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Mobile Syrup

Facebook Messenger’s new bill splitting feature will be U.S. exclusive

Facebook Messenger will start testing a handy feature to help people slit bills next week, but only in the U.S.

Meta (formerly Facebook) announced the feature in a blog post rounding out the year. Dubbed ‘Split Payments,’ Meta describes it as a handy way to split up payments through a group chat using Messenger. Here’s how it works:

“To use Split Payments, click the “Get Started” button in a group chat or the Payments Hub in Messenger. From there, you can split a bill evenly or modify the contribution amount for each individual — with or without yourself included. After entering a personalized message and confirming your Facebook Pay details, your request will be sent and viewable in your group chat thread.”

Overall, it looks like a handy feature for tackling group payments for things like eating out at a restaurant, paying rent, or other group activities. Of course, you’ll need everyone to use Facebook Pay and Messenger to make this work — if your friend group is anything like mine, that might be hard to pull off.

It’s a bit of a bummer that Split Payments will be U.S.-exclusive at launch, but hopefully that means Meta can work out all the kinks before expanding it to other countries.

Meta’s blog post also detailed new additions to Messenger’s ‘Group Effects’ for video calls. You can check out the full post here.

Image credit: Meta

Source: Meta Via: 9to5Mac

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Mobile Syrup

Facebook to require users at risk of being hacked to enable 2FA

Meta’s Facebook social media platform will soon require users at risk of being hacked, such as human rights activists, politicians and journalists, to enable two-factor authentication (2FA).

As reported by Engadget, the move comes as part of an update to Facebook’s ‘Protect‘ program, which was designed to offer extra security to at-risk accounts. The Protect program will require participants to turn on 2FA, with U.S. members needing to do so by mid or late February. Presumably, people in other countries will also have a deadline to enable 2FA depending on when Protect rolls out to them.

Facebook told Engadget that it worked to make 2Fa enrollment “as frictionless as possible.” While Facebook is aware it’ll take time for all users to comply with the rule, it seems pleased with results so far.

“So far, it’s actually going very, very well we’re seeing well above 90% of people successfully enabling ahead of that mandatory period,” Meta’s head of security policy, Nathaniel Gleicher, said. Moreover, Gleicher told Engadget that over 1.5 million users enrolled in the program so far, and 950,000 have switched on 2FA. Still, 2FA remains an underutilized security feature on Facebook — only 4 percent of the platform’s monthly active users have it enabled.

2FA, for those not familiar with the term, refers to various secondary methods of authentication for online accounts. If you’ve ever tried to log in to an online account and been asked to type in a code sent to you by email or text message, you’ve used a variant of 2FA. When coupled with a strong password, 2FA can help make online accounts more secure since a hacker would need both your password and a secondary, typically temporary, authentication.

That said, 2FA isn’t perfect. Malicious actors have started using attacks like SIM swapping to gain access to victims’ phone numbers and intercept 2FA codes. Because of this, using a smartphone app or a security key to handle 2FA instead of relying on SMS or email to receive 2FA codes is more secure.

Facebook first started testing Protect in 2018, then offered it to U.S. politicians ahead of the 2020 election. Since then, Facebook has expanded the program and is on track to make it available in over 50 countries by the end of 2021, including the U.S. and India.

You can learn more about Facebook Protect here.

Source: Engadget

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Mobile Syrup

Meta launches new patch for Oculus Quest 2 with Cloud Backup and more

Facebook Meta has launched a new patch for the Oculus Quest 2 that adds several new features to the standalone virtual reality headset, including Messenger calls in virtual reality, a mixed reality camera and Cloud backup.

Cloud backup gives users a way to save data in the cloud, including game saves and headset settings. This will come in handy if you ever need to reset your Oculus Quest. The feature is available within the ‘Device’ tab in the settings menu. Developers can opt not to use Cloud Backup, but it will be optional by default.

There’s also a new mobile mixed reality camera feature that enables users to see, record and share videos of themselves in a VR game or app. This feature is a step above ‘version 29’s’ ‘Live Overlay’ functionality, which superimposes you in the real-world over footage from your headset’s point of view. Instead, this new feature pulls the camera back so you can see yourself actually in the game.

The new mixed reality overlay is available on the iPhone XS or newer running iOS 11 or higher. Meta says it will be available in various apps, including Pistol Whip, Superhot VR, Synth Riders and more.

There are several other more minor updates included in the patch. Meta is also opening up Oculus Quest beat testing to more users.

If you’re interested in checking out Oculus Quest 2 features before they’re available, you can sign up here.

Source: Meta Via: The Verge 

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Mobile Syrup

U.K. regulator orders Facebook parent company Meta to sell Giphy

The U.K.’s Competition and Markets Authority (CMA) officially ruled that Meta (formerly known as Facebook) should unwind its acquisition of GIF-making and sharing site Giphy.

