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Here are all the trailers from Gamescom Opening Night Live 2022

Geoff Keighley, the Canadian creator of The Game Awards and Summer Game Fest, returned to Germany to host Gamescom Opening Night Live, the kick-off to Europe’s biggest gaming show.

Throughout the two-hour event, more than 30 games were shown off, including Gotham KnightsHogwarts Legacy and Sonic Frontiers. See below for a chronological list of all the games and trailers that were featured. (Note: we only rounded up trailers for upcoming games and add-ons; ads for previously released titles or weird-themed cars aren’t included.)

Everywhere (new IP from ex-Rockstar developers) — TBA 2023

Dune Awakening (open-world survival MMO) — release date TBA

PlayStation DualSense Edge controller (Xbox Elite Controller-esque) — release date TBA

 

Callisto Protocol (new survival horror game from Dead Space creators) — December 2nd, 2022

 

The Lords of the Fallen (sequel to the action-RPG Lords of the Fallen) — release date TBA

 

Moving Out 2 (co-op game) — TBA 2023

Hogwarts Legacy (Harry Potter action-RPG) — February 10th, 2023

New Tales from the Borderlands (sequel to Telltale’s Tales from the Borderlands) — October 21st, 2022

Dying Light 2 “Bloody Ties” downloadable content — October 13th, 2022

 

Tortuga: A Pirate’s Tale (pirate adventure game) — release date TBA

 

Marauders (shooter) — early access October 2022

 

Sonic Frontiers (new open-world game) — November 2022

Under the Waves (narrative game) — TBA 2023

Goat Simulator 3 — November 2022

Return to Monkey Island (adventure) — September 19th, 2022

Moonbreaker (new IP from Subnautica developer New World) — early access September 29th, 2022

Friends vs. Friends (card-based shooter game) — release date TBA

Lies of P (Bloodborne-esque Pinocchio action-RPG) — TBA 2023

Stranded Alien Dawn (survival exploration) — early access October 2022

Atlas Falling (new action-RPG) — TBA 2023

Homeworld 3 (new entry in the classic strategy series) — first half of 2023

Genshin Impact (version 3.0 trailer) — August 24th, 2022

Honkai: Star Rail (free-to-play tactical RPG) — release date TBA

High on Life (new shooter from Rick & Morty co-creator Justin Roiland) — December 13th, 2022

The Expanse: A Telltale Series (graphic adventure) — TBA summer 2023

Killer Klowns from Outer Space: The Game (multiplayer shooter) — TBA early 2023

Scars Above (sci-fi thriller) — release date TBA

Wyrosong (new RPG from former Bethesda and BioWare devs) — TBA

Age of Empires IV Ottomans and Mammalians free update — October 25th, 2022

Gotham Knights (new trailer for the action-RPG) — October 21st, 2022

Where Winds Meet (new open-world action-RPG) — release date TBA

 

Legendary creator Hideo Kojima shows up… to announce a Spotify podcast (seriously) — first episode releasing September 8th, 2022

 

Blacktail (open-world bow combat) — TBA winter 2022

 

Park Beyond (theme park builder) — TBA 2023

Dofromantik (worldbuilder) — September 29th, 2022

The Outlast Trials (psychological horror game) — closed beta running from October 28th to November 1st, 2022

The Finals (new shooter with game show format) — release date TBA

 

Dead Island 2 (open-world zombie game) — February 3rd, 2022

It’s worth noting that a few of these games are Canadian. Gotham Knights and The Outlast Trials hail from Montreal’s WB Games Montreal and Red Barrels, respectively, while New Tales from the Borderlands was primarily developed by Quebec City’s Gearbox Quebec.

What games are you looking forward to? Let us know in the comments.

Image credit: Warner Bros. Interactive

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PlayStation reveals official Xbox Elite Controller-esque ‘DualSense Edge’ gamepad

PlayStation has unveiled a brand-new high-performance DualSense controller for the PlayStation 5, the DualSense Edge.

The company made the reveal during Gamescom Opening Night Live 2022 in Germany. No other details were revealed beyond an official image of the gamepad, although its mere existence is no doubt exciting for fans. For the past several years, Xbox has offered a premium ‘Elite’ controller, which has been well-received for offering a slew of perks, including adjustable-tension thumbsticks, shorter hair trigger locks and wrap-around rubberized grips.

