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Dbrand resurrects Darkplates with new design, baits Sony to sue again

Toronto-based Dbrand, a company that makes vinyl skins for smartphones and other tech, announced that it’s bringing back its PlayStation 5 replacement panels called ‘Darkplates.’

If you haven’t followed along with the drama, Dbrand announced over the weekend that Sony had threatened legal action over Darkplates. Considering Dbrand boldly baited Sony to sue when it launched the Darkplates, the threatened legal action wasn’t a total surprise.

While the whole “company dares another company to sue them, then gets threatened with a lawsuit” bit is rather funny, Dbrand’s bait wasn’t why Sony threatened legal action. As Dbrand pointed out in a new Reddit post, the entire basis of the lawsuit is that Sony registered a patent for the design of the PlayStation 5 side plates. Dbrand said that Sony didn’t have a registered design patent for the PS5’s side panels when it launched Darkplates.

“We didn’t think they’d ever get one,” Dbrand wrote in the Reddit post. “They did.”

Dbrand Darkplate

The original Darkplate design

It’s also worth noting that in the company’s previous Reddit post, Dbrand said that it received a cease and desist letter from Sony’s attorneys months ago but only complied after learning that Sony had gotten a patent in Canada.

Not to be deterred, Dbrand also announced a new version of Darkplates in its Reddit post. This time, the side panels sport a different design (primarily by ‘cutting corners’) and new air intake vents. Dbrand cited a video from Gamers Nexus that analyzes the thermal design of the PS5 — if you don’t have time to watch the full 37-minutes, the relevant information is basically that removing the side panels makes the PS5 run about five degrees cooler.

The new Darkplates come with optional mesh grills to help prevent dust from getting into the console for those worried about dust.

Dbrand unveiled new colour options for its revamped Darkplates as well, including white for those who like how the PS5 currently looks and ‘Retro Gray’ that’s “colour-matched to a retro console which shall remain nameless.”

Finally, Dbrand announced ‘Lightstrips,’ which are strips of semi-translucent coloured vinyl that are “designed to precisely cover the diffused LED light strips flanking the sides of your PS5, tinting them with one of eight high-saturation hues.”

To wrap it all up, the company notes that Sony will “probably” sue them, but notes that this time, Dbrand has created an original design “for which [Sony has] no basis to allege infringement.” Confident as ever, Dbrand also said that if Sony wants to try, “they’d better be ready to pay our legal fees.”

You can learn more about the new Darkplates here.

Images credit: Dbrand

Source: Dbrand (Reddit)

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New PS App beta lets Canadian PS5 users access PS5 game captures on mobile

PlayStation is now allowing Canadian PlayStation App users to access their PS5 game captures as part of a Canada- and Japan-exclusive beta.

With this functionality, players will be able to directly share their PS5 screenshots and clips through their mobile devices (either to social media or on PSN within the app) or save them to their camera rolls. Previously, you could only share game captures from your PS5. The official Xbox app has offered similar functionality for a few years now.

PlayStation notes that neither a PlayStation Plus membership nor any beta registration is required to access the feature; simply download the latest version of the PS App from your respective mobile storefront. The PS App will automatically upload non-4K screenshots and game clips under three minutes long to the cloud. These can then be accessed through the PS App for 14 days.

There are a few things to keep in mind, however. To start, you’ll have to enable the feature. Keep in mind that in order to auto-upload your game captures, your PS5 needs to be linked to the PS App and be left in rest mode with the ‘Stay Connected to the Internet’ setting turned on.

Once you’ve done all of this, the PS App will automatically upload non-4K screenshots and game clips under three minutes long to the cloud. These can then be accessed through the PS App for 14 days.

iOS users can download the update starting today, while the Android version of the app is getting the beta as part of a phased release. This means that users may have to wait up to one week for it to become available.

Source: PlayStation

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Dbrand declares PS5 Darkplates ‘dead’ after Sony threatens legal action

Back in February, Toronto-based Dbrand launched ‘Darkplates,’ an accessory for the PlayStation 5 that let owners replace the default white faceplates that ship with the console with matte black ones.

In typical Dbrand fashion, the company cheekily baited Sony to “sue us” on the website for the Darkplates — a decision that seems to have come back to bite the company.

Although Sony didn’t sue, it did threaten legal action and sent a cease and desist letter (which Dbrand has published here).

