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Ubisoft Montreal adds new levels and languages to Rabbids Coding

Ubisoft Montreal has rolled out new content to its free educational game, Rabbids Coding.

Developed by the winners of an international student competition, the eight new levels offer kids more ways to learn about programming through Rabbids Coding. Additionally, the game has added support for Arabic, Catalan, Japanese, Portuguese and Spanish.

Ubisoft says winners were picked by a jury of experts from its team, as well as its non-profit partner Libraries Without Borders. Notably, three of these were Canadian:

  • Miguel Antonio Penalver Zayek (Ontario’s George Brown College)
    Murray Smith (Ontario’s University of Toronto)
    Ophélie Foucault (Quebec’s Université du Québec à Chicoutimi)

The other five winners came from Italy, France, Singapore and the U.K.

As the title suggests, Rabbids Coding features Ubisoft’s eponymous mischievous rabbit-like characters as they try to regain control of a spaceship. To help them do that, kids will have to solve coding problems that teach the basics of programming and algorithmic logic. Ubisoft says the game is intended for kids seven and up and requires no prior knowledge of coding to play.

Rabbids Coding can be played on the web by creating a free Ubisoft Connect account or for via free download on Android and iOS.

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Mobile Syrup

Pokémon Go is making several gameplay adjustments in the coming months

Pokémon Go is testing several gameplay adjustments in the coming months, according to a new blog post from Niantic.

Some of the features that will soon be available include:

  • Nickname suggestions for new Trainers
  • An expanded set of Trainer Tips
  • New PokéStop features
  • Egg hatch updates, including the option to skip the hatch animation
  • A Special Research story that introduces new Trainers to the world of Pokémon Go

Additionally, Pokémon Go’s Halloween content will run from October 15th to 31st with two separate parts. The first part focuses on Psychic and Poison-type Pokémon and marks Galarian Slowking’s debut in the mobile game. The second part that starts October 22nd stars Ghost-type Pokémon.

The above video plays the Lavender town theme song, which is a creepy ghost town from Pokémon’s Kanto region. Be careful with this music around kids… (not actually).  

Pokémon Go available on both iOS and Android.

Source: Pokémon Go Blog

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Mobile Syrup

How to stream DC FanDome 2021 in Canada

With COVID-19 cancelling virtually every major event last year, Warner Bros. put together its own DC-focused virtual Comic-Con-style event, DC FanDome.

The one-day, fully digital convention was well-received for offering fans a way to safely connect with the top creators on DC comics, films, TV shows, video games and more.

Now, Warner Bros. is set to bring back DC FanDome on Saturday, October 16th. The main event will kick off at 10am PT/1pm ET and run for about four hours. Luckily for fans, this is a global event, unlike the traditionally San Diego, California-based Comic-Con.

This means that Canadians can tune in for free simply by visiting the official DC FanDome website.

Check out the trailer below for some of the big names that are set to attend:

In terms of what DC properties to expect, here’s some of what’s confirmed so far:

  • Aquaman: The Lost Kingdom (featuring star Jason Momoa)
  • The Batman (featuring director Matt Reeves, star Robert Pattinson and more)
  • The Flash film (featuring Ezra Miller)
  • The Flash Season 8 (featuring stars Grant Gustin and Candice Patton)
  • Harley Quinn Season 3 (featuring star Kaley Cuoco)
  • James Gunn’s Peacemaker (featuring Gunn and star John Cena)
  • Rocksteady’s Suicide Squad: Kill the Justice League game
  • Superman & Lois Season 2 (featuring stars Tyler Hoechlin and Elizabeth Tulloch)
  • Warner Bros. Games Montreal’s Gotham Knights game

Notably, many of these projects were first unveiled at 2020’s FanDome, to give you an idea of the sort of big announcements that could come out of it this year. In any event, we’ll learn more on Saturday.

Image credit: Warner Bros.

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Mobile Syrup

PlayStation celebrates 5 years of PS VR with free games and more

The PlayStation VR has officially turned five years old, and to celebrate, PlayStation says it will offer three VR games for free to all PlayStation Plus subscribers in November.

The company didn’t reveal what those free games will be, however, noting on the PS Blog to “stay tuned for more details in the PlayStation Plus update in the next few weeks.” These three PS VR games will be offered in addition to the usual monthly free PS4 and PS5 games.

In the meantime, PlayStation is revealing some statistics about the most popular PlayStation VR games.

