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These Xbox 360 games will be delisted in Canada next week

Xbox has announced that a few dozen Xbox 360 games will be delisted from the Xbox 360 Marketplace on February 7th.

As spotted by Wario64, Xbox has quietly updated its support page to list a variety of 360 games that will be removed from the console’s digital storefront. Thankfully, Xbox confirmed with The Verge that any of these games that are playable on Xbox One and Series X/S via backwards compatibility will remain available. Further, 360 players who purchase any of these games before February 7th can continue playing and even re-download them past this date.

It should be noted that the games that are being removed vary depending on the country, but here’s the Canada-specific list:

  • Aegis Wing
  • Assassin’s Creed Brotherhood
  • Assassin’s Creed III
  • Assassin’s Creed IV
  • Assassin’s Creed Liberation HD
  • Blood of the Werewolf
  • Blue Dragon
  • Breakdown
  • Call of Duty: Advanced Warfare
  • Call of Duty: Ghosts
  • Castle Crashers
  • Cloning Clyde
  • Counter-Strike: GO
  • Dark Souls
  • Darksiders II
  • DAYTONA USA
  • Defense Grid
  • Eets: Chowdown
  • Far Cry 2
  • Final Fight: DblImpact
  • Iron Brigade
  • Jeremy McGrath’s Offroad
  • Jet Set Radio
  • Left 4 Dead
  • Left 4 Dead 2
  • LIMBO
  • Lost Odyssey
  • Mass Effect 2
  • Monopoly Deal
  • Mutant Blobs Attack
  • N+
  • Outpost Kaloki X
  • Peggle 2
  • Phantom Breaker: Battle Grounds
  • Prince of Persia
  • R.U.S.E.
  • Sega Vintage Collection: Alex Kidd & Co.
  • Skate 2
  • South Park: The Stick of Truth
  • Spelunky
  • Splinter Cell: Conviction
  • Star Wars: Battlefront
  • Star Wars: Knights of the Old Republic II: The Sith Lords
  • The Orange Box
  • The Raven Episode 1
  • The Witcher 2: Assassins of Kings

Xbox didn’t provide a reason as to why these games are being delisted. However, companies regularly discontinue content on older platforms, with the Wii U and 3DS’ respective digital storefronts being next on the chopping block in March.

Image credit: Disney

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Here are the free games hitting PlayStation Plus Essential in February 2023

Every month, PlayStation offers a handful of games at no additional cost to its PlayStation Plus subscribers.

Normally, there are three games offered each month through PlayStation Plus Essential, but in February, PlayStation is actually giving out four. Read on to find out which ones. (PlayStation will announce January’s PS Plus Extra and Premium games in the coming days.)

To start, two games that released last year are joining the catalogue: the skater Olli Olli World and survival horror title Evil Dead: The Game, both for PS4/PS5. Also free on both consoles is the Destiny 2 expansion, Beyond Light, which is this month’s bonus title. Finally, action-adventure remaster Mafia: Definitive Edition is up for grabs on PS4.

All four titles will be available to download through PS Plus from Tuesday, February 7th until Monday, March 6th. Meanwhile, January’s free PS Plus Essential titles will remain available until February 6th.

PlayStation Plus Essential starts at $11.99 CAD/month, Extra begins at $17.99/month and Premium is priced at $21.99/month. PS Plus Essential perks, including the monthly free games, are included in Extra and Premium plans.

Additionally, PlayStation has confirmed that the PS Plus Collection — more than a dozen PS4 games that are free on PS5 to PS Plus subscribers — will no longer be offered starting May 9th. However, anyone who claims these titles before then will be able to continue playing them beyond May 9th as long as they remain subscribed to PS Plus.

Image credit: Private Division 

Source: PlayStation

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Tomb Raider Reloaded will launch on Android and iOS on Valentine’s Day

Tomb Raider Reloaded will release on Android and iOS on February 14th, 2023. The game soft-launched in some Asian markets in 2021, but this marks its official wide release.

Reloaded was developed by Burnaby, B.C.’s Emerald City Games and Montreal’s Onoma (formerly Square Enix Montreal) in partnership with main Tomb Raider studio Crystal Dynamics. Onoma’s involvement is particularly notable since the team, best known for acclaimed mobile titles like Lara Croft Go, was shut down in November shortly after being acquired by Embracer Group.

