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Canadian-made Gotham Knights is uneven, but offers the Nightwing simulator I always wanted

Gotham Knights has been in a rather unenviable position.

The Warner Bros. Montreal-developed Batman game is coming off Rocksteady’s beloved Batman: Arkham trilogy, which is a high bar to clear. There’s also been a general apprehension towards the game, especially amid the recent controversy surrounding a 30fps framerate cap. People have even drawn unfavourable comparisons to Square Enix’s much-maligned Marvel’s Avengers.

So, how is Gotham Knights? Well, the answer lies somewhere in the middle. It’s certainly not on the level of any of the otherwise unrelated Arkham games, even WB Montreal’s own Arkham Origins, but it’s also far better than Avengers. Truth be told, such comparisons actually do Gotham Knights a disservice, as the Canadian developer has done an admirable job in giving this latest Batman outing its own sense of identity, warts and all.

A Death in the Family

There have been countless stories about Batman, so WB Montreal’s decision to instead focus on four of his closest allies is perhaps the single greatest one it could have made. Our tale begins with Batman’s untimely demise while attempting to crack a tough case, leaving Nightwing (Dick Grayson), Robin (Tim Drake), Batgirl (Barbara Gordon) and Red Hood (Jason Todd) to rise up and finish what he started. It’s an exceptionally strong premise, as it gives lead roles to four characters who are all too often relegated to the sidelines. As someone who grew up following Dick Grayson’s journey from Batman’s first sidekick to becoming his own man as Nightwing across comics, Batman: The Animated Series and Teen Titans, I’m overjoyed to have one of my favourite DC heroes be such a prominent character in a video game. But really, all four of the Knights are likeable and full of personality; on top of the charming and playful Dick, we have the intelligent and reserved Robin, determined and cunning Batgirl and gruff but earnest Jason.

WB Montreal also makes good use of Batman’s top-notch rogue’s gallery, featuring fun takes on characters like Harley Quinn (who’s refreshingly on her own following the death of the Joker), Man-Bat, Penguin and one pleasantly surprising figure I won’t dare spoil. The absolute highlight, however, is The Court of Owls. A relatively recent entry to the Batman mythos, this ancient clandestine organization significantly elevates Gotham Knights‘ somewhat slow-starting narrative with a healthy dose of suspenseful mystery and eerie romps through Gotham’s deep underground.

Nightwing is ready for battle in Gotham Knights.

WB Montreal did a wonderful job with Nightwing, one of my all-time favourite DC characters.

Above all else, though, Gotham Knights‘ narrative succeeds by offering up a Bat Utility Belt’s worth of engaging cutscenes that flesh out the Knights, particularly when it comes to how they’re each mourning their mentor and friend. This is easily Gotham Knights‘ greatest strength — quieter, emotionally-charged moments that further endear us to this dysfunctional family. Alfred and Tim fondly remembering Bruce as they play chess with his old pieces. Dick dropping his flippant façade to lay bare his feelings to Barbara, his ex-girlfriend. Jason using what he’s learned about anger to empathize with Barbara’s pent-up emotions about her father’s death. While some flashbacks with Batman and the Knights to give deeper insight into their relationships wouldn’t have gone amiss (the Caped Crusader is only seen after his death in training missions to spout generic instructions), Gotham Knights won me over by exploring the humanity of its four leads, and it’s all the better for it.

Endure, Master Wayne

WB Montreal also took great care to make each Knight distinct from a gameplay perspective. While they all fundamentally control the same, there’s a surprising degree of nuance with respect to how each feels. Being a trained acrobat, Nightwing is by far the most agile, gracefully flipping, twirling and tumbling around with his dual escrima sticks. The staff-wielding Robin, being the smallest hero, is afforded unique stealth abilities like an Arkham-style Inverted Takedown that can help you avoid direct combat altogether. Batgirl, meanwhile, mixes up tonfas and nunchuks while also being able to hack security cameras. Finally, Red Hood is a brawler who leverages guns and mines into his rough and tumble playstyle.

Red Hood aims a gun in Gotham Knights.

Red Hood’s gun-focused combat is delightfully brutal.

