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Mobile Syrup

Exient’s Ultimate Sackboy now available on iOS and Android

Following last month’s reveal, PlayStation’s Ultimate Sackboy is now available on iOS and Android. Developed and published in partnership with U.K.-based studio Exient, Ultimate Sackboy is an endless runner game.

Ultimate Sackboy stars PlayStation’s mascot, originating from the LittleBigPlanet franchise. Players take on the role of Sackboy as he runs through a variety of levels, avoiding obstacles. Players must swipe their screen to move tracks, jump across hazards, and swing to safety. As players progress through the game, new Tiers unlock, allowing Sackboy to explore new tracks. The game also incorporates a Leaderboard system that players can strive to reach the top of.

As with other endless runner titles, players can collect Bubbles within each level to unlock cosmetic items such as costumes. Much like LittleBigPlanet, Ultimate Sackboy offers hundred of clothing options to unlock, upgrade, and collect.

Ultimate Sackboy is launching with its own battle pass feature. Exient refers to it as Marathon. Throughout the game’s first season, players can unlock rewards by completing daily missions. The Season 1 Pass includes the Astronaut costume, which many players many recognize as being available in previous LittleBigPlanet games. Each season runs for 28 days, with Season 2 kicking off on March 22nd.

This isn’t Sackboy’s first stint on mobile devices. Previously, studio Firesprite took a crack at an endless runner with the character. This previous installment was 2014’s Run Sackboy! Run!

Ultimate Sackboy has been available in closed beta across several regions, including Canada. Following its beta period, Exient is releasing its new title worldwide. Players can download the game from the App Store or the Play Store.

Image credit: Exient

Source: Exient

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Mobile Syrup

Pedro Pascal’s favourite place in Alberta appears in The Last of Us this week

When we spoke with The Last of Us stars Pedro Pascal and Bella Ramsey, they had nothing but lovely things to say about Alberta as a whole.

But of all the places they visited during their year-long shoot in the province, there was one place, in particular, that stood out: Canmore.

“My favourite place that we went to was Canmore, for sure,” Ramsey noted, to which Pascal excitedly agreed. “Every inch of Canmore was just this magical little town… with really great fudge,” he added. (Sadly, we weren’t able to ask where he got said fudge.)

Now, we’re finally getting to see the small Alberta town in the hit HBO drama series. In the sixth episode, premiering February 19th, Joel (Pascal) and Ellie (Ramsey) head to Jackson, Wyoming to find Joel’s brother, Tommy (Gabriel Luna). As co-creator/co-showrunner Craig Mazin told us, Canmore was a “dead ringer” for Jackson thanks to its beautiful, snowy vistas.

It’s worth noting that The Last of Us has been renewed for a second season, which will adapt The Last of Us Part II. The game’s opening hours are also set in Jackson, so it remains to be seen if HBO will bring the production back to Canmore for these scenes. For now, though, we have Episode 6 (titled “Kin”) to enjoy, as well as the remaining three episodes.

Part of the appeal of The Last of Us has been to see all of Alberta’s stunning geography, and it’s something that the cast and crew have continued to praise. In a recent interview, Jeffrey Pierce, who plays Perry in the series and Tommy in the games, told us that his time shooting in Calgary was likely his “favourite” filming experience to date. John Paino, the series’ production designer, has also said that he was “shocked” at how “clean” Alberta ended up being.

If you want to follow along with the massive Canadian production, Travel Alberta has a tool that breaks down where each episode was filmed in the province.

The Last of Us is streaming exclusively on Crave in Canada.

Image credit: HBO

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Mobile Syrup

PlayStation VR2 is mostly everything I wanted from the next PS VR

It’s crazy to think, but it’s been more than six years since Sony first entered the virtual reality (VR) market in October 2016 with the PlayStation VR. In that time, we’ve gotten several more VR headsets, including the Valve Index and two Oculus Meta Quests, and major VR releases like Half-Life AlyxBeat Saber and the Canadian-made Pistol Whip.

