But it also suffered from one of my absolute biggest pet peeves in games — characters blatantly spelling out puzzles for you. Spend a few too many seconds figuring out where to throw Kratos’ Leviathan Axe and your companion immediately blurts out the solution. Worse still, there wasn’t even an option to turn this off. A similar — and arguably stranger — issue was present in PlayStation’s other big 2022 exclusive, Horizon Forbidden West, in which protagonist Aloy won’t stop monologuing no matter what you’re doing.
Much to my surprise, then, is the fact that Respawn’s Star Wars Jedi: Survivor has deftly avoided these issues. Released on April 28th, the sequel to 2019’s acclaimed Jedi: Fallen Order sees Cal Kestis face off against a mysterious new threat in the Galactic Empire. By most accounts, it’s an improvement on the original, offering better exploration, more varied loot and expanded combat options. But what I’ve low-key appreciated the most about it in my 10-ish hours so far? The way it takes a step back and lets players do their thing.
From the start, you’re asked if you want to turn hints on, and you can toggle this at any point thereafter. That right there is a huge step up from a lot of the hand-holding we’ve seen in recent AAA games. But as a nice added touch, enabling them still doesn’t mean you’re immediately given clues if the game recognizes you’ve spent a while on a puzzle. Instead, it will still ask you via the D-pad whether you want a hint. It’s a smart way to give you wiggle room for any specific puzzles that might arise to stump you without having to toggle hints repeatedly in the settings.
It’s a simple thing, to be sure, but it feels so refreshing. More often, lately, we have games constantly bombarding you with dialogue that disrupts the flow of your gameplay. In many cases, it’s not even giving you a chance to solve a puzzle yourself, like in Ragnarök. But even something like EA Motive’s Dead Space proves annoying at times by having the rare NPC ally constantly rush you to get a move on when you’re simply trying to read a lengthy document you picked up. It’s a big reason why EldenRing‘s hands-off approach resonated so strongly last year with people. Players loved exploring The Lands Between without being inundated with hundreds of little icons and markers on a map. Better still, though: Jedi: Survivor gives the player control. Assistive features like hints can prove especially useful for those with disabilities, so I’m happy they’re available for everyone. All that’s needed, though, is to make them fully optional, like in Jedi: Survivor.
Thankfully, Jedi: Survivor’s only real hand-holding comes in scripted cutscenes.
I’ve also appreciated how Respawn’s more laid-back design philosophy extends to exploration. Graciously, Survivor‘s areas are significantly bigger and denser than those found in its predecessor, yet still feel manageable since they’re decidedly not fully open-world. In other words, they feel purposeful, rather than expansive for the sake of it. More importantly, though, Respawn doesn’t bury all of this under traditional icon-heavy maps or other navigational markers.
While you can use your BD-1 droid like binoculars to set points of interest, the real highlight is simply going off the beaten path to see what new enemies, areas and items you’ll find that way. At no point was I prompted to do so by Cal (who’s mercifully less talkative than, say, Aloy) or even in-game text. Even the sidequests are welcomely vague; often, you’ll be tipped off to something mysterious in a particular area, and you have to work your way there. That sense of discovery is lovely, and I’m so glad the game doesn’t lessen that impact through excessive dialogue.
Of course, I’m not even halfway through the game, so it’s possible things worsen later on. But so far, this gameplay loop of Cal, BD-1 and a rotating cast of NPC allies going through fascinating and exotic Star Wars locales has been an absolute blast, in no small part because the game is letting me take it at my own pace. I’ll have more on Jedi: Survivor in the coming days.
Sony has released its latest earnings report for its fiscal year ending on March 31st, and in it, the company has confirmed 38.4 million lifetime unit sales of the PlayStation 5.
The earnings report mentions that Sony shipped 6.3 million units of the PS5 in the past quarter, 1.1 million more units than anticipated in the 2022 fiscal year.
The console was released in November 2020 and was difficult to buy in its early months on the market. Thankfully, it’s now much easier to find on store shelves.
