Categories
Mobile Syrup

I was wrong about HBO’s The Last of Us

*Note: this is a spoiler-free review of both The Last of Us TV series and video game.*

I’m a big fan of The Last of Us, but I’ll confess that I haven’t been excited for HBO’s live-action series adaptation of the beloved PlayStation game.

For me, effectively getting the same story for the fourth time in 10 years (after the original 2013 release, it’s 2014 remaster and 2022 remake) didn’t really seem appealing. Marketing hued so closely to Naughty Dog’s games — often shot-for-shot, line-by-line — that I felt pretty apathetic towards it all.

But now, after having watched the first few episodes of the show, I’m pleased to say that my fears, so far, have been squashed.

That all starts with the casting. The leads of any show are important, but especially so for a title like this that focuses so much on two characters. For the uninitiated, The Last of Us was hugely successful for its unforgettable and moving story of a broken man named Joel finding love again with a surrogate daughter, Ellie, in a post-apocalyptic world. The powerful performances of Troy Baker and Ashley Johnson, coupled with co-director Neil Druckmann’s sharp writing, made you truly invest in this relationship. The central father-daughter dynamic has also helped Naughty Dog’s game stand out from the many other zombie stories out there, such as AMC’s The Walking Dead. 

Thankfully, that’s all equally true for HBO’s The Last of Us. While the show features some direct crossover between the game in that Druckmann serves as co-creator, co-showrunner and co-writer (alongside Chernobyl’s Craig Mazin), it’s now Game of Thrones alums Pedro Pascal and Bella Ramsey who take on the lead roles. And boy, do they kill it. Pascal is perhaps known for his child-protecting starring role in The Mandalorian, in which he impressively has to lean on body language and voice while being mostly helmeted. But in The Last of Us, we really get see his full dramatic range, with the camera offering many lingering shots of this world-weary shell of a man, and Pascal conveying all of that pain masterfully through subtle glances and facial expressions.

Pedro Pascal Joel The Last of Us HBO

Pedro Pascal shines as Joel.

Bella Ramsey is also a revelation. As is (sadly) often the case with online fandom, the casting of Ramsey (who uses they/them pronouns) has received pushback, particularly since they don’t quite resemble the game version of Ellie. But those who look past such superficial gripes will find an exceptional performance. It’s a role that requires finding a genuine youthful earnestness underneath an often prickly exterior, and Ramsey captures that beautifully, wide-eyed charm and all. The rest of the cast, including Gabriel Luna (Marvel’s Agents of S.H.I.E.L.D) as Joel’s brother Tommy, Anna Torv (Fringe) as Joel’s friend Tess and Merle Dandridge as Firefly resistance leader Marlene (reprising her role from the game), is also solid. Seeing these familiar-yet-fresh interpretations of characters I’ve held dear for nearly 10 years feels quite special.

The faithfulness to the source material extends to the set design. The Last of Us‘ overgrown, pandemic-ravaged setting has always felt wonderfully distinct, and the series’ crew has done a wonderful job bringing that to life across various parts of Alberta. Through a Game of Thrones-esque budget that reportedly makes it Canada’s largest TV production to date, the Canadian province’s locales of Canmore, Lethbridge, Fort Macleod, Edmonton and more truly feel ripped right out The Last of Us. The quiet moments from the game, filled with utter beauty and returning composer Gustavo Santaolalla’s engrossing, understated music, also work really well with the stunning Alberta cinematography.

Adding to all of that is the fact that Druckmann and Mazin have made the smart decision to cut back on the action that punctuated the original PlayStation title. After all, you need that more in a 15-hour action-oriented game, but far less so in an HBO series. Instead, the human-zombie altercations come more sparingly, which makes them feel more impactful and tense, especially as the show slowly reveals new creature types over time. A particular highlight are the Clickers, of which gamers no doubt have terrifying memories for their gruesome look — a fungal outgrowth on a human’s body — and echolocation-like ticks. The crew should be commended for how skillfully they brought these monsters to life.

The Last of Us HBO Sarah

Nico Parker as Sarah.

If I have any gripes with The Last of Us so far, it’s that it’s a bit slow to get moving. In particular, two of the early episodes are nearly an hour-and-a-half long, which can drag at times. This felt most apparent in the pilot. On the one hand, spending a bit more time in the pre-pandemic period lets us see more of the “before times” of Joel’s life with his daughter Sarah (Dumbo‘s Nico Parker) and Tommy — a smart way to make the inevitable heartbreaking collapse of humanity feel more impactful. And some of this is compelling, like a sweet moment of Tommy and Sarah ragging on Joel on his birthday for being old. This banter is something that didn’t feature much into the original game’s rather breakneck opening, and it’s so welcome here. That said, it also feels like there’s some meandering as we watch Sarah sit through class or talk to a neighbour — time that perhaps could have been better served on more family scenes.

That said, the show makes more rewarding turns from the game as it goes on. Admittedly, the first two episodes are mostly beat-for-beat the original game, plus a few rather interesting new scenes exploring the broader scientific world coming to terms with the outbreak. But Episode 3 proves to be a marked deviation from the game that Druckmann himself admits will upset some fans: a prolonged section with the crafty survivalist Bill (Parks and Recreation‘s Nick Offerman).

The Last of Us HBO Bill

Nick Offerman as Bill.

In the game, the cantankerous Bill is an engaging enough companion for Joel and Ellie, but on the whole, he’s mostly just a means to an end for them to get a working vehicle. His romantic relationship with Frank is also only briefly touched upon, so it’s not nearly as effective as it could have been. The TV series, however, dramatically expands upon all of this. Here, Bill roams around his trap-filled town, which we previously only viewed from the perspective of Joel, and actually shares scenes with Frank (The White Lotus’ Murray Bartlett). Through this relationship, we get to see more layers of Bill, a character I previously never thought much about, and it’s easily one the show’s biggest strengths so far. It remains to be seen how the series might handle other narrative departures, such as Kathleen, a brand-new character played by Yellowjackets‘ Melanie Lynskey, but it’s certainly the sort of thing that most drives my interest in the show.

