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The Final Fantasy Pixel Remaster series is damn near perfect

More than a year after debuting on mobile and PC, the Final Fantasy Pixel Remaster series is finally available on PlayStation 4 and Nintendo Switch (Yes, this is yet another Square Enix release that is, for some unknown reason, skipping Xbox consoles).

It’s quite a significant release, too, as it includes Square Enix’s first six Final Fantasy games alongside crisp, updated 2D pixel art and a bevy of other additions. Although these games are instrumental in the growth of the RPG genre, there hasn’t been an ideal way to play them on modern consoles. Considering pretty much every subsequent Final Fantasy game is available on contemporary hardware has made the omission of the NES’ FFI-III and SNES’ FFIVVI feel especially glaring. If nothing else, the inability to play Final Fantasy VI — one of the greatest games of all time — on modern PlayStation and Nintendo hardware has been nothing short of a travesty.

As a lifelong Final Fantasy fan, I’ve been especially eager to revisit these titles, which I originally played on Game Boy Advance. Even then, Final Fantasy III was never released on the GBA; a 3D remake of the NES title later came to the likes of the DS and Vita (which is how I played it), but the OG version remained Japan-exclusive until the Pixel Remaster series. Clearly, then, keeping up with the iconic series has been a bit tricky. Thankfully, though, this collection proves to be a labour of love, making small changes where welcome while otherwise leaving everything about creator Hironobu Sakaguchi and co.’s original classics.

What’s old is new again

Let’s start with the visuals. Sprite-based artwork is always in vogue, but it just feels particularly at home for these NES and SNES titles. Opting to preserve that timeless visual style instead of doing an admirable-but-blander 3D remake in the vein of the DS versions of III and IV was the smartest choice for this collection. At the same time, Square Enix has commendably tapped Kazuko Shibuya, one of the key artists for the original games, to oversee the redrawn pixel art.

Some diehards may take issue with specific scenes looking a little “off,” but on the whole, the end result is something that lovingly retains the look and feel of the NES and SNES titles but also throws in an impressive coat of paint. On a deeper level, though, Shibuya’s involvement serves as a touching tribute to the artist herself. For many years, her contributions to the series went unrecognized (a sad reflection on the industry’s mistreatment of women), so the last two years of Pixel Remaster promotion have been a wonderful — if long overdue — way to help celebrate her legendary work.

Final Fantasy 1 Pixel Remaster

Final Fantasy I.

Simply remastering the games would have been sufficient, but the Pixel Remaster series also includes other improvements. The biggest of these is an updated font. The original mobile and PC release featured a truly ugly and cheap-looking text style, but now, you have the option to swap to a more pixellated and retro alternative. While the games annoyingly still default to the inferior garish version, there’s now at least an official way to remove them.

Elsewhere, Square Enix has tapped legendary Final Fantasy composer Nobuo Uematsu — who produced the entire scores for the first nine games in the series — to oversee new arrangements. Now, I should confess that I’m a bit of a purist when it comes to Final Fantasy music; outside of the sensational arrangements in FFVII Remake, I often feel like modern remixes change too much of Uematsu’s phenomenal original masterpieces. But to my surprise, the updated tracks are an absolute delight. Whether it’s leaning into an absolutely badass guitar riff for FFIII‘s final boss theme or implementing a clever mix of violins in VI‘s boss theme, I was constantly enamoured with how Square Enix had reimagined these beloved tunes. Best of all, the console versions add the option to swap to the OG soundtracks if you decide you prefer those.

The last major addition, which might just low-key be the Pixel Remaster series’ best, is its assortment of cheats. Across all six titles, you can choose to turn off random encounters and increase the amount of XP and Gil (money) you receive. Whether you’re someone who’s just looking to experience the stories or even just wants the ability to rush through a section that may be frustrating you, these options are absolutely brilliant. Square Enix has even added additional cheats for specific games, such as the respective ability points for and VI‘s Job and Magicite systems (more on those later). While I lament the lack of the ‘x3 speed’ option we saw in the modern ports of PS1 classics like Final Fantasy VII, what the Pixel Remaster collection does have is still most welcome.

