The PlayStation 5’s DualSense controller will be up to $30 off at a variety of Canadian retailers for Black Friday 2022.
At GameStop, the standard $89.99 black and white DualSense controllers, as well as the $94.99 ‘Red,’ ‘Blue,’ ‘Pink,’ ‘Purple’ and ‘Grey Camo’ variants, will all cost $64.99 at GameStop starting November 17th.
At Walmart, the special coloured variants will be $30 off as well on November 17th.
After Razer CEO Min-Liang Tan asked Musk if he’d finished Elden Ring, the Tesla CEO said “Yes, although it seemed almost impossible at times.”
Musk added in a follow-up tweet that Malenia, one of the open-world action-RPG’s most notoriously difficult late-game bosses, was “next-level intense.”
Yes, although it seemed almost impossible at times
Of course, this raises a few questions. First, it’s unclear whether Musk has actually beaten the game, given that he didn’t attach any proof. Considering Musk has hilariously been fact-checked by both Twitter employees and the platform itself, who’s to say he’s not lying about this, too.
There’s also the fact that Musk has proven himself to be inept at Elden Ring. Back in May, Elon Musk shared his Elden Ring character build on Twitter, seemingly as one of his many attempts to come off as cool. Naturally, though, it backfired. People quickly pointed out how he was needlessly adding excess weight to his character, thus encumbering his movement and making an already challenging game more difficult. Given such a fundamental misunderstanding of the game’s core mechanics, it’s hard to imagine Musk getting too far in the game, let alone completing it.
Xbox boss Phil Spencer is once again promising a long-term commitment to keeping Call of Duty on PlayStation amid Microsoft’s pending acquisition of Activision Blizzard.
Speaking with Nilay Patel on The Verge‘s Decoder podcast, Spencer claimed that Call of Duty would remain on PlayStation “for as long as players want.” There’s been uncertainty as to what would happen with the multiplatform first-person shooter franchise should the acquisition be completed. Spencer has previously pledged to keep Call of Duty for “at least several more years” past what’s required in Activision’s existing deal with PlayStation, but PlayStation boss Jim Ryan called this offer “inadequate on many levels.” Others noted that a commitment isn’t the same as a legally-binding contract.
On the Decoder podcast, though, Spencer explained that no contract would be for “forever,” hence why he keeps saying he’s open to renegotiations with PlayStation.
“It’s not about at some point I pull the rug underneath PlayStation 7’s legs and it’s ‘ah ha,’ you just didn’t write the contract long enough,” said Spencer. “There’s no contract that could be written that says forever. This idea that we would write a contract that says the word forever in it I think is a little bit silly, but to make a longer-term commitment that Sony would be comfortable with, regulators would be comfortable with, I have no issue with that at all.”
When Patel pointed out that availability can come in multiple forms, given the prevalence of cloud gaming, Spencer stressed that these would be “native” versions of Call of Duty.
“Native Call of Duty on PlayStation, not linked to them having to carry Game Pass, not streaming,” Spencer said. “If they want a streaming version of Call of Duty, we could do that as well, just like we do on our own consoles.” He’s referring to the fact that many Xbox games are simultaneously available for streaming through Xbox Game Pass’ Cloud Gaming service across console, PC and mobile, but you can also still purchase digital or physical copies of them.
Spencer mentioned what “regulators would be comfortable with” is a particularly important point, as Microsoft is currently in the midst of trying to get the Activision Blizzard acquisition approved by jurisdictions around the world. PlayStation, meanwhile, has been trying to block the deal, arguing that Microsoft owning juggernauts like Call of Duty — which have huge PlayStation audiences — would be anti-competitive. Therefore, comments like the ones Spencer made on Decoder about keeping Call of Duty on PlayStation are part of a larger attempt to assuage regulators and, ultimately, close the deal.
Every month, Xbox brings new titles to its Xbox Game Pass subscription service.
Normally, these come in two waves and now, the company has revealed what’s coming to Game Pass in the second half of November. Note: ‘Cloud’ refers to a game that can be streamed via Xbox Cloud Gaming to a variety of devices, including Android and iOS.