It’s unclear which of these features, if any, the DualSense Edge will offer. Sony also did not confirm pricing or release timing. In any case, this is finally an official Elite-esque offering from PlayStation, as the only options prior to this have been from third-party companies like Scuf.

More to come…

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Geoff Keighley’s The Game Awards takes place on December 8

Canada’s Geoff Keighley’s The Game Awards is coming back for its ninth show on December 8th. The show will be held at the Microsoft Theater in Los Angeles.

The Game Awards is where fans and those in the media to vote for their choice of favourite games of the year with categories that include Best Narrative, Best RPG and Best Games of the year.

During the ceremony, a variety of games are also announced, so that’s always exciting to look forward to. This year there are plenty of titles that can take the crown of ‘GOTY,’ but I’m hoping for Elden Ring. However, God of War Ragnarok, that’s launching on November 9th, might be able to displace the FromSoftware title.

Source: Geoff Keighley

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Pokémon Scarlet and Violet trailer shows off competitive play

To coincide with the Pokémon World Championship, the Pokémon Company has released a new trailer for Pokémon Scarlet and Violet.

The new trailer focuses on the competitive aspect of the Pokémon game series and shows off a new Pocket Monster, Cyclizar. As the name sort of implies, Cyclizar is a lizard-looking Pokémon with bicycle-like elements. The Dragon/Normal-type is apparently ridden throughout the Paldean region by NPCs. It also resembles the Legendary Pokémon Koraidon and Miraidon that the player will be able to ride throughout the region.

Cyclizar also has a new move called ‘Shed Tail,’ which will be great for competitive play. The move creates a substitute Pokémon then switches out, protecting your original Pokémon with the substitute.

New items also include Covert Cloak, which protects the holder from the additional effects of moves, and Loaded Dice, which will make multi-hit moves more likely to land.

There were also further details about Terastalization and a new move called Tera Blast, which changes based on your Terastal type.

Lastly, the Battle Stadium is making a return and includes ‘Casual,’ ‘Ranked,’ ‘Online Competitions,’ and ‘Rental Teams.’

Source: Pokémon Company 

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Here are the gaming attractions at Fan Expo Canada 2022

After a scaled-back show last fall due to the COVID-19 pandemic, Fan Expo Canada is returning in full force this month.

From August 25th to 28th, Canada’s biggest pop-culture event will be held at the Metro Toronto Convention Centre, offering all kinds of nerd-friendly programming. Now, the final schedule for the show has just been released, so you can plan out your weekend accordingly.

This year, though, the show’s gaming-related programming looks a bit different. Traditionally, video game publishers have come to the show with booths featuring all kinds of playable demos, but those were completely missing during the smaller October 2021 event. Even now, amid loosened restrictions, the gaming attractions at the show aren’t quite what they used to be.

So far, it’s unclear if there will be any playable demos for upcoming games. Xbox Canada has confirmed to MobileSyrup that it will not be present at the show, while PlayStation and Nintendo’s respective national divisions told us they’re looking into what, if anything, they may have. We’ll update this story once responses have been received.

What that leaves us with, then, is still solid, albeit a bit of a hodgepodge.

Bell Esports Challenge

When it’s not unceremoniously laying off beloved Canadian journalist Lisa LaFlamme and numerous other employees across Canada, Bell has also been dipping its foot in the world of competitive gaming. This is a new initiative from the carrier, which it says is intended to help “develop the amateur Canadian esports scene.”

Fan Expo will be hosting the finals for each of the following three tournaments:

  • Rocket League — 3v3
  • Call of Duty — 4v4
  • Valorant — 5v5

Those who win will receive $30,000+ in cash prizes and a trip to any 2023 North American DreamHack Festival of their choice. The finals will also be streamed on Twitch.

Femme Gaming

Femme Gaming, a group that aims to promote an inclusive gaming community for women, will have a ‘Femme Gaming Free Play Lounge’ in which attendees can play some games for free.