If there’s one major gripe I have, it’s that these don’t include any of the bonus content that was added to the GBA versions. For instance, the handheld’s Final Fantasy: Dawn of Souls collection of FFI and II included new dungeons and, for the latter game, a fascinating new campaign called “Soul of Rebirth” that focused on the side characters. Likewise, the VI GBA port added several new super bosses — including those from other numbered FF titles — that drop ultimate weapons. While the Pixel Remaster series at least includes everything from the original versions of the games, the lack of this extra content makes them feel like definitive releases.

But what about the games themselves?

Final Fantasy II Pixel Remaster

Final Fantasy II is definitely the weakest game of the bunch.

All told, the individual quality of the original six Final Fantasy titles is a bit mixed. The first three are very much a product of their time. For example, the original game has a decidedly rough dungeon design and almost non-existent story, while FFII sports a questionably grind-heavy progression system that ditches XP and only lets you (slowly) level up by using abilities and taking damage. III, for its part, improves on a lot of these issues but is generally still pretty light on story. Truth be told, these games are mostly just nice to have for ardent fans like me with a sense of completionism; I’d be hard-pressed to recommend them to all but the most hardcore of JRPG players.

The latter three entries in the Pixel Remaster series, though? *chef’s kiss* Sakaguchi has been open about the fact that he deliberately shied away from adding much narrative to the NES titles due to a lack of faith in his own writing abilities. However, the death of his mother led him to want to tell more emotional stories, and we really start to see that in Final Fantasy IV. That’s a game that starts off with our hero, Cecil, being part of an evil empire and undergoing a path of redemption while meeting a well-rounded cast of other compelling characters. V‘s story, while a marked step-down, still entertains through a more lighthearted, swashbuckling vibe that also features one of the series’ best side characters, the bumbling henchman Gilgamesh.

Final Fantasy VI opera scene

The emotionally-charged opera scene in Final Fantasy VI is one of many iconic scenes from the game.

Then there’s Final Fantasy VI, a game that not only has a quality narrative for something released in 1994, but one that still holds up among the medium’s best nearly 30 years later. It takes the tried-and-true backdrop of the “rebels vs. the evil empire” and uses it to tell a heartwrenching tale about complicated, three-dimensional people struggling to find meaning in a dark and depressing world. Add in Kefka, the game’s gleefully psychotic Joker-esque clown villain, and you have an all-time classic gaming story.

That’s to say nothing of what each of these SNES games brings to the table on the gameplay front. IV introduced the series’ classic Active Time Battle system, an ingenious way to liven up traditional turn-based combat. has a staggeringly intricate Job system, affording you a vast number of customization options for your party. VI‘s Magicite — a precursor to FFVII‘s Materia system — likewise gives you a litany of new spells and Espers (summons) through which you can mix-and-match party configurations.

An irresistible package

Final Fantasy Pixel Remaster seriesFinal Fantasy is one of gaming’s best and most storied franchises, and at long last, it’s gotten an all-in-one collection of its original entries. While the trio of NES titles may be a bit dated for modern fans, the three SNES games are classics, with VI, in particular, holding up as one of the best games ever made. And while opinions on the quality of those games may vary, what’s indisputable is the value of the remasters. From the sharp new visuals to the winning remixes and handy cheats, these games have never looked or played better.

The entire six-game Final Fantasy Pixel Remaster series can be purchased for $99 on the Nintendo eShop and PlayStation Store. Alternatively, the first three games are available for $15.99 each, while the latter three can be bought for $23.99.

Image credit: Square Enix

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Xbox no longer allowing game clips to be shared directly to Twitter

Xbox users will no longer be able to share their game clips or screenshots directly to Twitter through the console or the game bar on Windows after the company announced that it had removed the feature.