Momentum for the PS5 remains strong overall. Highly anticipated exclusive titles like Marvel’s Spider-Man 2 are still on track to launch later this year. The console is also tipped to receive a redesign soon if recent rumours are accurate.
Sony’s overall earnings for the fiscal period are equally impressive. The company’s operating profit clocked in at 1.21 trillion yen (roughly $12 billion CAN), compared to a forecasted 1.18 trillion yen ($11.7 billion CAD).
Star Wars Jedi: Survivor has been spoiled online just days before its official April 28th release.
This week, someone who seems to have been sold the Electronic Arts game early began posting spoilers on ResetEra, and they’ve since been shared elsewhere. The leaks have led EA to take to its official Star Wars account to ask people to not ruin the surprises for one another.
No spoilers! ✋
We’re beyond excited for everyone to experience #StarWarsJediSurvivor this week! We ask that you please be mindful of others and avoid posting or sharing spoilers.
The spoilers, which we won’t link to here, include information related to the game’s ending, characters, planets and more. Given that we’re still a few days away from release, it’s likely that spoilers will only continue to be shared more widely throughout the week, so tread lightly. If you’re on Twitter, you might want to mute words and hashtags like ‘#StarWarsJediSurvivor’ just to be safe.
Jedi: Survivor is Respawn’s sequel to its acclaimed 2019 action-adventure game, Jedi: Fallen Order and once again follows former Jedi Cal Kestis as he navigates an Empire-controlled galaxy. Notably, the game is one of the few to be developed exclusively for the PlayStation 5, Xbox Series X/S and PC, which Respawn says it’s leveraging for better load times, larger areas and other technical benefits. The game also marks the end of EA’s 10-year exclusivity deal on Star Wars games, after which time publishers like Ubisoft will release their own titles set in a galaxy far, far away.
For now, though, Jedi: Survivor is set to be one of the biggest games of the year. It’s also kicking off a busy two-month period for game releases that includes fellow heavy-hitters like The Legend of Zelda: Tears of the Kingdom, Diablo IV and Final Fantasy XVI. Read more on what the next couple of months has to offer here.
As the PlayStation 5’s game catalogue continues to grow by the week, you might find yourself running short on storage space. With more games and plenty of content in the pipeline, now is an ideal time to upgrade. Adding a bigger SSD to your PlayStation 5 allows you to store a greater number of games and content.
If you are considering moving forward with the process of upgrading the PS5’s storage space, you’ll need a specific NVMe M.2 SSD drive and a little technical know-how to access the inside of the PS5 hardware.
I’ve created a guide to help with the process, from picking the correct drive and opening your console to installing and formatting the SSD. First, let’s look at the NVMe M.2 SSDs that are compatible with the PlayStation 5.
What is an NVMe M.2 SSD?
You can’t use just any drive to upgrade the PS5’s internal storage; it requires a NVMe SSD (Non-Volatile Memory Express Solid-State Drive). This high-performance storage device is designed for use in computing systems like the PS5, PC and beyond.
It utilizes the NVMe protocol, which allows for faster data read and write speeds than traditional SATA drives by connecting directly to the PCIe bus on the motherboard. The PS5’s hardware architecture is designed around the blazingly fast speeds that the NVMe M.2 provides, so it’s required for an internal upgrade. You can use traditional external USB storage for legacy PS4 games, but the NVMe M.2 is required for all PS5 titles.
What type of NVMe SSD should I buy?
Sony has kept the choices a little wider when it comes to the brand and make you can purchase for the console. There is no proprietary hardware like what’s required by the Xbox Series X/S consoles; instead, you can choose from a wide variety of models from various manufacturers. The requirements come down to a heatsink, the physical size of the SSD, and a baseline read speed of 5,500MB/s or faster is recommended. More information can be found here.
