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Mobile Syrup

Google kicks off ‘User Choice Billing’ pilot with Spotify partnership

Google announced plans to pilot ‘User Choice Billing’ in select countries with a “small number of participating developers,” chief among them being Spotify. The new billing option will let developers offer customers another way to pay alongside Google’s payment system, which takes a cut of developers’ revenue.

The search giant detailed the new User Choice Billing system in a blog post on the Android Developers Blog. Interestingly, Google notes that the announcement builds on its “recent launch” in South Korea, although as Android Police reports, the policy change stems directly from a South Korean law mandating app stores must accept third-party payments.

Plus, with other countries targeting Google over app store billing processes, it makes a lot of sense that Google would want to expand the system to garner some goodwill with regulators.

Google will still charge developers that use third-party billing

However, Google’s new User Choice Billing system doesn’t get rid of revenue share fees entirely. Through Google’s payment system, developers are on the hook to pay 10 to 30 percent of revenue to Google based on factors like business model and product sold. (the search giant stresses that 99 percent of developers qualify for a fee of 15 percent or less).

As for the new User Choice Billing system, Google explains that it will reduce whatever service fee a developer would have paid by four percent when customers choose to use an alternate billing system.

As per Google, “for example, for the vast majority of developers who pay 15% for transactions through Google Play’s billing system, their service fee for transactions through the alternate billing system would be 11%.”

It remains to be seen how this will impact developers that want to use alternate billing, but I suspect it may dissuade some. Developers who want to use their own billing system will want to make sure the cost of doing so isn’t greater than the four percent they’re saving by using it. At the same time, third-party billing services will need to charge fees of less than four percent to make it worthwhile for developers.

As a reminder, a 2021 report cited internal Google documents that said the company could break even with a roughly six percent fee on the Play Store. Google, however, continues to push the angle that the Play service fees fund managing the Play Store, security, developer tools, app distribution and more.

Spotify among the first to offer a choice of payments

Music streaming giant Spotify will be among the first to offer User Choice Billing. The streamer announced a multiyear partnership with Google that will allow users who downloaded Spotify from the Play Store to pick between Spotify’s payment system or Google’s.

Per Spotify:

“Over the coming months, Spotify will work with Google’s product and engineering teams to build this new experience, and we’ll roll out in countries around the world. Working together, the companies will test and learn, jointly exploring product innovations across the Android platform. We anticipate launching the first iteration of User Choice Billing later this year.”

It sounds like Spotify is on board with Google’s User Choice Billing system, despite that it continues to charge fees. Spotify has long advocated against Google (and Apple) charging app store fees, so this change is likely a win. Just, maybe not as big a win as some had hoped.

Regardless, I’m interested to see how User Choice Billing progresses.

Source: Google, (2), Spotify Via: Android Police

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Mobile Syrup

Google Play Movies & TV is moving to Google TV

Last year, Google’s TV app was redesigned with the ability to stream your favourite apps and search for movies and TV shows to buy/rent all in one place. So, to remove the redundancy of having two apps with this functionality, Google is getting rid of the Play Movies & TV app.

Starting in May, the Google TV app will be the only Google app to rent, buy and watch movies on Android phones and tablets. Google Play will continue to be the home for apps, games and book purchases.

The Mountain View, California-based company says purchased content will continue to be available on the Google TV app. Movies or shows you buy on the Google TV app will be available for Family sharing and Play Points.

Additionally, you’ll be able to use any Google Play credit or gift cards on the Google TV app. Your wishlist from Play Movies & TV is available on your Google TV app. Furthermore, you can continue to view and request refunds on your purchases on Google Play.

Source: Google Support

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Mobile Syrup

Steam finally arrives on Chrome OS in alpha, only for select Chromebooks

After a long wait and a premature announcement, Chromebook owners can finally install Steam on their devices.

Well, some Chromebook users. Those with a specific and short list of devices. Moreover, the version of Steam on Chrome OS is in alpha, and it requires running a beta version of Chrome OS (specifically, the ‘Dev’ channel of Google’s operating system).

In other words, if you’ve eagerly awaited the arrival of Steam on Chrome OS, you likely will have to wait a little longer unless you have a supported device and are willing to deal with bugs, glitches, and tons of other potential problems running beta software.