There are still options to share game clips to the site, albeit more inconvenient. Clips can be downloaded through the Xbox mobile app and uploaded from there. Users can also copy their Xbox captures onto a USB drive and access them from their computer for those gaming victories that must be shared with everyone.

The change seems slightly out of left field from the company but might have something to do with Twitter’s recent actions, including the site’s decision to start charging for API access.

Twitter recently landed in hot water by beginning to remove all legacy verified checkmarks from accounts.

Microsoft also recently said it would soon remove Twitter integration from its social media management tool for advertisers, refusing to pay the site’s high API fees.

Upon hearing this, Twitter CEO Elon Musk claimed that Microsoft had illegally used his company’s data, and that a lawsuit was in order.

Whether or not this is true, or if Musk follows through with a lawsuit, the reason gamers won’t be able to share their clips to Twitter easily looks to stem from the recent tension between the two companies.

Source: @Xbox Via: Engadget

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New Diablo IV beta hits consoles and PC on May 12

Blizzard is launching what it’s calling a ‘Server Slam‘ before the launch of Diablo IV on June 6th. It will take place from May 12th (at 12pm PT/3pm ET) to May 14th, allowing everyone to play the title, including users on PC, Xbox Series X/S, Xbox One, PS5, and PS4. You can even play couch co-op, cross-play and cross-progression on all platforms.

The Server Slam will let players try out Diablo IV one final time before it launches. The Prologue and all of Act 1 will be available, and you can play as all five classes: Diablo, Druid, Necromancer, Rogue and Sorcerer.

The Server Slam also has a few added nuances worth mentioning, like players now being able to level up their character to level 20 but being unable to gain Ability Points afterward, and that the Legendary item drop rate has been altered. You can learn more about other nuances and about the Server Slam here.

Early download for the Server Slam starts on May 10th (at 12pm PT/3pm ET). Console players can head to their perspective online stores and download the Diablo IV-Server Slam from there. PC players can grab it from the Battle.net Client.

You can check out our impressions of Diablo IV’s first beta here.

Source: Blizzard

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Dead Island 2 costs almost $10 more digitally than other games in Canada for some reason

The official sequel to 2011’s zombie-slaying action RPG, Dead Island, is set to release on April 21, 2023. Interestingly, those looking to explore the undead-infested world of Dead Island 2 might need to fork over a little bit cash more, depending on where and how they play.

There’s been some confusion over just how much the title will cost at launch as the game’s release date gets closer. It seems the pricing for the base version of the game varies depending on the console, as well as if users purchase a physical copy or prefer to own it digitally.

Modern video games are no stranger to increases in price, including when Zelda: Tears of the Kingdom briefly appeared for $89.99 on the Canadian Nintendo eShop.

Currently, Dead Island 2’s price ranges anywhere from $79.99 to $98.99, depending on the marketplace. Below is a list of prices from some of the popular retailers:

  • Epic Games Store — $79.99
  • Xbox Microsoft Store (digital) — $98.99
  • Sony PlayStation Store (digital) — $93.49
  • GameStop Pulp Edition (includes bonus pre-order content, physical) — $89.99

Dead Island 2 also offers two separate editions of the game at launch, a ‘Day One Edition’ and a ‘Hell-A Edition.’

Day One Edition includes the base game along with one pre-order exclusive, the ‘Memories of Banoi Pack.” The Hell-A Edition includes the base game along with a whole slew of in-game and physical perks, such as an exclusive SteelBook, an expansion pass, tarot cards, pins, badges and a golden weapons pack among more.

Both of these editions are unavailable in Canada for launch, but the physical copies retail for $94.25 and $134.65 respectively, when adjusted from USD.

Confusing? Maybe a little bit, but so is fighting off hoards of brain-eating, flesh-devouring zombies.

Dead Island 2 releases in Canada on April 21st, 2023.

Thanks, Mark

Image credit: Deep Silver

Source: Dead Island, GameStop, Walmart, Epic Games

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Amazon Luna now available on the Samsung Gaming Hub in Canada

The Samsung Gaming Hub now supports Amazon Luna in Canada, one month after the game streaming service launched here.

