Cuphead: The Delicious Course will be priced at $9.99 in Canada when it releases on June 30th.
Oakville, Ontario-based developer Studio MDHR confirmed the cost during a recent media preview attended by MobileSyrup.
The Delicious Last Course is the Canadian studio’s long-awaited downloadable expansion to its beloved 2017 run-and-gun game Cuphead. In the DLC, players can experience a previously undiscovered section of Inkwell featuring a new playable character, Ms. Chalice, as well as new bosses, weapons and more.
During the media event we attended, Studio MDHR also confirmed that The Delicious Last Course will take “between three and four hours” to beat, on average. That said, Eli Cymet, producer of the game, stressed that this could vary depending on the player, given the overall challenge:
“I think from our perspective, this varies even internally on the team. I think you’re going to have people who are diehard, ‘dyed in the wool,’ speedrun-quality Cuphead players, and I can’t speak to what their ability level might enable them to do. As somebody who — I’ll say just squeaked by and beat Elden Ring recently and was not an expert by any means — I’m still enjoying [the DLC] and playing it and going back and using Ms. Chalice in the main game right now and experiencing some of those fun new boss experiences in the DLC experience.
[That] ran me between about three and four hours of gameplay, but again, I want to really emphasize that there are certainly folks who may find it challenging enough to dig in for more time and there are folks that may find it something that is different for their skill level.”
Price and runtime were just a few of the many details that Studio MDHR shared during the event. For more from the hands-off preview, check out our full preview.
On June 30th, 2022, Oakville, Ontario-based Studio MDHR will finally release Cuphead: The Delicious Last Course, its hotly anticipated expansion to its 2017 smash hit run-and-gun game, Cuphead.
It’s also a swan song for our lovable hero.
Speaking during a hands-off media preview for The Delicious Last Course, Studio MDHR reiterated that it intends to move on from Cuphead following the release of the DLC. Understandable, considering the original game started in development in 2010, making this a 12-year journey for the developer.
“We went into DLC wanting to make this really cool final sendoff of the Cuphead original story, and it kind of just blew up — a little bit of scope creep happened as we were going, as the classic Studio MDHR way always does,” says co-game director Chad Moldenhauer.
Part of that, notes producer Eli Cymet, is the fact that the team has been pushing for greater “depth and detail” in every facet of the game, particularly its hand-drawn animation. “There are single boss phases in this game that contain more frames of animation in detail than entire boss fights in the original Cuphead.” DLC‘s new playable character, Ms. Chalice, meanwhile, has “tens of thousands of new frames of animation and is not built on any character skeleton from the previous game whatsoever.”
“The real question is: have you guys learned your lessons, or did you still do things the hard way? And the answer is, we still did things the hard way,” says Moldenhauer with a laugh. “And it meant, for some of the crazy animation we chased, doing it the old way just stacked up that many more hours of work. [For] a lot of the bosses in this game, we worked with larger animation paper, so you’re actually drawing for a longer time. And it just all adds up to this crazy, ‘who in their right mind would ever do this?’ But that’s kind of at the core of what we’re chasing as a company, so we’ll stand by it.”
Now, however, the DLC is finally set to release at the end of the month, and Studio MDHR is ready to look beyond Cuphead. When asked about what’s next for the team, Moldenhauer said the following:
“We mentioned that this is kind of the final farewell quest for Cuphead. [As for] if we’re working on anything else at the moment? We just want to say that yes, now that DLC is wrapped, our head is in a good space, there are other games we want to make and other styles we want to pursue. So moving forward, we definitely are going to keep working on the Studio MDHR style of games, and we hopefully will have a few surprises for people in the future.”
Cuphead: The Delicious Last Course will release on PlayStation 4, Xbox One, Nintendo Switch, Steam and GOG on June 30th for $9.99. For more on the DLC, check out our full impressions of the preview event.
It’s been a long time coming, but Cuphead: The Delicious Last Course is nearly here.
First unveiled in 2018 for a 2019 release, the add-on to the beloved 2017 run-and-gun game has been delayed a number of times. Oakville, Ontario-based Studio MDHR, rather understandably, has wanted to maintain a “healthy and sustainable” development cycle, and then COVID-19 happened.
