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Cyndicate is Ontario’s latest virtual reality game company

Over the past year, I’ve become more interested in virtual, augmented and mixed reality, how the technology affects our world, and what we can learn from it. Virtual reality can make games far more immersive than a typical gaming experience. That’s why the first title from new virtual reality studio Cyndicate caught my eye.

Cyndicate develops narrative game experiences with VR in mind. To create this content in the best way possible, the studio’s team comes from different areas of the film and gaming industry. For example, Dave Senior Jr. worked on TV series like Canadian-made Orphan Black and Ubisoft games like Far Cry 5, Far Cry New Dawn, Assassin’s Creed Odyssey, The Division 2 and Watch Dogs Legion. On the other hand, Cynthia Preston has an impressive IMDB with an extensive background in movies and TV shows like Murdoch Mysteries, American Gods and Mute, where she met Senior Jr. (who also worked on Mute). Though Preston won’t be acting in the VR experiences, her knowledge of film brings a perspective regarding how characters will speak, what they say and more. Finally, Caitlin Garvey has taken on various roles at the Toronto International Film Festival.

Cyndicate started with Garvey’s The Chrysalis Protocol — a dark and gritty story with a Black Mirror vibe — that was a top ten finalist for the Penguin House Canada Student Award for Fiction in 2021. Garvey was put in touch with Preston through a family friend, who was very excited about his writing and wanted to create a film, which Senior Jr. redirected into a virtual reality game experience. After speaking with various people in the industry, they decided that Garvey’s idea wasn’t perfect for a VR experience, so they came up with another concept. This idea was Lost Legacy VR, an action-adventure narrative designed with fans of Tomb Raider, Indiana Jones and Uncharted in mind. However, the project eventually featured a space theme and became S.T.A.R.S VR Delta Lift Off.

Delta Lift Off is a first-person space-focused virtual reality title and Cyndicate’s first release. The game offers a narrative experience where you pilot a spacecraft and navigate to a lunar outpost. You have Houston in your ear, and you navigate through a realistic space capsule launch. Cyndicate says that it worked hand-in-hand with the Space Force Association, a non-profit organization partnered directly with the United States Space Force and space professionals.

With the help of this organization, S.T.A.R.S Delta Lift Off aims to put you in the seat of an astronaut and give you an authentic experience of what a space capsule might look like 10 years into the future, complete with an AI called Luna.

It won’t be an exact one-to-one representation, as requested by the Space Force Association, but it aims to be a real holistic space experience, the team explained during an interview with MobileSyrup. Cyndicate says it’s working with astrophysicists, mathematic consultants and other scientists. Because of its realistic nature, anyone with even just a passive interest in space can just put on the headset and enjoy the experience. However, it’s also a game, so if you’re in it for the challenge and have knowledge of physics, Delta Lift Off has that in-store as well.

Senior Jr. says that Santa Monica’s God of War is the gold standard in cinematic storytelling due to its emphasis on telling a story without any interruptions (2018’s God of War and its sequel God of War: Ragnarok feature no loading screens), and that’s Cyndicate’s goal as well.

The team is working to ensure the game offers roughly an hour-long experience. However, it’s broken up into acts just in case you don’t want to wear a virtual reality headset for a long period.

Overall, Cyndicate’s first project, Delta Lift Off, will be fairly linear. Of course, there will be gameplay elements that involve failure conditions, where you’ll have to try again. Following the initial launch of Delta Lift Off, Cyndicate plans to launch seven to eight more S.T.A.R.S missions. The plan is to make these missions more and more complex with NPCs as your companions and crew mates, but Delta Lift Off is the main focus, where Cyndicate really wants to make you feel like the player is the star of the story.

Garvey says that dialogue choices are something they’ll consider looking at down the road. Additionally, Cyndicate’s Lost Legacy will offer more narrative pathways with replayability.

This first title will be available through the Oculus Store and Steam VR and is compatible with various virtual reality headsets.

Delta Lift Off isn’t ready for lift-off just yet, but you can join the waitlist, here.

Image credit: Cyndicate

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Mobile Syrup

New games hitting PlayStation Plus Extra and Premium in December

Each month, PlayStation offers a handful of games at no additional cost to its PlayStation Plus subscribers. These are the games only hitting the Extra and Premium tiers of the PS Plus service.

