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PlayStation VR2 and Horizon Call of the Mountain have me excited about VR again

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When Sony’s PlayStation VR launched in 2016, I was really into it. Games like Resident Evil 7 and Batman: Arkham VR offered extremely immersive and unique experiences that quickly got me excited about the tech’s potential. Over time, that feeling only increased as I learned about all of the other applications for VR, like healthcare.

But as I started getting busier, the thought of physically navigating the many cables and wearing a big headset at the end of a long day felt less appealing. The launch model lacked also HDR passthrough, which made it tedious to have to connect and reconnect cables every time I wanted to switch between regular and VR games. As a result, I stopped using my PS VR.

Now, though, I find myself with renewed excitement about the platform thanks to the PlayStation VR2. The prospect of a successor headset for the PS5 was always tantalizing, and after going hands-on with it at PlayStation Canada’s office, I’m especially eager to play more.

The headset itself

PlayStation VR2 headset on headWhen you first put on the PS VR2, there is, of course, a brief calibration process. Most of that is fairly standard for a VR headset, but two features immediately stood out. First, there’s the new See-Through View, which leverages the PS VR2’s new front cameras to let you quickly see get a black-and-white look at the real world. With past VR devices, it felt cumbersome to have to lift the headset just to see my surroundings, especially after you’ve found the right adjustments to fit it on your head. Seriously, it can’t be understated just how handy it is to just press a button to do this now without needing to remove the headset.

In a similar vein, I was taken aback by the new eye-tracking functionality. I’ve never used a VR headset with eye-tracking before, so to see the circles light up as I looked at them was extremely cool, if a little freaky at first. Naturally, there are neat game-specific use cases for this technology (one of which I’ll get into later), but in general, this also helps improve fidelity across the board through a process called foveated rendering. This means that the headset can focus on enhancing the detail of what you’re currently looking at by reducing image quality at everything in your periphery.

PlayStation VR2 Sense controllersThen there are the controllers. Rather than iterate on the original PS VR’s wand-like Move controllers, the PS VR2 has spherical ‘Sense’ controllers. I quickly appreciated this novel futuristic look. On top of that, they have some of the PS5’s DualSense gamepad’s signature features, like adaptive triggers and haptic feedback. Most importantly, though, that round form factor gives them a very natural and comfortable grip.

Horizon Call of the Mountain

After that brief setup process, I was immediately put into Horizon Call of the Mountain, one of the PS VR2’s flagship titles. It’s part of Guerrilla Games’ beloved Horizon series and was developed by the Dutch studio and Liverpool-based Firesprite, the team behind VR titles like The Persistence and The Playroom VR. In other words, there’s some strong pedigree behind this title, and thankfully, it shows.

The demo begins with your character, a prisoner named Ryas, as he’s ferried along in a boat. This slow opening to ease you in felt immediately reminiscent of Skyrim‘s iconic opening in how quickly and effectively it creating intrigue. Who really is your character? Why is he imprisoned? Who are your captors? Where are you? Adding to that appeal is the fact that Ryas is a Shadow Carja, an antagonistic faction from Horizon Zero Dawn. The idea of seeing this fascinating machine-overridden post-apocalyptic world from the perspective of someone completely different from a heroine like Aloy is incredibly promising.

The other benefit to this subdued intro is that it really lets you appreciate just how stunning this world looks in the 4K-capable PS VR2 headset. I marvelled as rays of light poke through the dense, lush vines, reflections shimmer on the water and crisp leaves realistically fall over our heads. Meanwhile, the other people on the boat are rendered through sharp, detailed character models are even react if you look at them for too long — thank you, eye-tracking! You can even see little hair fibres on ropes. Overall, it didn’t just look good for a VR game; it looked good in general.

PlayStation VR 2

What’s more, the first-person view of this richly-crafted setting means you get to see Horizon‘s wickedly cool machine designs in a whole new light. As our boat chugged along, we saw everything from the Spindly Watchers to the deer-like Grazers. But it was the Tallnecks that got me. Horizon players will know how much of an ordeal it was to ascend these massive giraffe-like robots, so to see one towering above me in VR was truly jaw-dropping. Honestly, it evoked a similar magical feeling to the one created by the iconic “Welcome to Jurassic Park” scene from Spielberg’s 1993 classic.

