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What’s new on Xbox Game Pass on console, PC and mobile in early November 2022

Every month, Xbox brings new titles to its Xbox Game Pass subscription service.

Normally, these come in two waves and now, the company has revealed what’s coming to Game Pass in the second half of October. Note: ‘Cloud’ refers to a game that can be streamed via Xbox Cloud Gaming to a variety of devices, including Android and iOS.

Highlights include Obsidian’s Pentiment and Terrible Toybox’s Return to Monkey Island. Here’s the full list:

  • The Legend of Tianding (Cloud, Console and PC) — November 1st
  • The Walking Dead: A New Frontier – The Complete Season (PC) — November 1st
  • The Walking Dead: Michonne – The Complete Season (PC) — November 1st
  • Ghost Song (Cloud, Console and PC) — November 3rd
  • Football Manager 2023 (PC) — November 8th
  • Football Manager 2023 Console (Cloud, Console and PC) — November 8th
  • Return to Monkey Island (Cloud, Console and PC) — November 8th
  • Vampire Survivors (Console) — November 10th
  • Pentiment (Cloud, Console and PC) — November 15th
  • Somerville (Console and PC) — November 15th

It’s also worth noting that Microsoft Flight Simulator 40th Anniversary Edition, which adds new content like gliders and helicopters to the popular game, is launching as a free update to all players, including those on Game Pass, on November 11th.

Finally, here’s what’s leaving Game Pass on:

November 8th

  • Football Manager 2022 (PC)
  • Football Manager 2022 Xbox Edition (Cloud, Console and PC)

November 15th

  • Art of Rally (Cloud, Console and PC)
  • Fae Tactics (Cloud, Console and PC)
  • Next Space Rebel (Cloud, Console and PC)
  • One Step from Eden (Cloud, Console and PC)
  • Supraland (Cloud, Console and PC)

As always, Game Pass subscribers can take advantage of an exclusive 20 percent discount to purchase any game on the service and keep playing even after it leaves the catalogue.

Xbox Game Pass and Game Pass for PC each cost $11.99 CAD/month, while Game Pass Ultimate, which includes both versions of Game Pass, Xbox Cloud Gaming, EA Play and Xbox Live Gold, is priced at $16.99/month.

Find out what came to Xbox Game Pass last month here.

Image credit: Devolver Digital

Source: Xbox

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Microsoft takes $100-$200 loss on every Xbox Series X/S it sells

Microsoft has been fighting this console generation to oust Playstation as the top console, and it appears that low prices are part of the strategy, at least for now.

It’s no secret that game consoles are typically sold at a loss to drive game sales. Companies make up revenue on the backend from subscriptions, games and accessory sales, so getting as many people onto a platform is crucial to success.

In a recent interview with CNBC, Xbox boss Phil Spencer mentions that the Xbox Series X ($600 CAD) loses around $100 (roughly $136 CAD), and the cheaper Xbox Series S ($379 CAD) is sold at a $200 (roughly $272 CAD) loss for the company.

Spencer previously said that after the holidays, Xbox might raise the price of Xbox Game Pass subscriptions and its consoles. However, this new tidbit of typically secret Xbox sales information further suggests that the consoles will receive a price jump in 2023. There’s still a chance Spencer is referring to accessory and subscription prices going up, but we likely won’t get the full story until the new year.

In August, Bloomberg reported that the PS5 ($649 CAD) is no longer selling at a loss. However, the less expensive PS5 Digital Edition ($519 CAD) was still offset by subscriptions and accessory purchases.

During this same time, the company announced that the PlayStation Network had 104 million monthly active users, spending an average of $37.09 ($50.54 CAD) each during Q1 2021.

Microsoft has been more tight-lipped regarding how much it makes per user, but at the start of 2021, the company revealed that Xbox Live has over 100 million active users, and at the beginning of 2022, it claimed to have 25 million Game Pass subscribers. With both numbers continuing to grow, it will be interesting to see how much revenue Microsoft earns per user per quarter now.

Source: CNBC, The Verge, Hot Hardware, Kotaku

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Microsoft says Call of Duty will always release on PlayStation

Phil Spencer, the head of all things Xbox at Microsoft, says that Activision’s Call of Duty series will always be on PlayStation consoles.