According to a Google blog post, the supported Chromebooks include:

  • Acer Chromebook 514 and 515
  • Acer Chromebook Spin 713
  • Asus Chromebook Flip CX5
  • Asus Chromebook CX9
  • HP Pro c640 G2
  • Lenovo 5i Chromebook

Moreover, you’ll need to have one of the above Chromebooks with Intel Xe graphics, an 11th Gen Intel i5 or i7 processor, and at least 8GB of RAM. Plus, the company notes that games that require a lot of RAM — for example, 6GB — may not work well on Chromebooks with 8GB of RAM. Finally, Google warned of performance and scaling issues on devices with screens with resolutions higher than 1080p (the company is working on a fix).

Google also has a list of recommended games that people can try with Steam on Chrome OS, some of which come with caveats. Further, the company says that Chrome OS will “typically” play the Linux version of a game, but there is Proton support for running Windows games too. Proton, for those unfamiliar, is a compatibility layer developed by Valve to help run Windows games on Linux.

As for the install process is that users need first to switch their Chromebook to the Chrome OS Dev channel, then change a flag in ‘chrome://flags.’ After that, rebooting and punching in a terminal command will start the Steam install process. Once installed, users should be able to install games through Steam as they would on Windows. You can find more details on the process here.

It’s great to see Steam finally arriving on Chrome OS, even in such an early state. However, I wouldn’t recommend trying it to anyone not comfortable with using alpha software and contending with bugs. Still, now that it’s actually available, it hopefully won’t be much longer before Steam moves from alpha to beta, and then to full release.

Source: Google, (2) Via: The Verge

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Mobile Syrup

Google’s Messages and Phone apps send text and call info to Google

Google’s Messages and Phone apps collect and send user data to the company’s servers without user consent, potentially violating privacy laws like Europe’s GDPR.

The claim comes from Douglas Leith, a computer science professor at Trinity College Dublin. In a paper titled “What Data Do The Google Dialer and Messages Apps On Android Send to Google?” Leith outlined what data these apps send to Google.

The apps collect information about users’ communications, including a SHA256 hash of messages and their timestamp (hashing is a process of scrambling information so it can’t be returned to its original form), phone numbers, incoming and outgoing call logs, call duration, and call length.

The information is sent to Google using Google Play Services’ Clearcut logger service and through Firebase Analytics. Moreover, the data helps Google link the message sender, receiver, or the two participants in a call.

Although Google only receives a 128-bit value of the message hash, Leith says it could be possible to reverse the hash and reveal the contents of short messages.

“I’m told by colleagues that yes, in principle this is likely to be possible,” Leith told The Register in an email.

“The hash includes a hourly timestamp, so it would involve generating hashes for all combinations of timestamps and target messages and comparing these against the observed hash for a match – feasible I think for short messages given modern compute power.”

Leith’s paper also outlines that Google’s Phone and Messages apps don’t feature privacy policies to explain what data they collect, despite Google requiring third-party apps on the Play Store to include privacy policies. Moreover, users who download their data from Google Takeout won’t receive the Messages and Phone information collected by Google.

Considering the Phone and Messages apps are installed by default on millions of Android devices, it’s a massive oversight and significant invasion of privacy by Google.

Google’s response

Leith detailed his findings to Google in November 2021 and detailed nine steps the company should take to rectify the problem. Google has already made (or plans to make) changes, which you can find them below:

Recommendations

  1. The specific data collected by Dialer and Messages apps, and the specific purposes for which it is collected, should be clearly stated in the app privacy policies.
  2. The app privacy policy should be easily accessible to users and be viewable without having to first agree to other terms and conditions (e.g. those of Google Chrome). Viewing of the privacy policy should not be logged/tracked prior to consent to data collection.
  3. Data on user interactions with an app, e.g., app screens viewed, buttons/links clicked, actions such as sending/receiving/viewing messages and phone calls, is different in kind from app telemetry such as battery usage, memory usage, slow operation of the UI. User’s should be able to opt-out of collection of their interaction data.
  4. User interaction data collected by Google should be made available to users on Google’s https://takeout.google.com/ portal (where other data associated with a user’s Google account can already be downloaded).
  5. When collecting app telemetry such as battery usage, memory usage etc., the data should only be tagged with short-lived session identifiers, not long-lived persistent device/user identifiers such as the Android ID.
  6. When collecting data, only coarse time stamps should be used, e.g., rounded to the nearest hour. The current approach of using timestamps with millisecond accuracy risks being too revealing. Better still, use histogram data rather than timestamped event data, e.g., a histogram of the network connection time when initiating a phone call seems sufficient to detect network issues.
  7. Halt the collection of the sender phone number via the CARRIER_SERVICES log source when a message is received, and halt collection of the SIM ICCID by Google Messages when a SIM is inserted. Halt collection of a hash of sent/received message text.
  8. The current spam detection/protection service transmits incoming phone numbers to Google servers. This should be replaced by a more privacy-preserving approach, e.g., one similar to that used by Google’s Safe Browsing antiphishing service, which only uploads partial hashes to Google servers.
  9. A user’s choice to opt-out of “Usage and diagnostics” data collection should be fully respected, i.e., result in a halt to all collection of app usage and telemetry data.

