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The Final Fantasy Pixel Remaster series is damn near perfect

More than a year after debuting on mobile and PC, the Final Fantasy Pixel Remaster series is finally available on PlayStation 4 and Nintendo Switch (Yes, this is yet another Square Enix release that is, for some unknown reason, skipping Xbox consoles).

It’s quite a significant release, too, as it includes Square Enix’s first six Final Fantasy games alongside crisp, updated 2D pixel art and a bevy of other additions. Although these games are instrumental in the growth of the RPG genre, there hasn’t been an ideal way to play them on modern consoles. Considering pretty much every subsequent Final Fantasy game is available on contemporary hardware has made the omission of the NES’ FFI-III and SNES’ FFIVVI feel especially glaring. If nothing else, the inability to play Final Fantasy VI — one of the greatest games of all time — on modern PlayStation and Nintendo hardware has been nothing short of a travesty.

As a lifelong Final Fantasy fan, I’ve been especially eager to revisit these titles, which I originally played on Game Boy Advance. Even then, Final Fantasy III was never released on the GBA; a 3D remake of the NES title later came to the likes of the DS and Vita (which is how I played it), but the OG version remained Japan-exclusive until the Pixel Remaster series. Clearly, then, keeping up with the iconic series has been a bit tricky. Thankfully, though, this collection proves to be a labour of love, making small changes where welcome while otherwise leaving everything about creator Hironobu Sakaguchi and co.’s original classics.

What’s old is new again

Let’s start with the visuals. Sprite-based artwork is always in vogue, but it just feels particularly at home for these NES and SNES titles. Opting to preserve that timeless visual style instead of doing an admirable-but-blander 3D remake in the vein of the DS versions of III and IV was the smartest choice for this collection. At the same time, Square Enix has commendably tapped Kazuko Shibuya, one of the key artists for the original games, to oversee the redrawn pixel art.

Some diehards may take issue with specific scenes looking a little “off,” but on the whole, the end result is something that lovingly retains the look and feel of the NES and SNES titles but also throws in an impressive coat of paint. On a deeper level, though, Shibuya’s involvement serves as a touching tribute to the artist herself. For many years, her contributions to the series went unrecognized (a sad reflection on the industry’s mistreatment of women), so the last two years of Pixel Remaster promotion have been a wonderful — if long overdue — way to help celebrate her legendary work.

Final Fantasy 1 Pixel Remaster

Final Fantasy I.

Simply remastering the games would have been sufficient, but the Pixel Remaster series also includes other improvements. The biggest of these is an updated font. The original mobile and PC release featured a truly ugly and cheap-looking text style, but now, you have the option to swap to a more pixellated and retro alternative. While the games annoyingly still default to the inferior garish version, there’s now at least an official way to remove them.

Elsewhere, Square Enix has tapped legendary Final Fantasy composer Nobuo Uematsu — who produced the entire scores for the first nine games in the series — to oversee new arrangements. Now, I should confess that I’m a bit of a purist when it comes to Final Fantasy music; outside of the sensational arrangements in FFVII Remake, I often feel like modern remixes change too much of Uematsu’s phenomenal original masterpieces. But to my surprise, the updated tracks are an absolute delight. Whether it’s leaning into an absolutely badass guitar riff for FFIII‘s final boss theme or implementing a clever mix of violins in VI‘s boss theme, I was constantly enamoured with how Square Enix had reimagined these beloved tunes. Best of all, the console versions add the option to swap to the OG soundtracks if you decide you prefer those.

The last major addition, which might just low-key be the Pixel Remaster series’ best, is its assortment of cheats. Across all six titles, you can choose to turn off random encounters and increase the amount of XP and Gil (money) you receive. Whether you’re someone who’s just looking to experience the stories or even just wants the ability to rush through a section that may be frustrating you, these options are absolutely brilliant. Square Enix has even added additional cheats for specific games, such as the respective ability points for and VI‘s Job and Magicite systems (more on those later). While I lament the lack of the ‘x3 speed’ option we saw in the modern ports of PS1 classics like Final Fantasy VII, what the Pixel Remaster collection does have is still most welcome.

