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Microsoft Flight Simulator 40th Anniversary Edition got me genuinely more interested in aviation

As I cruised through the skies in Microsoft Flight Simulator 40th Anniversary Edition, I found myself quite relaxed.

While I’ve played Flight Sim now that it’s on Xbox, I confess that I forgot just how calming the experience can be. Indeed, the game’s unique brand of tension-free virtual tourism feels fresher than ever, especially thanks to the meaty 40th Anniversary Edition update.

“It’s as big as a sequel,” says Jorg Neumann, head of Microsoft Flight Simulator, at a preview event at the Evergreen Aviation & Space Museum in McMinnville, Oregon. He’s not lying — going through the in-game ’40th Anniversary’ section, I was impressed by the mix of new aircraft, locations and missions. Below is everything included in the update:

  • 2 helicopters and 14 heliports
  • 2 gliders and 15 glider airports
  • 7 famous historical aircraft, including the Hughes H-4 Hercules (AKA the Spruce Goose)
  • 4 classic commercial airports
  • 24 classic missions from older Flight Sim games

It’s an appropriately sizeable update considering the franchise — Microsoft’s oldest product line that predates even Windows and Office — turns 40 this month. Naturally, then, the company went big for such a milestone.

A new lease on flight

Charmingly, Neumann says he views the update as a “box of chocolates,” and part of that sweetness meant listening to the fans.

The biggest requests? The inclusion of helicopters and gliders for the first time in the series since 2006’s Microsoft Flight Simulator X. Evidently, these handle completely differently from planes, so this left Microsoft Flight Simulator lead developer Asobo with a lot of work to do. Specifically, the process of implementing helicopters included at least six months of around 20 people internally playing around with the vehicles, as well as assistance from experts at fellow French company Helicoptres Guimbal.

Microsoft Flight Simulator helicopter“I think it’s a very different flying experience — the fact that you can stop anywhere, turn around and go somewhere else,” says Sebastien Vloch, Asobo co-founder and CEO. “On a plane, you’re always on a trajectory, you’re always going forward. And so you have to sort of control your trajectory. On a helicopter, you can pretty much do whatever you want, except when you’re cruising, the helicopter is a lot trickier to fly […] It adds a new way of flying — more capabilities, you can land pretty much anywhere.”

In a presentation, he showed off the helicopter in New York City alongside a nifty feature called aerodynamic visualization, which highlights all of the different ways the air is moving around the chopper. For people like me with no knowledge of aviation, it’s a simple but effective way of showing you a bit of the behind-the-scenes process while also helping you adjust positioning accordingly. For more seasoned pros, it adds even more to the experience.

“Going back to my own flying days as a helicopter pilot, I wish I had that technology to see airflow going through. Your understanding of physics, and the data visualization, is so compelling and so beautifully done,” says Tyson Weinert, president and CEO of the Evergreen Aviation & Space Museum.

Meanwhile, Vloch says the choppers can add a fun challenge.

“It reminds me when we started flying with the first airplanes — we had contests for who can land in this field. We’re doing the same with helicopters now — who can land here on this roof, who can land there. And that’s super interesting, especially if you add some wind or take out assist systems.”

While Vloch admits that there isn’t much in the way of tutorials for the helicopter because of development time constraints, I found it relatively easy to get the hang of, especially with the regular assistive settings enabled. In fact, the most fun I had in 40th Anniversary Edition was in the chopper, precisely for the reasons Vloch pointed out. In my own demo, I also flew through New York, and I found it actually peaceful. Normally, that’s not a word you’d ever use to describe New York, but it certainly applied here. In real life, New York is bustling and loud, while virtual excursions to the Big Apple, like Marvel’s Spider-Man, are also generally about getting around at high speeds. But to get to experience NYC through a realistic helicopter simulation with a chill, low-key vibe? Well, that let me see the city in a refreshingly different light. It has me eager to explore more locations with a helicopter and, hopefully, find more beauty where I perhaps wasn’t expecting to.

