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Mobile Syrup

Unreleased white Xbox Elite Series 2 controller leaks on YouTube

I have a love-hate relationship with Microsoft’s Xbox Elite Series 2 gamepad.

On one hand, it remains the most comfortable and highest quality feeling gamepad I’ve ever used, but on the other, it offers an unacceptable mess of quality control issues that make its steep $229 price tag not worth it.

I outline my ongoing saga of problems with the Series 2 in this story, but in short, its face buttons — ‘X,’ ‘Y,’ ‘B,’ ‘A’ — are sometimes unresponsive. Most recently, I also encountered problems with the Series 2’s left joystick, where it doesn’t click in anymore.

Back in 2020, Microsoft extended the gamepad’s warranty from 90 days to one year following reports of issues, but even repaired controllers still suffer from problems. It’s also worth noting that Microsoft’s first-gen Elite gamepad also suffered from problems.

With all of this in mind, a brief unboxing video, uploaded to YouTube by an account tied to the name Nicholas Lugo, shows off a white Xbox Elite Series 2 gamepad. It’s unclear where the video’s creator purchased the gamepad beyond that it was bought in the U.S., but it seems to be legitimate.

The controller features black arm grips and a white centre. It also includes the standard paddles, joysticks and face buttons featured on the black Series 2 controller.

Hopefully, if this white Elite Series 2 does get released, Microsoft has solved its several quality issues. That said, a special edition Halo Infinite Elite Series 2 dropped a few months ago, and it still suffers from reliability issues.

Source: Nicholas Lugo (YouTube) Via: The Verge

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Mobile Syrup

Sonic the Hedgehog 3 hits theatres in December 2024

Paramount Pictures has confirmed that Sonic the Hedgehog 3 will open in theatres on December 20th, 2024.

This will be a little over two-and-a-half years after Sonic the Hedgehog 2, which landed in cinemas in April 2022. However, it’s currently the same date that James Cameron’s untitled third Avatar film is hitting theatres, so it remains to be seen whether the date for the Sonic threequel will stick.

Sonic the Hedgehog 2, alongside its April 2020 predecessor, have grossed over $700 million USD (about $901.6 million CAD) worldwide, making them some of the most successful — and more well-received — video game movies to date. They’re based on the Sega platformer franchise of the same name, which celebrated its 30th anniversary last year.

Directed by Jeff Fowler, the first two Sonic movies followed the titular hedgehog (voiced by Ben Schwartz) as he fights the evil Dr. Robotnik (Newmarket, Ontario’s own Jim Carrey). The sequel introduced fan-favourite characters Knuckles (voiced by Idris Elba) and Tails (voiced by Colleen O’Shaughnessy, reprising the role from the games).

Official details about Sonic the Hedgehog 3 have yet to be confirmed, so it’s unclear whether Fowler, Schwartz or anyone else from the creative team will return. It should also be noted that Carrey expressed interest in retiring from acting after Sonic the Hedgehog 2, although the film’s producers hold out hope that he’d return. That said, there is another notable character from the Sonic games who was teased in the post-credits scene of Sonic the Hedgehog 2. A spin-off series focused on Elba’s Knuckles is also in the works for Paramount+.

On the video game front, Sega recently released a remaster collection called Sonic Origins, while a brand-new entry in the series, Sonic Frontiers, is set to launch later this year.

Image credit: Paramount

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Mobile Syrup

Zelda: Wind Waker mod adds over 10,000 lines of dialogue, turns game into comedic masterpiece

A new mod has been developed for The Legend of Zelda: Wind Waker.

While many mods and romhacks are created to improve visuals and gameplay, this one reworks dialogue and characterization in radical ways.

Created by artist and modder Aproxm, The Wind Waker Rewritten is exactly what it sounds like. The mod adds 10,000 lines of written dialogue, fundamentally changing the game’s story and characters. Now, why would Aproxm do that? According to the romhack page, it’s to “tell an entirely different, unique story within the same framework of the game you know and love.”

To give some context to The Wind Waker Rewritten, Aproxm released a trailer. I have to hand it to the meta-level humour of releasing a 4:20 long cut of the trailer. Throughout, we see that every line of dialogue is replaced. From Grandma to Beetle, each character is recontextualized thanks to the new dialogue.