Visuals aren’t enough, though; it has to feel good to play. In that regard, Call of the Mountain also impressed. Admittedly, much of the middle stretch of the demo consisted of climbing, but I didn’t mind because it felt so natural. Like Zero Dawn or Uncharted, Call of the Mountain features ledges with a clear colour coating to show you what’s climbable, but unlike other games, you actually have to put in the work. There’s a boring sense of automation in third-person climbing, but in VR, it feels immersive. Moving my arms up and down, left and right, sometimes even going hand-over-hand as I figure out where to go and work my way up feels incredibly cool. It’s the closest I’ll ever get to actually scaling tall structures, and I can do it from the safety of VR. Nathan Drake, eat your heart out.

Horizon Call of the Mountain climbingThen there’s your bow. Requiring you to reach back and unholster the weapon from your back then do the same to pick up an arrow before you nock it only builds on the immersion. Naturally, pulling back gives you a satisfying DualSense-esque vibration that enhances the full degree of motion you have over the actual aiming. All of this works together to truly sell the idea that you’re using a bow and arrow. It also adds a welcome layer of tension to combat, as the pressure’s on you to quickly draw, load, aim and shoot. The only element here that felt a little awkward was dodging, which you do by holding a button and pushing your arm to either side. To be fair, I’m sure this was the best way to mitigate any motion-sickness for more sudden dashing, but it took some getting used to.

Ultimately, I’m excited to play more of Call of the Mountain. All signs point to this being a clever addition to the Horizon universe that is also inviting to newcomers through intuitive, engaging gameplay. Best of all, PlayStation says this is about seven hours long, which makes it a fair bit meatier than other VR launch titles we’ve seen, like Arkham VR. 

Final thoughts

PlayStation VR2 launch lineupGiven that this was a relatively brief demo session, there’s still a lot I need to see. For one, the rest of the launch lineup. PlayStation is promising around 30 games will launch within the PS VR2’s first month. While that’s certainly a good number of titles, I’m also a bit disappointed that a lot of them are spins on existing experiences, like Moss, No Man’s Sky, Gran Turismo 7Resident Evil Village and Star Wars: Tales from the Galaxy’s EdgeTherefore, it remains to be seen how many other truly new, “must-play” titles in the vein of Call of the Mountain that it will actually have. Then there’s the cost. At $750 for the standard model and $819 for a Call of the Mountain bundle, it’s incredibly pricey. That’s more than the PS5 itself!

Evidently, then, it’s too early to tell whether the PS VR2 warrants a day-one purchase. But based on my first hands-on impressions, I can say that I’m really liking what PlayStation is doing with the headset itself. Call of the Mountain is also shaping up to be a killer app. All of this has gotten me excited to get my hands on one myself to fully see what it has to offer, and that’s a great feeling to have for this lapsed VR fan.

The PS VR2 and Horizon Call of the Mountain will both launch in Canada on February 22nd.

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HBO’s The Last of Us is getting a season 2

HBO has officially confirmed that The Last of Us has been renewed for a second season.

Along with the reveal, the company also announced that the first episode of the critically-acclaimed TV show based on Naughty Dog’s video game series, surpassed 22 million viewers in the U.S., making it the network’s biggest debut next to House of the Dragon. In Canada, The Last of Us is available to stream through Bell’s Crave platform. Bell has yet to release the TV show’s Canadian streaming numbers.

“I’m humbled, honored, and frankly overwhelmed that so many people have tuned in and connected with our retelling of Joel and Ellie’s journey. The collaboration with Craig Mazin, our incredible cast & crew, and HBO exceeded my already high expectations,” said game director and executive producer of the show Neil Druckmann. “Now we have the absolute pleasure of being able to do it again with season two! On behalf of everyone at Naughty Dog & PlayStation, thank you!”

The Last of Us stars Pedro Pascal as Joel and Bella Ramsey as Ellie. Those who are familiar with The Last of Us Part II will know that the sequel introduces several new characters, including Abby. Though many think that Shannon Berry will play Abby in season 2, an official announcement hasn’t been made.

Given I’m a big fan of The Last of Us video games, I went into the HBO adaptation cautiously optimistic. As Brad Shankar outlines in his review of the first few episodes of the TV show, mimicking everything in the TV show would make for uncompelling television, and I had hopes that this wasn’t the direction Druckmann and Mazin would rake the series.

Thankfully, at least so far, that hasn’t been the case, and if rumours are accurate, episode 3 is set to diverge even farther from the video game franchise.

Source: @Neil_Druckmann

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Nintendo’s Switch is the best and worst way to play GoldenEye 007

GoldenEye 007 has finally released on the Xbox and Nintendo Switch.