I used to be big into VR, having excitedly bought Sony’s debut headset at launch from the Best Buy I worked at. But over time, I fell off of it and, on a broader level, simply stopped keeping up with the VR space.

PS VR2 on shelfThat’s why I’ve been so intrigued by the PS VR2, a glossy new peripheral for the PS5. For me, it’s been an opportunity to get back in the saddle and fall back in love with an old hobby. And in the past several days, I’ve had a blast doing just that. In many ways, I’m reminded of why I loved VR in the first place while also appreciating the many improvements Sony has made. There are some reservations, to be sure, but based on my early impressions of the headset, there’s a lot to like here.

Simplified setup

While I got to briefly preview the headset a few weeks ago, having a unit of my own at home means I can more easily compare it to the original PS VR, which I still own.

The biggest and most welcome change: a single-cable setup. The original PS VR required multiple HDMI cables, a processor box, AC adaptor and a PlayStation Camera. It was unbearably clunky. Worse still — PS4 Pro owners who wanted to use HDR would have to swap around the HDMI due to the lack of a passthrough option. This is one of the main reasons why I stopped using my first-gen PS VR headset after a few years; it simply wasn’t worth the hassle once I had upgraded to the PS4 Pro.

PS VR setup

The original PS VR’s setup.

Thankfully, the PS5 was built with the PS VR2 in mind, so they work together much more seamlessly. Now, you simply plug in the attached USB-C cable to your PS5 and you’re good to go. The new headset having four embedded cameras also means that you don’t need the PS5’s HD Camera accessory for motion tracking, although that can still be used if you want to record yourself while playing.

PS VR cables

Some of the cords that were required for the original PS VR vs. the single USB-C cable needed with the PS VR2.

This streamlined setup alone ensures that I’ll get more use out of the PS VR2 than its predecessor. Admittedly, some will certainly lament the lack of wireless functionality à la HTC Vive or Meta Quest, but I never found this to be an issue considering the cable is 4.5 metres (nearly 15 feet) long and, therefore, not intrusive. Besides, it’s leaps and bounds better than the original PS VR, which I suspect would be many PS VR2 users’ primary point of reference.

That added convenience carries over to the new See-Through View option. Simply press a button on the bottom right of the headset and you can immediately get a black-and-white look at your surroundings. This is incredibly useful if you need to gather your bearings or even just quickly check your phone. With the original PS VR, you’d have to remove the headset entirely, so this feature is most welcome. What’s more, you can use a little dial on the top left to adjust the lens distance for added comfort. All of this adds to the headset’s already excellent form factor, which is otherwise largely the same as the original PS VR, with a 40g weight reduction. These similarities include the handy headband release button to easily remove the headset and the dial on the scope to tighten its fit.

PS VR headsetsI should mention, however, that I’ve experienced a mild level of discomfort after using the headset. I don’t get actual motion sickness, though my head starts to feel uneasy and even a little nauseous. Historically, VR has never done this to me, but I’m chalking this up to the fact that it’s also been years since I’ve used a headset this extensively. (I had a brief period of trying the Meta Quest during early COVID lockdowns before stopping in favour of going for walks.) Since I haven’t had the PS VR2 for too long, I’ll have to see how my experience improves over time, but for now, I’ve only been going at it in spurts.

The “next-gen” experience

When it comes to specs, the biggest changes come from the PS VR2’s integration into the PS5. To start, the headset supports 4K HDR over its predecessor’s 1080p resolution. (The refresh rates of 90/120Hz remain the same across both headsets.) The resolution bump in itself is an improvement, naturally, and it’s enhanced significantly by the PS VR2’s new eye-tracking capabilities. Specifically, the PS VR2 uses a technique called foveated rendering to improve detail where you’re looking by reducing image quality in your periphery.

