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Game designer on intersectionality and increasing Black representation in gaming industry

In September, Chicago-based Waking Oni Games released Onsen Master, a hot spring customer management simulator.

While the premise and overall aesthetic draw heavily from Studio Ghibli’s Spirited Away, the game was developed primarily by Black creators. It’s that intersectionality between Black experiences and Japanese media that Waking Oni’s founder, Derrick Fields, finds so interesting. For the game designer and Northwestern University professor, it’s an opportunity to help further representation in the industry for both BIPOC and LGBTQIA+ communities.

MobileSyrup sat down with Fields to learn more about his work on intersectionality, Black representation in gaming and how we can all help bring more Black creators into the industry.

Question: To start, can you tell me a little about your journey into game dev? What are some of your earliest memories playing games and when did you decide that you wanted to pursue this as a career?

Derrick Fields

Derrick Fields (Image credit: Derrick Fields).

Derrick Fields: My experience in gaming and memories go way back to Sega — like the Sega 16-bit and all of that. But I think where it was really instilled in me was playing the RPGs, mostly from Square Enix, as they arrived on PlayStation. Behind me is a little figure from Final Fantasy IX [a plushie of the Black Mage character, Vivi] and that’s probably the most beloved Square Enix experience that I had growing up and certainly resonated with me. I think it was maybe sometime around then that I continued to be really enamored by JRPGs and understanding that genre, specifically.

But it wasn’t until I was in university that I was pursuing a degree in illustration to go into character design and that sort of thing. But it at one point clicked, and I said, ‘Oh, right, people make video games — all of the stuff that you’ve been enjoying, of course, there’s somebody behind it.’ But I think it really clicked, and I made a decision to pivot into 3D modeling and animation to pursue a creative career in gaming.

Q: You talked about being a fan of JRPGs like Final Fantasy, and I know you’re big into anime, like Spirited Away. And, of course, your game is Onsen Master. What is it about that intersectionality that speaks to you? What is it about the Black experience that meshes with Japanese media and culture?

Fields:  I have to announce in this interview that I’m wearing an anime shirt, which was not intended, but it seems to be something splattered across my closet. [laughs]

When it comes to these intersections, this is something that I pursue heavily and a conversation that I pursue heavily. And that realizes itself in a couple of different avenues. I’m a part of the Japanese Arts Foundation here in Chicago, and most recently became the president of that non-profit. And so what we do is create a lot of events based in the community of Chicago that celebrates all the different intersecting cultures that come together to discuss and take joy in participating in Japanese media — games, anime, film. And when it comes to that intersection in Black culture, this is a conversation that I’ve pursued a lot — to the point that we’re at the research paper point in that area of discussion.

Intersections with Black culture and Japanese media have been happening for a while. We see these types of resonance or examples in media such as Cowboy Bebop with the inclusion of jazz [and] more obviously in Samurai Champloo with hip-hop and samurai coming together for its melody. And then, of course, just as prolific with Afro Samurai, really just putting it right in front of you. There’s been a gap since that time and media has still been explored until we came all the way up with Carole & Tuesday, Cannon Busters, and, most recently, Yasuke [a story about a Black samurai], which included LaKeith Stanfield. And so these conversations are happening in media and there’s a clear impact of anime and most likely anime from Toonami era, as most of us grew up with that in high school, and now we’re in the position to be able to create media that is inspired by that.

This doesn’t come without acknowledging the impact of shonen shows like Dragon Ball Z or Naruto on the Black community and how we might code certain characters as Black, even though they might not on the surface represent that. One example is Piccolo [from Dragon Ball Z]. Piccolo is ubiquitous as a Black dad among at least my peers, and certainly those who I interact with online. And then, of course, just the matchup of Naruto and its entire series.

But to get into why that intersection happens and maybe why that has a resonance — I think of it in two different ways. A lot of these shonen shows present a story that characterizes somebody who is coming from nothing but develops their ability or strength or mindset to come up against opposition, and I think that is a goal that is prominent, certainly, within individuals like myself. And then another example that I think maybe helps to characterize this relationship is actually another documentary, Iron Fists and Kung Fu Kicks. [Editor’s note: while it’s on Netflix in the U.S., it’s only available on PVOD platforms like iTunes and Google Play in Canada.] It’s really great. It establishes the relationship between both Japanese and Chinese martial arts films on the Black community in the Bronx, and how that influenced an entire genre of Blaxploitation films, black stunt artists, and even furthering that in its community. So there’s a lot to be observed, and I really enjoy making a concerted effort to identify this conversation.