Sony’s letter raises several issues with the Darkplates, including with how they “replicate” Sony’s design — the Darkplates feature Dbrand’s take on the PlayStation 5’s ‘microtexture,’ which feature thousands of tiny circles, squares, ‘X’ symbols and triangles (the same symbols on the PlayStation controller’s buttons).

In the letter, Sony also asked Dbrand to “promptly and permanently cease and take down all marketing and promotion for and cease all sales worldwide of faceplates featuring the product configuration of [Sony’s] PS5 faceplates or any similar product configuration, including without limitation all faceplates currently for sale at dbrand.com.”

In a lengthy Reddit post full of swear words, jokes, and some clever ‘whataboutism’ pointing fingers at Netflix’s Squid Game, Dbrand wrote that it “elected to submit to the terrorists’ demands… for now,” (emphasis theirs). The Darkplates website now features a list of coverage from media outlets and that’s it — you can’t buy them anymore.

Dbrand also notes in the Reddit post that it received the cease and desist letter months ago, but only made a change after Sony’s lawyers informed the company that a patent had been issued in Canada that reportedly covers the shape of the PS5’s faceplates.

The Verge points out that Sony has threatened legal action against other companies that sold PS5 faceplates. Further, both The Verge and Dbrand heavily imply that Sony may launch its own PS5 faceplate accessories given how easy it is to remove the faceplates and how hard Sony’s fighting third-party options.

Whether that actually happens, Dbrand seems to sum it up best: “Darkplates are dead. Thanks, Sony.”

Source: Dbrand (Reddit) Via: The Verge

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PlayStation Store’s ‘Hidden Gems’ sale offers games for up to 70 percent off

The PlayStation Store is offering a variety of deals right as part of its ‘Blockbuster Games’ promotion, but adding to the list of deals is now the ‘Hidden Gems’ promotion.

The Hidden Gems sale offers games up to 70 percent off until October 20th. Some of the headliners include Hellblade Senua’s Sacrifice, Judgement, Little Nightmares, Final Fantasy XV Royal Edition and more.

Here are some of the deals below:

Source: PlayStation Store

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PlayStation Store’s ‘Hidden Gems’ sale offers games for up to 70 percent off

The PlayStation Store is offering a variety of deals right as part of its ‘Blockbuster Games’ promotion, but adding to the list of deals is now the ‘Hidden Gems’ promotion.

The Hidden Gems sale offers games up to 70 percent off until October 20th. Some of the headliners include Hellblade Senua’s Sacrifice, Judgement, Little Nightmares, Final Fantasy XV Royal Edition and more.

Here are some of the deals below:

Source: PlayStation Store

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What every first-party PlayStation studio is working on

It’s acquisition season in the gaming world.

Over the past couple of years, Xbox and PlayStation have been going head-to-head, sparring over who has the biggest and best when it comes to their first-party portfolio.

While Microsoft has landed some body blows as of late, picking up names like Double Fine and Bethesda, Sony continues to bolster its stable of studios with a continuous output of high quality, well-made games.

On the immediate horizon, PlayStation’s prestige exclusive machine rolls on with the likes of Horizon Forbidden West, Gran Turismo 7, and God of War Ragnarok, all slated for 2022, but what comes next? What does Naughty Dog have up its sleeve? Is an Uncharted sequel in the works somewhere? And will Bluepoint finally tackle Metal Gear?

Below I look to answer all those questions and more with a list of what every PlayStation first-party studio is/could be working on right now:

Bend Studio

Days Gone zombie horde

Days Gone

Location: Bend, Oregon
Last Game: Days Gone

Bend is in an interesting spot right now amongst the Sony stable of studios. While Days Gone sold fairly well, critically it may not have met the lofty expectations of the PlayStation brass.

Not a lot is known about what is next for Bend, but having been more than two years since its last project, it’s surely well at work on something. The Oregon-based studio did have a pitch for Days Gone 2 turned down, and was at one point set to work on a new game in the Uncharted series, but those plans seem to have changed.

In an interview back in June, PlayStation Studios head Herman Hulst said the team is now working on a new IP that will build “on the deep open-world systems that they developed with Days Gone.” So it surely will take notes from Days Gone, without being another adventure in that post-apocalyptic world.