Thankfully, The Delicious Last Course is finally set to release — for sure this time — on June 30th, 2022.
Ahead of the highly anticipated launch, I got to attend a hands-off group media preview with Studio MDHR, and it looks even more stunning and imaginative than I expected.
“One of the things we like to think about with this expansion for the game is that we talked about it internally as a depth expansion more than a breath expansion,” says Studio MDHR producer Eli Cymet of The Delicious Last Course‘s scope. “Ultimately, we really spent so much time over these last few years, polishing every facet of our game development acumen in terms of the quality of our animation, the quality of our concept and game mechanic design, and, notably, the quality of the soundtrack.”
On that note, Cymet lets us sit for a moment and soak in part of the new score, which is once again composed by Toronto’s Kristofer Maddigan. Over 110 musicians performed on The Delicious Last Course soundtrack, but in smaller groups at a time due to COVID, which made recording especially difficult. Thankfully, you can already see the fruits of their labour; the new pieces we’ve heard so far are just as wonderful as you’d expect, coming off Maddigan’s sublime jazz-infused music for the base game.
“Christopher Maddigan really challenged himself this time around to sort of plumb the depths of the 1930s and ’40s for musical stylings, genres, inspirations, riffs [and] hooks that he hadn’t really touched on in the first game. And he calls it shorter but denser, his soundtrack — [fewer] tracks, just so much richness to each one,” says Cymet.
“Chris took influences that we haven’t heard in the core game, from rococo to western-themed, but all with an underlining similar jazz feel,” added Maja Moldenhauer, Studio MDHR executive producer and studio director. “And maybe I’m biased because it is our game, but the music, I frequently play it while I’m cooking dinner. It’s just a beautiful soundtrack!”
After hearing a bit of the lovely overture, Studio MDHR takes us into the actual DLC. To access it, you’ll need to have beaten at least one of the Mausoleums in the main game. These were the short stages that had you protecting an urn by parrying each of the incoming ghosts. Once you meet this requirement, you can take a boat ride in the overworld to bring you to a brand-new section of Inkwell Isle, which is where The Delicious Last Course takes place.
“We like to call this our biggest Isle yet — both in terms of size and secret scope. There are quests, goals, secrets [and] hidden sort of sundries everywhere to discover — we’re going to let folks do that at the game’s launch,” Cymet teases.
On “D.L.C. Isle,” you’re quickly introduced to your objective: rescuing Ms. Chalice from the astral plane. Chef Saltbaker, a new character introduced in the DLC, can bake a goodie to help her escape, but he needs Cuphead and Mugman to defeat a series of bosses to gather ingredients. This is easier said than done.
A new challenger approaches
Immediately, Ms. Chalice stands out for multiple reasons, starting with her adorable and unique design. “She contains tens of thousands of new frames of animation and is not built on any character skeleton from the previous game whatsoever,” notes Cymet. These carry over across her movement in the overworld, regular boss fights and the shoot ’em up plane sections. Studio MDHR confirmed that the boss-free run-and-gun levels will not return in The Delicious Last Course.
But Ms. Chalice has also got a great deal of utility to go with her snazzy looks — chief among this, a double jump and roll while crouched, unlike Cuphead/Mugman, to afford her added layers of maneuverability. On top of that, her dash doubles as a parry for further options, and she even starts off with an extra hit point (HP).
That all sounds great, but you probably think she’ll make Cuphead — a game almost as well-known for its challenge as its visuals — almost too easy. Thankfully, Studio MDHR says careful consideration has gone into designing not only her expanded repertoire but its usefulness among the DLC’s intricately crafted bosses.
“I see it as just kind of like two different angles of how you might play. Chalice’s moveset is advantageous only in specific situations,” explains co-game director Jared Moldenhauer. He notes that because she basically consists of an “amalgamation of aspects of a few different Charms,” the trade-offs are that she has fewer customization options than Cuphead and Mugman. Her ability to duck and roll also requires her to be grounded, while Cuphead and Mugman’s Smoke Dash can be used in the air.
“So I wouldn’t go as far as saying like she is some form of ‘Easy Mode’ — it’s just that a certain set of players may find it easier to control with a double jump [and other abilities], and some might not,” he says.