Q: When you take on something like Onsen Master, there’s an inherent risk in tackling a culture that isn’t your own. When you go about making a game like that, how do you avoid issues of appropriation and handle that subject matter respectfully and earnestly?

Onsen Master

Onsen Master (Image credit: Waking Oni Games)

Fields: Certainly. I think in some of the examples that I shared, that is, in my opinion, one of the better routes to pursue. And that is not to be, say, a Black individual that is making intrinsically Japanese content, but find ways to include Black representation in media that is sort of inspired by it. Onsen Master, yes, does include these fantasy towns on a fantasy island that is very much embedded in Japanese lore with the inclusion of Yokai or Japanese spirits. But where the representation occurs is by including characters of different skin tones and genders within the denizens or characters of this game.

It’s not my goal to, say, tell a specific Japanese story. I think that’s where it starts to tread into the territory of being a little more appropriative, or at least needing to be much more conscientious of it. And so I think of Onsen Master as really the start of that conversation, but ultimately wanting to build more games and more media that lean even further to automate inspired content that is ultimately representative of Black individuals and Black stories. And so, you know, Boondocks and some of the other examples also fall within media that is derived from that same conversation,

Q: Your work with intersectionality is one facet of representation. What are some other good examples of Black representation in games in terms of the characters and stories being told?

Fields: When it comes to Black stories and Black characters, I think one thing that’s important to acknowledge is Black representation in games doesn’t have to always come with the story being intrinsically Black; the inclusion of Black characters without Black stereotypes is an important thing to acknowledge. And so when I think of stories that are successfully doing it, it’s representing not just Black characters, but Black and Brown characters in a normal environment that is reflective of our own realities, diverse communities and spaces. Marvel’s Spider-Man: Miles Morales, of course, I have to champion that one in its representation, feeling so natural for Miles’ life. When he steps outside of his home and you see his interactions in the city, and that being inclusive of both his Black and Latin backgrounds. I think that game is an incredible example of how things can be done successfully.

Miles Morales in Marvel's Spider-Man: Miles Morales

Marvel’s Spider-Man: Miles Morales (Image credit: PlayStation)

Taking it in a slightly different direction. I love how Deathloop has included, so naturally, two different characters that are just a part of the story, but neither of which are stereotyped as being caricatures of Black culture. And certainly, there are many others. I’m glad I can say that we’re at a point of being able to represent many others. And there are indie developers that are doing a lot of work to create those representations as well and show the diaspora of how many spaces and environments we can take up.

Q: On the flip side, what are some areas of improvement when it comes to the industry’s Black representation? For example, I remember a conversation about Elden Ring‘s limited character customization options for Black hair.

Fields: I’m glad you bring up character creators because it ends up being a space that, from a Black experience, is kind of that first engagement, that first barrier, of ‘can I be represented in this game?’ Elden Ring is a great example. But when it comes to other games, historically… I did sort of laud Square Enix for being a game company that inspired me to jump into games and show me these magical worlds. But the relationship with one of my favourite game companies is somewhat contentious because it wasn’t until later that I started to acknowledge that it wasn’t representing Black individuals as well as other cultures very well. And so that’s an area — and certainly the area of JRPGs — that could do a little bit better.

But I say this with a bit of trepidation because I don’t necessarily put the onus of a Japanese company, with predominantly Japanese studio members, to represent Black culture well. That’s a systemic result of there being no Black individuals within that space to speak to how they could be represented better. And so I would at least say, or nominate the responsibility — if a studio is endeavouring to represent diverse cultures in a game or include those, then certainly consulting with those same groups could be one starting step to representing those spaces. We might have seen better examples of, say, Sazh in Final Fantasy XIII. And, hopefully, arrive at a milestone that studios that are endeavouring to create diverse short stories also reflect that inside their company — that there are diverse team members contributing to those titles so that they can inform much better things like hair texture and skin tone.