Google’s (planned) fixes

  1. Revising the app onboarding flow so that users are notified they’re using a Google app and are presented with a link to Google’s consumer privacy policy.
  2. Halting the collection of the sender phone number by the CARRIER_SERVICES log source, of the 5 SIM ICCID, and of a hash of sent/received message text by Google Messages.
  3. Halting the logging of call-related events in Firebase Analytics from both Google Dialer and Messages.
  4. Shifting more telemetry data collection to use the least long-lived identifier available where possible, rather than linking it to a user’s persistent Android ID.
  5. Making it clear when caller ID and spam protection is turned on and how it can be disabled, while also looking at ways to use less information or fuzzed information for safety functions.

It’s also worth noting that Google confirmed to The Register that Leith’s paper was accurate and provided explanations for some of the data collection practices. The company said it collects message hashes to detect sequencing bugs, while phone number collection is intended to help improve the automatic recognition of one-time password (OTP) codes sent over SMS. Meanwhile, Firebase Analytics logging is used to measure whether people use the apps after downloading them.

Source: Douglas Leith Via: The Register, Android Police

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Mobile Syrup

Google users can no longer rent content from Apple on their TVs

If you live between two ecosystems (like a lot people), you’ll be shocked to know that Apple is no longer letting users rent or buy content from the Apple TV app on Google and Android TV-powered televisions.

In fact, as of right now Apple TV app isn’t working at all on my Chromecast with Google TV.

On March 16th, a user on Reddit posted that the Apple TV app on their Android TV (Nvidia Shield) is not allowing them to buy or rent movies. Many other users in the comments have experienced the same issue.

You can still access the Apple TV app on Google and Android TVs, but you can only view content you’ve already bought or subscribed to. If you want to rent or download shows from Apple, you need to purchase the TV show or movie on another device before you can watch it on a Google TV.

The Apple TV app on Roku and LG smart TVs still allows users to browse the content stores and buy movies.

There’s speculation that Apple pulled the functionality from its app on Google’s platform due to issues stemming from the tech giant taking a 30 percent cut of revenue of sales in its app stores. However, there has been no official confirmation from Apple regarding this change. MobileSyrup has reached out to Apple for more information.

If true, this would be strange for Apple to pull this move. Over the past three years, the company has received significant scrutiny for imposing its own 30 percent tax on transactions made in the App Store and on its other digital platforms.

I could speculate all day why Apple might have done this, but the possibility that seems the most likely to me is that the company and Google had some sort of pricing agreement, and now that deal is over. In an effort to strong-arm Google to renew on Apple’s terms, the company has made its app less functional for Google’s customers.

Apple is in a unique position where it’s possible this move might work in its favour. I’d guess that since there are likely few Apple TV users on Google-based devices the blowback will be minimal. If the roles were reversed and Google was limiting YouTube on Apple TVs, I suspect people would be gathering their pitchforks.

In late 2021, Google simply threatened to remove YouTube from Roku devices, but somehow the two companies worked out that deal in the final hours.

That said, it’s still dissapointing to see Apple play boardroom games like this since I thought we’d moved past the days of companies being petty and harming consumer experiences, at least to some extent.

The funniest part to me is that when you try to buy something through the Apple TV app on Google’s system, a notification appears that says, “You can subscribe on the Apple TV app on iPhone, iPad and other streaming devices. Or subscribe to Apple TV+ on tv.apple.com.”

This is amusing since Apple’s own app App Store has a rule prohibiting developers from asking users to go to a different location to sign up. For instance, Spotify doesn’t want to pay Apple a cut of its profits when new subscribers join its service on Apple devices. Therefore there’s no way to sign up for Spotify Premium in the iOS app. There isn’t even a line that pushes people to sign up on Spotify’s website. Instead, it says, “You can’t upgrade to Premium in the app. We know it’s not ideal.” This situation could change in the future though.