PS VR2 gogglesThis benefits the visual fidelity of games across the board, and that’s before we even get into game-specific use cases. For example, The Dark Pictures: Switchback VR gets even scarier by making eerie mannequins move every time you blink. I haven’t played that game yet, but I can vouch for this technology’s effectiveness in another upcoming PS VR2 title, Before Your Eyes. This was one of my favourite games of 2021 thanks to its emotional story about a sick child’s troubled youth, and the storybook-like unfolding of its narrative is dictated by your blinks. (Easier said than done when you’re crying over the subject matter…) Clearly, there’s a good deal of potential for this tech, and seeing how developers use it will be especially interesting.

Then there are the PS VR2’s gamepads. Instead of the wand-like Move accessories of the original PS VR, the new headset uses spherical ‘Sense’ controllers. Functionally, these precise motion-controlled peripherals are quite similar. Where they differ, though, is how the Sense takes cues from the PS5.

PS VR2 collageFor one, it’s got adaptive triggers to give you context-specific tension for actions like drawing a bow in Horizon Call of the Mountain (more on that later). Adding to that is the haptic feedback, which gives you unique sensations for things like building different structures in Cities VR. On the whole, I really like the look and feel of the Sense controllers. Strangely, though, PlayStation won’t be selling these separately at launch, which is slightly concerning should you run into issues and have to potentially wait a while to get a repair.

Horizon Call of the Mountain is excellent

Within its first month on the market, the PS VR2 will have more than 30 games. In total, PlayStation says there are over 100 games in development for the headset.

However, the most notable, by far, is Horizon Call of the Mountain. As a new entry in PlayStation’s popular Horizon series, a lot of pressure is on the action-adventure game. In fact, you could argue that PlayStation is relying too much on Call of the Mountain, considering it’s really the only major first-party support the PS VR2 is getting at launch.

Horizon Call of the Mountain bowThankfully, Horizon developer Guerrilla Games and Firesprite (The Playroom VR) have crafted an exceptional experience. In my preview, I highlighted the almost overwhelming spectacle, like the Jurassic Park-esque wonder of seeing the machines — chief among them, a towering Tallneck — in VR. That’s maintained throughout the campaign in ways I don’t want to spoil. Simply put, the game is gorgeous, with visuals that impressively feel somewhere between 2017’s Zero Dawn and 2022’s Forbidden West.

There’s also an undeniable highlight in exploring Guerrilla’s meticulously crafted world — which has always stood out for its strong art direction and intriguing lore — from the perspective of a shadier character. Instead of plucky heroine Aloy, you play as Ryas, a member of the Shadow Carja antagonistic faction. While Ryas is admittedly a bit dull at first, especially compared to the likeable Aloy, I did come to appreciate how his journey contrasted hers while also fleshing out a different side of the Horizon universe. Plus, there’s a novelty to seeing Aloy from a different perspective — as if she was just a few steps away from me. Interestingly, characters will even lean back slightly should you try to reach for them, which adds to the immersion.

Horizon Call of the Mountain AloyBut above all else, I was impressed by just how much the moment-to-moment gameplay got its hooks into me. In many non-VR games, movement can feel on rails; how Uncharted‘s Nathan Drake or God of War‘s Kratos clamber up walls will be exactly the same each time you play, no matter who’s playing it. But Call of the Mountain feels so much more engaging because you actually have to physically do everything yourself. This includes walking (alternating between swinging your arms), climbing (reaching out to grab ledges, often hand-over-hand) and jumping (pushing behind you). Being out of shape like I am will only add to the sweat-inducing immersion. And that’s just in regular sections.

Early on, when I was sneaking through a mining shaft past some sentry-like Watchers, it felt tenser than it might have in Zero Dawn or Forbidden West because I had to lean and poke my head around corners to see if the coast was clear. However, I was soon spotted and made a run for it to the railing I had to shimmy across. Despite my arms being a bit tired, I had to push through the burn to cross as fast as I could while the machines fired upon me. I’d occasionally get caught by a stray blast, and only a quick reaction on my part to grab the closest handhold as Ryas lost his grip would save me from an untimely demise.

