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Xbox reveals new ‘Lunar Shift Special Edition’ wireless controller

Microsoft has unveiled a new Xbox Wireless Controller, and it’s all about the moon.

The special edition gamepad, dubbed ‘Lunar Shift,’ has a silver-gold shimmer and rubberized gray and black swirl grips. It’s also got a textured grip on the triggers, bumpers and back-case. All in all, it looks like Marvel’s Moon Knight.

Like all of Xbox’s other modern wireless controllers, the Lunar Shift can be connected to Xbox consoles, PC and mobile devices. It’s priced at $79.99 on the Microsoft Store.

Xbox has also teamed up with Razer to offer a matching Lunar Shift Universal Quick Charging Stand for $50.99. You can order that from Razer’s website.

Source: Xbox

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Xbox’s Phil Spencer might have just teased Microsoft’s streaming console

Phil Spencer, the head of all things Xbox at Microsoft, might have just revealed the tech giant’s upcoming game streaming box, currently codenamed ‘Keystone.’

In a recent tweet shared from his personal Twitter account celebrating the 25th anniversary of Bethesda’s Fallout franchise, a small Xbox Series S-like console can be seen near the top of the image, slightly below a replica Witcher sword.

This could be Spencer teasing the still unrevealed device, or it could be just some sort of a small Xbox Series S toy. Phil Spencer has done this in the past, though. For example, leading up to the Xbox Series S’ reveal, the Xbox exec hid the console in the background of several public videos.

Back in May, Microsoft confirmed the Keystone codename and that it’s working on a streaming device designed to be “connected to any TV or monitor without the need for a console,” in a statement to Windows Central.

It’s unclear when Xbox’s anticipated game streaming device will be revealed, but if Spencer is teasing it in the background of videos, we’ll likely see it in the coming weeks. With Google’s Stadia platform now dead, Microsoft’s Xbox Cloud Gaming service has little competition in the space beyond services like Sony’s PS Now and Nvidia GeForce.

Image credit: @XboxP3

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Call of Duty Modern Warfare 2 may require a registered phone number to play

As we approach the launch of Call of Duty: Modern Warfare 2, players will need a registered phone number to play.

According to an updated support page on Blizzard’s website, Battle.net may require players to register a phone number to jump into the battlefield. This potentially presents a barrier of entry for some.

Based on details on the website, Battle.net may not accept prepaid plans. This means users on a pay-as-you-go contract from a telecom service won’t be eligible for registration.

“Any mobile phone in a supported country with a data plan and that is not prepaid or a VOIP number, can be used with this service,” the page states.

This appears to be a new requirement Activision Blizzard is instilling in newly launched titles. This controversial decision is also being scrutinized across Overwatch 2. Upon the Early Access launch, players discovered that they were locked out of their accounts due to their phone plans. This issue was also compounded by several DDoS attacks affecting players from accessing the game.

The page continues to state, “Call of Duty: Modern Warfare II, newly created Overwatch 2 accounts, and newly created Call of Duty: Modern Warfare accounts require a phone number.”

Furthermore, the page lists the following:

  • Messaging apps like iMessage (iOS) or WhatsApp (iOS, Android) are not supported.
  • Mobile phones with prepaid plans may not work with the phone notification service.
  • Phone notifications cannot be used with Voice over IP (VoIP), and VoIP numbers that are transferred to a local provider are not eligible for the service.

Call of Duty: Modern Warfare 2 is a premium game with an $89.99 price tag. However, Overwatch 2 is free-to-play. This pricing model typically comes with the assumption that the title offers a lower barrier of entry for players. However, forcing players to have a monthly phone contract in order to play is counteractive to this strategy.

Likewise, Call of Duty: Warzone 2.0 is a free-to-play game and is releasing on November 16th. It’s likely that, once again, players will require a phone plan in order to drop into the new Al Mazrah map. However, this is currently unconfirmed.

Blizzard did apologize for instituting the phone number requirement for long-time Overwatch players. Retroactive to its new requirement, Blizzard states players who have played since June 9th, 2021, will not have to register a number. Whether the community backlash regarding Modern Warfare 2 will have similar results remains to be seen.