You can also buy an NVMe SSD without a heatsink and install it yourself to save a little money. If you’re looking to take all the guesswork out of the process, PlayStation teamed up with Western Digital to offer an “officially licensed” SSD in the WD_BLACK SN850 model. It includes a heatsink and is the only officially supported option out there that carries the PlayStation branding.
For the purpose of this guide, I will be using the 2TB option of the WD_BLACK SN850.
Preparing for Installation
In this step-by-step guide, I’ll be walking you through how to install an NVMe SSD in your PlayStation 5 disc, or digital version console.
Step 1 — Update your PS5’s system software
The first step is to ensure your PlayStation 5’s system software is up to date. Make sure you have the latest version installed before you begin this process, or the drive might not be recognized after installation.
Step 2 — Gather tools for the install process
While you wait for the update, be sure to gather the tools you’ll need for the installation:
#1 Phillips screwdriver
Soft cloth
Large, sturdy surface to work on
Flashlight (optional if you are in a well-lit room)
Step 3 — Shutdown console and remove the plastic shell
After the software update is complete, fully shut down your system and disconnect all cables before removing the console’s exterior shell or trying to access the inside of the hardware. Next, remove the console’s stand and lay it flat with the PlayStation logo facing down and the PlayStation console’s power button facing away from you.
Before starting the next set of steps, touch a grounded piece of metal to remove any static electricity from your hands.
Step 4 — Remove the cover shell
To access the SSD slot, you must first remove the PS5 cover shell. Gently push the backside of the cover down and then slide it upwards. Removing the shell for the first time can be hard, so just be patient and don’t use excessive force. Once the cover is off, the innards of the console are exposed. At this stage, you’ll want to locate the light grey expansion cover.
Step 5 — Open the expansion cover
Use a Philips Screwdriver to unscrew and lift away the cover. Be careful not to strip the screw and make sure you are using the correct size tool. If the screwdriver isn’t turning the screw, double-check the size. Once the screw is removed, put it aside and be very careful not to drop it into any open areas of the PS5’s exposed innards.
Step 6 — Preparing the expansion slot for the SSD module
Once the cover is removed, you’ll see a green area with five expansion screw holes. Inside this space, you’ll also find another screw which you’ll need to remove along with its spacer.
This screw and spacer combo will secure your SSD in place once it’s been inserted.
Step 7 — Install the NVMe SSD
Carefully insert the NVMe SSD into the terminal slot, making sure to line up the pins correctly. Gently push the SSD into the connection area at an angled position. Once it’s seated properly, firmly insert it all the way into the port.
Step 8 — Screw the NVMe SSD in place
Once the NVMe SSD is correctly connected and inserted in the slot, push it down gently and line it up with the empty screw hole, ensuring the hole is aligned with the top of the SSD. Next, place the spacer inside the screw hole that matches up with the top of the drive. Push the SSD flat and tighten the screw gently into the spacer.
As you tighten the screw, it will pull the SSD flat and secure it in place. Be mindful not to over-tighten because you can strip the screw and damage the SSD or the console.
Step 9 — Re-attach the SSD expansion bay cover
Once the screw is securely holding the drive in place, you can replace the grey SSD cover. Carefully slide it into place and use the screw to affix it to the hardware. Once again, don’t over-tighten it to avoid stripping the screw.
Step 10 — Put the PS5 cover shells back on
Now it’s time to re-attach the PS5 cover back on the console, I found this to be the most difficult part of the process. The trick is to position it away from the top edge of the body and slide it down. You’ll hear a loud “click” when the cover is attached properly. This will likely take a few tries; just be patient and don’t aggressively force it.
I took things one step forward and decided to swap out my stock white console shells for Starlight Blue. This is a totally optional, added-cost step but I decided to add a splash of colour to my gaming set-up.
Step 11 – Reconnect all the cables and format the SSD
Once the cover is firmly attached, you can now connect all cables and turn on the console.
Your new SSD should be recognized and if it is, you’ll see the M.2 SSD Storage format screen. You’ll be prompted to format the drive, select “Format M.2 SSD” and after a few minutes you’ll be ready to use the new storage device.