Bluepoint Games

Demon's Souls PS5 spider

Location: Austin, Texas
Last Game: Demon Souls (2020)

Bluepoint Games, Sony’s latest acquisition, has become known in recent years as the king of the PlayStation remake. Cutting its teeth on games like the Uncharted: Nathan Drake Collection and Shadow of the Collosus (2018), the team really showed what it could do with the PS5 launch title Demon Souls.

Upon being bought by Sony, Bluepoint president Marco Thrush told IGN that the team is “working on original content right now. [The studio] can’t talk about what that is, but that’s the next step in the evolution for [Bluepoint].”

Long have the whispers of a Bluepoint remake of Metal Gear Solid or Bloodborne permeated internet message boards, but it looks as though the remake king is taking everything it has learned in rebuilding old games to create something wholly its own. It’s worth noting, though, that Bluepoint never said it was working on an “original property,” merely “original content” — that is, not a remaster or remake. Therefore, this leaves the door open for the studio’s next project to be a new entry in an existing franchise.

Firesprite

Wipeout Omega Collection

Location: Liverpool, England
Last Game: The Persistence (PSVR)

Another of PlayStation’s recent purchases, Firesprite has mostly focused on virtual reality (VR) since its inception. The team of former Studio Liverpool vets now boasts just over 265 employees, making it one of Sony’s larger development teams.

As for what the Firesprite crew has up its sleeves is anyone’s guess. One rumour points to a long-standing PlayStation franchise in Wipeout. The studio’s founders spent much of their time with Sony the first time working on the pulse-pounding jet-powered racing titles, so if Hermen Hulst and co. wanted to bring the classic series back, no studio would be a better fit for such a project than Firesprite.

Guerrilla Games

Horizon Forbidden West

Location: Amsterdam, Netherlands
Last Game: Horizon Zero Dawn

Along with Naughty Dog and Insomniac, Guerrilla has become one of the crown jewels of PlayStation’s first-party portfolio. After (assumingly) moving on from the long-standing first-person shooter Killzone, the Dutch studio reinvented itself by pivoting to an RPG with Horizon Zero Dawn. The open-world post-apocalyptic adventure has quickly garnered quite the following and cemented itself as one of Sony’s biggest names going forward.

Guerilla’s next game, Horizon Forbidden West, is close on the horizon, launching February 18th, 2022. In this title, protagonist Aloy will travel west to the far future coast of California, uncovering secrets of a past civilization and doing battle with giant robotic dinosaurs. For many, Forbidden West is the next massive exclusive coming to PlayStation consoles.

While a great deal is known about Guerilla’s next project, there are tidbits about what is coming after that for the studio. Recent job postings suggest the team could be working on an MMO or something in that vein after Forbidden West. Two opportunities are for candidates who “possess extensive knowledge of stories and narrative design in open-world RPG games, online games, and MMORPGs.” and can work on in-game “social systems and player engagements.”

It’s unknown whether this multiplayer project has anything to do with the Horizon franchise or is something new entirely, but it looks yet again as though Guerilla could be about to reinvent itself.

Housemarque

Returnal PS5

Location: Helsinki, Finland
Last Game: Returnal

The future of Housemarque is interesting. After putting out stellar arcade hits like Resogun and Super Stardust, the team “gave up” the arcade ghost in an infamous blog post titled “ARCADE IS DEAD.” Then, after fiddling around with a few projects including a battle royale, the team seemingly returned to its roots with Returnal. The roguelike shooter is one of the best-reviewed titles of 2021 and, to some, was the AAA arcade project Housemarque was destined to make.

Now months after Returnal’s release, not a much can be gleaned on what the Finnish studio is working on next. Back in June, Sony made it official that it would be buying Housemarque, so whatever the team has up its sleeves, it will be its first project as a first-party PlayStation studio.

Housemarque CEO and co-founder Ilari Kuittinen has hinted at his team’s next game, saying that it will “go beyond” its latest release and that being purchased by Sony allows it to expand and take on even more ambitious projects.

So whatever the Dead Nation studio takes on next, gamers can be sure that it will tie the studio’s arcade roots into something even bigger than what they have worked on before.

Insomniac Games

Marvel's Spider-Man 2

Location: Burbank, California
Last Game: Ratchet & Clank: Rift Apart

Of all the PlayStation first-party studios, we probably know the most about what is coming down the pipeline from Insomniac. Even though the team has put out two games in the last twelve months in Marvel’s Spider-Man: Miles Morales and Ratchet & Clank: Rift Apart, its next two projects have already been announced.