Q: On a larger note, there are obviously many Black people who play games, but we don’t see that reflected on the developer side. What are some of the ways the industry can collectively help bring in more Black creators?

GDC Survey 2023

The most recent Game Developers Conference survey shows the lack of diversity across the board | Image credit: GDC

Fields: It’s kind of abysmal. The last International Game Developers Association report said that Black individuals made up about four percent of the industry. And then some other statistics, I’d have to check where it came from, but it was like 0.1 percent or 0.01 percent of the industry is made up of Black executives. And so when it comes to the answer of how can we position more developers in the industry in both of those spaces, studio roles and executive roles? On one end, it certainly comes with funding opportunities. I think publishers, especially in the wake of Black Lives Matter and the murder of George Floyd, came out to say that they wanted to support Black-led teams and studios. I personally am curious — what results of that were rendered, and if there were other developments that come from that? I personally didn’t see a lot of communication then after. And so it does leave me curious. But I think funding is certainly one example.

And then finding ways that we can give more resources into STEM [science, engineering, technology and math], and the accessibility of tech roles on the high school level. Finding ways to include games is a good starting point — to engage students that they can be involved in games as well. For those who are already burgeoning in their careers as developers and indie developers, it goes back to those funding opportunities that I think should be leveraged for smaller teams, and certainly those who are new to the space. As far as executive roles, just flat out hire more Black individuals and put those individuals in leading roles so that they can inform more diverse outcomes.

Q: On a larger level, what are some of the ways that schools and other organizations can help foster an interest in games?

Fields: This is something that my studio and I are trying to tackle, personally. In Chicago, there are not a lot of game studios, but there are a lot of high school programs, especially for students who are coming from underfunded neighborhoods, to be able to engage with the resources that help inform the career opportunities that are available. And so that includes STEM and that includes art. I’m trying to navigate and understand how we can include video games in that conversation, and ultimately develop a studio that can participate with the organizations that are providing those outcomes. And so this is kind of the beginning of that conversation. And I think, in getting an answer, it’s still forming. But for now, I’m very interested in how game studios personally can participate with, say, non-profit organizations that are making that concerted effort to connect with high school students. Because that’s where it begins. Video games are the thing that is most successful [in terms of] being played by students on mobile phones on their consoles all the time. They’re engaging with some sort of content that is derived from that media. And so it would be incredible to be able to see more studios connect with non-profit organizations doing that.

Q: The term “ally” is thrown around a lot. For anyone who isn’t Black and wanted to learn more and show support, what are some suggestions you would give?

Fields: It comes with these types of actions that have been taken, similar to how this conversation came to fruition — being invited to share my experiences to help inform how we can create, other outcomes, other futures. Extending into other spaces… in some ways expressed a little bit of exhaustion at some of the more clear outcomes of, say, just simply inviting those individuals — Black individuals, brown individuals, queer individuals — to the spaces that you’re curious o hearing from them. And so if that’s a game studio who’s saying, ‘how do we become more diverse?’ Well, come on — just hire those individuals or include them in that space. I think it certainly starts there. But again, it doesn’t make true waves, true change, unless some of those individuals are at those executive levels or at those decision-making levels so that they can continue advocating. It doesn’t mean much if, say, you are a publisher or a funding opportunity who wants to support Black-led teams, but there are no Black individuals part of your curatorial team or advisory team to be able to understand and sort of have some of that bias towards the games that you might be curating.

Q: What advice would you give to Black kids who are interested in games and want to break into the industry?

Fields: Well, I have to acknowledge a handful of things. This comes down to resources and their accessibility. By asking the question, I wonder if that same high school student would be in a space to bump into this conversation, this interview, or any others that are having those types of outlets that are serving these types of conversations and trying to promote it. But how can we get the information to that student so that maybe, for MobileSyrup, they know that there’s this type of conversation happening. And so it comes down to resources, and kind of that provision of resources, I think of those non-profit organizations that are really active in trying to give access to art and the tools to make art or engage with STEM. But for the student who maybe has bumped into this article, or bumped into this conversation, or similar conversations, because they’re already engaging with game design and media, I would heavily recommend engaging with the free resources that are already available.