Microsoft Flight Simulator Anniversary Edition gliderBy contrast, I wasn’t as in love with the gliders, though they’re not without their own charms. With their almost comically wide wing span, they certainly aren’t fit to traverse metropolitan areas, but that also just lets them complement the helicopters quite nicely. In fact, they’re also not like traditional planes, as they’re unpowered and instead rely on naturally occurring currents of air. At first, this threw me off, but I came to appreciate how it required a surprisingly engaging back-and-forth of sensitively tilting the sticks to gain speed. While not my preferred method of transportation, the glider undeniably adds even more variety to an already content-rich game.

Flight Sim as a means for education and connection

When I spoke to Neumann earlier this month, he mentioned how his broader ambition for Flight Sim is preservation. He envisions the series moving beyond just aviation to capture the world as it is in a given moment for future generations to look back on and study. It’s a fascinating idea, and it speaks to where this long-running series could go well beyond 40.

But for now, Flight Sim is doing a bang-up job of honouring the past, and nowhere is that more apparent than in 40th Anniversary Edition. My personal standout: the aforementioned Spruce Goose. If you’re like me and didn’t know about it before Flight Sim, the Spruce Goose was created by famed business magnate and engineer Howard Hughes to be the largest seaplane and wooden aircraft ever. That said, it was only ever flown once, given that it was intended for use during World War II but came two years too late.

I learned much of this at the Evergreen Aviation & Space Museum, in which the real Spruce Goose is housed, but Flight Sim offers a much more accessible version of this fascinating history lesson. Of course, having older planes isn’t new for Flight Sim, but it was a good reminder for casuals like me about the unique appeal of the series. The fact that everyone can fly a plane that was otherwise only ever piloted by one man is extremely cool, especially when I had the real ship right for reference.

The Spruce Goose

The Spruce Goose.

What’s more, you can rest assured that, in typical Flight Sim fashion, the virtual Spruce Goose will be sufficiently authentic. According to Tyson Weinert, president and CEO of Evergreen Aviation & Space Museum, a member of the board reached out to Neumann to express interest in adding the Spruce Goose to the game. Over the course of about 18 months, Neumann and Weinert’s respective teams worked closely to make this happen, and the level of attention to detail in doing so might surprise you.

“[Neumann] and his team had to make a very specific decision to simulate the Spruce Goose on the date of its flight. And that’s the experience to simulate with the rest of the world through the 40th Anniversary Edition. And so I absolutely respect and honour that decision, because it’s very special,” says Weinert. “Which means that his team had to be very intentional about getting all their scans, and actually removing some of the components that wouldn’t have been there [like the fire suppression system]. So by using the drawings and other photos and everything, they could correlate between what was the original configuration.”

In a similar vein, 40th Anniversary Edition lets classic commercial airports be born anew. “What I really liked was [Chicago’s] Meigs Field. If you played the old flight sims, it was always the beginning airport. But it was closed in 2003. So we didn’t have it when we launched the new sim. And we’re all kind of bummed about it, because we’re like, ‘where’s Chicago? What’s happening?’” says Neumann with a laugh. “And so we went in and did Meigs Field, we did Kai Tak in Hong Kong [closed in 1998] […] And that feels great. That feels like we’re really celebrating this the sim itself, like the series of the sim — it’ll feel very true to people who play the old ones.”

That’s to say nothing of the classic aircraft that were added alongside the Spruce Goose in the update: the 1903 Wright Flyer, the 1915 Curtiss JN-4 Jenny, the 1927 Ryan NYP Spirit of St. Louis, the 1935 Douglas DC-3, the 1937 Grumman G-21 Goose and, for Canadians, the 1947 Havilland DHC-2 Beaver.

Microsoft Flight Simulator 40th Anniversary Edition Beaver

The Beaver.

For Weinert, whose career is obviously focused on preservation, such content makes Flight Simulator an especially remarkable game.