For the uninitiated, Reloaded is an isometric action-adventure game featuring roguelike elements. This means that throughout each run, Lara Croft will acquire new perks like XP modifiers and outfit-upgrading manuals to enhance her abilities.

Meanwhile, Crystal Dynamics is promising daily and weekly challenges like Temple of the Sun, a Gears of War-style ‘Horde Mode’ in which Lara must face waves of enemies.  

On the whole, Crystal Dynamics intends for the game to be a celebration of the Tomb Raider‘s history after the game was delayed out of 2022, which marked the series’ 25th anniversary. To that point, Reloaded features veteran Lara Croft voice actress Keeley Hawes (Tomb Raider: Anniversary), as well as returning characters like Winston, Anaya Imanu and Werner Von Croy. Grammy-nominated musician Tina Guo has also overseen orchestral recordings of classic Tomb Raider themes.

Tomb Raider Reloaded will be available on iOS and Android as a free download with in-app purchases, or through Netflix Games at no additional cost without ads or in-app purchases. Pre-registration is now available on iOS (via the game’s website) and Android.

In addition to Reloaded, Crystal Dynamics is in early development on a new AAA Tomb Raider game that will be published by Amazon. Additionally, The Hollywood Reporter revealed last week that Amazon is planning its own Marvel-esque “cinematic universe” of Tomb Raider movies and shows. Meanwhile, Captain America star Hayley Atwell will also voice Lara Croft in an undated Tomb Raider animated series on Netflix.

Image credit: Embracer Group

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Ubisoft’s Valiant Hearts: Coming Home now available on mobile via Netflix

Ubisoft is launching Valiant Hearts: Coming Home on mobile exclusively for Netflix subscribers. In partnership with the streaming service, Netflix subscribers can access the sequel to 2014’s acclaimed Valiant Hearts: The Great War at no cost.

Valiant Hearts: Coming Home is developed by France-based mobile game studio Old Skull Games and published by Ubisoft. After nearly a decade, Valiant Hearts returns with a new story and character, but the same unique aesthetic. In the original, players took on the role of four characters during World War I. Much of the game is completed by solving puzzles rather than focusing on the traditional combat most war games focus on.

Valiant Hearts: Coming Home is set in 1917, shortly after The Great War. Once again, players take on the various roles of four characters. Fans of the original game may be delighted to see George enter the fray as a playable character this time around. Freddie and Anna are also due to return, as is the accompanying dog, Walt.

As seen in the trailer, each character crosses paths with one another throughout their journey.

Netflix’s gaming initiative offers a growing catalogue of games available to subscribers for free. Much like Valiant Hearts: Coming Home, these games are available to install on iOS and Android and access for as long as an active subscription is retained. Notable standouts include Oxenfree, Immortality, and Into the Breach.

Image credit: Ubisoft

Source: @Netflix

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Mobile Syrup

EA kills Apex Legends Mobile and Battlefield Mobile

EA is pulling the plug on Apex Legends Mobile and Battlefield Mobile.

The former game will shut down on May 1st, 2023, while the latter, which was still in development, has been formally cancelled.

In a blog post, developer Respawn said Apex Legends Mobile had fallen short of its “bar for quality, quantity and cadence.” Therefore, it made the “mutual decision” with development partner Tencent to axe the game one year after launch. EA says it will not refund players for any in-app purchases that have been made. However, Respawn will continue to support the main Apex Legends experience on consoles and PC.

In a separate post, Respawn parent company EA simply attributed the Battlefield cancellation to the ever-evolving games industry. Instead, EA says it’s still “hard at work at evolving Battlefield 2042” as pre-production on “future Battlefield experiences” remains underway.

The announcements come as part of EA’s Q3 2023 earnings release, in which it also announced the six-week delay of Star Wars Jedi: Survivor until April 28th.

Image credit: EA

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Halo series development is reportedly ‘starting from scratch’

The Halo franchise might not be dead, but it appears support for Halo Infinite will be at least somewhat limited moving forward, with 343 Industries moving on to other projects related to the franchise.