Of course, four episodes of a nine-episode series aren’t enough to definitively come down on The Last of Us one way or the other. But I will say that the show has, at this point, overcome my initial wariness. On the surface, there are excellent performances and immaculate set design that anyone can appreciate. And while its adaptation of story beats from the game sometimes feel more intriguing than genuinely fresh and exciting, the overall solid execution and more meaningful later creative risks are enough to grab my attention for future episodes. Whether you’re a fan of the games or a newcomer entirely, The Last of Us is absolutely worth a watch.

The Last of Us premieres in Canada exclusively on Crave on January 15th.

For more on The Last of Us, check out our interview with several of the show’s key players, including Pascal, Ramsey, Druckmann and Mazin.

Image credit: HBO

Categories
Mobile Syrup

What games are you excited for in 2023?

Over the past couple of weeks, we’ve written about the top games of 2022, both from Canadian teams and developers worldwide, as well as Canadian games to look forward to in 2023.

Now, though, we want to hear what you think. With the start of the new year comes the promise of all kinds of new games. 2023, in particular, is poised to be the year this current-gen of consoles really comes alive. Between the likes of the PS5-only Final Fantasy XVI (June) and Marvel’s Spider-Man 2 (fall) or Bethesda Xbox Series X/S titles Starfield and Redfall (first half of 2023), it should finally feel as though the industry is moving past the nearly 10-year-old PS4 and Xbox One.

In a similar vein, Nintendo is finally set to release The Legend of Zelda: Tears of the Kingdom in May, a sequel to the beloved Breath of the Wild that the Switch actually launched with way back in March 2017. Other big games include February’s Hogwarts Legacy, March’s Resident Evil 4 remake, May’s Suicide Squad: Kill the Justice League and Diablo IV, and June’s Street Fighter VI. The PlayStation VR2 is also launching next month.

That’s to say nothing of smaller indie titles, including the likes of the long-awaited Hollow Knight: Silksong (TBA 2023), Jet Set Radio-esque Bomb Rush Cyberpunk (summer), South-Asia-meets-Scott-Pilgrim Thirsty Suitors (TBA 2023) and Quebec City-based Sabotage’s Chrono Trigger-inspired Sea of Stars (first half of 2023).

Personally, the first two games I mentioned are my most anticipated. Two of my favourite things, period, are Final Fantasy and Spider-Man, and getting big new PS5 titles from both franchises in the same year is beyond exciting. As a big JRPG fan, Sea of Stars is likewise hitting all of the right notes so far. March’s Star Wars Jedi: Survivor, meanwhile, looks like an excellent sequel to 2019’s Jedi: Fallen Order. Replaced, a 2.5D cyberpunk action game, also seems rad.

Of course, more games will be revealed throughout 2023, especially at both E3 and Summer Game Fest in June. For now, though, what are you most excited to play this year? Let us know in the comments.

Image credit: Square Enix

Categories
Mobile Syrup

Pedro Pascal says it was ‘essential’ to film HBO’s The Last of Us in Alberta

The Last of Us could be the next big HBO series.

The prestige TV network has invested a Game of Thrones-esque budget of at least $100 million USD (about $135.9 million CAD) into the show, signifying its interest in the PlayStation video game adaptation. It also hails from award-winning creators Neil Druckmann (one of the game’s original lead developers) and Craig Mazin (the mind behind Chernobyl).

That’s all been covered quite extensively, but what you might not know is that the entire series was shot in Alberta over the course of a year. In fact, it’s that Canadian filming location that star Pedro Pascal, who plays Joel, is saying was “essential” to the whole production.

Speaking to MobileSyrup during a broader roundtable interview about The Last of Us, Pascal and co-star Bella Ramsey (Ellie) heaped praise on the province and its crew.

“The Canadian crew that we had was so wonderful. They were so consistently passionate throughout the whole year. There was never a moment where it felt like no one wanted to be there. Even on the really hard, long nights we spent shooting, everyone was so pleased to be there and passionate about the work we were collectively creating.”

“I feel like being there was essential to the experience — that we couldn’t have done it anywhere else,” adds Pascal. “Physically, one, but also for our crew and the warmth and the dedication and everybody really in it together and caring as much. There wasn’t a fraction of apathy in the entire experience, and honestly, it felt Canadian to me.”

The Last of Us follows Joel, a grizzled survivor who’s tasked with transporting Ellie across a post-pandemic U.S. on a critical mission. The story spans all four seasons, making Alberta the perfect setting to capture all types of weather.

For more from Pascal and Ramsey, as well as Druckmann, Mazin and actors Gabriel Luna and Merle Dandridge, check out our full feature.

HBO’s The Last of Us will premiere in Canada exclusively on Crave on January 15th.

Image credit: HBO

Categories
Mobile Syrup

The Last of Us creators and cast on filming in Alberta, adapting a beloved video game

In 2013, PlayStation took the entertainment world by storm with The Last of Us, a gripping action-adventure game set in a post-apocalyptic America. Developed by Naughty Dog, The Last of Us tells the harrowing and emotional story of Joel, a hardened smuggler, and Ellie, a bright-eyed teen, who slowly become close as they fight to survive in a hellish, zombie-infested world. It’s a tale that resonated deeply with people; The Last of Us went on to garner more than 200 ‘Game of the Year’ awards and spawn a similarly acclaimed sequel. Together, they’ve sold more than 37 million copies worldwide, and, for many, set the gold standard for prestige, narrative-driven gaming experiences.

Naturally, then, Sony has been looking at many ways to adapt it for a wider audience, including, at one point, a scrapped film helmed by original Spider-Man trilogy director Sam Raimi. Some of these efforts go as far back as 2014, and during that time, Hollywood’s interest in games has only increased. Netflix alone has such series as Arcane, Cyberpunk: EdgerunnersCastlevania and The Cuphead Show!, and that’s to say nothing of big-screen fare like Sonic the HedgehogPokémon: Detective Pikachu and Uncharted. 

What makes HBO’s The Last of Us stand out, though, is the people involved. At a time when we have the showrunner of Paramount’s Halo show declaring that he didn’t even look at the games, the key creatives behind HBO’s live-action adaptation of The Last of Us have a much more apparent love and understanding of the source material they’re adapting and the gaming medium as a whole.