Horizon Call of the Mountain climbingSure, I could have actually fought the Watchers using Call of the Mountain‘s oh-so-satisfying archery. Since the game requires you to unholster the bow, grab and nock an arrow, aim, and then fire, it can feel simultaneously suspenseful and badass to land a shot in the heat of battle. Still, I wanted to see if I try to zip past them, and it was downright thrilling. Whether it was fighting or fleeing from machines, the rush of playing Call of the Mountain was often exhilarating. Best of all, it runs for about seven hours, which is surprisingly meaty for a VR game. (For reference: Batman: Arkham VR, the original PS VR’s “killer app” at launch, was just under two hours.)

The other games

I’m a bit more mixed about the rest of the PS VR2’s lineup. Without question, it’s evidently quite varied.

PlayStation VR2 launch lineup

PS VR2’s launch window lineup.

Let’s even consider the dozen or so games I’ve gotten to try, including:

  • After the Fall (co-op multiplayer zombie shooter)
  • Cities VR (city-building sim)
  • Jurassic World Aftermath Collection (stealth)
  • Kayak VR: Mirage (sim)
  • The Last Clockwinder (puzzle)
  • Moss (adventure)
  • Star Wars: Tales from the Galaxy’s Edge (action-adventure)

That’s to say nothing of the array of genres covered in other launch titles, like rhythm (Thumper), racing (Gran Turismo 7), survival (No Man’s Sky and horror (Resident Evil Village).

Kayak VR Costa RicaThis means there’s something for everyone, and even specific experiences to suit your mood. After a long day, the calm and relaxing vibes of exploring a jungle paradise in Costa Rica in Kayak VR were exactly what the doctor ordered. Thanks to some wonderfully intuitive paddling controls, I could just float around at my leisure and soak up some beautiful scenery. Likewise, I enjoyed roaming around a galaxy far, far away with familiar faces like C-3PO and R2-D2 in Star Wars: Tales from the Galaxy’s Edge. On the flip side, Jurassic World Aftermath is a tenser experience that has you sneaking around to avoid fearsome dinosaurs. I didn’t love the cel-shaded art style or rudimentary AI of the beasts, but otherwise, it was a solid encapsulation of the atmosphere found in the original Jurassic Park movie.

But my favourite PS VR2 experience outside of Call of the Mountain was one I knew nothing about beforehand: Tentacular VR. In it, you play as a giant Kraken-like creature and use the Sense controllers to move its tentacles and suction onto objects and even people. While the obvious direction such a premise would take is some Kaiju-esque destruction, I appreciated that Tentacular VR was far more creative. Instead, it’s got a charmingly quirky coming-of-age story in which you’re adopted by a cute young girl and work with her and the townspeople on odd jobs. This involves using your tentacles in well-designed physics-based puzzles and goofy interactions with pint-sized people. Humorously, you can also pick up humans and fling them far into the distance, Team Rocket-style, before they parachute back in. All in all, this game knows exactly what it is — good ol’ silly fun — and makes use of VR in some truly inventive ways to deliver it.

Tentacular VRWhat holds the PS VR2’s launch lineup back a bit, though, is a general sense that something’s missing. As cool as a lot of these games are, they feel familiar. Indeed, many of these titles are available on other platforms, including the original PS VR. If you’ve never played VR before or have even been out of the game for a while like I have, this won’t be as much of an issue. Even still, this means that there aren’t many experiences actually built from the ground up for the new hardware. This sort of goes against Sony’s positioning of PS VR2 as a “next-gen” headset; the tech may be new, but the experiences — however good they may be — largely aren’t.

