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Dolmen feels like a PlayStation 2 game, for better and worse

Dolmen is simultaneously the best and worst name for a game this year. It conjures up images of an alien made of juice like some terrible mascot from a bygone era. I chuckled every time the title was referenced in the game.

Unlike its name though, Dolmen doesn’t stand out at all. I hate to be yet another reviewer comparing a game to Dark Souls — or the more recent Elden Ring — but in a sea of ‘Soulslikes,’ this is bound to be lost to the waves.

Dolmen is an action-RPG (ARPG) from the team at Massive Work Studio. It takes place in a far-future science fiction setting where humans have managed to uproot themselves and colonize other planets. And thanks to the discovery of a crystal known as dolmen, space travel is on the brink of changing forever. The crystals have the ability to interact with other dimensions, so naturally, corporations are willing to spend any amount of money — or human lives — to be the first to harness the power. After an accident on a planet that contains a huge deposit of dolmen, it’s up to you to collect the dolmen and kill any creatures that could pose a risk.

It has swords and guns

Like many Soulslikes, combat is at the heart of Dolmen. And the combat is… fine. The hits don’t have the weightiness that make the best ARPGs stand out, and parrying doesn’t send that same rush of pleasure chemicals to my brain as From Software titles, but it does have a few mechanics that at least add a twist to the formula.

For one, it has guns. Sure, most video games either have guns or swords, but far too few combat-oriented games have both. If you’ve ever admired Warframe for its blend of swordplay and gunplay, but can’t dedicate the thousands of hours required to keep up with the game, Dolmen might hold some appeal.

The addition of ranged weapons changes combat in several ways. Instead of approaching every combat encounter as a melee fight, you’re free to pick away at enemies with your ranged weapons. In the early hours, ranged combat feels completely overpowered. Early levels can be conquered without ever directly engaging an enemy if you’re patient enough. This changes partway through the game though, leaving ranged builds to rely more on shotguns than rifles. Enemies are often hiding until you approach them, leading to a lot of panic swapping between weapons until you learn the layout of the levels. Flipping between melee and guns isn’t as smooth as I would have liked considering how essential it is to the flow of combat, but ranged weapons are still worth playing around with thanks to the game’s battery system.

Dolmen iterates on the usual Souls formula by swapping out health flasks for an energy bar. You have three bars to keep track of while playing: health, stamina, and energy. You’ll use your energy bar to heal, but you’ll also use it to power your ranged weapons. Basic attacks will recharge, but special attacks will chip away large chunks at a time. Replenishing it requires batteries, of which you’ll only have a few to start the game. This means that your damage output is tied directly to your health. If you want to deal major damage, you can’t be relying on batteries to refill your health and vice versa. It’s a clever system that forced me to carefully consider how I approached scenarios.

I’m not proud of it, but I cheesed encounters

Surprising no one, Dolmen doesn’t shy away from difficulty. Even in the early hours, I found myself replaying areas numerous times. And the bosses ramp that difficulty up even further. Given the time I’ve had with the game, I haven’t been able to complete the entire campaign, but there are difficulty spikes throughout the game that definitely felt frustrating at times in a way that I haven’t found with other recent Soulslikes. Then again, I was able to cheese encounters in Dolmen in ways I haven’t seen in a game in a while.

Dolmen’s AI — to put it kindly — is lacking. Enemies tend to charge at you without any thought to their surroundings. This makes it easy to trick them into locking themselves behind doors and barriers, where you can pick them off with your pistol just out of range of their attacks. There were even times when enemies would endlessly shoot at me behind pillars that would absorb all of their fire. And I didn’t pass up the chance for a free kill. I’m not proud of it, but I did what had to be done.

In terms of enemies, the roster is fairly standard. You’ll deal with bugs, lasers, and the rest of the usual cast of science fiction creatures. They’re visually distinct enough to tell them apart in a frantic encounter, but not to stick in your mind once you’ve put the controller down. The same can be said for the environments. You’ll find a mix of metallic corridors, outdoor sections featuring your standard red planet, and more corridors. That’s not to say they’re bad, though. On the contrary, Dolmen’s style is its greatest asset.

It’s chunky, messy, and charming as heck

Dolmen feels like what you’d get if a developer from the PlayStation 2 era had the hardware power of the PlayStation 4. From the exposition-heavy storytelling to the pixelated death sequences, the design feels like it’s from an era long past. Upon first glance, you might think that the visuals are dated or that they’re from a small team (they are), but there’s a charm to the presentation that sets in after a few hours that I came to love. It’s chunky, messy, and charming as heck. I’m still not sure whether this style was intentional or accidental. Either way, I enjoyed its creepy, Dead Space-esque vibes and pixelated death sequences.