Globally, these are the most played PS VR titles:

  • Rec Room
  • Beat Saber
  • PlayStation VR Worlds
  • The Elder Scrolls V: Skyrim VR
  • Resident Evil 7 biohazard

Meanwhile, here are the most played games by region:

  • North America: Rec Room, Beat Saber, The Elder Scrolls V: Skyrim VR, Job Simulator, Firewall: Zero Hour
  • Europe: Rec Room, PlayStation VR Worlds, Beat Saber, The Elder Scrolls: Skyrim VR, Resident Evil 7 biohazard
  • Japan: Resident Evil 7 biohazard, The Elder Scrolls V: Skyrim VR, PlayStation VR Worlds, Beat Saber, Gran Turismo Sport

If you’re interested in some behind-the-scenes tidbits, PlayStation also spoke with a number of developers to discuss their experiences working on PS VR, including those from Capcom (Resident Evil 7 biohazard), Team Asobi (Astro Bot Rescue Mission), Firesprite (The Playroom VR) and Outerloop Games (Falcon Age).

Altogether, there are more than 500 games and experiences available on PS VR, says Sony.

It’s worth noting that PlayStation’s blog post didn’t mention the successor to the PlayStation VR that’s officially in development.

So far, Sony has only revealed a few details about the headset, including a look at the controllers and confirmation that it will only require a single cable. However, one report indicates that it will launch in holiday 2022, while another points to eye tracking, OLED displays from Samsung and more.

Source: PlayStation

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Mobile Syrup

What every Xbox first-party studio is working on

The console arms race only heightens by the day. Over the past couple of years, Xbox and PlayStation have done everything to gobble up as many first-party studios in an effort to outdo the other.

While in generations past it may have seemed like Sony and company had been winning the exclusive game; however, the team at Microsoft has assembled quite the stable of in-house studios themselves. Acquisitions like Double Fine, Obsidian, and of course all of Bethesda’s amalgam of development teams have headlined an age of big spending from the Washington-based console giant.

Sure, the fruits of Xbox Game Studios’ recent efforts are only just starting to show, but the future is bright for games rocking a Series X/S in their entertainment centre. So without further ado, here is everything we know about what each first-party Xbox team is currently working on:

343 Industries

Location: Redmond, Washington
Last game: Halo Wars 2

One of Microsoft’s crown jewels, 343 Industries is a pretty easy studio to guess when it comes to the type of projects it is currently working on. The Redmond-based team was initially assembled to take the torch on the Halo franchise from Bungie after it broke away from Xbox, and it’s followed Master Cheif and co. ever since.

As for what the team is currently working on, it’s Halo Infinite, of course! Infinite is set to launch on December 8th and will mark just the beginning of this title. 343 has made it known that Halo Infinite is going to be a living organism of a game, with series staples like co-op campaign and forge mode coming sometime in the new year.

Master Chief’s latest adventure is sure to keep 343 Industries busy for a long time with the potential for expansions and new modes (like a battle royale, perhaps?), so predicting what comes after is a moot point. Yes, it would be nice to nice to see the team venture away from the world of Spartans and Elites, but at this point, that seems highly unlikely.

Alpha Dog Games

Location: Halifax, Nova Scotia
Last Game: Mighty Doom (mobile)

Alpha Dog Games is one of the lesser-known studios at Xbox. The team was a part of the Bethesda/Microsoft deal and focuses entirely on mobile experiences. The studio’s last project, Mighty DOOM, launched earlier this year on iOS and Android, offering a top-down touch screen take on the iconic id Software shooter.

Being such a small studio, nothing has leaked from or been said about Alpha Dog’s next game. However, having been brought into the ZeniMax family in 2019 to bring Bethesda IP to smartphones, the team’s next project will likely be related to a name we already know.

Arkane

Location: Lyon, France
Last game: Deathloop

Arkane is currently coming off the high of putting out one of the best games of the year in Deathloop. However, with its most recent outing being a timed PS5 exclusive, Microsoft is sure to make sure the French team puts it in the rearview as fast as they can.

Arkane’s stock is on the rise. Over the past decade and change, the studio has put out hit after hit, perfecting a style of gameplay known as the “immersive-sim.” And earlier this year, we got a tease of what the Dishonored studio has coming down the pipeline.

Announced as a part of the Xbox/Bethesda E3 showcase this past June, Redfall is next in Arkane’s sights. Not much has been said about the urban vampire action game other than to expect it next summer, but judging from its brief reveal trailer, it has Arkane’s signature blend of stealth, combat, and player agency written all over it.

Bethesda Game Studios

Location: Rockville, Maryland (main location, also has three other wings, including one in Montreal)
Last game: The Elder Scrolls: Blades (mobile)

While there are plenty of prize pumpkins among the Bethesda/Zenimax group of studios that Xbox purchased back in fall 2020, Bethesda Game Studios (BGS) would be considered by many to be the cream of the crop. BGS is the team that the majority of people think of when they hear Bethesda. These are the folks behind mega-hits like Skyrim and Fallout 3. To put it bluntly: when Bethesda Game Studios puts out a new game, heads turn.

And 2022 will be one of those head-turning years, as the team steps away from familiar names like The Elder Scrolls and Fallout and puts out something completely new. Interplanetary RPG Starfield is set to launch on November 11th, 2022 and will usher in a new era for BGS, running on a new engine, and being the first from the studio to come out exclusively on Xbox.