Yes, we not only know the Insomniac team is working on a follow-up to 2018’s Spider-Man, but also Wolverine. Spider-Man 2 is set to be a “darker” adventure for the webhead and looks to launch sometime in 2023, while a release window for Wolverine has yet to be shared.

London Studio

PS VR Blood and Truth

Location: London, England
Last Game: Blood & Truth (PSVR)

London Studio has been in the PlayStation fold for nearly twenty years, gaining quite the reputation for working with Sony’s various peripherals over the years. Whether it was Singstar on the PS2, supporting the EyeToy, or, most recently, PS VR, London has always had a knack for bringing out the best of PlayStation’s various plug-and-play add-ons.

The team’s last project, Blood & Truth, is probably the closest indication of what it’s working on next. Back in March, studio head Tara Saunders said London Studio’s next title has “huge potential,” but gave no indication as to whether it will continue the developer’s streak of peripheral-based projects.

London Studio has made a bit of a name for themselves with quality VR games and demos, so surely with the next PlayStation VR on the way, Sony will leverage that and continue to get the UK studio behind its virtual reality tech. It could even be a ‘PS VR 2’ launch title at this point.

Media Molecule

Dreams PS4

Location: Guilford, England
Last Game: Dreams

Media Molecule is in a precarious spot amongst its PlayStation brethren. The England-based studio spent so long developing Dreams for the PS4, and while receiving a largely positive critical response, the game-making/sharing platform more than likely did not recoup its development costs.

There still could be some hope, though. When it comes to looking at what is next for the MM team, it’s honestly probably more Dreams. The title launched towards the end of the PS4’s lifecycle, Media Molecule seems rather hesitant to go back to games they have worked on before like LittleBigPlanet or Tearaway, and the PS5 feels like it could be the perfect place for its latest endeavour to thrive.

While MM has teased it will make a new game after Dreams, I don’t think it’s done with Dreams just yet. Do not be surprised if a PlayStation 5 port of the title surfaces sometime in the not-too-distant future.

Naughty Dog

Location: Santa Monica, California
Last Game: The Last of Us Part II

Naughty Dog is one of the most prestigious studios in the PlayStation stable. The Last of Us developer is currently working on a couple of projects. Remastered versions of Uncharted 4 and The Lost Legacy are being bundled together in a package titled Uncharted: Legacy of Thieves Collection for PC and PS5, coming early 2022.

The team has also teased a Last of Us multiplayer project. What was initially touted as a sequel to the ‘Factions’ portion of The Last of Us has seemingly become something much bigger and more “ambitious.” Though the project has been percolating for a while, the team is still actively hiring so it could still be a ways off.

As for its next big single-player title, there are a few routes the Dogs could go down. Bloomberg reported back in April that a small team at Naughty Dog had taken over the development of a PS5 remake of The Last of Us from Bend Studio, so that could be what some of the staff is working on.

Other than that, co-president of the studio Neil Druckmann has said that he and TLOU2 co-writer Halley Gross have hashed out what a third The Last of Us would look like, but in the same interview said they are not actively working on a threequel.

If not TLOU3, then what? Rumours suggest that Naughty Dog is working on a brand-new steampunk IP tentatively titled Stray’s Cross. However, if this is real, with all the other things the studio is working on, it will likely be a long time before fans see anything from it.

Nixxes Software

Marvel's Avengers Iron Man

Location: Utrecht, Netherlands
Last Game: Marvel’s Avengers (PC)

After being acquired this past summer, Nixxes Software is very likely set to be Sony’s new port house. The Dutch team has become renowned over the past 25 years or so for its port work, most recently on the Windows version of Marvel’s Avengers.

With PlayStation’s push of late to take its best console exclusives to PC, it would make sense that they bring in someone to handle the heavy lifting instead of having each individual studio handle it themselves.

Sony’s purchase of Nixxes is a good indication that the console manufacturer is nowhere near done with its efforts of bringing the best of PlayStation to PC.

Pixelopus

Location: San Mateo, California
Last Game: Concrete Genie

Pixelopus is one of the youngest at PlayStation Studios. Having only released two projects up to this point (Entwined and Concrete Genie), the San Mateo-based dev house has proven it can produce whimsical, smaller-scale titles for Sony.