Highlights this month include the point-and-click narrative adventure Norco, third-person shooter Gungrace G.O.R.E. and strategy game Dune: Spice Wars. See below for the full list:
Dune: Spice Wars (Game Preview) (PC) — November 17th
Ghostlore (Game Preview) (PC) — November 17th
Lapin (Cloud, Console and PC) — November 17th
Norco (Cloud and Console) — November 17th
Gungrave G.O.R.E (Cloud, Console and PC) — November 22th
Insurgency: Sandstorm (Cloud and Console) — November 29th
Soccer Story (Cloud, Console and PC) — November 29th
Warhammer 40,000: Darktide (PC) — November 30th
Additionally, mobile-optimized touch controls have been added to the following 15 Xbox Cloud Gaming titles:
Amnesia: Collection
Amnesia: Rebirth
Assassin’s Creed Odyssey
Assassin’s Creed Origins
DC League of Super Pets: The Adventures of Krypto and Ace
Disney Dreamlight Valley
Football Manager 2023 Console
Fuga: Melodies of Steel
Ghost Song
Immortals Fenyx Rising
Opus: Echo of Starsong
Pentiment
Scorn
Soma
You Suck at Parking
Finally, here’s what’s leaving Game Pass on November 30th:
Archvale (Cloud, Console, and PC)
Deeeer Simulator (Cloud, Console, and PC)
Final Fantasy XIII-2 (Console and PC)
Mind Scanners (Cloud, Console, and PC)
Mortal Shell (Cloud, Console, and PC)
Space Warlord Organ Trading Simulator (Cloud, Console, and PC)
Undungeon (Cloud, Console, and PC)
Warhammer 40,000 Battlesector (Cloud, Console, and PC)
As always, Game Pass subscribers can take advantage of an exclusive 20 percent discount to purchase any game on the service and keep playing even after it leaves the catalogue.
Xbox Game Pass and Game Pass for PC each cost $11.99 CAD/month, while Game Pass Ultimate, which includes both versions of Game Pass, Xbox Cloud Gaming, EA Play and Xbox Live Gold, is priced at $16.99/month.
Find out what came to Game Pass earlier this month here.
The Xbox Series S will be available for $309.96 ($70 off) at Walmart Canada for Black Friday 2022.
The deal begins online on November 16th at 9pm ET and November 17th in-store. Considering the current-gen console is celebrating its second anniversary this month, that’s a pretty solid discount. Notably, this is $70 in direct savings on the console itself; there isn’t a free game thrown in like the same Mario Kart 8 Deluxe bundle Nintendo has offered for the last several Black Fridays.
The Series S is the most entry-level current-gen box, supporting all of the same games as its more powerful sister console, the $599 Series X, at the same frame rates but at a lower resolutions. The only other difference is that the Series S lacks a disc drive, so it can only play digital media. And hey, with this price drop, the Series S is only slightly more than PlayStation’s $269 DualSense Edge controller.
Best Buy will also offer the Series S at a discount, although it will cost slightly more than Walmart at $319.99. We’ll update this story should more retailers announce that they’re taking part in this deal.
I’ve tried a few gaming laptops over the years and generally arrive at the same core issue: you give up too much performance for not enough portability. However, Asus’ ROG Flow Z13 2-in-1 is a gaming laptop I wouldn’t mind carrying around.
While likely not everyone agrees, for me, I find it a tough tradeoff to make. Generally, I want my laptops to be as portable as possible — thin, light, small, etc. I expect lower performance accordingly, but that’s okay since I make up for it with a large, bulky desktop with tons of performance for when I need it. Gaming laptops tend to walk a fine line of being technically portable while also managing to be obnoxious to carry around. They’re big, heavy, loud, and the battery dies if you spend more than an hour away from an outlet. They tend to be covered in gaudy RGB, giant fan grilles and sport weird designs. None of these things are explicitly bad, but I don’t look for them on a laptop.
At the same time, these things are getting better thanks to improvements in Intel’s recent 12th and 13th Gen chips. Still, in most cases, getting a mobile chip will mean trading performance for improved thermals and energy use versus comparable desktop chips, both of which are important in laptops. The same generally holds true for GPUs.
