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Xbox Series X/S All Access financing will soon be available at Best Buy

Though Xbox All Access launched as an EB Games GameStop exclusive offering back in October 2020, it seems the financing option will soon be available through Best Buy in Canada.

According to a recent tweet from @BBYC_Gamers, Best Buy Canada’s gaming-focused account, it’s now possible to get an Xbox Series X or Xbox Series S console and 24 months of Xbox Game Pass Ultimate for a “monthly price” and “with no upfront cost.” Best Buy also has a landing page with more information about All Access up on its website.

As it stands, there doesn’t seem to be a way to purchase the consoles with All Access through Best Buy. Likely, the retailer is still in the process of updating its website.

The financing provider remains ‘PayPlan’ by RBC, and monthly costs are the same, including $29.99 per month for the series X and $39.99 for the Series X.

The $29.99 monthly fee for the Xbox Series S financing plan means Canadians will pay $719.76 in total over the 24-months, excluding taxes. The Xbox Series S otherwise costs $379.99.

The $39.99 monthly fee means a total of $959.76 CAD over the 24-months for the Xbox Series X plan. The console on its own costs $599.

It’s worth noting that both plans include Game Pass Ultimate, which costs $16.99 per month and includes access to all Microsoft first-party titles, EA Play games, Xbox Cloud Gaming and Xbox Live Gold.

Strangely, Xbox Canada’s website still lists EB Games as All Access’ exclusive provider in Canada. MobileSyrup has reached out to Microsoft Canada for more information.

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Mobile Syrup

Next Nintendo Direct to be held on Thursday, September 23

Nintendo has confirmed that its next ‘Direct’ presentation will be streamed on Thursday, September 23rd at 3pm PT/6pm ET.

Altogether, the event will run for about 40 minutes and be “focused mainly on Nintendo Switch games launching this winter,” according to Nintendo.

Given that wording, we have some idea of what to expect. Pokémon Brilliant Diamond and Shining Pearl, Mario Party Superstars, Metroid Dread, Advance Wars 1+2 Re-Boot Camp and Shin Megami Tensei V are all coming out by the end of the year, so some (or even all) of them are logical assumptions. The final DLC character for Super Smash Bros. Ultimate is also planned for the rest of the year, so that may also make an appearance.

Meanwhile, rumours have suggested that Nintendo is working on a new Switch controller and, potentially, an expansion to Switch Online that adds Game Boy games. Official confirmation could come at the Direct.

However, “focused mainly” on holiday 2021 games leaves the door open for games coming out later down the line. In addition to games Nintendo has confirmed, like the Breath of the Wild sequel, Splatoon 3 and Bayonetta 3, we may hear about the long-rumoured Xenoblade Chronicles 3.

In any event, we’ll have to watch to learn for sure. Nintendo will stream the Direct on its Twitch and YouTube channels. This is Nintendo’s first Direct since June.

Image credit: Nintendo

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Mobile Syrup

Pokémon Unite is now available on Android and iOS

Pokémon Unite is now available on iOS and Android, and it’s coming with a new update.

The new update includes:

  • Full cross-platform play and account linking across mobile devices and Nintendo Switch. Link an account, and play with the same account across both platforms.
  • New in-game events in which you can get super item enhancers that can upgrade a held item to grade 30. We’ve also made it easier for all Trainers to get item enhancers.
  • New held items to introduce fresh strategies.
  • The introduction of Unite squads, allowing Trainers to team up with squadmates.
  • A second battle pass, which will feature all-new cosmetic items, including new Holowear with special visual effects.
  • The rollout of some limited Spectator Mode features.
  • Support for multiple new languages.

The new battle pass has a space theme  with the top reward being a new ‘Galatic Ghost 094’ skin for Gengar and a lot more.

It also appears Sylveon and Mamoswine will also be coming with the update.

You can learn more about the update, here.

Source: Pokemon Unite 

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Mobile Syrup

Quantic Dream Montreal working on Star Wars game: report

Over the past few days, multiple reports have come out that Detroit: Become Human developer Quantic Dream is working on a Star Wars game.

It all started when YouTuber Gautoz reported on the project, which DualShockers then corroborated in its own story. Now, Kotaku reports that it has confirmed the existence of the game from its own separate source alongside some details about what it will actually be.