It doesn’t stop there. After the luster of Starfield has worn off and gamers move on to play whatever comes next, Bethesda has another card up their sleeve in The Elder Scrolls VI. However, according to Todd Howard, the game’s director Todd Howard, it’s still “a very long way off” and is “something that’s going to take a lot of time.”

The Coalition

Location: Vancouver, British Columbia
Last game: Gears 5

While The Coalition has been mostly known for recent entries in the Gears of War series, something new could be on the horizon for the Canadian studio. The Vancouver-based development house most recently put out the stellar Gears 5 back in 2019, but in the time since has been very quiet about what’s up next.

Other than helping support 343 on Halo Infinite, The Coalition’s two other teams are apparently hard at work on something Gears-related, as well as something brand new. If this new Gears of War title is in fact in development, fans could expect to see it as soon as next year. A three-year development pattern has emerged since The Coalition took over the Gears franchise, so it would only make sense that a sixth game in the mainline series launch in 2022.

Taking a look at the potential brand-new project being worked on by the studio’s third team, it really could be anything. Back in May, known gaming insider Jeff Grubb revealed the team could be tackling a galaxy far, far away, saying “it could be a Star Wars thing.. but [he hasn’t] been able to confirm that.” However, mere days later when chatting about the studio’s move to Unreal Engine 5, Coalition senior community manager TC Shauny took to Reddit, clarifying the team is “not working on any such title” and that it has “nothing else to announce at this time.”

Yes, the above remark is coming right from the mouth of the developer, saying it has nothing to do with a digital dive into the Lucasian lore; but if a Coalition Star Wars project were to be announced, it would not be the first time a studio has lied about what it’s working on. It’s also worth noting that EA is losing its exclusive hold on the Star Wars gaming license in 2023, which would open it up to studios like The Coalition.

Compulsion Games

Location: Montreal, Quebec
Last game: We Happy Few

Compulsion Games is one of the lesser-known studios in the fold at Xbox, but there is no reason to think that it couldn’t achieve great things in the near future. The French-Canadian team was acquired by Microsoft back in 2018 and has been pretty much radio silent since. Other than a few remarks praising Xbox Game Pass, the We Happy Few developer has kept things pretty quiet.

Earlier this year, rumours were swirling that a new Compulsion game announcement was imminent; however, nothing has happened yet. The team has been seen hiring for a Brand Manager responsible for “all… marketing initiatives in the studio and liaise with [the] Microsoft marketing team.” Could that mean a marketing plan is coming together for as a We Happy Few follow-up? It’s entirely possible.

In a September 2021 interview with French site XboxSquad, it was mentioned that the studio’s next title would be third-person, utilize Unreal Engine, and is about halfway done. So, a first tease and reveal is likely just around the corner.

Double Fine Productions

Location: San Francisco, California
Last game: Psychonauts 2

Of course Double Fine is going to be difficult to dissect in an article such as this simply because it just released a long-awaited title in Psychonauts 2. Founder Tim Schafer’s development house has become one of the most beloved in gaming. Double Fine has honed this out-there, yet very emotionally real brand of storytelling, all wrapped in some incredibly colourful and bombastic packages.

Though it has barely been two months since their last game shipped, the team is already looking on the horizon at what is next. When speaking to GamesIndustry while promoting the Psychonauts sequel, Double Fine founder Tim Schafer let slip that their next endeavour would be “something new and original and surprising.”

In most cases, it’s hard to glean anything from nebulous adjectives like “new,” “original,” and “surprising.” That effort becomes herculean when dealing with the enigma that is Tim Schafer. With a studio that has tackled everything from platforming through people’s psyches to Jack Black-led adventures into the world of heavy metal, this next Double Fine game could be anything.

id Software

Location: Richardson, Texas
Last game: Doom Eternal

Another of the megatons that came in the Bethesda/Xbox deal was id Software. The studio that practically invented the first-person shooter has not stopped churning out pulse-pounding action games for more than twenty years. id has recently been on a roll, reviving the Doom franchise with Doom (2016) and Doom Eternal.

As for where the team goes next, it might not be where you expect. According to rumours, the team is currently hard at work on a revival of another groundbreaking FPS, Quake. The Quake reboot supposedly will feature a new female protagonist and will offer both multiplayer and single-player modes.

Nothing of this potential Quake title has been confirmed; however, Xbox’s Phil Spencer has mentioned that he has seen id’s three-year road map and it looks “fun.” Does this mean the Quake revival — if real — could be seen in the next 36 months? That looks to be the case. For now, though, all fans can do is wait with bated breath for another white-knuckled adventure from the id Software team.

