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Sony plans to have half its games on PC and mobile platforms by 2025

Sony is planning to launch half of its games on PC and mobile by 2025. In an effort to expand its current reach, the company is committing to service players outside of its console ecosystem.

In the company’s 2022 business briefing, Sony Interacting Entertainment’s president touched on the evolution of the company’s portfolio. Identifying that while Sony has historically delivered a number of “narrative rich, graphically beautiful single-player games,” Sony has only tapped a portion of the market.

“By expanding to PC and mobile, and it must be said… also to live services, we have the opportunity to move from a situation of being present in a very narrow segment of the overall gaming software market, to being present pretty much everywhere,” Ryan said (via VideoGamesChronical).

Sony aims to bring more of its titles to PC and mobile in the next few years. Ryan believes that the company can achieve “significant growth in the number of people who play our games, the number of people who enjoy our games, and the number of people who spend money on our games.”

The cogs of this expansion are already in motion on PC. SIE has brought the likes of Horizon Zero Dawn, Days Gone and recently, God of War to the platform. The company is reaching a brand new audience with each release. Sony has also seen growth in sales of PC. When compared to the $80 million USD (roughly $102 million CAD) in net sales from 2021, Sony’s seen growth reaching $300 million USD (about $383 million CAD) in 2022.

This upward trend is understandable quite the incentive for Sony to invest more into PC, bringing more of its first-party titles to the platform. In fact, recent reports point to what the next major Sony game to reach PC may be. For example, a SteamDB page hints that Returnal may arrive on PC.

On top of its goals for PC, mobile platforms are also a focus for Sony. The company states that it plans to release mobile games and will co-develop titles with existing mobile developers. However, there’s no indication when its plans for mobile will start to come to fruition.

Outside of platform expansion, SIE is also tapping further into live service titles. The company aims to have up to 12 live service franchises in operation by 2025. Including, MLB The Show 2022, Sony aims to have three live service games launch in its 2022 fiscal year. The remaining two are unannounced projects, however.

Image credit: Sony Interactive Entertainment

Source: Sony Via: The Verge

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Sony plans to scale up its PlayStation 5 production to meet the high demand

Demand for the PlayStation 5 continues to rise and Sony is committing to upscaling the production of the console. Sony Interactive Entertainment president Jim Ryan says the company is ramping up production to levels “never achieved before.”

In its 2022 business briefing, Ryan discussed that Sony aims to close the gap between PlayStation 4 and PlayStation 5 sales this year. As COVID-19 greatly affected supply chains across the board, it has been difficult for many to get their hands on a PlayStation 5.

The demand for PlayStation 5 is rather unprecedented, albeit not surprising. Sony’s data shows that the company is able to sell 80,000 PlayStation 5 consoles in 82 minutes. Currently, it takes nine days to sell the same amount of PlayStation 4 units. As the company expects supply chain shortages to ease up throughout the year, Sony expects to be able to produce more units.

However, Sony is aware that the ongoing conflict between Russia and Ukraine may affect the ability to secure parts and logistics. In order to avoid further disruptions, Sony is sourcing components from multiple suppliers. The company believes this will result in “greater agility in unstable market conditions.”

Within the briefing, Ryan states that Sony is “planning for heavy further increases in console production, taking [it] to production levels that [it has] never achieved before.” This will follow after an initial ramp-up this year. Earlier this year, Sony confirmed that it planned to produce more PlayStation 4 units as the PlayStation 5 shortage continued. At the time, the company announced a plan to produce roughly one million PlayStation 4 consoles.

The landscape of supply chains continues to fluctuate. Regions around the world continue to face lockdowns and other barriers due to COVID-19. It’s difficult to say how many PlayStation 5s will be made available this quarter and the rest of the year.

As this console generation continues, meeting the demand of players will be of the utmost importance for Sony. This is especially true if it hopes the PlayStation 5 will surpass the PlayStation 4’s 117.2 million units sold.

Source: Sony Via: Engadget

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Avalanche wants you to feel like a true wizard with the PS5 DualSense in Hogwarts Legacy

Hogwarts Legacy studio Avalanche Software has outlined how the use of the PlayStation 5’s DualSense can put you in the wizarding world. Ahead of its Holiday 2022 launch, the WB Games-owned studio has released new details on the game’s immersion.