“Part of our vision is around that connection between being curious, so having that learner’s mindset, that growth mindset, and then having the courage to do something about your curiosity, and then that will connect you to experiencing more confidence in life and whatever it is you want to pursue. Before [Flight Sim], all of our global visitors could have come here and they could have been curious. They may have had the courage to look into flight in some other way, and then maybe that built some confidence. But with [Flight Sim] in place now, I believe that that cognitive cycle is going to accelerate and scale to more people,” he says.

“Because if you’re curious about any one of these aircraft, especially the Spruce Goose, and then because of the accessibility that Flight Simulator offers, all of those curious learners can now have the courage to fly it in a safe environment, in a fun environment, in a delightful environment. And then who knows where that curiosity to courage to confidence — that journey — might look like for them?”

Key to all of that, undoubtedly, is Neumann himself. I’ve spoken to him on three occasions now, and each time he’s been one of the most enthusiastic, friendly and knowledgeable figures I’ve come across in the gaming industry. While he humbly praises the many global teams that assist with Flight Simulator — “all I have to do is pick the right people who know how to do the job and leave them alone” — it’s clear that his unbridled passion helps keep it all alive. Earlier in the pandemic, The Wind Rises and other masterworks of Hayao Miyazaki compelled me, in no small part, due to their celebrations of the joys of aviation. To quote Weinert, they certainly got me curious. But Flight Sim, fuelled by Neumann’s infectious positivity and the unique interactive elements of gaming, has offered me a platform to actually take that curiosity just a bit further, and it’s one I’ve genuinely come to like. All told, witnessing the many aircraft at the Evergreen Museum, all technical marvels in their own right, and then seeing how much love and care went Neumann and co. put into recreating that certainly resonated with me.

Jorg Neumann

Neumann.

For Neumann, that’s exactly what it boils down to.

“If you care about planes, this is the best time ever. Certainly, if you play a simulation game about planes, that has always been somewhat on the side, people didn’t pay that much attention. It was sort of a geeky hobby to some degree. And now it’s totally not, and people are interested. Where I get my energy from is talking to people like yourself, or getting an email from an eight-year-old telling me that they fell in love with aviation. I mean, what else do you want out of life?”

That Flight Simulator has endured for so long, Neumann notes, is also a testament to the vast, wide-reaching and ever-evolving potential of aviation.

“First off, I believe aviation manages to connect the planet. We can sit here today because aviation exists. If that didn’t exist, we wouldn’t be here — that is just a fact. Then you can say aviation is self-aware enough that they need to change. Everybody knows it’s not exactly the cleanest industry ever; it pumps a lot of stuff into the atmosphere. What do they do? They come up with a bunch of solutions. I want to be part of that solution. If I can propagate electric planes, that’s awesome, I’ll do it right away. And there’s so much innovation going on — that’s cool. So we’re looking back, we’re celebrating the history of aviation, we’re making a cool digital twin — who doesn’t like that? And you get to be on the cutting-edge of technology that literally is important to this entire civilization of ours. It literally doesn’t get any better.”


The 40th Anniversary Edition is now available as a free update to Microsoft Flight Simulator on PC and Xbox Series X/S. Flight Simulator is also included with Xbox Game Pass for console and PC, as well as Xbox Cloud Gaming via Xbox Game Pass Ultimate.

Image credit: Xbox

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Microsoft Flight Simulator head on 40th anniversary celebrations, streaming and preservation

Did you know that Microsoft Flight Simulator is actually Microsoft’s longest-running product line?

With its introduction in 1982 for the IBM PC, it actually predates Windows by three years, Office by eight and the Xbox gaming brand by a whopping 19. It’s pretty wild to think about, especially considering Microsoft is undoubtedly best known software company.

To celebrate Flight Simulator‘s 40th anniversary, Microsoft is releasing the appropriately titled 40th Anniversary Edition update on November 11th. Naturally, for such a momentous occasion, you want to go big, and that’s exactly what Microsoft has done with the expansion.