Per Kotaku, the game will not be a gameplay-lite, quick-time-event-heavy experience like Quantic Dream’s previous games. Instead, the game will have more action-oriented gameplay and, potentially, even open-world and/or multiplayer components. Kotaku says this game has been in development for around a year-and-a-half. Specific platforms or release timing were not mentioned.

MobileSyrup has reached out to Quantic Dream for comment and will update this story once a response has been received.

Kotaku notes that is part of a larger push within Quantic Dream to diversify the types of games that it makes. To that end, Kotaku reports that the development of the game is being led at Quantic Dream’s Montreal studio, which was opened earlier this year.

At the time, Quantic Dream said that its Montreal team will work “in tandem” with the main Paris-based studio. Given that Montreal boasts one of the largest hubs of game developers in the world, it’s easy to see Quantic Dream bringing in new and fresh talent for this Star Wars project.

This would be the third recent Star Wars game project to come out of Montreal; EA-owned Motive developed the campaign for 2017’s Star Wars: Battlefront II and all of 2020’s Star Wars Squadrons. EA currently has a 10-year exclusivity deal with Disney to develop Star Wars games through 2023. With that agreement soon coming to an end, other developers are coming on to make Star Wars games, including Ubisoft (an open-world adventure title) and Aspyr (Knights of the Old Republic remake).

Quantic Dream, meanwhile, has been caught up in its fair share of controversies over the past several years. In January 2018, French media outlets Le MondeCanard PC and Mediapart all published reports alleging a toxic work culture at Quantic Dream. In particular, David Cage, the founder of Quantic Dream and writer/director of all of its games, has been accused of repeated racist and homophobic behaviour. Further, Halifax-born actor Elliot Page, who starred in 2013’s Beyond: Two Souls, had also once explored legal action against Quantic Dream for creating a nude in-game model of him without consent.

Quantic Dream has sued the publications for libel, although the case was recently thrown out, with some appeals ongoing. It’s unclear how directly involved Cage and/or other members of the Paris-based Quantic Dream team might be involved with the rumoured Star Wars game.

Image credit: Quantic Dream

Source: Kotaku

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Mobile Syrup

Rogers, Telus and Bell named global leaders in 5G gaming by Opensignal

Rogers, Telus and Bell are among the best in the world at providing players reliable 5G network connections for smooth mobile gaming experiences, according to independent analytics company Opensignal.

The telecom giants each took home a “Global Leader” distinction at Opensignal’s 2021 5G Global Mobile Network Experience Awards, with all three scoring above the global average of 76.7 points out of a possible 100 in the “5G Games Experience” category.

Points are earned by measuring network conditions that affect mobile gaming for players, such as “latency, packet loss and jitter.”

Among the Canadian carriers, Rogers led with 86.4 points, followed closely by Telus with 83 and Bell with 83.5.

The seven winners in the “5G Games Experience” category were South Korea’s KT, SK Telecom and LG U+, the Netherlands’ T-Mobile and KPN, Singapore’s Singtel, and Ireland’s Vodafone.

Rogers, Telus and Bell were also recognized in the “Games Experience — 5G Global Impact” category, which measures the improvement in games experience between a carrier’s 5G network versus its 4G network.

In this category, Rogers came out ahead of its Canadian competitors, with Opensignal noting a 17.2 percent improvement between the carrier’s 5G vs. 4G gaming experience, while Telus (13.8 percent) and Bell (13.4 percent) were once again closely ranked.

For context, the global average score for the “Games Experience — 5G Global Impact” category is only 8.2 percent.

Still, “5G Games Experience” and “Games Experience” were the sole categories in which Canada-based telecom companies were recognized.

The other seven categories — with no Canadian winners — were “5G Availability,” “5G Download Speed,” “5G Upload Speed,” “5G Video Experience,” “Download Speed,” “Upload Speed,” and “Video Experience.”

To see if your own 5G internet service is up to snuff, Opensignal released an app in May 2021 that lets users independently check whether they’re actually connected to a 5G network.

Source: Opensignal

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Ghost of Tsushima Director’s Cut is exactly what I needed right now

I know what you’re probably thinking — a Ghost of Tsushima Director’s Cut review now? The game came out a month ago!

Well, it comes down to a combination of a much-needed getaway to B.C., a slew of announcements in both the video game and broader tech space and a ton of quality new games have been released. (Not to mention all of the movies and shows I still want to watch, my on-and-off-again relationship with the gym and more.)