First, there’s Neil Druckmann, the co-writer and co-director of Naughty Dog’s The Last of Us, who serves as co-creator, co-showrunner, co-writer and executive producer on the HBO series. It’s practically unheard of to have one of the driving forces behind a game be so involved with its adaptation, especially when, in Druckmann’s case, he already has his hands full serving as Naughty Dog co-president and director of a future, mysterious title. His co-showrunner, Craig Mazin, is the Emmy-winning mind behind HBO’s Chernobyl who’s also been quite candid about his affection for The Last of Us game, even recently calling it “the greatest story ever told in video games.”

For Druckmann, it’s made all the difference to have someone like Mazin — both an avid fan of the source material and a proven screenwriter who knows the ins-and-outs of Hollywood — to be such a close collaborator on the series. The pair were introduced through a mutual friend, Westworld‘s Shannon Woodward, with whom Druckmann worked on The Last of Us Part II. “I can see the love and the passion and how he wanted to do this story justice — it started there. And that would often move me, just to have a partner like that,” he tells MobileSyrup during a group interview.

Gabriel Luna, Merle Dandridge, Pedro Pascal, Neil Druckmann, Bella Ramsey and Craig Mazin promoting The Last of Us show.

From left to right: Gabriel Luna, Merle Dandridge, Pedro Pascal, Neil Druckmann, Bella Ramsey and Craig Mazin.

Of course, Mazin’s screenwriting experience was only enhanced by having Druckmann himself around to ensure authenticity towards the games. In between commitments at Naughty Dog’s Santa Monica, California-based studio, Druckmann spent a fair amount of time in Alberta, where The Last of Us was filmed between June 2021 and 2022. With a rumoured budget of at least $100 million — a sum that rivals what HBO spent on several of Game of Thrones’ individual seasons — The Last of Us is believed to be the most expensive TV production in Canadian history.

According to Druckmann, HBO enlisted a top-notch crew of Canadian talent, including “some of the best prosthetic people, some of the best set designers, costume designers,” to work on The Last of Us. While he’s quick to praise the crew now, he acknowledges that his reaction to their work has regularly left him speechless.

“Most importantly, we needed to feel the movement of Joel and Ellie through space and time” — Mazin

“I often don’t have the right words to describe that feeling,” he says of what it was like to see his creations come to life. “To have our prop master come to me and be like, ‘What do you think of this?’ and they hand me Ellie’s switchblade, and I’m looking at it like, ‘oh my God, I’m holding Ellie’s switchblade, don’t freak out, just be serious and give him some notes!’”

That feeling only got “bigger and bigger” as he went from props to the actual Alberta sets.

“I’m standing inside Joel’s house, and I’m having to take a Zoom call with people back at Naughty Dog. And I’m like, ‘look at the sheets, look at the posters, look at their wallpaper… look how they’re studying this thing that you’ve all built and how they’re honouring it!’” I would often just pause in the middle of a set and just look around and be like, ‘appreciate this — this thing that we’ve made over here as a video game is inspiring all these other artists and craftsmen to just build this really beautiful other version of the story that can stand on its own just as strongly.’”

Mazin adds that it was “fantastic” to shoot in Alberta, pointing out that it was a prime location to adapt The Last of Us‘ story, which is broken up into four chapters based on each season.

“Most importantly, we needed to feel the movement of Joel and Ellie through space and time. Space means diversity of environment and time means seasons — it means weather. We needed snow, we got snow! We needed it to be cold, it was cold! But we also had the Canadian Rockies. We had Canmore, which is a town that’s a dead ringer for Jackson, Wyoming [one of the game’s settings]. We needed people on horseback, no problem. We needed some of the best stunt people in the world — they were there […] While we were bringing crew in from Vancouver as well, there was an enormous amount of fantastic people working in Alberta.”

Mazin says the production took the cast and crew all around the province, including Grand Prairie and Lethbridge. “We’ve been everywhere, and it was a delight. And I miss Calgary and I miss all the folks there. It was an incredible experience to shoot there.”

The cast’s experiences

The Last of Us Pedro Pascal and Bella Ramsey

Joel and Ellie encounter a Clicker.

Of course, the other half of the equation is who’s in front of the camera, and The Last of Us also has some pretty notable talent in that regard. Fittingly for a big HBO production, The Last of Us‘ two leads are Game of Thrones alums Pedro Pascal (Joel) and Bella Ramsey (Ellie). Pascal, of course, plays a spiritually similar role in The Mandalorian, the titular protector of the infant colloquially known as “Baby Yoda.” Meanwhile, Game of Thrones saw Ramsey — who uses they/them pronouns — portray Lyanna Mormont, a fierce and quick-witted teen not unlike Ellie.

Over the course of his prolific career, Pascal, in particular, has been a part of many big and beloved franchises, including the aforementioned Star Wars and Game of Thrones, as well as DC’s Wonder Woman 1984 and Netflix’s Narcos. Even still, he notes that filming The Last of Us in Alberta was special. Last year, he raved about Banff on The Late Late Show with James Corden, and he was equally effusive when asked about the rest of the province.

  1. “I feel like being there was essential to the experience — that we couldn’t have done it anywhere else” — Pascal

In his typical gentlemanly demeanour, though, he’s quick to let Ramsey answer first.

“My favourite place that we went to was Canmore for sure,” they say, eliciting an excited response — “I was gonna say Canmore!” — from Pascal.

“Yeah, it was great!” adds Ramsey, to which Pascal smiles and nods in agreement. “We went to Waterton as well. High River, Fort Macleod….”

While Pascal notes that they went “all over Alberta,” he keeps coming back to Canmore. “Every inch of Canmore was just this magical little town… with really great fudge.”

“I never tried the fudge! Oh man,” laments Ramsey, leading Pascal to laugh and say “you should!”

Evidently, the lighthearted rapport between the two is infectious, and it should help convey the tight bond between their characters on the screen.

Ramsey also noted how “wonderful” the Canadian crew had been. “They were so consistently passionate throughout the whole year. There was never a moment where it felt like no one wanted to be there. Even on the really hard, long nights we spent shooting, everyone was so pleased to be there and passionate about the work we were collectively creating.”