If you want to know what’s coming to PS Plus Essential, check out our list here. PlayStation Plus Essential costs $11.99/month, Extra costs $17.99/month and Premium costs $21.99/month.

All games will become available on December 20th, except for WWE 2K22, which actually isn’t hitting the service until January 3rd.

Below are all of the new titles:

PS Plus Extra

  • WWE 2K22 – PS4
  • Far Cry 5 – PS4
  • Far Cry New Dawn – PS4
  • Far Cry Primal – PS4
  • Mortal Shell – PS4, PS5
  • Judgement – PS4, PS5
  • Yakuza: Like a Dragon – PS4, PS5
  • Yakuza: The Song of Life – PS4
  • Middle Earth: Shadow of Mordor – PS4
  • Middle Earth: Shadow of War – PS4
  • The Pedestrian – PS4, PS5
  • Evil Genius – PS4. PS5
  • Adventure Time Pirates of the Enchiridion – PS4
  • Ben 10: Power Trip – PS4, PS5
  • Gigantosaurus The Game – PS4
  • Pillars of Eternity II: Deadfire – Ultimate Edition – PS4
  • Worms W.M.D – PS4
  • The Escapist 2 – PS4

PS Plus Premium | Classics

  • Ridge Racer 2 – PSP
  • Heavenly Sword – PS3
  • Oddworld: Abe’s Exodus – PS1
  • Pinball Heroes – PSP
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Mobile Syrup

God of War TV series is coming to Amazon Prime

After years of rumours, Amazon has confirmed that a God of War series is coming to its Prime Video streaming platform.

Beyond the fact that a God of War series is in the works, little else is known about the project other than the fact that Rafe Judkins (The Wheel of Time) will be the showrunner along with Children of Men writers Mark Fergus and Hawk Ostby, as producers and writers.

Though it’s still unclear, it seems like the series will focus on 2018’s critically acclaimed reboot of the God of War series rather than earlier entries in the franchise or the more recent Ragnarök.

“When his beloved wife dies,” reads the TV show’s description, “Kratos sets off on a dangerous journey with his estranged son to spread her ashes from the highest peak — his wife’s final wish. Kratos soon realizes the journey is an epic quest in disguise, one which will test the bonds between father and son…”

Rumours regarding a God of War TV show first appeared in March, 2022.

“The God of War is a compelling, character-driven franchise that we believe will captivate our global customers as much with its expansive and immersive worlds as its rich storytelling,” Vernon Sanders, head of global television at Amazon Studios, said in a press release.

It’s unclear who will play Kratos, though Christopher Judge, the voice of the iconic character, is very interested in taking on the role.

In other video game TV show-related news, HBO’s and Sony’s The Last of Us premieres on January 15th. Sony is also working on TV adaptations of Horizon and Twisted Metal.

Source: @PrimeVideo

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Mobile Syrup

MrBeast is coming to Fortnite and bringing his $1 million Extreme Survival Challenge with him

YouTube content creator and known philanthropist Jimmy “MrBeast” Donaldson is coming to Fortnite. This week, players can purchase a MrBeast and MrBeast6000 skin and jump into the new Season 3 Chapter 4 update. With the arrival of his skin, MrBeast is also hosting the Extreme Survival Challenge.

In collaborating with creator Atlas Creative, MrBeast’s Extreme Survival Challenge island can be found in-game. Starting on December 17th at 12pm ET/9am PT, players can try their hand had this MrBeast-inspired challenge. Players must “avoid hazards, collect coins, and survive extreme challenges.” Doing so will earn them “Score.” Players must rack in as much Score as possible before time runs out in the match.

MrBeast’s Extreme Survival Challenge will run for a total of three hours, concluding at 3pm ET/12pm PT on December 17th. Once the allotted time has concluded, the player with the highest Score will earn $1 million USD (roughly $1.3 million CAD). However, the top 100,000 players of the tournament will be awarded the Beast Brella Umbrella cosmetic.

The challenge island goes live on December 13th, allowing players time to get a feel for what’s to come on the 17th. The island can be found on the ‘Discover’ screen or from the island code 7990-6907-8565.

