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Surface is replacing all other Microsoft branded PC peripherals

Microsoft’s legacy lineup of mice, keyboards, and webcams are being discontinued. The news comes per a statement from the company’s senior communications manager (via The Verge).

“We will continue to offer a range of Surface-branded PC Accessories — including mice, keyboards, pens, docks, adaptive accessories, and more. Existing Microsoft branded PC accessories like mice, keyboards, and webcams will continue to be sold in existing markets at existing sell-in prices while supplies last,” says Dan Laycock.

Microsoft has a long and rich history of making its own in-house PC peripherals. Once the Surface brand got off the ground, we started seeing the release of Surface-branded accessories in addition to the existing Microsoft-branded ones.

It makes sense for Microsoft to combine its efforts under a single, unified hardware brand going forward. That said, it’s bittersweet as it will likely spell the end for some classic Microsoft offerings.

Image credit: Microsoft

Source: Microsoft Via: The Verge

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Beware: Star Wars Jedi: Survivor spoilers have already been leaked online

Star Wars Jedi: Survivor has been spoiled online just days before its official April 28th release.

This week, someone who seems to have been sold the Electronic Arts game early began posting spoilers on ResetEra, and they’ve since been shared elsewhere. The leaks have led EA to take to its official Star Wars account to ask people to not ruin the surprises for one another.

The spoilers, which we won’t link to here, include information related to the game’s ending, characters, planets and more. Given that we’re still a few days away from release, it’s likely that spoilers will only continue to be shared more widely throughout the week, so tread lightly. If you’re on Twitter, you might want to mute words and hashtags like ‘#StarWarsJediSurvivor’ just to be safe.

Jedi: Survivor is Respawn’s sequel to its acclaimed 2019 action-adventure game, Jedi: Fallen Order and once again follows former Jedi Cal Kestis as he navigates an Empire-controlled galaxy. Notably, the game is one of the few to be developed exclusively for the PlayStation 5, Xbox Series X/S and PC, which Respawn says it’s leveraging for better load times, larger areas and other technical benefits. The game also marks the end of EA’s 10-year exclusivity deal on Star Wars games, after which time publishers like Ubisoft will release their own titles set in a galaxy far, far away.

For now, though, Jedi: Survivor is set to be one of the biggest games of the year. It’s also kicking off a busy two-month period for game releases that includes fellow heavy-hitters like The Legend of Zelda: Tears of the KingdomDiablo IV and Final Fantasy XVI. Read more on what the next couple of months has to offer here.

Image credit: EA

Via: IGN

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Mobile Syrup

Razer expands its streaming ecosystem with new $209 Stream Controller X

Razer has launched its new Stream Controller X all-in-one streaming hub in Canada. Along with other major regions, Canadians can get their hands on this fully customizable controller deck, featuring 15 programmable LCD buttons, now available for $209.99.

Razer has expanded its streamer support by continuously launching streaming gear within its ecosystem. The Stream Controller X enhances the streamer’s control of their broadcast by supporting 15 Switchblade Buttons, which users can customize to their preference.

Razer’s Controller X supports most high-profile streaming software, and features plugins to enable the use of several apps. For instance, users can set shortcuts to Twitch, OBS Studio, Philips Hue, Spotify, Razer Key Light Control, Razer Audio Mixer Control, Voicemod and more.

All programmable shortcuts are built into a series of 15 LCD buttons featuring their own icons. The Stream Controller X is built into a magnetic stand with a 50-degree angle. The stand itself also has a grip to avoid sliding on a desk or table.

Razer has a long lineage of offering gaming gear across accessories, gaming PCs and even apparel. The Stream Controller X is another example of the company gaining a foothold in the streaming world, targeting a market Elgato largely dominates. The Elgato Stream Deck MK2 is the company’s most comparable device to the Stream Controller X as it provides similar features.

Razer’s Stream Controller X appears to have a smaller footprint compared to competitive devices. This could help reduce clutter within a streaming setup. Additionally, this will likely speak to those currently in the Razer ecosystem — especially if they’re using the likes of Razer Key Lights and Seiren microphones.

Image credit: Razer

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Asus reveals the ROG Ally, its own Steam Deck-esque PC gaming handheld

On April 1st, Asus dropped a trailer for a Steam Deck-esque new gaming PC handheld called the ROG Ally. Naturally, people thought this was just an April Fool’s Day joke, but now, Asus has confirmed this is an actual product.