“As long as there’s a PlayStation out there to ship to, our intent is that we continue to ship Call of Duty on PlayStation,” said Spencer to YouTubers Justine Ezarik (iJustine) and Jenna Ezarik on their Same Brain podcast.

Spencer goes on to say that Microsoft is taking a similar approach to Minecraft when it comes to the Call of Duty franchise and plans to continue to release future entries in the series across several platforms, including possibly even the Nintendo Switch.

“I’d love to see it on the Switch, I’d love to see the game playable on many different screens. Our intent is to treat Call of Duty like Minecraft,” said Spencer during the Wall Street Journal’s recent tech conference.

During the same conference, Spencer mentioned that the cost of Game Pass and its consoles could increase after this holiday.

There’s been significant back and forth between Microsoft and Sony amid the latter company’s looming $68.7 billion USD (about $85.96 billion CAD) acquisition of gaming giant Activision Blizzard.

For example, there are government documents backing up reports that Sony is paying “blocking rights” to keep specific titles off Xbox’s Game Pass. Further, PlayStation CEO Jim Ryan recently stated that Microsoft’s recent offer to ensure Call of Duty remains multiplatform is “inadequate on many levels.

Since Call of Duty: Modern Warfare’s II‘s (MWII) release, the game has been criticized for its fast time-to-kill (TTK), the inability to turn crossplay off on some platforms and the lack of returning features like a ranked ‘Hardcore’ mode (MWII’s Tier 1 Hardcore mode will arrive in November).

It should be noted that Activision Blizzard is facing ongoing legal action related to reported work culture issues. Specifically, the gaming giant was accused in a July 2021 lawsuit of fostering a toxic “frat boy” culture at its U.S. studios in which many employees, particularly women, dealt with harassment, gender discrimination, unequal pay and other forms of mistreatment. Bobby Kotick, the company’s CEO, has specifically come under fire for allegedly working to cover up these reports and has faced calls to resign, yet he still leads the company. Earlier this month, the company was hit with a new lawsuit alleging more sexual harassment. 

Image credit: Activision

Source: Same Brain (YouTube) Via: The Verge

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Popular gaming account leaves Twitter, citing Elon Musk’s ‘immaturity’ as factor

Nibel, one of the most prominent gaming news accounts on Twitter, has announced that he’s leaving the platform.

In a statement posted to his now-private account, Nibel said he’s decided to “focus my time and energy elsewhere and move on from Twitter.” Over the years, Nibel — most recognized through profile pictures from anime like Mob Psycho 100 — grew in popularity for sharing gaming news from a variety of outlets, and with nearly 450,000 followers at the time of writing, he has had a significant reach.

In a post on Patreon, Nibel elaborated on the decision to leave Twitter. The first factor was that he was “not able to create an interesting and sustainable Patreon, which is evident in the number of Patrons stagnating during the first weekend and the first (of many) pledges being deleted in the first week.” Thanking Patrons for the support, he said he’ll look into refunds for recent payments and has already deactivated billing.

He went on to say that Twitter itself has also compelled him to step away from his work.

“I don’t think Twitter has yet experienced good leadership, and this trend will not change with Musk either,” referring to Tesla CEO Elon Musk, who officially took control of Twitter last week following his $44 billion USD (about $60 billion CAD) acquisition of the social media giant. “I do not trust the platform. I do not trust Musk and his seemingly infinite immaturity. I do not think Twitter will fall apart instantly but that it could be die a slow death. Why waste more time?”

Nibel ended his post by noting that he’ll keep the Twitter account up (“at least for now”) so that people can’t cause issues with the handle. Indeed, Nibel has criticized Twitter for difficulties in getting verified, as this lead to many accounts sharing fake news while posing as him.

Nibel is the latest person to announce a Twitter departure following Musk’s takeover. Other notable figures to do so include Grey’s Anatomy creator Shonda Rhimes, singer-songwriter Sara Bareilles and Bill & Ted star Alex Winter.