Additionally, there are a series of MrBeast’s Extreme Survival Quests going live on December 13th. Coinciding with the island’s arrival in Fortnite at 9am ET/6am PT, completion of these Quests will earn players the MrBeast Gaming Spray and MrBeast Survival Games Loading Screen.

Fortnite Chapter 4 Season 1 debuted earlier this month. It notably brought the new Trail Thrasher mini-bikes, hurdle moveset and several weapon balances.

Additionally, Epic Games and Fornite have been caught in a bit of legal trouble as a class action lawsuit accusing Fortnite of being addictive has been authorized by the Quebec court. Epic Games has states that the case is “meritless” and that the company plans to fight it in court.

Image credit: Epic Games

Source: Epic Games

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Mobile Syrup

Final Fantasy Pixel Remaster series could soon make its way to PlayStation and Switch

The Final Fantasy Pixel Remaster series is reportedly making the jump to PlayStation 4 and Switch. According to the ESRB website, all six games are migrating from PC and mobile to new platforms.

The Final Fantasy Pixel Remaster series is essentially what it sounds like. Square Enix has gone back into the well of its classic game catalogue and retouched them with new graphics and audio. These games see redrawn assets using updated 2D pixel art styles. In many cases, Shibuya Kazuko, who designed the original sprites, has redrawn the playable characters.

During July 2021, the first three entries of the Final Fantasy Pixel Remaster series were released on PC and mobile. This phase spanned Final Fantasy I, II and III. The following entries, Final Fantasy IV, V and VI, then followed. However, at the time, it wasn’t clear if the games would release on other platforms.

Credit: ESRB

If the listing is indeed correct, then an official announcement may be on its way. As for a timeline, it’s hard to pinpoint when Square Enix will reveal the ports. However, on Sunday, December 18th, Final Fantasy is celebrating its 35th anniversary. If Square Enix were to make an occasion out of it, this would be a great time for an announcement.

Unfortunately, it appears as though Xbox players are being left in the dark with this release. Currently, the ESRB site lists the available platforms as “Windows PC, PlayStation 4, Nintendo Switch.”

As for pricing, it’ll be interesting to see if the Pixel Remasters maintain their more premium price points upon the new launches. Last year, the Pixel Remasters of Final Fantasy I and Final Fantasy II cost $15.99 CAD each. However, pricing wasn’t locked across all games. Final Fantasy III, for instance, is available for $23.99 CAD.

Image credit: Square Enix

Source: ESRB Via: VGC

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Mobile Syrup

Xbox’s Phil Spencer believes Sony maintains dominance ‘by making Xbox smaller’

Xbox head Phil Spencer recently sat down for a podcast and discussed the current landscape of the Activision Blizzard acquisition. During his time speaking with Second Request podcast, Spencer touched on Sony’s desire “to protect its dominance” in the console space. Spencer also believes “The way they grow is by making Xbox smaller.”

Microsoft and Sony are in direct opposition over the former’s acquisition of Activision Blizzard. With a $68.9 billion USD (roughly $93.9 billion CAD) deal on the line and multiple blockbuster franchises in the mix, both are fighting to legitimize their arguments. Xbox largely hopes to bring IPs like Call of Duty, Overwatch, Diablo and Activision’s associated studios under its wing. Sony, afraid it may lose access to these games on its consoles, is fighting against Microsoft on the basis of being anti-competitive.

Microsoft is currently looking to appease regulators, especially authoritative bodies in the U.K. However, Sony has been combative throughout the process. “Sony is leading the dialogue around why the deal shouldn’t go through to protect its dominant position on console, so the thing they grab onto is Call of Duty,” Spencer states.

Call of Duty has largely been a focal point throughout this ordeal. The blockbuster franchise is currently a multi-platform juggernaut and one that PlayStation wants to ensure access to. Spencer has tried to appeal to Sony. Microsoft assures the company that Call of Duty will retain its positioning on PlayStation consoles. Spencer went as far as to offer access to Call of Duty for “at least several more years.” PlayStation head Jim Ryan publicly claims this offer is “inadequate on many levels.” Spencer then brought a 10-year offer to the table.