“Next-gen” is also the reasoning that Sony has given as to why the PS VR2 doesn’t offer backwards compatibility with the PS VR — that the games are too different due to new features like eye-tracking and haptic feedback. Instead, the PS VR2 has taken a “Greatest Hits” approach, of sorts, with a selection of original PS VR titles, like MossJob SimulatorNo Man’s Sky and Tetris Effect Connected, having received their own upgraded PS VR2 versions. To some publishers’ credits, free upgrades are available for a handful of games, like Job Simulator, No Man’s Sky and Pistol Whip. Nonetheless, it’s unfortunate that the lineup relies so heavily on older games. At the same time, it’s strange that Beat Saber and Superhot VR — arguably two of the most iconic VR titles — aren’t available at launch. (The former is officially set to come to PS VR2 at some point in the future, while the latter hasn’t actually been confirmed for the headset.)

Final thoughts

PS VR2 This leads to the biggest issue with the PS VR2: the price. The base model costs $750 in Canada — well above the $520 and $650 price tags for the PS5 Digital Edition and standard PS5, respectively. An $820 Call of the Mountain bundle is also available, but that only saves you $10 since the game is $80 on its own. Given the specs of the headset, a higher price was to be expected, but a peripheral that costs more than the base device is certainly a tough ask. Backwards compatibility could have helped mitigate costs since you’d at least have a few extra games at default, but either way, the price is unquestionably steep. There also isn’t some Xbox All Access-like financing option to make the cost more palatable.

Therefore, far be it from me to tell you that the PS VR2 is a “must-own.” This is a luxury item that you can’t recommend in the same way you might a single game or even a comparatively cheaper accessory. What I will say, though, is that this is definitely a well-made product. Quality-of-life improvements like the single-cable setup and See-Through-View make it far more comfortable and easy to use than its predecessor, while the improved resolution and eye-tracking add to the immersion. The variety of games is also commendable, even if a lot of them aren’t genuinely new. Call of the Mountain, in particular, is one of the best VR titles I’ve ever seen.

Should you buy the PS VR2 at launch, though? For most people, probably not, especially for that price tag. But if you do somehow have a significant amount of disposable income and want to get a variety of engrossing experiences that are unlike anything you’d play on your PS5 otherwise, then the PS VR2 is certainly worth the investment.

The PS VR2 will launch in Canada on February 22nd for $749.

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PlayStation’s ‘Festival of Play’ offers digital collectibles, double discounts and more

PlayStation has announced its ‘Festival of Play’ sale starting now through February 24th. PlayStation Plus members can find a range of activities, including double discounts, digital collectibles, tournaments to join and more.

On February 15th, God of War Ragnarök is heading to PlayStation Plus Premium’s game trial section with a three-hour section. If you try it out, your trophies and saved progress from this trial can carry if you purchase the full game.

The PlayStation Stars loyalty program also has unique digital collectibles for the festival’s duration:

PlayStation Plus members will receive a “Festival of Play Party Favor” digital collectible for checking into the ‘A Gift from PlayStation Plus’ campaign and playing any game.

With Horizon Forbidden West joining the PlayStation Plus Game Catalog starting on February 21, you can get “A Gift from the Past” digital collectible by checking into the “Welcome to the Forbidden West” campaign and earning the following trophies. This campaign is only available to PlayStation Plus Extra and Premium/Deluxe members who have yet to earn these trophies.

“Save the Daunt”
“Attend the Embassy”
“Obtain 3 Stripes at a Hunting Ground”
“Used Dyed Flowers”
“First Rebel Camp Completed”
“First Tall Neck Overwritten”

The double discount sale is running now, offering games like Gotham Knights, The Last of Us Part II, A Plague Tale: Requiem, Ratchet & Clank: Rift Apart and more.

You can enter to win a Sony Bravia XR OLED TV, Dolby Atmos Soundbar HT-A5000 and Sony WH-1000XM5 wireless noise-cancelling headphones until February 24th. You can enter the contest here.

PlayStation Tournaments are happening during this timeframe FIFA 23, NBA 2K23, and Guilty Gear.

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Here are the new games hitting PlayStation Plus Extra and Premium in February 2023

PlayStation has revealed what’s coming to its PlayStation Plus Extra and Premium memberships in February.