Admittedly, combat can feel basic at first, forcing you mash the melee button to see RPG-esque numbers chip away at enemy health. What’s more, the absence of the stylish fluidity of Arkham‘s popular Freeflow Combat makes Gotham Knights seem a bit slow by comparison. But eventually, I came to appreciate how this isn’t Arkham; instead of racking up a big combo, it’s more about timing your attacks and dodges and leveraging character-specific skill trees to maximize your damage potential. For instance, Nightwing has an unlockable and upgradable ability that lets him leap off one enemy to grapple kick another, springboard off him and then repeat a couple more times. It’s fast, frenetic and incredibly effective at giving you some breathing room when dealing with larger groups of enemies. On the flip side, Red Hood has a move that lets him attach a mine to enemies before throwing them and leaving them open for a well-timed shot that causes a wide-reaching explosion. There’s also a gear system to spec out your hero, which I initially thought felt tacked on but ultimately proved useful as I was able to give my attacks elemental add-ons like ice effects to freeze enemies.

Where Gotham Knights lost me at times, however, is with its structure. Those heartfelt scenes that I mentioned earlier? They take place exclusively in the Belfry, the Knights’ base of operations in between missions, and many of them are completely optional, at that. For pretty much the rest of the campaign, Gotham Knights‘ single-player experience is an awkwardly solitary affair. Before setting out from the Belfry and venturing out into the open-world Gotham, you’ll select one of the Knights to play as. The catch? Only the Knight you’ve selected will actually leave the Belfry, so any cutscenes or gameplay moments you’ll experience will only feature them. It’s a baffling choice that squanders much of the potential of having a story centred around a group of heroes. Unless you play co-op, you’ll never actually see the Knights, you know, actually teaming up.

What that leaves you with, then, is a suite of missions that all play out the same but have slight dialogue variations depending on the character you selected. That in itself is fine, as it’s unreasonable to expect different stories for each character, but it’s frankly bizarre to not even have other Knights show up here and there — if not as a computer-controlled ally, then at least in the occasional cutscene. So strange is this “single hero” approach that beating the final boss as Nightwing yielded me a series of cutscenes only featuring Dick; it was as if WB Montreal forgot about the other heroes.

Instead, all we get is the remaining Knights alternating between talking to you over comms as you play as your chosen hero. While this decision surely was made to accommodate the drop-in/drop-out co-op (in which cutscenes are framed from the perspective of the host’s character), it leaves the single-player experience with a sense of disjointedness. Co-op itself is also quite entertaining, although it currently only lets you have a second character to play the same single-player missions; with nothing specifically designed for you and a friend to take on, it doesn’t drastically change the experience. A free four-player co-op mode, Heroic Assault, will launch in November and have unique arena-based challenges.

World’s Okayest Detectives

The campaign further suffers from rather painfully dated mission design. Often, progression in a given questline is locked behind unbearably tedious busywork, like “stop five premeditated crimes” to find out what Mr. Freeze is planning or “interrogate three gangs in different districts” to locate a person of interest in your investigation. It’s annoyingly frequent and can really kill the flow of the narrative.

The Court of Owls in Gotham Knights.

Many of Gotham Knights’ best moments feature the enigmatic Court of Owls.

This spotty design applies to both main and sidequests. The perfect example of this can be found in an optional Harley Quinn mission. Sure, it starts off promising, with some city riots leading you to a hospital overrun by the deranged doctor herself. And when I first entered the building, I was enamoured with the eerie, run-down atmosphere juxtaposed with Harley’s vibrant, jester-themed aesthetic sprinkle throughout. But that novelty quickly runs out when practically every single room consisted of groups of enemies to clear out, with nothing meaningful to shake up each encounter outside of the occasional electrical trip mine. At times, it feels like WB Montreal was afraid to let you go very long without punching something, and it can become grating.

This is quite a shame, honestly, because there are some exceptional levels that exhibit a bit more restraint in this regard. Take the mission that has you infiltrating an aristocratic Court of Owls gala — this is just as much about sneaking around and locating specific targets as it is combat, giving it a nifty espionage vibe. Another Court quest, meanwhile, takes a psychological turn, evoking the spirit of the fantastic Scarecrow nightmare sequences from Batman: Arkham Asylum. If only the campaign was able to sustain this level of variety.

Gotham Knights' open-world city.

WB Montreal’s open-world Gotham is expansive and well-realized.