Sony has yet to accept or deny the offer. In a further attempt to prove its positioning against anticompetition, Microsoft offered the same deal to Nintendo, which wholeheartedly accepted. Similarly to what was offered to Valve and Steam, Call of Duty may potentially land on Nintendo hardware for the next decade if the deal goes through. However, it remains to be seen whether Sony will play ball with Microsoft or continue placing barriers.

“The largest console maker in the world raising an objection about the one franchise that we’ve said will continue to ship on the platform,” Spencer says.

U.K. regulators and Sony aren’t the only bodies fighting against Microsoft. Last week, the U.S. Federal Trade Commission (FTC) filed its opposition against Microsoft’s acquisition. The EU, who is also looking into the deal, has a deadline of March 23rd, 2023 to finalize its investigation.

Image credit: Microsoft

Source: The Verge

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Forspoken is some of the most fun I’ve had on PlayStation 5

It’s no secret that this current console generation has progressed rather slowly.

After more than two years, the majority of games are still cross-gen, with only a few others exclusive to the latest hardware. For that reason alone, I’ve had my eye on Square Enix’s Forspoken, as it’s being made solely for PS5 and PC. Further fuelling my interest is the fact that the game comes from developer Luminous Productions, a team made up of many Final Fantasy XV alums, the most recent numbered entry in my all-time favourite series. The central mix of magic-infused combat and parkour certainly didn’t hurt, either.

Now, after having played three hours of the open-world action-RPG, I have to say that I’ve come away largely impressed. Here’s why.

A lot more than a meme

My demo began in Chapter 2 as our protagonist, Frey Holland (Ella Balinska from Netflix’s Resident Evil), finds herself transported to a mysterious castle in the fantastic land of Athia. As evidenced by her plaid shirt and jeans, she doesn’t actually belong here; she’s a New Yorker. She then discovers a talking bangle on her wrist, which she quickly dubs “Cuff,” and ventures out to find a way home.

Now, before I go any further, I have to address the elephant in the room: Forspoken‘s dialogue. Earlier this year, one viral piece of marketing, in which Frey recaps all of her new outlandish abilities, was heavily criticized for being fast-talking, expository and unnatural. This led people to grow concerned about how grating the rest of the game could be. Luminous developers later responded by saying that these soundbites were taken out of context.

After seeing the full scene in action myself, I’m actually inclined to agree with the team. Several of those lines came early in my demo, after a fight in which Frey discovers her first magical powers, the ability to shoot rocks. With these new abilities, she makes quick work of a pack of wolf-like enemies, leading her to become overwhelmed with emotion — hence, the flurry of “wow, I just did that!”-style lines.

Forspoken Frey

Is this “cringeworthy” like many have said? Sure, but I’d argue it’s cringeworthy in a way that’s reasonably believable and human. I could certainly see this girl, who very clearly has some sort of chip on her shoulder, feeling abundantly confident upon discovering she can fight off monsters with magical powers. It’s that momentary feeling of being on top of the world — invincible, even — that many youth fall prey to.

“Context is really that key thing. We’ve created what we believe is a very original character, a very fresh-feeling character, who is very complex and has so many different sides to her. She’s determined, she’s got a great sense of humour, but she’s also got a soft, kind of vulnerable side as well. And it’s hard to convey all that as a new IP, without any kind of past knowledge of the title or the story and try to introduce this new character out into the world,” says Raio Mitsuno, creative producer on Forspoken.

“It’s been a little bit of a challenge, because we don’t want to give away the story. We want to make sure that’s intact for players when they get to play the game. So we’ve been selective about what we show […] There’s a lot more to the character. She’s a character we could all go for. I think everyone’s going to feel a connection to her, and you’ll see her go through so many things. And I think she’s a character that a lot of people are going to fall in love with.”

Another side of this scene that was left out of the trailers is Cuff, who’s trying to keep Frey’s briefly inflated ego in check. In this way, I found myself quickly taking a liking to the sentient bracelet. With his soothing English tones, he initially seems like Iron Man’s AI J.A.R.V.I.S., but that betrays his decidedly droll and deprecating personality. This creates a humourous and engaging buddy cop-esque rapport between the two unwitting allies. Some of the barks during combat even elicited a chuckle, like Cuff asking the player to avoid getting hit again and Frey telling him to “shut the **** up” with a surprising bluntness.

