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PlayStation says it’s ‘much easier’ now to buy a PS5 globally

At CES 2023, PlayStation said the long-running PS5 shortages had come to an end, and now, the company is reiterating that supply has improved considerably.

“To all our fans: thank you for your patience as we navigated unprecedented demand for the PS5 console amid global challenges,” wrote the company on its blog. “If you’re looking to purchase a PS5 console, you should now have a much easier time finding one at retailers globally.”

Worldwide chip shortages coupled with strong demand made the PS5 difficult to purchase for many months following its November 2020 launch. These supply constraints affected not only production of the PS5, but also the manufacturing of Xbox Series X/S, smartphones, cars and more.

It should be noted that many markets, including the U.S. and U.K., Sony has a dedicated ‘PlayStation Direct’ website through which people can purchase the PS5. However, this site doesn’t service Canada, so you’ll have to check retailers like Amazon, Best Buy, GameStop and Walmart if interested.

Elsewhere in the blog post, PlayStation detailed a new live-action PS5 ad campaign called “Live from PS5.” In it, PS5 games are seen in the real world through the lens of fictional news broadcasts. In one clip, Peter Parker and Miles Morales can be seen swinging through New York (Marvel’s Spider-Man 2), while another shows giant ‘Eikon’ creatures fighting in Japan (Final Fantasy XVI).

With the PS5’s added momentum and this new marketing campaign, it remains when PlayStation will hold another actual games showcase. Its last ‘State of Play’ event was in September and offered the last big look at God of War Ragnarök prior to its release. Currently, all eyes are on the aforementioned Marvel’s Spider-Man 2, which is confirmed to release in the fall, although actual gameplay has yet to be revealed. That said, PlayStation also has the PS VR2 coming on February 22nd.

Source: PlayStation

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Mobile Syrup

PlayStation VR2 and Horizon Call of the Mountain have me excited about VR again

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When Sony’s PlayStation VR launched in 2016, I was really into it. Games like Resident Evil 7 and Batman: Arkham VR offered extremely immersive and unique experiences that quickly got me excited about the tech’s potential. Over time, that feeling only increased as I learned about all of the other applications for VR, like healthcare.

But as I started getting busier, the thought of physically navigating the many cables and wearing a big headset at the end of a long day felt less appealing. The launch model lacked also HDR passthrough, which made it tedious to have to connect and reconnect cables every time I wanted to switch between regular and VR games. As a result, I stopped using my PS VR.

Now, though, I find myself with renewed excitement about the platform thanks to the PlayStation VR2. The prospect of a successor headset for the PS5 was always tantalizing, and after going hands-on with it at PlayStation Canada’s office, I’m especially eager to play more.

The headset itself

PlayStation VR2 headset on headWhen you first put on the PS VR2, there is, of course, a brief calibration process. Most of that is fairly standard for a VR headset, but two features immediately stood out. First, there’s the new See-Through View, which leverages the PS VR2’s new front cameras to let you quickly see get a black-and-white look at the real world. With past VR devices, it felt cumbersome to have to lift the headset just to see my surroundings, especially after you’ve found the right adjustments to fit it on your head. Seriously, it can’t be understated just how handy it is to just press a button to do this now without needing to remove the headset.

In a similar vein, I was taken aback by the new eye-tracking functionality. I’ve never used a VR headset with eye-tracking before, so to see the circles light up as I looked at them was extremely cool, if a little freaky at first. Naturally, there are neat game-specific use cases for this technology (one of which I’ll get into later), but in general, this also helps improve fidelity across the board through a process called foveated rendering. This means that the headset can focus on enhancing the detail of what you’re currently looking at by reducing image quality at everything in your periphery.

PlayStation VR2 Sense controllersThen there are the controllers. Rather than iterate on the original PS VR’s wand-like Move controllers, the PS VR2 has spherical ‘Sense’ controllers. I quickly appreciated this novel futuristic look. On top of that, they have some of the PS5’s DualSense gamepad’s signature features, like adaptive triggers and haptic feedback. Most importantly, though, that round form factor gives them a very natural and comfortable grip.