If there’s one major gripe I have, it’s that these don’t include any of the bonus content that was added to the GBA versions. For instance, the handheld’s Final Fantasy: Dawn of Souls collection of FFI and II included new dungeons and, for the latter game, a fascinating new campaign called “Soul of Rebirth” that focused on the side characters. Likewise, the VI GBA port added several new super bosses — including those from other numbered FF titles — that drop ultimate weapons. While the Pixel Remaster series at least includes everything from the original versions of the games, the lack of this extra content makes them feel like definitive releases.

But what about the games themselves?

Final Fantasy II Pixel Remaster

Final Fantasy II is definitely the weakest game of the bunch.

All told, the individual quality of the original six Final Fantasy titles is a bit mixed. The first three are very much a product of their time. For example, the original game has a decidedly rough dungeon design and almost non-existent story, while FFII sports a questionably grind-heavy progression system that ditches XP and only lets you (slowly) level up by using abilities and taking damage. III, for its part, improves on a lot of these issues but is generally still pretty light on story. Truth be told, these games are mostly just nice to have for ardent fans like me with a sense of completionism; I’d be hard-pressed to recommend them to all but the most hardcore of JRPG players.

The latter three entries in the Pixel Remaster series, though? *chef’s kiss* Sakaguchi has been open about the fact that he deliberately shied away from adding much narrative to the NES titles due to a lack of faith in his own writing abilities. However, the death of his mother led him to want to tell more emotional stories, and we really start to see that in Final Fantasy IV. That’s a game that starts off with our hero, Cecil, being part of an evil empire and undergoing a path of redemption while meeting a well-rounded cast of other compelling characters. V‘s story, while a marked step-down, still entertains through a more lighthearted, swashbuckling vibe that also features one of the series’ best side characters, the bumbling henchman Gilgamesh.

Final Fantasy VI opera scene

The emotionally-charged opera scene in Final Fantasy VI is one of many iconic scenes from the game.

Then there’s Final Fantasy VI, a game that not only has a quality narrative for something released in 1994, but one that still holds up among the medium’s best nearly 30 years later. It takes the tried-and-true backdrop of the “rebels vs. the evil empire” and uses it to tell a heartwrenching tale about complicated, three-dimensional people struggling to find meaning in a dark and depressing world. Add in Kefka, the game’s gleefully psychotic Joker-esque clown villain, and you have an all-time classic gaming story.

That’s to say nothing of what each of these SNES games brings to the table on the gameplay front. IV introduced the series’ classic Active Time Battle system, an ingenious way to liven up traditional turn-based combat. has a staggeringly intricate Job system, affording you a vast number of customization options for your party. VI‘s Magicite — a precursor to FFVII‘s Materia system — likewise gives you a litany of new spells and Espers (summons) through which you can mix-and-match party configurations.

An irresistible package

Final Fantasy Pixel Remaster seriesFinal Fantasy is one of gaming’s best and most storied franchises, and at long last, it’s gotten an all-in-one collection of its original entries. While the trio of NES titles may be a bit dated for modern fans, the three SNES games are classics, with VI, in particular, holding up as one of the best games ever made. And while opinions on the quality of those games may vary, what’s indisputable is the value of the remasters. From the sharp new visuals to the winning remixes and handy cheats, these games have never looked or played better.

The entire six-game Final Fantasy Pixel Remaster series can be purchased for $99 on the Nintendo eShop and PlayStation Store. Alternatively, the first three games are available for $15.99 each, while the latter three can be bought for $23.99.

Image credit: Square Enix

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Here are the games hitting PlayStation Plus Extra and Premium in April 2023

Sony has revealed what’s coming to PlayStation Plus Extra and Premium in April.

Some of this month’s highlights include Kena: Bridge of SpiritsDoom Eternal and Paradise Killer. All of these games and more are coming to Extra and Premium on April 19th.