Available on 2021-2023 Samsung smart TV models, the Samsung Gaming Hub combines game services from multiple companies, including Xbox Cloud Gaming and Nvidia GeForce Now. With this latest update, Canadians can stream games from Amazon’s Luna service directly from their Samsung TVs.

To access Luna, you’ll need Amazon’s proprietary Luna controller or a compatible USB 2.0 and Bluetooth controller.

However, you’ll need a subscription to actually play games on Luna:

  • Luna+ ($12.99/month with a 7-day trial) — includes dozens of games from various publishers, such as Devil May Cry 5, Resident Evil 2, Sonic Colors Ultimate and Yakuza Kiwami
  • Ubisoft+ Multi-Access ($22.99/month) — dozens of games from Ubisoft’s catalogue, including Far Cry 6, Assassin’s Creed Valhalla, Beyond Good & Evil and Watch Dogs: Legion
  • Jackbox Games ($6.49/month) — includes every Jackbox party game (Quiplash, Trivia Murder Party, Drawful and more)

Alternatively, Prime members get a few different Luna games each month. For April, that includes Yakuza Kiwami 2, The Jackbox Games Party Pack 3, Horizon Chase Turbo and The Adventure Pals. 

Image credit: Amazon

Source: Amazon

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New Sega Genesis games land on Nintendo Switch Online Expansion Pack for April

A collection of new retro Sega titles are now available to play on Nintendo’s online subscription service.

The new games available are Pulseman, Street Fighter II: Special Champion Edition, Kid Chameleon, and Flicky. Nintendo announced and released the titles on April 18th.

The games join a growing collection of retro titles as part of the ” Nintendo Switch Online + Expansion Pack” tier of the Japanese giant’s online service.

The titles originally launched on the Sega Genesis, a game console first released in 1989 in the Americas. Other consoles available as part of the Expansion Pack include the Nintendo 64 and the Game Boy Advance.

The service costs $63.99 for a 12-month single account membership. A 12-month family option is available for $99.99, allowing up to eight accounts.

Source: Nintendo of America

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Advance Wars 1+2: Re-Boot Camp shows how well the series has aged

My fondest Advance Wars memories involve long family trips sitting in the backseat of my parents’ van gaming away the day with my Game Boy Advance SP. At the time, the title offered a bite-sized, portable slice of the real-time and turn-based strategy action I enjoyed so much on PC.

Though I’ve never played Advance Wars, I spent countless hours with Advance Wars 2: Black Hole Rising, arguably the better of the two titles, and have a nostalgic connection to the series. So as you may have already guessed, I’ve been excited about Re-Boot Camp since its reveal several months ago and was crushed by its lengthy but appropriate delay.

Now that Reboot Camp has finally arrived, the main question surrounding the iconic turn-based strategy game is if the remake/remaster lives up to the original titles’ pedigree while still offering a worthwhile fresh coat of paint. After spending roughly 20 hours with Advance Wars and Advance Wars 2, I can confidently say it’s an excellent, faithful remaster for both new and longtime fans of the series.

First off, the subtly complicated, chess-like turn-based gameplay is back and just as addictive as ever, and the core formula that made the series so compelling all those years ago remains entirely unchanged.

Tanks can move long distances, are relatively cheap resource-wise and are great for overwhelming foes with powerful numbers, while ranged units like Artillery offer excellent cover at a distance but are entirely useless up close. Throw in Battle Copters, a well-rounded unit that can take down most unit types, Submarines that can dive to hide and avoid attacks, long-distance Rocket Launchers and more, and you have deep turn-based action that has aged remarkably despite being 21 years old.

Advance Wars 1+2‘s core gameplay comes down to micro-decisions. Should you head-on assault your enemy with a barrage of Medium Tanks or keep your distance with Artillery? Maybe load up a Supply Truck with Infantry and sneak around the grid-based map to take over the enemy’s base? Oh, but is that Battleship in range of your units? Time to pull them all back or risk being outnumbered. It’s up to you to figure out the best plan of action given the campaign level’s conditions and each move you make really matters.

