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Microsoft brings DirectStorage to PC, boosts load times on supported games

Microsoft is finally bringing its DirectStorage API to Windows 10 and 11, which should (eventually) boost loading speeds for PC gamers.

The Redmond, Washington-based company first announced DirectStorage would make the leap from its Xbox Series X and S consoles to PC in September 2020, and later reiterated that DirectStorage would come to Windows 11 when it unveiled the new OS in 2021. In a new blog post published March 14th, Microsoft says Windows games can ship with DirectStorage “starting today.”

Unfortunately, that doesn’t mean you’ll actually be able to play them today.

All right, let’s break this thing down starting with what DirectStorage is and how it works, followed by availability, and finally why you won’t be able to try it right away.

What is DirectStorage and how does it work?

How DirectStorage works | Image credit: Microsoft

The DirectStorage API is a public software development kit (SDK) that allows graphics processing units (GPUs) to communicate directly with fast NVMe solid-state drives (SSDs) rather than relying on the CPU to decompress data coming out of storage.

Typically, when games load content — such as the world or level you’re playing in — that data needs to be pulled off of a drive, decompressed by the CPU and fed into memory where the GPU can then use it to render what players see on screen.

DirectStorage works around this by feeding the compressed data straight to the GPU, benefitting from several speed boosts. First, it delivers the smaller compressed data to the GPU, benefitting from the faster transfer speeds of the SSD and smaller file size. Then it benefits from the GPU’s higher decompression bandwidths for better load time scenarios.

In short, it should mean much faster load times for players, which is great news. One of the main benefits of the Xbox Series X/S consoles was their faster load times, which is partially thanks to DirectStorage (the consoles make use of custom NVMe SSDs, hardware-accelerated decompression blocks, and Sampler Feedback Streaming to boost load times as well). It’ll be interesting to see how PC load times compare once DirectStorage is widely available.

DirectStorage availability

The good news about DirectStorage is it will be available to both Windows 10 and 11 PCs, although Microsoft recommends Windows 11 because it “has the latest storage optimizations built in and is [Microsoft’s] recommended path for gaming.”

Moreover, Microsoft suggests in the blog post that DirectStorage may benefit storage types other than NVMe SSDs, but Microsoft recommends using them to get the most out of DirectStorage.

As for the bad news, well, not many games support DirectStorage at the moment. Upcoming game Forspoken will be one of the first to showcase the tech, but it just got delayed and won’t arrive until October 11th, 2022.

And, as The Verge points out, PC gamers still use a variety of storage tech for games. Many haven’t upgraded to faster NVMe SSD storage, while with new devices like Valve’s Steam Deck, developers may need to target potentially much slower storage mediums like UHS-I microSD cards.

Most people I know — including myself — have a hodgepodge of storage including SSDs and hard drives. I went this route with my PC due to the higher costs of SSD storage — I started with a small SSD for Windows and apps, plus a cheap 1TB hard drive for large storage needs like games and media. Over the years, I’ve added another hard drive and an SSD that I use specifically for multiplayer games I play regularly so I can get faster load times — I still use my hard drives to store single-player games where I’m more willing to wait.

If DirectStorage brings a significant boost to load times, it may spur more PC gamers to upgrade to NVMe SSD storage to maximize the benefit. However, with ongoing supply shortages and skyrocketing prices, I imagine many more users will end up priced out of faster load times.

Source: Microsoft Via: The Verge

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Ghostwire: Tokyo’s world is deeply engrossing so far, even if the combat isn’t

After a few hours with Ghostwire: Tokyo‘s first two chapters, I’m happy to say the game is off to a pretty good start.

For those unfamiliar, the latest game from Tokyo-based Tango Gameworks (The Evil Within) tells the story of a modern-day Tokyo that sees most of its inhabitants mysteriously disappear as deadly spirits called “Visitors” take over. Amid the chaos, a young man named Akito is bonding with a spirit detective, KK, and together, the two set out to investigate.

So far, the plot itself is unfolding somewhat slowly, with many questions still remaining. All I really know so far is that Akito is looking for his ailing sister, who was kidnapped by the Visitors, while KK himself has a shady past he largely keeps to himself. What this means is that neither character is particularly interesting at the moment, and I don’t find myself yet invested in their personal goals. That said, there’s an admittedly amusing rapport between the two, especially as you explore the city. In one moment, Akito might scold KK for leaving his base messy, leading KK to dryly ask if he’d prefer to clean it instead. In another, KK expresses impatient frustration should Akito enthusiastically stop to pet a dog or shop. (And yes, there’s both English and Japanese audio, the latter of which I’d recommend for the most immersive experience.)