The Taiwanese electronics giant says the ROG Ally runs on Windows 11 and features a custom APU that’s AMD’s fastest to date. Further, it sports a dual fan design and support for the ROG XG Mobile eGPU to stream your ROG Ally games to a TV.

In a hands-on video, YouTuber Dave2D revealed a few more specs, including a 7-inch display, 1920 x 1080 resolution, 500 nits of brightness and a 120HZ refresh rate. Button-wise, the ROG Ally sports a standard dual-thumbstick, four-face button setup.

However, there are a few big questions remaining — namely, pricing and games. The former remains entirely clear, while the latter is fairly vague. In the reveal video, we see High on LifeGolf With Your Friends and Ghostrunner being played, but Asus simply says it “allows you to pick up and play your favourite game libraries” without naming any.

For now, Asus is simply directing people to a U.S. Best Buy landing page that provides no further details. You can also register for email updates on Asus’ website. Given the lack of information at the moment, it remains to be seen just how much interest people will have in the ROG Ally.

Image credit: Asus

Source: Asus

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Resident Evil 4 is the perfect gaming remake

Over the years, I’ve been telling myself that I’m going to replay Resident Evil 4. I first beat it around 10 years ago and was blown away by how tightly crafted and thrilling it was, but for whatever reason, I haven’t properly gone back beyond a bit of experimentation with PlayStation’s DualSense Edge controller.

Upon reflection, I think I now know why that is. Resident Evil 4 is an undeniably great game, but there’s just one problem: it’s kinda clunky. Without question, the seminal 2005 game deserves all of its flowers for how it helped pioneer the third-person shooter genre, but it can be difficult to revisit due to its control scheme. People who regularly replay the older Resident Evil games have no doubt gotten accustomed to those tank-style controls, but others, who understandably come from a modern landscape, might find the lack of mobility rather frustrating, especially when aiming. That’s certainly been the case for me.

It’s also a key reason why I’ve been on board from the start with Capcom’s 2023 remake of the game, simply titled Resident Evil 4. Using the framework of its incredible Resident Evil 2 remake, Capcom revisiting RE4 presented an opportunity to modernize the game’s more dated elements while enhancing everything that still works extremely well, from the delightfully campy tone and masterful pacing to memorably grotesque enemy design and eerie setting. It’s a monumental achievement, then, that Capcom has managed to do all of that and more with Resident Evil 4 (2023), delivering an absolute masterpiece that sets the gold standard for remakes in gaming.

That B-movie charm, and more

The core premise of the remake remains the same. After the U.S. president’s daughter is kidnapped, special agent Leon S. Kennedy is tasked with travelling to a remote European village to rescue her from a religious cult. But everything surrounding this solid action B-movie setup has been improved. Smartly, Capcom now emphasizes how Leon’s been psychologically affected since we last saw him during the harrowing events of RE2, creating a stronger throughline between the two games. This helps ground a character who, in the original game, would perform The Matrix-level superhuman feats with an almost psychopathic level of detachment. At the same time, Capcom retains some of his humour — which, in the context of his trauma, now feels more like an appropriate coping mechanism — and charming one-liners. Further strengthening the ties to RE2 is returning Leon actor Nick Apostolides, who does a brilliant job of conveying both the edgier and more lighthearted sides of the character.

Resident Evil 4 Leon and AshleyThe remake’s stronger writing extends to other characters, too. In the original game, the president’s daughter, Ashley, was little more than an annoying damsel in distress for Leon to save. Here, she’s far less whiny and even now has an endearing rapport with Leon, with the two bonding over the horrible experiences in which they find themselves. It also helps that Canadian actress Genevieve Buechner delivers a more understated performance, graciously making Ashley feel more like a character than a plot device. But the character who gets expanded upon the most is Luis. The ex-cop Spaniard had a relatively minor role in the original game, in which he made decidedly distasteful comments about Ashley, but here, he has a meatier role while also dropping the casual sexism. Across multiple sections of the campaign, the remake gives Leon more of an opportunity to get to know Luis, giving them a much more compelling camaraderie than ever before.