Then there are CO Powers that offer various advantages to consider. For example, Andy’s units can regain a small amount of health, while Sami’s units get a 30 percent firepower bonus and capture 1.5x. There are also Super CO powers in Advance Wars 2 that are typically stronger versions of the original CO Power. During my time with the game, I’ve found that adequately utilizing certain CO Powers is necessary to make it through most later campaign missions (I also imagine the Powers come in handy when facing human players, though I haven’t tried the game’s versus mode yet).

Advance Wars 1+2: Re-Boot Camp screenshotSpeaking of Advance Wars 1+2‘s campaign, you can play Black Hole Rising immediately, but it makes sense to finish the original Advance Wars first given the two games’ stories connection. While both Advance Wars titles feature mostly the same style of missions, including removing all enemies from the field or capturing bases, Advance Wars 2 adds a few more variables to the mix, including Missile Silos, Pipelines and a new unit that can attack land and naval units called Neotanks.

One key criticism I have of the campaign is that the difficulty ramps up quickly. I found the first few missions of both Advance Wars 1 and 2 a breeze (mostly because the AI in early levels isn’t very smart) then, out of nowhere, the difficulty and AI intelligence kick up considerably in both titles. Thankfully, the lengthy tutorial featured in the original GBA titles has been incorporated directly into the campaign, allowing you to seamlessly learn how different units can best be utilized.

Advance Wars 1+2: Re-Boot Camp screenshotThe visual upgrade feature in Reboot Camp brings a welcome coat of fresh paint to the series, which is a good thing given the original titles’ pixelated visuals haven’t aged that well, especially when compared to modern pixel art. Units look clean, skirmishes are quick and concise with unique effects, and the animations that appear when CO’s use their Powers feel like they’re directly pulled from an Advance Wars anime.

Other features worth noting include the ‘Design Room,’ which allows you to craft maps, the score-focused ‘War Room’ and a ‘Versus Mode’ that lets you take on other players locally or battle against the CPU. Unfortunately, online play is limited to matches against people on your Switch Online friends list. No online ranked system is included in this Reboot Camp, which feels like a misstep on WayForward’s part given the competitive nature of the series and the legally nefarious world of online fan games like Advance Wars By Web.

Advance Wars 1+2: Re-Boot Camp screenshotOverall, despite its shortcomings, Advance Wars 1+2: Re-Boot Camp is a solid remake of the classic turn-based strategy series. I’m hoping that if the game is successful, a true successor to Advance Wars: Days of Ruin for the DS will be greenlit because the series deserves a new, truly modern entry.

Advance Wars 1+2: Re-Boot Camp releases on April 20th, 2023 for $79.98.

MobileSyrup utilizes affiliate partnerships. These partnerships do not influence our editorial content, though we may earn a commission on purchases made via these links that helps fund the journalism provided free on our website.

Image credit: Nintendo

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How to expand your PlayStation 5’s storage with an SSD

As the PlayStation 5’s game catalogue continues to grow by the week, you might find yourself running short on storage space. With more games and plenty of content in the pipeline, now is an ideal time to upgrade. Adding a bigger SSD to your PlayStation 5 allows you to store a greater number of games and content.

If you are considering moving forward with the process of upgrading the PS5’s storage space, you’ll need a specific NVMe M.2 SSD drive and a little technical know-how to access the inside of the PS5 hardware.

I’ve created a guide to help with the process, from picking the correct drive and opening your console to installing and formatting the SSD. First, let’s look at the NVMe M.2 SSDs that are compatible with the PlayStation 5.

What is an NVMe M.2 SSD?

You can’t use just any drive to upgrade the PS5’s internal storage; it requires a NVMe SSD (Non-Volatile Memory Express Solid-State Drive). This high-performance storage device is designed for use in computing systems like the PS5, PC and beyond.