Congratulations! You have successfully installed a new SSD into your PS5. Now you can enjoy more space for games and other content.
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Square Enix has revealed more than 20 minutes of new gameplay footage from Final Fantasy XVI.
During a PlayStation State of Play presentation focused entirely on the PS5 exclusive, we got a look at the game’s darker story, sizeable open environments, flashy combat and more.
In terms of the story, the game follows Clive, a young man who seeks vengeance after his kingdom is destroyed. All the while, he must navigate the divided world of Valisthea, which is made up of six nations harbouring their own deadly powers. Naoki Yoshida, the producer of the game and director of Final Fantasy XIV, also teased the more mature, politically-driven storyline.
Elsewhere, we were given an extensive look at battles. While most mainline Final Fantasy games have been turn-based, XVI features entirely real-time combat. In the State of Play, we get a look at all of the sword and magic abilities Clive has at his disposal, including special powers provided by Eikons (summons).
We also see AI-controlled allies, like Clive’s wolf, Torgal, helping him out in combat while the player controls the young noble himself. In certain fights, Clive can even directly control an Eikon to fight another in giant, Kaiju-esque battles. All in all, XVI‘s combat looks incredibly sharp, which isn’t exactly surprising since Devil May Cry alum Ryota Suzuki serves as the battle designer.
Overall, the game looks phenomenal, and the fact that Creative Business Unit III — the acclaimed team behind FFXIV — is working on it only makes it more promising.
Final Fantasy XVI will release exclusively on PS5 on June 22nd.
Sony has revealed what’s coming to PlayStation Plus Extra and Premium in April.
Some of this month’s highlights include Kena: Bridge of Spirits, Doom Eternal and Paradise Killer. All of these games and more are coming to Extra and Premium on April 19th.
PlayStation Plus Extra
Bassmaster Fishing (PS4/PS5)
Doom Eternal (PS4/PS5)
The Evil Within (PS4)
Kena: Bridge of Spirits (PS4/PS5)
Monster Boy and the Cursed Kingdom (PS4/PS5)
Paradise Killer (PS4/PS5)
Riders Republic (PS4/PS5)
Sackboy: A Big Adventure (PS4/PS5)
Slay the Spire (PS4)
Wolfenstein II: The New Colossus (PS4)
Wolfenstein: The Old Blood (PS4)
PlayStation Plus Extra offers all of these games on top of what’s offered in the base Essential membership, including free monthly games.
PlayStation Plus Premium
Doom (PS4)
Doom II (PS4)
Doom 64 (PS4)
Doom 3 (PS4)
Dishonored: Definitive Edition (PS4)
PlayStation Plus Premium also offers all of the benefits of Extra and Essential memberships.
PlayStation Plus Essential starts at $11.99/month, Extra at $17.99/month and Premium at $21.99/month.
What’s leaving
Altogether, 32 PS4 titles are leaving the PS Plus catalogue on May 16th:
Balan Wonderworld
Chocobo’s Mystery Dungeon: Every Buddy!
Chronos: Before the Ashes
Deadlight: Director’s Cut
Dreamfall Chapters
FlatOut 4 – Total Insanity
Graveyard Keeper
Homefront: The Revolution
How to Survive: Storm Warning Edition
Kingdom Come: Deliverance
Kona
Last Day of June
Left Alive
Marvel’s Spider-Man: Game of the Year Edition
Marvel’s Spider-Man
Metro: Last Light Redux
Metro 2033 Redux
Mighty No. 9
MX vs. ATV All Out
Pathfinder: Kingmaker – Definitive Edition
Pixel Piracy
Red Faction: Guerrilla Re-Mars-tered
Relicta
Resident Evil
Shenmue III
Star Ocean: First Departure R
This War of Mine: The Little Ones
Tour de France 2021
TT Isle of Man: Ride on the Edge 2
Virginia
Windbound
Finally, find out what came to PlayStation Plus Extra and Premium last month here.