The bulk of the mod is to instill a ton of humour into the game. However, it retains the gameplay we know and love since Wind Waker landed on GameCube in 2002. “The Wind Waker Rewritten is the perfect way to either replay this fan favourite or step foot in its world for the very first time,” Aproxm says.

Of course, the humour’s impact solely relies on how the player reads and consumes the text, and some lines may hit more than others. However, it appears the jokes and quips come at a rapid pace. Sometimes it’s just the inflection a character has that makes the experience hilarious. For example, King Lion now speaks like a southern cowboy, greeting players by saying “Howdy!”

If you’re interested in seeing the changes made to the game, you can download and install The Wind Waker Rewritten here.

Image credit: Aproxm

Source: Proximete Via: Kotaku

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Mobile Syrup

Activision Blizzard reports more than half of its revenue came from mobile games during Q2 2022

Activision Blizzard has released its financial report for Q2 2022. In it, the publisher states that throughout the three-month window ending on June 30th, more than half of its revenue came from mobile games.

During Q2 2022, Activision Blizzard reports earning a total of $831 million USD (roughly $1.06 billion CAD) from its “mobile and ancillary” side of the business. In comparison, PC sales totalled $332 million USD (approximately $426 million CAD). Console sales, on the other hand, totalled $376 million USD (around $483 million CAD). Activision Blizzard says its mobile and ancillary business “primarily include[s] revenues from mobile devices.”

It’s no coincidence that Activision Blizzard’s mobile sector is seeing a boom given that Blizzard Entertainment’s Diablo Immortal launched during the quarter. While available on PC, the Diablo spinoff has found a successful home on mobile devices. During its first two weeks of release, it reached over eight million downloads. The free-to-play game also drew in about $24 million USD (around $31.22 million CAD) via in-app purchases across iOS and Android.

It’s worth noting that Activision Blizzard also owns the development studio King. This behemoth in the mobile game space generates a fair amount of revenue for Activision Blizzard. King’s most popular title is Candy Crush, though the studio recently launched auto-runner Crash Bandicoot: On the Run for mobile. Blizzard’s Hearthstone also undoubtedly attributed as well.

Activision Blizzard reports that PC and console sales see a decline in year-over-year revenue growth. However, mobile actually saw a five percent increase. The publisher attributes the waning PC and console sales to “lower engagement for the Call of Duty franchise.” Additionally, World of Warcraft has seen a small decline when compared to 2021 when its Burning Crusade Classic expansion launched.

Speaking of World of Warcraft, it was recently reported that Blizzard and NetEase have cancelled the planned World of Warcraft mobile title. No official word has come from the studio as of yet.

Activision Blizzard is currently in the midst of an investigation and faces lawsuits regarding allegations of “frat boy” culture within the workplace.

Image credit: Blizzard Entertainment

Source: Eurogamer

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Mobile Syrup

Call of Duty: Modern Warfare II, Warzone reveals coming September 15

Activision has confirmed that a special ‘Next’ event will be held on September 15th to provide more details on the next installments in its Call of Duty series.

The main highlight of the showcase will be the reveal of the multiplayer mode of this year’s Call of Duty: Modern Warfare II. Additionally, Activision announced that the early access beta will immediately follow on September 16th and 17th on PlayStation consoles and Xbox consoles and PC starting September 24th alongside cross-play support.

Further, the Next stream will offer a look at the “next Call of Duty: Warzone,” its free-to-play battle royale game. We’ve known about a sequel to 2020’s popular Call of Duty: Warzone for some time, an official reveal has yet to be made. The previously confirmed mobile version of Warzone is also set to be featured in the stream.

All eyes are on this next wave of Call of Duty titles after Vanguard, last year’s entry in the annualized franchise, underperformed. In its most recent earnings report, Activision Blizzard had 94 million monthly active users across all of its Call of Duty titles, down 28 percent from the 127 million in June 2021.

News of the Next stream also comes as Activision Blizzard is embroiled in its own controversies. Amid widespread allegations of a toxic “frat boy” work culture that CEO Bobby Kotick reportedly worked to cover up, employees and contractors have worked to unionize, only for the company to attempt to squash these efforts. Microsoft’s planned takeover of Activision Blizzard is also still undergoing regulatory approval worldwide.

Source: Activision

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Mobile Syrup

Shoutout to all of the unique multiplayer games we’ve gotten recently

I played MultiVersus for the first time with two buddies over the weekend.