Hogwarts Legacy brings players into the halls of the franchise’s most iconic location, Hogwarts School of Witchcraft and Wizardry. In this prequel tale, players attend classes and become true wizards or witches. Of course, this means having a wand by your side and casting a plethora of spells. Avalanche Software describes how the DualSense can make every spell feel unique to the player.

In a PlayStation blog post, community manager Chandler Wood confirms that Hogwarts Legacy utilizes the DualSense’s adaptive triggers. Much like we’ve seen in previous PlayStation 5 games, players will feel the resistance in the trigger when casting a spell. “You’ll feel the magical resistance at your fingertips through every spell, whether firing off a basic cast or summoning the strength,” the post reads. We’ve seen similar innovations in games when players fire a weapon or pull the drawstring of a bow and arrow.

Likewise, Hogwarts Legacy also features haptic feedback of the DualSense. Wood confirms that when casting the Protego spell, the sizzling of the magic is felt across the DualSense. The same goes when magic is reflected and absorbed by the Shield Charm in the game.

Hogwarts Legacy not only reserves the DualSense’s feedback for combat. The game uses the DualSense during a variety of events in the world. One of which is during Potions class. As students go through an academic year in Hogwarts, players attend classes. During Potions class, the DualSense reacts when combing ingredients with a mortar and pestle. Players also feel the feedback when flying on a broom or on the magical hippogriff.

Additionally, the DualSense offers some personalization through your time at Hogwarts. The controller emits the house colours via the light. Griffindor’s scarlet and gold colours shine, while Slytherin reserves green and silver. Hufflepuff students see yellow and black, while blue and bronze is for the Ravenclaw house.

Aside from DualSense features, Wood outlines some of what the PlayStation 5 hardware offers when playing Hogwarts Legacy. The game provides players with the choice of Fidelity and Performance graphics modes. The game also supports Tempest 3D AudioTech for immersion from an audio perspective. Plus, the SSD provides fast loading speeds when fast travelling via the Floo Network.

As a fan of the Harry Potter franchise, Hogwarts Legacy is a game that is shaping up to be something special. However, the game comes with a lot of baggage due to Harry Potter creator J.K. Rowling. In recent years, the author has made numerous remarks regarding the LGBTQ+ community. In fact, Rowling has shown a pattern of publically making transphobic remarks. These problematic views continually need addressing when discussing the game. It’s become a complex topic, and thankfully, many members of the community have provided insightful stances on the matter.

Image credit: Avalanche Software

Source: PlayStation Blog

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Dolmen feels like a PlayStation 2 game, for better and worse

Dolmen is simultaneously the best and worst name for a game this year. It conjures up images of an alien made of juice like some terrible mascot from a bygone era. I chuckled every time the title was referenced in the game.

Unlike its name though, Dolmen doesn’t stand out at all. I hate to be yet another reviewer comparing a game to Dark Souls — or the more recent Elden Ring — but in a sea of ‘Soulslikes,’ this is bound to be lost to the waves.

Dolmen is an action-RPG (ARPG) from the team at Massive Work Studio. It takes place in a far-future science fiction setting where humans have managed to uproot themselves and colonize other planets. And thanks to the discovery of a crystal known as dolmen, space travel is on the brink of changing forever. The crystals have the ability to interact with other dimensions, so naturally, corporations are willing to spend any amount of money — or human lives — to be the first to harness the power. After an accident on a planet that contains a huge deposit of dolmen, it’s up to you to collect the dolmen and kill any creatures that could pose a risk.

It has swords and guns

Like many Soulslikes, combat is at the heart of Dolmen. And the combat is… fine. The hits don’t have the weightiness that make the best ARPGs stand out, and parrying doesn’t send that same rush of pleasure chemicals to my brain as From Software titles, but it does have a few mechanics that at least add a twist to the formula.

For one, it has guns. Sure, most video games either have guns or swords, but far too few combat-oriented games have both. If you’ve ever admired Warframe for its blend of swordplay and gunplay, but can’t dedicate the thousands of hours required to keep up with the game, Dolmen might hold some appeal.

The addition of ranged weapons changes combat in several ways. Instead of approaching every combat encounter as a melee fight, you’re free to pick away at enemies with your ranged weapons. In the early hours, ranged combat feels completely overpowered. Early levels can be conquered without ever directly engaging an enemy if you’re patient enough. This changes partway through the game though, leaving ranged builds to rely more on shotguns than rifles. Enemies are often hiding until you approach them, leading to a lot of panic swapping between weapons until you learn the layout of the levels. Flipping between melee and guns isn’t as smooth as I would have liked considering how essential it is to the flow of combat, but ranged weapons are still worth playing around with thanks to the game’s battery system.