Horizon Call of the Mountain

After that brief setup process, I was immediately put into Horizon Call of the Mountain, one of the PS VR2’s flagship titles. It’s part of Guerrilla Games’ beloved Horizon series and was developed by the Dutch studio and Liverpool-based Firesprite, the team behind VR titles like The Persistence and The Playroom VR. In other words, there’s some strong pedigree behind this title, and thankfully, it shows.

The demo begins with your character, a prisoner named Ryas, as he’s ferried along in a boat. This slow opening to ease you in felt immediately reminiscent of Skyrim‘s iconic opening in how quickly and effectively it creating intrigue. Who really is your character? Why is he imprisoned? Who are your captors? Where are you? Adding to that appeal is the fact that Ryas is a Shadow Carja, an antagonistic faction from Horizon Zero Dawn. The idea of seeing this fascinating machine-overridden post-apocalyptic world from the perspective of someone completely different from a heroine like Aloy is incredibly promising.

The other benefit to this subdued intro is that it really lets you appreciate just how stunning this world looks in the 4K-capable PS VR2 headset. I marvelled as rays of light poke through the dense, lush vines, reflections shimmer on the water and crisp leaves realistically fall over our heads. Meanwhile, the other people on the boat are rendered through sharp, detailed character models are even react if you look at them for too long — thank you, eye-tracking! You can even see little hair fibres on ropes. Overall, it didn’t just look good for a VR game; it looked good in general.

PlayStation VR 2

What’s more, the first-person view of this richly-crafted setting means you get to see Horizon‘s wickedly cool machine designs in a whole new light. As our boat chugged along, we saw everything from the Spindly Watchers to the deer-like Grazers. But it was the Tallnecks that got me. Horizon players will know how much of an ordeal it was to ascend these massive giraffe-like robots, so to see one towering above me in VR was truly jaw-dropping. Honestly, it evoked a similar magical feeling to the one created by the iconic “Welcome to Jurassic Park” scene from Spielberg’s 1993 classic.

Visuals aren’t enough, though; it has to feel good to play. In that regard, Call of the Mountain also impressed. Admittedly, much of the middle stretch of the demo consisted of climbing, but I didn’t mind because it felt so natural. Like Zero Dawn or Uncharted, Call of the Mountain features ledges with a clear colour coating to show you what’s climbable, but unlike other games, you actually have to put in the work. There’s a boring sense of automation in third-person climbing, but in VR, it feels immersive. Moving my arms up and down, left and right, sometimes even going hand-over-hand as I figure out where to go and work my way up feels incredibly cool. It’s the closest I’ll ever get to actually scaling tall structures, and I can do it from the safety of VR. Nathan Drake, eat your heart out.

Horizon Call of the Mountain climbingThen there’s your bow. Requiring you to reach back and unholster the weapon from your back then do the same to pick up an arrow before you nock it only builds on the immersion. Naturally, pulling back gives you a satisfying DualSense-esque vibration that enhances the full degree of motion you have over the actual aiming. All of this works together to truly sell the idea that you’re using a bow and arrow. It also adds a welcome layer of tension to combat, as the pressure’s on you to quickly draw, load, aim and shoot. The only element here that felt a little awkward was dodging, which you do by holding a button and pushing your arm to either side. To be fair, I’m sure this was the best way to mitigate any motion-sickness for more sudden dashing, but it took some getting used to.

Ultimately, I’m excited to play more of Call of the Mountain. All signs point to this being a clever addition to the Horizon universe that is also inviting to newcomers through intuitive, engaging gameplay. Best of all, PlayStation says this is about seven hours long, which makes it a fair bit meatier than other VR launch titles we’ve seen, like Arkham VR. 

Final thoughts

PlayStation VR2 launch lineupGiven that this was a relatively brief demo session, there’s still a lot I need to see. For one, the rest of the launch lineup. PlayStation is promising around 30 games will launch within the PS VR2’s first month. While that’s certainly a good number of titles, I’m also a bit disappointed that a lot of them are spins on existing experiences, like Moss, No Man’s Sky, Gran Turismo 7Resident Evil Village and Star Wars: Tales from the Galaxy’s EdgeTherefore, it remains to be seen how many other truly new, “must-play” titles in the vein of Call of the Mountain that it will actually have. Then there’s the cost. At $750 for the standard model and $819 for a Call of the Mountain bundle, it’s incredibly pricey. That’s more than the PS5 itself!