This is where Asus ROG Flow Z13 comes in. I’ve had the opportunity to play around with one for a few weeks and generally was impressed by its portability. The Flow Z13 offers a similar form factor to Microsoft’s excellent Surface Pro 2-in-1, but significantly more power. Enough to actually play games, although maybe not at the highest visual settings.
The Flow Z13 does still suffer from a major affliction of ‘gamer aesthetic,’ but it manages to be less in-your-face than other gaming laptops. Plus, the rear window showing off some of the internal components plain looks cool.
A brief look at performance
On the inside, the Flow Z13 I played around with sported a 12th Gen Intel i9-12900H CPU and Nvidia GeForce RTX 3050 Ti Laptop GPU. It also features 16GB of RAM, 1TB of storage, and a 13.4-inch UHD+ 3840×2400 pixel 60Hz display. The screen looks great, although admittedly having such a high resolution seems like a bit of a waste on such a small screen. Plus, in some games, hitting the coveted 60fps target was hard when running at the higher resolution. It’s also worth noting Asus offers other variants of the Flow Z13 with i7 or i5 CPUs, although the i5 variant only offers Intel Xe graphics, which I don’t recommend for anyone wanting to do serious gaming.
You can view the full spec page for the ROG Flow Z13 here, but I do want to highlight the weight at 1.18kg (2.6lbs). That's quite a bit lighter than the similarly specced MSI Raider GE76 I tested earlier this year, which weighed 2.9kg (6.39lbs). The Flow Z13 is still heavier than the almost 880g Surface Pro 9, but that gap is much narrower.
Speaking of the Raider GE76, it's currently the top dog in our archive of laptop benchmarks. It sports an i9-12900HK and 32GB of RAM, meaning it has slightly more power than the 12900H and 16GB of RAM in the Flow Z13. On the GPU side, it's a 3080 Ti Laptop GPU versus the Z13's 3050 Ti Laptop edition. In CPU benchmarks, the Flow Z13 was close to the GE76, but it fell further behind in GPU benchmarks thanks to the less capable 3050 Ti.
Still, in the games I played, the Flow Z13 did well enough that I'd be happy gaming on it, although I sometimes had to tone down graphics settings to keep a consistent 60fps. I had a blast playing my go-to game at the moment, Destiny 2, on the Flow Z13, while newer titles like Hitman 3 averaged about 55fps on high settings (with some tweaks, 60fps is well within reach). Of course, like any other gaming laptop, performance falls off a cliff when running on battery power, not that the battery will last long enough for a good gaming session anyway.
Will the Flow Z13 blow you away with incredible game performance? No. But it does well enough, and, for the size, I was content with the trade-offs I was making.
A note about accessories
Surface Pro (left) and ROG Flow Z13 (right).
One area where the Flow Z13 differs from 2-in-1s like the Surface Pro is that it comes with the keyboard. Given that keyboards are an integral part of PCs, it's good that Asus didn't make this an extra cost. However, one accessory that you may want isn't exactly readily available.
The Flow Z13 is compatible with the ROG XG Mobile eGPU, which acts almost like a dock for connecting the device to an external monitor. According to Asus' website, the XG Mobile can feature either a GTX GeForce RTX 3080 or 3070 Laptop GPU, further boosting performance. But, the XG Mobile eGPU doesn't appear to be available for purchase in Canada, except as a bundle with a different Asus gaming laptop.
To be fair, the XG Mobile isn't necessary for external monitor use -- I was able to get the Flow Z13 to output to my desktop monitor using a USB-C to HDMI adapter, but ultimately the XG Mobile would be a more elegant solution if it were available. It'd also make it easier to recommend the other Flow Z13 devices with less powerful GPUs since you could make up for that with the eGPU.
The i9-equipped ROG Flow Z13 clocks in at a pricey $2,499.99 in Canada and is available at Best Buy and Amazon. Given how unique the 2-in-1 is, though, if you're looking for a laptop to pull double duty between gaming and portable productivity, this is a great option.