As a big Super Smash Bros. fan, I was worried this might be another Nickelodeon All-Star Brawl-style disappointment, but instead, I was pleasantly surprised by the inventive characters and neat team-based mechanics. It wasn’t all good, though. We quickly discovered that there wasn’t actually any option for all three of us to play. Instead, the game currently only supports two- or four-player matches, and there isn’t even an option to add a bot if you only have a three-person group like I did.

MultiVersus Tom & Jerry

It’s ironic that one of the official images on MultiVersus’ Steam page pictures three variations of Tom & Jerry, considering the game doesn’t support three-player matches. (Image credit: Warner Bros.)

To be sure, MultiVersus is technically in open beta, and developer Player First Games says it will eventually add more co-op options. But still, the fact that three-player support was seemingly completely overlooked was frustrating, and it got me thinking of how local multiplayer options seem to be an afterthought in recent years. Often, games that do have multiplayer seem to have only local or multiplayer options, like Halo Infinite, which, after several months, has only finally begun to roll out campaign co-op, but it doesn’t have online matchmaking. Conversely, Fall Guys, which celebrated its second anniversary this week, still doesn’t support local multiplayer.

It’s a shame to see games lack such options, especially because there are others on the market right now that are using both local- and online-supported multiplayer to wonderful effect. As I mentioned in my review, the recently released Xbox exclusive As Dusk Falls drives engagement in a fascinating, unique way: by letting you and the other players mess with each. Essentially, As Dusk Falls is an “interactive drama” game in which players can connect via a controller or mobile app to vote for decisions, and there’s even a limited-use option to override one another. It’s a brilliant way to get everyone involved, and it’s unlike anything I’ve ever seen.

“Of course, I get that not every game warrants multiplayer, especially as someone who primarily plays narrative-driven single-player games.”

This is similar in concept to what Supermassive has done with its own branching narrative games, like The Dark Pictures Anthology and The Quarry, the latter of which I’m going through now. Every year, my friends and I play these games for our Extra Life charity streams, and it’s a highlight every time. In the Supermassive titles, each player can control one or more characters, passing the controller around when it’s your turn. Through this mechanic, we had a blast screwing with each other and, in some cases, even trying to kill characters one of us disliked. That’s to say nothing of the online support for these modes and extra Twitch-friendly features to involve those tuning into your stream.

As Dusk Falls overrides

As Dusk Falls’ co-op features are some of the most innovative I’ve ever seen. Image credit: Interior Night

And these are just “choose-your-own-adventure” games. Last year, the title that took home Game of the Year at the Game Awards was none other than It Takes Two, an experience that required two players to run through a wildly creative teamwork-focused campaign. This even drew the attention of my mum, who normally doesn’t play games, and she really enjoyed it. The same could be said the year prior for Sackboy: A Big Adventure, which we played splitscreen during the holiday lockdowns. And after that MultiVersus session with my friends, we moved on to Nidhogg 2, a clever 1v1 shared screen multiplayer duelling game.

If we’re looking at 2022 games, we also recently got the multiplatform puzzle game Escape Academy, which can be played alone but is made far enjoyable by letting friends team up to solve escape rooms. This year’s Lego Star Wars: The Skywalker Saga and the Canadian-made TMNT Shredder’s Revenge and Nobody Saves the World also offer some good ol’ tried-and-true, all-ages co-op fun. On the more punishing side of things, Elden Ring‘s drop-in, drop-out co-op — returning from other FromSoftware games — is a great way to get some help whenever you’re stuck.

TMNT: Shredder's Revenge

TMNT: Shredder’s Revenge from Montreal’s Tribute Games is a loving throwback to classic arcade beat ’em ups. Image credit: Dotemu

 

Of course, I get that not every game warrants multiplayer, especially as someone who primarily plays narrative-driven single-player games. That said, I definitely enjoy multiplayer games once in a while, and I appreciate when developers put in the effort to offer fresh spins on the format.

Hopefully, titles like MultiVersus can follow suit, because multiplayer is one of many special and unique things about gaming. Now if you don’t mind, my friends and I are going to head back to The Quarry.

Image credit: 2K Games

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Mobile Syrup

World of Warcraft mobile title reportedly cancelled

After over three years of development and teasers about a World of Warcraft mobile title, a Bloomberg report suggests that Blizzard and its partner NetEase have cancelled plans for the game.

According to sources familiar with the matter, NetEase has reportedly dissolved a team of more than 100 developers that were tasked with creating the mobile title, with some being offered internal transfers.