“I feel like being there was essential to the experience — that we couldn’t have done it anywhere else,” adds Pascal. “Physically, for one, but also for our crew and the warmth and the dedication and everybody really in it together and caring as much. There wasn’t a fraction of apathy in the entire experience, and honestly, it felt Canadian to me.”

Canadian connections aside, part of the wider appeal of HBO’s The Last of Us adaptation for gamers is how Druckmann and Mazin have updated the story. While it’s an overall faithful recreation of the first The Last of Us game, the pair have also added material to expand upon what was originally there. One of the biggest examples of this comes in the pilot during extended pre-pandemic scenes with Joel’s daughter Sarah (Nico Parker, Dumbo) and younger brother Tommy (Gabriel Luna, Marvel’s Agents of S.H.I.E.L.D.).

TLOU HBO Tommy

Luna as Tommy.

For Luna, this presented a rich opportunity to flesh out the games, which he’d played and enjoyed even before being cast in the HBO series.

“What was wonderful is that we got to show the family together before the world ends. Even if it’s just a couple of brief scenes, you get to just see them be together, see them joke, see them read each other as brothers do,” he says. “It was really, really great to do that — to start to just build the tissue of a very small, tight knit family that we intend for you to fall in love with very quickly so you can feel the pain with us when they get ripped apart.”

Tommy is an interesting character in that he’s a major part of Joel’s life both before and after the outbreak. That makes the role significant in and of itself, and Luna says he only felt closer to it due to his own experiences. That started with bonding with Pascal about their shared Hispanic backgrounds and upbringings in Texas, but he says he also related to Tommy due to his own family.

“You just have a really superb script that depicts this brotherly connection, this relationship, this somewhat paternal relationship that Joel has not only to his daughter Sarah, but also to his younger brother, Tommy, which I can absolutely identify with, as an older brother myself. My father has been gone since before I was born. My mother was a 15-year-old widow when she had me. And so she very much sometimes is more like a sibling than she is a mother in that we’re so kind of close in age,” he says.

“Then I feel that I have to assume the role of patriarch and take care of my younger brother and younger sisters as a father would have. My mother raised my brother and was a single mother. And so there’s that element, too — that Joel feels that he’s the guy, he’s the boss, he’s the father figure, not only to his daughter, but to [Tommy] also. So you try to explore all that.”

The Last of Us HBO Marlene

Marlene (Dandridge) and Kim (Natasha Mumba).

Merle Dandridge (Greenleaf) also has her own close connection to The Last of Us. While original game actors Troy Baker (Joel), Ashley Johnson (Ellie) and Jeffrey Pierce (Tommy) all return to play different characters in the show, Dandridge actually reprises her role of Marlene, the leader of a resistance group known as the Fireflies. Her character is how Joel becomes introduced to Ellie, and she plays a pivotal role throughout the story.

“At times, it still moves me to tears, as weird as that sounds, because I never expected that people would, again, put so much of themselves and honour it to this degree” — Druckmann

Naturally, this gives Dandridge a unique perspective among the cast, especially since acting in the original game meant having to imagine nearly everything while being in a largely empty motion-capture studio. While she says her background in theatre made such mo-cap work “a natural fit,” she was still in awe when she got to actually step foot in a physical recreation of the world of The Last of Us.

“To get up there in Alberta on the set and to tangibly be able to touch everything and feel the weight and hear the water drip and the texture of the sets and accuracy and beauty of the costumes — it was, at many times, deeply overwhelming. I know [Mazin] would always think of me as his litmus test and put me in front of things and I would have a visceral emotional reaction every single time! And, often, dissolve into a puddle of tears because one, as an artist, I’m an open spirit, but I was, fundamentally, deeply moved by the clear love that all of the artists and designers had in every single detail of the show. So for me to know and love and have so much sentimentality for this and see it elucidated was highly emotional and joyful.”

Even after years of developing the series, Druckmann says he still gets a similar feeling.

“At times, it still moves me to tears, as weird as that sounds, because I never expected that people would, again, put so much of themselves and honour it to this degree. And I love taking everything back to the Naughty Dog team and just showing them the stuff. I’m like, ‘the love that you’ve given this thing is now translated over here.’ And often, they’re moved to tears when I show them this. It’s a really hard thing for me to articulate, but it’s pretty surreal.”


The Last of Us will begin streaming in Canada exclusively on Crave on January 15th.

Image credit: HBO


Categories
Mobile Syrup

PlayStation’s ‘Project Leonardo’ is an accessibility controller kit for PS5

At CES 2023, PlayStation unveiled ‘Project Leonardo,’ a highly customizable accessibility controller kit to help players with disabilities.

Developed in partnership with game developers, consultants and accessibility charities like AbleGamers and SpecialEffect, Project Leonardo aims to offer a variety of configurations that work alongside many third-party accessibility accessories.

It’s also been designed to address several disability barriers, such as limited motor control, difficulty in holding a controller for prolonged periods or standard thumb and finger positioning on a standard controller. Its flat, spherical form means that it can easily rest on tables and wheelchair trays or be secured to AMPS mounts and rotated 360 degrees.

Additionally, the kit includes swappable components like a series of analogue stick caps and buttons of various shapes and sizes. These components, plus the PS5’s own button remapping feature, will allow players to set up control layouts that best suit their needs.

Project Leonardo can also be used as a standalone controller or alongside an additional Leonardo controller and DualSense gamepad. This will effectively create a “single” virtual controller that offers mix-and-match input capabilities or co-op play with others.

On top of that, Leonardo sports four 3.5mm AUX ports to connect all kinds of external switches and third-party accessibility accessories. For example, some disabled players who like to use custom 3D-printed specialty switches for added comfort could be able to connect those.

PlayStation didn’t confirm launch timing or pricing for Leonardo, but promised to share more “in the future.” For context, Microsoft’s Xbox Adaptive Controller, which offers similar features for those with disabilities, is priced at $129 CAD.

For now, though, it’s certainly good to see PlayStation reveal Leonardo. Ever since Microsoft launched that configurable accessibility gamepad in 2018, there have been calls for Sony to follow suit. To its credit, PlayStation has been ramping up its accessibility efforts on the software side during this time, with titles like The Last of Us Part I and II and God of War Ragnarök being highly praised for their robust suite of accessibility features. And now, we know that PlayStation’s answer to the Xbox Adaptive Controller is officially on the way.