Special shoutout must also be given to the city itself. While not as visually stunning as Arkham Knight, it’s certainly the biggest and densest Gotham we’ve seen. Unlike the Arkham games’ various story justifications to awkwardly explain why there are no NPCs, this Gotham features plenty of NPCs throughout the rain-soaked streets, shouting cheery words of encouragement or angry protests as you pass by. Even without a cool gliding mechanic à la Arkham, it’s certainly fun to drive around on the Batcycle and soak in the moody atmosphere. Indeed, whenever the missions proved dull, I found myself having a blast exploring Gotham as Nightwing, somersaulting off rooftops, stopping random crimes and hearing the ever-lovable hero crack wise. And despite the furor over the lack of a 60fps option, the game looked and ran decently for me on PS5 — it’s pretty polished and bug-free on the whole.

A Knight to Remember

I’ve come away a bit torn on Gotham Knights. Frustratingly archaic and repetitive quest design and missed opportunities with our titular heroes hold back the experience from greatness. But even if Gotham Knights didn’t quite live up to the promise of a Bat Family team-up, it graciously let me live out my fantasies of fighting crime in an open-world Gotham as Nightwing while telling a memorable story about Batman’s larger supporting cast. Gotham Knights is certainly imperfect, but like its lead characters, it’s got a lot of heart, and that’s ultimately what counts.

Gotham Knights will launch on PlayStation 5, Xbox Series X/S and PC on October 21st.

Image credit: Warner Bros. Interactive Entertainment

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Silent Hill 2 remake officially announced for PS5 and PC

After months of rumours, Konami has officially unveiled a remake of its beloved survival horror game, Silent Hill 2, for PlayStation 5 and PC.

As previously speculated, Polish developer Bloober Team (best known for last year’s The Medium and Layers of Fear) is handling the remake, simply titled Silent Hill 2. Konami says members of the original Silent Hill 2 development team, including monster designer Masahiro Ito and composer Akira Yamaoka, are also involved.

Originally released in 2001 on PlayStation 2 and Xbox, Silent Hill 2 follows James Sunderland, a man who goes to the mysterious eponymous town after receiving a letter from his dead wife. Silent Hill 2 has since received widespread acclaim for its narrative, atmosphere, monster design and music and is widely considered to be one of the greatest games ever made.

In the trailer, we get a glimpse of the game in action, although it’s primarily in the form of cinematics instead of gameplay. Pyramid Head, Silent Hill 2‘s most iconic monster, is also teased. No release window was provided, however. It’s also unclear how faithful this remake will remain to the original. In recent years, we’ve seen such dramatic re-imaginings of classic games as Final Fantasy VII Remake and Resident Evil 2, to more 1:1 recreations like The Last of Us Part I and Demon’s Souls. 

The Silent Hill 2 remake was revealed during the Silent Hill Transmission, a pre-recorded Konami presentation offering a look at the future of the long-running horror series. Other announcements include a Silent Hill game from beloved indie publisher Annapurna Interactive, a tease for the next Silent Hill movie and a mysterious project called Silent Hill F.

On the one hand, a lot of these projects seem a ways off, especially considering we didn’t get much in the way of release windows or gameplay. That said, Konami has built up a reputation for moving away from big-budget games, such as when it unceremoniously cancelled Hideo Kojima’s Silent Hills in 2015, and instead turning its wealth of IP into pachinko machines. Therefore, the Silent Hill Transmission was clearly a way for the Japanese gaming giant to show its commitment to Silent Hill.

Image credit: Konami

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PS5 DualSense Edge controller will cost $199 USD, but no word yet on Canadian release

PlayStation has revealed pricing and release timing for the DualSense Edge, its response to Xbox’s high-end ‘Elite’ gaming controller.

In a blog post, the company confirmed that the high-end PS5 controller will cost $199.99 USD (approximately $275 CAD). For context, the current Xbox Elite Controller Series 2 is $229.99 in Canada. DualSense Edge replacement stick modules will cost an additional $19.99 USD (about $27.50 CAD).

However, there’s no word yet on whether the controller will actually come to Canada. While PlayStation says it will launch “globally” on January 26th, only the U.S., UK, France, Germany, Netherlands, Belgium and Luxembourg were specifically mentioned. Pre-orders in those countries will be available through direct.playstation.com, an official online PlayStation store that doesn’t service Canada.

PlayStation says the DualSense Edge will be sold “at other participating retailers” starting February 23rd, 2023, although it’s unclear whether any of these will be in Canada. MobileSyrup has reached out to PlayStation regarding Canadian availability and pricing and will update this story once a response has been received.

In any case, the DualSense Edge is a notable device from PlayStation, as it’s the company’s first official “Elite-style” controller. Previously, the gaming giant has let third parties like Scuf make their own pro PlayStation gamepads.