Additionally, Femme Gaming will be hosting two panels:

  • Ladies Power Hour — Exploring the Fandom, Hosted by Camille Salazar Hadaway — Thursday, August 25th at 7:30pm (Room 717 – Theatre 5)
  • Online Gaming #Safety Tips for Parents and Kids — Sunday, August 8th from 2:15pm to 2:45pm

Gaming actors

Part of the appeal of shows like Fan Expo is getting to meet talent and get autographs and photos. For gaming, specific, Fan Expo has some pretty big names in the gaming space:

Chloe Hollings (Overwatch)
Canada’s own David Hayter (Metal Gear series)
Nolan North (Uncharted series)
Troy Baker (The Last of Us series)
Carolina Ravassa (Overwatch)
Giancarlo Esposito (Far Cry 6)

It’s worth noting that they’re all offering signings and photos at their respective tables. On top of that, they’re each taking part in panels:

  • Troy Baker — Friday, August 26th from 12pm to 12:45pm (Room 206 — Theatre A)
  • Chloe Hollings and Carolina Ravassa — Friday, August 26th from 1pm to 1:45pm (Room 206 — Theatre A)
  • Nolan North — Friday, August 26th from 3pm to 3:45pm (Room 206 — Theatre A)
  • David Hayter — Sunday, August 28th from 1pm to 1:45pm (Room 206 — Theatre A) [fun fact: both Hayter and this panel’s moderator, writer Sam Maggs, are Canadian!]
  • Giancarlo Esposito — Sunday, August 28th from 3pm to 3:40pm (Room 106 — Constitution Hall)

Meet the Canadian developers of Call of Duty*

via GIPHY

Developers from Quebec City-based Beenox and Sledgehammer Games’ Toronto studio will hold a panel to talk about what it’s like to work on the juggernaut Call of Duty franchise. They’ll also answer questions related to breaking into the gaming industry.

This panel will be held on Saturday, August 27th from 2pm to 2:45pm in Room 701B — Theatre 2.

Retro video game arcade

via GIPHY

On all four days of the show, you can pop by Room 803 to game on a bunch of original arcade cabinets. A live DJ will also be on-site to play retro music.

Ubisoft Canada

Ubisoft, one of Canada’s biggest game makers, is confirmed to have a booth. Specifically, the company says attendees will be able to:

  • Play Assassin’s Creed games on new-gen consoles (the PS5 and Xbox Series X/S)
  • Have a chance to win “exclusive collector’s items”
  • Take pictures with life-size statues of Assassins

That’s a round-up of all of the major gaming programming. Of course, there’s a bunch of other fandoms accounted for, such as sci-fi (several Stranger Things stars, including Vancouver’s Finn Wolfhard, and Star Wars actors like Esposito and Ashley Eckstein); fantasy (The Lord of the Rings‘ four main Hobbits); superhero (Superman & Lois‘ Tyler Hoechlin and Bitsie Tulloch); Clerks’ Kevin Smith, Jason Mewes and friends and comic creators (Batman‘s Greg Capullo and Tom King, Venom‘s Ryan Stegman).

The full list of who and what will be at Fan Expo Canada can be found hereTickets, meanwhile, start at $37 CAD (single day).

Finally, you can download the free Fan Expo Canada mobile app on Android and iOS to create a custom schedule, browse the full guest list, view a map of the show floor and more.

*While people have unfortunately largely stopped talking about it, we’d be remiss not to mention the ongoing legal action and work culture issues faced by Call of Duty parent company Activision Blizzard. Specifically, the gaming giant was accused in a July 2021 lawsuit of fostering a toxic “frat boy” culture in which many employees, particularly women, dealt with harassment, gender discrimination, unequal pay and other forms of mistreatment. Bobby Kotick, the company’s CEO, has specifically come under fire for allegedly working to cover up these reports and has faced calls to resign, yet he still leads the company. Earlier this week, Axios also reported that Activision Blizzard has been hit with two setbacks related its legal battle with California over the workplace misconduct allegations. We’ve included this Call of Duty panel to promote the work of the Canadian developers who had nothing to do with these incidents. But beyond that, there appears to be much more to be done to improve matters at the company, and that shouldn’t be overlooked. 

Image credit: Fan Expo

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Toronto-based Ravenlok developer on the team’s growth and shaking things up with each game

Toronto-based Cococucumber is quite the prolific indie game developer.