Cool moves, Mr. Kennedy

But story and characters aren’t the main reason one plays Resident Evil — that would be the survival horror gameplay. Thankfully, that’s where the remake shines even more. That all starts with Capcom’s stunning RE Engine, which powered RE2 and Village and produces more jaw-droppingly gorgeous, photorealistic visuals for RE4. Everything from blood-soaked animal carcasses and dilapidated European architecture to pus-filled, fleshy mutants and Leon’s glistening rain-soaked tactical shirt looks absolutely incredible with the contemporary visuals. Admittedly, the original RE4 marked a shift from the series’ signature scares to a more action-heavy experience, but the improved presentation — replete with expertly honed lighting and audio design (enhanced on PS5 through the disembodied, unnerving voices that emanate through the DualSense speaker) — actually helps maintain some of the horror elements.

Resident Evil 4 spooky caveBut let’s be real — RE4 is, first and foremost, an action game, and the remake hones in on that in all of the best ways. Honestly, it can’t be understated just how much more engaging and thrilling combat can be when you’re afforded complete 360-degree movement. Instead of occasionally fighting with the controls, you’re able to focus entirely on the obstacles in front of you, which allows Capcom to shift focus on getting creative with enemy configurations and the actual layout of areas. Sure, the original game had a level of verticality to it, but the remake’s extra freedom of movement and real-time transitions between vaulting around, climbing up ladders and jumping through windows make everything feel infinitely more seamless. Ashley, too, is less of a nuisance in combat, thanks to better AI and the ability to command her to stick close to Leon (useful when fleeing) or hang back (handy when fighting).

All the while, Leon’s returning ability to shoot enemies in the head or knee and make them vulnerable to a satisfying kick or suplex is much more intuitive and smooth when you have full camera and character control. Throw in the ability to set weapons and grenades/flashbangs to D-pad shortcuts instead of having to constantly open your inventory to equip gear and RE4 (2023) feels like the perfect realization of its predecessor’s gameplay potential.

Resident Evil 4 combatBut the single biggest and best change in this regard comes through Leon’s knife. In the original RE4, you would have to awkwardly hold up the blade while making slow slashes, a process that had to be repeated each time you wanted to open a crate and check for resources. This, coupled with the requirement to confirm item pick-ups instead of simply automatically doing so in the remake, made things feel a bit tedious in the original. (The surprisingly addicting Tetris-style case management system does return, though, with a welcome auto-sort option, to boot.) If instant item pick-ups in the remake weren’t enough, Leon’s knife now has greater versatility in exchange for a durability metre, and it’s truly a game-changer.

In the remake, Leon can parry most incoming attacks — including melee attacks, crossbow bolts, tendrils and even chainsaws — with a well-timed button press. The window for this is pretty generous, admittedly, but it still feels ridiculously cool to fend off incoming fire with just a knife. Instead, the challenge comes from the on-the-fly decision-making regarding when to actually employ the knife. Since it can also be used for quick, last-minute escapes when you’re grabbed by an enemy or even new insta-kill stealth moves, there’s a meaningful risk-reward element to your blade.

Resident Evil 4 parryAt the same time, you can find new knives to replace your broken ones and repair your main blade at the Merchant (yes, the lovably goofy and mysterious salesman returns) for a fairly large fee, so there’s a perfectly balanced and rewarding gameplay loop surrounding the knife alone. That’s to say nothing of the glorious assortment of pistols, rifles, shotguns and other weapons that Leon accrues, all of which are upgradable at the Merchant. All told, Resident Evil 4 (2023)’s extensive mechanical refinements result in some of the most pulse-pounding and gratifying third-person combat I’ve ever experienced in a game.

Change for the better

In many ways, Resident Evil 4‘s nondescript European setting was a character unto itself, and the remake only dramatically expands upon that. Each of the game’s three main hubs — the village, castle and island — are all bigger and denser this time around, with more secrets and puzzles to tackle in each. In some areas, Leon can even return with Ashley to give her a boost and open up previously unreachable paths. While I wish they did a little more with the team-up dynamic (there aren’t really that many of these instances, and the segmented nature of RE4‘s settings means that you eventually leave areas without the ability to return), it’s still a novel way to reward exploration and add replay value. A new sidequest system also encourages you to venture off the beaten path, be it to shoot ‘x’ number of hidden targets kill more powerful versions of enemies. I appreciate the added challenge these afforded on top of just netting you valuable money and resources to spend at the Merchant’s shop.

Resident Evil 4 knifeThroughout all of this, Capcom has also been clever enough to make changes to environments and structures where it makes sense. Gone are some of the comically over-the-top quick-time events (QTEs) — fine in 2005, but pretty dated 18 years later — and in their place are interactive sequences that retain the same campy spirit. Boss fights and setpieces that were limited to small areas now feel more lively thanks to larger combat arenas in which Leon can actually properly run around and shoot. After 2020’s Resident Evil 3, there were concerns from some long-term fans as to how much content might be cut or changed, but thankfully, this reimagining of RE4 retains nearly everything while making smart tweaks where they’re most needed.