MobileSyrup utilizes affiliate partnerships. These partnerships do not influence our editorial content, though MobileSyrup may earn a commission on purchases made via these links.
Ahead of the launch of Pokémon Scarlet and Violet, the Pokémon Company has released a gallery showcasing the history of the video game series. Unfortunately, the clip is mostly in Japanese, and a simple translation page on Chrome won’t help.
However, looking through this online gallery at all the box art for the Japanese versions of the games is still cool. Clicking on individual pieces in the gallery will show images of the game it’s from. Again, they’re only in Japanese, but it’s still full of nostalgia. As you continue through the gallery, the music also changes depending on the title you’re going through.
It’s a very cool interactive gallery that brings you through all the previous mainline series games. This makes me more excited for the upcoming Pokémon games Scarlet and Violet on November 18th.
As I cruised through the skies in Microsoft Flight Simulator 40th Anniversary Edition, I found myself quite relaxed.
While I’ve played Flight Simnow that it’s on Xbox, I confess that I forgot just how calming the experience can be. Indeed, the game’s unique brand of tension-free virtual tourism feels fresher than ever, especially thanks to the meaty 40th Anniversary Edition update.
“It’s as big as a sequel,” says Jorg Neumann, head of Microsoft Flight Simulator, at a preview event at the Evergreen Aviation & Space Museum in McMinnville, Oregon. He’s not lying — going through the in-game ’40th Anniversary’ section, I was impressed by the mix of new aircraft, locations and missions. Below is everything included in the update:
2 helicopters and 14 heliports
2 gliders and 15 glider airports
7 famous historical aircraft, including the Hughes H-4 Hercules (AKA the Spruce Goose)
4 classic commercial airports
24 classic missions from older Flight Sim games
It’s an appropriately sizeable update considering the franchise — Microsoft’s oldest product line that predates even Windows and Office — turns 40 this month. Naturally, then, the company went big for such a milestone.
A new lease on flight
Charmingly, Neumann says he views the update as a “box of chocolates,” and part of that sweetness meant listening to the fans.
The biggest requests? The inclusion of helicopters and gliders for the first time in the series since 2006’s Microsoft Flight Simulator X. Evidently, these handle completely differently from planes, so this left Microsoft Flight Simulator lead developer Asobo with a lot of work to do. Specifically, the process of implementing helicopters included at least six months of around 20 people internally playing around with the vehicles, as well as assistance from experts at fellow French company Helicoptres Guimbal.
“I think it’s a very different flying experience — the fact that you can stop anywhere, turn around and go somewhere else,” says Sebastien Vloch, Asobo co-founder and CEO. “On a plane, you’re always on a trajectory, you’re always going forward. And so you have to sort of control your trajectory. On a helicopter, you can pretty much do whatever you want, except when you’re cruising, the helicopter is a lot trickier to fly […] It adds a new way of flying — more capabilities, you can land pretty much anywhere.”
In a presentation, he showed off the helicopter in New York City alongside a nifty feature called aerodynamic visualization, which highlights all of the different ways the air is moving around the chopper. For people like me with no knowledge of aviation, it’s a simple but effective way of showing you a bit of the behind-the-scenes process while also helping you adjust positioning accordingly. For more seasoned pros, it adds even more to the experience.
“Going back to my own flying days as a helicopter pilot, I wish I had that technology to see airflow going through. Your understanding of physics, and the data visualization, is so compelling and so beautifully done,” says Tyson Weinert, president and CEO of the Evergreen Aviation & Space Museum.
Meanwhile, Vloch says the choppers can add a fun challenge.
“It reminds me when we started flying with the first airplanes — we had contests for who can land in this field. We’re doing the same with helicopters now — who can land here on this roof, who can land there. And that’s super interesting, especially if you add some wind or take out assist systems.”