The CMA ruling comes about a year and a half after Meta acquired Giphy and, according to the Financial Times, marks the first time the CMA has attempted to undo a completed acquisition by a tech giant. In a press release, the CMA said it reached the decision following an investigation that found the acquisition could harm competition between social media platforms.

Specifically, the CMA said that Meta could use the acquisition to deny or limit other platforms’ access to Giphy and thus drive more traffic to Facebook, WhatsApp and Instagram. Moreover, the CMA raised concerns that Meta could force platforms that use Giphy to provide more data to access GIFs. Finally, the CMA believed Giphy’s advertising services could have competed with Meta’s, but the advertising services were shut down because of the merger.

Ultimately, the CMA said that the concerns could “only be addressed by Facebook selling Giphy in its entirety to an approved buyer.”

Meta considering all options, including appeal

Naturally, Meta disagreed with the CMA decision and said it was considering all options, including appeal. The company’s E.U. director of policy communications, Robin Koch, telling The Verge in a statement:

“Both consumers and Giphy are better off with the support of our infrastructure, talent, and resources. Together, Meta and Giphy would enhance Giphy’s product for the millions of people, businesses, developers and API partners in the UK and around the world who use Giphy every day, providing more choices for everyone.”

The Verge also noted that Meta disputed the CMA’s competition concerns, indicating that Giphy’s advertising business never had a chance of becoming a viable competitor. Meta responded to the CMA’s findings, saying the regulator was “sending a chilling message to start-up entrepreneurs: do not build new companies because you will not be able to sell them.”

The comment refers to the fairly common (especially in tech) practice of building a start-up with an exit strategy consisting of being acquired by a bigger company.

On that note, it’s worth noting that Giphy raised $150 million USD in funding since it was founded, but hadn’t turned a profit before the acquisition and was reportedly running out of money. It’s believed that Meta purchased Giphy for $400 million USD (about $512 million CAD), which is less than previous valuations given by investors and was a sign of Giphy’s financial troubles.

Throughout the CMA’s investigation, Giphy’s more than 100 employees haven’t been able to become full Meta employees. However, Meta reportedly paid Giphy’s bills to keep it running.

Finally, the CMA recently fined Meta £50 million (roughly $85 million CAD) for failing to comply with the terms of its initial enforcement order in the investigation. The CMA said that Meta was “consciously refusing to report all the required information” about its compliance with the order.

The CMA investigation is part of broader scrutiny of tech giants that’s become more common in recent years. Multiple regulators are investigating Meta’s acquisition of customer service platform Kustomer. The CMA has raised objections to Nvidia’s purchase of Arm, the company behind the ARM chip designs. And, of course, there are ongoing regulatory investigations of Google and Apple.

Source: CMA Via: The Verge

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Mobile Syrup

Oculus Black Friday 2021 sale offers up to 52 percent off games, experiences

Meta is running a sale for Black Friday 2021 on the Oculus Store that offers up to 52 percent off various VR games and experiences.

See below for some of the most notable deals:

Oculus’ Black Friday sale runs until November 28th. The full list of promotions can be found here.

Image credit: Meta/Lucasfilm

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Mobile Syrup

Niantic releases its AR Developer Kit to boost metaverse app development

Pokémon Go developer, Niantic has released its “Lightship Augmented Reality Developer Kit” to facilitate the creation of “real-world metaverse” applications and to “enable developers across the world to realize their visions for augmented reality.”

The first set of Lightship Developer Kit tools are now available to developers globally at Lightship.dev.

“Transforming humanity’s relationship with technology by merging the physical and virtual worlds will require the ideas and perspectives of as many people as possible,” said John Hanke, founder and CEO of Niantic. “That’s why we’re so excited to open the vault of technology that powers our own games, so developers, creators and brands globally can build inclusive experiences that push the boundaries of what’s possible in AR.”

The Augmented Reality Developer Kit (ARDK) is a cross-platform software development kit that runs on Android and iOS devices worldwide. According to Niantic, it combines the tools and technology that power the top three augmented reality features: mapping in Real-Time, Semantic Segmentation, and Multiplayer Experiences.

The toolset is free, however, but Niantic will charge for a feature that allows several devices to access shared AR experiences at the same time. In addition, Niantic is allocating $20 million to finance new companies developing AR software and applications.

“With an initial $20 million fund, Niantic Ventures will invest in companies building applications that share our vision for the Real-World Metaverse and contribute to the global ecosystem we are building,” reads the blog post

Learn more about Niantic’s endeavour here.

Image credit: Niantic

Source: Niantic

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Mobile Syrup

Meta teams up with Canadian artist for Native American Heritage Month

Facebook Meta has teamed up with Canadian-based Indigenous artist Alanah Astehtsi Otsistohkwa (Morningstar) Jewell to make new global stickers for Instagram, Messenger, Messenger Kids, as well as one for Instagram Shops, in celebration of Native American Heritage Month.