It utilizes the NVMe protocol, which allows for faster data read and write speeds than traditional SATA drives by connecting directly to the PCIe bus on the motherboard. The PS5’s hardware architecture is designed around the blazingly fast speeds that the NVMe M.2 provides, so it’s required for an internal upgrade. You can use traditional external USB storage for legacy PS4 games, but the NVMe M.2 is required for all PS5 titles.

What type of NVMe SSD should I buy?

Sony has kept the choices a little wider when it comes to the brand and make you can purchase for the console. There is no proprietary hardware like what’s required by the Xbox Series X/S consoles; instead, you can choose from a wide variety of models from various manufacturers. The requirements come down to a heatsink, the physical size of the SSD, and a baseline read speed of 5,500MB/s or faster is recommended. More information can be found here.

You can also buy an NVMe SSD without a heatsink and install it yourself to save a little money. If you’re looking to take all the guesswork out of the process, PlayStation teamed up with Western Digital to offer an “officially licensed” SSD in the WD_BLACK SN850 model. It includes a heatsink and is the only officially supported option out there that carries the PlayStation branding.

For the purpose of this guide, I will be using the 2TB option of the WD_BLACK SN850.

Preparing for Installation

In this step-by-step guide, I’ll be walking you through how to install an NVMe SSD in your PlayStation 5 disc, or digital version console.

Step 1 — Update your PS5’s system software

The first step is to ensure your PlayStation 5’s system software is up to date. Make sure you have the latest version installed before you begin this process, or the drive might not be recognized after installation.

Step 2 — Gather tools for the install process

While you wait for the update, be sure to gather the tools you’ll need for the installation:

  • #1 Phillips screwdriver
  • Soft cloth
  • Large, sturdy surface to work on
  • Flashlight (optional if you are in a well-lit room)

Step 3 — Shutdown console and remove the plastic shell

After the software update is complete, fully shut down your system and disconnect all cables before removing the console’s exterior shell or trying to access the inside of the hardware. Next, remove the console’s stand and lay it flat with the PlayStation logo facing down and the PlayStation console’s power button facing away from you.

Before starting the next set of steps, touch a grounded piece of metal to remove any static electricity from your hands.

Step 4 — Remove the cover shell

PlayStation 5 NVME coverTo access the SSD slot, you must first remove the PS5 cover shell. Gently push the backside of the cover down and then slide it upwards. Removing the shell for the first time can be hard, so just be patient and don’t use excessive force. Once the cover is off, the innards of the console are exposed. At this stage, you’ll want to locate the light grey expansion cover.

Step 5 — Open the expansion cover

Use a Philips Screwdriver to unscrew and lift away the cover. Be careful not to strip the screw and make sure you are using the correct size tool. If the screwdriver isn’t turning the screw, double-check the size. Once the screw is removed, put it aside and be very careful not to drop it into any open areas of the PS5’s exposed innards.

Step 6 — Preparing the expansion slot for the SSD module

Once the cover is removed, you’ll see a green area with five expansion screw holes. Inside this space, you’ll also find another screw which you’ll need to remove along with its spacer.

This screw and spacer combo will secure your SSD in place once it’s been inserted.

Step 7 — Install the NVMe SSD

Carefully insert the NVMe SSD into the terminal slot, making sure to line up the pins correctly. Gently push the SSD into the connection area at an angled position. Once it’s seated properly, firmly insert it all the way into the port.

Step 8 — Screw the NVMe SSD in place

Once the NVMe SSD is correctly connected and inserted in the slot, push it down gently and line it up with the empty screw hole, ensuring the hole is aligned with the top of the SSD. Next, place the spacer inside the screw hole that matches up with the top of the drive. Push the SSD flat and tighten the screw gently into the spacer.

As you tighten the screw, it will pull the SSD flat and secure it in place. Be mindful not to over-tighten because you can strip the screw and damage the SSD or the console.

Step 9 — Re-attach the SSD expansion bay cover

Once the screw is securely holding the drive in place, you can replace the grey SSD cover. Carefully slide it into place and use the screw to affix it to the hardware. Once again, don’t over-tighten it to avoid stripping the screw.