Image credit: Activision

Source: VGC

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Mobile Syrup

Nanoleaf partnering with Corsair to sync lights with gaming peripherals

Nanoleaf, the RGB lighting company, is partnering with Corsair on a special integration project. The two companies are bringing their own expertise and will pair it with the others. The aptly named Nanoleaf x Corsair iCUE integration sees the former’s lighting syncing with the latter’s gaming peripherals.

Announced by the two companies, the integration enables users to sync a number of Nanoleaf’s smart lights to what’s playing on the display of the user’s gaming setup. The heightened integration of Corsair products sees this RGB lighting sync across Corsair’s products. This extends across peripherals such as gaming headsets, mice, and keyboards.

“We’ve had an overwhelming amount of interest from our community for this integration, so we couldn’t be more excited to launch the new Nanoleaf x CORSAIR integration,” says Gimmy Chu, CEO and Co-Founder of Nanoleaf. “Our users love getting creative and curating their own custom experiences, and this new integration will allow them to do just that. We can’t wait to see how our users change up the way they play their favourite games with all of the vibrant Scenes and dynamic light shows.”

In order to take advantage of this neat collaboration, users must install and run the iCue software. The app then prompts users to turn on the Nanoleaf integration and add Nanoleaf to the iCue’s lighting. From there, users can select a lighting pattern and “everything will automatically sync to transform your battlestation into an evolved RGB Experience,” according to the company.

Via the iCue software, users can select 13 preset lighting effects. This includes scenes such as ‘Rainbow Wave’ and ‘Rain’. Additionally, users can create their own custom profiles using an infinite number of colour possibilities.

Finally, Nanoleaf has outlined that this collaboration with Corsair works with a number of preexisting products. This includes the Lines Series, Shapes Series, and Canvas Series. Light Panels support is coming in “late 2022.”

Image credit: Nanoleaf

Source: Nanoleaf

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Mobile Syrup

I’ve hated on Google Stadia, but I genuinely hope others pick up where it left off

Last week, Google announced that it will shut down Stadia, its cloud-based gaming platform, on January 18th, 2023.

For many, it was hardly a surprise. After all, Google has long held a reputation for killing several of its products and services, and its apparent lack of commitment to Stadia — including its decision to close down its first-party game development division before it released a single game — certainly didn’t help matters.

Naturally, then, this made Stadia a big punching bag of the industry, especially as both Google and Stadia’s fanbase insisted everything was fine. Indeed, when I wrote about this in January, I received more inflammatory responses than I had for anything else I’ve written, be it gamer entitlement, gatekeeking, criticism of PlayStation or the whole controversy surrounding J.K. Rowling and Hogwarts Legacy. While every platform has its toxic fans, I was surprised it was Stadia, of all things, that got me the most flack.

But I’m not here to say “I told you so” to all of my haters, nor am I looking to celebrate Stadia’s death. On the contrary — I wish things turned out differently. First and foremost, I’m certainly not happy about the employees and developers who were blindsided by this news, especially those who were still making games and features for the platform. Some of them don’t even know if they’re going to get paid, and that’s awful. I’m also all for giving consumers more choices, and Stadia did just that.

“So, here’s to Stadia: a technologically impressive, extremely mismanaged and utterly fascinating gaming platform.”

And even as I’ve been critical of the platform, I’ve also acknowledged its strengths. The core technology is sound, the controller is solid, and the ability to game without dedicated hardware is convenient. Moreover, I’ve always been a big proponent of streaming, and I’ve praised both Xbox and PlayStation for their measured approaches to the technology. But that was all let down by Stadia’s inherently flawed conceit as a platform centred around streaming games you predominantly had to buy à la carte. It banked on people being content with a platform that only allowed you to stream, in a market in which streaming is still novel. Xbox and PlayStation, meanwhile, give you the ability to stream, download or use physical discs. Even Nvidia GeForce Now, a cloud-only platform, lets you stream games you’ve purchased from other storefronts, which expands its catalogue significantly beyond Stadia’s relatively meagre library.

Stadia’s core foundation, however, is something I hope people build on. “We see clear opportunities to apply this technology across other parts of Google like YouTube, Google Play, and our Augmented Reality (AR) efforts — as well as make it available to our industry partners, which aligns with where we see the future of gaming headed,” Stadia boss Phil Harrison — a perplexing man who continues to fail at every company he’s worked for — wrote in a blog post about Stadia’s demise. I don’t have a lot of faith about how Google might salvage some of Stadia’s tech under Harrison, but I’d love to be wrong. In any case, the potential is there. I’ve said it before, but I always think back to hypothetical Stadia use cases proposed by Canadian games producer and former Stadia exec Jade Raymond, which include Stadia-powered interactive YouTube documentaries or Duplex-boosted NPC dialogue. It’s that sort of out-of-the-box, cross-platform thinking that could be truly innovative.