And so, if that first hurdle is a laptop, or the hardware to be able to produce games, that means navigating to a library or another environment that hopefully can offer at least the base level to be able to utilize software such as Unity or Blender — both of which being available for free. And then certainly tapping in with a lot of the YouTube tutorials, but also communities that are celebrating these conversations in a very big way. I think of an organization that I’m a part of, Black Voices in Gaming, where we already reach out on social media often to connect with the indie developers who are creating new projects and maybe just breaking out into that social space.

This interview has been edited for language and clarity. 


Onsen Master is available on Xbox consoles, Nintendo Switch and PC (Steam/Epic Games Store).

February is Black History Month, an annual observance of the legacies of Black communities in Canada, the U.S., and other countries. More information can be found here. Some relevant initiatives to check out include Mynno, a diversity-focused Canadian gaming organization, Black creators promoted by Xbox and the women-led diversity group, Paidia Gaming

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Kirby’s Return to Dream Land Deluxe reimagines the Wii classic, but it’s still too easy

Kirby’s Return to Dream Land Deluxe is the latest in a long line of Wii and Wii U remasters for the Nintendo Switch.

If you’ve played a sidescrolling Kirby title (or the 2011 original for the Wii), you’ll know what to expect here. The pink puffball’s gameplay remains some of the most forgivable platforming out there, thanks to Kirby’s ability to float, suck up his foes and take over their often inventive powers. If you happen to miss that pivotal jump, don’t worry — just suck up some air and float back to safety. This level of forgiveness is why nearly every Kirby title — except, arguably, Kirby and the Forgotten Land, which can get quite difficult – is so great for inexperienced gamers.

On the other hand, the lack of difficulty is still the Deluxe version’s most significant issue. It remains one of the most accessible games I’ve ever played to a fault, even when you’re hunting down the not-very-difficult-to-find hidden ‘Gears’ featured in every level. But if you plan to play with younger or more inexperienced gamers, this makes Dream Land Deluxe the perfect intro to the wonderful world of gaming.

To be fair, there are new features that make Return to Dream Land Deluxe more difficult. First off, there’s a new ‘Extra Mode’ that features additional enemies, fewer healing items and more difficult bosses. While this is a welcome addition, it would have been better to select this difficult section off the top instead of being required to complete the game to unlock it.

Kirby's Return to Dreamland DeluxeOn that note, there’s a new Magolor Epilogue that has you taking on the role of Magolor. This unique take on the standard Kirby formula borrows mechanics from the RPG genre and has players gaining new abilities as they move through the mode’s various levels. With this additional mode, Nintendo has essentially added a game within a game, similar to Super Mario 3D World and the addition of standalone game Bowser’s Fury on the Switch. While the Magolor Epilogue is only 20 levels long, it’s a great addition to Kirby’s Return to Dream Land, and I hope to see more of this type of gameplay in future Kirby titles. It’s also worth noting that the epilogue is playable with four other players, just like the core game.

Thankfully, despite the Deluxe version of Kirby’s Return to Dream Land being a remaster of a now 11-year-old game, there are several other notable new features and visual improvements. While the original was released in the pre-HD Wii’s twilight years in standard definition, Kirby’s Return to Dream Land Deluxe features a fresh coat of high-definition visuals.

Kirby's Return to Dreamland DeluxeWhile Dream Land Deluxe is visually impressive overall in HD, the cel-shaded-style outline around the player and enemies sometimes stands out strangely compared to the rest of the world. The game features two competing art styles that don’t feel very cohesive. On the plus side, this means it’s far easier to see Kirby, Waddle Dee, King Dedede and Meta Knight when you’re playing co-op, which can sometimes get chaotic with four players. Sticking with the visuals, just like with Return to Dream Land‘s original release, it often feels like the camera is too zoomed in, especially if you’re playing co-operatively with other players. It’s difficult to see what’s ahead of or behind you, and it feels more restrictive than other Nintendo 2D platformers like the New Super Mario Bros. U Deluxe, for example.

Kirby also has new Copy Abilities, including turning into sand, which works just as you’d expect, and a far more interesting Mecha ability that turns you into something out of the Mech Warrior franchise. Both abilities don’t necessarily add a lot to the experience, but they’re still fun to play around with and complement powers featured in the original game like the Hammer (hitting enemies with a hammer), Cutter (bladed boomerangs), Leaf (razorsharp leaves), Whippy (whipping your foes), Hi-Jump (bolting through the air) and more.