Musk’s first weekend in charge of Twitter has already been met with multiple controversies. Over the past few days, Musk shared a fake news story about the recent attack on Paul Pelosi, U.S. House Speaker Nancy Pelosi. Musk quietly deleted the tweet without taking accountability for sharing a conspiracy theory to his more than 110 million followers.

Meanwhile, Musk is reportedly planning to charge $20 USD (about $27.31 CAD) per month for Twitter verification, and has threatened to fire employees if they don’t implement the change by November 7th.

Image credit: One

Source: @Nibel Via: GamesRadar

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Ontario’s Phantom Compass teases new spooky Lovecraftian game for Halloween

St. Catharines, Ontario-based indie developer Phantom Compass has teased its next game to coincide with Halloween.

The teaser trailer doesn’t reveal much besides hinting at some of the eerie Lovecraft-inspired creatures the roguelite game will feature.

A title, platform(s) and release window were not revealed. For now, Phantom Compass says those interested in learning more can sign up for updates here.

Phantom Compass is best-known for the well-received Rollers of the Realm, which mixes RPG and pinball mechanics in a medieval setting.

If you’re looking for scary games to play for Halloween, though, we just put out a list of nine such titles.

Image credit: Phantom Compass

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Did you pre-order PlayStation’s DualSense Edge gamepad?

PlayStation recently unveiled the DualSense Edge, its new ultra-customizable high-end controller. With the gamepad, you’re able to change joystick caps, remap buttons, and adjust trigger lengths. Additionally, it offers mappable back buttons and an on-controller user interface, and it also comes with a braided USB-C.

With all this in mind, this is the most customizable PS5 controller that Sony has released. However, it also comes with an expensive price tag. In Canada, you’ll have to pay a whopping $269.99 for this controller.

While I like the idea of a high-end PS5 gamepad, the cost is too steep for me, especially considering it’s half the cost of the PS5 Digital Edition.

So, my question this week is: did you pre-order the DualSense Edge, or are you interested in PlayStation’s latest controller?

Let us know in the comments below.

As a side note, here’s a story that outlines 10 things you can buy instead of the DualSense Edge.

Image credit: Sony

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Bayonetta 3 is a delightful breath of fresh air

Within the first hour of Bayonetta 3, I was riding atop a giant dragon, zipping down hellspawn-infested New York highways using boats as surfboards and swinging my hips without a care in the world.

This level of delightfully batshit energy defines Platinum Games’ Bayonetta series, and it’s at its absolute best in the threequel. In the day and age of bloat — when so many games seemingly must be dozens of hours long, open-world and/or grindy live services — the tight, linear and oh-so-stylish Bayonetta experience feels even more standout.

That all starts with our heroine. The controversy surrounding original Bayonetta actress Hellena Taylor aside, Canadian voice acting veteran Jennifer Hale is splendid in the role, fervently delivering her lines with the character’s ever-endearing sultriness. Honestly, Bayonetta’s devil-may-care attitude, unrelenting confidence, and propensity to just break out in dance continue to be such a refreshing departure from what we’ve traditionally come to expect from a “badass” video game character.

All the while, we get to see other sides of Bayonetta, as her journey this time around — travelling across the multiverse to stop a mysterious threat known as the Singularity — brings her into contact with different versions of herself, including a Cleopatra-esque Egyptian variant. That said, while Bayonetta 3 can largely be enjoyed without prior knowledge of the series, you’ll certainly appreciate the multiverse angle more if you’re familiar with the characters. On the flip side, the narrative twists and turns of Bayonetta 3 have already proven to be controversial for some diehard fans, so you might even be better off coming in without any such attachment.

Bayonetta 3 Witch Time

Witch Time remains so satisfying to pull off.

In any case, this didn’t bother me because I don’t go into Bayonetta for the story, but rather, the aforementioned moment-to-moment insanity. At the heart of that is Bayonetta‘s top-notch combat, which Platinum has refined and iterated upon in a number of brilliant ways. Bayonetta’s melee attacks and handguns remain your bread and butter, while the Witch Time mechanic — a brief slow-mo period enabled by perfectly timed dodges — is just as rewarding to pull off as ever. The wide variety of delectably over-the-top weapons, ranging from a massive rocket launcher made out of a demon’s tissue to mini chainsaw-equipped trains and a weaponized microphone stand that’s literally called ‘Ribbit Libido,’ ensures that there’s never a dull moment in combat.