On a broader level, though, Ghostwire‘s setting feels like a character of its own, and its most deeply compelling one, at that. The bright lights of buildings, convenience stores and cars suggesting a lived-in city are brilliantly juxtaposed with the dreary, almost noir-esque rainy aesthetic, creating an engrossing atmosphere, especially in first-person. It’s often creepy, but it’s never outright horror, if you’re someone who gets spooked easily. While the actual graphical fidelity is underwhelming, especially for a PS5- and PC-only title, the universally strong art direction makes up for that. You’ll especially appreciate the views from rooftops, which you’ll eventually be able to access using winged spirits for a nice added layer of verticality.

Ghostwire Tokyo Visitor

That said, Tango’s Tokyo manages to be sizeable enough to encourage exploration but not so bloated as to feel overwhelming. Instead, Ghostwire is more so about creating an overall eerie vibe that’s bolstered by a detailed city and delightful collectibles to teach you about Japanese culture. As someone who was fortunate enough to travel to Tokyo for the first time right before the pandemic, I adore how true-to-life Ghostwire‘s rendition feels.

But even removing that, I’m enjoying the game’s approach to sidequests. Periodically, you’ll come across friendly spirits that require assistance, such as cleansing a haunted home or finding out what happened to someone’s sibling. What’s great about these is they’re effectively short stories — 30-minutes-or-less escapades which flesh out both the folklore-inspired supernatural world and Atiko and KK’s personalities. They also net you decent amounts of rewards put towards upgrading your abilities and buying items, which make them fulfilling from a progression standpoint, as well. Chief among these is your collection of displaced innocent souls, which can be converted into XP and money.

Ghostwire: Tokyo dog

Now, if you’re wondering why I’ve spent this long talking about everything but the combat, that’s because it’s Ghostwire‘s weakest element so far. To be clear: it’s by no means bad. In fact, it’s even cool to a degree. Through KK, Akito can use different forms of elemental magic — known here as “Weavings” — to fight off the Visitors. The mix of hand animations and particle effects makes magic look wonderfully flashy, while the DualSense adds a layer of punchiness through satisfying vibrations. From a presentational level, at least, it’s pretty unique.

The problem, though, is that it’s otherwise just serviceable and lacking in depth at present. Sure, it’s neat how each spell so far has its own use case. Wind Weavings are your basic rapid-fire blasts, while Fire Weavings cause powerful concentrated explosions and Water Weavings cover a wider range. Deal enough damage and you’ll expose an enemy’s core, which you can target for instant execution. But as a whole, there hasn’t been much variety in how I actually approach encounters. The enemy types up until this point, while certainly effectively creepy in their demonic, Slender Man-esque appearances, don’t really require any kind of strategy beyond getting blasted with your Weavings. And while there’s a stealth system for quick takedowns when behind an enemy or from afar with a bow, it feels very rudimentary. Hopefully, something expands with the combat soon to give it some substance to go with its ample style.

Ghostwire Tokyo combat

Because otherwise, Ghostwire is proving quite enjoyable. The core dynamic between the leads is fun, the Tokyo setting is beautifully realized and the sidequests offer gratifying glimpses into a rich culture. Those are the reasons to play for now, rather than the supernatural battles.

I’ll have more on Ghostwire: Tokyo in the coming days ahead of its March 25th on PlayStation 5 and PC on March 25th. In the meantime, there’s a free KK-focused visual novel prequel available on the PlayStation Store.

Image credit: Bethesda

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Humble is discounting Assassin’s Creed games up to 85 percent off

Humble Bundle is currently holding an Assassin’s Creed series sale that offers games like Valhalla, Odyssey, Syndicate and more.

This sale is for PC players only.

Below are the deals below:

There are quite a few more discounted titles on Humble’s site, check them out here.

Source: Humble Bundle

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Valve’s Gabe Newell ‘more than happy’ to bring Microsoft’s Game Pass to Steam

Valve co-founder and president Gabe Newell isn’t interested in doing a Steam game subscription service but is open to bringing Microsoft’s Game Pass to Steam.

Newell did an interview with PC Gamer about the recent Steam Deck release. However, the publication also asked him whether Valve wanted to make its own subscription service like Microsoft’s Game Pass.

“I don’t think it’s something that we think we need to do ourselves, building a subscription service at this time. But for their customers it’s clearly a popular option, and we’d be more than happy to work with them to get that on Steam,” Newell said.

“We’ve talked to people there quite a bit about that topic. If your customers want it, then you should figure out how to make it happen. That’s where we’re at.”

So, it sounds like we won’t see a “Steam Pass” subscription (or whatever Valve would call it). However, Microsoft’s Game Pass on Steam is also quite intriguing. Some people have had issues with how the service handles installing and managing games on PC, while other games have had issues or missing features on Game Pass. If people were able to use Steam to handle game installs instead, it might make Game Pass more popular.