Looking to the future, Pixelopus has already begun work on its next project. According to job postings from back in June, the Concrete Genie is working on a game in Unreal Engine 5 in partnership with Sony Pictures Animation.

This team that focuses so closely on innovation and creativity amongst player is seemingly going to continue that trend with its next title and make things look better than ever by working so closely with Sony’s in-house animation team.

Polyphony Digital

Gran Turismo 7 customization

Location: Tokyo, Japan
Last Game: Gran Turismo Sport

Polyphony is one of the easier studios to predict at PlayStation. Besides a small motorbike-sized detour on PS2 and its first game, Omega Boost, the team has only ever put out Gran Turismo games. It’s been almost four years since GT Sport, and gamers will finally be able to get behind the wheel of Gran Turismo 7 in March 2022.

Once GT7 launches, the title will surely continue to occupy the time and energy of Polyphony for years to come. Maybe down the line, an ultimate edition of its latest racer (à la GT Sport Spec II) will see the light of day but until then, it will be all Gran Turismo 7 for the Tokyo-based team.

San Diego Studio

MLB The Show 21

Location: San Diego, California
Last Game: MLB The Show 21

San Diego Studio has a bit of an interesting future. The studio most known for MLB The Show will surely continue to put out the uber-popular baseball simulator year after year, but it could be working on something alongside its annual trip to the ballpark.

Apparently, a new team San Diego is hard at work on something that will expand on “existing franchises.” What does this mean? Who knows for sure!

Former studio head and senior director of Sony’s Visual Arts team, Michael Mumbauer, joined San Diego Studio back in January and made mention on his LinkedIn of a “brand new, all-star, AAA Action/Adventure” using “proprietary engine technology.” If a new Uncharted was being worked on somewhere other than at Naughty Dog, this would be the place.

Santa Monica Studio

Location: Los Angeles, California
Last Game: God of War (2018)

Santa Monica Studio’s next project, God of War: Ragnarok, is well on its way. Initially slated to come out in 2021, the GOW (2018) sequel has been pushed to some time in 2022. Ragnarok will continue the story of Kratos and Atreus and feature a new director, Eric Williams.

Now, it’s important to focus on that directing change when staring into the crystal ball: looking at Sony Santa Monica’s project after GOW2. Cory Barlog, the director behind 2018’s God of War, is still at the studio and, as evidenced by a bevy of recent job postings, is working on something. Back in 2015, the studio shuttered an original sci-fi project with Battlestar Galactica writer Michael Angeli, so perhaps this mystery game is a revival of that.

Barlog has mentioned that he wants to helm something new for the studio, and a sci-fi title that was in the works for nearly four years before being canceled would not fit that criterion. However, this new title could be built on the bones of that scrapped project but tweaked by Barlog and co.

Sucker Punch

Ghost of Tsushima bridge

Location: Bellevue, Washington
Last Game: Ghost of Tsushima Director’s Cut

Similar to Guerilla Games, Sucker Punch Productions has found itself at the beginning of what is likely going to be a staple PlayStation franchise for years to come. Having just re-released its 2020 samurai adventure Ghost of Tsushima on PS5, the Washington-based studio is almost certainly going to continue Jin Sakai’s journey.

You do not have to be an expert on the subject to predict Sucker Punch’s next title. A Ghost of Tsushima 2 is, without question, what comes next. Other than that, the team has been hiring for a “spectacular multiplayer game,” so a standalone Ghost of Tsushima Legends sequel or spin-off could also be on the table.

Team Asobi

Astro's Playroom

Location: Tokyo, Japan
Last Game: Astro’s Playroom

Once a part of Sony’s Studio Japan, Team Asobi has been its own entity now for only a few months. The team was spun off officially after Sony shuttered its Japan Studio back in April.

The minds behind Astro’s Playroom and Astro Bot Rescue Mission has been fairly quiet since late 2020. In June of this year, it did announce it was staffing up, experimenting with the DualSense, and working on a new game.

The Japanese studio seems to have found some magic in its work with Sony’s little Astro Bot character, so saying that its next project could again star the little android is not too far out there. Astro’s Playroom was one of the best PS5 launch titles, and it was merely a tech demo that came bundled in with your new console. So, is a more fully-featured Astro platformer, celebrating Sony’s history on the way from Asobi? That could be the case.