Adding on to that, Cymet says Ms. Chalice is meant to add “spice and variety” to the combat experience.
“It is really a risk-reward scenario to think about playing as Cuphead and Mugman with access to a more versatile array of charm enhancements. Or playing as Ms. Chalice, if you’re a player who perhaps doesn’t want to focus on parrying as much with the timing factor, you can dash into objects and parrying will be taken care of for you, but you have to do so knowing that you are limiting your charm access in that way.” Cymet also points out that she can even work well in co-op, as her additional HP lends her “extra survivability” that can be used to revive a teammate using Cuphead or Mugman.
If all of that wasn’t enough, Cymet says the actual bosses themselves will ensure that Ms. Chalice doesn’t “break” the game.
“We think they’re going to be super fun and really inventive and creative, and I just don’t think we can emphasize enough how some of these challenges are going to be different from what players have experienced in the original Cuphead game. So we think that will offset anything that might make Chalice an ‘easier’ player.”
New bosses and Shots and Charms, oh my!
In the demo, we got to see one of these bosses — a wizard known as Mortimer Freeze — in action, and everything that Cymet was saying proved quite true. (This same boss was later shown off briefly at Summer Game Fest on June 9th.)
Right off the bat, I was impressed by the scope of the boss fight, which seems larger than anything from the original game. In his first phase, Mortimer alternates between throwing cards, minions and a giant whale at you before summoning a giant snowman to envelope him, which gives him the ability to roll around in snowball form or turn into a sentient fridge that shoots ice cubes. All the while, his cultish followers cheer him on in the background. Naturally, this variety required even more of Studio MDHR’s signature painstaking hand drawing and animation.
“There are single boss phases in this game that contain more frames of animation and detail than entire boss fights in the original Cuphead,” says Cymet.
“Having touched almost every frame of animation in the inking process, I can attest to the fact that the mileage on the animation that you’re going to see in DLC is significantly greater than in singular bosses you would notice in the core game,” adds Maja Moldenhauer. “I would say what would take a lot of the mileage in a boss from the core game is, on average, probably double in DLC. There’s just a significant amount of more detail, more background layers — [it’s] a really beautiful body of work.”
But it also leads to each fight feeling grander and more dynamic.
“We really wanted these to feel like exciting multi-phase experiences, and we also experimented, not just with the bosses themselves transforming but with the stages transforming — which is new to Cuphead — and moving to different areas and arenas,” says Cymet.
As an example of this, the next phase of the Mortimer fight has you hopping up out of this arena using platforms to head outside, where he’ll greet you in a dastardly new snowflake form. From there, he’ll fire snowcone rockets, ghostly spirits and even his own eyeballs. Considering this was just one boss fight, I’m eager to see what Studio MDHR has cooked up for the rest. To further tease us, Studio MDHR elaborated on some of the inspirations and goals behind designing the bosses.
It’s no secret that Cuphead was heavily inspired by 1930s Disney and Fleischer animation, and co-director Chad Moldenhauer says the team further tapped into that Golden Age, including ’40s-era works, when developing The Delicious Last Course.
“It sounds funny to say, but almost in the same way that Disney kind of slowly led up and released Fantasia with everything they learned throughout the ’30s era, we kind of wanted to follow in those footsteps and really push ourselves creatively — the fidelity of the art, the craziness, the areas that we couldn’t go through in the first game due to time and cost and the nature of that,” he says. “So I think people will be excited to see some areas where even we pinch ourselves every day when we see some of the stuff we’ve pulled off.”
“We like to imagine that the first game was basically a series of last bosses from a normal game. And then DLC is almost like, “What if every boss was the equivalent of the last boss in Cuphead with just that much extra work and art and patterns and joy and just really push each individual one to a new heightened level?” notes Jared Moldenhauer.
There will also be new Shots and Charms to purchase and equip. While we didn’t get to see too many of them, Cymet did spotlight a personal favourite: the ‘Crackshot,’ which shoots higher-damaging little diamonds that can break out into faster but weaker bolts. Meanwhile, its EX Attack (super move) is a turret that shoots on its own or can be manually launched at the enemy by parrying it. Of course, both options free you up more to jump and dodge. On the flip side, ‘Converge,’ another new Shot, widely fires three electric bullets that can converge for a tighter spread if you hold the lock button and aim.