Moreover, as PC Gamer points out, there is precedent for Steam hosting other subscription services. EA added its EA Play subscription to Steam in 2020. Moreover, Steam support for Game Pass could open the subscription up to Steam Deck owners. Currently, Steam Deck runs Linux, which means Game Pass isn’t available — it uses Microsoft’s Xbox app, which doesn’t exist for Linux.

That said, PC Gamer notes that Steam Deck owners may be able to play Game Pass without the need for Linux support in the future. Valve and AMD are reportedly still working on driver compatibility to allow installing Windows on Steam Deck — once that’s sorted out, Steam Deck owners may be able to install Windows and access Game Pass that way.

Regardless, Game Pass on Steam depends on Microsoft too. Valve is clearly open to the idea, but it remains to be seen if Microsoft is — judging by previous comments, it might be. In August 2021, Xbox boss Phil Spencer said there were “no plans to bring [Game Pass] to any other kind of closed platforms right now” in response to questions about putting the subscription service on the Nintendo Switch.

Instead, Spencer said the team was focussing on “open platforms” but acknowledged that Xbox was open to discussions about bringing the “full experience to a device that players want.” Maybe that sentiment includes game distribution platforms like Steam too.

Source: PC Gamer Via: VGC News

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Final Fantasy VI Pixel Remaster coming to mobile and PC on February 23

Square Enix has announced that Final Fantasy VI Pixel Remaster will release in North America on Android, iOS and Steam on February 23rd.

A February window had been given last year following a delay, although this is the first confirmation of a specific launch date.

Square Enix’s Pixel Remaster series takes the first six Final Fantasy games from the NES and SNES eras and gives them a visual update. Specifically, the games feature updated pixel character designs from Kazuko Shibuya, the original Final Fantasy pixel artist.

Other enhancements include a rearranged soundtrack overseen by original Final Fantasy VI composer Nobuo Uematsu, auto-battle options and a bestiary.

The first five Pixel Remasters all launched on mobile and Steam last year. Square Enix hasn’t yet confirmed any console releases.

Originally released on the SNES in 1994, Final Fantasy VI tells the story of a young girl with mysterious powers named Terra as she gets swept up in a rebellion against a ruthless empire. VI is widely considered to be one of the greatest games ever made, making the Pixel Remaster release particularly exciting for fans.

Final Fantasy VI Pixel Remaster will cost $23.99 CAD in Canada on Steam, although a 20 percent pre-order discount is currently being offered. A bundle that includes all six games is also available for $99.78, which offers a 22 percent discount.

On mobile, the game is priced at $24.99 on Android and iOS.

Image credit: Square Enix

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Steam brings back ‘Games From Quebec’ sale, featuring 150+ titles

Last year, Steam ran its first-ever “Games From Quebec” sale to offer discounts on a slew of games from French-Canadians.

Now, the storefront, in partnership with GamePlay Space and La Guilde du jeu vidéo du Québec, has brought Games From Quebec” back to spotlight 150-plus released and upcoming Quebec-made titles. It should be noted, though, that some games are featured at regular price, although many are discounted.

See below for some the deals:

The deals run from February 3rd to 7th.

If you weren’t aware, Quebec is Canada’s leading province by far when it comes to video game development, housing more than 290 studios in total. This makes it one of the top five game development hubs in the entire world.

Image credit: EA

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PS5, PC exclusive Ghostwire: Tokyo confirmed for March 25 release

Bethesda has confirmed that its upcoming PS5 and PC exclusive, Ghostwire: Tokyo, will release on March 25th.

While that date had been leaked by the PlayStation Store earlier this month, the publisher has now corroborated it. What’s more, a special Ghostwire-centric presentation has been set for Thursday, February 3rd at 5pm ET. Bethesda is promising “new gameplay and behind-the-scenes details” in the showcase.

Originally revealed back in June 2019, Ghostwire: Tokyo is a first-person action-adventure game from The Evil Within developer Tango Gameworks, the team overseen by Resident Evil creator Shinji Mikami. The game portrays a Tokyo that has been overrun by paranormal Visitors, leaving Akito, one of the last living humans, to join forces with a spirit and save the city.

Ghostwire: Tokyo is one of many high-profile PS5 games this year, including this month’s Horizon Forbidden West, March’s Gran Turismo 7, May’s Forspoken and God of War: Ragnarök (TBA 2022).

It’s worth noting, however, that Ghostwire: Tokyo is expected to come to Xbox at some point down the line. As it stands, PlayStation has a one-year console exclusivity on the game, so it could, in theory, release on Xbox after March 25th, 2023. Interestingly, though, Xbox now owns Bethesda, which makes this the second Xbox Game Studios title to be published first on PlayStation, after last year’s Deathloop.