PlayStation Plus Extra

  • Bassmaster Fishing (PS4/PS5)
  • Doom Eternal (PS4/PS5)
  • The Evil Within (PS4)
  • Kena: Bridge of Spirits (PS4/PS5)
  • Monster Boy and the Cursed Kingdom (PS4/PS5)
  • Paradise Killer (PS4/PS5)
  • Riders Republic (PS4/PS5)
  • Sackboy: A Big Adventure (PS4/PS5)
  • Slay the Spire (PS4)
  • Wolfenstein II: The New Colossus (PS4)
  • Wolfenstein: The Old Blood (PS4)

PlayStation Plus Extra offers all of these games on top of what’s offered in the base Essential membership, including free monthly games.

PlayStation Plus Premium

  • Doom (PS4)
  • Doom II (PS4)
  • Doom 64 (PS4)
  • Doom 3 (PS4)
  • Dishonored: Definitive Edition (PS4)

PlayStation Plus Premium also offers all of the benefits of Extra and Essential memberships.

PlayStation Plus Essential starts at $11.99/month, Extra at $17.99/month and Premium at $21.99/month.

What’s leaving

Altogether, 32 PS4 titles are leaving the PS Plus catalogue on May 16th:

  • Balan Wonderworld
  • Chocobo’s Mystery Dungeon: Every Buddy!
  • Chronos: Before the Ashes
  • Deadlight: Director’s Cut
  • Dreamfall Chapters
  • FlatOut 4 – Total Insanity
  • Graveyard Keeper
  • Homefront: The Revolution
  • How to Survive: Storm Warning Edition
  • Kingdom Come: Deliverance
  • Kona
  • Last Day of June
  • Left Alive
  • Marvel’s Spider-Man: Game of the Year Edition
  • Marvel’s Spider-Man
  • Metro: Last Light Redux
  • Metro 2033 Redux
  • Mighty No. 9
  • MX vs. ATV All Out
  • Pathfinder: Kingmaker – Definitive Edition
  • Pixel Piracy
  • Red Faction: Guerrilla Re-Mars-tered
  • Relicta
  • Resident Evil
  • Shenmue III
  • Star Ocean: First Departure R
  • This War of Mine: The Little Ones
  • Tour de France 2021
  • TT Isle of Man: Ride on the Edge 2
  • Virginia
  • Windbound

Finally, find out what came to PlayStation Plus Extra and Premium last month here.

Image credit: Ember Labs

Source: PlayStation

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Final Fantasy Pixel Remaster series launches on PS4 and Nintendo Switch later this month

Square Enix has announced that the Final Fantasy Pixel Remaster collection will launch on PlayStation 4 and Nintendo Switch on April 19th.

As the name suggests, the series offers updated 2D pixel graphics for the first six Final Fantasy games. The enhanced visuals were supervised by Kazuko Shibuya, who created the original sprite work for the games on NES and SNES. As well, the Pixel Remaster series features a rearranged soundtrack overseen by original composer Nobuo Uematsu.

The Pixel Remaster series first debuted on Steam, Android and iOS in 2021, so fans have been waiting for a while for a console port. Thankfully, the console versions actually have some new features, including, most notably, a new font option. The PC and mobile versions of the game sported a garish, cheap-looking text style, while the console counterparts now offer a more retro-inspired alternative.

What’s more, the console versions offer a number of toggles, including the ability to switch between the OG and rearranged soundtracks, turn off random encounters and increase the experience you gain by up to four times.

The Pixel Remaster games will be sold individually on the PlayStation Store and Nintendo eShop or as a $99.99 CAD bundle. The first three games (which were released on the NES) will cost $15.99 each, while the latter trio (which hail from the SNES) will be priced at $23.99 a pop.

Image credit: Square Enix

Source: Square Enix

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PlayStation Spring Sale offers up to 75 percent off over 2,000 titles

Sony has kicked off a major Spring Sale on the PlayStation Store, offering up to 75 percent off more than 2,400 digital games and add-ons.