Dolmen iterates on the usual Souls formula by swapping out health flasks for an energy bar. You have three bars to keep track of while playing: health, stamina, and energy. You’ll use your energy bar to heal, but you’ll also use it to power your ranged weapons. Basic attacks will recharge, but special attacks will chip away large chunks at a time. Replenishing it requires batteries, of which you’ll only have a few to start the game. This means that your damage output is tied directly to your health. If you want to deal major damage, you can’t be relying on batteries to refill your health and vice versa. It’s a clever system that forced me to carefully consider how I approached scenarios.

I’m not proud of it, but I cheesed encounters

Surprising no one, Dolmen doesn’t shy away from difficulty. Even in the early hours, I found myself replaying areas numerous times. And the bosses ramp that difficulty up even further. Given the time I’ve had with the game, I haven’t been able to complete the entire campaign, but there are difficulty spikes throughout the game that definitely felt frustrating at times in a way that I haven’t found with other recent Soulslikes. Then again, I was able to cheese encounters in Dolmen in ways I haven’t seen in a game in a while.

Dolmen’s AI — to put it kindly — is lacking. Enemies tend to charge at you without any thought to their surroundings. This makes it easy to trick them into locking themselves behind doors and barriers, where you can pick them off with your pistol just out of range of their attacks. There were even times when enemies would endlessly shoot at me behind pillars that would absorb all of their fire. And I didn’t pass up the chance for a free kill. I’m not proud of it, but I did what had to be done.

In terms of enemies, the roster is fairly standard. You’ll deal with bugs, lasers, and the rest of the usual cast of science fiction creatures. They’re visually distinct enough to tell them apart in a frantic encounter, but not to stick in your mind once you’ve put the controller down. The same can be said for the environments. You’ll find a mix of metallic corridors, outdoor sections featuring your standard red planet, and more corridors. That’s not to say they’re bad, though. On the contrary, Dolmen’s style is its greatest asset.

It’s chunky, messy, and charming as heck

Dolmen feels like what you’d get if a developer from the PlayStation 2 era had the hardware power of the PlayStation 4. From the exposition-heavy storytelling to the pixelated death sequences, the design feels like it’s from an era long past. Upon first glance, you might think that the visuals are dated or that they’re from a small team (they are), but there’s a charm to the presentation that sets in after a few hours that I came to love. It’s chunky, messy, and charming as heck. I’m still not sure whether this style was intentional or accidental. Either way, I enjoyed its creepy, Dead Space-esque vibes and pixelated death sequences.

In terms of performance, Dolmen is hit and miss. As with many PlayStation 5 titles, the game gives the option to play in either performance or quality mode. I highly recommend playing in performance mode. The quality mode aims for 30 frames per second and never hits that threshold. It’s difficult to appreciate a few extra reflections on metallic surfaces when it looks like your character is slogging through choppy water. The performance mode does a better job, though it still doesn’t maintain a consistent 60 frames per second. Encounters that include lots of enemies or visual effects will drop the frame rate considerably. It’s also worth noting that the last-gen versions of the game may have a different performance than the PlayStation 5 copy that we tested.

It’s difficult to recommend Dolmen when there are much better titles that feel so similar. If you’re looking for a sci-fi Soulslike, I’d give The Surge 2 a look. And if you haven’t played Elden Ring yet, our team wholeheartedly recommends the game, even for those who haven’t been interested in Soulslikes before. But if you’re set on trying out Dolmen, it’s a decent take on the genre that won’t offend, even if it never impresses.

Dolmen is available on PlayStation 4 and 5, Xbox One and Series X, and PC for $53.49.

Image credit: Massive Work Studio 

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New-gen version of The Witcher 3: Wild Hunt now slated for Q4 2022

CD Projekt Red has announced that the new-gen version of The Witcher 3: Wild Hunt is now slated for Q4 2022. News of this comes off the heels of a recent delay, in which the studio confirmed that the upgrade would miss its Q2 window.

“We’re delighted to share that the Next Gen version of The Witcher 3: Wild Hunt is planned to release in Q4 2022,” the official account for The Witcher states on Twitter. This now places the PlayStation 5 and Xbox Series X/S version to arrive sometime in the fall.