While the Xbox version of the game is available as part of Xbox Game Pass ($11.99/month) and on the Switch through Nintendo’s Switch Online Expansion Pack subscription tier ($64/12-months), the two versions of the Nintendo 64 classic feature several key differences

First off, the Xbox version of GoldenEye 007 features 4K, a smoother frame rate and split-screen local multiplayer (it seems to be similar to the cancelled, leaked Xbox 360 remake in 4K). On the other hand, Nintendo’s version of the iconic first-person shooter offers online multiplayer, an HD resolution and more limited controls options.

It’s worth noting that on Xbox, if you already own a digital copy of Rare Replay, you’ll also get access to GoldenEye 007 for free. Both versions can’t be purchased separately and require an Xbox Game Pass or Switch Online Expansion Pack subscription.

As someone in their mid-30s who played a lot of GoldenEye 007 in the late 90s, I’m incredibly excited to jump back into the game, particularly its multiplayer mode. While I initially thought I’d go with the Switch version to play online, my tune has changed since I learned the game doesn’t offer online matchmaking. Also, there’s something kind of hilarious about playing a 24-year-old N64 game in 4K.

On that note, the Switch version of GoldenEye 007 doesn’t feature any control options that didn’t exist in the original version of the game, which means you can only assign firing your weapon to the left trigger or A button (since I have the Switch version of the classic N64 controller, this won’t be an issue for me), and that movement controls are mapped to one joystick. If you’ve played a console first-person shooter in the last 20 years, this control scheme feels very archaic.

The Xbox version takes a different approach with its “Diamond” control option that switches the control scheme to feel more like a modern FPS, with movement being controlled by two joysticks. However, the Xbox version of the game doesn’t appear to feature the original release’s cheat codes, which means you’ll need to unlock additional features and levels the old-fashioned way.

Via: Polygon

Image credit: Xbox

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Season: A Letter to the Future is one of the most beautiful games I’ve ever played

How would you want to be remembered?

At the young age of 28, that’s not exactly something I’ve given much thought. But as I went through Season: A Letter to the Future, I found myself contemplating just that. It’s a weighty question, to be sure, but it’s one that Montreal-based Scavengers Studio handles with unparalleled beauty.

In Season, you play as a young woman named Estelle who must leave her secluded village to collect memories of the world before a cataclysm lays waste to it. What I appreciated the most about the game, though, is that despite that outwardly dark premise, it’s actually got a refreshing sense of optimism. Rather than dwell on the doom and gloom of it all, you’re encouraged to celebrate life in the present, and that makes for a thoroughly engrossing experience. That begins with your bike, which is your primary method of navigation. Through a rather ingenious use of the PS5 DualSense’s adaptive triggers, you have to alternate between L2 and R2 to start cycling, and inclines create increased resistance to the feeling of pedalling up a steep hill. While the bike itself frustratingly got stuck at times when pedalling near walls or tight corners, the handling of it is surprisingly immersive on the whole.

On your bike, you’ll ride through abandoned mountainous stretches and grassy hills, soaking up every bit of the lush scenery and stunningly picturesque art style. At any point, you can use your camera or voice recorder to capture your surroundings, and it’s through these collections that Estelle will monologize her inner thoughts. Given that she’s never left town, there’s a lovable wide-eyed innocence to these remarks, and I enjoyed hearing her perspective on everything from the gorgeous landscapes to different breeds of sheep. You’ll then be able to place these photos and recordings in a notebook through an engaging sort of scrapbooking minigame. In other words, you have to decide what to preserve, giving quite a bit of heft to something otherwise so trivial. Admittedly, this doesn’t change the final outcome of the story, but it’s still a thoughtful and even exciting exercise — not unlike putting together an actual time capsule.

Season book

These moments of isolation are actually meditative, too, as they create a sense of intrigue as to what’s happening in this world. Indeed, there is a mystery here — not just about the nature of the cataclysm, but of a previous war that devastated the land. In this way, there’s a good deal of environmental storytelling in Season; you get to see firsthand all of the ways that the people have managed to press on after tragedy.

Naturally, all of this only makes your inevitable encounter with a handful of villagers who are making their final preparations feel even more impactful. It’s through these characters that Season truly comes to life. Free of any sort of ticking clock or threat of combat, the game simply tasks you with spending time with these people. On the whole, each interaction isn’t overly long, but still manages to feel utterly meaningful in terms of personal stakes. In one situation, I spent time with a mother who was figuring out which of her late son’s mementos to carry with her, which immediately created a tight emotional connection to her. After all, she entrusted me, a complete stranger, to weigh in on such pivotal decisions. Elsewhere, I came across a lonely artist in a forest and helped her make peace with her legacy. Each character’s tale is heartfelt in its own way, and I adored uncovering each of them.