But the biggest addition this time around is the Demon Slave mechanic, which lets Bayonetta command massive creatures that are, naturally, made out of her own hair. In previous games, these beasts were relegated to button-mashing finishing moves, but now, you get full control of them. There’s something viscerally satisfying about having these giant, almost Kaiju-esque monstrosities crush enemies both big and small, while Bayonetta herself grooves left and right like she’s in a Zumba class in Hell. At the same time, there’s a balanced risk-reward dynamic to Demon Slaves, as you relinquish control of Bayonetta herself while piloting them, leaving her open to attacks. Some enemies can even one-shot your Demons, which will lock your summoning ability for a while. All of these mechanics come together to deliver the rare combat system that is easy to pick up and play but also deceptively deep — a potent mix of both style and substance.

Bayonetta 3 Demon Slave

The Demon Slave mechanic is also quite cheeky.

Further diversifying the moment-to-moment gameplay is the addition of Viola, a witch-in-training who’s also a new playable character. Her punk rock attire and gruff attitude provide a charming foil to the more experienced and self-assured Bayonetta, making their interactions a particular highlight. But beyond that, Viola just has an enjoyably different feel in combat. Her fighting style is centred around the katana, and instead of dodging to activate Witch Time, she needs to time her parries. In a way, it’s reminiscent of how Raiden plays in Platinum’s excellent Metal Gear Rising: Revengeance, and it’s just a fun change of pace from using Bayonetta. The giant Cheshire cat Viola can summon also operates on its own, unlike the Demon Slaves, which graciously frees you up for more slicing and dicing.

Less successful in adding gameplay variety are the levels featuring fan-favourite Jeanne, Bayonetta’s best friend and rival. These play out as Mark of the Ninja-like 2D stealth missions, which might sound cool, but they never really get more interesting than running from Point A to Point B. Platinum definitely deserves some credit for trying something decidedly different, but the execution, unfortunately, just falls flat. Thankfully, these are skippable side chapters, although they do offer some narrative context regarding Jeanne’s search for the doctor key to stopping the Singularity.

Bayonetta 3 Viola

The rough-around-the-edges is the perfect foil for Bayonetta.

But while you can avoid Jeanne’s lacklustre sections, you won’t have such luck with Bayonetta 3‘s greatest shortcoming: the Switch itself. Unfortunately, Platinum’s wonderfully inspired character, monster and setpiece designs are somewhat held back by muddy textures and bland environments. Bayonetta 3 also struggles to maintain 60fps at times, and it’s not uncommon for some of the grander action sequences to chug. None of this is game-breaking, but it’s nonetheless a blemish on an otherwise exceptionally well-crafted experience.

Frankly, though, it’s a miracle we even get games like Bayonetta 3, especially published by the maker of family-friendly games like Mario. Even nearly 15 years after its debut, Bayonetta remains fresher than ever thanks to an unparalleled sense of style and identity and masterful, gratifying combat. Some less-than-stellar gameplay additions and technical issues aside, Bayonetta 3 is an absolute gem, and a fine addition to the Switch’s ever-impressive catalogue.

Bayonetta 3 is now available on the Nintendo Switch.

Image credit: Nintendo

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Call of Duty: Modern Warfare II’s physical disc is a 72MB coaster

If you’re the type of person who still purchases physical video games, you’ll likely be disappointed to learn that Call of Duty Modern Warfare II‘s (MWII) disc only features 72.23MB of data.

No, that’s not a typo — even when you purchase the disc version of the latest Call of Duty, you still need to download over 100GB. Making matters worse, according to Eurogamer, Modern Warfare II takes up 150GB of space on the PlayStation 5, filling a significant portion of its 825GB of available storage. To be clear, this file size doesn’t even include Warzone 2.0.

What Activision has done with Modern Warfare II is ship what is nearly a blank disc designed to validate and prompt a download for the game solely. This relatively new form of DRM is some of the most frustrating yet and is awful for video game preservation. Imagine living in an area with slow or limited internet access, driving to your local Walmart to buy MWII, only to discover that you need to leave your console or PC on for several days to download the game you just purchased on a physical disc?