In other PlayStation CES news, the company revealed that it’s sold 30 million PS5 units worldwide since the console’s November 2020 launch and confirmed that more than 30 games are on track for the PS VR2’s “launch window” (the headset releases on February 22nd).

Source: PlayStation

Categories
Mobile Syrup

PlayStation Holiday sale adds more games

PlayStation’s Holiday Sale has added more games, offering titles up to 75 percent off. You can get FIFA 23 Standard, Madden NFL All Madden Edition PS5, Sifu and more.

Below are some of the best deals:

These deals end on January 18th.

Image credit: PlayStation

Categories
Mobile Syrup

Here are the free games hitting PlayStation Plus Essential in January 2023

Every month, PlayStation offers a handful of games at no additional cost to its PlayStation Plus subscribers.

Now, the company has revealed the trio of titles hitting PlayStation Plus Essential in January 2023. (PlayStation will announce January’s PS Plus Extra and Premium games in the coming days.)

This month’s highlight is Star Wars Jedi: Fallen Order, Respawn’s 2019 Souls-like action-adventure game, which is free on both PS4 and PS5. The sequel, Jedi: Survivor, will release on PlayStation 5, Xbox Series X/S and PC on March 17th, 2023.

January’s other two free PS Plus games are the platformer Axiom Verge 2 (PS4/PS5) and online action-RPG Fallout 76 (PS4).

All three games will be free through PS Plus starting January 3rd. Meanwhile, December’s free PS Plus Essential games will remain available until January 2nd.

Image credit: EA

Source: PlayStation

Categories
Mobile Syrup

PlayStation reveals seven gaming trends throughout 2022

PlayStation has shown off seven trends in PlayStation gaming throughout 2022.

  • 2022 saw a lot of cats in gaming, with titles like Stray, Ghostwire Tokyo, Sonic Frontiers, Cult of the Lamb and Persona 5 
  • Games like God of War: Ragnarok, The Last of Us Part 1 and Horizon Forbidden West had adjustable settings and emphasized accessibility allowing everyone to play.
  • Crazy sports games like Windjammers, OlliOlli World, Curse to Golf, and Rollerdome brought crazy physics to ordinary sports.
  • We got to see some diverse battle royales like Deathverse: Let It Die, Rumbleverse, and Call of Duty: Warzone, and Epic brought Unreal Engine 5 to Fortnite
  • Quite a few games let you play with friends, like Dead By Daylight, Evil Dead: The Game, Ghostbusters: Spirit Unleashed, Back 4 Blood and Resident Evil Re: Verse. 
  • Free-roaming games like Elden Ring, Sonic Frontiers, Stray, Horizon Forbidden West, and God of War: Ragnarok let you travel their worlds and explore.
  • Lastly, Amicia and Hugo from A Plague Tale: Requiem, Kratos and Atreus from God of War: Ragnarok show us how important family is. This includes Teenage Mutant Ninja Turtles: Shredder’s Revenge and the family you make in Persona 5: Royal and The Last of Us Part: 1.

Did you play any of these trends? While I haven’t had many cats in my games, there was a lot I had a lot of exploring in Elden Ring, God of War: Ragnarok and even Weird West. And while I haven’t played much of A Plague Tale: Requiem, that game and God of War: Ragnarok definitely inspire confidence and love in family.

Source: PlayStation Blog

Categories
Mobile Syrup

Here are the top 10 Canadian-made games of 2022

Video games are a huge part of Canada.

Per data compiled for the Entertainment Software Association of Canada, 53 percent of Canadians play games, while the ever-growing industry as a whole contributes $5.5 billion annually to Canada’s GDP.

And every year, there are tons of new games hailing from studios across the country — so many, in fact, that you probably didn’t even know about most of them.

To that end, and in the spirit of end-of-year lists, we’ve rounded up 10 of the year’s most notable games that came from Canadian developers. Impressively, almost all of these were made by small studios, a testament to the dedication and talent of these artists. It’s quite a varied lineup, too, from Metroidvanias and platformers to visual novels and beat ’em ups.

Read on for the full list.


Cuphead: The Delicious Last Course

Image credit: Studio MDHR

Developer/publisher: Studio MDHR (Oakville, Ontario)
Genre: Run-and-gun, 2D platformer
Platform: Xbox consoles, PlayStation 4/5, Nintendo Switch, PC, Mac

Normally, we wouldn’t include a DLC on this list, but Cuphead: The Delicious Last Course deserves an exception. After all, it’s an expansion to the quintessential Canadian indie success story that adds a slew of content, including new playable character Ms. Chalice, several multi-stage bosses and fun weapons to try out. When you consider how much more work went into this DLC than most add-ons — years of painstakingly hand-drawn artwork and tens of thousands of new animations — then it’s easy to see why The Delicious Last Course deserves a seat at the table for end-of-year discussions.

For more, read our roundtable interview with Studio MDHR.

Disney Dreamlight Valley (early access)

Disney Dreamlight Valley

Image credit: Disney/Gameloft

Developer: Gameloft Montreal (Montreal, Quebec)
Publisher: Gameloft
Genre: Simulation
Platform: Xbox consoles, PlayStation 4/5, Nintendo Switch, PC, Mac

Simulation games like Animal Crossing have grown even more popular during the pandemic, so a Disney-themed one made so much sense. In the game, you’ll have to tend to the titular valley using magic, shovels, fishing rods, plants and other resources. Of course, you’ll also meet some iconic Disney and Pixar characters along the way, including, of course, Mickey Mouse, as well as Ariel (The Little Mermaid), Anna and Elsa (Frozen), Buzz and Woody (Toy Story) and Scar (The Lion King). It remains to be seen how the game will shape out when it launches full free-to-play release in 2023, but for now, it’s a charming and approachable experience for all ages.