Season Estelle and mother

In many other stories, such scenes could have been far more depressing, with characters wallowing in despair in emotionally manipulative ways. Season, however, resonates because it does the exact opposite. In sharing these quiet, intimate moments of warmth with the villagers, I came to learn about the resilience of a beautiful land and its people — a sense of spirit that will carry on no matter what happens. This, in turn, made my responsibility to choose what memorialize feel even more profound. Forget just sharing snapshots of the environment — what should I take forward those precious few moments of wonder and joy and human connection that I had?

Ultimately, that’s what makes Season such a remarkable game. Unlike most end of the world yarns, Scavengers wisely opts to avoid conflict and tension in favour of taking it slow. In so doing, it creates a melancholic-yet-uplifting atmosphere that’s enriched by the compelling characters that you meet on your journey. It’s a powerful, introspective experience, and one that I will stick with me for a long time.

Season: A Letter to the Future will launch on PlayStation 4/5 and Steam on January 31st.

Note: While we want to celebrate a quality game that was no doubt created by many innocent and hard-working developers, the work conditions at Scavengers should be acknowledged. In January 2021, GamesIndustry.biz reported that Scavengers Studio leadership was fostering a toxic work environment. Specifically, creative director Simon Darveau was accused of sexual misconduct, harassment and verbal abuse, while CEO Amélie Lamarche was said to have enabled him.

Following the publication of this report, Scavengers apologized for its lack of communication surrounding the situation and pushed Darveau to a non-managerial role but claimed an external audit “did not find the presence of systemic sexual or psychological harassment at the studio.” It’s unclear whether situations have improved at the studio. 

Image credit: Scavengers

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The PlayStation 5’s $270 DualSense Edge is now available in Canada

PlayStation’s DualSense Edge controller is now available in Canada.

Similar to Xbox’s Elite Controller, the high-end PS5 gamepad offers a fully customizable experience that includes a variety of swappable components and remappable buttons.

In Canada, it sports the rather steep price tag of $270. (By contrast, the standard DualSense costs $90.) Besides the controller itself, you’ll also get:

  • carrying case
  • connector housing
  • USB braided cable
  • two standard caps
  • two high dome caps
  • two low dome caps
  • two half-dome back buttons
  • two lever back buttons

Pre-orders went up in October, so availability may vary. That said, retailers that at least carry the controller include Amazon, Best Buy, GameStop Canada, The Source and Walmart. $25 replacement stick modules are also available.

Stay tuned to MobileSyrup for impressions of the controller.

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Hogwarts Legacy has more than 100 sidequests

Hogwarts Legacy comes out on February 10th (on PS5 and Xbox Series X/S), but before the launch, information about the title has been released online. And what’s incredibly fascinating is that the game will have more than 100 side quests that can affect how the main campaign turns out.

Speaking to GamesRadar+, Moira Squier, narrative director and advanced game writer, said, “The main storyline is complicated and engaging and involves a variety of different characters and viewpoints. But by giving the player choice moments throughout the game, we allow them to tell their own version of that epic story.”

She went on to say that what you do outside of classes can change the main campaign, and talking with someone in a sidequest can impact how they interact with you in the main storyline. There isn’t a linearity of how to play these missions, either.

“The order in which the player chooses to complete these quests will impact their story and game. Everything is interconnected,” confirmed Squier to GamesRadar+. “So, while it was challenging, it was a lot of fun to do, and it’s rewarding to see how well it turned out.”

Hogwarts Legacy is coming out pretty soon, so it’ll be interesting to see how everyone’s experience changes while playing the game. It should be noted that the PS4 and Xbox One versions will launch on April 4th, while the Switch version comes on July 25th.

Source: GamesRadar+

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What’s new on Xbox Game Pass on console, PC and mobile in late January, early February

Every month, Xbox brings new titles to its Xbox Game Pass subscription service.

Normally, these come in two waves spanning the first and second halves of the month, but this time, the list begins at the end of January and spills over into early February. It seems like Xbox held the list for the special January 25th announcements that the GoldenEye remaster is coming this week and The Evil Within developer Tango Gameworks’ new game, Hi-Fi Rush, is actually launching on the 25th.

Read on for the full list. Note: ‘Cloud’ refers to a game that can be streamed via Xbox Cloud Gaming to a variety of devices, including Android and iOS.