Image credit: PlayStation

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PlayStation’s ‘Big in Japan’ sale offers up to 85 percent off nearly 400 PS4 and PS5 games

Every once in a while, PlayStation runs a ‘Big in Japan’ sale that offers discounts on several Japanese-developed games.

Now, the company is holding another Big in Japan sale — this time featuring up to 85 percent off just under 400 titles.

See below for some of the most notable deals:

The full list of Big in Japan deals can be found here. The sale runs until October 6th.

Image credit: Square Enix

Via: Lbabinz

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Here are the best PS5 accessories

We’re nearing the one-year anniversary of the PlayStation 5 hitting store shelves worldwide. With close to a year under its belt, Sony and third-party partners have been steadily supplying players with accessories and peripherals that enhance the next-gen experience.

There are numerous devices that PlayStation 5 owners can invest in, but some are more useful than others. Let’s take a look at the best PS5 accessories that are currently on the market.

Midnight Black DualSense controller

Midnight black dualsense controller

Having a second controller makes sense. Whether you’re someone who plays a lot of local co-op games like Overcooked!, or you simply want a backup when you’re in the middle of an intense session of Deathloop, a second DualSense controller can come in handy.

While PS5 players continue to wait for the announcement of an official black console—or at the very least replacement plates—players can purchase the Midnight Black DualSense controller. It’s a sharp contrast to the standard white DualSense controller, and it may fit your aesthetic better than the Cosmic Red model.

PlayStation DualSense Wireless Controller – Midnight Black – Midnight Black Controller Edition – $89 CAD

DualSense Charging Station

Dualsense charging station

While we’re on the topic of DualSense controllers, Sony’s official DualSense Charging Station is an easy-to-use accessory for charging multiple DualSense controllers when they’re not in use. The charging station can charge two controllers at once, which frees up the USB ports of the console if you run out of juice on both controllers.

The station is compact and fits with the PS5’s white design. It also has a simple click-in design where you feel a tactile response when correctly inserting the DualSense on the charging station.

DualSense Charging Station – DualSense Charging Station Edition – $39

Pulse 3D Wireless Headset

Playstation Pulse wireless headset

Sony and third-party developers are supporting 3D audio on the PS5. To take advantage of this feature and other essential additions, Sony’s Pulse 3D Wireless Headset is a worthy investment.

The headset supports voice chat through a hidden noise-cancelling microphone and has on-ear controls for volume and muting. It also promises up to 12 hours of battery life. Based on personal experience, the ear cushions are pretty comfortable, even with glasses. Additionally, Sony recently announced a Midnight Black edition is releasing on October 22.

PULSE 3D Wireless Headset – White Edition – $129

PlayStation HD Camera

Playstation HD camera

If you’re someone who prefers to stream or create content straight from your console, the PlayStation HD Camera is an essential purchase. It’s able to capture 1080p video thanks to the camera’s dual wide-angle lens setup. The PlayStation HD Camera also includes a built-in adjustable stand and can be placed above or below a TV.

When using the camera, players can begin broadcasting or recording themselves as they play through their favourite game. Thanks to the camera’s software, you can even add yourself to your gameplay video with a picture-in-picture mode and crop the background.

HD Camera – PlayStation 5 – HD Camera Edition – $79

PS5 Media Remote

Playstation 5 Media Remote

If you’re scrolling through the latest releases on Netflix or looking for a video to watch on YouTube, a remote can be easier to use than the DualSense. The navigation tools of the PS5 Media Remote certainly deliver on that front. Its design is simple, focusing on the essential playback controls for watching media.

The PS5 Media Remote offers four quick-access buttons to Disney+, Netflix, Spotify, and YouTube, so you can quickly launch them without any hassle.

Media Remote – PlayStation 5 – Remote Edition – $39

WD Black SN850 SSD

Western Digital Black SN850 SSD

Recently, Sony enabled all PlayStation 5 owners to expand the storage of their console. Sony held a beta period for those enrolled, and many took the opportunity to test various M.2 SSD devices. There are a few requirements when it comes to compatible SSDs, though the WD Black SN850 has quickly become a favourite of the community.

Although there are many options, WD Black’s SN850 is leading as a PCIe Gen4 SSD for its memory options and fast read speeds. Additionally, since Sony requires a compatible M.2 SSD to be installed with a heatsink, the WB Black SN850 makes for a great option as each model can be purchased with a heatsink.

