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Scalpers charge $400 for The Legend of Zelda: Tears of the Kingdom collector’s edition

The just-revealed collector’s edition of The Legend of Zelda: Tears of the Kingdom quickly sold out, so naturally, scalpers are taking advantage of the situation.

Retailing for $174.99 CAD, the package includes a physical copy of the game, an artbook with concept art, a Steelbook case, an Iconoart steel poster and four pin badges. Considering the game has an unusual $90 price tag, this means the extra goodies effectively cost an additional $85.

However, scalpers are now charging as much as $400 CAD. A quick look at eBay Canada shows multiple listings for around $400, with a few in the $300 to $400 range (before shipping). Of course, it’s not uncommon for collector’s editions to sell out, especially for something as beloved as Zelda, but it’s still unfortunate for those who wanted it.

Your best course of action is to follow Twitter accounts like @Lbabinz, who will regularly tweet when the collector’s editions and other hot products go up for regular price at retailers like Amazon.

As previously mentioned, Tears of the Kingdom generated a lot of buzz this week for costing $90, $10 more than any other Switch game. Nintendo didn’t explain why Tears of the Kingdom justifies a higher cost, simply claiming the $90 price tag will only happen on a “case-by-case basis” going forward.

The Legend of Zelda: Tears of the Kingdom launches exclusively on the Nintendo Switch on May 12th, 2023.

Image credit: Nintendo

Via: The Gamer

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Stadia didn’t JUST die, its been dead since day one

With Google’s Stadia completely out of the cloud gaming picture now, the UK’s Competition and Markets Authority (CMA) has shared a statistic that reveals that Stadia had a market share much smaller than competing services.

The report, titled “Microsoft — Activision deal could harm UK gamers,” goes over how Microsoft acquiring Activision could affect Xbox Game Pass streaming. “The evidence available to the CMA currently indicates that Microsoft would find it commercially beneficial to make Activision’s games exclusive to its own cloud gaming service,” reads the report.

In one part of the report, the CMA goes over statistics regarding each cloud gaming service’s user count in 2021 and 2022.

Based on the monthly average users (MAUs) from information provided directly by each cloud gaming company, it’s revealed that Stadia never captured more than 10 percent of the cloud gaming market share.

In 2021, Stadia’s market share is estimated to be between five and ten percent, whereas, in 2022, it fell to between zero and five percent. In both years, PlayStation Cloud Gaming, Nvidia’s GeForce Now and Xbox’s xCloud far outpaced Stadia in terms of MAUs and market share.

Further, while we don’t know the exact user count Stadia boasted before its untimely death, PlayStore downloads for the Stadia app offer a good idea. “The Android app for Stadia was downloaded between 1,000,000 and 5,000,000 times, while the Android TV app was only downloaded between 100,000 and 500,000 times,” according to 9to5Google.

The CMA points to the fact that Google, being the industry giant that it is, was unable to drive Stadia to success, and because of this, Microsoft’s acquisition of Activision could make it difficult for other cloud gaming services, likely the ones that don’t have an industry giant like Google backing it up, to grow and offer a competitive game library.

An excerpt from the report is below:

“We consider that Google’s recent decision to shut down its own cloud gaming service, Stadia, shows that merely having some strengths relevant to cloud gaming is not enough to guarantee a platform’s success.

We provisionally believe that content is particularly important to the success of a cloud gaming service, particularly considering Google’s failure with Stadia, which our evidence suggests was caused at least in part by a lack of gaming content, which was connected to its use of a Linux OS.”

Read the CMA’s report here.

Source: Competition and Markets Authority Via: 9to5Google

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The Legend of Zelda: Tears of the Kingdom will officially cost $90 in Canada

Nintendo has announced that The Legend of Zelda: Tears of the Kingdom will cost $90 in Canada.

Shortly before the February 8th Nintendo Direct, the eShop briefly listed the $70 USD/$90 CAD price tag before it was taken down. However, following the release of a new trailer at the Direct, Nintendo confirmed in a press release that this price is indeed accurate.