While Vloch admits that there isn’t much in the way of tutorials for the helicopter because of development time constraints, I found it relatively easy to get the hang of, especially with the regular assistive settings enabled. In fact, the most fun I had in 40th Anniversary Edition was in the chopper, precisely for the reasons Vloch pointed out. In my own demo, I also flew through New York, and I found it actually peaceful. Normally, that’s not a word you’d ever use to describe New York, but it certainly applied here. In real life, New York is bustling and loud, while virtual excursions to the Big Apple, like Marvel’s Spider-Man, are also generally about getting around at high speeds. But to get to experience NYC through a realistic helicopter simulation with a chill, low-key vibe? Well, that let me see the city in a refreshingly different light. It has me eager to explore more locations with a helicopter and, hopefully, find more beauty where I perhaps wasn’t expecting to.
By contrast, I wasn’t as in love with the gliders, though they’re not without their own charms. With their almost comically wide wing span, they certainly aren’t fit to traverse metropolitan areas, but that also just lets them complement the helicopters quite nicely. In fact, they’re also not like traditional planes, as they’re unpowered and instead rely on naturally occurring currents of air. At first, this threw me off, but I came to appreciate how it required a surprisingly engaging back-and-forth of sensitively tilting the sticks to gain speed. While not my preferred method of transportation, the glider undeniably adds even more variety to an already content-rich game.
Flight Sim as a means for education and connection
When I spoke to Neumann earlier this month, he mentioned how his broader ambition for Flight Sim is preservation. He envisions the series moving beyond just aviation to capture the world as it is in a given moment for future generations to look back on and study. It’s a fascinating idea, and it speaks to where this long-running series could go well beyond 40.
But for now, Flight Sim is doing a bang-up job of honouring the past, and nowhere is that more apparent than in 40th Anniversary Edition. My personal standout: the aforementioned Spruce Goose. If you’re like me and didn’t know about it before Flight Sim, the Spruce Goose was created by famed business magnate and engineer Howard Hughes to be the largest seaplane and wooden aircraft ever. That said, it was only ever flown once, given that it was intended for use during World War II but came two years too late.
I learned much of this at the Evergreen Aviation & Space Museum, in which the real Spruce Goose is housed, but Flight Sim offers a much more accessible version of this fascinating history lesson. Of course, having older planes isn’t new for Flight Sim, but it was a good reminder for casuals like me about the unique appeal of the series. The fact that everyone can fly a plane that was otherwise only ever piloted by one man is extremely cool, especially when I had the real ship right for reference.
The Spruce Goose.
What’s more, you can rest assured that, in typical Flight Sim fashion, the virtual Spruce Goose will be sufficiently authentic. According to Tyson Weinert, president and CEO of Evergreen Aviation & Space Museum, a member of the board reached out to Neumann to express interest in adding the Spruce Goose to the game. Over the course of about 18 months, Neumann and Weinert’s respective teams worked closely to make this happen, and the level of attention to detail in doing so might surprise you.
“[Neumann] and his team had to make a very specific decision to simulate the Spruce Goose on the date of its flight. And that’s the experience to simulate with the rest of the world through the 40th Anniversary Edition. And so I absolutely respect and honour that decision, because it’s very special,” says Weinert. “Which means that his team had to be very intentional about getting all their scans, and actually removing some of the components that wouldn’t have been there [like the fire suppression system]. So by using the drawings and other photos and everything, they could correlate between what was the original configuration.”
In a similar vein, 40th Anniversary Edition lets classic commercial airports be born anew. “What I really liked was [Chicago’s] Meigs Field. If you played the old flight sims, it was always the beginning airport. But it was closed in 2003. So we didn’t have it when we launched the new sim. And we’re all kind of bummed about it, because we’re like, ‘where’s Chicago? What’s happening?’” says Neumann with a laugh. “And so we went in and did Meigs Field, we did Kai Tak in Hong Kong [closed in 1998] […] And that feels great. That feels like we’re really celebrating this the sim itself, like the series of the sim — it’ll feel very true to people who play the old ones.”
That’s to say nothing of the classic aircraft that were added alongside the Spruce Goose in the update: the 1903 Wright Flyer, the 1915 Curtiss JN-4 Jenny, the 1927 Ryan NYP Spirit of St. Louis, the 1935 Douglas DC-3, the 1937 Grumman G-21 Goose and, for Canadians, the 1947 Havilland DHC-2 Beaver.