According to a new report from Bloomberg, “at least” 95 jobs, including directors and key contractors, have been cut from the Halo developer. Further, the studio has reportedly switched to Epic’s Unreal Engine following issues with its proprietary ‘Slipspace’ engine for a new project codenamed “Tatanka” currently in development through a partnership with Certain Affinity, a developer with offices in Toronto and Austin, Texas.

Tatanka was initially rumoured to be a battle royale multiplayer title, but Bloomberg‘s report indicates it might “evolve” into something else. The report goes on to say that some developers at 343 Industries are concerned with how Unreal might affect how Halo plays but that Splipspace’s technical issues are too challenging to work through. For example, ‘Assault’ and ‘Extraction,’ two popular Halo multiplayer game types, have reportedly been finished for some time but can’t be added to Infinite because of technical limitations.

The report also mentions that several laid-off 343 Industries developers were working on Halo Unreal prototypes rather than new content for Halo Infinite. The decision to switch to Unreal was reportedly made after studio lead Bonnie Ross and engine head David Berger left 343 Industries in late 2022. Moreover, Pierre Hintze, the studio’s new head, wants the company to focus on “greenlighting,” while still expanding Infinite, though it’s unclear how much of a priority the latter is moving forward. It’s worth noting that several former 343 Industries developers have criticized the studio’s leadership on Twitter.

While Halo Infinite‘s core multiplayer mechanics remain extremely solid and the best the series has offered since arguably Halo 2/Halo 3, new content has been sparse, and the game still doesn’t even feature an overarching progression system. 343 Industries also has a history of botched releases, with Halo: The Master Chief Collection being the most notable example beyond Halo Infinite.

Image credit: Xbox

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PlayStation denies report that PS VR2 production halved due to weak pre-orders

Sony has refuted a new Bloomberg report claiming that the tech giant has halved its forecast for PlayStation VR2 launch quarter shipments.

In a statement to GamesIndustry.biz, PlayStation said it has “not cut PlayStation VR2 production numbers” and it’s “seeing enthusiasm from PlayStation fans for the upcoming launch, which includes more than 30 titles such as Gran Turismo 7, Horizon Call of the Mountain, and Resident Evil Village.”

This comes after a January 30th Bloomberg report in which the publication said that disappointing pre-orders had led Sony to adjust its original forecast of two million to one million headsets shipped.

On top of VR already being a more niche market, Bloomberg noted that the PS VR2’s steep price tag — $750 in Canada, more than a PS5 — was seen as a key reason behind the supposed underperformance. For context, the PS5, for which the PS VR2 is an accessory, starts at $519 in Canada. The lack of backwards compatibility with the original PS VR may also deter some from buying the new headset.

Of course, Sony wouldn’t admit one way or the other whether pre-orders have been soft, so it remains to be seen how the PS VR2 will fare. For what it’s worth, we recently got to go hands-on with the PS VR2 and came away very impressed. Check out our full preview here.

The PS VR2 will launch in Canada on February 22nd.

Source: Bloomberg, GamesIndustry.biz

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Alpha footage of Horizon’s multiplayer leaks, revealing Fortnite-style character models

Early alpha footage and gameplay of Horizon’s multiplayer project have leaked online. Both videos and screenshots look fairly authentic in their design and are believed to be part of Guerrilla Games’ unannounced project, expanding the Horizon franchise.

In 2022, the Netherlands-based studio revealed its plans to launch a multiplayer-focused game set in the Horizon universe. Not much is known other than a “new internal team” is developing the project. It will also feature a “new cast of characters” and provide an experience for friends to “explore the majestic wilds of Horizon together.” Additionally, Guerrilla Games revealed that the project will offer a “unique stylized look.” It just so happens that this stylized look may have been revealed.

Across both Reddit and ResetEra, alpha footage and screenshots are available to see. Reddit user BirdonWheels, who posted the video, claims that the 12-minute-long alpha footage dates back to the summer of 2020. With this in mind, it’s understandable that the video depicts unpolished character models and environments. However, we’re able to glean that Horizon’s multiplayer project may be trying to replicate a more cartoony vibe. Much of what’s shown is similar to Fortnite’s art and environments. Some of the proportions of the characters draw comparisons to Rare’s Sea of Thieves.