In terms of performance, Dolmen is hit and miss. As with many PlayStation 5 titles, the game gives the option to play in either performance or quality mode. I highly recommend playing in performance mode. The quality mode aims for 30 frames per second and never hits that threshold. It’s difficult to appreciate a few extra reflections on metallic surfaces when it looks like your character is slogging through choppy water. The performance mode does a better job, though it still doesn’t maintain a consistent 60 frames per second. Encounters that include lots of enemies or visual effects will drop the frame rate considerably. It’s also worth noting that the last-gen versions of the game may have a different performance than the PlayStation 5 copy that we tested.

It’s difficult to recommend Dolmen when there are much better titles that feel so similar. If you’re looking for a sci-fi Soulslike, I’d give The Surge 2 a look. And if you haven’t played Elden Ring yet, our team wholeheartedly recommends the game, even for those who haven’t been interested in Soulslikes before. But if you’re set on trying out Dolmen, it’s a decent take on the genre that won’t offend, even if it never impresses.

Dolmen is available on PlayStation 4 and 5, Xbox One and Series X, and PC for $53.49.

Image credit: Massive Work Studio 

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New PlayStation Plus to require certain games to offer free trials: report

One of the new perks that PlayStation is introducing with its upcoming expanded PlayStation Plus service is timed game trials.

While Sony hasn’t yet confirmed any of the titles that will offer these, a new report provides some insight into the types of games that will be included.

Citing developer sources, GameDeveloper reports that PlayStation is requiring games that have a wholesale cost of $34 USD (about $43.61 CAD) or more to offer a time-limited trial. These must be at least two hours long, although games that are under $34 USD will be exempt from this policy.

These requirements are also said to not be retroactive or applicable to upcoming PlayStation VR titles. Instead, developers are starting to be notified of this now and will have up until three months after their games launch to implement a trial. These must remain available to PlayStation Plus Premium subscribers (starting at $21.99 CAD/month) for at least 12 months.

PlayStation is also allowing developers to create custom trials instead of time-limited ones, although these will need to be approved on a case-by-case basis.

On the one hand, game trials are, in theory, an option for consumers to play a game without spending as much as $80 or $90. That said, game developers will need to allocate time and resources to create a polished demo, which can be tricky.

The new PlayStation Plus is set to launch on June 13th in Canada and the U.S.

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Sony now lets you update the PS5’s DualSense controller on PC

Sony has released a Windows app that allows PC users to update the PS5’s DualSense controller.

The app, titled “Firmware updater for DualSense wireless controller,” can be downloaded from PlayStation’s website.

Until now, you needed a PS5 to update the DualSense, which didn’t exactly help those looking to use the gamepad on PC, where it’s been compatible since the PS5 launched in 2020. As is the case on PS5, users will need to connect the DualSense to their PC with a USB cable to complete the update.

It makes sense that PlayStation is streamlining the process on PC. Over the past couple of years, the company has been investing more heavily in the platform through such PlayStation console game ports as Horizon Zero DawnGod of WarDays Gone and Uncharted: The Legacy of Thieves CollectionPlayStation Now, the company’s game streaming service, is also available on PC.

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PlayStation is rolling out a new system update for PS5 and PS4 consoles

Sony is now rolling out its next system update for PlayStation 5 and PlayStation 4 consoles.

One of the new features is ‘Pro Tips,’ which are cards in the Control Center that offer hints like how to pin videos and apps to your screen while you play, apply game presets and share your screen with friends.

The PlayStation mobile app is also getting new Remote Play enhancements. According to PlayStation’s blog post, PS App users will be able to join or create open and closed parties through the app. That said, it’s unclear how new this feature is as I’ve joined parties through the PS App several times over the past few months. Additionally, PlayStation says it’s easier to access your friends, parties and messaging features with the PS App’s user interface.

The PS Remote Play app also gets a dark mode based on your smartphone’s settings. Further, Sony added more Screen Reader languages on iOS and Android, including Portuguese (both Brazil and Portugal), Finnish, Swedish, Turkish, Greek, Thai and Chinese (traditional and simplified).

That’s it for this update, but PlayStation says it plans to bring variable refresh rate (VRR) support to the PlayStation 5 in the coming months. On HDMI 2.1-compatible TVs and PC monitors, VRR automatically changes the refresh rate of the connected display to match the console’s output. According to the PlayStation Blog post, VRR eliminates issues like screen tearing or frame rate pacing issues and results in crisper graphics and reduced input lag. You can also apply VRR to PS5 games that don’t support it, which could improve the video quality of some games.