The DualSense Edge sports a variety of features to let players customize their gaming experience, including button remapping, the ability to fine-tune stick sensitivity and triggers, swappable control profiles and more. As a PS5 controller, the DualSense Edge also sports haptic feedback and adaptive triggers.

For context, here’s everything that’s included with the DualSense Edge wireless controller:

  • USB braided cable
  • two standard caps
  • two high dome caps
  • two low dome caps
  • two half dome back buttons
  • two lever back buttons
  • Connector housing
  • Carrying case

It remains to be seen what the build quality of the controllers will be. Although Xbox’s Elite Wireless Controller Series 2 is indeed cheaper than the DualSense Edge, it’s also suffered from a number of issues. For instance, MobileSyrup‘s Patrick O’Rourke has had to replace the gamepad numerous times due to malfunctioning buttons or intermittent disconnection.

Hopefully, the DualSense Edge is more durable.

Source: PlayStation

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Sony unveils God of War: Ragnarök PlayStation 5 bundle

Sony has revealed a new PlayStation 5 God of War: Ragnarök bundle that’s releasing alongside the game on November 9th.

Revealed in a ‘Next-Gen Immersion’ trailer showcasing Ragnarök on PS5, the bundle includes the disc version of the console with one controller and a digital copy of the upcoming action game. However, it should be noted that both the console and controller are just the standard white models; they’re not themed like the recently revealed Ragnarök gamepad.

PlayStation did not yet confirm a price or retailer availability for the bundle. We’ll update this story once we hear more.

In other news, developer Sony Santa Monica confirmed last week that Ragnarök has gone gold, meaning it’s officially ready for release next month. The game’s predecessor, God of War, was released on PS4 in April 2018.

God of War: Ragnarök takes place three years after the events of the 2018 game and follows Kratos and Atreus as they seek to prevent the end of all worlds while contending with new godly threats. While the game is also coming to PS4, the PS5 version will offer 4K, 3D Audio and haptic feedback.

Image credit: PlayStation

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God of War: Ragnarok has gone gold

God of War: Ragnarok has gone gold, according to a recent tweet from Santa Monica Studio on Twitter.

Going gold is industry speak for a completed game, which means that the title has been completed and is in its final stages before being released. This is great news, as God of War: Ragnarok is scheduled to launch on November 9th, and this now means there won’t be any delays.

God of War: Ragnarok was originally scheduled to release in 2021, but the game was unfortunately delayed. At the time, Santa Monica Studios said it wanted to focus on delivering a top-quality game while maintaining the safety and well-being of its team, creative partners and families. While the delay was disappointing, it makes sense to push the game back as the developers at Sony Santa Monica were forced to work tight deadlines during the middle of a pandemic.

I’m just happy the game is finally coming out and that there’s only about a month before it drops.

Source: Santa Monica Studios

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PlayStation plans to wait ‘at least a year’ before bringing single-player games to PC

PlayStation has elaborated on how long it intends for its games to remain exclusive to consoles before they are ported to PC.

Speaking to YouTuber Julien Chieze, PlayStation Studios head Hermen Hulst said “I think going forward we’ll see at least a year between releases on PlayStation and on the PC platform.” However, he noted live service games could be an exception, as they require a “strong community, strong engagement right away, right when you go live.”

Single-player games like God of WarSpider-Man and Ghost of Tsushima have traditionally been PlayStation’s bread and butter, so the company has been looking to expand its business strategy to include ongoing multiplayer games. Earlier this year, the company revealed that it plans to release at least 10 live service titles by 2026. One of these is confirmed to be the long-gestating iteration of The Last of Us‘ multiplayer mode, Factions, while rumours indicate Guerrilla Games is making a Horizon multiplayer game and Sony’s recently acquired Bungie is toiling away at a new IP.

For now, though, PlayStation has been bringing many of its single-player games to PC, including Days GoneGod of War, Horizon Zero Dawn and Marvel’s Spider-Man. However, all of these have landed on PC at least two years after they were released on PlayStation. It’s worth noting that PC ports of Uncharted: Legacy of Thieves Collection, Sackboy: A Big Adventure, Marvel’s Spider-Man: Miles Morales and The Last of Us Part I are also in development.

On the whole, PlayStation aims to have half of its games available on PC and mobile by 2025.

Image credit: PlayStation

Via: VideoGamesChronicle

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Disney+ relaunches on PlayStation 5 with 4K HDR support

Disney has globally relaunched its Disney+ app on PlayStation 5 consoles to add support for 4K HDR.