It’s a notable move from Nintendo, which has otherwise priced Switch games at the standard $79.99 MSRP (manufacturer’s suggested retail price) in Canada. While some publishers have moved towards $90 — like PlayStation, 2K and, starting this year, Xbox — they’ve done so for titles on the current-gen PS5 and Xbox Series X/S consoles. Given that the Switch was released nearly six years ago, as well as the fact that Nintendo titles rarely go on sale, there’s been some debate about whether games on such dated hardware warrant the increased cost.

MobileSyrup reached out to Nintendo of Canada for comment, but a response has not yet been received. That said, Game Informer asked why Tears of the Kingdom costs more, to which a Nintendo of America spokesperson said, “We determine the suggested retail price for any Nintendo product on a case-by-case basis.” When asked whether this sets a trend for future Nintendo games, the representative added, “No. We determine the suggested retail price for any Nintendo product on a case-by-case basis.”

It should be noted that there has been speculation among industry insiders that Tears of the Kingdom could be the last “significant” exclusive title for the Switch, given that it’s been around for so long. Presumably, any other major games, like another 3D Mario in the vein of Super Mario Odyssey, would release on whatever the Switch’s successor ends up being. To that point, analysts are looking to 2024 for the next Nintendo console. In other words, Nintendo could be testing the waters with $90 games before shifting towards that pricing range in its next-gen system.

For now, though, Nintendo is mostly just talking about the first half of 2023, which was the focus of its February 8th Direct. Some of the highlights of the show include the aforementioned new look at Tears of the Kingdom (reiterating a May 12th release), a new trailer for Pikmin 4 (coming July 21st) and shadow drops for Metroid Prime Remastered and Game Boy and Game Boy Advance titles on Switch Online.

Image credit: Nintendo

Source: Nintendo

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Here’s everything that was revealed in February 2023’s Nintendo Direct

Nintendo held its first Direct presentation of the year on February 8th, and it was jam-packed with announcements.

See below for a recap of everything that was featured during the show:

  • Pikmin 4 — July 21st, 2023
  • Xenoblade Chronicles 3 Expansion Pass Volume 3 — February 15th, 2023
  • Samba de Amigo: Party Central — summer 2023
  • Fashion Dreamer — TBA 2023
  • Dead Cells Castlevania DLC — March 6th, 2023
  • Tron: Identity — April 2023
  • Ghost Trick Phantom Detective — summer 2023
  • Deca Police — TBA 2023
  • Bayonetta Origins: Cereza and the Lost Demon — March 17th, 2023
  • Splatoon 3 Expansion Pass — spring 2023
  • Disney Illusion Island — July 28th, 2023
  • Fire Emblem Engage Expansion Pass Wave 2 — February 8th, 2023 (Expansion Pass 3 and 4 were also teased but undated)
  • Harmony The Fall of Reverie — June 2023
  • Octopath Traveller II — free demo on February 8th ahead of February 24th game launch
  • We Love Katamari Reroll + Royal Reverie — TBA
  • Sea of Stars (from Canada’s Sabotage) — August 29th, 2023
  • Etrian Odyssey Origins Collection (1-3) — June 1st, 2023
  • Advance Wars 1+2 Re-Boot Camp — April 21st (following an indefinite delay)
  • Kirby’s Return to Dreamland Deluxe Epilogue reveal — February 24th, 2023
  • Game Boy and Game Boy Advance games coming to Switch Online — February 8th, 2023
  • Metroid Prime Remastered — February 8th, 2023
  • Master Detective Archives Rain Code — June 30th, 2023
  • Baten Kaitos 1+2 HD Remaster — summer 2023
  • Fantasy Life: The Girl Who Steals Time — TBA 2023
  • Professor Layton and the New World of Steam — TBA
  • The Legend of Zelda: Tears of the Kingdom — May 12th, 2023 (yes — just a new trailer but no delay)

What are you most excited about? Let us know in the comments.

Image credit: Nintendo

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Game Boy and GBA games are finally coming to Nintendo Switch Online

Nintendo has confirmed that Game Boy and Game Boy Advance titles are coming to Nintendo Switch Online.

It’s been rumoured for a couple of years that the handheld games would join Nintendo’s subscription service catalogue, but it’s only now been made official during the latest Direct presentation.

What’s surprising, though, is that they’ll be available starting today, February 8th.