It’s unclear if this method of delivering physical titles will become more common, but it doesn’t bode well for the future of physical video games, especially regarding big-name titles.

While Call of Duty: Modern Warfare 2‘s campaign has been available for the past week to those who pre-ordered, the game’s anticipated multiplayer mode doesn’t drop until tomorrow.

It should be noted that Activision Blizzard is facing ongoing legal action related to reported work culture issues. Specifically, the gaming giant was accused in a July 2021 lawsuit of fostering a toxic “frat boy” culture at its U.S. studios in which many employees, particularly women, dealt with harassment, gender discrimination, unequal pay and other forms of mistreatment. Bobby Kotick, the company’s CEO, has specifically come under fire for allegedly working to cover up these reports and has faced calls to resign, yet he still leads the company. Earlier this month, the company was hit with a new lawsuit alleging more sexual harassment. 

Image credit: Activision

Source: Eurogamer

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Xbox will likely raise the price of Xbox Game Pass and consoles in the future

Along with revealing that Xbox Game Pass accounts for 15 percent of Microsoft’s gaming revenue, Xbox head Phil Spencer said that it will likely raise the price of its Xbox consoles and services in the future.

“We’ve held price on our console; we’ve held price on games and our subscription,” said Spencer during the Wall Street Journal’s Tech Live conference. “I don’t think we’ll be able to do that forever. I do think at some point we’ll have to raise some prices on certain things, but going into this holiday we thought it was really important that we maintain the prices we have.”

Sony recently increased the cost of the PlayStation 5 in Canada to $649.99 from $629.99 for the Disc version and $519.99 from $499.99 for the Digital Edition, so Microsoft considering increasing the cost of the Xbox Series X/Xbox Series S isn’t surprising.

On the other hand, the price of Xbox Game Pass going up also isn’t shocking, especially with the release of Bethesda’s Starfield looming and Microsoft’s acquisition of Activision Blizzard set to likely go through. Several years after the game subscription platform’s launch, it remains one of the best deals in gaming.

Xbox Game Pass is available on Xbox One, Xbox Series X/S, PC and Android and iOSGame Pass for Console and PC Game Pass each cost $11.99/month.

Further, Xbox Game Pass Ultimate costs $16.99/month and is required for Xbox Cloud Gaming to mobile devices and browsers.

Source: The Wall Street Journal Via: The Verge

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Microsoft’s Xbox Game Pass accounts for 15 percent of its gaming revenue

During The Wall Street Journal’s Tech Live conference, Phil Spencer, the head of all things Xbox at Microsoft, said that Xbox Game Pass is profitable and that revenue generated from the service accounts for 15 percent of the tech giant’s gaming revenue.

“Game Pass as an overall part of our content and services revenue is probably 15 percent I don’t think it gets bigger than that,” said Spencer “I think the overall revenue grows so 15 percent of a bigger number, but we don’t have this future where I think 50–70 percent of our revenue comes from subscriptions.”

Spencer went on to say that Microsoft is experiencing “incredible” growth with PC Game Pass, but that Xbox Game Pass subscriber numbers have slowed. Microsoft CEO Satya Nadella recently revealed that PC Game pass subscribers have grown 159 percent year-over-year.

“On console I’ve seen growth slow down, mainly because at some point you’ve reached everybody on console that wants to subscribe.”

In Microsoft’s latest earnings report, the company revealed that Xbox gaming revenue hit $3.61 billion USD (about $4.8 billion CAD) for the year. The tech giant also recently outlined plans to build an Xbox mobile gaming store with the help of Activision Blizzard’s catalogue of mobile titles to compete with Apple’s and Google’s respective app stores.

Xbox Game Pass is available on Xbox One, Xbox Series X/S, PC and Android and iOS in betaGame Pass for Console and PC Game Pass each cost $11.99/month.

Further, Xbox Game Pass Ultimate costs $16.99/month and is required for streaming (which Xbox refers to as ‘Cloud’) to mobile devices and browsers. On top of that, this tier includes Game Pass for both Console and PC, as well as subscriptions to Xbox Live Gold and EA Play.

Source: The Wall Street Journal Via: The Verge