Bloomberg says the two companies “disagreed over terms and ultimately called a halt to the project.” No specifications regarding what terms were disagreed upon have been released, though the issue is believed to be finance-related.

The mobile title, which was reportedly codenamed ‘Neptune,’ was imagined to be a vast multiplayer online role-playing game based in the same universe as the PC title. The game was rumoured to be set in a different time period and didn’t aim to be direct replica of its PC counterpart but rather, a spinoff.

NetEase is China’s number two gaming giant. It publishes World of Warcraft and other Blizzard titles in the country. NetEase also happens to be a co-creator of Blizzard’s controversial Diablo Immortal mobile title.

Activision Blizzard, which was recently acquired by Microsoft, launched a different Warcraft title for mobile in May, titled Arclight Rumble. The game experienced a rough start due to a disappointing alpha and beta releases. It’s possible that the controversy surrounding Arclight Rumble and Diablo Immortal is what led to the cancellation of this World of Warcraft mobile title.

Activision Blizzard is also facing various lawsuits and other repercussions related to allegations of a toxic “frat boy” work culture.

Source: Bloomberg Via: Android Police

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Mobile Syrup

The Orion peripheral makes the Nintendo Switch absolutely massive

A new gaming accessory gives your Nintendo Switch a size-boosting Super Mushroom, Mario-style.

Made by a company called Up-Switch, the Orion is an 11.6-inch display that connects to your Switch via a USB-C slot on its read. Considering the base Switch has a 6.2-inch screen and the OLED model a 7-inch one, the Orion is a significant increase. Further, your Joy-Cons can also slide onto the Orion’s sides, and there’s a kickstand and built-in speakers for added portable functionality.

There are some catches, though.

To start, the Orion costs $349 CAD, which is basically the price of the Switch itself. While the display has an HDMI port that can be used with gaming consoles and streaming devices, that’s still a big chunk of change. It’s also got a resolution of 768p, which is inferior to the standard and OLED Switch’s respective displays.

The Orion isn’t exactly ideal for mobile play, either. Because it doesn’t have an internal power supply, you’ll need to connect a power bank through a holder on the back. Alternatively, you can plug it into the wall using the Switch’s USB-C power adapter, but that wouldn’t exactly work if you’re on the go.

In the end, the Orion seems like a fascinating experiment in expanding the Switch’s screen real estate, albeit one that’s inelegant in practice. You can order the Orion from retailers like GameStop Canada and The Source.

Image credit: Up-Switch

Via: 9to5Toys

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Mobile Syrup

PlayStation’s Summer Sale part two is live now

Part two of PlayStation’s Summer Sale promotion goes live today, with over 2,212 items, including games, add-ons and bundles, on sale.

Check out some of the notable deals from the sale below:

You can check out the complete list of games on sale on the PlayStation Store. It’s worth noting that the deals expire on Wednesday, August 17th.

Source: PlayStation

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Mobile Syrup

Nintendo Switch console sales dropped 23 percent this past quarter

Nintendo Switch system sales fell 23 percent to 3.43 million units in the quarter ending June 30th, the Japanese tech giant reported in its Q1 2023 earnings.

Specifically, standard Nintendo Switch sales were down 60 percent to 1.32 million units during this time, while Switch Lite sales dropped nearly 50 percent to 0.59 million. Meanwhile, 1.52 million units of the Switch OLED were sold.

To date, 111 million Switch consoles have been sold, making it the fifth best-selling console of all time. Notably, this is just shy of the PS4’s lifetime sales, which currently sit at around 117 million, so it will no doubt pass that mark in the coming months.

In terms of Q1 2023 Nintendo game releases, Nintendo Switch Sports, which was released in late April, was the biggest seller at 4.84 million copies, followed by Mario Strikers: Battle League and Kirby and the Forgotten Land at 1.91 and 1.88 million, respectively.

Overall, Nintendo’s Q1 2023 operating profit dropped 15 percent to 101.6 billion yen (about $963.7 million CAD), below analyst estimates. Nintendo attributed the declines to “the effects of supply shortages in semiconductors and other components among other factors.”

To that point, Xbox and PlayStation also saw numbers drop in their latest respective earnings reports, which were both published last week. Therefore, this isn’t a reflection on Nintendo, but rather, larger market trends affecting gaming as a whole.

Source: Nintendo