All of that’s been somewhat overwhelming, so naturally, I wanted a bit of a break from it. That’s where Sucker Punch’s Ghost of Tsushima Director’s Cut came in.

Sure, I knew what I was going to get out of it. As an enhanced PS5 version of an excellent PS4 game from last year with a solid chunk of new story content, there weren’t too many surprises in store with it.

And that’s precisely why it’s been so appealing. It’s the epitome of comfort food — something I can get into casually a couple of hours here and there without a significant commitment. But it’s not just lovably familiar if you’ve played Ghost of Tsushima before — it’s an open-world action-adventure game in the vein of the recent Assassin’s Creeds, albeit with a splendid Japanese aesthetic.

“It’s Ghost of Tsushima’s new Iki Island story expansion that really makes it worth returning to Sucker Punch’s version of feudal-era Japan.”

Riding across the stunningly well-realized fields on horseback with the moon’s glow lighting my path or cutting through swaths of deadly Mongols is even more satisfying at 4K/60fps on PS5. Other quality-of-life improvements like being able to lock-on to enemies (woefully lacking in last year’s version), DualSense haptics to give combat more oomph and new accessibility options like alternate controller layouts only sweeten the deal.

Even if I hadn’t hit 100 percent completion in the game last year, the PS5-enhanced experience probably would have enticed me to come back at least for a bit. A surprisingly solid co-op multiplayer component, Legends, has also been released since the game’s launch.

Ghost of Tsushima Jin and father

But it’s Ghost of Tsushima‘s new Iki Island story expansion that really makes it worth returning to Sucker Punch’s version of feudal-era Japan. The premise for this content is quite strong. Largely standalone from the main game’s narrative, Iki Island follows samurai Jin Sakai as he travels to the eponymous isle to stop a mysterious Mongol tribe led by the sinister shaman known as “The Eagle.” Making this journey even more difficult for Jin, however, is that Iki Island is where his father was slain, forcing him to confront some old wounds.

It’s through this setup that Sucker Punch finally made Jin interesting. I was critical of his character in the main game for being a fairly generic and one-note warrior archetype whose central arc about honour and family wasn’t nearly fleshed out enough. But removed from the bloat of a sprawling, 20-plus hour campaign, Iki Island really had to tell a tight, focused story. In so doing, Jin became compelling. No longer did we have to just hear about how Jin missed his father — now, we could actually see his survivor’s guilt in action.

All the while, Jin has to begrudgingly work with a group of raiders who once fought against his father, which allows for a more nuanced exploration of the sins committed by both factions. While I’m still iffy with PlayStation seemingly arbitrarily renaming PS5 upgrades “Director’s Cuts,” the story additions here do, undoubtedly, expand upon the base game’s narrative with added context and weight.

Ghost of Tsushima The Eagle

It also helps that The Eagle Tribe is more interesting than the main game’s utterly bland villain, Khotun Khan, and his forces. While by no means deep herself, The Eagle is at least a far more psychological villain, rather sadistically choosing to fight Jin not with sword but by her mystical potions to prey on his deepest fears. This had me consistently intrigued at when and how she might take Jin on another traumatizing head trip. Her Mongols are also much tougher and more threatening, making Ghost of Tsushima‘s otherwise rudimentary stealth mechanics feel much more useful.

“Sometimes, revisiting the familiar makes you feel right at home and, in the case of the Iki Island expansion, can actually meaningfully improve upon the core experience.”

This core story would have been sufficient, but Iki Island continues where the main game left off to deliver a nice assortment of side activities. New minigames in the form of animal sanctuaries give you even more lovable animals to pet, while archery challenges and a duelling ring offer up entertaining new ways to test Jin’s might. But the best of the new side content, by far, is the ‘Tales of Iki.’

Like those found in the main game, these tales are short stories, of sorts, that flesh out the world and its inhabitants. Where it was helping a man rebuild his home, trying to stop a foolhardy stranger from taking on Jin’s deadly Ghost persona or helping a mother deal with the Mongols, Iki Island constantly provides more compelling side missions to tackle. These plus the four-ish-hour main story work out to around 15 hours of content, making Iki Island worth the price of admission alone.