To go into specifics would spoil some of the remake’s many amazing surprises, but the best broader example I can give is the aforementioned island. What was once a numbing slog of waves of overpowered enemies and visually dull rocky environments has been reworked into a more atmospheric, tightly crafted and aesthetically diverse endgame section. What originally worked here has been thoughtfully retained and built upon — namely, the frightening Regenerators — while everything else that was grating has seen a significant revamp. Best of all, Capcom wisely fleshes out Leon’s antagonistic relationship with soldier Jack Krauser throughout the earlier sections, so the island gauntlet now serves as a dramatic and exciting build-up to an outstanding, tense, almost cat-and-mouse encounter between the two former brothers-in-arms.

The best REmake to date

Resident Evil 4 Leon in carFor years, many have argued that a Resident Evil 4 remake was unneeded, and that’s not without merit. The original game remains playable on pretty much every platform and holds up quite well in many ways. But Resident Evil 4 (2023) shows that such a line of thinking lacks imagination. Against all odds, Capcom has managed to take one of the most beloved games of all time and modernize in it so many brilliant ways, lovingly staying true to the original experience while bolding charting a new path for it. This is easily the greatest gaming remake to date and an early frontrunner for Game of the Year.

Resident Evil 4 is now available on PlayStation 4/5, Xbox Series X/S and PC.

MobileSyrup utilizes affiliate partnerships. These partnerships do not influence our editorial content, though we may earn a commission on purchases made via these links that helps fund the journalism provided free on our website.

Image credit: Capcom

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The Last of Us Part I is a broken mess on PC

The Last of Us Part I finally debuted on PC on March 28th, but it’s been a bumpy launch, to say the least.

In the past 24 hours, players have been reporting a slew of technical issues with the remake of the seminal 2013 PS3 game, including repeated crashes, inconsistent framerates and lengthy wait times to load shaders. At the time of writing, the game has a “Mostly Negative” rating on Steam based on more than 7,000 reviews.

Naughty Dog, the original developer of The Last of Us that also assisted port studio Iron Galaxy on the PC version, took to social media to acknowledge the issues.

“We’ve heard your concerns, and our team is actively investigating multiple issues you’ve reported. We will continue to update you, but our team is prioritizing updates and will address issues in upcoming patches,” tweeted Naughty Dog. The developer also directed players to a page listing known issues with the PC port while also asking players to submit a ticket for any others they my encounter.

It’s a remarkably bad look for PlayStation, which had already delayed the port by a few weeks for extra polish. It’s also a blemish on Naughty Dog, specifically, a studio renowned for its tightly-crafted, highly-polished games. “We want to make sure that The Last of Us Part I PC debut is in the best shape possible,” wrote Naughty Dog in a February 3rd tweet of the delay. “These additional few weeks will allow us to ensure this version of The Last of Us lives up to your, and our, standards.”

The port also comes several months after The Last of Us Part I was released on PS5 with no significant issues.

While Horizon Zero Dawn had a similarly rough launch on PC in 2020, PlayStation’s subsequent PC ports for games like God of War and Marvel’s Spider-Man Remastered have largely been well-received, making the shoddy state of The Last of Us Part I feel especially standout.

Further enhancing the issue is the fact that this port was meant to coincide with the recently concluded first season of HBO’s hit The Last of Us series, which directly adapts the first game. Clearly, PlayStation is positioning the remake as an entry point for people who were introduced to the IP through the series. What’s more, PlayStation also didn’t make review copies available ahead of release, which meant that buyers weren’t able to get any advance feedback on how the PC port actually runs.

It’s worth noting that Iron Galaxy has a mixed track record with PC ports. While it did work on the solid PC version of Uncharted: Legacy of Thieves Collection, it also handled the infamously broken PC port of Batman: Arkham Knight, which was so bad that Warner Bros. had to stop selling it for a time.

It remains to be seen how long it will take for The Last of Us Part I to be in an acceptable state on PC.

Image credit: PlayStation

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Lenovo’s new Slim Pro laptop has a mini-LED display

Following up on last week’s Lenovo gaming laptop announcement, the company is back with several new Windows 11 laptops for work and creativity.