“We were sort of constructing this box of chocolate,” says Jorg Neumann, head of Microsoft Flight Simulator, about the approach to the update, which was created with the help of 10 studios around the world. So what, exactly, went into this box of sweets?

Helicopters and gliders and airliners, oh my!

According to Neumann, Microsoft’s tracker for most requested community content additions helped steer them in the right

jorg neumann

Jorg Neumann

direction.

At the top of the list were helicopters and gliders, which haven’t been in the series since 2006’s Microsoft Flight Simulator X (FSX). But as Neumann points out, the piloting systems for these vehicles are “totally different” from anything that’s featured in the current Flight Sim. That’s to say nothing of the fact that quite a lot has changed since 2006.

“If you think about FSX back in the day, we always look at the physics system, and the physics system was ‘a plane was a box.’ And it had one control point. And on that control point, you had to do all the physics operations. So it wasn’t exactly the most accurate thing ever,” he says with a smile.

This meant that Flight Sim co-developer Asobo had to write a whole new system and add a variety of features. “The ground effect is different with less water drag when you get close to the ground. We did things like translational lift, which is basically from ‘hover’ to ‘fly forward’ and how that really works, and the vortices that are happening,” says Neumann. He adds that a solution to “dissymmetry of lift” — the unequal amount of lift on opposite sides of the rotor disc — called “flapping” had to be coded from scratch.

The other piece of the puzzle was working with a French company called Helicoptres Guimbal, who provided helicopters and test pilots for reference. With their help, the Flight Sim team would use new recording devices to get the telemetry of the real helicopters and compare them to what they have in the game. In the end, all that work has seemed to pay off.

“I think the best news for us was when we brought it back to the test pilots and they tested it, they actually said, ‘man, you guys got close,” says Neumann. “And they gave us more feedback, and that went on a number of months. And now they’re saying it’s really, really good — to the point that they’d like to use it like for training purposes and such. So that’s always the best validation.”

Microsoft Flight Simulator helicopters

Another highly requested feature was the addition of a true-to-life airliner: the sophisticated Airbus A-310. To design it, the Flight Sim team partnered with global software company Inibuilds, who Neumann says have “a lot of direct access” to airline pilots. This was essential, he says, because the pilot handbooks for such aircraft are “thousands upon thousands of pages” long.

Given that, he admits he’s not an airliner expert, but from what he’s heard from the true savants is that Inibuilds’ work on the airliner “is really outstanding.” Moreover, he says it helped improve the game as a whole.

“It pushed us, frankly. I think there were things in Flight Sim when we launched that weren’t as deep as far as systems are concerned — like the weather radar was more limited and stuff. And I think a lot of what Inibuilds did was pushing the platform to get really great, which is a a net benefit to all the other third parties that make airliners.”

Honouring the past — including Canada’s

One of the other notable elements of the update is the set of seven famous historical aircraft: the 1903 Wright Flyer, the 1915 Curtiss JN-4 Jenny, the 1927 Ryan NYP Spirit of St. Louis, the 1935 Douglas DC-3, the beautiful 1937 Grumman G-21 Goose, the 1947 Havilland DHC-2 Beaver and the 1947 Hughes H-4 Hercules.

The Spruce Goose.

That last plane, also known as the ‘Spruce Goose,’ is perhaps the most notable of the bunch — the largest seaplane and largest wooden plane ever made. Its creator? A lesser-known business magnate, pilot and engineer by the name of Howard Hughes, who also happened to be the only person to ever fly it. This begs the question: how do you simulate a plane that was only ever flown once?

“Howard Hughes was an interesting guy, right? So he kept actually building on that plane. He flew that one time back in 1947. But that’s just one configuration — he kept changing the thing to make it better,’” explains Neumann. “And we saw all the pictures over the ages and we needed to figure out like, ‘what is this lever do here in the central console?’ And then they [the Evergreen Museum who houses the Spruce Goose] went in and actually gave us the engineering specs and where the electrical lines actually go. And we discovered some stuff that I think nobody really knows about like it’s two APUs, power units, and they’re in the cockpit. This thing must have been crazy loud, when it flew, sitting in the cockpit!”