Forspoken Frey with Cuff

“[Cuff] is partly a narrative tool to allow her to get a sense of the world and act as a guide, so to speak, but also be useful in battle and exploration. And the other idea with Cuff is, instead of just making it a useful tool, we wanted to give it a character and make it a personality on its own that can match the screen presence of Frey, even though it’s just a voice. Once we found [Balinska], who was perfect for the role, we wanted to find a personality that could create that great chemistry with Frey and have those kind of back-and-forth conversations,” says Mitsuno. “Their relationship is at the core of the story, too. As much as it is Frey’s journey, he’s there every step of the way, and you see their relationship go through these many changes as well. It’s very essential to the overall experience.”

It’s also clear that Luminous is looking to build up intrigue by leaving elements of Frey’s backstory a mystery, considering the demo began after the introductory New York chapter. As I played, there were certainly some hints sprinkled throughout; in one instance, she hints at having a complicated relationship with her father, and even when she’s sent through the portal to Athia, a sign that says “Holland Tunnel” can be seen behind her, suggesting she comes from some sort of wealth or influence. Seeing these seeds planted during my demo has me interested to find out where things go, especially since I’m a sucker for “daddy issues” stories.

According to Mitsuno, it’s the pursuit of such deeper character beats that resulted in Luminous tapping a Western writing team that consists of the likes of Uncharted creator Amy Hennig, Rogue One: A Star Wars Story co-writer Gary Whitta and Shadowhunters writer Allison Rymer.

“We’ve developed Final Fantasy games with these big, giant stories, but what they really excel at, what they really brought to Forspoken, is this micro level of looking at the human aspect of the story. Like, what Frey goes through and the relationships that she forms and how it all basically contributes to her growth and the trajectory that she goes on during this journey. So that was what we thought was really nice — that they were able to bring this really human element to the story.”

Forspoken Olevia

Not all of the story material has worked for me so far, though. For instance, Frey’s anger over the Chapter 3 death of a little girl named Olevia at the hands of one of the game’s villains, Tanta Sila, didn’t land quite as hard as it should given the relatively brief time they spend together. But in general, I like Frey and Cuff so far, and I enjoyed unpacking more of the game’s lore, which includes how the world and once-benevolent Tanta matriarchs have become corrupted by a mysterious force that Frey dubs the “Break.” It’s certainly not nearly as well-written as, say, Final Fantasy XIV or Final Fantasy VII Remake, but it’s still much more promising than trailers would lead you to believe, and I’m looking forward to seeing more.

Quite the magical gameplay experience

With all of the story talk out of the way, I’ll get into what was easily the highlight of my time with Forspoken: the gameplay. Simply put, it’s some of the most fun I’ve had with combat and traversal systems in a while.

On a base level, the game just benefits from an unparalleled sense of flashiness that’s afforded by the PS5. Put another way: if Final Fantasy XV was awe-inspiring for the scale of its massive summons that strike the battlefield with earth-shattering, terrain-altering magic, then Forspoken takes that several steps further by letting you be such a force of nature yourself. And because of the added graphical power of the PS5, Forspoken has some of the most impressive display of particle effects and colourful environmental effects I’ve ever seen. From the way Frey’s vines smash out of the ground and spray debris everywhere to how she sears the ground with magmatic sparks, I was constantly marvelling at the visual splendour. It becomes quickly apparent how the game is benefiting from being current-gen-only, and that’s before you factor in the practically instantaneous fast-travel — the quickest I’ve ever seen in a console game.

Forspoken wall of fire

“We felt that designing this new IP for the PS5, which is new hardware, was really an ideal opportunity to really showcase what the game can do with the high-speed SSD and adaptive triggers,” says Takeshi Aramaki, Forspoken co-director and head of Luminous. “These are all features that we’re really able to show off because we’re able to develop for the PS5, and the magic parkour and traversal and all of that high intensity, high-speed, is possible because of the PlayStation 5. So we really wanted to deliver a brand new game experience to new players.”