Extra

  • Ace Combat 7: Skies Unknown (PS4)
  • Borderlands 3 (PS4/PS5)
  • Earth Defense Force 5 (PS4)
  • The Forgotten City (PS4/PS5)
  • Horizon Forbidden West (PS4/PS5)
  • I am Setsuna (PS4)
  • Lost Sphear (PS4)
  • Oninaki (PS4)
  • Outriders (PS4/PS5)
  • The Quarry (PS4/PS5)
  • Resident Evil 7 biohazard (PS4)
  • Scarlet Nexus (PS4/PS5)
  • Tekken 7 (PS4)

PlayStation Plus Extra starts at $17.99/month and includes all of the PS Plus Essential perks.

Premium

  • Destroy All Humans! (PS4)
  • Harvest Moon: Back to Nature (PS1)
  • The Legend of Dragoon (PS1)
  • Wild Arms 2 (PS1)

PlayStation Plus Premium starts at $21.99/month and includes all of the PS Plus Essential and Extra perks.

All of these games will join the Extra and Premium catalogues on February 21st. A round-up of this month’s free Essential games can be found here.

Image credit: PlayStation

Source: PlayStation

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Canadian actor has major role in new The Last of Us episode

At the end of last week’s episode of The Last of Us, a man and his little brother get the drop on Joel and Ellie, holding them at gunpoint.

Those who’ve played the original PlayStation game that inspired the hit HBO series will recognize them as Henry and Sam, arguably two of its most memorable characters. (If you know, you know.)

But what many might not know, however, is that the older brother, Henry, is played by Toronto’s own Lamar Johnson. The 28-year-old actor is best known for a lead role in the Canadian teen drama series The Next Step, as well as appearances in the likes of The Hate U Give and Your Honor. He also stars in Brother, an upcoming Toronto-set drama that garnered rave reviews at TIFF.

In the fifth episode of The Last of Us, premiering on Friday instead of Sunday due to the Super Bowl, Henry features prominently in his desperate attempt to escape Pittsburgh with his brother (Keivonn Woodard).

Henry and Sam in The Last of Us on HBO

Henry (Johnson) and Sam (Woodard). Image credit: HBO

While that brotherly relationship was present in the game, the show tweaks Henry’s background by giving him a troubled history with the new character, Kathleen, a ruthless revolutionary leader played by Yellowjackets‘ Melanie Lynskey.

Some other changes from the game: HBO’s version of Sam is younger and Deaf (Woodard is also Deaf himself), which is a nice move for representation. We’ll see this all play out in the fifth episode, titled “Endure and Survive.”

Henry The Last of Us

Henry (performed by Brandon Scott) in The Last of Us’ PS5 remake. Image credit: PlayStation

Johnson is one of The Last of Us‘ many Canadian connections. Most notably, the series was filmed in Alberta for an entire year, shooting in such locations as Calgary, Edmonton, High River and Lethbridge. However, it was the small town of Canmore that stars Pedro Pascal (Joel) and Bella Ramsey (Ellie) raved the most about in a recent interview with MobileSyrup“Every inch of Canmore was just this magical little town… with really great fudge,” Pascal told us.

Elsewhere, the series’ production designer, John Paino, has talked about his surprise at how “clean” the province ended up being. Meanwhile, Travel Alberta has created an interactive map to let you view the exact filming locations from the series.

The Last of Us is streaming exclusively on Crave in Canada.

Image credit: HBO

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Here are the free games hitting PlayStation Plus Essential in February 2023

Every month, PlayStation offers a handful of games at no additional cost to its PlayStation Plus subscribers.

Normally, there are three games offered each month through PlayStation Plus Essential, but in February, PlayStation is actually giving out four. Read on to find out which ones. (PlayStation will announce January’s PS Plus Extra and Premium games in the coming days.)