In the span of eight years, it’s made four remarkably different titles: the 2013 whack-a-mole experience Bunny Bonker, the 2015 platformer Planet of the Eyes, the 2017 co-op-supported dungeon-crawler Riverbond and the 2019 retro-inspired turn-based RPG Echo GenerationAnd for its next trick, Cococucumber is set to release Ravenlok, a fantasy action-RPG, in 2023. It’s an impressively varied portfolio, especially for a small team, and a key reason for that success boils down to Vanessa Chia, studio co-founder, director and producer.

Speaking to MobileSyrup over email, Chia says Cococucumber has been a great way to mix her design background with the inspiration she’s found from all of the indie games that started coming out in the early 2010s.

“I fell in love with the immersion that comes from getting lost in a game and all the new creative avenues that were getting explored,” she explains. “Something about the long-form nature of games appeals to me — it allows more room for things to breathe and to explore ideas in more depth.”

Four games and eight years later, Cococucumber is approaching its tenth anniversary in 2024, which Chia says is “mind-blowing.” Reflecting on all of this, she acknowledges that the studio didn’t initially expect to strike such a consistent output.

“Coming from a creative background, there’s an understanding that crafting imaginative worlds takes time. It requires a lot of patience and a lot of trust in the process. In order to do all of the creative stuff effectively, there’s the organizational and admin side that needs to happen, which for me has been a massive learning curve,” she says.

“With each game, we like to experiment with a few things and set ourselves some new creative challenges. While not everything has worked out as expected, it’s important to be able to change and adapt to keep things interesting and to increase our chances of success in a hit-based industry.”

She also gives a “massive shoutout” to Martin Gauvreau, her Cococucumber co-founder and fellow director. “He’s responsible for so many out-there but ‘you know, it could work out…’ ideas that are challenging, but in a good way!”

Clearly, it’s been working. Each of the studio’s games have garnered positive reception, with Echo Generation, in particular, being honoured several times at the Canadian Game Awards and Canadian Indie Game Awards earlier this year and even getting multiple shoutouts from both Microsoft Gaming CEO Phil Spencer and Xbox corporate vice president Sarah Bond.

When asked about the team’s response to all of this acclaim for Echo Generation, in particular, Chia responds with deep gratitude, noting that it’s “very validating for the team and it means a lot when we’re working on something for years for it to connect with players” upon release.

“If you think about the general pitch for Echo Generation — it’s an adventure game with turn-based combat and a retro adventure game vibe — it could come across as a bit niche, so we are surprised by its success and really appreciative of all of the love.”

Of course, it’s also not every day that Xbox top brass singles out your game by name, and Chia says it gave the team “an incredible boost” in morale. “In an odd way, it made us look at the work we did on Echo Generation in another light. While it’s exciting and validating, at the same time we’re feeling the pressure of expectations now, which we hope to deliver on with Ravenlok.”

Alice in Wonderland meets Spirited Away

Cococucumber first unveiled Ravenlok earlier this summer during the Xbox & Bethesda Games Showcase, and, in keeping with the team’s versatility, it looks quite different from past works. In the game, players assume the role of the eponymous teen as she falls through a magical mirror into a fantastic-but-corrupted land, which she must liberate from the villainous Caterpillar Queen.

Besides the genre shift to action-RPG, Ravenlok‘s premise is quite different from previous Cococucumber titles. While Echo Generation had supernatural elements, it was rooted in a small town; think Stranger Things with a fictional Canadian setting. Ravenlok, however, takes the opposite approach and brings a normal girl into a surreal world. According to Chia, the concept for the new game went through “many, many iterations,” with the current version actually being “the closest to the original pitch” — to create “a cinematic ‘Alice in Wonderland meets Spirited Away‘ game with real-time combat.”

Chia says the team “wanted to make an action-RPG because it builds upon some of the things we worked on with the turn-based combat in Echo Generation.” She adds that Riverbond’s dungeon crawling and arcade elements will also feature in Ravenlok, albeit with “added complexity” due to the new third-person perspective.

In the original Xbox Wire announcement post for Ravenlok, Chia also said the game is a “heartfelt” story “of empowerment, overcoming challenges and learning the confidence to walk your own destiny.” When asked to elaborate, Chia points out that the game’s coming-of-age tale hits close to home for the team.

“One of the narrative goals in Ravenlok is to tell a story like Alice in Wonderland but where the female protagonist is not a passive character,” she explains. “She goes through an emotional arc to become stronger in a coming-of-age story since our protagonist is young, around 15 years old. Most of our current team identify as women, so her story and the game’s message is important to us, but an extremely difficult thing to get right.”