PlayStation has announced a new State of Play dedicated entirely to Final Fantasy XVI.
The presentation will take place on Thursday, April 13th at 2pm PT/5pm ET and feature “more than 20 minutes” of new gameplay from the highly-anticipated Square Enix RPG. Those interested in tuning in can do so via PlayStation’s YouTube and Twitch channels.
It makes sense that PlayStation and Square Enix have partnered on this special State of Play. For one, it marks the first single-player Final Fantasy effort from Square Enix’s Creative Business Unit III, the celebrated studio behind the beloved Final Fantasy XIV: A Realm Reborn and its expansions. It’s also one of the only games that have been developed exclusively for PS5, whereas many others, like God of War Ragnarök and Horizon Forbidden West, have also come to PS4.
Set in the divided world of Valisthea, Final Fantasy XVI follows a young man named Clive who sets out of a revenge quest after his kingdom is destroyed. Notably, the story hails from Kazutoyo Maehiro, the writer of FFXIV‘s acclaimed Heavensward campaign. On top of that, Devil May Cry designer Ryota Suzuki serves as battle designer, giving the game an added level of action credibility.
Final Fantasy XVI will release exclusively on PS5 on June 22nd.
I’ve been experimenting with Microsoft’s Xbox Series X for the past few months because I wanted to see if it could replace Sony’s PlayStation 5 console in my heart. I’ve been using the PlayStation 5 since its launch, and before that, the PlayStation 4. That said, I was an Xbox 360 player, so getting back to the world of Microsoft has been an interesting experience after all this time.
When I picked up the Xbox Series X, I was skeptical that it would offer real value over PlayStation’s premiere console, and while I don’t outright state which one is better in this story, Microsoft’s console offers several advantages.
How it went
I’ve used the Xbox Series X for about three months, and during that time, I didn’t play it every day, and it also wasn’t a half-and-half situation. For the most part, I still spent a lot of time on the PlayStation 5 — not because I outright preferred it, but because I play a lot of Overwatch 2 and my friends and I talk over the console’s voice chat. I also played Hogwarts Legacy on the PlayStation 5 because it offered exclusive content on Sony’s console. That’s not to say I haven’t spent dozens of hours using the Xbox Series X over the last few months, however.
In fact, there have been weeks where I’ve spent a considerable amount of time only using Microsoft’s flagship system. What attracts me to the console is its Game Pass Ultimate membership, which is still unrivalled across the video game industry. Of course, PlayStation has PS Plus Extra and PS Plus Premium, but in its current state, it pales compared to Game Pass.
Game Pass Ultimate immediately gave me a library of dozens of great games on the Series X, allowing me to try out several titles I otherwise wouldn’t have. With all that said, there are a few reasons why I think Game Pass’s offering is better than PlayStation’s and what keeps me returning to the console.
“…Playing most titles on Xbox Series X didn’t feel notably different than on the PS5.”
I love that Game Pass Ultimate gets new triple-A titles as soon as they come out. PlayStation’s subscription service, on the other hand, doesn’t release new games right when they launch. In fact, only a few indies have been released at launch, including Stray and Tchia.
With Game Pass, I was impressed with titles like Atomic Heart and Wo Long: Fallen Dynasty, and I was ecstatic that I could play them on their release date. With Game Pass Ultimate, you can preload these titles in advance, another useful feature. For example, one of the games you can download ahead of time is Redfall, an upcoming co-op first-person shooter I’m excited about.
Speaking of games, playing most titles on Xbox Series X didn’t feel notably different than on the PS5. That said, I found the Series X’s controller awkward and thick, and I’m still more of a fan of the PS5’s DualSense because it’s thinner and aesthetically more pleasing.
Other Game Pass titles I played included Weird West, which I spent a ridiculous amount of time playing, along with Grounded and Minecraft Dungeons.