The Initiative

Location: Santa Monica, California
Last game: N/A

The Initiative has been one of the biggest news stories in the gaming world for quite some time. Announced as the first-ever “AAAA” studio, the Santa Monica team was assembled by Microsoft with the sole purpose of taking on the likes of Naughty Dog and Guerilla at Sony. This studio has been the beacon of hope for Xbox gamers, as it will potentially offer the big-budget, prestige exclusives that Microsoft’s console competition has seemingly had on lock in recent years.

Back in December 2020, nearly three years after its inception, it was announced that the team would be reviving the Perfect Dark franchise. Now, not too much is known about the upcoming return of Joanna Dark, but it has been described as a “reinvention of the series” with an “eco sci-fi” backdrop.

Perfect Dark has been fairly quiet since its unveiling back at last year’s Game Awards. The Initiative team has let out a tidbit here and a nugget there about the project. Most recently, it was announced that Crystal Dynamics (known for its work on the Tomb Raider reboot and Marvel’s Avengers) would be brought on to help with the project, but other than that, news on The Initiative has been lacking as of late.

inXiles Entertainment

Location: Tustin, California
Last game: Wasteland 3

inXile joins the likes of Obsidian and Bethesda Game Studios as the RPG music makers of the Xbox first-party. For some reason in Microsoft’s acquisition spree, the tech giant has leaned into picking up some of the best role-playing-based studios out there, and inXile is no exception.

Taking a peek at what the team is working on, inXile is coming hot off the heels of launching the classic Fallout spiritual sequel Wasteland 3 in the latter half of 2020. Just because the studio has only recently put something out, though, does not mean that it’s not working hard on its next title for Microsoft.

Speaking on a podcast in August 2021, Windows Central’s Jez Corden said the Wasteland studio is currently plunking away on a “steampunk RPG” known as “Project Cobalt.” The game is rumoured to be coming out sometime in 2023 and if a pair of recent job listings are to be believed, it could be first-person instead of the classic isometric view the studio’s titles are known for.

Machine Games

Location: Uppsala, Sweden
Last game: Wolfenstein: Cyberpilot

Another of the development houses acquired in the blockbuster Zenimax/Xbox deal, MachineGames has garnered quite the reputation for its FPS titles. Similar to sister studio id Software, MachineGames has spent recent years breathing life into a classic shooter franchise. Where it was Doom with id, here it is Wolfenstein. Both of the mainline games in the MachineGames Wolfenstein reboot have received mostly positive reviews. Though some of the subsequent spin-offs have not fared as well, the Swedish studio does not look like it’s going to slow down.

The next announced project for MachineGames is Indiana Jones, though not much has come out on Indy’s next adventure. Fans have seen a brief teaser trailer and heard confirmation from Zenimax that it will be an “original, standalone tale set at the height of the career of the famed adventurer.” As for when gamers can expect to see Indiana Jones, Bethesda’s Pete Hines said at E3 2021 that the title is still in the “very, very, very early stages of development,” so it will likely be years before it sees the light of day.

And a look at Harrison Ford’s famed adventurer is not the only thing MachineGames has cooking up. It has been more than four years since the conclusion of the team’s Wolfenstein trilogy was teased by the studio. Though no concrete details are known and no trailer has been released, Bethesda’s Pete Hines has mentioned that Wolfenstein 3 is “absolutely” something they would want to release. Hines also commented that “You can put [him] at the head of the list of people who want to see another Wolfenstein game.” So a Wolfenstein 3 is bound to happen, it’s just a matter of when.

Mojang Studios

Location: Stockholm, Sweden
Last game: Minecraft Dungeons

Monetarily speaking, Mojang may be the biggest studio at Xbox Game Studios. Minecraft continues to be a monster hit for the developer, transcending video games and becoming one of the biggest brands in pop culture. Since Minecraft launched in 2011, the team has released plenty of updates to the title, a couple of standalone digital card/strategy games, and last year debuted the Diablo-esque Minecraft Dungeons.

Now, “Minecraft 2” is probably not coming for a while longer, but that doesn’t mean the Stolkholm-based team is not working on something new and exciting. According to Windows Central, “two all-new projects that aren’t Minecraft or Minecraft Dungeons” are on the way from Mojang.

As of late, teases of a 2D Terraria-looking project have surfaced on the official Minecraft Instagram. This could simply be the studio’s social team showcasing art inspired by its digital block-building empire, or it could be hinting that an announcement may be imminent.

Ninja Theory

Location: Cambridge, England
Last game: Bleeding Edge

Ninja Theory is primed and ready to break through into the mainstream with its next project. The team released Hellblade: Senua’s Sacrifice in 2017 to rave reviews, with many critics praising the game’s harrowing first-hand account of someone dealing with severe mental illness. Since then, the studio stumbled a bit with multiplayer brawler Bleeding Edge. The team’s first Xbox-exclusive title failed to capture the audience needed to sustain an online game like that and was shut down less than a year after release.