The new laptops include the Slim Pro 9i Gen 8, Slim Pro 7 Gen 8, Slim 7i Gen 8 and Yoga 7.

Lenovo’s Slim Pro 9i (pictured above) is the flagship offering, boasting 14.5- or 16-inch PureSight Pro displays, Lenovo X Power, and more. PureSight Pro is a new display technology available on several of Lenovo’s new laptops that uses mini0LED technology to offer up to 1200nits of brightness and colour accuracy by hitting 100 percent of both DCI-P3 and the Adobe RGB colour gamut.

Lenovo X Power, on the other hand, is a set of hardware and software features that work together to improve various experiences. An example offered by Lenovo is that X Power can “drastically” speed up software preview, rendering and exports when editing video.

Lenovo Slim Pro 7

Beyond X Power and PureSight Pro, the Slim Pro 9i offers up to 13th Gen Intel Core CPUs and an Nvidia RTX 4070 laptop GPU.

Finally, there’s the AI Engine+, which is available on the 9i and other Slim Pro laptops. It helps improve performance by anticipating power or battery needs based on what users are doing with the laptop.

Slim Pro 7, Slim 7i and Yoga 7 series

Lenovo Slim 7i

Moving on to the other laptops, Lenovo aims to pack performance into sleek designs.

The Slim Pro 7 sports a 14.5-inch PureSight Pro display with up to a 3K resolution, 400 nights of brightness and a 120Hz refresh rate. Lenovo didn’t note the CPU options for the Slim Pro 7, but did say it’ll use either the Nvidia RTX 3050 or 4050 laptop GPUs.

The Slim 7i, on the other hand, sports the latest generation 13th Gen Intel Core CPUs.

Lenovo Yoga 7

Finally, the Yoga 7 and 7i offer 360-degree hinges — as standard with the Yoga line — so that users can take advantage of a typical clamshell laptop experience or fold the device into a tablet. The Yoga series offers either the latest 13th Gen Intel or AMD Ryzen 7000 CPU with a 2.8K OLED 16:10 display.

Availability

Lenovo provided the following details about the laptops’ availability in North America, though only with U.S. pricing. I’ve included CAD conversions below, though actual Canadian pricing may vary.

  • Slim Pro 9i (16-inch) will start at $1,799.99 USD (about $2,456.81 CAD), with expected availability starting May 2023.
  • Slim Pro 9i (14.5-inch) will start at $1,699.99 USD (about $2,320.32 CAD), with expected availability starting May 2023.
  • Slim Pro 7 will start at $1,199.99 USD (about $1,637.87 CAD), with expected availability starting April 2023.
  • Slim 7i will start at $1,179.99 USD (about $1,610.57 CAD), with expected availability starting April 2023.
  • Yoga 7i (14-inch) will start at $849.99 USD (about $1,160.15 CAD), with expected availability starting April 2023.
  • Yoga 7i (16-inch) will start at $799.99 USD (about $1,091.91 CAD), with expected availability starting April 2023.
  • Yoga 7 will start at $799.99 USD (about $1,091.91 CAD), with expected availability starting May 2023.
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Like a Dragon: Ishin! connected my love of Kyoto with a grand, emotional samurai story

Over three years ago, my friends (including MobileSyrup gaming editor Brad Shankar) and I visited Japan for the first time. Over the duration of nine days, we travelled to the busy izakayas in Tokyo, the spiritual streets of Kyoto and the vibrant Blade Runner-esque, neon-light-filled Osaka.

I was left awestruck by the country, and as soon as I returned to Canada, I was eager to go back to Japan. My trip left a lasting imprint on me and reaffirmed my desire to teach English there, with my ideal location being Kyoto.

However, the world changed shortly after returning home (can you believe that the COVID-19 pandemic started three years ago?), and so did the trajectory of my life. Suddenly, travelling to Japan seemed lightyears away and the itch to experience even a little bit more of the country grew stronger.

Then, I discovered Ryu Ga Gotoku Studio’s Yakuza 0.

What I thought would be a welcome distraction quickly became one of my favourite games of all-time. Though the gameplay is a simple 3D beat-em-up, I loved how it balanced wacky humour with deeply serious and emotional moments. It also cleverly combined the setting of Japan’s fascinating bubble economy with its gameplay, using huge stacks of cash to upgrade your move-set.