Game Pass Ultimate offers so many titles, and I love its freedom. It feels like being back in the era when you could rent games, allowing you to try them out before buying them — and if you don’t like the title, it’s not a significant loss. For example, playing Atomic Heart without buying it outright was useful. I learned that I really didn’t like the overt sexual tone of one of the NPCs and decided to stop playing.
Sony and PlayStation could catch up to Game Pass one day, but the company would need to add newly released first-party titles (and I don’t see that ever happening), but until then, Game Pass Ultimate has my heart.
At the moment, Microsoft has no exclusives that attract me to the console on the same level as Sony’s God of War: Ragnarök or Marvel’s Spider-Man: Miles Morales. While I like Grounded and Halo Infinite, they don’t make me feel that I need to purchase an Xbox. However, with Bethesda’s offerings like Starfield and Redfall on the horizon, I’m glad I have a Series X to play. I’m also intrigued by Hi-Fi Rush. Thankfully, all these exclusives are available on Game Pass.
While Sony has launched a couple of games on PS Plus Extra, I won’t consider purchasing that until all first-party exclusives are released on its game subscription service (which probably will never happen).
Aside from Game Pass, I’m a big fan of the Xbox Series X’s ‘Quick Resume’ feature. It allows players to hop back into a game without menus, even after the console is off. I wish the PS5 offered similar functionality; it’s good at starting games up quickly, but jumping right into the game with Quick Resume is even faster.
I also liked how much smaller and lighter the Series X is compared to the PS5. Typically if I’m staying at my parent’s place for the holidays, I avoid bringing my PS5 because it’s too big to move around easily. On the other hand, the Series X is easy to carry. I wouldn’t go so far as to call it portable, but it’s a lot easier to pack into a bag and take with you than Sony’s console.
PS5 or Series X?
I’m not totally sold on switching to the Series X, but that’s mostly because my friends are still on Sony’s console. Overall, based on my experience, I don’t necessarily find one console better, but Game Pass and Quick Resume are top-of-the-line features that I wish Sony’s PS5 offered.
With this in mind, unless a game or content is exclusive to the PS5, I might buy it on Xbox instead. And with Game Pass, having exclusive titles like Redfall and triple-A content on release day like Lies of P (my most anticipated title of the year) available through the subscription service, Xbox is difficult to beat.
Xbox Game Pass Ultimate costs $16.99/month and includes access to EA Play, game streaming and the PC version of Game Pass. The Xbox Series X costs $599.99. Sony’s PlayStation Plus subscription service is available in several tiers, including ‘Premium,’ $21.99/month ‘Extra,’ $17.99/month ‘Essential’ $11.99/month. The PlayStation 5 costs $649.
Sony’s God of War Ragnarök PS5 bundle is available for $669.96 at Best Buy and Amazon. The regular disk edition of the PS5 is available for $649.96 at Best Buy and Amazon.
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Over the years, I’ve been telling myself that I’m going to replay Resident Evil 4. I first beat it around 10 years ago and was blown away by how tightly crafted and thrilling it was, but for whatever reason, I haven’t properly gone back beyond a bit of experimentation with PlayStation’s DualSense Edge controller.
Upon reflection, I think I now know why that is. Resident Evil 4 is an undeniably great game, but there’s just one problem: it’s kinda clunky. Without question, the seminal 2005 game deserves all of its flowers for how it helped pioneer the third-person shooter genre, but it can be difficult to revisit due to its control scheme. People who regularly replay the older Resident Evil games have no doubt gotten accustomed to those tank-style controls, but others, who understandably come from a modern landscape, might find the lack of mobility rather frustrating, especially when aiming. That’s certainly been the case for me.
It’s also a key reason why I’ve been on board from the start with Capcom’s 2023 remake of the game, simply titled Resident Evil 4. Using the framework of its incredible Resident Evil 2 remake, Capcom revisiting RE4 presented an opportunity to modernize the game’s more dated elements while enhancing everything that still works extremely well, from the delightfully campy tone and masterful pacing to memorably grotesque enemy design and eerie setting. It’s a monumental achievement, then, that Capcom has managed to do all of that and more with Resident Evil 4 (2023), delivering an absolute masterpiece that sets the gold standard for remakes in gaming.