But even if Google itself doesn’t want to do anything itself with Stadia, I hope it continues to use the tech to help other companies. It’s already been selling Stadia tech to companies like Capcom, which has rather cleverly used it to let people stream a Resident Evil Village demo from their browsers. That’s to say nothing of developers like Bungie that found Stadia’s infrastructure to be an asset during remote development amid the COVID-19 pandemic. Evidently, Stadia doesn’t have to be a gaming platform itself to actually achieve success. Google refocusing its Stadia efforts on licensing and other partnerships, rather than selling games themselves, makes much more sense. A big reason why events like the Game Developers Conference are so important is that they give game makers a chance to share knowledge, and, in turn, help the broader industry, and hopefully, Google can do something similar with Stadia. A rising tide, as they say, lifts all boats.

Google Stadia Resident Evil Village demo

Being able to play a demo for a big game like Resident Evil Village right out of a browser is wickedly cool. Image credit: Google

This is all just for the foreseeable future, too, mind you. As more companies push towards streaming and the technology continues to improve, it’s easy to envision cloud-based platforms becoming heavily adopted. In fact, we’re already seeing that happen. Newzoo, a reputable analytics firm, just published a report detailing how the games industry is set to generate approximately $2.4 billion USD (about $3.3 billion CAD) in cloud revenue this year.

On the one hand, that’s not much when you consider it’s set to make an estimated $200 billion USD (about $274 billion CAD) this year, which shows the market’s clearly not where Google wanted it to be for Stadia. But it’s also a 74 percent increase year-over-year, and represents about 31.7 million consumers paying for cloud gaming. Therefore, it’s in companies’ best interest to further invest in this space, and learning from Stadia’s mistakes and leveraging its considerable technology will only help with that.

So, here’s to Stadia: a technologically impressive, extremely mismanaged and utterly fascinating gaming platform. There’s never quite been anything like it, for better and worse, and hopefully, it can help pave the way for better offerings.

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God of War: Ragnarok has gone gold

God of War: Ragnarok has gone gold, according to a recent tweet from Santa Monica Studio on Twitter.

Going gold is industry speak for a completed game, which means that the title has been completed and is in its final stages before being released. This is great news, as God of War: Ragnarok is scheduled to launch on November 9th, and this now means there won’t be any delays.

God of War: Ragnarok was originally scheduled to release in 2021, but the game was unfortunately delayed. At the time, Santa Monica Studios said it wanted to focus on delivering a top-quality game while maintaining the safety and well-being of its team, creative partners and families. While the delay was disappointing, it makes sense to push the game back as the developers at Sony Santa Monica were forced to work tight deadlines during the middle of a pandemic.

I’m just happy the game is finally coming out and that there’s only about a month before it drops.

Source: Santa Monica Studios

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2K confirms support site data breach, warns personal data is likely compromised

2K, the publisher behind NBA 2K, Bioshock and more is facing a security breach. The company is reaching out to players via email, notifying them of the personal data compromise.

On September 19th, 2 K’s help desk platform was compromised. “Earlier today, we became aware that an unauthorized third party illegally accessed the credentials of one of our vendors to the help desk platform that 2K uses to support our customers,” 2K tweeted at the time. Following this, the publisher confirms the breach is resulting in the theft of personal information.

“We are contacting you to let you know that an unauthorized third party gained access to, and a copy of, a limited volume of your personal data held in 2 K’s helpdesk system and made it available for sale,” 2K said in an email. One Reddit user posted the email in full, highlighting the publisher’s notice.

2K confirms that the names of players, emails, Gamertags, console details and other sensitive information provided to the company are compromised. However, the publisher is reluctant to state whether financial information has also been breached. “There’s no indication that any of your financial information or password(s) held on our systems were compromised,” the company claims.

It appears as though whoever is behind the hack is already contacting players. 2K warns players that malicious links and phishing scams may have been sent via the support portal under the guise of 2K. In this case, these links may lead to further compromising sensitive data such as passwords stored on their devices. The support portal is now back online. 2K recommends players “be vigilant for unauthorized third parties.”

