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Google exec admits what we all knew: Stadia shouldn’t have been its own platform

A Google executive has acknowledged that the company took the wrong approach with its Stadia game streaming technology.

Speaking to Axios, Jack Buser, former director of games at Stadia and current director of Game Industry solutions at Google Cloud, reflected Google’s former and current cloud ambitions. With Stadia having shut down in January, Google has been looking to use its cloud services in different ways.

“It was at that moment when we basically had to make decisions about Stadia that we realized that, at Google Cloud, we are at our best when we’re helping other people build this stuff, not necessarily building it ourselves,” said Buser of Google’s decision to shutter Stadia. When Google originally announced Stadia’s shutdown last October, Stadia boss Phil Harrison simply said the platform “[hadn’t] gained the traction with users that we expected” without providing any further insight.

Therefore, it’s interesting to see Buser be a bit more candid about the mistakes Google made with Stadia. Indeed, many had criticized Stadia for being a platform with a lack of compelling games, features and pricing options, while game makers hesitated to embrace it due to Google’s penchant for killing its own platforms.

Instead, Google saw some success in licencing Stadia’s core tech. Whether it was Bungie leveraging the tech for remote work on Destiny 2 during the pandemic, Capcom offering an in-browser Resident Evil Village demo or AT&T’s U.S. customers being able to stream Batman: Arkham Knight, Google has found other uses for Stadia.

While Buser told Axios that these streaming options are no longer offered following Stadia’s shutdown, he noted that the company now has an updated Google Cloud bundle that offers new solutions for companies running their live service games. So far, Ubisoft (Assassin’s Creed), Niantic (Pokémon Go) and game engine company Unity have come on as active clients. Given all of the issues online games can face, Google is positioning its services as a way for companies to mitigate risks associated with investing in their own tech by using Google’s own massive Cloud platform.

Google is rolling out the expanded Google Cloud suite now ahead of the Game Developers Conference later this month to entice more companies to come aboard. Overall, Buser says Google is “committed” to the industry despite Stadia’s failure.

Source: Axios

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Google Stadia dies today — pour one out

Today is January 18th, 2023, which means it’s Google Stadia’s last day on Earth.

At 11:59pm PT/2:59am ET, the game streaming service will officially shut down. Google confirmed this end of service date last September, although many had seen it coming.

Originally launched in November 2019, Stadia has had a rough lifecycle due to a poor pricing model, slowly growing catalogue with almost no exclusives, the shuttering of its first-party studios and a lack of communication. In its September 2022 blog post announcing the shutdown, Google admitted that Stadia “hasn’t gained the traction with users that we expected.”

Going forward, Google says it aims to leverage the technology powering Stadia in other ventures. “We see clear opportunities to apply this technology across other parts of Google like YouTube, Google Play, and our Augmented Reality (AR) efforts — as well as make it available to our industry partners, which aligns with where we see the future of gaming headed,” said Google in its September 2022 blog post.

In the months leading up to Stadia’s demise, Google had already licensed Stadia to companies like Capcom, which the Japanese gaming giant used to power a Resident Evil Village demo that can be streamed within a browser. Google has also enabled Bluetooth support for its well-received Stadia controller so it can connect to other devices after Stadia shuts down.

Developers like Bungie have also noted that Stadia’s infrastructure has helped with remote development amid the COVID-19 pandemic.

It remains to be seen what else Google might do with Stadia’s tech, but for now, let’s pour one out for an ambitious platform that never took off.

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Rick and Morty co-creator’s High on Life ditched Stadia to break records on Xbox

Xbox has announced that High on Life, the latest title from Rick and Morty co-creator Justin Roiland’s Squanch Games, has set three Xbox Game Pass records.

In a blog post, the gaming giant confirmed that the comedic sci-fi shooter, which hit Xbox consoles and PC on December 12th, is the biggest Game Pass launch of any third-party title to date, the biggest Game Pass release of 2022 and the biggest single-player launch in Game Pass history. Xbox says these stats are based on the number of hours played in the first five days of release.

Having any new IP hit a milestone like this is significant in and of itself, but High on Life‘s success is especially notable since the game was originally set to release on Google Stadia, as reported in June by Axios‘ Stephen Totillo. We’ve since learned that Google’s struggling game streaming platform is officially set to shutter next month, so Squanch Games certainly dodged a bullet with this one.

In High on Life, players assume the role of a teenage bounty hunter who must use living weapons to save Earth from an alien invasion. As a Roiland-produced project, the game also has a ton of Rick and Morty-esque humour, although that’s proven to be a bit divisive so far.

Xbox Game Pass costs $11.99/month or $16.99 for Game Pass Ultimate, which includes Game Pass for console and PC, EA Play, Xbox Live Gold and Xbox Cloud Gaming.