That B-movie charm, and more
The core premise of the remake remains the same. After the U.S. president’s daughter is kidnapped, special agent Leon S. Kennedy is tasked with travelling to a remote European village to rescue her from a religious cult. But everything surrounding this solid action B-movie setup has been improved. Smartly, Capcom now emphasizes how Leon’s been psychologically affected since we last saw him during the harrowing events of RE2, creating a stronger throughline between the two games. This helps ground a character who, in the original game, would perform The Matrix-level superhuman feats with an almost psychopathic level of detachment. At the same time, Capcom retains some of his humour — which, in the context of his trauma, now feels more like an appropriate coping mechanism — and charming one-liners. Further strengthening the ties to RE2 is returning Leon actor Nick Apostolides, who does a brilliant job of conveying both the edgier and more lighthearted sides of the character.
The remake’s stronger writing extends to other characters, too. In the original game, the president’s daughter, Ashley, was little more than an annoying damsel in distress for Leon to save. Here, she’s far less whiny and even now has an endearing rapport with Leon, with the two bonding over the horrible experiences in which they find themselves. It also helps that Canadian actress Genevieve Buechner delivers a more understated performance, graciously making Ashley feel more like a character than a plot device. But the character who gets expanded upon the most is Luis. The ex-cop Spaniard had a relatively minor role in the original game, in which he made decidedly distasteful comments about Ashley, but here, he has a meatier role while also dropping the casual sexism. Across multiple sections of the campaign, the remake gives Leon more of an opportunity to get to know Luis, giving them a much more compelling camaraderie than ever before.
Cool moves, Mr. Kennedy
But story and characters aren’t the main reason one plays Resident Evil — that would be the survival horror gameplay. Thankfully, that’s where the remakeshines even more. That all starts with Capcom’s stunning RE Engine, which powered RE2 and Village and produces more jaw-droppingly gorgeous, photorealistic visuals for RE4. Everything from blood-soaked animal carcasses and dilapidated European architecture to pus-filled, fleshy mutants and Leon’s glistening rain-soaked tactical shirt looks absolutely incredible with the contemporary visuals. Admittedly, the original RE4 marked a shift from the series’ signature scares to a more action-heavy experience, but the improved presentation — replete with expertly honed lighting and audio design (enhanced on PS5 through the disembodied, unnerving voices that emanate through the DualSense speaker) — actually helps maintain some of the horror elements.
But let’s be real — RE4 is, first and foremost, an action game, and the remake hones in on that in all of the best ways. Honestly, it can’t be understated just how much more engaging and thrilling combat can be when you’re afforded complete 360-degree movement. Instead of occasionally fighting with the controls, you’re able to focus entirely on the obstacles in front of you, which allows Capcom to shift focus on getting creative with enemy configurations and the actual layout of areas. Sure, the original game had a level of verticality to it, but the remake’s extra freedom of movement and real-time transitions between vaulting around, climbing up ladders and jumping through windows make everything feel infinitely more seamless. Ashley, too, is less of a nuisance in combat, thanks to better AI and the ability to command her to stick close to Leon (useful when fleeing) or hang back (handy when fighting).
All the while, Leon’s returning ability to shoot enemies in the head or knee and make them vulnerable to a satisfying kick or suplex is much more intuitive and smooth when you have full camera and character control. Throw in the ability to set weapons and grenades/flashbangs to D-pad shortcuts instead of having to constantly open your inventory to equip gear and RE4 (2023) feels like the perfect realization of its predecessor’s gameplay potential.