To start, two games that released last year are joining the catalogue: the skater Olli Olli World and survival horror title Evil Dead: The Game, both for PS4/PS5. Also free on both consoles is the Destiny 2 expansion, Beyond Light, which is this month’s bonus title. Finally, action-adventure remaster Mafia: Definitive Edition is up for grabs on PS4.

All four titles will be available to download through PS Plus from Tuesday, February 7th until Monday, March 6th. Meanwhile, January’s free PS Plus Essential titles will remain available until February 6th.

PlayStation Plus Essential starts at $11.99 CAD/month, Extra begins at $17.99/month and Premium is priced at $21.99/month. PS Plus Essential perks, including the monthly free games, are included in Extra and Premium plans.

Additionally, PlayStation has confirmed that the PS Plus Collection — more than a dozen PS4 games that are free on PS5 to PS Plus subscribers — will no longer be offered starting May 9th. However, anyone who claims these titles before then will be able to continue playing them beyond May 9th as long as they remain subscribed to PS Plus.

Image credit: Private Division 

Source: PlayStation

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PlayStation denies report that PS VR2 production halved due to weak pre-orders

Sony has refuted a new Bloomberg report claiming that the tech giant has halved its forecast for PlayStation VR2 launch quarter shipments.

In a statement to GamesIndustry.biz, PlayStation said it has “not cut PlayStation VR2 production numbers” and it’s “seeing enthusiasm from PlayStation fans for the upcoming launch, which includes more than 30 titles such as Gran Turismo 7, Horizon Call of the Mountain, and Resident Evil Village.”

This comes after a January 30th Bloomberg report in which the publication said that disappointing pre-orders had led Sony to adjust its original forecast of two million to one million headsets shipped.

On top of VR already being a more niche market, Bloomberg noted that the PS VR2’s steep price tag — $750 in Canada, more than a PS5 — was seen as a key reason behind the supposed underperformance. For context, the PS5, for which the PS VR2 is an accessory, starts at $519 in Canada. The lack of backwards compatibility with the original PS VR may also deter some from buying the new headset.

Of course, Sony wouldn’t admit one way or the other whether pre-orders have been soft, so it remains to be seen how the PS VR2 will fare. For what it’s worth, we recently got to go hands-on with the PS VR2 and came away very impressed. Check out our full preview here.

The PS VR2 will launch in Canada on February 22nd.

Source: Bloomberg, GamesIndustry.biz

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This tool shows you how much Alberta resembles The Last of Us’ post-apocalyptic world

Travel Alberta has created an interactive map to showcase where HBO’s hit The Last of Us series was shot in the province.

Powered by Google Maps, the tool features per-episode breakdowns of the post-apocalyptic drama show’s filming locations. A brief description of what the location stood in for in the series will be listed, while the map will be updated weekly after each new episode.

For example, pre-pandemic scenes in the pilot with Sarah (Nico Parker) at school were filmed at Calgary’s Western Canada High School. Meanwhile, the Home Depot that Bill (Nick Offerman) visits in the highly acclaimed third episode was actually a Lowe’s in Calgary.

Speaking to CBC News, Travel Alberta noted that it’s been a challenge to get some of this data, given that some scenes were shot on private land. But the goal is to eventually have an itinerary throughout all nine episodes that you can use to track the trajectory of the entire series.

With a reported Game of Thrones-esque budget, The Last of Us is believed to be biggest TV production in Canadian history, making it particularly notable for the province. This meant that the series shot over the course of an entire year in cities like Calgary, Edmonton, High River, Lethbridge and Canmore.

 

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A post shared by Canada’s Alberta (@travelalberta)

Speaking to MobileSyrup last month, series co-creator Craig Mazin praised Alberta’s scenery for perfectly capturing the seasonal passage of time that our lead characters, Joel (Pedro Pascal) and Ellie (Bella Ramsey), go through. Pascal and Ramsey also raved to us about filming in Alberta and specifically shouted out Canmore. The series’ production designer also recently said that he was “shocked” that the province was so “clean,” especially compared to the U.S.

The Last of Us is now streaming on Crave.