What added to my Yakuza 0 Japan trip simulation was the insane amount of mini-games that you can play, from disco dancing and karaoke to classic arcade games and billiards. At a time when I felt that big open-world games were starting to become more tiresome to play, having a smaller but vastly dense sandbox area was refreshing.

After my Yakuza 0 playthrough, I was hooked, finishing Kiwami and Kiwami 2 in quick succession, along with going back to revisit the minigames. Though I ended up taking a break from the series, I felt drawn back after seeing the announcement for Like a Dragon: Ishin!

Like a Dragon: Ishin! is a remastered version of the Japan exclusive of the same name, handled similarly to the Kiwami games, including graphical improvements and added content. It’s considered a spin-off, featuring the same characters from previous Yakuza titles (this time including beloved characters from Yakuza 0) but with different backstories and personalities.

Even though we’ve gotten more Edo-based samurai games recently, such as Sekiro: Shadows Die Twice and Ghost of Tsushima, Like a Dragon: Ishin! was more enticing because of the distinct charm that Ryu Ga Gotoku Studio adds to its games.

That said, Ishin! excels in its narrative and gameplay, though with a few shortcomings.

The undercover samurai in modern-day Kyoto

The story involves Ryoma Sakamoto (resemblance based on Yakuza hero Kiryu Kazama), a lone samurai coming back to his hometown Tosa after his sword training in Edo. In a span of a few hours, Ryoma becomes embroiled in a political civil war conflict between the Bakufu, the current authoritarian military government, and the Loyalist Party, a group dedicated to the Emperor with plans to overthrow the government. After a series of events, Ryoma ostracizes himself from Tosa to pursue his own investigation in the city of Kyo (modern-day Kyoto) with an undercover name.

This leads to an interesting dynamic in the story, as his sworn brother is the leader of the Loyalist Party while he becomes a high-ranking captain in Bakufu’s elite samurai army, the Shinsengumi. Without going into spoilers, I found the story to be quite interesting, especially compared to the more crime-focused Yakuza counterpart.

Like a Dragon: Ishin! crowd

However, while you get more out of the game if you played the past Yakuza titles, it also spoils a bit of the plot because some characters follow the same fate. This was quite apparent at the start of the game with Ryoma’s reasoning for leaving Tosa in the first place. Thankfully, the predictability does fade after you get into the real meat of the story, and despite this issue, the inclusion of the Yakuza 0 characters was fantastic, especially in regards to the boss fights.

Ryoma Sakamoto’s bizarre adventures

For a Yakuza/Like a Dragon title, sub-stories are just as important as the story, and Ishin! has some great ones.

From helping out a good-hearted loan shark to aiding a person who’s being ignored for talking literally all day, these side-quests provide lots of humour to keep players engrossed in Kyo.

There is also a lot to do in the city, and at times, it feels overwhelming when you’re trying to progress through the main story. Whether it’s the dozens of people that you can befriend or the countless mini-games, it can be a detriment because your progression is constantly interrupted (though you’re free to just ignore it).

 

On top of all this is ‘Another Life,’ a farming simulator where Ryoma can grow produce, cook food, own pets and sell various goods. It doesn’t help that despite the great narrative, Ishin!‘s pacing can be quite slow at times. If you’re trying to breeze past the story, you may find that there’s a lack of action set-pieces, especially if you’re a newer fan who started off with Yakuza 0.

Saying all of that, the advice that I have for playing this game will sound bizarre. If you have the time (which, as an adult, feels shorter as you get older), my recommendation would be to play the game at your own pace and not speed through the story. Complete the sub-stories you want, develop the farming business you desire and embrace Kyo’s wackiness and chaos without any constraints. You’ll get a more enhanced experience that way.

The art of the sword… and revolver

Like most of the Yakuza games before the switch to a traditional RPG system, Like a Dragon: Ishin! is a 3D beat-em-up where you use different battle styles to defeat multiple enemies.

There are four combat styles to choose between:

  • Brawler — the traditional battle style from previous Yakuza games where you fight with your fists or can pick up nearby objects to smack the living hell out of enemies
  • Swordsman — use your katana for highly damaging strikes at the cost of range and mobility
  • Gunman — prioritize a revolver to shoot enemies from afar with ease
  • Wild Dancer — uses both swords and revolvers to perform chaotic combos

Like a Dragon: Ishin! combat

Wild Dancer is especially devastating, as you can perform combos to a single enemy or use a spinning gun attack to blow away multiple people at once.