Image credit: Squanch Games

Source: Xbox

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Google accidentally refunds some people for Stadia Pro subs

Several Google Stadia users have taken to Reddit to report that they’ve received refunds for Pro, the soon-to-be-shuttered game streaming service’s subscription that offers 4K streaming and a catalogue of games.

What’s surprising about this, though, is that Google isn’t actually supposed to be issuing these refunds. When the company announced in October that Stadia will shut down in January, it promised to give players their money back for all purchases except Stadia Pro payments made before September 29th, 2022. However, some people are nonetheless sharing screenshots of receiving Pro refunds.

It should be noted that many of the posts come from U.K. users, so it’s unclear how widespread this might be. That said, at least one commenter said they were given a Pro refund in Canada. Either way, people are being allowed to keep the accidental refund, so you might want to check if you got one, too. You can do so by searching for an email with the subject ‘Your Google Play Order Cancellation Receipt’ that would have been sent to whichever email is tied to your Play Store account.

Stadia will officially shut down on January 18th, 2023, and Google is expecting to have issued all refunds by that point.

Via: Gizmodo

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Cloud gaming expected to grow 74 percent despite death of Google Stadia

Cloud gaming has undoubtedly been becoming more popular as far as corporate involvement is concerned. Many goliaths within the tech space are dipping their toe into the space and for a good reason. In 2022, cloud gaming is expected to grow 74 percent year over year and generate over $2 billion.

Currently, Microsoft’s Xbox Game Pass, and Nvidia GeForce Now dominate the space alongside other platforms like Amazon Luna. The accessibility and pool of revenue available within cloud gaming are only getting larger as time goes on. According to data published by Newzoo, 2022 may close out with 31.7 million global consumers. Additionally, the market is on track to generate around $2.4 billion USD (roughly $2.7 billion CAD). If accurate, this could mean that the cloud gaming sector is on pace to grow 74 percent year over year.

Of course, this all comes off the heels of the news that Google is shuttering Stadia. Stadia’s operations have only been in effect for three years. However, due to a rocky rollout of features and software support, Stadia servers are being taken down on January 18th, 2023. Despite this news, cloud gaming’s popularity appears relatively unaffected.

Newzoo believes that the closure of Stadia actually has a positive impact on the cloud gaming market. “The positive developments in the cloud gaming market that we analyze in this report, which support a bright future for the technology, do not evaporate due to Stadia’s shutdown,” Newzoo states.

It credits that a portion of the positive impact stems from Google’s readiness to provide refunds to Stadia players. Upon the confirmation that Stadia is closing, Google assures players that hardware and software refunds are on the way before the termination date. In doing so, Google is avoiding the creation of negative feelings towards cloud gaming in a worst-case scenario.

Stadia’s exit also gives more room for Microsoft, Sony, Amazon, Nvidia, and others to compete. Now, it’s up to these individual companies to leverage their own cloud services to attract former Stadia players as well as attract new adopters.

The gaming analyst believes that cloud gaming is on its way to generating a sizeable sum of $8.5 billion USD ($11.6 billion CAD) by 2025.

Source: GameIndustry.biz via TheGamer

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I’ve hated on Google Stadia, but I genuinely hope others pick up where it left off

Last week, Google announced that it will shut down Stadia, its cloud-based gaming platform, on January 18th, 2023.

For many, it was hardly a surprise. After all, Google has long held a reputation for killing several of its products and services, and its apparent lack of commitment to Stadia — including its decision to close down its first-party game development division before it released a single game — certainly didn’t help matters.

Naturally, then, this made Stadia a big punching bag of the industry, especially as both Google and Stadia’s fanbase insisted everything was fine. Indeed, when I wrote about this in January, I received more inflammatory responses than I had for anything else I’ve written, be it gamer entitlement, gatekeeking, criticism of PlayStation or the whole controversy surrounding J.K. Rowling and Hogwarts Legacy. While every platform has its toxic fans, I was surprised it was Stadia, of all things, that got me the most flack.

But I’m not here to say “I told you so” to all of my haters, nor am I looking to celebrate Stadia’s death. On the contrary — I wish things turned out differently. First and foremost, I’m certainly not happy about the employees and developers who were blindsided by this news, especially those who were still making games and features for the platform. Some of them don’t even know if they’re going to get paid, and that’s awful. I’m also all for giving consumers more choices, and Stadia did just that.

“So, here’s to Stadia: a technologically impressive, extremely mismanaged and utterly fascinating gaming platform.”