“The goal for all the weapons was always to just offer a different way to play a boss — like how you could position yourself or how much damage you can give. So with the new sets of weapons and charms, it does offer a new way that you may want to approach different battles,” says Jared Moldenhauer. He also mentioned a charm that lets you regain HP upon parrying instead of having a super metre, which would certainly suit more defensive playstyles.
“You can go back and experience original Cuphead game bosses with all of these new charms and weapons that we feel really add a layer of strategic depth to speedruns and to both high score attempts and general play overall,” adds Cymet. That should add even more value to the “between three and four hours” average time he expects the DLC campaign to take you to complete.
Ultimately, Cuphead: The Delicious Last Course is shaping up to be everything you could have wanted from an expansion to the original game. It’s clear that Studio MDHR has put a staggering amount of time and effort into creating its most technically impressive, visually distinct and appropriately challenging bosses, with oodles of charm, to boot. This is one meal I can’t wait to dig into.
Cuphead: The Delicious Last Course will launch on PlayStation 4, Xbox One, Nintendo Switch, Steam and GOG on June 30th for $9.99. It’s also part of the Tribeca Games Showcase, which is spotlighting nine titles from around the world between June 11th and 19th. Those interested can play a demo from home during this time — learn more on that here.
But what you might not have realized is that several of the games featured during SGF hail from Canada — especially fitting considering Geoff Keighley, the producer of the show, hails from Markham, Ontario.
With that in mind, we’ve rounded up all of the Canadian games that were shown off:
Call of Duty: Modern Warfare II*
A lengthy campaign demo for this year’s Call of Duty was shown off, featuring firefights on an oil rig. While the game is primarily developed by California-based Infinity Ward, Quebec City-based Beenox is handling the PC port, as it’s done with past Call of Duty titles.
Call of Duty: Modern Warfare II will release on October 28th, 2022 on Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S.
Cuphead: The Delicious Last Course
It’s time for a real chilly thriller!!
Fresh from an exclusive reveal at #SummerGameFest, feast your eyes on brand new gameplay from The Delicious Last Course. Presenting…Mortimer Freeze in Snow Cult Scuffle!
Oakville, Ontario’s Studio MDHR showed brief gameplay footage of a boss fight from its hotly anticipated Cuphead DLC, The Delicious Last Course. In it, you can see the new playable character Ms. Chalice face off against Mortimer Freeze, a deadly sentient fridge. Maja Moldenhauer, the game’s Canadian producer and artist, also took to the stage to briefly talk about the DLC.
Cuphead: The Delicious Last Course will hit PlayStation 4/5, Xbox One, Xbox Series X/S, Nintendo Switch and PC on June 30th, 2022.
Gotham Knights
Fleur Marty, executive producer at Quebec’s Warner Bros. Montreal, joined the show virtually to introduce a new trailer for the team’s Batman game, Gotham Knights.
The footage was focused on Nightwing, one of four playable characters alongside Robin, Batgirl and Red Hood.
Gotham Knights will release on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and PC.
Nightingale
Edmonton-based Inflexion Games, a new studio led by former BioWare (Mass Effect) general manager Aaron Flynn, dropped a fresh look at its new IP, Nightingale.
It’s a shared world survival-crafting title featuring a Victorian fantasy setting.
Nightingale is set to release on PC in late 2022.
TMNT: Shredder’s Revenge
Fans of old-school beat ’em up games got a Summer Game Fest treat from Montreal-based Tribute with its Teenage Mutant Ninja Turtles game, Shredder’s Revenge.
The trailer confirmed a six-player co-operative mode, as well as a release date.
TMNT Shredder’s Revenge will release on June 16th on PlayStation 4, Xbox One (and Xbox Game Pass), Nintendo Switch and PC.
Warframe: Duviri Paradox
London, Ontario’s Digital Extremes unveiled the expansion to its massively popular action-RPG-shooter game, Warframe.
The teaser was brief, however, with Digital Extremes promising a more extensive look at Duviri Paradox‘s “reality-bending open-world” at the Tennocon Warframe convention on July 16th. However, there was also a brief fun exchange between Megan Everett, the game’s community manager, and Keighley.