However, a new addition to the combat with this remaster are the Trooper Cards, which act like special moves that you can manually control or perform automatically. In the original game, you can only use Trooper Cards in the dungeon-crawler minigame, but now, they’re usable in regular gameplay.

It’s a bit similar to the deck system in Kingdom Hearts Re: Chain of Memories, where specific cards can perform combat moves, buffs, or healing. You can also assign three cards to each battle system, meaning you can have a deck of 12 catered to a specific play style. The Trooper Cards are great to use and add a bit more strategy to boss battles, specifically. However, it’s, thankfully, not complex compared to an RPG system, so you won’t constantly be shifting cards around for specific battles once you have a comfortable loadout.

Reliving Kyo through emotional connections

If Yakuza 0 was used to recreate my trip to Tokyo and Osaka, Like a Dragon Ishin! was my way of experiencing historic Kyoto and reminiscing over my own emotional connections to the city.

Thanks to the new graphical uplift, Ishin! looks really beautiful, especially at night when you can see the lanterns lit up near the river and towns. It’s by no means groundbreaking compared to current-gen games, but for someone who has an interest in Kyoto, it’s a great way to bring the Edo-period prefecture to light.

Like a Dragon: Ishin! town

This setting enhances the game, distancing itself from the urban locations of previous Yakuza games while offering a fresh sense of discovery. Personally speaking, it’s a dream combination of my favourite place in Japan with my interest in ancient history. Because of this, I’ll always connect my emotional experience of Kyoto to this game, which will encourage replayability because of the sheer amount of content and my own sentiments on the prefecture.

Overall, Like a Dragon: Ishin! is a great remaster that should be on your radar whether you’re a Yakuza fan or new to the series. It’s both familiar and distinct, allowing players to familiarize themselves with the series without knowledge of the past Yakuza games. Furthermore, it allowed me to reminisce about my first trip to Kyoto because of my ties to the area.

For that, Like a Dragon: Ishin! delivered an experience that was priceless to me, and as I revisit Japan later this year, it will be a game that I remember as I walk through the streets of Kyoto again.

Like a Dragon: Ishin! is available on the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC via Steam.

Image credit: Sega

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Gaming in the living room the hard way

Playing PC games in the living room on my main TV has been a goal since I decided to switch from console gaming a few years ago. I don’t really have a logical reason for this, except that I love building PCs and that I’m a huge nerd.

The ideal situation would be to build a small (mini-ITX) PC inside the silver Teenage Engineering PC-1 case I’ve been hanging on to since it released in late 2022, but that’s not a very fun story. Not to mention, mini-ITX parts are expensive, and the best GPU that fits in the PC-1 case is a year-old RTX 3060, a card I expect will be replaced by the RTX 4060 within the next six months or less. Beyond that, I happen to have a two-year-old AMD Radeon 5700 GPU that’s still able to hold its own with modern games.

That’s when I found a stopgap solution. I could buy a used Dell OptiPlex business computer, slap in my GPU and ideally play most of my PC games on my TV, albeit on low or medium quality at 1080p. There were various OptiPlexes (Optipli?) on Facebook marketplace, and most cost less than $180, so finding one was a waiting game of getting the best parts for the lowest price — and I didn’t have to wait long. After a brief search, I picked up an Optiplex i7 4770 unit packed with 32GB of DDR3 RAM and even had a 500GB SDD. None of these parts are modern, but compared to other i5 Optiplexs with hard drives and 12GB of RAM, it felt like a score.

The seller even tossed in an old Wi-Fi dongle and the world’s worst keyboard and mouse combo, all for the low price of $140. This price is key since it’s less than the cost of a new Windows 11 key. So ideally, I can move this version of Windows to my PC-1 in the future, making the whole endeavour not a total waste of money.

Remember this justification because I will reference it a lot during this build…

As easy as 1,2….

After getting the PC home, I ripped open the box and was pleasantly surprised with how clean and well-packed it was. For a $140 refurb, this was definitely done professionally by someone. Once I got the PC out, I connected it to my monitor to ensure it worked. Thankfully, everything functioned fine, so it was time to start modding.

I popped off the side panel, and the first thing that caught my eye was a giant hard drive cage in the bottom corner. It needed to go. After watching this helpful video a few times, I attacked my new PC with a drill, and after about ten minutes of the sketchiest drilling I’ve ever done, the cage was gone.

