Categories
Mobile Syrup

WB Games Montreal’s Gotham Knights gets new demo, PS4/Xbox One versions cancelled

It’s been a big morning for Gotham Knights.

The Warner Bros. Montreal-developed action-RPG just got a meaty 13-and-a-half-minute gameplay demo focused on Nightwing and Red Hood. The footage, narrated by game director Geoff Ellenor, shows the two Batman allies exploring a bit of Gotham before taking on enemies.

Nightwing has the gymnastics-heavy staff-focused fighting style fans would expect, while Red Hood is all about peppering enemies from afar with dual pistols. On top of that, a bit of character customization and stealth, as well as another glimpse at the fan-favourite Court of Owls villains, can be seen. The first gameplay reveal was focused on Batgirl and Robin, so it’s fitting that the new footage is all about the game’s other two playable characters.

Check out the full new demo below:

Alongside the demo, Warner Bros. has confirmed that the PlayStation 4 and Xbox One versions of the game have been cancelled. When the game was first unveiled in summer 2020, WB had said that the game was coming to last-gen consoles as well as PlayStation 5, Xbox Series X/S and PC.

Per WB, the decision was made to “provide players with the best possible gameplay experience,” although nothing else was said beyond that brief statement.

Gotham Knights follows the Bat Family — Nightwing, Robin, Batgirl and Red Hood — as they protect Gotham against rising threats amid Batman’s apparent death. The game is unrelated to the Batman: Arkham series, which WB Games Montreal previously worked on with 2013’s Arkham Origins.

Gotham Knights will release on October 25th.

Image credit: Warner Bros.

Via: IGN

Categories
Mobile Syrup

Call of Duty Mobile tops 650 million downloads worldwide

Activision Blizzard has announced that its Call of Duty Mobile game has surpassed 650 million downloads around the world.

The free-to-play first-person shooter first launched in November 2019 and reached 500 million downloads in May 2021. Contributing to the 150 million additional downloads since was the game’s launch in China last year.

On top of that, Activision Blizzard said Call of Duty Mobile brought in “well above” $1 billion USD (about $1.3 billion CAD), making 2021 a record year for the game.

Beyond Call of Duty Mobile, Activision Blizzard is developing a mobile version of Call of Duty: Warzone, which Quebec City-based Beenox is working on. The company also recently unveiled Warcraft Arclight Rumblea mobile spin on its popular World of Warcraft game.

Outside of these upcoming releases, the publisher is facing a lawsuit from New York officials over its planned sale to Microsoft. The plaintiffs argue that Activision Blizzard CEO Bobby Kotick was “unfit” to negotiate this deal amid widespread allegations of a “frat boy” culture at the company. Kotick himself has been accused of actively trying to cover up some of these incidents, including by threatening to kill an assistant.

As it stands, the Microsoft takeover is undergoing regulatory approval in multiple countries, including the U.S. and China. Activision Blizzard shareholders have voted to approve the deal, but Wall Street has expressed skepticism that it will go through.

Image credit: Activision Blizzard

Via: VideoGamesChronicle

Categories
Mobile Syrup

Microsoft partners with Ontario school board to teach kids about accessibility through Minecraft

Microsoft has teamed up with Ontario’s Peel District School Board to develop a new world in Minecraft aimed at teaching students about accessibility.

Announced at Microsoft’s accessibility-focused Ability Summit event, the world is called ‘BuildAbility’ and will focus on showing kids how to make their communities more inclusive. Specifically, the world will focus on five barriers: ‘Attitudinal,’ ‘Information’ or ‘Communication,’ ‘Organizational,’ ‘Physical,’ and ‘Technological.’

The tech giant notes that these don’t cover every accessibility barrier that people face, but they’re intended to reflect many common real-world ones. To accomplish that, Microsoft says PDSB educators who helped develop BuildAbility spoke with students about the accessibility barriers they regularly encounter.

In terms of the actual design of the world, Microsoft says it’s divided into three distinct areas inspired by Peel Region locations: a school, a shopping centre and a community corner with a gas station and store. BuildAbility will also feature an open sandbox for educators to create other areas for students to navigate.

The idea is that educators, with the help of a dedicated ‘Educator Guide,’ can lead lessons and provide resources for students to learn about and identify barriers in these areas. With Minecraft‘s extensive suite of creation tools, students will also be encouraged to build and re-build areas to make them more accessible.

More information can be found here.

Microsoft’s Ability Summit comes one week before Global Accessibility Awareness Day on May 19th, which aims to promote the importance of accessibility around the world.

