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Mobile Syrup

Check out the cool Arceus emoji in celebration of Pokémon Legends: Arceus

Pokémon Legends: Arceus is almost here, and there’s a new emoji to celebrate.

With new trailers hitting YouTube over the past few days, Nintendo has decided this was the time to release a cute new emoji of the god of Pokémon, Arceus.

To access the new emoji on Twitter, you have to use the hashtag #PokemonLegendsArceus, #LegendsArceus, #Arceus and #PokemonLegends.

Here’s the emoji:

Pokémon Legends: Arceus launches on January 28th. Nintendo released a new trailer earlier today, giving us another look at the Sinnoh region.

Source: Pokémon

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Mobile Syrup

Microsoft has sold more Xbox Series X/S units than any previous Xbox in the same time period

Despite seemingly performing well behind Sony’s PlayStation 5 (PS5) and still not releasing official statistics, Microsoft’s Xbox Series X/S seems to be selling exceedingly well.

In an interview with The New York Times, Phil Spencer, the head of Xbox, said that “At this point, we’ve sold more of Xbox Series X|S than we had any previous version of Xbox.” Unfortunately, Spencer did not go into additional detail in the interview, but this certainly bodes well for the brand’s future. Though sales numbers are unofficial, several sources point to the Series X/S selling in the range of 11 million consoles since their launch.

It seems Xbox Game Pass’ attractive package of hundreds of games, including notable first-party titles like Halo Infinite and Forza Horizon 5, has struck a chord with the gaming world.

Microsoft hasn’t published official Xbox sales statistics since the early days of the Xbox One generation. On the other hand, Sony’s most recent sales figures from back in July 2021 revealed that the PS5 sold 10 million consoles since its release. Given the busy holiday season that just passed, that number is likely even higher despite ongoing console shortages.

Considering how rare the Xbox Series X and PlayStation 5 are right now, it will be interesting to see how well the consoles sell once Microsoft and Sony are finally able to meet the demand from consumers.

Source: The New York Times 

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Mobile Syrup

Here’s another look at Pokémon Legends Arceus

The Pokémon Company’s upcoming title, Pokémon Legends: Arceus, is almost here, and just ahead of its official release, Nintendo has dropped new trailer for the game.

The trailer doesn’t reveal anything we didn’t already know about the game, but it does offer a great look at Arceus’ open world.

In the trailer, we get another look at riding Pokémon, a variety of Pocket Monsters, crafting, and a reminder that the game focuses on building the world’s very first Pokédex.

Pokémon Legends Arceus is an open-world title that’s more similar to the Monster Hunter series than a traditional Pokémon game. In Arceus, the player explores Sinnoh region before the world of Pokémon Gyms. The game is set to include new fighting styles and several never-seen-before Pokémon.

Legends Arceus launches on January 28th for the Switch.

Source: Nintendo

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Mobile Syrup

Microsoft is reportedly testing Age of Empires IV on Xbox consoles

It looks like Age of Empires IV (Age IV) could make its way to Xbox consoles in the future.

According to the Twitter account @ALumia_Italia, a Twitter account that often digs through the Microsoft Insider Hub for product code names, ‘XIP_CAR_JANUARY_2022’ recently appeared in the Xbox version of the app.

According to Video Games Chronicle (VGC), “CAR’ is the internal code name at Microsoft for Age of Empires IV. While an Xbox version of the real-time strategy game has never officially been confirmed, it wouldn’t be surprising to see Age IV make its way to console.

Prior to Age IV’s release, I spoke to Michael Mann, the executive producer at World’s Edge, about the possibility of the title releasing on Xbox consoles. To my surprise, Mann didn’t outright deny the possibility and instead emphasized that the team was, at the time, focused on getting the PC version of the title ready for release.

“Our focus right now is the PC and we want to make sure the game is good. We have eight diverse civilizations, the graphics; we want to make sure that we deliver to a spectrum of PC machines and hardware first and land that this year,” said Mann.

Of course, Age of Empires IV would likely need a gamepad-focused control scheme to work well on Xbox, which could prove difficult. That said, Halo Wars 2 was able to pull it off quite well. It’s also worth mentioning that Xbox consoles also support mouse and keyboard controls.

As someone who at one point considered buying a new gaming PC specifically to be able to play Age of Empires IV on max settings, this is good news. The prospect of playing the game in glorious 4K on my Xbox Series X with mouse and keyboard definitely appeals to me.

For more on Age IV, check out my story about the game from back in October.

Source: @ALumia_Italia

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Mobile Syrup

GTA publisher to buy Zynga for $12.7 billion in biggest-ever gaming acquisition

Take-Two Interactive has entered into an agreement to acquire mobile game developer Zynga for an estimated $12.7 billion USD (about $16.1 billion CAD).