After a few test fits, I was able to get the GPU in, but it was too large for the front I/O connector, so that had to be removed. I tried shearing my GPU shoulder down to feed the cable through it, but nothing fit, so after about an hour of fiddling around, I gave up and sacrificed the four front USB ports in the name of gaming.

Everything was going well, and I felt on top of the world, but the next problem turned out to be more difficult to solve.

That’s not enough power!

With the GPU seated in the case nicely, I went to plug it in only to realize that the Dell power supply unit (PSU) attached to this PC only does 290 watts and had no modern GPU connectors.

“Not to worry,” I told myself (for the 800th time so far), “I can just buy a small form factor power supply and reuse it in the PC-1 someday.”

So that’s what I did. I headed down to my local Canada Computers before they closed and opted to future-proof myself with a Corsair 750-watt unit with great reviews and that promised to run quietly. Since the PSU fan is hard to replace, this felt worth paying about $40 over the nearest competition.

I slotted it in when I got home and quickly realized that Dell used a proprietary 8-pin power connector on some of its OptiPlex motherboards. Another hurdle, but after an hour of troubleshooting, it seemed that the 24 to 8-pin adapter used in this video was my best bet. I ordered it on Amazon, and it came in the next day. To my surprise, it worked flawlessly.

The final specs

  • CPU – Intel i7 4470
  • GPU – AMD Radeon RX 5700 (8GB VRAM)
  • RAM – 32GB DDR3 (1600 mhz)
  • Storage – 521GB SSD (Sata III)
  • Networking- 802.11n Wi-Fi dongle / 1Gps LAN
  • Connectivity – Four rear USB, dvd drive
  • Power – 750-watt SFX power supply

The original specs are listed here.

How’s it game?

So far, I’ve run Far Cry 6, The Witcher 3, Hogwarts Legacy, Halo Infinite and Red Dead Redemption 2 to varying degrees of success. If you’re playing on a 1080p monitor you should have no problems, but I found I needed to set the internal Windows resolution to 1440p when connected to my 4K TV for optimal gameplay.

I’ve found that newer games with better FSR or internal engine upscaling solutions help a lot and can help this PC punch way above its weight. I was scared when The Witcher 3 struggled, but newer games like Hogwarts Legacy seem to implement better upscaling tech, so it’s more playable and looks better, in my opinion.

Overall, it’s enough to let me scrape by for a year and get some use out of my old GPU just sitting in my basement. The big plus I’m thrilled with is that I can rely on cloud saves to move between gaming at my desk and the new living room PC. Beyond that,  perhaps the lower specs will push me towards trying some older games I’ve missed over the past few years, like Control, Shadow of the Tomb Raider, Dishonoured and many others

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What’s new on Xbox Game Pass on console, PC and mobile in early to mid-February 2023

Every month, Xbox brings new titles to its Xbox Game Pass subscription service.

Normally, these come in two waves spanning the first and second halves of the month, but this time, it’s a little different. The last batch of Game Pass additions spanned late January into early February — you can read about those here. This new wave, meanwhile, goes from early- to mid-February.

Highlights include the highly anticipated indie game Atomic Heart and Madden NFL 23 (right on time for the Super Bowl).

Read on for the full list. (Note: ‘Cloud’ refers to a game that can be streamed via Xbox Cloud Gaming to a variety of devices, including Android and iOS.)

  • Madden NFL 23 (Console and PC) — February 9 [EA Play]
  • SD Gundam Battle Alliance (Cloud, Console, and PC) — February 9th
  • Mount & Blade II: Bannerlord (Cloud, Console, and PC) — February 14th
  • Cities: Skylines – Remastered (Cloud and Xbox Series X/S) — February 15th
  • Shadow Warrior 3: Definitive Edition (Cloud, Console, and PC) — February 16th
  • Atomic Heart (Cloud, Console, and PC) — February 21st

Meanwhile, here’s what’s leaving Game Pass on February 15th:

  • Besiege (Game Preview) (Cloud, Console, and PC)
  • CrossfireX (Cloud and Console)
  • Infernax (Cloud, Console, and PC)
  • Recompile (Cloud, Console, and PC)
  • Skul: The Hero Slayer (Cloud, Console, and PC)
  • The Last Kids on Earth (Cloud, Console, and PC)

An Xbox Game Pass subscription costs $11.99 CAD/month for either Console or PC, while a $16.99/month Game Pass Ultimate membership includes Game Pass for both Console and PC, Xbox Live Gold, EA Play and Xbox Cloud Gaming.

Image credit: Focus Entertainment/4Divinity