Previously, CD Projekt Red was eyeing an early 2022 release. However, in April, the studio announced that it was delaying the release “until further notice.” Initially, Saber Interactive, the studio behind the Nintendo Switch port of the game, was in charge of the next-gen upgrade. However, CD Projekt Red has since stepped in.

The news of the release update comes a day after the seventh anniversary of The Witcher 3: Wild Hunt. The beloved entry in The Witcher series launched on May 18th, 2015. It still stands as a milestone in the open-world RPG genre. It also attracted the largest audience for a game in The Witcher series.

The PlayStation 5 and Xbox Series X/S upgrade looks to improve performance and loading times. The Witcher 3: Wild Hunt is playable on contemporary consoles. Through the use of backwards compatibility, players can see slight performance improvements. However, the official next-gen upgrades will likely increase those improvements.

It’s unknown how much work Saber Interactive was able to complete prior to CD Projekt Red stepping in. Thus, it is hard to predict when the update will launch during Q4 of this year.

It’s also worth noting that CD Projekt Red is also developing a new installment in The Witcher series. Details are still scarce, though the studio is switching to Unreal Engine 5. CD Projekt Red states that the game is the start of “a new saga.”

Image credit: CD Projekt Red

Source: @witchergame

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Rumoured The Last of Us PS5 remake to release this holiday: report

The long-rumoured PlayStation 5 remake of The Last of Us could release before the end of 2022.

On the latest episode of the Kinda Funny GamescastVentureBeat reporter Jeff Grubb — a credible source of gaming leaks — said he’s heard that the remake is dropping this holiday. This lines up with what writer Tom Henderson, another reputable gaming insider, tweeted in January.

We first heard about the remake in April 2021 from Bloomberg‘s Jason Schreier, arguably the go-to journalist for behind-the-scenes games reporting. In a larger piece about PlayStation’s “obsession with blockbusters,” Schreier noted that the company was developing a remake of its beloved The Last of Us game for the PS5. He added that the yet-to-be-confirmed remake will feature the overhauled gameplay mechanics introduced in The Last of Us Part II, which include the ability to jump, go prone, dodge and more. Presumably, the remake will also have all of the technical bells and whistles you’d expect from a PS5 game.

Naughty Dog, the developer behind both The Last of Us titles, is said to be working on the remake. Adding credence to all of these reports was the fact that a Naughty Dog quality assurance tester had mentioned last month that they were working on an “unannounced remake project” on a since-updated LinkedIn page.

The Last of Us originally launched on the PS3 in 2013, with a PS4 remaster dropping the following year. Set in post-apocalyptic America, the action-adventure game follows a grizzled smuggler named Joel as he escorts a teenager, Ellie, on an important mission.

Notably, PlayStation still hasn’t actually said anything about The Last of Us remake. And on a broader level, we don’t actually know any of the company’s plans for first-party games this year, outside of the undated God of War: Ragnarok. (Third-party developer Square Enix is releasing Forspoken as a timed PS5 exclusive in October.)

What we do know, however, is that Naughty Dog has multiple projects in the works. On top of this yet-to-be-confirmed The Last of Us remake, the American developer has been toiling away at a multiplayer experience for The Last of Us, which was originally set to be included with The Last of Us Part II but was ultimately removed. The company is also reportedly making a new fantasy game, which would be its first new IP since The Last of Us.

Outside of games, PlayStation has been working with HBO on a live-action The Last of Us series, which is currently filming in Calgary. Pedro Pascal (The Mandalorian) and Bella Ramsey (Game of Thrones) star as Joel and Ellie, while Neil Druckmann, Naughty Dog’s vice president and the co-writer/director of both The Last of Us games, has developed the series alongside Chernobyl creator Craig Mazin. The series will premiere in 2023.

Image credit: PlayStation

Source: Kinda Funny Gamescast

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PlayStation’s Extended Play sale offers up to 70 percent off nearly 700 games

PlayStation’s ongoing ‘Extended Play’ sale offers up to 70 percent off on hundreds of PS4 and PS5 games.