But the single biggest and best change in this regard comes through Leon’s knife. In the original RE4, you would have to awkwardly hold up the blade while making slow slashes, a process that had to be repeated each time you wanted to open a crate and check for resources. This, coupled with the requirement to confirm item pick-ups instead of simply automatically doing so in the remake, made things feel a bit tedious in the original. (The surprisingly addicting Tetris-style case management system does return, though, with a welcome auto-sort option, to boot.) If instant item pick-ups in the remake weren’t enough, Leon’s knife now has greater versatility in exchange for a durability metre, and it’s truly a game-changer.
In the remake, Leon can parry most incoming attacks — including melee attacks, crossbow bolts, tendrils and even chainsaws — with a well-timed button press. The window for this is pretty generous, admittedly, but it still feels ridiculously cool to fend off incoming fire with just a knife. Instead, the challenge comes from the on-the-fly decision-making regarding when to actually employ the knife. Since it can also be used for quick, last-minute escapes when you’re grabbed by an enemy or even new insta-kill stealth moves, there’s a meaningful risk-reward element to your blade.
At the same time, you can find new knives to replace your broken ones and repair your main blade at the Merchant (yes, the lovably goofy and mysterious salesman returns) for a fairly large fee, so there’s a perfectly balanced and rewarding gameplay loop surrounding the knife alone. That’s to say nothing of the glorious assortment of pistols, rifles, shotguns and other weapons that Leon accrues, all of which are upgradable at the Merchant. All told, Resident Evil 4 (2023)’s extensive mechanical refinements result in some of the most pulse-pounding and gratifying third-person combat I’ve ever experienced in a game.
Change for the better
In many ways, Resident Evil 4‘s nondescript European setting was a character unto itself, and the remake only dramatically expands upon that. Each of the game’s three main hubs — the village, castle and island — are all bigger and denser this time around, with more secrets and puzzles to tackle in each. In some areas, Leon can even return with Ashley to give her a boost and open up previously unreachable paths. While I wish they did a little more with the team-up dynamic (there aren’t really that many of these instances, and the segmented nature of RE4‘s settings means that you eventually leave areas without the ability to return), it’s still a novel way to reward exploration and add replay value. A new sidequest system also encourages you to venture off the beaten path, be it to shoot ‘x’ number of hidden targets kill more powerful versions of enemies. I appreciate the added challenge these afforded on top of just netting you valuable money and resources to spend at the Merchant’s shop.
Throughout all of this, Capcom has also been clever enough to make changes to environments and structures where it makes sense. Gone are some of the comically over-the-top quick-time events (QTEs) — fine in 2005, but pretty dated 18 years later — and in their place are interactive sequences that retain the same campy spirit. Boss fights and setpieces that were limited to small areas now feel more lively thanks to larger combat arenas in which Leon can actually properly run around and shoot. After 2020’s Resident Evil 3, there were concerns from some long-term fans as to how much content might be cut or changed, but thankfully, this reimagining of RE4 retains nearly everything while making smart tweaks where they’re most needed.
To go into specifics would spoil some of the remake’s many amazing surprises, but the best broader example I can give is the aforementioned island. What was once a numbing slog of waves of overpowered enemies and visually dull rocky environments has been reworked into a more atmospheric, tightly crafted and aesthetically diverse endgame section. What originally worked here has been thoughtfully retained and built upon — namely, the frightening Regenerators — while everything else that was grating has seen a significant revamp. Best of all, Capcom wisely fleshes out Leon’s antagonistic relationship with soldier Jack Krauser throughout the earlier sections, so the island gauntlet now serves as a dramatic and exciting build-up to an outstanding, tense, almost cat-and-mouse encounter between the two former brothers-in-arms.
The best REmake to date
For years, many have argued that a Resident Evil 4 remake was unneeded, and that’s not without merit. The original game remains playable on pretty much every platform and holds up quite well in many ways. But Resident Evil 4 (2023) shows that such a line of thinking lacks imagination. Against all odds, Capcom has managed to take one of the most beloved games of all time and modernize in it so many brilliant ways, lovingly staying true to the original experience while bolding charting a new path for it. This is easily the greatest gaming remake to date and an early frontrunner for Game of the Year.
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