Evidently, then, it’s too early to tell whether the PS VR2 warrants a day-one purchase. But based on my first hands-on impressions, I can say that I’m really liking what PlayStation is doing with the headset itself. Call of the Mountain is also shaping up to be a killer app. All of this has gotten me excited to get my hands on one myself to fully see what it has to offer, and that’s a great feeling to have for this lapsed VR fan.

The PS VR2 and Horizon Call of the Mountain will both launch in Canada on February 22nd.

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Mobile Syrup

The PlayStation 5’s $270 DualSense Edge is now available in Canada

PlayStation’s DualSense Edge controller is now available in Canada.

Similar to Xbox’s Elite Controller, the high-end PS5 gamepad offers a fully customizable experience that includes a variety of swappable components and remappable buttons.

In Canada, it sports the rather steep price tag of $270. (By contrast, the standard DualSense costs $90.) Besides the controller itself, you’ll also get:

  • carrying case
  • connector housing
  • USB braided cable
  • two standard caps
  • two high dome caps
  • two low dome caps
  • two half-dome back buttons
  • two lever back buttons

Pre-orders went up in October, so availability may vary. That said, retailers that at least carry the controller include Amazon, Best Buy, GameStop Canada, The Source and Walmart. $25 replacement stick modules are also available.

Stay tuned to MobileSyrup for impressions of the controller.

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Mobile Syrup

The Last of Us takes over Google Search with creepy easter egg

Google now features a little fungal easter egg to celebrate HBO’s new The Last of Us series.

When you search “The Last of Us” on Google, a little mushroom will pop up. Clicking the fungus will then cause an outgrowth to appear on your screen. Amusingly, you can keep clicking the icon and the infection will grow and spread to cover more and more of the Google page.

Of course, the easter egg is referencing the Cordyceps infection that decimates humanity in The Last of Us. Notably, Cordyceps is a real life fungus that affects insects and arthropods, but The Last of Us takes creative liberty and extends that to humans.

Based on PlayStation’s 2013 game of the same name, HBO’s The Last of Us just premiered its second of nine episodes on January 22nd. In the series, a hardened smuggler is hired to escort a teenager across a pandemic-ravaged U.S.

The Last of Us was created by Neil Druckmann (the original PlayStation game’s writer/co-director) and Craig Mazin (Chernobyl) and stars Pedro Pascal (The Mandalorian) and Bella Ramsey (Game of Thrones).

The series is currently streaming on Crave. For more on The Last of Us, check out our interview with Druckmann, Mazin, Pascal and Ramsey.

Image credit: HBO

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Mobile Syrup

Give Forspoken a chance — it’s actually pretty solid

Forspoken is a fascinating game.

It’s developed by Luminous Productions, the Japanese team comprised of many former Final Fantasy XV creators. But the actual story of the game hails from Todd Stashwick (12 Monkeys) and Allison Rymer (Shadowhunters), based on concepts by Gary Whitta (Rogue One: A Star Wars Story) and Amy Hennig (Uncharted series). While this mixture of East and West doesn’t always mesh well, the end result is a uniquely compelling experience with exceptional gameplay and some decent narrative moments.

A diamond in the rough

In Forspoken, you play as Frey Holland (Ella Balinska), a 21-year-old New Yorker who’s struggling to get by. Upon discovering a magical vambrace she calls “Cuff” (Jonathan Cake), she’s whisked away to the mysterious world of Athia, where she must survive the threat of the tyrannical rulers known as the Tantas. Now, much has been made about this Alice in Wonderland-style premise and its awkward juxtaposition of Frey’s quippy ‘Whedonesque’ dialogue and this fantastical setting. It’s at the centre of why this game has basically been the internet’s punching bag.