Spectacle aside, though, Frey’s moveset is just remarkably varied. Even when you first start off, her rock powers offer a surprising amount of versatility. For example, her standard Burst Shot fires clusters of rocks at the enemy, and you can charge this up to hurl a larger projectile. Initially, this starts as a small clump of earth, but I was pleased to see that upgrading this ability turned it into a sizeable boulder. These heavy-hitting attacks nicely contrast the Scatter Shot, in which Frey holds out her fingers, Emperor Palpatine-style, to pepper enemies with smaller debris before launching a big cluster, and the Shield Shot, which gives you a defensive rocky wall that you can charge up to then explode into smaller particles. It’s a rather ingenious system that keeps combat more manageable and less input-heavy than some other action games while still affording you a good amount of options.

Support abilities can also help turn the tides of battle. These include vines that can ensnare enemies and leave them open for follow-up attacks, a Venus Flytrap-esque plant that can whittle away at enemies on its own and a plantlike whip that can sap enemy health to replenish your own. And if that weren’t enough, large area of effect supermoves called ‘Surges’ are available once you fill up a metre by using attack and support abilities. Being able to summon hordes of thorny branches to skewer my enemies with the ‘Genesis’ Surge never got old during my demo.

Forspoken wall of fire

“Since this is an action game, first and foremost, we wanted to make sure to maintain this balance of distance between the players and the different magic that they were using,” explains Takefumi Terada, co-director of Forspoken. “For example, at the start of the game, there’s a lot of mid-range magic that’s available to players and then as you progress in the game, there’s fire-based magic that’s more closer-range, and then later on there’s more water-based magic, which is like a further-range magic spell. So we were very conscious of making the distance between the player and then the battles and then we created four schools of magic as a basis.”

Indeed, my only real gripe with the combat early on was that Frey felt like she was lacking a melee option, and as Terada promised, one came towards the end of my demo. After beating Tanta Sila, Frey is able to absorb her powers, adding the villain’s sword-based fire attacks to her arsenal. Since I wasn’t allowed to go past this point, Square Enix instead booted up a different, more curated demo — the one that was just dropped for free onto the PlayStation Store — in which I could sample Sila’s abilities. Immediately, I fell in love with these moves. Besides a flaming sword always being inherently cool, it just felt gratifying to use, with Frey whirling around with delightful Devil May Cry-esque flair.

Complementing these close-range moves are Sila’s even more impressive Support abilities, which offer all sorts of crowd control benefits. My favourite, by far, was Crucible, in which Frey conjures up a giant wall of fire around her to entrap her foes; it felt like the ultimate power fantasy. But the other fire Support moves were well-worth using, too, like Bombardier, which sees Frey punt an enemy and cause a fiery explosion, or Legion, which calls forth enflamed zombie allies. The spectacle and utility of these moves is remarkable, and it made me feel like an absolute badass. In some ways, it’s the Dr. Strange game I’d always hoped for.

via Gfycat

Altogether, Luminous says there are around 100 spells that Frey can use, including electric and water powers I didn’t get to play around with, and the thought of uncovering them all in the final game is quite tantalizing.

“This is really also well-suited to the open-world environment that players are placed in. Since it’s such a huge world with many different corners, there’s different areas where there’s magic that’s more in line with searching for things and then other parts where there’s magic that deals a lot of damage in combat,” adds Terada. “And since Athia has so many different areas, and there’s so many different magic spells that come out of that you can use, so this is very suited for just having a variety of 100 different spells that you can use, because the world is so large.”

I didn’t get too much of a bearing on how the new types of magic that Frey learns will actually help with traversal, but even at the start, her magical parkour is extremely fluid and satisfying. Her base movement ability, Flow, lets her run at high-speeds while vaulting over low objects in oh-so stylish twirls and tumbles. (Flow also allows for equally graceful dodges in combat.) Frey can also bound up walls with timed jumps to gain some verticality, which is essential in Athia’s often mountainous terrain. With so many open-world games relying on vehicles or even horses to get around, it’s refreshing to have this unique spin on parkour at the heart of Forspoken.

It feels appropriately paced, too, as Flow has a stamina metre that quickly replenishes. On-the-fly management of your stamina, including using abilities to instantly top it up at key moments, helps maintain a thrilling sense of momentum during traversal. Luminous has also teased several ways in which the parkour will only continue to expand, like a fire-based whip to pull Frey to new heights or a surfboard to glide along bodies of water. It’s easy to imagine how all of these could be used in conjunction to make zipping around the map feel immensely engaging and even rewarding.