Infernax

Developer: Berzerk Studio (Quebec City, Quebec)
Publisher: The Arcade Crew
Genre: 2D Metroidvania
Platform: Xbox consoles, PlayStation 4, Nintendo Switch, PC

Inspired by Zelda II: The Adventure of Link and Castlevania II: Simon’s Quest, the small developer of Just Shapes & Beats sought out to make a badass and violent Metroidvania that a “sugar-powered kid” would dream of. As the knight Alcedor, you must save your village from deadly monsters using a shield, mace and various spells. Infernax‘s unabashed gore gives the solid Metroidvania mechanics a gleeful sense of brutality and adds even more flavour to the already unique boss encounters. At the same time, the team added welcome options like difficulty modes and cheats to ease in those who perhaps don’t like how punishingly difficult old-school games could be.

For more, read our interview with Berzerk’s Mike Ducarme.

A Little to the Left

A Little To The Left

Image credit: Secret Mode

Developer: Max Inferno (Halifax, Nova Scotia)
Publisher:
Secret Mode
Genre: Puzzle
Platform: Nintendo Switch, PC, Mac

Sometimes you just want a cozy, laidback experience, and that’s what A Little to the Left is all about. Reminiscent of last year’s UnpackingA Little to the Left‘s 75-plus puzzles have you organizing household items that were displaced by a mischievous little cat. Most impressively, there are multiple solutions to them, so you can design whether you want to sort based on criteria like size or colour. There’s also a helpful and penalty-free hint system if you get stuck on some of the more abstract puzzles, and the ‘Daily Tidy Delivery’ gives you a new puzzle variation every day as a nice way to incentivize coming back to the game.

Nobody Saves the World

Developer/publisher: DrinkBox Studios (Toronto, Ontario)
Genre: Action-RPG, dungeon crawling
Platform: Xbox consoles, PlayStation 4/5, Nintendo Switch, PC

With Nobody Saves the World, Guacamelee! developer DrinkBox tried its hand at a new genre, action-RPGs, and found much success. As a “baby-thing” named Nobody, your job is to use a magic wand to fight against an ancient Calamity. It’s an endearingly quirky premise filled with fun writing, but the transformative Forms are the real highlight. These riffs on character classes range from the badass (knights and dragons) to hilariously weird (a literal egg), and the game encourages you to mix and match their abilities for the best results. Throw in optional co-op and music from acclaimed composer Jim Guthrie (Superbrothers: Sword & Sworcery EP) and Nobody Saves the World! is a real gem.

For more, read our interview with DrinkBox co-founder Graham Smith.

Rogue Legacy 2

Rogue Legacy 2 combat

Image credit: Cellar Door Games

Developer/publisher: Cellar Door Games (Toronto, Ontario)
Genre: Platformer, roguelite
Platform: Xbox consoles, Nintendo Switch, PC

Two years after Rogue Legacy 2 launched early access, Cellar Door is here with the full release. As with the beloved and influential first game, Rogue Legacy 2 has you controlling a knight who must explore procedurally generated dungeons to collect treasures and defeat enemies. The sequel doesn’t reinvent the wheel, but it does make smart improvements across the board, particularly in making each of the 13 classes feel distinctive. A more varied and interconnected world only further enhances the overall experience.

Scarlet Hollow

Scarlet Hollow Tabitha

Image credit: Black Tabby Games

Developer/publisher: Black Tabby Games (Toronto)
Genre: Visual novel, horror
Platform: PC

When your aunt dies, you’ll have to travel to the titular small North Carolina mining town for your aunt’s funeral, only to discover some sinister is afoot. Shaking up the visual novel genre’s traditional dialogue choices are selectable Scarlet Hollow‘s ‘Traits,’ which influence your character’s abilities. These include the attractiveness-boosting ‘Hot,’ which makes NPCs respond more favourably, and ‘Powerful Build’ to let you strong-arm your way out of sticky situations. The ways in which these affect the game’s growing list of chapters keeps things fresh and only add to the sharp writing, well-drawn comic book-esque illustrations and surprisingly tough choices.

For more, read our interview with Black Tabby’s Abby Howard and Tony Howard-Arias.

I Was A Teenage Exocolonist

I Was A Teenage Exocolonist

Image credit: Finji

Developer: Northway Games (Vancouver, B.C.)
Publisher: 
Finji
Genre: RPG
Platform: Xbox consoles, PlayStation 4/5, Nintendo Switch, PC

As part of humanity’s first space colony, you have a bold new life ahead of you. As a result, you’ll have to make to decide how to balance your time between school, exploring the new world and forging bonds with your fellow colonists. Whichever events you experience will take the form of cards that will give you more options as you progress through the campaign. There’s a compelling intricacy in how these systems overlap, fuelling the deeply affecting coming-of-age story to create a truly memorable experience.

Teenage Mutant Ninja Turtles: Shredder’s Revenge

TMNT Shredder's Revenge

Image credit: Dotemu

Developer: Tribute Games (Montreal, Quebec)
Publisher: 
Dotemu
Genre: Side-scrolling beat ’em up
Platform: Xbox consoles, PlayStation 4/5, Nintendo Switch, PC

What do you get when you have ex-Ubisoft employees behind the well-regarded Scott Pilgrim vs. The World: The Game who want to make a throwback TMNT arcade game? The thoroughly entertaining Shredder’s Revenge. You and up to three friends can play as Leonardo, Donatello, Michelangelo, Raphael and April O’Neil as you fight the Foot Clan, Krang, Bebop and Rocksteady and, of course, Shredder. The perfect co-op game.

Tunic

Tunic door

Image credit: Finji

Developer: Tunic Team (Halifax, Nova Scotia)
Publisher: 
Finji
Genre: Action-adventure
Platform: Xbox consoles, PlayStation 4/5, Nintendo Switch, PC, Mac

We mentioned “dedication” at the start of this piece, and nowhere is that more apparent than with Tunic, the culmination of Haligonian Andrew Shouldice’s seven-year journey to craft his own take on The Legend of Zelda. Inspired by the sense of adventure and discovery of the iconic Nintendo series, Shouldice and his small team created a mysterious, guidance-free experience encourages the player to explore and piece things together themselves. The adorable fox protagonist, colourful aesthetic and Dark Souls-lite combat and progression are just icing on the cake.

For more, read our interview with Shouldice and co-developer Kevin Ragamey.