But I think that’s largely undeserved. Beneath some admittedly clunky and edgy dialogue lies a game with more heart than you’d expect, and that all starts with Frey. Previously hidden from marketing and media previews, the entire first chapter of the game takes some time to explore Frey at rock bottom, revealing her to be a sympathetic character whose abrasiveness in the trailers feels a lot more justified in context. This sets the reluctant hero up on a compelling — and, at times, even emotional — journey to discover her own self-worth. Meanwhile, Cuff’s dulcet English tones and dry humour make for an engaging foil to the rambunctious and insolent Frey, all brought to life through solid performances from Balinska and Cake. Admittedly, some have found this banter grating, so Luminous has thankfully added an option to turn down the frequency of it. I actually mostly enjoyed these snarky exchanges, as they were reminiscent of an early 2000s buddy cop movie and a fun departure from the endearing “road trip between bros” vibes of Final Fantasy XV. My issues instead was that they simply lack variety; after just a few hours, I grew tired of hearing the same lines ad nauseum.

Forspoken Frey

Frey’s attitude makes a lot more sense once you learn more about her tragic backstory.

What only grew on me more over time, however, was Athia itself. When Frey arrives, she finds it in a state of disarray due to a mystical corruption known as the Break. It’s decimated most of the world’s population, turned the wildlife into zombified beasts and forced humanity’s sole survivors to shack up in the bustling city of Cipal. Finding out the cause of the Break and what corrupted the once benevolent Tanta matriarchs proved to be a real highlight, especially towards the latter hours of the game when several revelations are made. I didn’t much care for the supporting cast beyond Frey and Cuff (the game even repeatedly tries and fails to make the death of a girl that Frey meets early on feel impactful), but the actual lore behind everything is rather interesting. You’d be hard-pressed to say any of this is great writing, but it’s definitely a lot better than people might have thought.

Enough spells to make Dr. Strange jealous

But even if the story and characters don’t grab you, Forspoken is absolutely worth playing for its gameplay. At its core, Forspoken is basically a superhero game, and a really engaging one, at that. Through a constantly growing set of powers, controlling Frey becomes a genuine power fantasy.

First, there’s her magical parkour, known as ‘Flow.’ Simply holding down the circle button will cause her to quickly zip forward, maintaining momentum with confident, rhythmic strides as she vaults over low-reaching obstacles like ledges and tree stumps. Over the course of the story, you’ll automatically develop powers that expand her mobility, including the ability to kick off walls for extra verticality, a zipline to quickly reach ledges or launch yourself upward and an ephemeral surfboard to glide across water. There’s also a handful of unlockable moves that further enhance your parkour — my favourite being Shimmy, which lets you stylishly spring off the ground with a well-timed tap of the jump button to maintain momentum.

Forspoken Flow

Running and jumping around Athia makes for some stylish entertainment.

All of these abilities work in tandem to create a remarkably fluid traversal system. It’s downright euphoric to bound towards the side of a canyon using Shimmy, parkour up the side of it, swing around a branch with my zipline to launch forward and land and glide over a body of water — all quite seamlessly, no less. The layout of the world is open enough to give you the freedom to reach pretty much anywhere once you have the necessary abilities, but also curated in places — such as through carefully placed floating platforms — to require you to be a bit precise so as to not overshoot your jumps. Through and through, it’s some of the most enjoyment I’ve had on a mechanical level of navigating an open-world since Insomniac’s two Marvel’s Spider-Man games.

The other half of the gameplay equation, combat, is equally rousing. In the lead-up to the game, Luminous has (for)spoken about there being 100 spells for Frey to use. I’ll confess that a part of me was skeptical; surely this is just marketing speak and many of these are palette swaps of one another. But much to my pleasant surprise is the fact that Frey’s magical arsenal is staggeringly diverse. On a base level, she has four different magic types — Purple (rock), Red (fire), Blue (water) and Green (electricity). But the utility of each can vary drastically when you get into all of the underlying abilities.

Forspoken water

Frey’s powers offer quite the spectacle.