But Bleeding Edge is in the rearview and the future looks bright for Ninja Theory. Senua’s Saga: Hellblade II is the most imminent project for the English developer. Though no release date has been announced for the title, it is rumoured to be coming sometime in 2022.

Aside from the Hellblade sequel, Ninja Theory is also working away at two more things. The first, Project: Mara, has received a brief proof-of-concept video and looks to be some sort of modern sci-fi horror game. The second, known as The Insight Project, doesn’t look to be a game at all and has been described by the studio as ‘an ambitious combination of technology, game design, and clinical neuroscience brought together with the aim of treating mental suffering.” It’s unclear when either might release.

Obsidian Entertainment

Location: Irvine, California
Last game: Grounded

Acquired back in 2018 and kicking off this era of acquisitions for Xbox, Obsidian Entertainment has specialized in the western RPG for decades. The team behind hits such as Pillars of Eternity, South Park: The Stick of Truth, and Fallout: New Vegas has already put out a couple of games since being purchased by the ‘Big M.’

The studio’s first Xbox exclusive, Grounded, has been in early access on console and PC for over a year with constant updates to keep players enticed. The team has said that an official 1.0 release of the game is coming in 2021, but sitting here in mid-October with no news of a full Grounded release, that 2021 window seems more and more unlikely.

Other than Obsidian’s shrunken survival early access adventure, the Irvine, California-based team has already unveiled its next two projects. Revealed back at the Xbox Games Showcase in July 2020, Avowed looks to be a classic Obsidian RPG set in a fantastical fantasy world. Also, the studio is also hard at work on the follow-up to 2019’s The Outer Worlds. Other than brief teasers for both games not much is known about either project. However, according to a recent tweet from Obsidian design director Josh Sawyer both are currently in some sort of playable state. A recent report from Windows Central offered some more details while noting that the game is still in the “early” phases of development.

It has been made known that that studio is not stopping with its two currently announced projects and that it’s working on some sort of third unannounced secret game. For years, fans have been clamoring for a new Fallout from Obsidian, and this very well could be that. One of the people working on said “secret” project is the previously mentioned Josh Sawyer, who directed Fallout: New Vegas. Now, Sawyer has worked his way up the ladder since New Vegas launched in 2010, but if the studio were to be taking on Fallout again, his expertise would be helpful.

Playground Games

Location: Leamington Spa, England
Last game: Forza Horizon 4

Playground Games is about to make a statement here in 2021. In a matter of weeks, the studio will launch the fifth entry in the Forza Horizon series, offering players the opportunity to take in another massive open world full of racing, stunts, and fun to be had. The UK team has become known for their more arcadey take on the Forza name, having done it to critical acclaim. And judging from everything we have seen thus far of Horizon 5, it’s going to be another hit for Playground.

Now what’s next for Playground will be an opportunity to leave the engine blocks and asphalt in the rearview for a bit, and flex their muscles. Fable was announced at the 2020 Xbox Games Showcase, serving as a soft reboot for the famed Xbox RPG franchise. Other than that initial CG trailer, nothing has been shown off from the Playground Fable project, but judging from that debut tease, it will blend the series’ signature humour with an expansive fairy tale world.

As for when gamers can expect Fable to release is anyone’s guess. However, on a recent IGN podcast, Phil Spencer did drop that fans can expect it sooner rather than later, saying it would see the light of day before Elder Scrolls VI, and VentureBeat’s Jeff Grubb has mentioned that the goal is to have Fable launch in 2023.

Rare

Location: Twycross, England
Last game: Sea of Thieves

Rare is one of the most beloved names in gaming. While it hasn’t captured gamers quite the same way it did before being purchased by Microsoft in 2002, the studio’s legacy is one that cannot be taken lightly. Despite a string of lackluster titles within the Microsoft stable, Rare has found its footing a bit as of late with projects like Rare Replay and Sea of Thieves. The latter title has garnered quite the fanbase and has seen various updates and big-name crossovers since its 2018 debut.

Next on the docket for the English studio is Everwild. Dubbed by many as one of the biggest question marks on the Xbox slate of upcoming titles, details on this game are sparse. The project was first announced back in 2019, having been in development for nearly three years at the time. Since then, though, sailing has been less than smooth for Everwild. The title has supposedly been rebooted completely within the studio and now is targeting a 2024 release date.

Roundhouse Studios

Location: Madison, Wisconsin
Last game: Rune 2 (PC)

While Roundhouse is a relatively new studio, the team is anything but. Formerly known as Human Head Studios, this development team has been working as a unit since the turn of the millennium. The studio most known for 2006’s Prey had to shut its doors in 2019 but was almost immediately purchased by Bethesda and reopened under the name Roundhouse.

Nothing is currently known about the team’s current project, but it’s working on something. As a part of the acquisition announcement in 2019, Bethesda stated that the studio would “immediately begin work on unannounced projects at Bethesda.” So they rather than working as a support studio they are currently fiddling around with something. Games will just have to wait to see what it possibly could be.