Ravenlok sunset

Our young heroine finds herself in a strange and foreign land.

Ravenlok‘s narrative resonates further with Chia and the team because of the titular character’s background.

“While not explicit, our protagonist comes from an Asian family, which reflects the backgrounds of many on our team. You could say we put a lot of ourselves into these characters, and it’s something that we encourage the team to do,” she says. “Personally, the theme of home – what is home or the idea of returning home – is something that resonates with me and a theme that I hope to explore in Ravenlok.”

Of course, the team also looked to “many” other works of fiction. “We’re referencing classic fairy tales like Labyrinth, The Lord of the Rings, The NeverEnding Story and Over the Garden Wall,” she says. “For the story, we took a look at The Chronicles of Narnia and The Wizard of Oz. The works of Studio Ghibli are a great inspiration, especially Spirited Away and My Neighbor Totoro.

Crafting the look and feel of Ravenlok

What Ravenlok clearly does have most in common with past Cococucumber works, though, is its art style. Specifically, it’s the final entry in what the studio is calling its “Voxel Trilogy,” which includes Riverbond and Echo Generation. Chia has a fondness for this art style, which “has its charm — it’s retro and nostalgic,” she says. “Voxel art has its roots in pixel art brought into a 3D dimension. It has its quirks, like how certain characters can come across looking very noisy because of the blocky-ness of the asset. But I find that there’s a lot of potential in this art style and am inspired by it.”

Having three consecutive games that have similar aesthetics also helps illustrate just how much Cococucumber has grown over time.

Riverbond, the first game in Cococucumber’s “Voxel Trilogy.”

“If you compare the voxel-ness of Riverbond, Echo Generation and Ravenlok, there is a gradual progression of moving into a more stylized realism with 3D pixel textures,” Chia says. “The models are progressively more complex with higher resolution. Some people may find this voxel artstyle a little strange or that it takes getting used to — but we’re not voxel purists, this artstyle is meant to be an expression of how we evolve through our games. It also keeps things fresh for us and works wonderfully well in the topsy-turvy world of Ravenlok.”

Another element that Ravenlok has in common with Echo Generation is its unique and varied boss design. In Echo Generation, you’d be fighting a group of raccoons or secret agents in your neighbourhood in one moment and then venture out and face a giant mech or horrifying ghost in the next. That array of enemies looks to have carried over into Ravenlok, which, as seen in the reveal trailer, features the likes of a sickly tall fungal creature, winged automaton and the aforementioned frightening regal caterpillar.

Chia says the team’s goal with bosses is to make them “dramatic and rewarding,” thus requiring “more time and iteration” than some of the other design elements.

Ravenlok

Ravenlok’s “Weeping Fungi” boss.

“In terms of process, we start with a general discussion about who they are and what they want. We look for references, then when we find a direction, it goes through modeling, texturing, rigging, animation, implementation, playtesting and tweaking,” she says. “There have been quite a few bosses in Echo Generation and Ravenlok that have had an upgrade where we add more details to the model and textures. This tends to happen mostly when we are near the end of production if we find some time and want to make the bosses look scarier or imposing.”

All in all, Ravenlok is shaping up to be another charming and compelling RPG from Cococucumber. But before we wrap up, there was one question left to ask Chia: will Ravenlok have any of the Canadian Easter eggs and touchstones that made helped make Echo Generation such a delight?

“The real-world home of Ravenlok is set in an unspecified place in rural Canada, does that count?” Chia coyly responds. “As for an Easter egg, I’ll say that Bob the Frog [who was in Riverbond and Echo Generation] will probably make an appearance again. As for more, you’ll have to play the game to find out!”


This interview has been edited for language and clarity.

Ravenlok will release on Xbox consoles and PC in early 2023. It will also be available on Xbox Game Pass on day one.

Image credit: Cococucumber

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Video game giant Embracer to acquire IP rights to The Lord of the Rings, Hobbit

Karlstad, Sweden-based Embracer Group is set to acquire Middle-earth Industries, the company that owns the IP rights to J.R.R. Tolkien’s beloved The Lord of the Rings and The Hobbit series.