To start, each power has a few different base Attack Magic spells that can be charged into even more moves. Purple Magic’s standard Burst Shot has her blasting enemies with clump of dirt as you mash the shoot button, but you can unlock alternative firing methods that unleash a steady stream of pebbles (Scatter Shot) or a sturdy rock shield to protect you then explode to push enemies back (Shield Shot). Charging Burst Shot, meanwhile, will conjure up a large boulder that can be hurled at enemies to send them flying. Naturally, the use case for each can vary drastically, like carefully aiming your giant rocks to get around enemy shields. That’s to say nothing of the other powers’ base attacks, like Red Magic’s fiery sword for speedy melee attacks, Blue’s exploding balls of aquatic energy or Green’s jolts or electricity.

But it’s her Support abilities that really liven up combat by deviating from being purely elemental-based attacks. For instance, Purple’s powerset includes a Piranha Plant-esque sprout that fires projectiles at an enemy while Green’s Compulsion and Displacement summon floating exploding mines and create an illusory decoy of Frey to distract enemies, respectively. There are also moves that provide Frey with direct buffs, such as Blue’s Inundation to increase the critical hit rate of spells. Each Support ability has its own cooldown timer that can be sped up by using Attack Magic, an effective way to push you to alternate between offensive and defensive magic. To that point, using a mixture of both will charge your a devastating power-specific supermove called Surge Magic. My favourite of these was the Genesis Purple Magic, which calls forth barbed branches to come piercing through the earth to slam crowds of enemies.

Forspoken Surge

Genesis never gets old.

What I most appreciated, though, is that using Mana (acquired by levelling up or finding collectibles on the map) to upgrade Surge Magic doesn’t simply improve their usefulness; you actually see the scope expand. Take Genesis; Level 1 only summons a moderately sized coil of branches, but Level 2’s range dramatically increases and Level 3 is so big that it’s like a giant Poison Ivy-esque outgrowth, venomous bulbs and all. In this way, Frey’s progression actually feels tangible and satisfying besides simply raising behind-the-scenes damage calculators. Upgrading Attack and Support Magic, meanwhile, is handled a bit differently. Here, you’re required to actually use the abilities to increase their usefulness, which I appreciated as a means to get me to experiment more and even play a little differently, like leaping over enemies to attack them from behind to upgrade my flaming sword. A particularly joyful move to discover was Green Magic’s Pulse Dart, which has you puncturing enemies with electric needles in quick succession that effectively paints targets for far more damaging piercing lightning bolts.

In other words, Forspoken‘s combat often has a satisfying brutality to it, enhanced by the spell-specific haptic feedback and adaptive triggers on the PS5’s DualSense controller. What’s more, each spell type is rendered with a dazzling display of particle effects that really sell the raw intensity of Frey’s powers. While the visual splendour definitely takes a hit in Performance Mode, it’s worth the resolution hit to get that consistent 60fps smoothness. An engrossing score from composers Bear McCreary (God of War Ragnarök) and Garry Schyman (BioShock) only further enhances the vibe.

Athia looks pretty, but it’s unfortunately pretty empty.

What holds Forspoken‘s gameplay back from true greatness, though, is its open-world. My biggest concern even after playing a three-hour preview in December was that it would be too empty, and that remains true even now. Unfortunately, there just isn’t much to do in Athia’s largely barren outdoor environments beyond the exhilarating parkour. Sure, there’s a bunch of activities littered throughout, but they’re mostly just variations on “defeat these enemies” to unlock rewards. There’s even a spin on the tired map-revealing ‘Ubisoft Towers,’ known here as Belfries, which only further makes Athia’s open-world design feel painfully dated.

Oddly, you’ll exclusively get actual sidequests — referred to as ‘Detours’ — from NPCs in Cipal, and the bulk of these take place within the city. These are at least more interesting and character-driven than the almost purely combat-focused fare in the open-world, but Forspoken still would have benefited from not relegating them all to a single setting. As it stands, though, Forspoken has a lot content for content’s sake, and little of it feels legitimately rewarding to complete. Thankfully, the game only includes two types of gear (cloaks and nail paintings) and you can unlock new equipment and craftable upgrades through these sidequests. With so many games featuring convoluted gear systems nowadays, I appreciated that it was streamlined so you can focus your time on magical parkour and combat — the real highlight of the game — instead of navigating through menus.