It’s available at no additional cost with a Disney+ subscription, priced at $11.99/month or $119.99/year in Canada. The Disney+ app can be downloaded from the PS5’s Media section.

To find out which titles support 4K, head to the ‘4K Ultra HD HDR’ collection on the Disney+ homepage or use the ‘Ultra HD and HDR’ filter on the movies and series pages.

Other streaming services, like Netflix and Amazon Prime Video, already supported 4K HDR on PS5. It should be noted that the improved video quality isn’t available on the PS4 Pro.

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Modders have finally been able to jailbreak the PlayStation 5

The PlayStation 5 has been on the market for nearly two years, and the console has finally been jailbroken. Skilled modders have revealed the jailbreak online alongside its many limitations.

A modder that goes by the name SpecterDev publicly disclosed the jailbreak on GitHub, revealing that it’s an experimental IPV6 kernel exploit that also utilizes a WebKit vulnerability.

However, SpectreDev does note that there are some limitations. Preventing many from replicating this jailbreak, the PlayStation 5 must be running firmware version 4.03 or earlier. This version of the console’s firmware dates back to last October and was replaced by 4.50 in December. Because of this, most PS5s currently out there won’t be able to run this exploit.

Modders who are able to successfully jailbreak the PlayStation 5 are able to access the console’s debug menu. In addition, modders are able to install games from outside the PlayStation Store. However, sideloaded software isn’t able run.

Another modder known as Lance McDonald was also able to jailbreak the PlayStation 5. Afterwards, McDonald successfully installed the now delisted P.T. demo. However, the demo for Hideo Kojima’s cancelled Silent Hills wasn’t able to start. The jailbreak exploit enables read/write access but isn’t able to execute sideloaded files. This limitation means that the dream of playing P.T. on contemporary hardware is once again dead.

Seeing relatively new hardware being jailbroken is always an impressive feat. However, given the number of restrictions and limitations, it’s unlikely many people will want to go through the multistep process to get it up and running.

The modders also throw out a word of caution, emphasizing that the exploit works only roughly 30 percent of the time and requires multiple attempts.

The last major advancement in PlayStation 5 modding came last year after a modding group gained access to the PS5’s root key, allowing the console’s firmware to be decrypted.

As with any story regarding modding, it’s important to note that there is always a risk of the exploit bricking the console. Additionally, Sony could track down and ban the account of modders as well.

Source: @SpecterDev, @manfightdragon Via: Engadget

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Upcoming PS5 redesign could feature detachable disc drive

An upcoming PlayStation 5 revision could feature a removable disc drive that connects to the console through USB-C, according to a new report from Insider Gaming.

The report suggests that this refreshed version of the PS5 will launch in September 2024. Sony currently sells two versions of the PS5, including one that features a built-in disc drive ($649) and a cheaper Digital Edition ($519) that doesn’t offer a disc drive.

Though it’s still unclear, it seems like Sony aims to get rid of the disc/disc-less version of the PS5 and plans to sell one version of the console that you can upgrade with an external disc drive.

Given Sony recently increased the PS5’s price in Canada due to inflation in a move that SIE CEO Jim Ryan called a “necessity,” this could be new for Canadian gamers hoping to buy the console at a slightly cheaper cost.

Insider Gaming says that this new version of the PS5 will “completely replace” the current design of the console but that its internal hardware will remain the same. It’s unclear how much Sony intends to charge for this new version of the PS5 or its disc drive accessory.

Though it doesn’t feature the same underlying technology powering it, this rumour reminds me a lot of the ill-fated Xbox 360 HD DVD player that Microsoft released in 2006 and then abruptly cancelled in 2008 when Blu-Ray won the physical format war. While physical discs are still crucial in the gaming space, I’ve shifted nearly all of my gaming to digital. For example, I don’t own a single physical title for the PlayStation 5 or Xbox Series x and don’t plan to change that soon.

For more on Sony’s PlayStation 5, check out our review of the console.

Source: Insider Gaming Via: The Verge

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PlayStation offering up to 75 percent off hundreds of ‘blockbuster’ games

PlayStation is once again running a ‘Blockbuster Games’ sale on its digital storefront, offering up to 75 percent off hundreds of big titles.

See below for some of the highlights:

The full list of Blockbuster Games deals can be found here. The sale runs until September 29th.

Image credit: Warner Bros.