Categories
Mobile Syrup

The Legend of Zelda: Ocarina of Time added to the Video Game Hall of Fame

The Strong National Museum of Play has revealed the four titles being added to the Video Game Hall of Fame this year. 2022 sees Nintendo’s The Legend of Zelda: Ocarina of Time join the prestigious rankings alongside Ms. Pac-Man, Civilization and Dance Dance Revolution.

The Legend of Zelda: Ocarina of Time was released in November 1998 for the Nintendo 64. It’s the first 3D Zelda game and spawned a new direction for the previously top-down perspective franchise. While more than 20 years removed, fans still hold Ocarina of Time in high regard. The Legend of Zelda is currently playable on Nintendo’s Switch Online subscription service.

1981’s Ms. Pac-Man comes off the heels of the original Pac-Man and its impact is still felt today. In hindsight, Ms. Pac-Man’s promotion of women in gaming still influences the industry today.

Dance Dance Revolution and Sid Meier’s Civilization are both incredibly influential in their own right. DDR is a mainstay in arcades and many player homes. Civilization was first in the running for finalist in 2016 and again in 2019.

This year’s Video Game Hall of Fame finalists feature many notable and beloved games. The 2022 finalists included Assassin’s Creed, Candy Crush Saga, Minesweeper, NBA Jam, PaRappa the Rapper, Resident Evil, Rogue and Words with Friends.

Over the many years, The Strong National Museum of Play inductions includes DOOM, Pong, Grand Theft Auto 3, The Legend of Zelda and The Sims. Space Invader, Tetris, Pac-Man, and Final Fantasy VII are also on the list.

Image credit: Nintendo

Source: The Strong National Museum of Play Via: Engadget

Categories
Mobile Syrup

New DIY kit turns Game Boy Advance into a functional TV console

Nintendo’s Game Boy Advance (GBA) had a great run. While a seminal piece of portable gaming hardware, many GBA games are unplayable on modern consoles. However, a new DIY enables players to turn their old Game Boy Advance into a standalone console for a TV.

Many consider Game Boy Advance one of Nintendo’s greatest handheld achievements. It has a beloved games catalogue, with many tentpole games of the 16-bit generation. Thanks to IntecGaming’s new GBA HDMI Kit, the Game Boy Advance can connect to a TV or display and live on with HDMI and Bluetooth connectivity.

The kit is made of a compact console that houses a customer motherboard featuring HDMI and analog video-out functionality. USB-C powers the kit and it features a port for a SNES controller. However, the kit also supports modern controllers like the DualSense and Xbox gamepads.

Many of these retro-turned-modern makeshift consoles try to include emulated games, which can instantly raise red flags for Nintendo. Here, the built-in gaming library is non-existent. Instead, IntecGaming’s DIY Kit requires the player to actually use physical cartridges.

Due to this decision, players must take the important guts of the Game Boy Advance and transfer them to the console kit. The best part of all is that the kit is straightforward for the user. It requires no soldering and essentially only the use of a screwdriver. IntecGaming’s hardware features spring-loaded raised pins on its motherboard used to easily connect the Game Boy Advance’s hardware.

The kit comes with all the tools you need, including the screwdriver required for the non-traditional screws Nintendo uses. The kit also includes PCB to transform the now empty Game Boy Advance shell into an operational controller.

Nintendo’s support of its classic games catalogue is rather frustrating. Many games ranging from the NES, SNES, and Nintendo 64 generations are supported on the Nintendo Switch Online subscription service. However, Nintendo Switch Online does not currently feature Game Boy Advance titles. Although, rumours point towards a possible future where select games may be available to subscribers. We’ve even picked out 12 of the best games Nintendo should feature.

If you are keen to purchase IntecGaming’s GBA HDMI Kit, it is available on Kickstarter. Early backers expect to receive their kits starting in July. The kit is available for $110 USD (roughly $142 CAD.)

Image credit: IntecGaming

Source: Kickstarter Via: Gizmodo

Categories
Mobile Syrup

EA returns to Lord of the Rings with a free-to-play mobile game

Electronic Arts has announced a partnership with Middle-earth Enterprises on a new free-to-play The Lord of the Rings mobile game.

No reveal trailer was actually shown for the title, titled The Lord of the Rings: Heroes of Middle-earth, but EA says it’s a “collectible role-playing game” featuring “high-fidelity graphics, cinematic animations, and stylized art.” EA also promises that the game will feature “storylines, locations, characters, and lore” from J.R.R. Tolkien’s literary works, rather than the Peter Jackson films, although specific details weren’t provided.