Those in Canada and all around the world can use Jewell’s stickers during the month from their sticker tray.

Meta says its initiative builds on its work to support Indigenous communities in Canada by making a “celebratory, respectful and empathetic environment.”

The symbols and themes in Jewell’s art derive from conversations she’s had with her global community of Indigenous creators on Instagram.

Jewell is an illustrator, painter and muralist and organizes local Indigenous Art Markets through @IAmKitchener on Instagram.

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Mobile Syrup

Mark Zuckerberg says Meta’s full AR glasses are ‘a few years out’

Meta (Facebook) is developing its own pair of True Augmented Reality (AR) glasses dubbed Project Nazaré, revealed the Menlo Park, California-based company’s CEO Mark Zuckerberg at Facebook Connect 2021.

Zuckerberg talked about the company’s progress in the space by mentioning the recently released Ray-Ban Stories. However, those were just small steps “along the path to an embodied internet,” says Zuckerberg. “The ultimate goal here is true Augmented Reality glasses.”

Zuckerberg describes a typical situation in which people chat on Whatsapp and plan a gaming night, all in AR with friends’ avatars popping in the user’s field of view. While still in progress with a lot of work to be done, Project Nazaré will eventually allow users to communicate, play games and travel around with their friends’ avatars in real-time, as if they were actually there with you.

“There is a lot of technical work to get this form factor and experience right,” says Zuckerberg. “We have to fit hologram displays, projectors, batteries, radios, custom silicon chips, cameras, speakers, sensors to map the world around you and more into glasses that are about 5mm thick.” Essentially, Zuckerberg and the team are trying to fit a supercomputer inside a pair of glasses, which might explain why the project is still a few years out.  “Our first fully-fledged AR glasses — Project Nazare — are still a few years out, but we’re excited by the progress we’ve made and look forward to the road ahead,” reads Meta’s blog post.

Want to learn more about Meta’s capabilities in the AR/VR space? Check out our review of Ray-Ban Stories.

Image credit: Reuters

Source: Facebook

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Mobile Syrup

Leaked image from Meta (formerly Facebook) app shows in-development smartwatch

Facebook Meta could be working on a smartwatch with a front-facing camera and slightly rounded screen, according to images found in one of the company’s iPhone apps.

As reported by Bloomberg’s Mark Gurman, app developer Steve Moser found the picture of the smartwatch inside Meta’s ‘View’ app used to control the company’s new smart glasses. The image depicts a watch with a square shape and heavily rounded corners.

Interestingly, the watch also sports a display notch that houses a camera. Many smartphones incorporate a notch to fit in a selfie camera while also minimizing wasted space around the display. However, the Meta smartwatch bucks the usual trend and places the notch on the bottom of the display.

Bloomberg reports that the watch features a control button on the right side, detachable wrist straps and what appears to be a button on the top of the watch case.

Meta could launch a smartwatch as early as 2022, but Bloomberg says the company hasn’t made a final decision on timing. A source familiar with the product confirmed to Bloomberg that Meta was working on three generations of the watch aimed at different release time frames.

The watch’s presence in the View app suggests it could be managed through that app when it launches, similar to Meta’s smart glasses. Further, code inside the app indicates Meta could call the watch ‘Milan.’ Finally, the watch could act as an input device or accessory for Meta’s virtual reality and augmented reality (VR and AR) headsets.

Bloomberg notes that if Meta does launch a smartwatch next year, it might need to contend with three new Apple Watch models — an Apple Watch Series 8, a new Watch SE and possibly a rugged Apple Watch aimed at athletes.

Source: Bloomberg

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Mobile Syrup

Meta says it won’t require Facebook accounts for VR headsets

Meta, the company formerly known as Facebook, says it won’t require a Facebook account to use its VR headsets.

Incoming Meta CTO Andrew “Boz” Bosworth made the announcement in a broader blog post discussing the Facebook name change.

“We’re working on new ways to log into Quest that won’t require a Facebook account, landing sometime next year,” Bosworth wrote. “This is one of our highest priority areas of work internally.”

This is a notable reversal for Meta, which had previously said Facebook accounts would eventually be required to use its Meta Quest VR headsets (formerly Oculus Quest). It was a highly controversial move from a company that has already faced immense scrutiny over privacy, among other subjects.

The company also says it’s no longer using the Oculus branding “to make clear” that its VR division is tied to Meta. However, the names of the company’s apps — Facebook, Messenger, Instagram and WhatsApp — will remain the same.

In general, the tech giant’s overall name change is meant to signal its intention to expand beyond a social media company into a “metaverse” company. To put it simply, this is a world in which avatars of people can interact, work, play, go to concerts and other activities. This will leverage augmented and virtual reality technology and be built over a period of five to ten years, according to the company.