The Game Boy titles will be available as part of a base Nintendo Switch Online membership, which costs $24.99 CAD/year. However, GBA games are exclusive to Switch Online + Expansion Pack, priced at $63.99/year. This membership includes all of the perks of the base Switch Online subscription.

Some of the Game Boy titles available at launch include:

  • Alone in the Dark: The New Nightmare
  • Game & Watch Gallery 3
  • Gargoyle’s Quest
  • Kirby’s Dream Land
  • The Legend of Zelda: Link’s Awakening DX
  • Metroid II: Return of Samus
  • Super Mario Land 2: 6 Gold Coins
  • Tetris
  • Wario Land 3

You can also choose between Game Boy, Game Boy Pocket and Game Boy Color filters.

Meanwhile, the Game Boy Advance launch line-up is as follows:

  • Kuru Kuru Kuruin
  • The Legend of Zelda: The Minish Cap
  • Mario Kart: Super Circuit
  • Mario & Luigi: Superstar Saga
  • Mega MicroGames
  • Super Mario Advance 4: Super Mario Bros. 3
  • WarioWare Inc.

Nintendo says more games will be added to both the Game Boy and Game Boy Advance catalogues over time. In supported games, multiplayer for up to two players will also be supported locally or online.

Image credit: Nintendo

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The Legend of Zelda: Tears of the Kingdom gets stunning new trailer, no delay

As expected, Nintendo closed out its latest Direct presentation with a new trailer for The Legend of Zelda: Tears of the Kingdom.

While only slightly over two minutes long, we do get a good deal of gameplay footage, including looks at Link riding on horseback through ravaged landscapes, sliding down rails, riding some sort of buggy and flying what appears to be a large drone-like vehicle.

The trailer ends with a glimpse at Zelda. Interestingly, though, it reiterates the May 12th, 2023 release date, which should put some fears of another delay to rest.

Additionally, Nintendo has confirmed that pre-orders for the Breath of the Wild sequel have now gone live while revealing a collector’s edition with an artbook and other goodies. An Amiibo figure based on Link’s appearance in the game is also in the works.

Image credit: Nintendo

 

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U.K. regulator says Microsoft could need to sell Call of Duty to buy Activision

The United Kingdom’s Competition & Markets Authority (CMA) has released a report proposing that for Microsoft to acquire Activision Blizzard, a “partial divesture” involving the Call of Duty series being separated from the transaction could be required. This would allow Activision Blizzard’s most valuable brand to be “capable of competing effectively under separate ownership,” says the CMA.

In a recent press release, the CMA says that in its current state, the $69 billion USD (about $92 billion) deal “could result in higher prices, fewer choices, or less innovation for UK gamers,” before going on to say that its report “raises concerns about cloud and console gaming” and that the acquisition would make Microsoft “even stronger in cloud gaming.”

The CMA says the acquisition would limit competition and “could also harm UK gamers by weakening the important rivalry between Xbox and PlayStation gaming consoles.”

Other findings include the fact that the Call of Duty series is important to the rivalry between Xbox and PlayStation, and, unsurprisingly, that Microsoft making Activision’s titles, including the aforementioned shooter, exclusive to its consoles would be beneficial to the company.

Microsoft recently pledged to continue releasing new Call of Duty games on PlayStation consoles for the next 10 years, and said that it will also bring the franchise to Nintendo’s Switch. In response to the CMA’s report, Microsoft’s Microsoft corporate VP and deputy general counsel Rima Alaily told Engadget the following:

“We are committed to offering effective and easily enforceable solutions that address the CMA’s concerns. Our commitment to grant long term 100 percent equal access to Call of Duty to Sony, Nintendo, Steam and others preserves the deal’s benefits to gamers and developers and increases competition in the market.”

The CMA says that its investigation took place over five months, involved business leaders at Microsoft and Xbox speaking with the organization and the examination of three million internal documents from both companies. Microsoft has until February 22nd to address the CMA’s concerns ahead of the regulator’s final report regarding the acquisition on April 26th.

Microsoft first announced plans to acquire Activision Blizzard last year and has encountered significant resistance from regulators and Sony, which say the deal is “a game-change that poses a threat to our industry.”