EA Capital Games, the California-based studio behind the massively popular Star Wars: Galaxy of Heroes mobile game, is developing Heroes of Middle-earth. A launch date for Heroes of Middle-earth wasn’t confirmed, but EA says a limited, regional beta test will begin this summer.

Heroes of Middle-earth marks EA’s return to the world of Middle-earth after a number of years. Around the time that Jackson’s films were in theatres, EA published several related games, including 2002’s well-regarded The Lord of the Rings: The Two Towers tie-in and 2009’s The Lord of the Rings: Conquest. Warner Bros., which produced the Jackson films, would later gain the license to publish Middle-earth games, which include last generation’s popular Middle-earth: Shadow of Mordor and Shadow of War.

Image credit: Warner Bros.

Categories
Mobile Syrup

Xbox suffered from several online outages this weekend

Microsoft’s Xbox online services, including Xbox Live, Xbox Game Pass and more, encountered several outages over the past few days.

Connectivity issues started Friday afternoon and continue to affect some users as of Sunday, May 8th. Some players were unable to launch digitally purchased titles or enter cloud gaming sessions. In some cases, even offline play wasn’t working for Xbox console owners, reminding gamers that the modern, always-online gaming world can quickly fall apart.

Though I was unable to play any digital titles on my Xbox on Friday, May 6th in the afternoon, the issue was eventually resolved but returned on Saturday, May 7th.

At 1:30am ET on Sunday, Microsoft posted a tweet confirming that the issues have been resolved, though a quick look at Twitter indicates some Xbox owners are still unable to play titles. It’s likely that Xbox Live will be up for all users shortly.

The Xbox status page currently lists all services as up and running. Have you experienced issues with your Xbox this weekend? Let us know in the comments below. Downdetector also indicates that reports of problems with the Xbox platform have decreased over the past 24 hours.

Source: @XboxSupport 

Categories
Mobile Syrup

Microsoft’s Xbox Cloud Gaming streaming stick and TV app could come ‘in the next 12 months’

Microsoft is a leader in cloud gaming and its ecosystem continues to expand on that front. For over a year, we’ve known the company is working on developing a stand-alone Xbox Cloud Gaming streaming stick to plug into a TV or display. Additionally, a native smart TV app is also on its way.

This streaming-focused future could very well arrive in the next year. Most recently VentureBeat’s Jeff Grubb and Tom Warren from The Verge corroborate the story that Microsoft’s next major shift is on its way. Grubb states that the Xbox streaming stick or “Roku-like puck” may launch “in the next 12 months.”

In November 2020, Xbox head Phil Spencer first discussed the possibility of being able to stream games directly to a TV or display without a console. Later last year, Spencer confirmed the development of both a streaming stick device and a native TV app that could function as an Xbox Cloud Gaming portal.

However, since that time, Microsoft remains quiet about when this concept will become reality. Grubb and Warren both bring up an “Xbox Everywhere” initiative Microsoft is working on. “I’m pretty sure we’re gonna hear a lot more about it in the coming months,” Warren says. Based on the name, one can imagine taking your games and progress with you from a console in one room, to a smartphone, and to a TV in another.

This past week, Microsoft and Epic Games launched Fortnite on Xbox Cloud Gaming. This release is important for a number of reasons. First, the company is prioritizing a launch of a free-to-play game on its service. It also doesn’t require a subscription to Xbox Game Pass Ultimate. Secondly, Epic Games and Fortnite have been banned from Apple’s App Store and the Google Play Store. Launching on Xbox Cloud Gaming sidelines the ban. Microsoft and Epic restore the ability to play Fortnite on iOS and Android devices.

Finally, while it’s only one title, it’s another leg forward in a reality where a player’s entire library is accessible through Xbox Cloud Gaming. This is something Microsoft has envisioned since day one of this initiative. As more devices and options are brought into the fold, the ecosystem effectively opens up to more players.

Image credit: Microsoft

Source: The Verge

Categories
Mobile Syrup

Former Nintendo boss Reggie Fils-Aimé’s new book is a must-read

“My name is Reggie. I’m about kickin’ ass, I’m about takin’ names, and we’re about makin’ games.”

Reggie Fils-Aimé introduced himself to the world in a big way during Nintendo’s E3 2004 conference, and he’s become a legend in the industry ever since. In his 15 years at the Japanese gaming giant, many of which he served as president and CEO of Nintendo of America, Fils-Aimé helped revitalize Nintendo’s image and oversee such massively successful products as the Wii and Switch.

It’s a storied career for the retired executive, and he’s now opening up about it in a new book called Disrupting the Game. 