Should the deal go through, this would be the largest acquisition of a gaming company to date. For reference, Microsoft’s major purchase of Bethesda parent company ZeniMax last year was valued at around $7.5 billion USD (about $9.5 billion CAD).

Take-Two Interactive is one of the biggest AAA game publishers in the console and PC space, owning the likes of Grand Theft AutoNBA 2K and Borderlands. Zynga, meanwhile, is a leader in the mobile and social game space for titles like Farmville and Words with Friends. 

Therefore, Take-Two says it’s acquiring Zynga to broaden its portfolio.

“We are thrilled to announce our transformative transaction with Zynga, which significantly diversifies our business and establishes our leadership position in mobile, the fastest-growing segment of the interactive entertainment industry,” said Strauss Zelnick, chairman and CEO of Take-Two, in a press statement.

Currently, Zynga is working on Star Wars: Hunters, an arena combat game for Android, iOS and Nintendo Switch, which is set to release sometime this year.

Image credit: Shutterstock

Source: Take-Two Interactive

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Mobile Syrup

GTA publisher to buy Zynga for $12.7 billion in biggest-ever gaming acquisition

Take-Two Interactive has entered into an agreement to acquire mobile game developer Zynga for an estimated $12.7 billion USD (about $16.1 billion CAD).

Should the deal go through, this would be the largest acquisition of a gaming company to date. For reference, Microsoft’s major purchase of Bethesda parent company ZeniMax last year was valued at around $7.5 billion USD (about $9.5 billion CAD).

Take-Two Interactive is one of the biggest AAA game publishers in the console and PC space, owning the likes of Grand Theft AutoNBA 2K and Borderlands. Zynga, meanwhile, is a leader in the mobile and social game space for titles like Farmville and Words with Friends. 

Therefore, Take-Two says it’s acquiring Zynga to broaden its portfolio.

“We are thrilled to announce our transformative transaction with Zynga, which significantly diversifies our business and establishes our leadership position in mobile, the fastest-growing segment of the interactive entertainment industry,” said Strauss Zelnick, chairman and CEO of Take-Two, in a press statement.

Currently, Zynga is working on Star Wars: Hunters, an arena combat game for Android, iOS and Nintendo Switch, which is set to release sometime this year.

Image credit: Shutterstock

Source: Take-Two Interactive

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Mobile Syrup

Stadia fans keep saying the platform has a future, but I’m still not seeing it

Earlier this week, Samsung revealed at the Consumer Electronics Show that the game streaming services Google Stadia and Nvidia GeForce Now are coming to its 2022 smart TVs.

It’s a pretty cool announcement, as it points to the slow advancement towards high-quality gaming experiences that don’t require expensive hardware to access. Being able to play games directly from your TV, no console or PC required? That’s neat!

But on the other hand, it raises the question: what even is the deal with Google Stadia right now? For some people, seeing Stadia in that announcement was likely akin to Obi-Wan Kenobi hearing his name for the first time in a while.

Naturally, then, MobileSyrup‘s Patrick O’Rourke made an offhand comment about Stadia’s relevancy when the CES news dropped. But immediately, multiple Stadia fans jumped on him. Now, fanboys are nothing new, and every platform has them. But I can at least understand (to a degree, of course — not condoning toxicity) one’s fanboyism for any of the other platforms. PlayStation, Xbox, Nintendo and PC, with their own respective strengths, are all in a pretty good place right now. Hardware and software sales back that up.

However, I truly don’t understand how these Stadia fans continuously attempt to argue that their platform of choice is doing so well. One commenter said Patrick was “ignoring the other developments for Stadia over the last year,” which multiple people liked. Yet, the only “evidence” of that from any of these people is that Google is hiring a few people in Stadia-related positions (as if the fact that Google looking to fill a few roles is at all equivalent to the long-term healthy future of a platform). So then, Stadia fans, I ask you sincerely: why are you so continuously bullish on the future of a platform that has really given you no reason to be so?

“If Stadia was truly “alive and well,” wouldn’t Google say anything about it?”

First and foremost: what data do you have? Google itself has declined to provide any actual info on how Stadia is performing, so we don’t know how many people are subscribed to the $11.99/month Pro membership or even using the free tier that only requires you to buy games à la carte. Generally, a company is loud when its products and services are doing well, and completely silent when it’s not. Remember how Sony pretended the Vita didn’t exist amid its failure, but wouldn’t stop boasting about the PS4’s massive successes? If Stadia was truly “alive and well,” wouldn’t Google say anything about it? Hell, the company didn’t even acknowledge the service during a two-hour keynote.