The Beaver.
For Weinert, whose career is obviously focused on preservation, such content makes Flight Simulator an especially remarkable game.
“Part of our vision is around that connection between being curious, so having that learner’s mindset, that growth mindset, and then having the courage to do something about your curiosity, and then that will connect you to experiencing more confidence in life and whatever it is you want to pursue. Before [Flight Sim], all of our global visitors could have come here and they could have been curious. They may have had the courage to look into flight in some other way, and then maybe that built some confidence. But with [Flight Sim] in place now, I believe that that cognitive cycle is going to accelerate and scale to more people,” he says.
“Because if you’re curious about any one of these aircraft, especially the Spruce Goose, and then because of the accessibility that FlightSimulator offers, all of those curious learners can now have the courage to fly it in a safe environment, in a fun environment, in a delightful environment. And then who knows where that curiosity to courage to confidence — that journey — might look like for them?”
Key to all of that, undoubtedly, is Neumann himself. I’ve spoken to him on three occasions now, and each time he’s been one of the most enthusiastic, friendly and knowledgeable figures I’ve come across in the gaming industry. While he humbly praises the many global teams that assist with Flight Simulator — “all I have to do is pick the right people who know how to do the job and leave them alone” — it’s clear that his unbridled passion helps keep it all alive. Earlier in the pandemic, The Wind Rises and other masterworks of Hayao Miyazaki compelled me, in no small part, due to their celebrations of the joys of aviation. To quote Weinert, they certainly got me curious. But Flight Sim, fuelled by Neumann’s infectious positivity and the unique interactive elements of gaming, has offered me a platform to actually take that curiosity just a bit further, and it’s one I’ve genuinely come to like. All told, witnessing the many aircraft at the Evergreen Museum, all technical marvels in their own right, and then seeing how much love and care went Neumann and co. put into recreating that certainly resonated with me.
Neumann.
For Neumann, that’s exactly what it boils down to.
“If you care about planes, this is the best time ever. Certainly, if you play a simulation game about planes, that has always been somewhat on the side, people didn’t pay that much attention. It was sort of a geeky hobby to some degree. And now it’s totally not, and people are interested. Where I get my energy from is talking to people like yourself, or getting an email from an eight-year-old telling me that they fell in love with aviation. I mean, what else do you want out of life?”
That Flight Simulator has endured for so long, Neumann notes, is also a testament to the vast, wide-reaching and ever-evolving potential of aviation.
“First off, I believe aviation manages to connect the planet. We can sit here today because aviation exists. If that didn’t exist, we wouldn’t be here — that is just a fact. Then you can say aviation is self-aware enough that they need to change. Everybody knows it’s not exactly the cleanest industry ever; it pumps a lot of stuff into the atmosphere. What do they do? They come up with a bunch of solutions. I want to be part of that solution. If I can propagate electric planes, that’s awesome, I’ll do it right away. And there’s so much innovation going on — that’s cool. So we’re looking back, we’re celebrating the history of aviation, we’re making a cool digital twin — who doesn’t like that? And you get to be on the cutting-edge of technology that literally is important to this entire civilization of ours. It literally doesn’t get any better.”
The 40th Anniversary Edition is now available as a free update to Microsoft Flight Simulator on PC and Xbox Series X/S. Flight Simulator is also included with Xbox Game Pass for console and PC, as well as Xbox Cloud Gaming via Xbox Game Pass Ultimate.
Alongside the anticipated game, Sony has also released new God of War: Ragnarök PlayStation 5 bundles, all of which are now available to purchase at Best Buy Canada, as indicated by RedFlagDeals user ‘DolarA17131.‘
God of War: Ragnarök takes place three years after the events of the 2018 game and follows Kratos and Atreus as they seek to prevent the end of all worlds while contending with new godly threats. While the game is also coming to PS4, the PS5 version will offer 4K, 3D Audio and haptic feedback.
MobileSyrup utilizes affiliate partnerships. These partnerships do not influence our editorial content, though we may earn a commission on purchases made via these links that helps fund the journalism provided free on our website.