Notably, this includes deals on recent releases like Dead SpaceCrisis Core: Final Fantasy VII Reunion and Like a Dragon: Ishin! See below for some of the highlights:

The full list of Spring Sale deals can be found here. The promotion runs until April 26th.

Image credit: Square Enix

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Theatrhythm Final Bar Line is exactly the game I needed right now

Last year, I wrote about how the glut of (otherwise quality) game releases early in the year was a bit overwhelming, leading me to take a much-needed break from gaming.

This year, I’ve started to feel that again after a really busy January and February consisting of the likes of ForspokenSeason and the PlayStation VR2, as well as features on The Last of UsBlack History Month, International Women’s Day and more. As always, I’m beyond grateful to have these opportunities and am constantly inspired by the creators I cover, but sometimes, it’s good to step away for a bit. As a result, I’ve primarily been spending my entertainment time watching movies and TV as of late.

That said, there’s one game that I’ve been enjoying on the side, and it couldn’t have come at a better time: February’s Theatrythm Final Bar Line. Now, I’m not necessarily surprised that I enjoy it; a crossover game featuring music and characters from Final Fantasymy all-time favourite series, was up my alley. However, I generally can’t get into rhythm games (including previous Theatrythm titles) due to their inherently repetitive nature, so I didn’t know how much of Final Bar Line I’d actually play.

As it turns out — quite a few hours. A big part of that has to do with the fact that this game marks the series’ console debut; I far prefer using a controller to a device like a 3DS with smaller buttons. Beyond that, though, Final Bar Line is just a fundamentally easy game to pick up and play. For uncoordinated people like me who don’t often play these kinds of games, developer ‘indieszero’ has graciously included a ‘Simple’ mode that relegates all inputs to a single button. That, alongside four difficulty options for each song, ensures that players of all levels of experience can jump in.

Theatrythm Final Bar Line FFVI fight

Because really, the highlight here is the music — some of the greatest in the history of gaming. With 385 songs from across 29 different Final Fantasy games, Final Bar Line is full of nothing but straight bangers. That includes the god-tier work of original FF composer Nobuo Uematsu (the first nine numbered entries and contributions to many others), Masashi Hamauzu (XIII), Masayoshi Soken (XIV) and Yoko Shimomura (XV). It’s almost a cliché to use the term “love letter” at this point, but Final Bar Line absolutely earns it thanks to its far-reaching celebration of 35 years’ worth of incredible music.

In terms of fan favourites, there’s everything from the sensational operatic grandeur of VII‘s “One-Winged Angel” and tear-jerking X ballad “Suteki Da Ne” to the beautiful Celtic woodwinds of XIII‘s “The Archylte Steppe” and majestic XV violin piece, “Valse di Fantastica.” But indieszero and Square Enix have commendably picked deeper cuts, too, like the menacing “Jack’s Theme” from the meme-worthy Strangers of Paradise, a slew of songs from mobile titles like Mobius Final Fantasy and tracks from lesser-known spin-offs like Chocobo’s Dungeon and Crystal Chronicles. Hell, my favourite game of all timeFFVII, has multiple sets of tracks from the OG VII, its stellar Remake, Crisis Core prequel and other ‘Compilation’ spin-offs.

Theatrythm Final Bar Line Cloud vs. Sephiroth

Final Bar Line also sports an extensive lineup of DLC tracks from other Square Enix titles with their own stellar music, like Live A LiveNier Automata and Chrono Trigger. Admittedly, I wish some of these included remixes; of the four Live A Live songs, only one is an updated version from last year’s amazing remake, and it isn’t the absolute bop that is “Megalomania.” Nitpick aside, though, the music catalogue is so magnificent and vast — in the base game alone, and only more so with DLC — that there really will be something here for everyone, even if you don’t have a history with some of these games.