Finally, there’s now a new home for the title’s several new and returning mini-games called Merry Magoland, allowing you to compete against your friends, Mario Party style, in challenges like the reflex-focused Ninja Dojo, the Bomberman-inspired Booming Blasters and several more that I won’t spoil. In Magoland, you can also unlock amusing Dress-Up masks that can be worn in the game’s story mode. All of this amounts to an entertaining diversion and a few hours of fun, but it isn’t the main draw of Return to Dreamland and doesn’t compare to the bite-sized mini-game action offered by the Mario Party series.

In the end, Kirby’s Return to Dream Land is a solid 2D platformer that’s likely a little too easy for most players (unless you’re willing to play through it twice), especially if you’ve played other Nintendo platformer re-releases like Donkey Kong Country: Tropical Freeze.

Of course, this could be considered a good thing if you plan to play it with younger gamers. After all, Kirby’s Dream Land for the Game Boy was one of the first video games I ever played, and I credit it with helping me better understand the basic mechanics of platformers. There’s a good chance Return to Dream Land could be that same introductory game for children today.

Kirby’s Return to Dream Land releases on the Nintendo Switch on February 24th, 2023, for $79.96.

Image credit: Nintendo

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PlayStation VR2 is now available in Canada

The next generation of PlayStation VR, the appropriately named PlayStation VR2, is finally here.

As a peripheral for the PlayStation 5, the PS VR2 sports 4K HDR visuals, on top of features like eye-tracking, front cameras and haptic feedback and adaptive triggers with the new Sense controllers.

Games-wise, the headset has more than 40 games coming at or shortly after launch, including Horizon Call of the MountainStar Wars: Tales from the Galaxy’s EdgeBefore Your EyesCreed: Rise to Glory Championship Edition, Resident Evil Village and Gran Turismo 7. While some games are on the original PS VR and offer free PS VR2 updates, the new headset isn’t backwards compatible with its predecessor.

Then there’s the price. In Canada, the PS VR2 has a rather steep price tag of $750. An $819.99 Call of the Mountain bundle is available, which includes the headset and the game, but that only saves you $10.

If you have the disposable income for this admittedly luxury item, you can order it at retailers like Amazon, Best Buy Canada, GameStop, The Source and Walmart.

For more on the PS VR2, check out our review.

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Xbox signs 10-year deal to bring its games to Nvidia GeForce Now

Xbox has signed a 10-year agreement to bring its PC games to Nvidia’s GeForce Now streaming service.

Under this deal, Xbox’s PC titles will be playable through GeForce Now on PCs, macOS, Chromebooks, smartphones and other supported devices. This includes Xbox’s existing games and future titles, such as Activision Blizzard’s catalogue (including Call of Duty) should Microsoft’s acquisition of the company be approved.

In a statement, Nvidia said this partnership “resolves” its concerns with Microsoft’s acquisition of Activision Blizzard and it’s “therefore is offering its full support for regulatory approval of the acquisition.” Bloomberg had previously reported that Nvidia was one of several companies that had been apprehensive that Microsoft owning the Call of Duty publisher would hinder competition.

While Microsoft doesn’t anticipate the deal closing until mid-2023, it says it will “begin work immediately” with Nvidia to integrate its Xbox PC games into GeForce Now. This will allow members to “stream PC games they buy in the Windows Store, including third-party partner titles where the publisher has granted streaming rights to Nvidia.” Xbox PC games offered on third-party stores like Steam or Epic Games Store will also be made available for streaming through GeForce Now.

The Nvidia deal comes hot on the heels of Microsoft signing a separate 10-year agreement with Nintendo to bring Call of Duty to the Japanese gaming giant’s platforms. Microsoft says it’s offered a similar deal to Sony, although the PlayStation maker has yet to accept. Speaking at a conference in Brussels, Microsoft president Brad Smith said Sony “can spend all of its energy trying to block this deal […] or it can sit down with us and hammer out an agreement that addresses what it says it’s concerned about, mainly the access to Call of Duty in the future.”