See below for some of the most notable deals:

  • Assassin’s Creed Valhalla Deluxe Edition (PS4 and PS5) — $39.99 (regularly $99.99)
  • Deathloop Deluxe Edition (PS5) — $53.24 (regularly $106.49)
  • The Elder Scrolls V: Skyrim Anniversary Edition (PS4 and PS5) — $40.19 (regularly $66.99)
  • Far Cry 6 Deluxe Edition (PS4 and PS5) — $49.99 (regularly $99.99)
  • Life is Strange Remastered Collection (PS4) — $34.76 (regularly $53.49)
  • Mass Effect Legendary Edition (PS4) — $31.99 (regularly $79.99)
  • NBA 2K22 Cross-Gen Digital Bundle (PS4 and PS5) — $30.88 (regularly $106.49)
  • Rainbow Six Extraction Deluxe Edition (PS4 and PS5) — $32.49 (regularly $64.99)
  • The Witcher 3: Wild Hunt — Complete Edition (PS4) — $13.99 (regularly $69.99)

The Extended Play sale ends on May 25th. The full list of deals can be found here.

It’s worth noting that the ‘Deal of the Week’ also runs until May 25th and offers 25 percent off the meme-worthy Stranger of Paradise: Final Fantasy Origin

Image credit: Ubisoft

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Sony releases gamer dictionary so you can brush up on your PlayStation A-Zs

Sony has released a gamer dictionary for PlayStation players, with over 100 video game-related terms.

Dubbed the ‘PlayStation Ultimate list of popular, gaming-related terms,’ Sony gives a run-through of some of the more commonly used phrases across the gaming community.

The kneejerk reaction is to expect a number of early 2000s phrases like “Noob.” However, Sony actually managed to create something more than that. The list features a comprehensive list of phrases that may help someone who feels overwhelmed when discussing games.

“Discover the definitions of some of gaming’s most popular words, terminology and slang phases,” Sony writes in the dictionary. The company continues and actually succeeds in providing useful definitions.

Across the full A-Z list, Sony includes a number of definitions for genre-specific terms. Here, we see details for genres like “ARPGs,” “RPGs,” “CRPGs,” etc. Sony also goes on to provide definitions for terms that many players may think are pretty standard. “Dungeons,” “party,” and skins” are terms many players are probably used to. However, casual gamers or those dipping their toes into specific genres may not have the slightest idea.

The list also includes some terms that are pretty in-depth for players. “Min-max,” “RNG,” “OP,” and “Kiting” are all among those that can really be a headscratcher for those unfamiliar with the terms.

This is a project you’d expect to see come from a group of passionate players within the community. There is some humour here seeing Sony publish this list on the official website. It covers a breadth of terms that are commonly found within gaming but doesn’t necessarily add much in terms of the PlayStation ecosystem or its hardcore player base.

Image credit: Sony

Source: PlayStation Via: Gamespot

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Sony reveals new colour options for PlayStation 5 faceplates are available in June

Sony has revealed a new line of PlayStation 5 console faceplate colours.

Expanding the current ‘Cosmic Red’ and ‘Midnight Black’ faceplates, players can soon pick up ‘Nova Pink,’ ‘Starlight Blue’ and ‘Galactic Purple’ options. Starting in June, Sony will begin selling the additional “galaxy-inspired” console faceplates in select regions.

The Nova Pink, Starlight Blue, and Galactic Purple faceplates are directly inspired by the DualSense controller colour options available. Slowly but surely, Sony has been adding new colour options to its lineup of PlayStation 5 covers. The introduction of colour variations gives players alternatives to the standard white covers that come with the PlayStation 5.

PlayStation Canada announced that the new faceplates will be available through “select retailers.” We are still waiting to confirm listings and will update this article when more information is available.

Sony says that early access for customers in US, UK, France, Germany, Belgium, Netherlands, and Luxembourg through direct.playstation.com begins June 17.

In Canada, the Cosmic Red and Midnight Black PlayStation 5 faceplates cost $69.99. It is safe to assume that the pricing of the new faceplates will match what’s been set by the company.

Image credit: PlayStation

Source: @PlayStation

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The PlayStation 5 will be available in Canada at The Source on May 11

The Source will sell the PlayStation 5 on its website on Wednesday, May 11th.

The retailer confirmed the news via an email sent to its customers, as shared by Twitter user @Lbabinz. In it, The Source says this is an invite-only offer, so only newsletter subscribers will receive an email to be able to buy the PS5.

The console in question is the standard disc version, which The Source is only selling in a bundle alongside Horizon Forbidden West. Those who receive the email invite will have from 10am to 3pm ET on the 11th to purchase it online. You’ll need to be logged in to see the page.

May the odds be ever in your favour.