And even as I’ve been critical of the platform, I’ve also acknowledged its strengths. The core technology is sound, the controller is solid, and the ability to game without dedicated hardware is convenient. Moreover, I’ve always been a big proponent of streaming, and I’ve praised both Xbox and PlayStation for their measured approaches to the technology. But that was all let down by Stadia’s inherently flawed conceit as a platform centred around streaming games you predominantly had to buy à la carte. It banked on people being content with a platform that only allowed you to stream, in a market in which streaming is still novel. Xbox and PlayStation, meanwhile, give you the ability to stream, download or use physical discs. Even Nvidia GeForce Now, a cloud-only platform, lets you stream games you’ve purchased from other storefronts, which expands its catalogue significantly beyond Stadia’s relatively meagre library.

Stadia’s core foundation, however, is something I hope people build on. “We see clear opportunities to apply this technology across other parts of Google like YouTube, Google Play, and our Augmented Reality (AR) efforts — as well as make it available to our industry partners, which aligns with where we see the future of gaming headed,” Stadia boss Phil Harrison — a perplexing man who continues to fail at every company he’s worked for — wrote in a blog post about Stadia’s demise. I don’t have a lot of faith about how Google might salvage some of Stadia’s tech under Harrison, but I’d love to be wrong. In any case, the potential is there. I’ve said it before, but I always think back to hypothetical Stadia use cases proposed by Canadian games producer and former Stadia exec Jade Raymond, which include Stadia-powered interactive YouTube documentaries or Duplex-boosted NPC dialogue. It’s that sort of out-of-the-box, cross-platform thinking that could be truly innovative.

But even if Google itself doesn’t want to do anything itself with Stadia, I hope it continues to use the tech to help other companies. It’s already been selling Stadia tech to companies like Capcom, which has rather cleverly used it to let people stream a Resident Evil Village demo from their browsers. That’s to say nothing of developers like Bungie that found Stadia’s infrastructure to be an asset during remote development amid the COVID-19 pandemic. Evidently, Stadia doesn’t have to be a gaming platform itself to actually achieve success. Google refocusing its Stadia efforts on licensing and other partnerships, rather than selling games themselves, makes much more sense. A big reason why events like the Game Developers Conference are so important is that they give game makers a chance to share knowledge, and, in turn, help the broader industry, and hopefully, Google can do something similar with Stadia. A rising tide, as they say, lifts all boats.

Google Stadia Resident Evil Village demo

Being able to play a demo for a big game like Resident Evil Village right out of a browser is wickedly cool. Image credit: Google

This is all just for the foreseeable future, too, mind you. As more companies push towards streaming and the technology continues to improve, it’s easy to envision cloud-based platforms becoming heavily adopted. In fact, we’re already seeing that happen. Newzoo, a reputable analytics firm, just published a report detailing how the games industry is set to generate approximately $2.4 billion USD (about $3.3 billion CAD) in cloud revenue this year.

On the one hand, that’s not much when you consider it’s set to make an estimated $200 billion USD (about $274 billion CAD) this year, which shows the market’s clearly not where Google wanted it to be for Stadia. But it’s also a 74 percent increase year-over-year, and represents about 31.7 million consumers paying for cloud gaming. Therefore, it’s in companies’ best interest to further invest in this space, and learning from Stadia’s mistakes and leveraging its considerable technology will only help with that.

So, here’s to Stadia: a technologically impressive, extremely mismanaged and utterly fascinating gaming platform. There’s never quite been anything like it, for better and worse, and hopefully, it can help pave the way for better offerings.

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Google Stadia fans find workarounds to use controller wirelessly on other platforms

On September 29th, Google made the completely unsurprising announcement that it will be shuttering its Stadia game streaming service in January 2023.

Following that news, the platform’s small-but-dedicated fanbase has been pleading for Google to make Stadia’s controller available wirelessly on other platforms. Currently, Bluetooth connectivity is limited to Stadia itself, and the controller can otherwise only be used elsewhere via a wired connection.

While Google says it’s looking into enabling this through a potential firmware update, Stadia fans have taken matters into their own hands in the meantime. One solution, created by engineer Parth Shah, requires users to install Python 3 onto their PC and download version 1.2.0 of his software from GitHub. From there, follow Shah’s guide to download a ZIP file, which contains a URL that will need to be typed into a browser on the Android device connected to the Stadia controller. However, this method is limited as the controller still requires a wired connection to the Android device.

Alternatively, YouTube creator LateStageTech has an app called Wiredless Pro that lets you connect wired controllers to an Android device, which can then be sent wirelessly to a PC. While this does work with the Stadia controller, the trigger buttons aren’t actually recognized, meaning games that require those inputs are effectively out of the question.

Evidently, neither method is ideal. It remains to be seen if and when Google may come up with an official solution within the next three months.

While there were many shortcomings with Stadia, the controller was generally regarded to be one of its strengths. With a solid Nintendo Switch Pro-esque design, it looked and felt quite good to use. What’s more, it was made in collaboration with Google’s Kitchener-Waterloo team, which is a neat factoid for Canadians.