A mostly magical experience

Forspoken fire

Burn baby burn.

Forspoken is a prime example of why it’s important to go into a game with an open mind. Regardless of how you felt based on admittedly spotty marketing material, there is much to like about the actual experience as a whole. Yes, Forspoken‘s uneven writing and unfortunately lifeless open-world will be off-putting to some, but at the game’s core lies a fundamentally joyful and even euphoric gameplay experience that mixes thrilling traversal with fulfilling, empowering combat. Ultimately, a game should be enjoyable to play, and on that level, Forspoken is certainly worth your time.

Forspoken will launch exclusively on PlayStation 5 and PC on January 24th, 2023.

Image credit: Square Enix

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Mobile Syrup

PlayStation’s LittleBigPlanet gets mobile spin-off called Ultimate Sackboy

PlayStation has unveiled a new mobile game called Ultimate Sackboy, a running game developed by U.K.-based Exient.

Coming to Android and iOS on February 21st, Ultimate Sackboy is a spin-off of PlayStation’s popular LittleBigPlanet series. While the game was previously in closed beta testing in select markets, including Canada, this marks both its official unveiling and confirmation of a wide release date.

In Ultimate Sackboy, you’ll control the titular burlap sack character as he runs through various stages, requiring you to move and jump to avoid obstacles. In this way, the gameplay is very reminiscent of endless runners like Temple Run and Crash Bandicoot: On the Run!, just with a LittleBigPlanet aesthetic. Along the way, you’ll collect LBP‘s signature bubbles and unlock costumes to change Sackboy’s appearance.

The game is confirmed to be free-to-play, so it remains to be seen what sort of microtransactions it may have, such as in-app purchases for more Sackboy costumes. The most recent LittleBigPlanet game, Sackboy: A Big Adventure, launched in November 2020 on PS4 and PS5. A PC port was released last October.

Ultimate Sackboy is the latest in PlayStation’s growing efforts to expand its IPs to mobile. Last September, the company acquired Germany’s Savage Game Studios as part of a newly formed PlayStation Studios Mobile Division. At the time, PlayStation said Savage was working on a “AAA mobile live service action game,” although it was “too early” to reveal more.

It remains to be seen what other PlayStation franchises besides LittleBigPlanet might make the leap to mobile.

Image credit: PlayStation

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Mobile Syrup

The Last of Us Part I gets PS5 demo alongside HBO series premiere

PlayStation has released a demo for The Last of Us Part I to coincide with the premiere of HBO’s live-action adaptation of the game.

Now, PlayStation Plus Premium members can now download a two-hour trial of The Last of Us Part I, a remake of the original PS3 game, as part of their subscription. PlayStation Plus Premium starts at $21.99 CAD/month, while The Last of Us Part I costs $89.99.

HBO’s The Last of Us premiered on Sunday, January 15th, with the series streaming exclusively on Crave in Canada. It’s a direct adaptation of the first The Last of Us game and its Left Behind expansion — both of which are included in Part I. Neil Druckmann, the writer and co-director of the original PS3 game, serves as showrunner alongside Chernobyl‘s Craig Mazin.

In The Last of Us, a weary smuggler named Joel is hired to smuggle 14-year-old Ellie across a zombie-infested America, facing all kinds of horrors along the way. The series stars Pedro Pascal (The Mandalorian) and Bella Ramsey (Game of Thrones) as Joel and Ellie, respectively. New episodes of the series premiere on Crave every Sunday at 9pm ET.

For more on The Last of Us, read our reviews of both the remake and the TV show and check out our interview with Druckmann, Mazin, Pascal and Ramsey. It’s also worth noting that the series was filmed in Alberta in what’s believed to be the biggest TV production in Canadian history.

Image credit: PlayStation

Source: PlayStation

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Mobile Syrup

Fantasy Football: 2023 Video Game Edition [SyrupArcade Cast 3]

Even if you’re not into sports, you’re likely familiar with fantasy football. The idea of drafting players or teams early on to see how they fare down the line certainly makes for some good discussion.

