t need to go into any of these dungeons. They’re entirely optional, but you don’t get access to cool weapons, spells, and Ashes of War without exploring dungeons. The game encourages you to explore dungeons to improve your character, and while they’re gruelling, it’s for the best.
The closed network test also offered access to a ‘Legacy Dungeon.’ In these areas, you’ll fight Demigods, the most powerful bosses in different regions of the game. While I didn’t get to fight the Demigod in the network test, I was able to explore what seemed like a decent amount of the Legacy Dungeon before receiving a message that told me the network test was over.
In this Legacy Dungeon, called ‘Stormveil Castle,’ I was given two paths by a character. An NPC said I could either go straight through a gate or go around the quiet way. I, at first, decided to go through the quiet way that led to bird-like enemies with swords on their talons, enemies that could use a Weapon Art and a gross-looking miniboss character that took me multiple attempts to take down.
This area also offered spells and a key that would lead to the next part of Stormveil Castle. After beating the miniboss, I decided to try and go the other way. I was met with ballistic arrows that pierced my character’s body. Eventually, after making it through this, another miniboss caught me off guard and destroyed me. After a few more tries, I finished this path as well.
The point is, this intertwining, extremely tough dungeon reminded me so much of the gruelling levels featured in Dark Souls and Demon Souls. I found the title so interesting, as sometimes it felt like I was playing Skyrim with Dark Souls combat, and in other instances, Elden Ring felt like Dark Souls with the appropriate Souls-like action inside of Skryim.
Ashes of War
In Dark Souls 3, the player can find various weapons that feature abilities called ‘Weapon Arts.’ These are activated whenever you hold your weapon with both hands or forego the usage of a shield. For the most part, Weapon Arts are exclusive to individual weapons, such as my Dragonslayer Swordspear’s ‘Falling Bolt’ Weapon Art that could call down a lightning bolt on an enemy. However, in Elden Ring, there are now ‘Ashes of War.’
‘Ashes of War’ are different from Weapon Arts because, for the most part, they aren’t unique to specific weapons. For instance, Falling Bolt in Dark Souls 3 was only available with the boss weapon ‘Dragonslayer SwordSpear;’ however, in Elden Ring, you can pick up the Ashes of War ‘Thunderbolt’ that calls down a lightning bolt on an enemy and apply it to any melee weapon.
You can also decide whether or not you want your weapon to do lightning damage or stick to its original damage type. This matters as some enemies are more susceptible to different types of damage. Some weapons come with their own ‘Ashes of War’ that can’t be found elsewhere, but for the most part, they’re interchangeable, and I enjoyed this flexibility.
Another new feature in EldenRing is ‘Spirit Summons.’ To summon a Spirit, you need to find its ‘Spirit-Caller’s Ashes .’ Once you locate them, the Spirit can come to your side in battle. Spirits are typically enemies you’ve seen or will see in the wild. This helped when fighting brutal battles, but they have a life bar and can be made quick work of.
I had the strongest Spirit helping me with the dragon fight, and it made no difference at all as the dragon quickly took care of it. I’m not saying Spirits aren’t helpful — they made certain dungeon bosses easier — but many of the dungeons only feature one ‘Site of Grace.’ This means that if you die, you annoyingly get brought back to the beginning of the dungeon. Most of the Spirits I encountered were human-like, but I also ran into a nearly immobile jellyfish that squirted poison at enemies.
To balance things out, you won’t be able to use Spirits when you’re playing co-op, and you can only use them in more challenging areas of Elden Ring. Usually, you’ll see a little Spirit icon on the left-hand of your screen, and that’s how you know you can use your Spirit summonings. You can also use only one at a time, and they take a considerable about of your magic bar to summon.
February 25th
Elden Ring was recently delayed from January 21st to February 25th, and the delay breaks my heart. I thought playing the Closed Network Test would soothe my longing for the game, but that’s not the case whatsoever. In fact, I now want to play it so much more.