If you only had a Google TV and you really liked renting from Apple you’re likely screwed, but I suspect that almost all users will be able to find a way to rent content via YouTube, on an old Apple device or via the web.

Source: The Verge, iMore, 9to5mac, Reddit (Hobanicus)

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Mobile Syrup

Google Pixel 6 and 6 Pro finally get March security update and Pixel Feature Drop

The Pixel 6 and 6 Pro, Google’s two latest flagships, have been the victim of late Android updates te past few months. The March Pixel patch and feature drop hit devices from the Pixel 3a to the Pixel 5a back on March 7th, but now the update is finally coming to the Pixel 6 and Pixel 6 Pro.

Fido’s update schedule previously said that the update would hit the Pixel 6 series on March 21st, but the Rogers sub-brand seems to have removed the Pixel 6 from the list. Despite the removal, Pixel 6 users in Canada are reportedly receiving the update.

The March security patch comes paired with the most recent Pixel Feature Drop.

The Pixel Feature Drop includes the following features:

  • Live Caption during phone calls no longer requires you to talk. Instead, you can read what the other person says and type back a response. Google Assistant will read out your typed responses to the other person(s) on the call.
  • You can host YouTube watch parties all on your phone.
  • You can share apps with live sharing for Google Duo using only your phone.
  • English speakers using Messages can now convert typed words into colorful stickers.
  • The At A Glance widget will now tell you battery levels for Bluetooth-connected devices, reminders to turn off alarms the day before a holiday, and earthquake alerts.
  • There is also a new standalone battery widget that gives you battery information for your phone and connected devices.
  • Three new wallpapers are available in the Curated Culture collection, this time celebrating International Women’s Day.
  • Night Sight now works right within the Snapchat app.
  • Interpreter Mode within Live Translate can translate face-to-face conversations in Spanish, Italian, and French right on your phone. All translations stay on-device. Try it by saying, “Hey Google, be my [Spanish/French/Italian] interpreter.”
  • Your phone can now identify Spanish in videos and translate it automatically into English, French, Italian, German, and Japanese (but it’s still in beta).
  • The Recorder app can now transcribe Italian and Spanish.
  • Assistant Quick Phrases are available in Spanish, Italian, and French

Google says this is Android version 12.1 and is apparently a stable version of Android 12L. Android 12L mainly focuses on foldables and other large-screen devices but is currently only available on Pixel handsets.

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Mobile Syrup

Report shows Pixel 6, 6 Pro carved out a tiny spot for Tensor in global chip market

Google’s 2021 flagships, the Pixel 6 and 6 Pro, brought a lot of new and interesting things. Chief among them was Google’s Tensor chip, which has surprisingly carved out a tiny space in the market.

Despite only being available in two phones, which themselves are only sold in about a dozen countries worldwide, it appears Tensor nabbed a tiny 1 or 2 percent space at the high-end of the Android phone chipset market.

Counterpoint Research recently published a breakdown of the global Android chipset market. Unsurprisingly, it shows Qualcomm and Samsung dominating the high-end and premium segments. Qualcomm also holds the majority of the mid-to-high end market, with MediaTek covering the majority of the lower end.

Moreover, the report looks at 2021. That means for the Pixel 6 and 6 Pro’s impact only came in the last two months’ worth of data included in the chart. So, while Tensor’s impact is small, it’s still impressive considering the timeline.

If Google continues to pump out impressive Pixel devices sporting Tensor chips, in a couple of years we could Google make a larger impact on the global chip market.

Judging by the rumours, Google’s upcoming Pixel 6a will use Tensor, so Google could soon make an impact in the lower end of the chart too.

Source: Counterpoint Research Via: 9to5Google

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Mobile Syrup

What’s your favourite device colour of all time?

Companies often release their tablets, smartphones, laptops and more in a variety of colours to attract the attention of consumers. While black-coloured devices are typically the bestsellers, many like myself, prefer their tech devices in an array of different hues.

There’s LG’s Velvet ‘Sunset’ that offers a pink/orange hue, Samsung’s Galaxy Note 10+ and its ‘Aura Glow,’ and most recently, the iPad Air (2022)’s new eye-catching ‘Purple.’ There are near countless other examples, including the Mate 30 Pro’s ‘Twilight’ colour, the iPhone 13 Pro’s new ‘Alpine Green,’ and of course, Apple’s classic ‘Rose Gold’ colour.