However, we at MobileSyrup are decidedly not into sports, so instead, we’ve drawn inspiration from these sorts of fantasy drafts and, naturally, applied that to video games. Specifically, we’ve dedicated our third episode of the nascent SyrupArcade Cast to which 2023 games we think will review the best on OpenCritic.

To start, we assembled a quartet of big gaming fans consisting of regular SyrupArcade Cast hosts Dean Daley and Brad Shankar, as well as MobileSyrup contributors Chris Brown and Steve Vegvari. From there, each of us were given the chance to pick three games that we believe will be among the top-scoring of the year. We’ll also do a follow-up podcast in the middle of the year — after more titles are announced at the likes of E3 and Summer Game Fest — to add two more picks for a total of five each.

Who snagged The Legend of Zelda: Tears of the Kingdom? Where did Marvel’s Spider-Man 2 end up? What about StarfieldFinal Fantasy XVIStar Wars Jedi: Survivor or one of the many other games launching this year? Tune in to the latest episode of the SyrupArcade Cast to find out!

As always, you can listen to the SyrupCast below or find the podcast on your favourite streaming platform.

Subscribe on Spotify

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Direct Download Link

You can find last month’s Game Awards-focused episode here.

Image credit: Nintendo

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Mobile Syrup

Where to stream The Last of Us in Canada

Nearly 10 years after release, the beloved PlayStation game The Last of Us is finally getting a live-action adaptation on January 15th.

Co-created by Craig Mazin (Chernobyl) and original The Last of Us writer-director Neil Druckmann, The Last of Us tells the story of a hardened smuggler who’s tasked with escorting a teenaged girl across a post-apocalyptic U.S.

The series stars Pedro Pascal (The Mandalorian) as Joel, Bella Ramsey (Game of Thrones) as Ellie, Gabriel Luna (Marvel’s Agents of S.H.I.E.L.D. as Tommy), Merle Dandridge (Greenleaf) as Marlene (reprising the role from the game) and Nick Offerman (Parks and Recreation).

Notably, the series was filmed in Alberta over the course of a year, and with a reported budget of at least $100 million USD (about $133.6 million CAD), it’s believed to be the biggest TV production in Canadian history. Clearly, HBO is looking for this to be a next tentpole original alongside the likes of House of the Dragon. 

As part of the HBO catalogue, The Last of Us will be available on Crave on the 15th at 9pm ET, the same time it drops on HBO and HBO Max in the U.S. The nine-episode series will follow a weekly release format.

For more on The Last of Us, check out our review of the series and interview with several of the cast and crew, including Druckmann, Mazin, Pascal and Ramsey. We also have a review of The Last of Us Part I, last year’s remake of the original PS3 game upon which the HBO series is based.

Image credit: HBO

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Mobile Syrup

Here are the new games hitting PlayStation Plus Extra and Premium in January 2023

Each month, PlayStation offers a handful of games at no additional cost to its PlayStation Plus subscribers.

Now, PlayStation has revealed what’s coming to the Extra and Premium tiers of its PS Plus service in January. (This month’s list of Essential games can be found here.)

The following games are joining the Extra catalogue (which is also included with a Premium membership):

  • Back 4 Blood (PS4/PS5)
  • Devil May Cry 5: Special Edition (PS5)
  • Dragon Ball FighterZ (PS4)
  • Erica (PS4)
  • Jett: The Far Shore (PS4/PS5) [Canadian title — co-developed by Quebec’s Superbrothers]
  • Life is Strange (PS4)
  • Life is Strange: Before the Storm (PS4)
  • Just Cause 4 (PS4)
  • Just Cause 4: Reloaded (PS4/PS5)
  • Omno (PS4)
  • Sayonara Wild Hearts (PS4)

Additionally, PlayStation Premium members can snag the following original PlayStation games:

  • Hot Shots Golf 2
  • Star Wars Demolition
  • Syphon Filter

All of these games will become available through PS Plus on January 17th.

PlayStation Plus Essential costs $11.99/month, Extra costs $17.99/month and Premium costs $21.99/month.

Image credit: Capcom

Source: PlayStation