Credit: u/BirdonWheels

The gameplay also suggests there may be some cross-platform performance between the PlayStation ecosystem and PC. In the video, “join PC” and “join PS4” options can be seen, though it remains to be seen how fluid the cross-platform performance may be upon launch.

It’s important to remember that since this is alpha footage dating back three years, a lot can change in the development pipeline. Given that Guerrilla Games has already announced its plans to create a unique look for the game, it’s probably safe to say that this style could be a taste of the final design. However, the interface shown and other aspects could shift and change prior the the project’s release.

Guerrilla Games is about to have one busy year ahead of it. On February 22nd, the studio is headlining the launch of PlayStation VR2 with Horizon Call of the Mountain, a VR-exclusive spinoff. On April 19th, the Horizon Forbidden West: Burning Shores DLC is launching exclusively on PlayStation 5. Whether Guerrilla Games becomes a triple threat this year remains to be seen.

Image credit: Reddit

Source: Reddit via: Kotaku

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PlayStation says it’s ‘much easier’ now to buy a PS5 globally

At CES 2023, PlayStation said the long-running PS5 shortages had come to an end, and now, the company is reiterating that supply has improved considerably.

“To all our fans: thank you for your patience as we navigated unprecedented demand for the PS5 console amid global challenges,” wrote the company on its blog. “If you’re looking to purchase a PS5 console, you should now have a much easier time finding one at retailers globally.”

Worldwide chip shortages coupled with strong demand made the PS5 difficult to purchase for many months following its November 2020 launch. These supply constraints affected not only production of the PS5, but also the manufacturing of Xbox Series X/S, smartphones, cars and more.

It should be noted that many markets, including the U.S. and U.K., Sony has a dedicated ‘PlayStation Direct’ website through which people can purchase the PS5. However, this site doesn’t service Canada, so you’ll have to check retailers like Amazon, Best Buy, GameStop and Walmart if interested.

Elsewhere in the blog post, PlayStation detailed a new live-action PS5 ad campaign called “Live from PS5.” In it, PS5 games are seen in the real world through the lens of fictional news broadcasts. In one clip, Peter Parker and Miles Morales can be seen swinging through New York (Marvel’s Spider-Man 2), while another shows giant ‘Eikon’ creatures fighting in Japan (Final Fantasy XVI).

With the PS5’s added momentum and this new marketing campaign, it remains when PlayStation will hold another actual games showcase. Its last ‘State of Play’ event was in September and offered the last big look at God of War Ragnarök prior to its release. Currently, all eyes are on the aforementioned Marvel’s Spider-Man 2, which is confirmed to release in the fall, although actual gameplay has yet to be revealed. That said, PlayStation also has the PS VR2 coming on February 22nd.

Source: PlayStation

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Age of Empires II’s Xbox edition features surprisingly great gamepad controls

Playing Age of Empires II (AoE II) on an Xbox Series X with a controller is a surreal experience for me.

After all, even though AoE II has received several solid re-releases and expansions (Dynasties of India dropped just last year), the iconic real-time strategy (RTS) title is still the same 23-year-old game I spent hours playing as a child on my parents’ chunky, grey-coloured desktop.

But real-time strategy (RTS) games can really only be enjoyed with a mouse and keyboard, right? With very few exceptions to this rule, including Halo Wars and Halo Wars 2, this is the opinion I’ve held for decades, particularly with titles from the late-90s-to-early-2000s golden era of the genre (I blame StarCraft 64).

Thankfully, Age of Empire II Console Edition for Xbox breaks this trend with surprisingly intuitive and fluid gamepad controls.

“I have to be honest with you and say that the work [on the controls] was more challenging than we originally anticipated. When we first started, we did what everybody does, ‘let’s just take the whole PC game to console and just map to controller.’ It works, but it doesn’t feel great — it’s not smooth…” said Earnest Yuen, executive producer at World’s Edge, in an interview with MobileSyrup.

In A0E II‘s Console Edition, every aspect of commanding your units is cleverly mapped to a controller button. For example, instead of making a square around your troops with a mouse like you would in the PC version of the game, on Xbox, you form a green circle by holding down the A button. You can also select idle Villagers by pressing up on the D-pad, any military unit by hitting left, and access villager properties by clicking the right joystick. Other easy-to-access actions include the left trigger to chain commands, the right bumper to access the mini map and the X button for attack move/special actions.