Via: CBC News

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The Last of Us production designer says he was ‘shocked’ at ‘clean’ Alberta

Ever since it was revealed that Alberta would be home to the production of HBO’s The Last of Us series, many have made jokes about how the Canadian province is the perfect fit for a post-apocalyptic setting.

However, one of the key players behind bringing the PlayStation video game’s zombie-infested world to life feels differently.

Speaking to Vanity Fair, John Paino, production designer on The Last of Us, praised Alberta for its beauty. Over the course of a year, the series was shot all around the province, including in Edmonton, Calgary, Fort River and Canmore, so he clearly spent a lot of time there.

Neil Druckmann on The Last of Us set

Co-creator Neil Druckmann on the set of The Last of Us.

To start, Paino notes that it was easy to find Western-looking towns around Alberta to stand in for Texas during the show’s pre-pandemic opening scenes. But for many of the parts of the show that required run-down areas, Paino said they ran into some challenges:

When you go to major areas, cities, states, there’s always a liminal area that used to be an army base, or maybe it was an old factory. Children of Men, they shot a lot of that in old factory areas and old shipping yards. And I thought, Oh, Canada’s got lots of that, there’ll be a bunch of places that we’re going to just run around and augment it. We couldn’t find any of that. I swear to you, we couldn’t even find an abandoned gas station. We had a slow realization that many things that we thought we would just shoot on location, we would be building. Also, the architecture just wasn’t there. If we’re careening down streets and knocking things down—I was really shocked. It’s a very clean country. There’s like no, “Oh, yeah, over there, there’s all these abandoned buildings.” No American, uh, grit. [Laughs]

Therefore, this meant that he and his team had to actually build a lot of the sets from scratch. Given that the series is believed to be the biggest TV production in Canadian history with a Game of Thrones-level budget, they certainly had the resources to do so.

Joel (Pedro Pascal), Tess (Anna Torv) and Ellie (Bella Ramsey) in The Last of Us.

Joel (Pedro Pascal), Tess (Anna Torv) and Ellie (Bella Ramsey) in The Last of Us.

This work includes the construction of a 20-foot (6.1-metre) wall for the quarantine zone (QZ) that’s featured in the pilot. Of the QZ, Paino said the following:

I would say that that was at least two or three acres of scenery, and that was just one backlot. Just the amounts of things we had to order! And in Calgary, you’re kind of in the middle of Canada, so there’s not a lot there. It’s kind of like if you were working in the middle of the United States; you’d go to the coasts to get things. Canada is cold and rainy and a lot of our sets are outdoors. In the QZ, there is electricity for certain times of the day because it’s a bastion of civilization, for what it’s worth. So making the hodgepodge lights and things like that, making them feel like they’ve been reworked and repaired—kind of like the chairs, that idea, that metaphor was throughout. 

Overall, the interview is a really interesting read, offering a lot of insight into the kind of work that goes into creating the look and feel of a big-budget show. In particular, Paino mentions how he played some of the game for reference but looked more towards images from real-life refugee camps, slum areas and council housing in the likes of England, India and France. He also notes that there wasn’t “an extensive amount of green screen” on sets, so what you see was, often, actually hand-crafted.

Paino isn’t the only person from The Last of Us creative team who’s praised Alberta. Last month, stars Pedro Pascal (Joel) and Ellie (Bella Ramsey), as well as creators Neil Druckmann and Craig Mazin, raved to MobileSyrup in an interview about the experience of filming there.

In other The Last of Us news, the series was just renewed for a second season, which is set to adapt The Last of Us Part II. However, Mazin has previously stated that they’d likely need multiple seasons to fully cover the sequel, so it remains to be seen whether HBO will give them the greenlight. (Given its massive success so far, though, that seems likely.) In the meantime, fans are celebrating the series’ third episode, “Long Long Time,” which has received widespread acclaim.

The Last of Us is now streaming on Crave.

Image credit: HBO

Source: Vanity Fair