Forspoken world

I do, however, have some concerns with the open-world itself. It’s definitely pretty, like the rest of the game, and it’s got an old European-inspired vibe that feels lovingly reminiscent at times of classic Final Fantasy games. But it also feels a little barren at times, with NPCs seemingly relegated to cities, while the icon-filled map that includes timed challenges, stat-increasing landmarks and photo snapping missions feels a bit like a relic from the last console generation. Admittedly, my demo was primarily focused on going through story missions, so it’s certainly possible I’ll come to appreciate all of this more. For now, though, I have some reservations.

Just give it a chance!

After my extensive hands-on with Forspoken, I honestly have to say that the hate Forspoken has been getting is pretty overblown. Having actually played the game, I’m now a lot more confident in Luminous’ vision. While it remains to be seen how the broader story and open-world will play out, the moment-to-moment gameplay and character interactions have won me over so far. Frey’s magical abilities, in particular, are, so far, an absolute blast to use and well-worth the price of admission alone.

If you have a PS5 or PC and like action games, you should absolutely keep Forspoken on your radar when it releases on PlayStation 5 and PC on January 24th, 2023.

Image credit: Square Enix

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Which 2022 Game Awards trailer was your favourite?

At The Game Awards 2022, several game trailers and reveals were featured.

Some of my favourite trailers from the event include Hades II, Star Wars Jedi: Survivor, Remnant 2, Banishers: Ghosts of New Eden, Lords of the Fallen 2, and even Wild Hearts, although that game seems Monster Hunter-like, which I’m not a fan of.

These titles looked excellent and were nearly all up my alley. I loved Hades, Star Wars Jedi: Fallen Order and Remnant from the Ashes, and while I didn’t play Lords of the Fallen, it’s a Souls-like, one of my favourite genres. With that in mind, I have high hopes for Lords of the Fallen 2 (hopefully, the balancing is fixed, given this was an issue with the first title).

And out of all of these games, Star Wars Jedi: Survivor is the game I was the most hyped about. Let us know in the comments below which Game Awards trailer got you the most excited.

Also, if you missed the Game Awards, check out my recap of all the biggest announcements.

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Vampire Survivors now available on Android and iOS

Poncle’s time survival RPG title Vampire Survivors, which up until now, has been available on Windows, Mac, Xbox One and Xbox Series X, has released on iOS and Android, as announced during The Game Awards.

The title is available for free on the App Store and Play Store, in contrast to the $5 you have to pay to download the game on Steam and the Game Pass requirement for consoles.

The free-to-play game does, however, include ads on mobile. The auto shooter title allows movement controls, and the option to select a weapon and perks when you level up. There is no way to beat the survival game, and you’ll eventually die in-game. You can watch a video to receive an extra life when you die, and the same goes if you want to earn extra gold.

It’s currently unknown if Vampire Survivors will make its way to PlayStation consoles or the Nintendo Switch.

Notably, the title is also set to receive its first major expansion, called Legacy of the Moonspell, on December 15th. The DLC is set to cost $1.99, and will add new characters, weapons, and a new stage to the title.

For all of the major announcements from The Game Awards, follow this link.

Image credit: poncle

Source: @thegameawards

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Kid arrested after sneaking on stage at The Game Awards 2022

The weirdest moment from The Game Awards 2022 was when a kid snuck on stage behind FromSoftware’s Hidetaka Miyazaki, waited until the end of the Elden Ring creator’s speech, and then proceeded to grab the mic and yell about former U.S. president Bill Clinton.

The young man said, “Hey Martin, you know real quick, I want to thank everybody and say that I think I want to nominate this award to my reformed Orthodox Rabbi Bill Clinton.”

The youth came up to the stage with the FromSoftware crew and waited nervously for his time in the spotlight while in frame on the broadcast. It’s still unclear why he did this, but according to a tweet from Geoff Keighley, The Game Awards creator, the young man was arrested after the show.

While some initially assumed the comment might have been antisemitic in nature, according to notable Bloomberg video game reporter Jason Schreier, the 15-year-old, named Matan, is Jewish himself.

For all of the announcements from this year’s The Game Awards, follow this link.

Source: @geoffkeighley