Via: The Verge

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Stadia now let’s you try Assassin’s Creed Valhalla and Far Cry 6 for free

Google Stadia now offers timed access for full games such as Assassin’s Creed Valhalla and Far Cry 6.

Up to 26 active games are available through the Google game streaming platform’s ‘Click to Play Trials’ that don’t require you to create a Stadia account.

Below are all of Stadia’s timed-access titles:

  • Assassins’s Creed Valhalla (120 minutes)
  • Far Cry 6 (120 minutes)
  • Far Cry Primal (60 minutes)
  • Outriders (90 minutes)
  • Golf With Your Friends (30 minutes)
  • Lake (90 minutes)
  • Deliver Us the Moon (30 minutes)
  • The Falconeer (60 minutes)
  • Lumote: The Mastermote Chronicles (30 minutes)
  • Through the Darkest of Times (30 minutes)
  • DEATHRUN TV (30 minutes)
  • Blaze and the Monster Machines: Axle City Racers (60 minutes)
  • Cities: Skylines Stadia Edition (60 minutes)
  • DRAGON QUEST XI S: Echoes of an Exclusive Age (120 minutes)
  • GRIME (120 minutes)
  • HUMANKIND (120 minutes)
  • Little Nightmares Complete Edition (30 minutes)
  • MotoGP 21 (60 minutes)
  • Overcooked! All You Can Eat (30 minutes)
  • PAC-MAN Mega Tunnel Battle (30 minutes)
  • Risk of Rain 2 (60 minutes)
  • SteamWorld Dig 2 (30 minutes)
  • Super Animal Royale (60 minutes)
  • The Jackbox Party Pack 8 (30 minutes)
  • World War Z: Aftermath (60 minutes)
  • Ys IX: Monstrum Nox (120 minutes)

To check out the free trials available, click the link.

Image credit: Google Stadia

Source: Google

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Resident Evil Village cloud demo available to play on Capcom’s website using Google Stadia

It’s now become easier to test out a demo of Resident Evil Village thanks to Google Stadia. As Capcom has launched a demo for its critically acclaimed entry in the Resident Evil series, it’s powered by Stadia’s cloud innovations.

Google’s vision is to enable players to test out the game prior to purchasing it no matter the device they own. Therefore, while partnering with Capcom, anyone can try the Resident Evil Village demo. The best part is you don’t even have to be a Google Stadia subscriber.

Previously, Stadia users had access to the Resident Evil Village demo. Now, anyone with access to a supported web browser and a relatively stable internet connection can try it. Google consistently claims users should have a 10mbps connection to thoroughly enjoy Stadia. Users must simply navigate to the Capcom website, enter a valid birthday, and hit the play button.

In the Resident Evil Village Online Streaming Demo, players venture two relatively short snippets of the game. You can venture to the village and castle areas, two locales from very early on. The demo supports mouse and keyboard as well as Xbox Wireless Controller and PlayStation’s DualShock 4 or DualSense.

The resolution of the demo tops out at 1080p. Although it does not take away from the experience, it’s certainly a step back from what you’ll experience on a decent PC rig or an Xbox Series X/S and PlayStation 5.

However, Google’s vision for Stadia opens up a new vector of possibilities. If future demos are available similarly to Resident Evil Village, more people can test games prior to purchase. This marks a huge boon for accessibility. Players can test out a game, see its UI, and how it operates to make a decision on a purchase.

In recent news, Apple and Capcom announced that Macs will soon support Resident Evil Village natively. Later this year, MacBook Airs powered by M2 can run the game in 1080p. The Mac Studio, on the other hand, will support up to 4K resolution.

Image credit: Capcom

Source: Google Stadia

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Stadia Pro adding seven titles on Feb 1, bringing total of free games to 50

Seven new games are being added to the Google Stadia ‘Pro’ catalogue on February 1st, Google has confirmed.

Notably, two of these titles, Square Enix’s Life is Strange Remastered and Life is Strange: Before the Storm Remastered, are releasing on Stadia Pro on the same day as other platforms.

The other five free games are Cosmic Star Heroine, Nanotale – Typing Chronicles, Merek’s Market, One Hand Clapping, and PHOGS!

Google says this is the highest number of games to be added to the service’s $11.99 CAD/month add-on in a single month since December 2020. As well, this brings Stadia Pro’s total lineup of free games to 50, which includes the likes of Hitman (2016), Control Ultimate EditionSaints Row IV: Re-ElectedDarksiders III and Bloodstained: Ritual of the Night.

Stadia Pro is an optional paid subscription that offers 4K/60fps streams, free games and exclusive discounts. A one-month free trial for Pro is available on Stadia’s website.

Image credit: Square Enix