Stadia’s third-party partners don’t say how well their games do on the platform, either. Take Cyberpunk 2077, which got an unexpected player bump on Stadia when it launched in December 2020 because it was the least buggy version — CD Projekt just lumped Stadia sales in with “PC.” Per CD Projekt, 56 percent of sales within the first five months came from PC. The company’s CEO even laughed nervously when asked how much of the overall PC sales were accounted for by Stadia. Fans of Stadia can point to there now being 250-plus games on the platform as evidence that it’s receiving steady support, and sure, that’s a big step up from the lacklustre catalogue in the first several months. But getting notable 2021 games like Hitman 3Resident Evil VillageFar Cry 6 and more means little if we don’t even know how many people are buying them.

At the end of the day, knowing how third-party games fare on Stadia is essential if you’re trying to argue the platform is doing well. After all, that’s is the only support it’s going to get. Because Google closed its first-party development division last February before it even put out a single game, it relies entirely on third parties now.

“I’ve seen some Stadia fans try to argue that there’s a media bias against the platform, which is silly since sites will always gravitate towards stories that garner the most readers.”

Not like the company has even been securing much in the way of exclusive third-party titles, though. In 2021, Stadia only received two exclusive titles, Hello Engineer and Pixeljunk Raiders, as well as two timed exclusives in Young Souls and Wavetale. No disrespect to the developers of these games, of course, but they aren’t the types of exclusive experiences that draw in swaths of people.

Without real sales data of any kind, we have to turn outside of Google. What we really only have to go off are February 2021 reports from Wired and Bloombergwhich expounded on the challenges the company faced in making games. The latter outlet even said Google “missed its targets for sales of controllers and monthly active users by hundreds of thousands,” despite paying “tens of millions” to secure games like Red Dead Redemption 2. Of course, the aforementioned Stadia fans will try to paint those reports as “outdated,” but if we haven’t heard any update since, how can you say things have improved?

There’s also the apparent relative lack of buzz among consumers. Of course, this sort of metric will always be anecdotal to a degree, but trying to look at it empirically, here’s what Google Trends says about searches for “Google Stadia” for 2021:

Google Stadia search trends
Per Google, a value of 100 means “peak popularity” for the search term, a value of 50 means “half as popular” and 0 means “not enough data.” Based on this chart, we saw interest rise in January, likely coming off of the platform’s deserved praise for being a top-tier Cyberpunk 2077 platform, and peak in the first week of February, right when the news of Stadia’s first-party closures dropped. From there, search interest has pretty much hovered around/below 50. Even search interest for the PlayStation 4 and Xbox One remained consistently higher in 2021 despite them being old hardware with hot new successors on the market.

Media coverage of Stadia has also been minimal since February 2021, especially amid the early months of the PlayStation 5 and Xbox Series X/S and the continued success of the Nintendo Switch. I’ve seen some Stadia fans try to argue that there’s a media bias against the platform, which is silly since sites will always gravitate towards stories that garner the most readers. That’s just common sense.

“Google is one of the largest companies in the world — it isn’t your friend…”

Now, some Stadia defenders might rule me off as “a hater,” but I’m not. I, too, was excited about Stadia in the months leading up to release. I still think the core technology is impressive, and the potential innovations cloud gaming can bring remain tantalizing. I always go back to examples floated around by Canadian games producer and former Stadia exec Jade Raymond, which include Stadia-powered interactive YouTube documentaries or Duplex-boosted NPC dialogue.

I don’t actively want Stadia to fail. I also know that for some, especially fathers, who like the relatively hardware-free convenience that Stadia affords. Hell, I’m bullish on cloud services in general in part for that reason, and I’ve praised both Xbox and PlayStation for taking more measured, complementary approaches to the technology that can be expanded upon over time.

But at the same time, some people need to stop being so forgiving about Stadia. There’s this “woe, poor Stadia” mentality that these people seem to have, which is incredibly misguided. Google is one of the largest companies in the world — it isn’t your friend, and it isn’t some scrappy little indie startup.

Given its stature, it should be held to a higher standard than most. (The overall company, to be clear, not individual workers who are undoubtedly doing their best.) A major platform lacking something as basic as a search bar for a year-and-a-half (that’s owned and operated by the search engine company, no less) is, frankly, embarrassing. Potential only means something if you actually put in a marked effort to realize it, and it seems like Google’s been doing anything but.