Western Digital 1TB WD_Black SN850 NVMe Internal Gaming SSD – Gen4 PCIe, M.2 2280, Up to 7000 MB/s — $249

SteelSeries Arctis 7P

SteelSeries Arctis 7P headset

The SteelSeries Arctis 7P is touted as a leading headset for PlayStation 5 owners. It’s a higher-end option for those who want a few more features than Sony’s first-party offering. The wireless headset features lossless 2.4 GHz audio, equating to low latency while playing.

SteelSeries claims the battery life can last up to 24-hours on a single charge. The bidirectional noise-cancelling microphone retracts into the headset when not in use, which makes for a clean design. You’ll also find on-ear controls, and it’s even compatible with mobile devices.

SteelSeries Arctis 7P Wireless – Lossless 2.4 GHz Wireless Gaming Headset – For PlayStation 5 and PlayStation 4 – White – $189

Insignia PS5 DualSense Controller Phone Mount Controller Clip

Insignia Dualsense controller phone mount

Like the PlayStation 4, the PS5 offers a remote-play function to take your favourite games from the console and play them on smartphones and other devices. If you’re looking to play on your iOS or Android device with a DualSense, Insignia offers a phone mount to make things easier.

It’s built specifically for the DualSense controller and is compatible with standard-sized smartphones. The clip features an adjustable mount for shifting the smartphone’s display. You’ll also find a locking mechanism to hold the smartphone in place while you play.

Insignia PS5 DualSense Controller Phone Mount Controller Clip – Black – $19

In only a handful of months, the PlayStation 5 has amassed quite a few useful accessories to make your gaming sessions better. Let us know what you’re playing on PS5 this week—assuming you’ve been able to find one.

Check out SyrupArcade for PlayStation 5 stock updates to get your hands on the console.

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Ghost of Tsushima Director’s Cut is exactly what I needed right now

I know what you’re probably thinking — a Ghost of Tsushima Director’s Cut review now? The game came out a month ago!

Well, it comes down to a combination of a much-needed getaway to B.C., a slew of announcements in both the video game and broader tech space and a ton of quality new games have been released. (Not to mention all of the movies and shows I still want to watch, my on-and-off-again relationship with the gym and more.)

All of that’s been somewhat overwhelming, so naturally, I wanted a bit of a break from it. That’s where Sucker Punch’s Ghost of Tsushima Director’s Cut came in.

Sure, I knew what I was going to get out of it. As an enhanced PS5 version of an excellent PS4 game from last year with a solid chunk of new story content, there weren’t too many surprises in store with it.

And that’s precisely why it’s been so appealing. It’s the epitome of comfort food — something I can get into casually a couple of hours here and there without a significant commitment. But it’s not just lovably familiar if you’ve played Ghost of Tsushima before — it’s an open-world action-adventure game in the vein of the recent Assassin’s Creeds, albeit with a splendid Japanese aesthetic.

“It’s Ghost of Tsushima’s new Iki Island story expansion that really makes it worth returning to Sucker Punch’s version of feudal-era Japan.”

Riding across the stunningly well-realized fields on horseback with the moon’s glow lighting my path or cutting through swaths of deadly Mongols is even more satisfying at 4K/60fps on PS5. Other quality-of-life improvements like being able to lock-on to enemies (woefully lacking in last year’s version), DualSense haptics to give combat more oomph and new accessibility options like alternate controller layouts only sweeten the deal.

Even if I hadn’t hit 100 percent completion in the game last year, the PS5-enhanced experience probably would have enticed me to come back at least for a bit. A surprisingly solid co-op multiplayer component, Legends, has also been released since the game’s launch.

Ghost of Tsushima Jin and father

But it’s Ghost of Tsushima‘s new Iki Island story expansion that really makes it worth returning to Sucker Punch’s version of feudal-era Japan. The premise for this content is quite strong. Largely standalone from the main game’s narrative, Iki Island follows samurai Jin Sakai as he travels to the eponymous isle to stop a mysterious Mongol tribe led by the sinister shaman known as “The Eagle.” Making this journey even more difficult for Jin, however, is that Iki Island is where his father was slain, forcing him to confront some old wounds.