One of my favourite colourways is the HTC U12+’ Translucent Blue,’ which allows you to see the inside of the device but also offers a blue tint.

This week we’d like to know what your favourite tech device colour of all time is? Let us know in the comments below.

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Mobile Syrup

A week with GrapheneOS exposed my over-reliance on Google

Last week, I wrote about installing GrapheneOS, an open-source, Android-based privacy operating system, on a Pixel 3. I shared some initial impressions, but now I’m back after using the GrapheneOS Pixel 3 as my daily driver for a week.

As I said in my initial impressions, GrapheneOS offers a low bar for entry from a technical perspective thanks to a straightforward install process (if you follow the guide on their website).

Using GrapheneOS once it’s installed, however, isn’t quite at the “it just works” level. I think that’s something important to keep in mind for anyone interested in trying out GrapheneOS. To be clear, GrapheneOS works, and works quite well (more on that below). But it’s often not a seamless experience like using an unmodified Pixel or an iPhone.

I don’t blame GrapheneOS for this — it’s entirely Google’s fault. Android, in its current form, is a hodgepodge of open-source software and proprietary Google-made software. Often, the Google software forms the backbone of the modern Android experience most people are familiar with.

GrapheneOS is an excellent way to reveal how much of the Android experience is reliant on Google because it takes Google out of the equation entirely. That’s what surprised me the most in my week using GrapheneOS — there are so many things, both big and small, obvious and not so obvious, where Android relies in part (or whole) on Google software.

Google, apps, and sandboxes

In my first impressions post, I mentioned running into an issue with my contacts not syncing. My solution was to manually export my contacts from another phone, upload them to Google Drive, then download that file on my Pixel 3 and import the contacts into the default Contacts app on GrapheneOS.

That small, but significant hurdle became something of a pattern for my week using GrapheneOS. Throughout the week, I kept stumbling across small issues. Many could be resolved by downloading an app or tweaking the way I used the phone. Others were more challenging.

There are no Google apps installed on GrapheneOS when you first boot it up. If you want Google apps, you need to install the Play Store, Play services and the Google Services Framework from an ‘Apps’ app that comes with GrapheneOS. It’s worth noting you don’t need to install these things if you don’t want to use the Play Store, and you can use other sources for apps (for example, F-Droid or Aurora, two open-source app stores). However, some apps need the Play Store and its requisite services to power things like notifications.

The beauty of GrapheneOS is it lets you run these apps with a compatibility layer that sandboxes them (i.e. isolates them from other parts of the system) and makes the Google apps run like normal Android apps with permissions and other restrictions. In other words, those who want to run Google apps can do so while maintaining some privacy (although you are still running Google apps). Plus, you can also use GrapheneOS’ built-in profiles to, for example, divide your apps between ‘Personal’ and ‘Work’ use, adding extra layers of separation between your data.

One of the more interesting consequences of this was I had to give the Play Store permission to install apps on my phone by toggling the option to let it ‘Install unknown apps.’ I also noted seemingly improved standby battery life on the Pixel 3 with GrapheneOS. There was one day where I took the phone off the charger at 100 percent at 8am and after a day of light use, it still had 80 percent left in the tank at 4pm. Using the phone still drains the battery quickly, but the standby time impressed me.

All of this worked without a hitch in my experience, and I had no problem installing and using apps from the Play Store.

Filling a G-shaped hole

With the Play Store set up, you can also download the various Google apps, although it isn’t entirely necessary unless you expect certain things from your Android experience. For example, there’s no voice assistant on GrapheneOS. Instead, I had to download the Google Assistant and Google apps from the Play Store and change a few settings (such as setting Google as the default assistant app) before I could use Assistant like I would on an unmodified phone.

Once I made it through the hurdles, Assistant worked as well as it would on any other Android phone. It’s worth noting that fans of the ‘Hey Google’ wake word can’t use it on GrapheneOS — the feature is flat-out disabled and I couldn’t see a way to enable it. But, if you care about privacy, disabling the wake word is for the best.