Tango Gameworks

Location: Tokyo, Japan
Last game: The Evil Within 2

The funny thing about this next member of the Xbox family is that its most imminent project is a PS5 timed console exclusive. Having been a part of the Bethesda/Microsoft deal, Tango Gameworks’ Ghostwire: Tokyo is one of the remnants of a time before ZeniMax’s teams were a part of Xbox. The team has said it will honour the deal it had in place with Sony and will launch the game on PlayStation 5, but after that, it will likely only be Xbox and PC for the Japanese development house.

After initially being given a 2021 release date, Ghostwire is now set to debut sometime in 2022. This delay was likely due to the departure of the project’s creative director in March of this year, and the ongoing COVID-19 pandemic has surely not made development run as smoothly as the team had thought when initially pitching this super-powered horror title.

Aside from Ghostwire: Tokyo, though, Tango has made it clear that they are already working away on what will be their first Xbox exclusive. At Tokyo Game Show 2021, studio head Shinji Mikami revealed that another new game is happening and is being worked on by The Evil Within 2 director John Johanas. When probed on the project, he said that “right now John is in the middle of working energetically on a new game,” but did not make mention as to whether it will be The Evil Within 3.

Turn 10 Studios

Location: Redmond, Washington
Last game: Forza Motorsport 7

Similar to Gran Turismo developer Polyphony on the Sony side, Turn 10 is the racing sim specialist over at Microsoft. The team prides itself on pushing Xbox hardware to the brink, creating a stellar simulation driving experience with photorealistic graphics. The Redmond-based studio has only ever worked on the Forza Motorsport series, so it is easy to predict where they will go next.

Forza Motorsport 8 has been the worst kept secret for a number of years. Turn 10 has made it very clear that the next Forza game is well on its way. And gamers may not have to wait long to get their hands on Forza 8.

Earlier this year, Turn 10 started playtesting for its next project so that could mean that the game is coming sooner than later. If anything is to be gleaned from the last couple releases of Forza Motorsport, they come either a year after or before a new Forza Horizon. With Forza Horizon 5 coming out this Fall, a 2022 release for Forza Motorsport 8 would not be all that surprising.

Undead Labs

Location: Seattle, Washington
Last game: State of Decay 2

Undead Labs was founded back in 2009 with the sole purpose of tackling digital dives into the world of the undead. The studio’s State of Decay series, while never blowing critics away, has cultivated quite the cult following. Though the team has only released two games up to this point, the jump from State of Decay 1 to 2 was a welcome one. Undead Labs has continued to innovate on its projects and that trend is showing no signs of slowing.

After allegedly canceling an MMO based in the State of Decay world, Undead Labs has announced its next game will be State of Decay 3. The game has been shown off a couple of times since its debut, yet no release date has been given. If a recent job listing is to be believed, it could still be a while until Undead’s next title hits store shelves. The listing is for a sound designer specializing in work in Unreal Engine 5, meaning the title is still in active development with release still a number of steps down the pipeline.

ZeniMax Online Studios

Location: Hunt Valley, Maryland
Last game: The Elder Scrolls Online

For the better part of a decade, ZeniMax Online Studios has been solely focused on The Elder Scrolls Online. The Elder Scrolls MMO has received a number of expansions and updates since its initial 2014 release and still has an active player population filling its servers.

For a long time, it’s felt like ZeniMax Online wasn’t even thinking about what is coming next. They had helped with games like Fallout 76 and Doom (2016), but spoken very little when it came to a new game from the studio itself. Well, turns out that while catering to the ESO audience and aiding on other Bethesda projects the team has been working on something after all.

It’s been out there for quite a while that ZeniMax Online is working on another MMO based on a new IP. Late last year, the studio was seen going on quite the hiring spree and is growing in numbers again as we speak. Now, nothing has been spoken of regarding this brand new IP, but it’s seemingly running on Unreal Engine. It’s exciting to know another game is coming from the Maryland studio; however, do not expect to be playing it any time in the near future.

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Fortnite acknowledges Innersloth as inspiration behind Among Us game mode

Nearly two months after release, Epic Games has finally decided to credit Innersloth’s Among Us as the inspiration behind Fortnite’s ‘Impostors Mode.’

The Fortnite ‘Imposters Mode’ was released in August and was developed in traditional Fortnite settings and 3D environments, but substantially drawing from Among Us’ gameplay and mechanics.

At the time, Epic Games did not acknowledge Among Us or Innersloth as the inspiration behind the game mode, prompting members of Innersloth’s crew to call out Fortnite about having their work duplicated without acknowledgment or credit.

But today’s Twitter thread conversation between @FortniteGame and @AmongUsGame makes it clear that there is no bad blood between the two companies, and hints that they might collaborate “on something fun” in the near future.