“My fellow Canadian!” Everett said, to which Keighley replied “I know, we always have these Canadian teams on the show — I don’t how that works out!”
Those were all of the Canadian games shown at Summer Game Fest. However, the show had many more titles as well — the full list of those can be found here. As well, a breakdown of June’s major gaming events, including the Xbox & Bethesda Games Showcase, can be found here.
Canadian Geoff Keighley’s Summer Game Fest 2022 kick-off event showed off a variety of trailers for upcoming games launching in the near future.
Summer Game Fest showcased gameplay, exclusive game reveals, release dates and more, including Callisto Protocol, Aliens Dark Descent, Witchfire, Cuphead the Delicious Last Course and The Last of Us remake.
Here are the trailers showed off at Summer Game Fest:
Street Fighters 6 Guile Gameplay – 2023 (PS4/PS5, Xbox Series S/X, PC)
Aliens Dark Descent – 2023 (PS4/PS5, Xbox One S/X, Series S/X, PC)
Callisto Protocol – December 2nd, 2022 (PS4/PS5, Xbox One S/X, Series S/X, PC)
Callisto Protocol Gameplay – December 2nd, 2022 (PS4/PS5, Xbox One S/X, Series S/X, PC)
Call of Duty Modern Warfare 2 – October 28th, 2022 (PS4/PS5, Xbox One S/X, Xbox Series S/X, PC)
Flashback – Winter 2022 (PS4/PS5, Xbox One S/X, Series S/X, Nintendo Switch, PC)
Witchfire – Early Access soon (PC)
Fort Solis (PC)
Routine (PC, Xbox One S/X, Series S/X)
Outriders Worldslayers – June 30th (PS4/PS5, Xbox One S/X, Xbox Series S/X, PC, Stadia)
Stormgate – 2023 Beta (PC)
American Arcadia – Coming Soon (PS4/PS5, Xbox One S/X, Xbox Series S/X, PC)
Goat Simulator 3 – Coming Fall 2022 (PC)
Highwater World – Coming 2022 (PC, Mobile)
Cuphead Delicious Last Course – June 30th (PS4, Xbox One S/X, Nintendo Switch PC)
Marvel’s Midnight Suns – October 7th (PS4/PS5, Xbox One S/X, Xbox Series S/X, PC)
HoYoverse Honaki Star Rail – Coming Soon
HoYoverse Zenless Zone Zero
Neon White World – June 16 (Nintendo Switch, PC)
Midnight Fight Express – August 23 (PS4. Xbox One S/X (Game Pass), PC, Nintendo Switch)
Warframe The Duviri Paradox – PC
Teenage Mutant Ninja Turtles: Shredder’s Revenge World with Casey (Nintendo Switch, PS4, Xbox One S/X, Game Pass)
One Piece Odyssey – Coming 2022 (PS4/PS5, Xbox Series S/X, PC)
The Quarry – June 10th (PS4/PS5, Xbox One S/X, Xbox Series S/X, PC)
Metal: Hellsinger – September 15th (PS5, Xbox Series S/X, PC) (beta available now)
Saints Row (reboot) August 23 (PS4/PS5, Xbox One S/X, Xbox Series S/X, PC) (Boss Factory free to download now)
Nightingale (PC)
Warhammer 40,000: Darktide World – September 13th (Xbox Series X/S, PC Game Pass)
Layers of Fears – Early 2023 (PS5, Xbox Series S/X, PC)
Gotham Knights – October 25th (PS5, Xbox Series X/S, PC)
The Last of Us Remake – September 2nd (PS5, PC)
Soul Hackers 2 – August 26th (PS4/PS5, Xbox One S/X, Xbox Series S/X, PC)
Overall, it looks virtually identical to the original 2013 PS3 action-adventure title, just with prettier graphics. This means it will tell the same story: grizzled smuggler Joel escorting a teenager named Ellie across a post-apocalyptic America. However, previous reports suggested that the remake will feature the enhanced combat mechanics introduced in 2020’s The Last of Us Part II, which we don’t get to see in the trailer.