Of course, there were many other Canadian games this year, including DC’s Gotham Knights (Quebec’s Warner Bros. Montreal), the relaxing rhythm title Melatonin (Vancouver’s Half Asleep), Mario soccer sim Mario Strikers (Vancouver’s Next Level) and kaiju beat ’em up Dawn of the Monsters (Toronto’s 13AM).

There are a bunch more to look forward to in 2023, as well, including the RPG Sea of Stars (Quebec City’s Sabotage) and the Dead Space remake (Montreal’s EA Motive). We’ll have more on those in the new year.

For now, though, what were your favourite games of 2022? Let us know in the comments.

Categories
Mobile Syrup

MobileSyrup’s top 10 games of 2022

One of the things I love most about video games is their versatility as an art form.

Movies more or less all carry the same runtimes while adhering to similar visual languages, books are primarily relegated to text and TV shows have to follow an episodic format. All of these structures have their own benefits, to be sure, but the intrinsic beauty of games is that they can really be any combination of all three.

Looking back on the year that was for gaming, I’m reminded of that fact. After playing around 50 new games and keeping up with many more, I’m in awe at the staggering variety of the kinds of experiences that were created this year alone. An FMV game that uses interactivity and metatextuality to immerse players in a decades-spanning mystery. A grueling dark fantasy world that creates an unparalled sense of discovery and companionship. A cyberpunk RPG about finding hope and meaning in an unrelentingly harsh city. A cat simulator that captured the hearts of gamers and non-gamers alike. A 100-plus-hour existential odyssey. A fighter in which Batman, Shaggy Rogers and LeBron James can duke it out. Games can be pretty much anything.

Naturally, this has made putting together a top 10 list an enjoyably tricky challenge. I thought long and hard about this, which is why it’s coming mere days before 2023 rolls in. But in the end, I’m happy with what I’ve picked. Before I go further, though, I should fully acknowledge the quality of Elden Ring. Developer FromSoftware’s rich and freeing open-world design that encourages exploration without any hand-holding is extremely commendable and even ground-breaking. The action-RPG is, without question, a monumental achievement and absolutely worthy of all the Game of the Year accolades it’s received. However, it’s not something I got into, as I don’t generally enjoy experiences that are so punishing or lore-heavy without some core narrative hook. If I’m going to spend close to 100 hours playing a game, I typically need to care enough about the story and people who take part in it. Therefore, it’s not on this list.

With that out of the way, here’s the top 10!


10. Marvel Snap

Marvel Snap

Image credit: Second Dinner/Marvel

Platforms: iOS, Android, PC (early access)

As someone who almost never enjoys mobile gaming, I’m surprised that I fell in love with Marvel Snap earlier this year. That’s because developer Second Dinner crafted an experience that is absolutely perfect to play your phone. It’s an elegantly simple card game that’s designed around appreciably bite-sized matches using decks of just 12 cards, making it remarkably easy to pick up and play. The Marvel license enhances the novelty of collecting new cards, but even if you took that away, this is just a damn good game. Honestly, the only reason why this isn’t higher is that I forced myself to stop playing to get to other things — it’s that addictive.

9. Kirby and the Forgotten Land

Kirby and the Forgotten Land Karby

Image credit: Nintendo

Platform: Nintendo Switch

In the first five minutes of Kirby and the Forgotten Land, our titular pink hero sucks up an entire car and zooms around a post-apocalyptic city that looks straight out of The Last of Us. It’s an absolutely hilarious and outlandish sight to behold, and it sets the tone for the next 10 hours. Through the game, there’s a consistent joy in finding what new everyday object Kirby would comically stretch around and absorb next, be it a traffic cone to stomp on enemies with earth-shattering force, a lightbulb to navigate ghost-infested areas or a vending machine to blast pop cans like a machine gun. Throw in some gorgeously vibrant and charming stages, a solid assortment of upgradable enemy-copying abilities and a delightfully bonkers Platinum Games-esque final stretch and Kirby and the Forgotten Land is such a treat.

8. Neon White

Neon White

Image credit: Annapurna Interactive

Platforms: Nintendo Switch, PlayStation 4/5, PC

On a raw, moment-to-moment enjoyment level, Neon White might actually be the most fun I’ve had in a game this year. As the deceased assassin White, your job is to clear out demon-infested afterworld stages as quickly as possible to appease your heavenly overlords. The anime-inspired story is reasonably entertaining, especially thanks to stellar voice work from the likes of Steve Blum, but it’s mostly just an excuse for an utterly engrossing speedrunning-focused experience. It’s a breathtakingly thrilling gameplay loop in which you have to maintain momentum while collecting ‘Soul Cards’ to alternate between attacking enemies and executing unique traversal moves to continue forward. The balletic pace of ping-ponging between platforms as I jump, slide, shoot, dash and zipline my way through hellish creatures created an exhilarating rush I’ve rarely felt in games. Even as someone who otherwise couldn’t care less about speedrunning, Neon White‘s short, tightly paced levels and fast and frenetic traversal have me genuinely eager to continue to try to improve my clear times.

7. Immortality

Immortality Marissa

Image credit: Half Mermaid

Platforms: Xbox consoles (and Game Pass), Netflix Games (iOS/Android)

Every once in a while, you come across a story that could only be told in a video game, and Immortality is the epitome of that. It seems simple enough at first; like other FMV titles, your job is to review live-action video files from three fictional movies to piece together the story — in this case, the strange disappearance of actress Marissa Marcel. But it’s how developer Half Mermaid has interwoven all of these clips — a ‘match-cut’ mechanic that lets you click on one person or object to jump to something similar in another piece of footage — that feels genuinely innovative. It’s a thoughtful way of encouraging you to carefully study clips to consider how they might connect to others. Adding layers to the narrative is the fact that hidden footage lies behind many clips that you have to figure out how to reveal, and discovering these proved to be some of the most fascinating, if bone-chilling, moments I’ve had in a game in years. To say more would spoil Immortality‘s many surprises, but suffice it to say that this is one mystery you’ll absolutely want to solve.