To be clear, it appears as though this breach predominantly affects those who have contacted 2K via the support portal. The breach doesn’t seem to affect players who actively play 2K games or have a 2K account. However, it’s always worth staying vigilant across all of your accounts.

2K is reeling from not one but two major breaches recently. Subsidiary Rockstar Games got hit with one of the largest gaming leaks last month. Over 90 videos of the unannounced Grand Theft Auto 6 were stolen and leaked due to a “network intrusion.” The FBI is now investigating the 17-year-old hacker accused of infiltrating the studio’s systems.

Image credit: 2K

Via: GamesRadar

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Xbox Series X/S expansion cards on sale at Canadian retailers

The Xbox Series X/S Storage Expansion Cards are currently on sale at a couple of Canadian retailers.

Officially licensed by Seagate, the cards are the primary way to expand the storage on Series X/S. While you can use regular external hard drives, Seagate’s SSD-powered cards are required to download and play the current-gen versions of games.

That said, they can be pretty pricey, given their SSD nature. With that in mind, here are some of the current offers on the cards in Canada:

Amazon

  • 512GB — $149.99 (regularly $179.99)
  • 1TB — $269.99 (regularly $289.99)

Note that those two are sold and shipped by Amazon. The 2TB option is only available on the site through third-party sellers with no discount.

Best Buy

  • 512GB — $149.99 (regularly $179.99)
  • 1TB — $269.99 (regularly $289.99)
  • 2TB — $479.99 (regularly $519.99)

Image credit: Xbox

Via: Lbabinz (@Lbabinz)

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First Super Mario Bros. Movie trailer curses your ears with ‘Italian’ Chris Pratt

Just over a year after Nintendo revealed the hilariously out-there voice cast for The Super Mario Bros. Movie, the first trailer for the animated movie has finally been revealed.

The footage comes from an October 6th Nintendo Direct focused entirely on the Illumination-produced film, and it gives us what we’ve all been dreading  waiting for: the debut of Chris Pratt as Mario.

Before that, though, we get a look at Jack Black’s Bowser and his Koopa army, and then we’re introduced to our hero. Amusingly, Pratt as Mario sounds almost entirely like normal Chris Pratt, but with the faintest faux Italian accent. It’s extremely bizarre and seems like it’s out of a Saturday Night Live sketch. We also get a brief look at Luigi (Charlie Day).

Aaron Horvath and Michael Jelenic (Teen Titans Go! To the Movies) serve as co-directors, while the cast also includes Anya Taylor-Joy (Princess Peach), Canada’s own Seth Rogen (Donkey Kong) and original Mario actor Charles Martinet in various cameos. Aaron Horvath and Michael Jelenic (Teen Titans Go! To the Movies) serve as co-directors.

Following a delay out of 2022The Super Mario Bros. Movie will hit North American theatres on April 7th, 2023.

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Steam Deck now available for outright purchase, no reservation required

Valve’s Steam Deck is now available for purchase without any reservation.

As spotted by Twitter user @Lbabinz, visiting the Steam Deck page gives you the option to ‘Buy now,’ with deliveries estimated to occur within one to two weeks.

It’s a significant move from Valve, which has been operating under a reservation system since last year. Previously, people would have to place a small deposit and then wait any number of months before receiving an email that gave them a small window in which they could complete their purchase and await shipping soon thereafter. For example, a friend and I pre-ordered our Steam Decks in June and just received them within the past week.

Now, though, the supply constraints seem to have improved enough for Valve to do away with this reservation system. That said, it’s unclear how long this might last — it’s always possible Steam could revert to reservations down the line — so you may want to purchase a Steam Deck sooner rather than later if interested.

The base Steam is priced at $499 CAD and comes with a 64GB Embedded MultiMediaCard (eMMC) and carrying case. However, you’ll likely want to go with one of the other two models, as they’re SSD-powered and, therefore, a lot faster. The middle Deck costs $659 and comes with a 256GB NVMe SSD, carrying case and exclusive Steam Community profile bundle, while the most expensive model is priced at $819 and comes with a 512GB NVMe SSD, premium anti-glare etched glass, exclusive carrying case, exclusive Steam Community profile bundle and exclusive virtual keyboard theme.

You can order the Steam Deck here.