That said, the PlayStation Direct listing alludes to this with the following description:
“Enjoy a total overhaul of the original experience, faithfully reproduced but incorporating modernized gameplay, improved controls and expanded accessibility options. Plus, feel immersed with improved effects and enhanced exploration and combat.”
Of course, releasing The Last of Us remake also helps PlayStation further capitalize on HBO’s live-action adaptation of the series, which is set for a 2023 release. The show, which stars Pedro Pascal as Joel and Bella Ramsey as Ellie, has been filming in Calgary for the past year.
The sought-after console is currently in stock at Walmart Canada for $779. This bundle includes a copy of Horizon Forbidden West and an additional PlayStation 5 DualSense Wireless Controller.
This story will be updated when the Ps5 is sold out.
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Xbox has provided early details on two upcoming Xbox Game Pass features that will give consumers more options to play.
The first, which is set to come later this year, is the ability to stream select games that users own outside of the Game Pass library. As it stands, streaming — formally known as Xbox Cloud Gaming — is only available for supported Game Pass titles. Xbox didn’t mention which “select” games will be supported, but did note that this feature will be exclusive to those with a $16.99 CAD/month Game Pass Ultimate subscription.
On top of this, Xbox has teased a new Game Pass program called ‘Project Moorcroft,’ which will offer “new, curated” demos of upcoming games. The company didn’t name any games, but it did say this program will begin with a focus on global independent developers when it rolls out “within the next year.”
The idea is that developers will be able to see how their demos perform and receive compensation accordingly. This data can then be used for the games’ final release.
Notably, this is a similar feature to what PlayStation is introducing with its expanded PlayStation Plus service, which is the company’s answer, of sorts, to Game Pass. Launching on June 13th, the new PS Plus’ most expensive ‘Premium’ tier will offer time-limited full game trials. These can range from two to five hours, depending on the title, and save and trophy progress will carry over should you choose to buy the game.
In this way, Project Moorcroft sounds different from PS Plus. The former appears to be focused on providing indie developers with early data to help them finish their games, while the latter is more of a way for people to sample an already released game before buying.
Regardless, it’s still early, especially considering Moorcroft doesn’t even have an official name yet. We’ll learn more on the service in the coming months,
For now, fans can look forward to the Xbox & Bethesda Games Showcase, Microsoft’s E3-esque keynote that’s taking place on Sunday, June 12th. Many game trailers from both first- and third-party developers are set to be shown. Stay tuned to MobileSyrup for live coverage of the event.
Microsoft has revealed that it’s expanding the customizable controller Xbox Design Lab with several new “pastel” colours, including ‘Soft Pink,’ ‘Soft Orange,’ ‘Soft Green’ and ‘Soft Purple.’
Along with the new top case colours, the Design Lab will now offer several different side cap hues, including ‘Mineral Camo,’ ‘Arctic Camo,’ ‘Forest Camo,’ ‘Sandglow Camo’ and ‘Blaze Camo.’
The Xbox Design Lab is also making its way to 11 new countries: Australia, New Zealand, Japan, South Korea, Singapore, Czech Republic, Greece, Hungary, Slovakia, Switzerland and Taiwan later this year.
Alongside this news, Microsoft also confirmed that it’s releasing an Xbox Cloud Gaming app on Samsung Smart TVs and a demo of titles for Xbox Game Pass subscribers.
Xbox Design Lab custom controllers start at $84.99.
Microsoft has revealed that several new gaming-focused features are coming to the desktop version of its Edge web browser.
First off, a new personalized gaming home page that includes gaming news, guides, livestreams and more will be added alongside the Xbox Cloud Gaming library and recently played titles. The tech giant is also adding a “built-in clarity boost” that aims to make cloud-based gameplay look sharper over Xbox Cloud Gaming on Edge and Windows.
Further, a new Games menu in Edge will be home to several casual arcade titles like Microsoft Solitare, Atari Asteroids, Microsoft Jewel and more.
Microsoft is also launching a new Windows 11 HDR calibration app, a controller bar that lists recently played games and shortcuts to launchers. Finally, the company says that it’s also working to better optimize titles with improved Auto HDR and Variable Refresh Rate (VRR) support in Windows 11.