That’s to say nothing of the plethora of characters. There’s an undeniable highlight in having parties consisting of, say, VII‘s Cloud and Sephiroth, XIV‘s Alphinaud and Tactics‘ Ramza — characters who would pretty much never meet otherwise. Bringing them together in recreations of iconic FF scenes, like VI’‘s Opera House misadventure, the death of Aerith in VII or XV‘s gargantuan Leviathan encounter only sweetens the deal. While I wish we got an actual narrative to unify them all, there’s enough of a mix here between traditional rhythm stages and FMV-filled ones to serve as a satisfying FF ‘Greatest Hits’ collection.

Theatrythm Final Bar Line characters

At the same time, the focus on songs means you’ll generally only be playing for a few minutes at a time. This makes it the perfect game to dabble in here and there, especially if you’ve found yourself a bit burnt out on games like me. The fact that I can just boot up my PS5, run through a few songs at my desired difficulty setting for 20 or 30 minutes and then go on with my day is brilliant. Thankfully, it’s not a time-sink like so many games nowadays. On the flip side, there’s a lot of content here if you want to dig into it, which means it’s worth coming back to over and over. Between Series Quests (an arcade-style campaign that takes you through highlights of each game), Music Stages (free play), co-op (where you and a friend split the notes) and Multi Battle (a surprisingly frenetic four-player competitive match), Final Bar Line is chock full of gameplay modes.

There’s also an RPG-lite element that hearkens back to the FF series’ roots. As you play, you’ll unlock new characters, abilities and summons that can be customized to your party of choice. Each character has their own class (Physical, Magic, Defence, Healing, etc.) to distinguish the types of moves they’ll automatically use as you hit notes. For example, the powerful Ulima Blade can only be used by blade-wielders like Cloud and Sephiroth. On the other hand, V‘s Lenna has a character-specific ‘Arise’ spell that can revive your team when your HP hits zero. Overall, this system feels finely tuned enough that mixing-and-matching configurations will provide benefits in stages but can still largely be ignored — especially on lower difficulties — if you just want to use your favourite characters and focus on the music.

Theatrythm Final Bar Line theater

Final Bar Line is easily one of my favourite games of the year so far. With some of the best music in the entire medium, a variety of difficulty options and modes and a structure that makes it easy to pick up and drop, indieszero has created an absolutely delightful experience that I keep coming back to even as I’ve put down other games.

Theatrythm Final Bar Line is now available on PlayStation 4 and Nintendo Switch.

Image credit: Square Enix

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Here’s everything shown off during PlayStation’s February 2023 State of Play

PlayStation held its first 2023 State of Play on February 23rd, showing off a variety of games coming to PS4, PS5 and PS VR2.

To start, the company dropped a brief sizzle PS VR2 reel promoting games like Horizon Call of the Mountain and Resident Evil Village while mentioning that the headset just launched this week.

Following that, the show went as follows:

The Foglands (PS VR2) — TBA 2023

 

Green Hell VR (PS VR2) — TBA 2023

 

Synapse (PS VR2) — TBA 2023

Journey to Foundation (PS VR2) — fall 2023

Before Your Eyes (PS VR2) — March 10th, 2023

Destiny 2: Lightfall (PS4/PS5) — February 28th, 2023

 

DeTchia (PS4/PS5) — March 21st, 2023 (also coming to PS Plus Extra and Premium that day)

Humanity (PS4/PS5/PS VR2) — May 2023

Goodbye Volcano High (PS4/PS5) — June 15th, 2023 [Canadian game — Montreal-based KO_OP]

Naruto x Boruto Ultimate Ninja Storm Connections (PS4/PS5) — TBA 2023

Baldur’s Gate III (PS5) — August 31st, 2023

 

Wayfinder (PS4/PS5) — beta coming February 28th, 2023

Street Fighter VI: Zangief, Lily and Cammy reveals — releasing June 2nd, 2023

 

Resident Evil 4 remake (new trailer and confirmation of “special demo coming soon” — game releases March 24th, 2023

As promised, the State of Play concluded with a lengthy gameplay demo for Suicide Squad: Kill the Justice League, the new game from Batman: Arkham developer Rocksteady. Here’s the full demo below:

The game is releasing on PS5 on May 26th, 2023.