Ultimately, if you’re someone who enjoys using Stadia, I don’t want to take that away from you. I really have no idea how many of you are out there since Google won’t say, but regardless, more power to you. As someone who owns all of the main three consoles and occasionally games on Mac as a substitute for PC, I truly have no allegiance to any particular brand. Play on whatever platform you like! And hey, I’d love to see Stadia somehow do a massive 180 this year. But I’m really not optimistic on the platform’s long-term future, and I’m still waiting to be given a real reason to be.

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Mobile Syrup

Mario Kart 9 is reportedly in “active development”

It looks like Mario Kart 9 could be currently in the works.

According to Tokyo-based industry analyst Dr. Serkan Toto (via Gamesindustry.biz), the long-awaited successor to Mario Kart 8/Mario Kart 8 Deluxe is currently in “active development.”

“I am aware Mario Kart 8 Deluxe is still selling very well on the Nintendo Switch, but Mario Kart 9 is in active development,” said Toto in a feature focused on game industry predictions for 2022.

Toto goes on to say that Mario Kart 9 will feature a “new twist” of some sort, which has been a franchise mainstay for years. For example, Double Dash on the Game Cube features two-character karts and Mario Kart 8 offers anti-gravity portions of tracks. It’s unclear what Mario Kart 9’s main draw could be. Interestingly, the report doesn’t mention if Mario Kart 9 is coming to the Switch or if the game’s release is targeted at the console’s successor.

In the same report, Toto went on to state that Nintendo also has plans to bring another one of its core franchises to smartphones.

Across Mario Kart 8 and Mario Kart 8 Deluxe, the game has sold more that 40 million units and is widely regarded as the best entry in the series. What blows my mind the most is that Mario Kart 8 was first released on the Wii U roughly seven and a half years ago. With this span of time between Mario Kart releases in mind, it’s unsurprising that another title in the franchise is reportedly in the works.

Source: Gamesindustry.biz

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Mobile Syrup

Mario Kart 9 is reportedly in “active development”

It looks like Mario Kart 9 could be currently in the works.

According to Tokyo-based industry analyst Dr. Serkan Toto (via Gamesindustry.biz), the long-awaited successor to Mario Kart 8/Mario Kart 8 Deluxe is currently in “active development.”

“I am aware Mario Kart 8 Deluxe is still selling very well on the Nintendo Switch, but Mario Kart 9 is in active development,” said Toto in a feature focused on game industry predictions for 2022.

Toto goes on to say that Mario Kart 9 will feature a “new twist” of some sort, which has been a franchise mainstay for years. For example, Double Dash on the Game Cube features two-character karts and Mario Kart 8 offers anti-gravity portions of tracks. It’s unclear what Mario Kart 9’s main draw could be. Interestingly, the report doesn’t mention if Mario Kart 9 is coming to the Switch or if the game’s release is targeted at the console’s successor.

In the same report, Toto went on to state that Nintendo also has plans to bring another one of its core franchises to smartphones.

Across Mario Kart 8 and Mario Kart 8 Deluxe, the game has sold more that 40 million units and is widely regarded as the best entry in the series. What blows my mind the most is that Mario Kart 8 was first released on the Wii U roughly seven and a half years ago. With this span of time between Mario Kart releases in mind, it’s unsurprising that another title in the franchise is reportedly in the works.

Source: Gamesindustry.biz

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Mobile Syrup

Here are Nvidia’s GeForce Now additions for January

Nvidia has just announced the eight games it will be adding to its GeForce Now cloud streaming service over the course of January.

Check out games releasing this week below and scroll further to check titles releasing later in January:

Releasing this week

Releasing later in January

  • The Anacrusis (New release on Steam, Jan. 13)
  • Tom Clancy’s Rainbow Six Extraction (New release on Ubisoft Connect, Jan. 20)
  • Mortal Online 2 (Early access on Steam)
  • Ready or Not (Early access on Steam)
  • Fly Corp (Steam)
  • Garfield Kart – Furious Racing (Steam)

Find titles added to GeForce Now in December here.

Additionally, a bunch of other titles that weren’t mentioned in previous lists by Nvidia made their way to the cloud streaming platform in December. Check them out below:

Nvidia’s cloud gaming service offers two membership options. The first is the free route that will give you standard access to the platform with a one-hour gaming limit per session. Once the hour passes, you can queue again to get another hour of free gaming in, although you may have to wait a while.

Nvidia also offers a paid membership option that gives you priority access to gaming servers without any session length limit. This subscription will cost you $12.99/month or $129.99/year.Nvidia’s free Crysis Remastered promotion is still active for new subscribers to Nvidia’s GeForce Now RTX 3080 tier or the six-month priority tier.

Learn more about Nvidia GeForce and its subscription options here.

Image credit: Origin

Source: Nvidia