And if the recent Canada-themed update wasn’t enough, Canucks will also have something unique to enjoy in 40th Anniversary Edition: the 1947 Havilland DHC-2 Beaver. Shortly after World War II, Canadian aviation company De Havilland shifted focus to civilian operators — in this case, a single-engined high-wing propeller-driven short takeoff and landing (STOL) aircraft. On top of that, Canadian 3D model and animation company Blackbird Simulations (formerly Milviz) actually handled the Beaver. “Because they’re from Canada, they were like ‘the Beaver — we need to do the Beaver!” Neumann says with a laugh, noting that some of the team flew for Canadian Air Patrol. “It’s a great group of people.”

Microsoft Flight Simulator Beaver

In general, he says it’s “most important that people really love the plane that they work on,” and that’s especially been apparent with Blackbird. “The lead engineer on [Blackbird], his name is Jim. And he sends me builds, ‘hey, check it out!’ And you see all the needles through this little jitter. I’m like, ‘what is happening?’ And he’s like, ‘Oh, it’s this power unit up here!’ And it does this vibration thing. And it’s a super authentic version of what the Beaver really feels like. And I think Flight Simmers really enjoy that. It’s not just the shape — it floats and it can go into lakes. It really feels the part, and it sounds the part. They’re so proud of the sound recordings because it’s all custom recordings done for specific planes up in Canada. It was cool.”

Reaching new audiences for years to come

When I last spoke to Neumann, it was to preview the launch of the Xbox Series X/S versions of Flight Sim — the first time the series had ever come to consoles. Of course, that brought in a whole new wave of players who had never experienced the series, and the team took great care into creating tutorials and other guiding missions to ease them in.

Fast forward over a year and Neumann says he’s happy to see how this new audience has received the game. “It was great. The audience is huge — we doubled the audience.” And that was just with the native Series X and S versions. This past March, Microsoft added Xbox Cloud Gaming support to the game, letting players stream it to the last-gen Xbox One and, even, mobile devices.

“It’s a fascinating thing — I actually test a bunch on iPhone 12 because it’s so fast to fire up the SIM,” he admits with a laugh. But his biggest takeaway is just how much these two expansions reached people.

“It added people all around the world — more so than what I expected. Because there’s a traditional PC audience and a traditional Xbox audience, and this one literally liberates it from any country on Earth now. For example, just a tidbit: Turkey, somehow, is now the number six most popular place where people fly Flight Simulator. I would have never thought that because the country doesn’t have a deep history of aviation. But clearly people like it — it’s a big country, it has [85] million people. So I think we’re reaching new people and innocent people.”

To that point, he mentions how he sees the Flight Sim add-on developer community has a lot of new teams with people who are 20-years-old or younger. His conversations with aircraft manufacturers have also indicated that interest in aviation is going up.

“I’m not saying it’s all because of us or anything, but I do think we’re contributing to sort of a resurgence, where people say, ‘planes are cool, let’s get into this.’ And the emails that always make me the happiest are from like eight to ten year olds writing me saying, ‘hey, I’m flying Flight Sim every day,’ and then they ask me something about their hometown or whatnot and it feels awesome. That’s when it feels that you’re doing something meaningful.”

Microsoft Flight Simulator Airbus

The other side of the equation, he says, is that Flight Sim can play a role in the preservation of aircrafts.

“I go to a bunch of museums and I talk to those people. And they are kindred spirits, just of a different ilk. They are spending their life — all their passion goes into preserving these amazing machines. And they look at me like sort of almost like a savior, because they know that machines, at some point or another, physical things erode over time. For example, the Spirit of St. Louis — the cloth is going away and they can’t do anything about it. Like nobody can touch the plane — nobody has been on the ceiling for decades. It’s just the tools of time. And they look at what we can do in the digital space, which is not the same, but but it has a certain element of the preservation, so they pour their hearts into helping us.”