What was your favourite part of the State of Play? Let us know in the comments.

Image credit: Capcom

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Here are the free games hitting PlayStation Plus Essential in February 2023

Every month, PlayStation offers a handful of games at no additional cost to its PlayStation Plus subscribers.

Normally, there are three games offered each month through PlayStation Plus Essential, but in February, PlayStation is actually giving out four. Read on to find out which ones. (PlayStation will announce January’s PS Plus Extra and Premium games in the coming days.)

To start, two games that released last year are joining the catalogue: the skater Olli Olli World and survival horror title Evil Dead: The Game, both for PS4/PS5. Also free on both consoles is the Destiny 2 expansion, Beyond Light, which is this month’s bonus title. Finally, action-adventure remaster Mafia: Definitive Edition is up for grabs on PS4.

All four titles will be available to download through PS Plus from Tuesday, February 7th until Monday, March 6th. Meanwhile, January’s free PS Plus Essential titles will remain available until February 6th.

PlayStation Plus Essential starts at $11.99 CAD/month, Extra begins at $17.99/month and Premium is priced at $21.99/month. PS Plus Essential perks, including the monthly free games, are included in Extra and Premium plans.

Additionally, PlayStation has confirmed that the PS Plus Collection — more than a dozen PS4 games that are free on PS5 to PS Plus subscribers — will no longer be offered starting May 9th. However, anyone who claims these titles before then will be able to continue playing them beyond May 9th as long as they remain subscribed to PS Plus.

Image credit: Private Division 

Source: PlayStation

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Season: A Letter to the Future is one of the most beautiful games I’ve ever played

How would you want to be remembered?

At the young age of 28, that’s not exactly something I’ve given much thought. But as I went through Season: A Letter to the Future, I found myself contemplating just that. It’s a weighty question, to be sure, but it’s one that Montreal-based Scavengers Studio handles with unparalleled beauty.

In Season, you play as a young woman named Estelle who must leave her secluded village to collect memories of the world before a cataclysm lays waste to it. What I appreciated the most about the game, though, is that despite that outwardly dark premise, it’s actually got a refreshing sense of optimism. Rather than dwell on the doom and gloom of it all, you’re encouraged to celebrate life in the present, and that makes for a thoroughly engrossing experience. That begins with your bike, which is your primary method of navigation. Through a rather ingenious use of the PS5 DualSense’s adaptive triggers, you have to alternate between L2 and R2 to start cycling, and inclines create increased resistance to the feeling of pedalling up a steep hill. While the bike itself frustratingly got stuck at times when pedalling near walls or tight corners, the handling of it is surprisingly immersive on the whole.

On your bike, you’ll ride through abandoned mountainous stretches and grassy hills, soaking up every bit of the lush scenery and stunningly picturesque art style. At any point, you can use your camera or voice recorder to capture your surroundings, and it’s through these collections that Estelle will monologize her inner thoughts. Given that she’s never left town, there’s a lovable wide-eyed innocence to these remarks, and I enjoyed hearing her perspective on everything from the gorgeous landscapes to different breeds of sheep. You’ll then be able to place these photos and recordings in a notebook through an engaging sort of scrapbooking minigame. In other words, you have to decide what to preserve, giving quite a bit of heft to something otherwise so trivial. Admittedly, this doesn’t change the final outcome of the story, but it’s still a thoughtful and even exciting exercise — not unlike putting together an actual time capsule.

Season book

These moments of isolation are actually meditative, too, as they create a sense of intrigue as to what’s happening in this world. Indeed, there is a mystery here — not just about the nature of the cataclysm, but of a previous war that devastated the land. In this way, there’s a good deal of environmental storytelling in Season; you get to see firsthand all of the ways that the people have managed to press on after tragedy.