Admittedly, I’m someone who’s fallen off reading in recent years to focus on other art forms, like gaming and film. That said, I’ve really been enjoying Disrupting the Game. Fils-Aimé’s experience already speaks for itself, and he proves himself to be an exceptionally engaging author. That’s because he frames his stories in a rather captivating way.

Essentially, each chapter focuses on a different period in his career, with many interesting anecdotes sprinkled throughout. He’ll then cap these off with “So What” sections, wherein he’ll tie them into broader philosophies surrounding leadership and other interpersonal skills. As a result, you’ll get a lot out of the book — either as someone who wants to hear about some of Nintendo’s internal discussions surrounding its famous products, or as someone who’s looking to gain insight from a savvy businessman. Of course, Fils-Aimé has also had success in key sales and marketing roles at other companies, like Procter & Gamble, VH1 and Pizza Hut, which he gets into in equally worthy sections of the book. (A particular highlight is how Fils-Aimé worked around asparagus shortages during his tenure at Panda Express.)

“Fils-Aimé also dives into a key aspect of himself that he rarely discussed publicly while at Nintendo: his background.”

But above all else, Disrupting the Game is a fascinating look into the man that many gamers have affectionately dubbed “The Regginator” for so many years. The book opens with Fils-Aimé recounting the last time he saw Satoru Iwata, the late Nintendo president and CEO, and his subsequent emotional return to Japan for his funeral. This section touches on everything from how he considered his boss a friend and took selfies with his daughter to the friendly-but-firm debate he had with him regarding the marketing strategy for the Wii, and it’s extremely compelling stuff.

I’ve often spoken about how gaming companies are notoriously secretive, so it’s refreshing to learn a bit more about some of the industry’s biggest figures. (The book doesn’t get into it, but to give you an idea of Fils-Aimé and Iwata’s fun rapport, look no further than their “battle” in one of Nintendo’s coolest trailers ever, the reveal of the Mii Fighter for Super Smash Bros. for Nintendo 3DS and Wii U).

Satoru Iwata and Reggie Fils-Aimé

Iwata, Fils-Aimé and legendary Nintendo developer Shigeru Miyamoto promoting Donkey Kong: Tropical Freeze at E3 2013 (Image credit: Nintendo)

In Disrupting the Game, Fils-Aimé also dives into a key aspect of himself that he rarely discussed publicly while at Nintendo: his background. As he explains in the book, he was born to Haitian immigrants in the Bronx, where “we were the only Black people for blocks.” His early years of having to navigate racial and cultural differences would play a key role in later jobs, particularly in a Japanese gaming giant like Nintendo. In this way, you get a better idea of his state of mind at notable points throughout his career, like preparing for how he would likely be the only Black man at Iwata’s funeral or how he had to convince a hospital-ridden Iwata that he was visiting him not as a business associate — “this just isn’t done in Japan,” the late executive said — but as a friend.

To say more would give away some of the wonderful stories and rich lessons that Fils-Aimé provides in his book. Suffice it to say, though, that it’s a really good read — not just for fellow video game fanatics, but those with an interest in business, as well.

Disrupting the Game is now available for $34.99 from Amazon, Indigo, various independent book stores and more.

Image credit: GDC

Categories
Mobile Syrup

N64 Goldeneye multiplayer running on four screens is a childhood dream fulfilled

Before Halo: Combat Evolved on the original Xbox, Goldeneye 007 for the Nintendo 64 was the premier console first-person shooter (FPS).

Though the game is famous for its proximity mine and RCP90-filled multiplayer mode (remember what a good map ‘Library’ was?), it was difficult to get through a split-screen match without accusing your friend or family member of “screen peeking.”

A quick glance at your opponent’s half of the display stacked directly beside your own was often the difference between winning a heated gunfight (I’ll admit that I did this all the time as a kid).

However, the Centre of Computing History has found a way to give every player their own screen in the N64 FPS classic. In a video shared on Twitter (seen above), the organization shared how it got this project up and running for its upcoming 25 years of GoldenEye Dev Talk Evening event. Those attending the event will also be able to test out the experience for themselves.

The Dev Talk event will also feature three of GoldenEye’s developers — Marin Hollis, Dr. David Doak and Brett Jones — discussing the iconic title’s development process, showing off concept art and possibly even showing off the cancelled GoldenEye Remastered for the Xbox 360.

It’s worth pointing out that this OG Xbox System Link-like setup won’t be accessible to the average player. According to the Centre of Computing History, it cost roughly £8,000 (roughly $12,735) to put together.

That said, it’s running the original cartridge version of GoldenEye 007 and not an emulator so, of course, that high cost is worth it.

Image credit: Business Insider 

Source: Computer History Museum Via: IGN