Taking that one step further, he says he’s had conversations with museums to preserve them, too, in a digital space. “It’s not perfect or anything, but it keeps getting better, and people want to be part of that. And we’re doing some prototypes right now that could lead us to some fascinating places.”

Ultimately, he says these sorts of efforts can appeal even to those who aren’t interested in aviation.

“I was thinking about the photogrammetry cities that we have — some of them are from 2013, and we’re getting new ones now. And I was projecting forward, 40 years of Flight Sim… what’s the world going to look like 40 years from now? That’s the kind of the mental game I play. You know, we will have cities from 50 years ago. And people can look back in time and say, ‘Hey, this is what the city looked like.’ And we are really making this ‘history of Earth thing,’ a little bit. Not just planes, but the world itself, and I think that that has lots of fascinating things going for it.”


This interview has been edited for language and clarity.

Microsoft Flight Simulator 40th Anniversary Edition will be available as a free update to all Flight Sim players, including those on Xbox Game Pass.

Image credit: Xbox


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The next big Microsoft Flight Simulator update is all about Canada

The next big update to Microsoft Flight Simulator is focused entirely on Canada.

Launching September 29th, the appropriately named World Update XI: Canada brings a bunch of Canadian destinations and missions to the acclaimed flight simulator. In total, 12 urban regions and 89 hand-crafted points of interest are featured.

Altogether, World Update XI features:

  • Five hand-crafted airports, including B.C.’s Castlegar/West Kootenay Regional Airport, Victoria International Airport and Vancouver Island
  • Three bush trips (Vancouver Island, Newfoundland and the Canadian Rockies)
  • Three landing challenges (Castlegar, Barkerville and Calgary)
  • Three discovery flights (Vancouver, Montreal and Toronto)

As with all previous World Updates, the Canadian expansion is available for free to all Microsoft Flight Simulator players, whether you own the game or play via Xbox Game Pass. Earlier this year, the game added a big crossover with Paramount’s Top Gun: Maverick, and a free 40th Anniversary Edition adding aircraft from older games is set to arrive in November.

Microsoft Flight Simulator is now available on Xbox Series X/S and PC (plus Game Pass), as well as Xbox One and mobile devices via Game Pass’ Xbox Cloud Gaming streaming service.

Image credit: Xbox

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Microsoft Flight Simulator: Game of the Year Edition launches as free update on November 18

Microsoft Flight Simulator is getting a Game of the Year Edition that adds a slew of new content.

Launching on November 18th as a free update for existing players (including Game Pass subscribers), the Game of the Year Edition adds five new aircraft, eight new airports, new Discovery Flights and tutorials, Reno Air Races and most-requested community features like DX12 support.

Flight Simulator launched on PC in 2020, with an Xbox Series X/S port following this past July. The otherwise current-gen exclusive will eventually be playable on the last-gen Xbox One through Xbox’s Cloud Gaming service.

Microsoft made the announcement of Microsoft Flight Simulator: Game of the Year Edition in a larger blog post recapping the highlights of notable “back-to-back” Xbox Game Pass releases for the last few months of 2021. Alongside Flight Simulator Game of the Year Edition, these include the Canadian co-developed Age of Empires IV (October 28th), Forza Horizon 5 (November 9th), the just-announced Minecraft Caves & Cliffs expansion and Halo Infinite (December 8th).

All of these games are launching on Game Pass on day one. The service starts at $11.99/month for an Xbox Game Pass for Console or PC membership, while a $16.99/month Game Pass Ultimate subscription includes Game Pass for Console and PC, as well as Xbox Live Gold, Cloud Gaming and EA Play.

Finally, Xbox is teasing a fun, digital broadcast on November 15th to celebrate the 20th anniversary of both Halo and the larger Xbox brand. The company confirms there won’t be any new games shown off during this stream, but it will offer “a special look back” at 20 years of Xbox. More details on specific plans for the event in the coming days, the company says.