Other Google apps worked fine as well once I installed them. That includes Gmail, Google Photos, Drive, Keep, and Google’s Phone and Messages app (Messages did give me some issues until I enabled some permissions for it, then it worked fine). Google Pay also appeared to be present and functional, but since I don’t use Google Pay normally I didn’t test it. On that note, banking apps might be a pain point for some (I was able to install mine, but since GrapheneOS isn’t an official Android release, it may cause problems).

Still, some of the “smart” features I’ve grown used to were still missing. For example, Google’s Phone app didn’t have Call Screen, a feature I’ve come to rely on. The keyboard also threw me for a loop — GrapheneOS includes a default keyboard that looks just like Google’s Gboard, but with worse autocorrect and missing features like swipe typing and surprisingly no emoji.

Likewise, the default camera app is functional, but it felt less intelligent than Google’s Pixel camera app.

Private OS, not so private apps

Of course, if any of these things are deal-breakers, you can work around them by installing the Google versions from the Play Store. But I found myself wondering if my privacy was actually better off for using GrapheneOS if I still frequently used Google software.

Again, you don’t have to use any of these apps or features. Gmail and Keep were the only Google apps I downloaded out of need — the others I grabbed because I wanted to test if they worked.

However, there’s a difference between getting by and flourishing — and I was just getting by with GrapheneOS. I attribute that to my over-reliance on Google apps.

Ultimately, those considering giving GrapheneOS a try need a few things to really make it work. First is a willingness to trade convenience for privacy. Like I wrote in my initial impressions, GrapheneOS works great, but I often found it lacked features I’ve come to rely on, features that make using my smartphone easier and more convenient. These are almost always tied to one Google service or another. Those who don’t care about Google’s apps or who are happy with a more basic smartphone experience will find a lot to like in GrapheneOS.

Basic troubleshooting skills are also a must to make the most out of the mobile OS. It’s not a matter of if, but when you’ll run into a problem. It could be a small hiccup like not having emojis or something more drastic like an app not working because you’re missing some integral Google software it relies on.

I never had to get technical to solve these problems, but I did have to think outside the box. The issue with my contacts is a prime example — instead of relying on Google’s broken sync software, I manually transferred my contacts through Google Drive. It wasn’t difficult, but not everyone would think to try something like that.

Overall, I really liked GrapheneOS, but it was generally incompatible with how I use my phone (and with my job, which generally revolves around writing about the latest tech features). I think I could run GrapheneOS as my daily driver and be perfectly happy in a world where my smartphone wasn’t such an integral part of both my career and my life. I’ll be keeping an eye on GrapheneOS going forward, but my SIM is going back to the Pixel 6 for now.

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Mobile Syrup

Upcoming Chrome OS update could bring support for variable refresh rate displays

With Steam support on the horizon (but still vaguely distant), now seems like a great time for Chrome OS to get variable refresh rate (VRR) support.

First spotted by About Chromebooks, Chrome OS 101 is now hitting the Dev Channel with VRR support. The functionality isn’t enabled by default — instead, it appears to be hidden behind a flag (on of Chrome’s semi-hidden settings available by typing ‘chrome://flags’ in the URL bar).

The feature boasts the following description:

“Enable Variable Refresh Rate

Enable the variable refresh rate (Adaptive Sync) setting for capable displays”

9to5Google suggests the feature might only work with external displays rather than Chromeboooks’ built-in screens. Still, if the support is there, it opens the door for Chromebooks with built-in VRR-capable displays down the road.

For those not familiar with VRR, it allows displays to adapt the refresh rate (the number of times the screen refreshes each second) to match the frames per second (fps) of content. VRR is particularly useful for games, where the framerate can vary depending on what’s happening.

For example, a pre-rendered cutscene might run at 30fps, while a walking section of the game could run at 70fps. When a more intense encounter happens — say, an explosion — the framerate could drop suddenly. VRR enables the display to match, reducing screen tear and making things feel smooth.

Typically, displays run at a set refresh rate (most run at 60Hz, or 60 refreshes per second). If content doesn’t sync with that, you can see tears (where the screen refreshes mid-frame, splitting the image) or other artifacts.

9to5 also points out the VRR will be a bigger deal when Chromebook hardware catches up. Most Chromebooks use integrated GPUs that aren’t as powerful as, say, discrete AMD or Nvidia GPUs popular among PC gamers. VRR could still be helpful, but may not be as significant a factor on lower-end hardware.

Either way, it’s good to see the feature make its way to Chromebooks as Google prepares to push the platform into gaming.

Source: About Chromebooks Via: 9to5Google