As part of the deal, the video game giant will be granted the rights to movies, video games, merchandising, theme parks, stage productions and more. Embracer is purchasing the IPs from the California-based Saul Zaentz Company for an undisclosed sum.

Already, though, Embracer is talking about potential avenues for the properties, including “additional movies based on iconic characters such as Gandalf, Aragorn, Gollum, Galadriel, Eowyn and other characters from the literary works of J.R.R. Tolkien.” For now, though, the next big The Lord of the Rings release will be The Rings of Power, a big-budget live-action series premiering on Amazon Prime Video on September 1st.

In any case, Middle-earth Industries is the latest in an ever-growing lineup of acquisitions from Embracer Group. Over the years, the company’s portfolio has grown to include the likes of Deep Silver (Saints Row), Gearbox (Borderlands), Saber Interactive (Halo: Combat Evolved Anniversary) and Dark Horse Comics (Hellboy). Most recently, the company announced a deal with Square Enix to acquire several of the Japanese gaming giant’s properties (including Tomb Raider and Deus Ex) and studios (like Eidos Montreal and Square Enix Montreal).

Image credit: Warner Bros.

Source: Embracer Group

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Nintendo is reportedly looking into claims of misconduct

Nintendo says it’s “actively investigating” recent claims of harassment and discrimination within the company, according to internal documents obtained by Kotaku.

The outlet reported earlier this week that Nintendo contractors and staff came forward about alleged toxic behaviour by male employees. Per Kotaku, Nintendo of America president Doug Bowser has now sent an email to Nintendo staff to address the reports.

“We have strict policies designed to protect our employees and associates from inappropriate conduct and expect full compliance with these policies by all who work for or with us.” Bowser wrote. “We have and will always investigate any allegations we become aware of, and we are actively investigating these most recent claims.” While Bowser addressed the report internally, Kotaku says the company hasn’t yet responded to public inquiries for comment.

In the original Kotaku report, female game testers reported unwanted advances and comments, pay gaps, anti-LGBT remarks and more. Aerotek, the contracting company that Nintendo uses, has also had multiple labour lawsuits and was even ordered to pay $3 million USD (about $3.8 million CAD) in an anti-discrimination lawsuit.

This is the latest instance of women in the gaming industry reporting misconduct at prominent companies. Last year, League of Legends maker Riot Games reached a $100 million USD (about $130 million CAD) settlement over a 2018 case regarding allegedly widespread sexual harassment at the company. Also in 2021 — many employees at Activision Blizzard came forward with accusations of a toxic “frat boy” culture, which Bowser even condemned in company memos. PlayStation was also hit with a gender discrimination lawsuit earlier this year.

Image credit: Nintendo

Source: Kotaku

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Evil West delayed to November 22

Wild West-themed vampire slaying action game Evil West has been delayed until November 22nd.

Flying Wild Hog, the developers of the title, have released an announcement explaining why the game was delayed.

The title, originally slated for September, was delayed as the developers want the game to be the best it can be at launch, and the company hopes to give it more polish as well.

Evil West first premiered at Geoff Keighley’s Game Awards back in 2020. This high-action game looked pretty cool, using both your fist, guns and (potentially) futuristic technology to take down swarms of vampires.

Many relate the game to Darkwatch, a first-person shooter from 2005 developed by High Moon Studios. Darkwatch was available for PS2 and Xbox and mixed the Western, horror, and steampunk genres.

Anywho the title launches on PS4, PS5, Xbox One, Xbox Series S/X, and PC on November 22nd.

Source: Focus Entertainment 

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Modder gets original Doom running on tractor, of all things

At this point, it’s become something of a trend to get Doom up and running on all kinds of devices, such as a pregnancy test or smart fridge.

But this one’s a doozy.

Now, an Australian modder named Sick Codes has turned a tractor farm into the latest platform for the iconic first-person shooter. SickCodes did so as part of DefCon 2022, an annual hacking convention in Las Vegas, to demonstrate how farmers have little control over their own equipment.

To accomplish this, Sick Codes teamed up modder Skelegant to leverage the source port Dehacked Doom and create a playable version Doom on a John Deere tractor. Amusingly, he even modded Doom to become tractor-themed.

Check it out in action below:

SickCodes also spoke more about his work over on Wired.

Image credit: SickCodes