Activision-Blizzard is currently facing ongoing legal issues regarding harassment and workplace culture. The company has been accused of enabling “frat boy culture.” Legal proceedings and investigations remain underway. Meanwhile, CEO Bobby Kotick is also under the microscope for allegedly covering up reports and allegations. New reports continue to filter in regarding sexual harassment allegations at the company.

Image credit: Activision

Source: CMA, Engadget

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What’s new on Xbox Game Pass on console, PC and mobile in early to mid-February 2023

Every month, Xbox brings new titles to its Xbox Game Pass subscription service.

Normally, these come in two waves spanning the first and second halves of the month, but this time, it’s a little different. The last batch of Game Pass additions spanned late January into early February — you can read about those here. This new wave, meanwhile, goes from early- to mid-February.

Highlights include the highly anticipated indie game Atomic Heart and Madden NFL 23 (right on time for the Super Bowl).

Read on for the full list. (Note: ‘Cloud’ refers to a game that can be streamed via Xbox Cloud Gaming to a variety of devices, including Android and iOS.)

  • Madden NFL 23 (Console and PC) — February 9 [EA Play]
  • SD Gundam Battle Alliance (Cloud, Console, and PC) — February 9th
  • Mount & Blade II: Bannerlord (Cloud, Console, and PC) — February 14th
  • Cities: Skylines – Remastered (Cloud and Xbox Series X/S) — February 15th
  • Shadow Warrior 3: Definitive Edition (Cloud, Console, and PC) — February 16th
  • Atomic Heart (Cloud, Console, and PC) — February 21st

Meanwhile, here’s what’s leaving Game Pass on February 15th:

  • Besiege (Game Preview) (Cloud, Console, and PC)
  • CrossfireX (Cloud and Console)
  • Infernax (Cloud, Console, and PC)
  • Recompile (Cloud, Console, and PC)
  • Skul: The Hero Slayer (Cloud, Console, and PC)
  • The Last Kids on Earth (Cloud, Console, and PC)

An Xbox Game Pass subscription costs $11.99 CAD/month for either Console or PC, while a $16.99/month Game Pass Ultimate membership includes Game Pass for both Console and PC, Xbox Live Gold, EA Play and Xbox Cloud Gaming.

Image credit: Focus Entertainment/4Divinity

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Toronto-made Solace State aims to bring unique voices to cyberpunk

The cyberpunk genre is arguably more popular than ever.

Between TV shows and movies like Alita: Battle Angel, Altered Carbon and Blade Runner 2049, and games like Cyberpunk 2077, Citizen Sleeper and Final Fantasy VII Remake, we’ve seen all sorts of dystopian futuristic stories in the past several years.

But for Toronto-based indie developer Tanya Kan, there’s more to explore in the genre. As the executive producer and director at Vivid Foundry, she’s leading the charge on Solace State, an ambitious cyberpunk visual novel about a young hacker who rebels against the militarized biotech society of Abraxa.

With Solace State, Kan wants to avoid a common trope found in other cyberpunk media: techno-Orientalism, in which East Asian aesthetics are co-opted to prop up the story.

“Early cyberpunk does have some really critical ideas, but at the same time, there’s sometimes this painting over of East Asia. It doesn’t talk about the diversity of East Asia, but it’s always the foreigner who comes in and that’s the emblem of diversity, and then everyone else is kind of more cookie-cutter,” she says. “The denizens who live in the cyberpunk world are often seen as manufactured; they don’t have their own motivations and agenda. So the main thing that we really want to pursue with Solace State is to show that these people come from all walks of life — their lives actually will go on. They have their own lives, their own trajectory. They have their own motivations and pains and fears and concerns and hopes.”

To achieve that, she’s centred the story around Chloe, a young woman who forms relationships with a diverse assortment of characters as part of her activism. It’s a premise that draws heavily from Kan’s own experiences in both political science and cinema studies. In particular, she credits a 2016 internship at a VFX studio in Hong Kong for inspiring her to create Solace State.