The primary point of contention in PlayStation’s efforts to stop the deal has been Call of Duty. The company argues that Microsoft owning the franchise and putting it on its Xbox Game Pass service as previously announced would harm sales on PlayStation and other platforms. Microsoft, therefore, has been looking to make deals with companies like Nvidia and Nintendo to show regulatory groups that it’s willing to play nice — at least for the first 10 years.

Microsoft has also argued that PlayStation and Nintendo are bigger players in the gaming industry in an effort to diminish how much of an impact its acquisition would have. To that point, the company most recently made the case that it only has a 20 percent market share in Europe compared to Sony’s 80 percent.

It remains to be seen if and when the Activision Blizzard deal will be closed.

Source: Nvidia

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The next Pokémon Presents takes place on February 27

On Pokémon Day, February 27th, the day that the first Pokémon game launched in 1996 in Japan, The Pokémon Company has a surprise in stor for fans of the series.

A 20-minute Pokémon Presents is scheduled for 9am ET/6am PT to celebrate the series’ anniversary.

It’s unclear what the Pokémon Company will reveal that day, but rumours indicate the developer is working on a DLC for Pokémon Scarlet and Violet, so it’s possible we’ll learn more about that.

While unlikely, I wish the Pokémon Company unveiled a Let’s Go-style game based on Pokémon Gold and Silver or even a Pokémon Coloseum remake.

Source: Pokémon Company

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What’s new on Xbox Game Pass on console, PC and mobile in late February, early March 2023

Every month, Xbox brings new games to its Xbox Game Pass subscription service.

This latest batch of new Game Pass titles covers the rest of February and bleeds into March. The highlight is Wo Long: Fallen Dynasty, a new action-RPG from Team Ninja (Nioh).

  • Merge & Blade (Cloud, Console, and PC) — February 28th
  • Soul Hackers 2 (Cloud, Console, and PC) — February 28th
  • F1 22 (Console and PC) EA Play — March 2nd
  • Wo Long: Fallen Dynasty (Cloud, Console, and PC) — March 3rd

Additionally, the New Zealand update for Microsoft Flight Simulator, which is included with Game Pass, is coming February 23rd.

Finally, here’s what’s leaving Game Pass on February 28th:

  • Alien: Isolation (Console and PC)
  • Crown Trick (Cloud, Console, and PC)
  • Dragon Ball FighterZ (Cloud, Console, and PC)
  • Far: Changing Tides (Cloud, Console, and PC)
  • Lightning Returns: Final Fantasy XIII (Console and PC)
  • Madden NFL 21 (Console and PC) EA Play
  • Octopath Traveler (Cloud, Console, and PC)

An Xbox Game Pass subscription costs $11.99 CAD/month for either Console or PC, while a $16.99/month Game Pass Ultimate membership includes Game Pass for both Console and PC, Xbox Live Gold, EA Play and Xbox Cloud Gaming.

Image credit: Koei Tecmo

Source: Xbox

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Activision acknowledges Call of Duty hack, denies claims that personal data was compromised

Activision has confirmed that it fell victim to a data breach in December 2022.

The incident was first reported by malware-focused Twitter user @vxunderground and corroborated by credible leaker site Insider Gaming. According to @vxunderground, an Activision HR employee’s computer was hacked, which led to a slew of company data being accessed. While it’s said that no player data was breached, @vxunderground that employee information like names, emails, phone numbers, places of work and salaries were leaked.

However, Activision denied this in a statement to Insider Gaming, claiming that it “quickly resolved” the issue and determined that “no sensitive employee data, game code, or player data was accessed.”

Even if Activision is being truthful, @vxunderground points out that the company didn’t actually inform anyone of the breach. Indeed, the company is only addressing it now, more than two months later, after it had come to light from other sources.

Meanwhile, the leak also revealed a slew of information for future Call of Duty titles, including DLC for last year’s Modern Warfare 2, this year’s rumoured smaller-scale title and next year’s entry. We won’t share that here in case you want to avoid any potential spoilers, but more information can be found in @vxunderground’s Twitter thread.

Source: @vxunderground, Insider Gaming

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PlayStation’s next State of Play is slated for February 23

After two months, we have our first PlayStation State of Play for 2023 on February 23rd.