Image credit: Fortnite

Source: @@FortniteGame

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Netflix is looking into making a ‘Squid Game’ video game

Netflix has teased that a video game adaptation of its massively popular Squid Game series could be on the table.

Speaking to The Hollywood Reporter, Minyoung Kim, Netflix’s vice president of content for Asia Pacific, was asked about “what comes next” for South Korean survival drama series. In response, Kim floated the possibility of a video game adaptation.

“We’ve been getting an overwhelming but happy volume of requests from the organization [Netflix] — from the consumer product department, from the gaming group, from our other international teams. My team’s role is to really look at all of those opportunities together, to create that roadmap for the Squid Game IP,” said Kim. “We are looking at multiple different areas — from games, consumer product, and others — to really figure out what we can bring to our audiences to increase their affinity towards our content and give them more joy, while staying true to the world that our creator has built.”

Of course, that’s by no means a confirmation, but a Squid Game video game would make a lot of sense. As THR noted to Kim, gaming, in particular, seems like a natural fit for the property, especially given Netflix’s recent push into the medium. However, Netflix has said the bulk of its gaming efforts will be on the mobile front, so it remains to be seen what platform(s) game based on Squid Game would come to.

In terms of the type of game, the most logical genre seems to be a Fortnite-style battle royale. The series follows hundreds of cash-strapped players as they take part in deadly children’s games. Alternatively, a Fall Guys-inspired multiplayer game (think: Wipeout but even more chaotic and violent) also seems like it could work for Squid Game.

In any event, Squid Game is too big of a hit for Netflix to lay dormant. Therefore, it’s not a question of whether we’ll see more Squid Game, but rather what we’ll next see from it.

Image credit: Netflix

Source: The Hollywood Reporter

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Sketchy leak hints Apple could be working on a Switch-like gaming handheld

A somewhat dubious rumour suggests that Apple could be creating its own Nintendo Switch-like gaming handheld.

This rumour comes from iDropnews, a relatively unknown source in the Apple leaking space. The report states that alongside a new Apple TV, Apple is also considering releasing a handheld that resembles Switch that can be played in handheld mode or docked and used on a television.

iDropnews goes on to say that Apple will release big-budget games on the platform that rival the likes of The Legend of Zelda: Breath of the Wild and Super Mario Odyssey.

Other information includes that Apple’s A14 chip will power the device and that it will launch in 2021 for between $449 and $549. The publication also lists the gaming device’s potential release dates as either “2020 or 2021,” which is strange given 2022 is just around the corner.

As far as Apple leaks go, I’m almost certain this one is not legitimate. The only gaming-related rumour we’ve seen regarding Apple in the past several months is that the company is reportedly working on a gaming-focused Apple TV and a dedicated controller, but the last we heard anything about those projects was back in December 2020.

Otherwise, Apple has only been involved in the gaming space through the App Store and, by extension, its $5.99/month Apple Arcade game subscription service.

Source: iDropnews

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Forza Horizon 5 is a powerful return for the sandbox racing series

Playground Games’ upcoming Forza Horizon 5 drops players in the middle of a Mexico-set rich, sprawling open-world map. I had the chance to go hands-on with a preview of the game, and in the short time I spent racing down its winding roads and tracks, I’ve become enamoured with what Horizon 5 offers.

I’ve never been a car enthusiast by any stretch of the imagination, but I’ve always adored the Forza Horizon series. It consistently scratches that racing itch but never takes itself too seriously. With each subsequent entry in the series, Playground Games outdoes itself while maintaining the balance between authenticity and more arcade-style racing.

Along with playing roughly 90-minutes of Forza Horizon 5’s campaign offline, I also chatted with Playground Games’ creative director, Mike Brown.

Forza Horizon 5 offers a full-fledged campaign packed with the horsepower you’d expect from the series. For example, I could fully customize my driver, including selecting a nickname and changing how my avatar looks, complete with several inclusive options.

“It was an objective we gave ourselves right from the start of game,” says Brown. “We want it [Forza Horizon 5] to be the most inclusive Horizon game yet.” Brown cites specific additions to Forza Horizon 5‘s character creator, including several pronouns and prosthetic options for your driver. “This is just really important to gamers. It’s important people feel they are better represented when they see those options. When everyone is included, everybody wins,” said Brown.

“Playground Games’ Forza Horizon 5 looks stunning running on Microsoft’s Xbox Series X.”

At its core, Forza Horizon 5 plays as you’d expect if you’re familiar with the series. As an up-and-comer in the racing scene, you’ll need to complete competitive circuits and activities to gain ‘Accolades’ to rise through the ranks in the Horizon season. During the preview, I tried out a small portion of events in an early section of the game, including Showcase tasks and the Initial Drive.

Earning Accolades plays directly into how you progress through Forza Horizon 5‘s campaign. Each milestone requires you to achieve a certain amount of Accolades, ranging from completing races to other supplemental activities. They’re also tied to Forza Horizon 5’s exploration.