“[When] I was in East Asia, it was the precursor to a lot of movements in the U.S. around elections that were much more divisive. It was during the Obama period, and I found that people were actually very willing to talk about their political experiences,” she says, noting that this helped make her feel welcome. “I was definitely very pleasantly surprised by how many people are willing to share their opinions on people who are in power, for example, or people who should be in power. And that’s really quite nice to see.”

Solace State game ChloeShe says this openness extended to people from all walks of life, not just those with fellow political interests.

“Even if I had only Wikipedia-level readings of who’s who in East Asia, they’re very willing to expand and have that conversation with me. Not just a few sentences, but to go quite in-depth with the world that they want to see, which I was really happy to hear about […] And these are not people who have studied political science or anything.”

This helped lay the groundwork for what would become Solace State, and it’s easy to see how it materializes in the actual game. For example, a previously released demo showed Chloe and her friends speaking with one of the militia members. Through Chloe’s hacking skills, you can learn more about his background, which reveals him to be a flawed person with his own financial and medical issues, which, in turn, gives you some options in how you approach him.

On top of telling a cyberpunk story focusing on people’s different, yet nuanced, perspectives, Kan has made it even more personal by basing Chloe’s background on her own. Like Kan, Chloe is a queer Asian, which she says helps explore a side of cyberpunk that often goes unseen.

“This is about a young woman who tries to build a political will in a community, which, interestingly enough, you see all the time in real life. But that story is never told, as explicitly, I think in fiction,” she says. “A lot of the time, women characters tend to not have as much [of a voice] in such a large societal community; there’s not been as much of an emphasis on that. And when they do, they’re usually not coded as queer — they’re coded as more masculine.”

Solace State AldenFor Kan, this meant bringing in the “queerness of cyberpunk” — both in “having fun” with the more stylish, teched-out outfits Chloe can wear and by exploring the deeper significance behind the connections she makes. In speaking with these characters, you’ll have to make choices that will shape the outcome of the narrative, with each member of the cast having their own arc with multiple possible endings.

“These are people living on the fringes, they’re exploring what it means for themselves with potentially much less than the people in power. And what does that mean for their day-to-day lives? Who do they like? Who are they attracted to? All of it is intertwined,” she says. “And from the perspective of queerness, the definition that we’re taking with it is really not just about sexuality, but it’s how people live so that they can find an alternative solution to something that’s been enforced [on] them.”

Expanding the story

Of course, much has changed since Kan’s time in Hong Kong, and she says the events of the last several years have helped evolve Solace State‘s narrative.

“The core crux of it was always, ‘What does it mean to be like a person in society in the world and to find your people?’ That’s been unchanged. But there are just so many different ways of telling that, and the first time that really changed was, of course, the increasing divisiveness that we saw in the Western political world. And suddenly this game resonated with people in a different way. And I thought, ‘I’ve been raised pretty much my whole life in Canada, so I think I need to lean into my experience as a person within the geospheric space of understanding how fragile certain kinds of democratic institutions that we take for granted can be.”

Solace State protestThat began with watching a slew of documentaries on social movements, which she found informative, but, often, lacking the complete picture.

“I noticed that quite a lot of them actually ended on one successful protest and then they have this kind of intertitle at the end telling me, ‘in the next five years, such and such happened, and it was a very strong fight and unfortunately, even more lives were lost.’ And I was like, ‘it feels like there should be a sequel, right? That feels like that’s part of the story, and I really want to see beyond just that first movement.’ So I expanded the story by quite a bit.”

Two major events in May 2020 would only further broaden the narrative. First, there was the Ubisoft Indie Series, a competition in which the publishing giant behind the likes of Assassin’s Creed and Far Cry awards indie studios with prize money and development support. That year, Vivid Foundry took home top honours for Solace State, allowing Kan to bring on more people to work on the game.

On a more somber note, that month also saw the murder of George Floyd at the hands of a police officer. This resulted in widespread protests against anti-Black racism and police brutality, and Kan’s team was paying close attention.

Solace State militia

“We definitely took a look at what they were critiquing in their protests,” she says. “And not just them, but just protests in general in the Western world, and taking a look at how police contributed to governing your space, and what different groups are saying about the safety of citizenship. We tried to represent different voices within that space — see what activists say, and consulted with some people about that.”