This will be PlayStation’s second showcase of the week, following February 2nd’s Gran Turismo 7-focused stream.

Image credit: Bethesda

Via: PlayStation

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What’s new on Xbox Game Pass on console, PC and mobile in early February 2022

Every month, Xbox adds new games to its Xbox Game Pass subscription service.

Typically, new games join the catalogue in two waves every month, and now, Xbox has revealed the first half of February’s lineup.

Notably, Infernax from Quebec City-based indie Berzerk Studio (which we just featured this week), and Contrast from Montreal-owned Xbox studio Compulsion, are among the new Game Pass titles.

  • Contrast (Cloud and Console) — February 3rd
  • Dreamscaper (Cloud, Console and PC) — February 3rd
  • Telling Lies (Cloud, Console and PC) — February 3rd
  • Besiege (Cloud, Console and PC) — February 10th [Game Preview]
  • CrossfireX (Console) — February 10th [only includes the first single-player campaign, “Operation: Catalyst”)
  • Edge of Eternity (Cloud, Console and PC) — February 10th
  • Skul: The Hero Slayer (Cloud, Console and PC) — February 10th
  • The Last Kids on Earth and the Staff of Doom (Cloud, Console and PC) — February 10th
  • Ark: Ultimate Survivor Edition (Cloud, Console and PC) — February 14th
  • Infernax (Cloud, Console and PC) — February 14th

Meanwhile, here’s what’s leaving Game Pass on February 15th:

  • Control (Cloud, Console and PC)
  • Code Vein (Cloud, Console and PC)
  • Final Fantasy XII The Zodiac Age (Console and PC)
  • The Medium (Cloud, Console and PC)
  • Project Winter (Cloud, Console and PC)
  • The Falconeer (Cloud, Console and PC)

Xbox Game Pass is available on Xbox One, Xbox Series X/S, PC and Android and iOS in beta. Game Pass for Console and PC Game Pass each cost $11.99 CAD/month.

Meanwhile, Xbox Game Pass Ultimate costs $16.99/month and is required for streaming (which Xbox refers to as ‘Cloud’) to mobile devices and browsers. On top of that, this tier includes Game Pass for both Console and PC, as well as subscriptions to Xbox Live Gold and EA Play.

Find out what came to Game Pass in the second half of January here.

Image credit: Focus Home Interactive

Source: Xbox

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Fan-made The Legend of Zelda: Ocarina of Time PC port is 90 percent done

A group of dedicated fans is nearing completion on a PC port of the iconic Nintendo 64 game, The Legend of Zelda: Ocarina of Time.

Speaking to VideoGamesChronicle, the group, dubbed ‘Harbour Masters,’ said the port is about 90 percent finished and could release in mid-February. The port will be fully moddable, and Harbour Masters has a roadmap for features like 60fps support.

While Nintendo is known for being one of the more litigious companies, having taken down many fan projects, Harbour Masters’ Ocarina of Time should be safe. That’s because the reverse-engineering work that the team is doing is legal; it doesn’t use any leaked content or original copyrighted assets.

Currently, the only way to play Ocarina of Time on a modern system is through the Nintendo Switch’s Expansion Pack premium service, which starts at $63.99 CAD/year. This emulated version suffered from some technical issues at launch, although eagle-eyed fans noticed over the past week that Nintendo has quietly updated it to improve performance. Otherwise, you’d have to find an old Nintendo 3DS to play a remastered version of Ocarina of Time.

You can read more on Harbour Masters’ work on bringing Ocarina of Time to PC here.

Source: VideoGamesChronicle (VGC)

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Valve says the Steam Deck will now launch on February 25

Valve has confirmed that its Steam Deck handheld PC will go on sale starting February 25th.

This lines up with the February window the company had promised last year when the system was delayed out of the holiday season.

In a Steam blog post, the company says customers who have reserved the system will be sent emails after 10am PT/1pm ET on that date. Upon receiving the email, you’ll then have 72 hours to place their order. Otherwise, their reservation will be released to the next person in the queue.

Valve says the first units will then be shipped to customers starting on the 28th, with subsequent order email batches being set out on a weekly basis. Therefore, if you’ve reserved the Steam Deck but aren’t in the first wave of people on the 25th, you should stay tuned during March for an email.

It’s worth noting that Valve says the review embargo for the Steam Deck also lifts on February 25th, should you be waiting to hear more hands-on impressions before buying.

The Steam Deck starts at $499 CAD in Canada and goes up to $819 depending on the bundle. However, new reservations (at the time of writing) for the device aren’t expected to ship until “after Q2 2022,” per Steam.

Source: Valve