Ghost of Tsushima bridge

If I had one disappointment with the expansion, though, it’s that Sucker Punch didn’t introduce much in the way of new gameplay mechanics. Your horse has a pretty enjoyable new ‘charge’ ability to take down groups. At the same time, Jin himself can use his grappling hook to pull down obstacles with immersive DualSense-boosted haptics, but those are the two standouts. The studio is likely saving bigger ideas for the inevitable sequel, but it would have been nice to see Jin have at least a few more new tricks up his sleeve. That said, the breadth of new content, including an entirely separate explorable island, makes this a minor issue at best.

Because ultimately, as I said, Ghost of Tsushima Director’s Cut came at the perfect time for me. Sometimes, you want more of something familiar. Sometimes, revisiting the familiar makes you feel right at home and, in the case of the Iki Island expansion, can meaningfully improve upon the core experience.

Of course, my feeling of being overwhelmed isn’t exclusive to me — we all have our own stuff to deal with. So if you’re feeling in the same boat, jumping into Ghost of Tsushima — either for the first time or as a return trip — will definitely make for quite an enjoyable experience.

Ghost of Tsushima Director’s Cut is now available on PS5 for $89.99 CAD or as a $26.99 upgrade to those who own the PS4 version of Ghost of Tsushima.

Image credit: PlayStation

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Play it on easy — how lowering the difficulty got me back into games

I was about five or six hours into the PC version of Star Wars Jedi: Fallen Order when I decided to crank the difficulty level down to Easy.

For a game about a fledgling Jedi Knight who escaped the purge of Order 66 when he was just a young Padawan only to survive on his own for five years, I sure was dying a lot at the hands of lowly Stormtroopers.

The third-person action-adventure Star Wars game had proven to be more challenging than I expected; nurturing the undeveloped skills of Cal Kestis following the Jedi’s near-eradication was exciting and interesting — but damn, those stormtroopers could pack a punch in swarms.

So much for the infamous “Stormtrooper aim” seen in the movies — and since when did they have rocket launchers?

“I didn’t have time to play anymore; it was time to adult.”

Almost immediately after lowering it to Easy, I became the Jedi Knight I’d always imagined; slicing and dicing my way through the white armoured villains with ease, and over the remaining 20 or so hours of gameplay I think I died just a handful of times — usually after falling off a cliff instead of from a blaster bolt in the back.

My frustration melted away. Suddenly, the game was fun again, and that’s exactly what I needed at the height of the latest wave of COVID-19.

I’ve been a PC gamer for most of my life. I can remember spending countless hours in my youth playing the real-time strategy game Dune 2, and the Star Wars space flight simulator X-Wing — a game that heavily contributed to my parents seriously considering tossing the computer out of our second storey window because I Just. Wouldn’t. Stop. Playing.

But over the past decade or so, gaming has mostly gone to the wayside after I began my career in journalism, got married, and had two daughters. Just before my first was born in early 2015, I unhooked my 14-year-old PlayStation 2 (the only gaming system I owned) and dropped it off at Value Village.

I didn’t have time to play anymore; it was time to adult.

That doesn’t mean I completely quit gaming. I still played occasionally on my 2010 Mac desktop computer, but it struggled to run any games newer than it was, and the number of titles it supported were few and far between.

Then the pandemic hit, and the desire to play returned as I sought an outlet for my frustration and sheer boredom. In November 2020, I bought a gaming laptop online and started loading it with the games I’d always wanted to play but didn’t have the time or technology for in the past.

Call of Duty. Alien Isolation. Far Cry 5. Doom (2016) and its sequel, Doom Eternal. To say I was blown away would be a painful cliché… but I was. The graphics, the gameplay, the storytelling — I was immersed.

This gap in playtime, however, resulted in an interesting revelation when it came to the difficulty level of many modern games.

Difficulty settings have been a cornerstone of gaming for decades — and a source of derision among hardcore fans who insisted games had to be played on their hardest settings, while more casual gamers took the opposite view.

One of the earliest difficulty level screens I can remember was from Wolfenstein 3D in 1992. The toughest setting, “I am Death incarnate,” featured protagonist William “B.J” Blazkowicz with a sadistic grin and glowing red eyes.

From there the difficulty decreased in reverse condescending order: “Bring ‘em on!”, “Don’t hurt me” and, the easiest setting, “Can I play, Daddy?” with Blazkowicz wearing a baby bonnet and sucking on a pacifier.

Generally speaking, the higher difficulty levels translate into enemies that are harder to kill or evade, more damaging enemy attacks, and fewer health packs or ammo crates throughout the level.