This is where the visual novel format, which incorporates a distinct blend of 2D and 3D to create an “uncanny” feeling, really comes into play. It allows Solace State to have a variety of scenes in which Chloe simply talks with people — like her friend Torrent, who helps arrange youth community housing — to reveal more of the psychological toll that these ongoing conflicts take on people.

The events of the past couple of years have also helped with the makeup of the team itself. Indeed, a quick perusal of Vivid Foundry’s website shows a studio that lives up to the diversity that Kan has been talking about. Besides Kan herself, there’s a solid mix of men, women and trans developers of different races, ethnicities and sexualities.

Besides helping to give more opportunities to marginalized folk, Kan says the diversity of the team had major benefits on the game itself.

“It very much keeps me humble all the time,” she admits. “They just come from such important perspectives and have certain nuances that I’m just not privy to […] I think having meetings with my team has really helped elucidate just different perspectives, which has been fantastic, because you’ll sometimes hear it reframed in completely different ways. They’ll like the way that we’re talking about certain character developments, romantic arcs, and so forth, but some people are like, ‘Oh, that doesn’t resonate with me, but what about this?’ And these folks don’t necessarily need to be like the writers on the team, but it’s still so important to hear because everyone’s just trying to contribute their best to the project and to see from the player’s perspective what would resonate with whom, and everyone takes that into account.”

Solace State militia

It’s a full circle moment for Kan, whose interactions with different folks helped inspire the game in the first place all those years ago. But it’s also the sort of empathetic experiences that she hopes Solace State can help pass on to other people.

“To be curious about other people’s perspectives and to be curious about queerness — that it doesn’t have to be scary or anything. It’s actually, in fact, just part of the continuum of being curious and being open to new ideas,” she says of what she hopes players will take away from Solace State.”

And I mean this not as in the sexuality of queerness, but just queerness in general. Queer in different kinds of ways of thinking and ways of seeing. We really want this to be a game where when you play as Chloe, you can kind of see through her eyes — that you’re also making decisions about how your voice can impact the world. And so we hope that this actually is, in a way, not just cyberpunk, but ‘hopepunk.’ That people just find that there is hope in the world because they can find their own paths and have their voices feel like they’re being respected without being disrespectful to other voices.”


Solace State is set to release later this year on Steam and Xbox.

Image credit: Vivid Foundry

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The Legend of Zelda has been faithfully remade in Minecraft without any mods

A faithful remake of 1986’s The Legend of Zelda has been created in Minecraft. This passion project comes from the mind of creator C1OUS3R, who spent close to a month working on it.

In a video published to his channel, C1OUS3R catalogues his time building the remake from start to finish. At the top of the video, the creator notes that no mods are being used. According to C1OUS3R, this means the project can be made as accessible as possible. Rather than using a Resource Pack available in the game, which users would have to download, “Resources” were used. This method manipulates a native world’s resources to ensure all textures load into Minecraft without any mods.

After that, C1OUS3R spent time recreating the entirety of the overworld from The Legend of Zelda. Everything from the game’s starting point to the rivers, caves, etc. has been remade. Instead of leaving it as a 2D plain, C1OUS3R added 3D elements.

Using an online tool known as Blockbench, C1OUS3R cut down his time recreating the world. “This allows you to build the models and export them as a Minecraft file,” the creator explains in his video. Afterward, C1OUS3R created a model of Link and worked on a number of overworld enemies.

Within the first video published, only the first dungeon has been created. “Maybe if it does well enough, I can revisit this map and make the others.” The video concludes with C1OUS3R inviting a number of YouTubers to play through the overworld and the first dungeon.

Later, on Reddit, C1OUS3R says they will release the playable creation once their YouTube video on the project reaches 5,000 likes. As of the time of writing, the ‘I Made The Legend of Zelda in Minecraft’ video has 2,300 likes. It appears as though the goal may be within reach after only 24 hours of being live, as C1OUS3R is close to the halfway mark.

Minecraft has always been seen as this playground for players and creators to explore what’s possible. However, even after all these years, it’s exceptional to see a project so ambitious come to life.

Image credit: C1OUS3R

Source: Reddit ‘C1OUS3R’ Via: Engadget