It’s through this setup that Sucker Punch finally made Jin interesting. I was critical of his character in the main game for being a fairly generic and one-note warrior archetype whose central arc about honour and family wasn’t nearly fleshed out enough. But removed from the bloat of a sprawling, 20-plus hour campaign, Iki Island really had to tell a tight, focused story. In so doing, Jin became compelling. No longer did we have to just hear about how Jin missed his father — now, we could actually see his survivor’s guilt in action.

All the while, Jin has to begrudgingly work with a group of raiders who once fought against his father, which allows for a more nuanced exploration of the sins committed by both factions. While I’m still iffy with PlayStation seemingly arbitrarily renaming PS5 upgrades “Director’s Cuts,” the story additions here do, undoubtedly, expand upon the base game’s narrative with added context and weight.

Ghost of Tsushima The Eagle

It also helps that The Eagle Tribe is more interesting than the main game’s utterly bland villain, Khotun Khan, and his forces. While by no means deep herself, The Eagle is at least a far more psychological villain, rather sadistically choosing to fight Jin not with sword but by her mystical potions to prey on his deepest fears. This had me consistently intrigued at when and how she might take Jin on another traumatizing head trip. Her Mongols are also much tougher and more threatening, making Ghost of Tsushima‘s otherwise rudimentary stealth mechanics feel much more useful.

“Sometimes, revisiting the familiar makes you feel right at home and, in the case of the Iki Island expansion, can actually meaningfully improve upon the core experience.”

This core story would have been sufficient, but Iki Island continues where the main game left off to deliver a nice assortment of side activities. New minigames in the form of animal sanctuaries give you even more lovable animals to pet, while archery challenges and a duelling ring offer up entertaining new ways to test Jin’s might. But the best of the new side content, by far, is the ‘Tales of Iki.’

Like those found in the main game, these tales are short stories, of sorts, that flesh out the world and its inhabitants. Where it was helping a man rebuild his home, trying to stop a foolhardy stranger from taking on Jin’s deadly Ghost persona or helping a mother deal with the Mongols, Iki Island constantly provides more compelling side missions to tackle. These plus the four-ish-hour main story work out to around 15 hours of content, making Iki Island worth the price of admission alone.

Ghost of Tsushima bridge

If I had one disappointment with the expansion, though, it’s that Sucker Punch didn’t introduce much in the way of new gameplay mechanics. Your horse has a pretty enjoyable new ‘charge’ ability to take down groups. At the same time, Jin himself can use his grappling hook to pull down obstacles with immersive DualSense-boosted haptics, but those are the two standouts. The studio is likely saving bigger ideas for the inevitable sequel, but it would have been nice to see Jin have at least a few more new tricks up his sleeve. That said, the breadth of new content, including an entirely separate explorable island, makes this a minor issue at best.

Because ultimately, as I said, Ghost of Tsushima Director’s Cut came at the perfect time for me. Sometimes, you want more of something familiar. Sometimes, revisiting the familiar makes you feel right at home and, in the case of the Iki Island expansion, can meaningfully improve upon the core experience.

Of course, my feeling of being overwhelmed isn’t exclusive to me — we all have our own stuff to deal with. So if you’re feeling in the same boat, jumping into Ghost of Tsushima — either for the first time or as a return trip — will definitely make for quite an enjoyable experience.

Ghost of Tsushima Director’s Cut is now available on PS5 for $89.99 CAD or as a $26.99 upgrade to those who own the PS4 version of Ghost of Tsushima.

Image credit: PlayStation

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Insomniac is making a Wolverine game for PlayStation 5

As if Marvel’s Spider-Man 2 wasn’t enough, Insomniac Games is also working on a game based on Marvel’s Wolverine character for PlayStation 5.

The announcement came during PlayStation Showcase 2021, although no further details were revealed. In a brief 45-second CG trailer, Wolverine can be seen being approached by someone in a bar before popping his signature claws.

In the past year, Insomniac has already released Miles Morales and Ratchet & Clank: Rift Apart, so the fact that it’s working on two big upcoming Marvel games is particularly impressive.

In a PlayStation Blog post, Insomniac noted that Brian Horton, the creative director on Miles Morales, is leading development on Marvel’s Wolverine. However, the game is still “very early” on, with Insomniac head of franchise strategy & studio relations Ryan Schneider simply promising an “emotional narrative and cutting-edge gameplay.”

A release window for Marvel’s Wolverine has not yet been confirmed.