Wolfenstein 3D

I was always a “medium” difficulty kind of guy; games became challenging, but not too frustrating.

The only exception to the rule would be games like Call of Duty online, where the pecking order between elite players and wannabes is settled fairly quickly, and part of the fun is learning the skills and tactics the more skilled players employ.

But these past 18 months have led me to reconsider how tough I want some of my games to be, how much time I want to spend on them, and why I play these games at all.

I’ll be 36 in just a few weeks, and with two young girls at home, I simply don’t have the time, energy or desire to spend hundreds of hours mastering a game while trying to beat it on the toughest setting anymore.

Most of my gaming happens at night after my kids (and usually my wife) have gone to bed. That gives me an hour or two to play, and sometimes I can go weeks without playing at all.

This means that dying repeatedly and replaying the same section of a game over and over again for 45 minutes is not the kind of relaxing escapism I’ve come to crave from games during the pandemic.

“After lowering the difficulty, suddenly I *was* the mythical Doom Slayer…”

I beat the 2016 version of Doom on “Normal” mode, also known as “Hurt Me Plenty,” earlier this year. It wasn’t too tough and took about 12 hours spread out over a couple of months.

Fast forward to a few weeks later when I played the sequel, Doom Eternal, and about halfway through the roughly 20-hour gameplay I once again paused the action and switched to the Easy setting. The demons were way tougher this time around.

After lowering the difficulty, suddenly I *was* the mythical Doom Slayer, eviscerating demons and monsters with impunity. And isn’t that why we play these games?

After 18 months of our own little hell on Earth during the coronavirus pandemic, it was immensely satisfying. Embrace the easy, I say, and have fun doing it.

Image credit: EA, Ubisoft, Wikimedia Commons

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Quebec video game industry comes together for conference benefiting charity

Several Quebec-based video game developers have teamed up to host a new conference that will raise money for charity.

Put together by the grassroots group Techaide, the ‘GGAide’ conference will be a one-day virtual event taking place on September 30th about “the future of gaming.”

Programming highlights include the second edition of Next Lev’Elles, a women in gaming-focused event created by Gameloft Montreal, Ludia Games and Square Enix Montréal, keynote presentations hosted by Epic Games and Unity Montreal and panels with developers from the likes of Ubisoft, Bethesda and EA Motive.

In addition to Gameloft Montreal, Ludia and Square Enix Montreal, Eidos Montréal (another Square Enix-owned studio), Behaviour Interactive, Frima, La Guilde du jeu vidéo du Québec and Legion Labs are supporting GGAide.

Tickets will cost $50 and 100 percent of proceeds will go towards Centraide of Greater Montreal, a non-profit that fights against poverty and social exclusion. Red Barrels (Outlast) has pledged to match donations made before and during the event up to $7,000.

The full GGAide itinerary can be found here.

Source: Techaide

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PlayStation reveals ‘Midnight Black’ Pulse 3D headset for PS5

PlayStation has revealed a new ‘Midnight Black’ colour option for the PlayStation 5’s Pulse 3D headset.

The wireless headset launched alongside the PS5 in November in white only to match the console and DualSense controller. The new Midnight Black option, meanwhile, matches the recently released black DualSense.

The Midnight Black Pulse 3D headset will launch in “late October” at a cost of $129 CAD.

It’s been a busy month for PlayStation. The company held a big showcase on September 9th and, more recently, began rolling out the PS5’s second major system update.

Source: PlayStation

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The Nintendo Switch finally gets Bluetooth audio support in new update

After more than four years on the market, the Nintendo Switch is finally getting Bluetooth audio support.

On Twitter, Nintendo of America confirmed that a new system update (version 13.0.0) has rolled out with adds the ability to pair Bluetooth audio devices to your Switch. This means that you can now use any of your favourite Bluetooth headphones, like Apple’s AirPods.

Until now, the Switch has only supported wired headphones.

To pair Bluetooth headphones, go to the Switch’s Home menu, open ‘System Settings’ and scroll down to the new ‘Bluetooth Audio’ section. From here, select ‘Pair’ to search for any Bluetooth audio devices in range.

Other additions in version 13.0.0 include an ‘Update Dock’ option in System Settings to allow for Switch docks to be updated via LAN port and the ability to maintain an internet connection while the Switch is in Sleep Mode.

Source: Nintendo