Naturally, all of this only makes your inevitable encounter with a handful of villagers who are making their final preparations feel even more impactful. It’s through these characters that Season truly comes to life. Free of any sort of ticking clock or threat of combat, the game simply tasks you with spending time with these people. On the whole, each interaction isn’t overly long, but still manages to feel utterly meaningful in terms of personal stakes. In one situation, I spent time with a mother who was figuring out which of her late son’s mementos to carry with her, which immediately created a tight emotional connection to her. After all, she entrusted me, a complete stranger, to weigh in on such pivotal decisions. Elsewhere, I came across a lonely artist in a forest and helped her make peace with her legacy. Each character’s tale is heartfelt in its own way, and I adored uncovering each of them.

Season Estelle and mother

In many other stories, such scenes could have been far more depressing, with characters wallowing in despair in emotionally manipulative ways. Season, however, resonates because it does the exact opposite. In sharing these quiet, intimate moments of warmth with the villagers, I came to learn about the resilience of a beautiful land and its people — a sense of spirit that will carry on no matter what happens. This, in turn, made my responsibility to choose what memorialize feel even more profound. Forget just sharing snapshots of the environment — what should I take forward those precious few moments of wonder and joy and human connection that I had?

Ultimately, that’s what makes Season such a remarkable game. Unlike most end of the world yarns, Scavengers wisely opts to avoid conflict and tension in favour of taking it slow. In so doing, it creates a melancholic-yet-uplifting atmosphere that’s enriched by the compelling characters that you meet on your journey. It’s a powerful, introspective experience, and one that I will stick with me for a long time.

Season: A Letter to the Future will launch on PlayStation 4/5 and Steam on January 31st.

Note: While we want to celebrate a quality game that was no doubt created by many innocent and hard-working developers, the work conditions at Scavengers should be acknowledged. In January 2021, GamesIndustry.biz reported that Scavengers Studio leadership was fostering a toxic work environment. Specifically, creative director Simon Darveau was accused of sexual misconduct, harassment and verbal abuse, while CEO Amélie Lamarche was said to have enabled him.

Following the publication of this report, Scavengers apologized for its lack of communication surrounding the situation and pushed Darveau to a non-managerial role but claimed an external audit “did not find the presence of systemic sexual or psychological harassment at the studio.” It’s unclear whether situations have improved at the studio. 

Image credit: Scavengers

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Here are the free games hitting PlayStation Plus Essential in January 2023

Every month, PlayStation offers a handful of games at no additional cost to its PlayStation Plus subscribers.

Now, the company has revealed the trio of titles hitting PlayStation Plus Essential in January 2023. (PlayStation will announce January’s PS Plus Extra and Premium games in the coming days.)

This month’s highlight is Star Wars Jedi: Fallen Order, Respawn’s 2019 Souls-like action-adventure game, which is free on both PS4 and PS5. The sequel, Jedi: Survivor, will release on PlayStation 5, Xbox Series X/S and PC on March 17th, 2023.

January’s other two free PS Plus games are the platformer Axiom Verge 2 (PS4/PS5) and online action-RPG Fallout 76 (PS4).

All three games will be free through PS Plus starting January 3rd. Meanwhile, December’s free PS Plus Essential games will remain available until January 2nd.

Image credit: EA

Source: PlayStation

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Hogwarts Legacy is delayed on PS4, Xbox One and Nintendo Switch

Hogwarts Legacy has been delayed on PlayStation 4 and Xbox One until April 4th, while the Nintendo Switch version is coming on July 25th.

The last-gen versions were expected to launch alongside their PS5, Xbox Series X/S and PC counterparts on February 10th.

The Harry Potter title was initially slated for 2021, but it was later pushed back to 2022 and then 2023. If you’re on a current-gen console, you can actually purchase the Deluxe Edition and get the game 72 hours ahead of release.

Hogwarts Legacy is an open-world action role-playing game set in the 1800s. The game allows you to make your own Hogwarts student in their fifth year, and learn spells, make friends, ride brooms, bond with magical animals and more.

The game is obviously attached to J.K. Rowling’s Wizarding World, and while she isn’t creating this game, she does get royalties from it. If you want to learn more about Rowling and her inappropriate stances in the transgendered community, check out this resource.