6. Mario + Rabbids: Sparks of Hope

Image credit: Nintendo/Ubisoft

Platform: Nintendo Switch

Admittedly, my initial interest in Ubisoft Milan’s Mario + Rabbids: Sparks of Hope almost entirely stemmed from the involved musical talent: my second-favourite composer of all time, Yoko Shimomura (Kingdom Hearts), as well as Grant Kirkhope (Banjo-Kazooie) and Gareth Coker (Ori and the Blind Forest). And sure enough, their soundtrack for the game is magnificent. But I was absolutely elated to discover an absolutely fantastic turn-based strategy experience in its own right.

The ability to move around in real-time adds a lot of thought to character placement, while the titular ability-granting Sparks allow for a wonderful level of mix-and-match customization. Whether it was giving ace sniper Luigi a cloaking power so he can sneak around and pick apart enemies or the punky blade-wielding Edge a regenerative ability to charge an area like a tank, I was constantly eager to keep building out my team for greater tactical efficiency. The amusingly self-deprecating humour about the Rabbids and impressive explorable 3D Mario-inspired overworlds only sweetened the deal.

5. Horizon Forbidden West

Horizon Forbidden West San Francisco

Image credit: PlayStation

Platform: PlayStation 4/PlayStation 5

With Horizon Forbidden West, Guerrilla Games meaningfully addressed pretty much every issue I had with its 2017 predecessor. The cast of characters was richer and more three-dimensional. The Breath of the Wild-esque glider made traversal a lot more seamless, encouraging greater exploration of its stunning post-apocalyptic, robot-infested world. The once-bland melee combat was significantly expanded to include a satisfying array of combos and upgrades. At the same time, everything else that was already great about the original game, including the tight bow mechanics and fascinating lore, were made better than ever. Bring on Horizon 3.

4. Pentiment

Pentiment murder

Image credit: Xbox

Platforms: Xbox consoles (and Xbox Game Pass), PC

Over the past few decades, Obsidian has made a name for itself for rich, choice-driven narratives, and Pentiment might just be the purest distillation of the developer’s strengths to date. In many ways, the mechanically-light experience is more like a visual novel (just look at Hannah Kennedy’s wondrous art!), but it’s ultimately better for it. Rather, Obsidian focused on crafting a magnificently well-realized version of 16th century Bolivia and an enrapturing murder mystery at the heart of it.

Best of all, the developer refuses to reveal a canon killer, forcing you to instead consider the ramifications of your choices on the townspeople over the course of the game’s sprawling 25-year tale. Seeing characters come and go — maturing or regressing, living or dying — in response to both the time period’s political and religious turmoil and my own decisions created a more profound connection to this world than I’ve had with many games. In a day and age where many people seemingly expect everything to be wrapped up cleanly, Obsidian’s restraint in keeping things ambiguous and thought-provoking is absolutely admirable.

3. Citizen Sleeper

Image credit: Fellow Traveler

Platforms: Xbox consoles (and Game Pass), Nintendo Switch, PC

Nowadays, it’s not uncommon in media to see variations on the “capitalism bad” type of story. And while that will always be inherently true, it can also feel fairly rote at times. Citizen Sleeper, however, approaches these themes in a much more unique way. Yes, it’s undoubtedly about capitalism, but what impressed me the most is its unflinchingly uplifting spirit. While the central dice-roll mechanic is a tacit commentary on how life can often deal you a shitty hand, it’s Citizen Sleeper‘s focus on the power of human connection that shines through.

Doing daily hard labour to scrape together just enough money to buy food and life-saving medicine, you have to make the best with what you’ve got, so how you choose to spend your time — be that by sharing a story with a local street vendor below the stars or bonding with a struggling father and his adopted daughter — is how one ultimately finds existence in your life. These moments create an achingly beautiful tenderness to Citizen Sleeper, made even more earnest when factoring its allegorical relevance to developer Gareth Damian Martin’s experiences as a non-binary person in the gig-economy. A soulful, deeply moving experience that I won’t forget.

2. Live A Live

Live A Live character artwork

Image credit: Square Enix/Nintendo

Platform: Nintendo Switch

I’ve been in love with Square RPGs like Final Fantasy for most of my life, so discovering that the company was remaking this once-Japan-exclusive SNES title with jaw-droppingly stunning HD-2D visuals was incredibly tantalizing. Thankfully, this long-lost game actually exceeded my expectations in practically every way. Where Octopath Traveler disappointed me with its repetitive structure and disparate storylines, Live A Live uses its seven standalone scenarios to great effect.

There was an unmitigated sense of wonder and excitement in exploring each time period, ranging from a charming, dialogue-free prehistoric love story and suave Sergio Leone-inspired spaghetti western  to near-future kaiju hijinks and the far-out Alien-esque spaceship murder mystery. If that weren’t enough, additional chapters later open up that tie everything together in a surprisingly gripping way, adding the deeper hook that Octopath always lacked for me. That’s to say nothing of Yoko Shimomura’s fantastic soundtrack, which is just full of bangers. All told, Live A Live was, for several months, the 2022 game to beat for me, until…

1. God of War Ragnarök

God of War Ragnarok Kratos and Atreus

Image credit: PlayStation

Platforms: PlayStation 4/PlayStation 5

At the start of this list, I mentioned that the games that resonate with me the most are the ones that have compelling stories and characters. That’s God of War Ragnarök to a tee — more so, in fact, than almost every game I’ve ever played. To be able to say that about an action game — a genre in which story is usually an afterthought — is no small feat. To be clear, there’s definitely a tightly constructed combat system that’s punchy and visceral while still allowing for experimentation through an engaging character customization systems. And make no mistake: there’s also expansive-yet-manageable interconnected world full of interesting sidequests, rewarding loot and fascinating world-building.

But why I love God of War Ragnarök — why it has quickly become one of my all-time favourite games — is its heartwrenching and personal father-son story. The intensely relatable specificity with which Santa Monica Studio tells this narrative hit me hard, and that was only strengthened by the expertly written and acted cast and enthralling twists and turns of the plot. By the end of my time with the game, I was moved to tears; I truly felt like I’d gone on this journey with these characters and changed with them. To me, that’s the real power of games, and God of War Ragnarök encapsulates that perfectly.

Honourable mentions: A Plague Tale: Requiem, Hindsight, Sifu, The Quarry and Stranger of Paradise: Final Fantasy Origin


What are your favourite games of the year? Let us know in the comments.