“The first challenge that we encountered is moving the cursor on the screen, because the PC version of Age of Empires II is all about clicking, in a sense. Translating that experience to a controller using an analogue stick is cumbersome. The first thing we tried was a multi-cursor — that didn’t feel right,” said Alex Liu, design director at Microsoft.

Liu explained that to do Age of Empires II justice, the team needed to reimagine how to control the game.

“How can we make a game that’s 20 plus years old and beloved by fans feel fresh, new and welcoming for new players… The Xbox game introduces quite a few new features, from automation to new ways to build stuff and to control units — all of these are things we developed in the process in order to make the game more accessible for people.”

Additions to the AoE II include automation mechanics, a first for the Age of Empires franchise, but a move Yuen and Liu say was necessary to adapt the title to console. You can set Villagers to automatically build farms around town centres or ask them to seek out and gather resources with defined automatic presets like ‘Food and Wood’ foraging, allowing you to concentrate more on building military units and battle.

If this sounds complicated, you aren’t wrong, but after moving through AoE II‘s comprehensive tutorial, the actions became second nature; except for switching to different Command Menus with the Y button (for some reason, that didn’t click with me — at least not yet). Still, I never felt my controls were limited in the few hours I’ve spent with AoE II on the Series X. In fact, I enjoyed leaning back in my computer chair and playing familiar campaigns like ‘William Wallace,’ ‘Joan of Arc,’ ‘Atila the Hun’ and more with only a gamepad. Sometimes I found myself wishing my cursor would move a little more accurately via the joystick, but for the most part, the experience was excellent.

Another critical aspect of Age of Empires II Console Edition worth highlighting is how good the game looks running on the Xbox Series X in 4K. Of course, AoE II is over two decades old, and a remake should look this great on a modern console, especially given it’s a port of 2019’s Definitive Edition for PC. I constantly zoomed in and out of the battlefield and marvelled at its detail. As a long-time fan of AoE II that remembers the game looking stunning back in 1999, even though it didn’t, the fresh coat of 4K paint lines up perfectly in my imagination (our minds have a funny way of preserving gaming memories and making them look better than they actually did).

Of course, you can ditch the gamepad for more traditional mouse and keyboard controls, which I spent a few hours doing. With this control method selected, everything plays exactly like the game’s PC version, only on an Xbox console.

“I personally feel it’s important to give players choice… Let players play the game the way that they want to. If a player wants to play with mouse and keyboard, let them,” said Yuen, when asked why it was necessary to still offer more traditional RTS controls in AoE II‘s console version.

Other things worth noting about AoE II‘s Console Edition include that saved files are transferable between the Xbox and PC, making it simple to start a ‘Skirmish’ on Xbox and then continue that same battle on your PC (this feature definitely would have come in handy for me in the ’90s).

While playing Age of Empires II on Xbox, one of the key things running in the back of my mind was how similarly the Age of Empires IV console port will play when it releases later in 2023. It makes sense for World’s Edge to use the title’s surprisingly capable gamepad controls as a testing ground for AoE IV‘s console release later this year, and that is precisely what the studio plans to do.

“That’s definitely the goal. Alex worked with the design lead on Age IV console as well, so they do exchange notes. Our goal is to make sure that once you learn how to play on console through II, you’ll be able to play Age of Empires IV on console as well in a similar fashion,” said Yeun.

As someone who has spent a lot of time playing AoE II over the past few years, first with the HD remake back in 2012 and then the Definitive Edition in 2019, I’m more interested in diving back into AoE IV on the Series X. While I played the game on PC back when it released, my desktop’s aging hardware didn’t allow it to run at top settings or in 4K. Will I opt for mouse and keyboard controls or gamepad, though? I’m still not sure, but after spending a few hours with the Console Edition of Age of Empires II, I’m leaning more towards the chilled-out experience playing with a controller offers.

Age of Empires II Definitive Edition launches on Xbox consoles on January 31st. It’s worth noting that if you own the PC version of AoE II: DE, you’ll already have access to the Xbox version, and the same goes for the Console Edition.