This showcase will look at five PS VR2 games that are set to arrive later this year, as well as anticipated games from third-party partners.

Additionally, we’ll get 15 minutes of all-new gameplay and updates on Rocksteady Studios’ upcoming title, Suicide Squad: Kill the Justice League.

The PlayStation State of Play begins this Thursday at 4pm ET and 1pm PT on Twitch and YouTube.

Unfortunately, we won’t see Insomniac’s Marvel’s Spider-Man 2, considering its focus on third-party titles. However, I’m hoping we see more from Neowiz’s Lies of P.

Image credit: Rocksteady 

Source: PlayStation

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Microsoft signs 10-year deal to bring Call of Duty to Nintendo platforms

Microsoft has announced that it has signed a 10-year deal with Nintendo to bring Call of Duty games to the Japanese company’s platforms.

On Twitter, Microsoft president Brad Smith said this is a “binding” agreement that will see Call of Duty games come to Nintendo on the same day as Xbox, “with full feature and content parity.” Given that this is a 10-year deal and we’re nearing the end of the Switch’s life cycle, this would, presumably, primarily apply to the console-handheld hybrid’s yet-to-be-revealed successor.

In December, Microsoft said it had committed to a 10-year deal with Nintendo, but the February 21st announcement means that it’s now legally binding. Microsoft is making this deal in an effort to help get its pending acquisition of Call of Duty Activision Blizzard approved in the EU.

Regulators have been investigating the purchase out of concerns that such a move would be anti-competitive. PlayStation, in particular, argues that Microsoft’s ownership of Call of Duty would present the company with an unfair advantage in the market. To counter these claims, Microsoft has said it’s “committed” to bringing Call of Duty and other Activision Blizzard games to platforms like PlayStation.

In his tweet about the Nintendo deal, Smith said “this is just part of our commitment to bring Xbox games and Activision titles like Call of Duty to more players on more platforms.” It should also be noted that a similar 10-year agreement has been offered to Sony, although the company has not yet agreed to the deal.

As it stands, it’s unclear if and when the Activision Blizzard acquisition may be approved, although Microsoft is hoping it will close by July. Last month, Microsoft Gaming CEO Phil Spencer reiterated his confidence that the deal will be approved.

Image credit: Activision Blizzard

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Art book for The Legend Of Zelda: Tears Of The Kingdom leaks ahead of game’s launch

Fans have been eagerly awaiting The Legend Of Zelda: Tears Of The Kingdom and its May 12 release date. Ahead of its launch, leaks stemming from its official art book have leaked online.

As a general PSA to our readers, all 204-pages of the art book are now available online. The art book is an official inclusion in the game’s collectors edition, due this spring. All pages of the art book are available in full on the GamingLeaksAndRumours subreddit (for those interested in seeing it). We will not be posting any of the images. However, based on a few images seen, the leak does look authentic.

The version of the Tears Of The Kingdom art book is the Japanese version. Therefore, it’s hard to glean any information from the book’s descriptions and text. From the small handful of images seen, it’s anecdotally apparent that the art book is fairly basic. To no surprise, Link is shown in full, wearing an assortment of outfits and costumes. Additionally, the art book covers some of the game’s enemies, environments, and buildings.

Thankfully, it appears as though the art book is basic enough to keep major elements of the game hidden. The art book isn’t revealing any major secrets as it’s a piece of supplemental bonus to go alongside the game at launch. The Tears Of The Kingdom art book doesn’t appear to cover or outline the story in any meaningful capacity. Even the way the images are laid out, there’s no apparent reveal of a narrative or anything like that. Additionally, there’s no allusion to whether or not Zelda is a playable character, a theory many players hold.

If you are hoping to go into Tears Of The Kingdom without any knowledge aside from trailers, it’s best to avoid the images now spreading across the internet. However, from our perspective, there’s nothing here that should make die-hard fans go into lockdown mode.

Earlier this month, Nintendo debuted a brand new look at the highly anticipated game. In it, we catch glimpses of Hyrule, new environments, abilities, and traversal vehicles.

We’re not too far away from the launch of Tears Of The Kingdom. Fingers crossed the leaks for the game stop here.

Image credit: Nintendo

Source: Kotaku