  • Hi-Fi Rush (Cloud, PC, and Xbox Series X/S) — January 25th
  • GoldenEye 007 (Console) — January 27th
  • Roboquest (Game Preview) (Console) — January 30th
  • Age of Empires II: Definitive Edition (Cloud and Console) — January 31st
  • Inkulinati (Game Preview) (Cloud, Console, and PC) — January 31st
  • JoJo’s Bizarre Adventure All-Star Battle R (Cloud, Console, and PC) — January 31st
  • Darkest Dungeon (Cloud, Console, and PC) — February 2nd
  • Grid Legends (Cloud) [EA Play] — February 2nd
  • Hot Wheels Unleashed – Game of the Year Edition (Cloud, Console, and PC) — February 7th

Meanwhile, here’s what’s leaving the Xbox Game Pass catalogue:

  • Donut County (Cloud, Console, and PC)
  • Taiko no Tatsujin: The Drum Master (Console and PC)
  • Telling Lies (Cloud, Console, and PC)
  • Worms WMD (Cloud, Console, and PC)

As always, Game Pass subscribers can take advantage of an exclusive 20 percent discount to purchase any game on the service and keep playing even after it leaves the catalogue.

An Xbox Game Pass subscription costs $11.99 CAD/month for either Console or PC, while a $16.99/month Game Pass Ultimate membership includes Game Pass for both Console and PC, Xbox Live Gold, EA Play and Xbox Cloud Gaming.

Find out what came to Game Pass earlier this month here.

Image credit: Xbox

Source: Xbox

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Here’s what you missed from the Xbox & Bethesda Developer_Direct stream

Xbox and Bethesda had a ‘Developer_Direct’ stream, showing more details and gameplay for five upcoming titles. The games are Minecraft Legends, Forza Motorsport, The Elder Scrolls Online, Redfall and Hi-Fi Rush. We’ve linked the trailers for each of the games below.

Minecraft Legends (coming April 18th)

Forza Motorsport (coming 2023)

Hi-Fi Rush (available today)

Redfall (coming May 2nd)

Elder Scrolls Online (coming June 5th on PC, June 20th on Xbox)

Xbox says Starfield will get its own standalone show later this year.

In related news, check out our interview with Mojang and Vancouver’s Blackbird Interactive on Minecraft Legends.

Image credit: Bethesda

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Bethesda’s Redfall officially launches on May 2 on Xbox and PC

Bethesda has confirmed that Redfall will officially launch on Xbox Series X/S and PC (plus Xbox Game Pass) on May 2nd.

The first-person shooter is being developed by Arkane Austin, the critically-acclaimed team behind Dishonored and Prey. It was previously set to release last year before being delayed to the “first half of 2023” alongside fellow Bethesda title Starfield.

Redfall‘s release date was confirmed during the first-ever Xbox and Bethesda Developer_Direct as part of a larger deep dive into the game. In Redfall, you play as one of four hunters who must utilize weapons and special powers to fight a vampire threat. The game can be played solo or in co-op.

In the new Developer_Direct demo, we get a better look at the game’s expansive open-world, environmental storytelling, side content and player customization options.

Besides hailing from a beloved studio, Redfall is particularly notable since it’s the first major Bethesda game to launch exclusively on Xbox Series X/S and PC following Microsoft’s 2021 acquisition of parent company ZeniMax Media. Therefore, many players have had their eyes on both Redfall and Starfield, which is also set to release exclusively on current-gen Xbox consoles/PC. A release date for Starfield has not yet been confirmed, although Xbox says it will get its own Developer_Direct showcase down the line.

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The Evil Within studio’s new game, Hi-Fi Rush, launches today on Xbox and PC

The next game from The Evil Within developer Tango Gameworks has been revealed, and it’s launching today, January 25th.

Following a leak, Tango has officially revealed Hi-Fi Rush, a rhythm-focused action game that has you hacking and slashing enemies to the tune of music. Its colorful and stylish aesthetic is a far cry from the survival horror of The Evil Within and Tango’s most recent work, the supernatural first-person action-adventure title, Ghostwire: Tokyo.

The offbeat game follows Chai, a young man who’s had a music player grafted onto his heart by a diabolical corporation. With his new rhythmic powers, Chai will have to take on the robotic monolith.

Tango formally unveiled the game during the inaugural Xbox & Bethesda Developer_Direct, which was a surprise in and of itself as the Japanese studio wasn’t publicly slated to be a part of the showcase. Even more shocking, then, was the announcement that the game will be launch that same day.

Hi-Fi Rush is available exclusively on Xbox Series X/S and PC, and is a part of the Xbox Game Pass catalogue on day one.

Image credit: Xbox