Step 10 — Put the PS5 cover shells back on

Now it’s time to re-attach the PS5 cover back on the console, I found this to be the most difficult part of the process. The trick is to position it away from the top edge of the body and slide it down. You’ll hear a loud “click” when the cover is attached properly. This will likely take a few tries; just be patient and don’t aggressively force it.

I took things one step forward and decided to swap out my stock white console shells for Starlight Blue. This is a totally optional, added-cost step but I decided to add a splash of colour to my gaming set-up.

Step 11 – Reconnect all the cables and format the SSD

Once the cover is firmly attached, you can now connect all cables and turn on the console.

Your new SSD should be recognized and if it is, you’ll see the M.2 SSD Storage format screen. You’ll be prompted to format the drive, select “Format M.2 SSD” and after a few minutes you’ll be ready to use the new storage device.

Congratulations! You have successfully installed a new SSD into your PS5. Now you can enjoy more space for games and other content.

You can purchase the 2TB version of the WD_BLACK SN850 at Amazon for $274.99.

MobileSyrup utilizes affiliate partnerships. These partnerships do not influence our editorial content, though we may earn a commission on purchases made via these links that helps fund the journalism provided free on our website.

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What’s new on Xbox Game Pass on console, PC and mobile in late April 2023

Every month, Xbox brings new games to its Xbox Game Pass subscription service.

Typically, these come in waves, and now, Xbox has revealed what’s coming in the second half of April. Highlights include Minecraft Legends from Mojang and Vancouver’s Blackbird Interactive and BlazBlue: Cross Tag Battle Special Edition.

See below for the full list:

  • Minecraft Legends (Cloud, Console, and PC) — April 18th
  • Coffee Talk Episode 2: Hibiscus & Butterfly (Cloud, Console, and PC) — April 20th
  • Medieval Dynasty (Xbox One) — April 20th
  • Homestead Arcana (Cloud, PC, and Xbox Series X/S) — April 21st
  • Cassette Beasts (PC) — April 26th
  • BlazBlue: Cross Tag Battle Special Edition (Cloud, Console, and PC) — April 27th
  • The Last Case of Benedict Fox (Console and PC) — April 27th
  • Redfall (Cloud, PC, and Xbox Series X/S) — May 2nd

Additionally, here’s what’s leaving Game Pass on April 30th:

  • Bugsnax (Cloud, Console, and PC)
  • Destroy All Humans! (Cloud, Console, and PC)
  • Dragon Quest Builders 2 (Cloud, Console, and PC)
  • Tetris Effect Connected (Console and PC)
  • Unsouled (Cloud, Console, and PC)

As always, Game Pass members get an exclusive 20 percent discount on any game in the catalogue, giving you the option to buy them to continue playing.

An Xbox Game Pass subscription costs $11.99 CAD/month for either Console or PC, while a $16.99/month Game Pass Ultimate membership includes Game Pass for both Console and PC, Xbox Live Gold, EA Play and Xbox Cloud Gaming.

Find out what came to Xbox Game Pass earlier in April here.

Image credit: Xbox

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Warner Bros. announces Harry Potter competitive Quidditch game

Warner Bros. Games has announced a new Harry Potter Quidditch title for PC. The title, Harry Potter: Quidditch Champions, will let players create and customize their own Quidditch players.

According to the FAQ, the game has been in development for several years by Unbroken Studios. Unbroken Studios designed this as a completely standalone experience, and players can play in a competitive, multiplayer setting.

The FAQ also states that this will be an online-only game, and it’s not confirmed which consoles it’ll be on.

The studio is launching a playtest for the game from April 21st to 22nd, and you can register here to take part. 

Hogwarts Legacy was a pretty fun game, but many were shocked that Quidditch wasn’t included. It makes sense that Hogwarts Legacy didn’t offer Quidditch if Warner Bros. had a standalone game in mind.

Source: VideoGamesChronicle