Elden Ring is the perfect game for Souls fans, with profound lore created by Game of Throne’s George R.R. Martin, a world filled with surprises and creatures, cool spells to try out, Spirits to collect and Ashes of War to master; I’m incredibly excited.
FromSoftware’s Elden Ring will launch on PC, PS4, PS5, Xbox One, Xbox Series S and Xbox Series X on February 25th.
For ‘Black Friday’ 2021, Epic Games is offering titles up to 75 percent off until November 30th, including games like Far Cry 6, Kena: Bridge of Spirits, Back 4 Blood, Hitman 3 and more.
We’ve highlighted some of the notable titles below:
The PS5 with disc drive is back in stock, ONLINE ONLY. Availability is not guaranteed until checkout is complete. Once checkout is complete, you'll receive your order confirmation within 24 hours. Limit 1 unit per household.
As usual, this will sell out quickly, so move fast if you plan to buy one. As of 1:52pm ET, the console is still in stock. Once you have the PS5 in your cart, be sure to wait for the site to load and move you to the waiting screen that matches the image below:
This story will be updated when the PS5 is no longer in stock.
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Xbox 360 titles that are available with Games with Gold can be played on Xbox One and Series S/X. Additionally, the Series X/S can also play Xbox One titles.
In Canada, an Xbox Live Gold subscription costs $11.99 for one month, $29.99/three months and $44.99/six months.
Analogue’s Pocket handheld has been given an exact release date by the company. The unique handheld console capable of playing retro Game Boy, Neo GEO Pocket Color, and Atari Lynx games will start shipping on December 13th.
Following several delays, Analogue is committed to begin shipping most pre-orders before the end of the year. Announced via Twitter, the company says that an email has been sent to all who pre-ordered the device. Details on address updating can also be found via a link provided by Analogue.
For those who may be away from home for the holidays, Analogue suggests customers hold their orders. In this case, the Pocket will be shipped early next year, around January 3rd. Last-minute updates to an order must be made by November 28th.
Analogue first announced the $199 USD (approximately $252 CAD) Pocket back in October 2019. The device was first expected to ship in 2020 but faced multiple delays as the company struggled with supply chain hurdles throughout the COVID-19 pandemic.
Analogue’s Pocket has been met with a fair amount of anticipation. The promise of playing Game Boy, Game Boy Advance, Game Gear, Neo Geo Pocket Color and Atari Lynx games all on one device was enticing for nostalgic players.
The Pocket features a 3.5-inch backlit screen with a resolution of 1600 x 1440 pixels. ROMS can also be played on the device via the MicroSD slot. Additionally, the Pocket is selling a dock to play games on a TV through HDMI support. This is an additional cost as it is not included alongside the Pocket.
Due to Nintendo’s hesitation to support many of its Game Boy and Game Boy Advance titles on Switch, Analogue’s Pocket is a way for those games to be enjoyed within modern conventions, especially if players don’t want to bring out their Super Nintendo and Super Game Boy to play on their TV.
Niantic has announced more details surrounding its upcoming December Pokémon Go event. This information comes shortly after Pokémon Go’s ‘Community Day’ for November, which was held on Sunday, November 21st.
Pokémon Go’s Community Day for December kicks off on the 18th and will conclude the following day on the 19th. Upon the start of the event, trainers will have a chance to encounter a wide selection of Pokémon in the wild. Additionally, players have a chance to hatch all Pokémon featured throughout the Community Days across 2020 via the 2km eggs.
The breakdown of which Pokémon will be available across both days is as followed.
Finally, the Pokémon that are available to catch through raid events have also been revealed. Many of the featured Pokémon are the same as those available through hatching eggs, with rare exceptions.
Community Day event moves will also be available. Evolve any of the featured Pokémon and players will be able to learn event moves from previous Community Days across 2020 and 2021.
Pokémon GO players were offered the chance to catch a Shinx, Luxio, and Luxray during November’s Community Day.