“There’s a lot of Accolades, which encourage you to get from a particular point to another point on the map within an amount of time,” says Brown. “You’ll see really interesting parts of the map because we’ve picked those out intentionally. It’s like, ‘get from this waterfall to the airstrip in two minutes.’ There are probably a few routes that you can take, but the route you’re likely to pick is going to take you on an awesome drive straight through the jungle.”

From a gameplay perspective, Horizon 5 maintains the series’ tight controls, and not much seems to have changed. That said, similar to past entries in the series, it’s the game’s visuals that stand out.

Playground Games’ Forza Horizon 5 looks stunning running on Microsoft’s Xbox Series X. The amount of detail the game renders in its diverse, open-world is something I’m eager to explore more when the full version launches in a few weeks.

“One of the great things about the Series X and S is the power it gives us to play with light,” says Brown. This is especially apparent as reflections and light from the sun bounce off the game’s several vehicles. While I spent most of my time with Horizon 5 driving the 2021 Ford Bronco Badlands and 2020 GR Supra, there’s an overwhelming level of detail present in the title’s cars. All aspects of the game’s visuals, including the environments, vehicles, lighting and particles, come together to offer a stunning showcase of graphical fidelity.

“…these activities remain a great way to organically discover Forza Horizon 5’s map.”

Forza Horizon 5’s Mexico map features various biomes to explore, including vast deserts, lush forests and even snowy mountains. Brown says Playground Games aims to deliver an authentic representation of Mexico and its diverse environments, including dynamic weather conditions. This means that the game features sandstorms, tropical storms and even snowstorms. For example, during my time with the preview build, I drove head-on into a sandstorm.

“You can be on top of a volcano with snow on your car and go down the side. Before you know it, you’re in the desert where it’s probably like 36 degrees or something. It will start to melt away and become all dusty at that point,” says Brown.

In Forza Horizon 5, the experience is seamless as you drive across the map from one point of interest to the next. At times, I simply drove to see where the road took me.

“The process is one of trying to keep people engaged, but also to distract them. So you want to have it all built out in such a way that they’re never too far away from a landmark or a point of interest.” Also sprinkled throughout the map are ‘Speed Traps,’ ‘Danger Signs’ and ‘PR Stunts.’

These supplemental activities provide Accolades to rank up and challenge players to hit certain scores or time limits. It’s relatively standard fare for experienced Horizon players, though these activities remain a great way to organically discover Forza Horizon 5’s map.

Playground Games says Forza Horizon 5 will feature a total of over 500 vehicles. As a huge Halo fan, I was elated to discover that the series’ iconic Warthog will once again be drivable in the game.

Forza Horizon 5 is an ambitious racing game, and that’s abundantly clear from my short time spent with the title. The game’s Mexico map is the series’ most expansive and detailed yet, and its car list rounds things out to offer what seems set to be an impressive experience that takes full advantage of the Series X’s more powerful hardware.

“Something built into the culture and the DNA at Playground Games is that we honestly aren’t ever really satisfied,” says Brown. “We always just feel like it can be more — I want to make the greatest games. The greatest games. Not the greatest driving games. Why can’t we make the best game?”

Forza Horizon 5 releases on PC, Xbox One, and Xbox Series X/S on November 5th, 2021. The game will also release as part of Microsoft’s Xbox Game Pass subscription platform.

Image credit: Xbox

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Tired of GTA V re-releases? Too bad – Rockstar is remastering three classic GTA games

Following months of rumours, Rockstar Games has officially confirmed that remasters of Grand Theft Auto III, Vice City and San Andreas are coming to PC (Rockstar Games Launcher), Xbox, PlayStation and even the Nintendo Switch.

It’s unclear when the titles will release or how much they’ll cost, with Rockstar only stating the titles will arrive “later this year.” The HD re-releases of the iconic titles are also coming to iOS and Android in the first half of 2022.

Rockstar hasn’t revealed if these re-releases are just high-resolution remakes or if they feature more significant technical improvements. However, in a press release, the developer says that each title features “across-the-board upgrades including graphical improvements and modern gameplay enhancements” that still maintain the “classic look and feel of the originals.”

Reading between the lines, it sounds like all three titles will include at least some level of a graphical and gameplay overhaul.

While I have fond memories of playing all three titles as a teenager, I’m not sure these are games I’m interested in diving back into in 2021. At the time, they were highly innovative, but it’s likely that the series’ rigid mission structure — particularly with the ground-breaking GTA III — just hasn’t aged quite as well as some people might think.

Still, it would be great to play GTA III again in what I assume will be 4K 60fps. When I originally played through the title back in 2001 on the PC (I didn’t own a PS2 as a child), the game barely ran on my PC’s 16MB 3D video card and chugged along at a painful 15fps in some cases.

I also look forward to once again shooting GTA San Andreas’ ‘Ryder’ in the face.

Source: Rockstar