When this feature gets closer to release, PlayStation says it will send out a list of all fully compatible games. It’s important to note that the update is currently causing connectivity issues for some players with a PS Plus subscription.

Finally, in the U.S and U.K., PlayStation is enabling a Voice Command preview that lets users open games, apps, settings and control media playback via voice (in English only). It’s unclear if this feature will eventually come to Canada.

Source: PlayStation Blog 

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‘GTA V’ for next-gen consoles on sale until June 14th

Rockstar’s much-loved Grand Theft Auto V  and GTA Online will finally arrive for next-gen consoles on March 15th with revamped graphics to take advantage of the newer hardware.

While the ageing game will look a lot better on new consoles, it also comes with a price tag — one that might actually be reasonable if you manage to take advantage of one of the sales. The problem will be finding them.

The Verge put together a list of the various discounts available for next-gen copies of GTA V in the U.S. It seems similar offers are available in Canada, but with some exceptions. It’s also worth noting that the next-gen version of GTA V is available for pre-order now, but the deals should extend beyond the March 15th release.

GTA V on PS5

Let’s start with PlayStation 5. Those in the Sony camp are reportedly able to nab GTA V for 75 percent off and GTA Online for free until June 14th. I was able to find the free GTA Online in Canada, but not the next-gen version of GTA V to verify if it has the same discount as in the U.S.

The Verge noted that the PlayStation 5 versions could only be found by browsing the PlayStation Store on a PS5. That appears to be true in Canada as well — I couldn’t find them on the PlayStation Store website. But then, I also couldn’t find the next-gen GTA V while checking the store on the PS5.

It’s also worth noting some people may need to navigate to the PS4 version of GTA V then click the three dots, ‘View Product,’ and select ‘Grand Theft Auto V (PlayStation 5)’ to view it, but again, that didn’t work for me.

If you’re among the lucky few that own a PS5 and you’re blessed by the Sony gods to see next-gen GTA V in the PS5 store, please share the price below for the rest of us.

GTA V on Xbox Series X/S

Those in the Microsoft camp may have better luck finding the next-gen GTA V, but they’ll pay more for it too.

The revamped version of the game for the Xbox Series X and S is available for 50 percent off. I verified this was the case in Canada, thanks in part to the wonderful web-accessible Xbox Store. You can even check it out for yourself via this link.

Next-gen GTA V will cost $24.99 until June 14th — the bundle appears to include both the base game and GTA Online. That said, if you just want Online, it’s available separately for $12.49 (that’s also a 50 percent discount).

I already own GTA V, is there an upgrade option?

No.

Should I buy next-gen GTA V?

It depends! If you haven’t played GTA V before and you want to on your fancy new console, this is a pretty great deal. It’s also not a bad offer if you want to get into GTA Online. However, for those who already purchased GTA V or Online on a previous console, handing over more money to Rockstar may leave a sour taste in your mouth.

Whatever your situation, I’d also strongly encourage you not to pre-order the game. Rockstar’s last launch, the GTA Trilogy, was incredibly buggy. It may be better to wait and see how the revamped GTA V fares before putting down your hard-earned cash. You’ve got until June to take advantage of the discounted price anyway, might as well use that time to see if the game’s worth buying.

Image credit: Rockstar

Via: The Verge

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Here are the free games hitting PlayStation Plus in March 2022

Every month, Sony offers a few PlayStation games at no additional cost to those subscribed to its PlayStation Plus service.

Now, the company has revealed the four games — one more than usual — landing on PS Plus in March.

To start, there are two PS5 games: the first-person action-platformer Ghostrunner and Ghost of Tsushima‘s standalone Legends multiplayer suite. The former will only be available for free via PS Plus on PS5, while the latter will be offered on both PS4 and PS5.

Meanwhile, the two PS4-only freebies are the racer Team Sonic Racing and MMO survival game Ark: Survival Evolved. 

All four games will be available to download for free through PS Plus from March 1st to April 4th. February’s lineup remains free until February 28th — read more on that here.

A PlayStation Plus subscription costs $69.99/year in Canada.

Source: PlayStation

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Latest PS4 and PS5 beta now rolling out to select participants

A new PS4 and PS5 beta is now rolling out to select participants in Canada, the U.S., Japan, U.K., Germany and France.

Additionally, participants in the U.S. and U.K. can now preview a feature that enables voice commands for finding and opening games, apps and controlling media playback.

If you aren’t selected for this beta, the full update will launch globally later this year. Here’s what the beta includes:

Party Chat Update

When you start a party, you can select whether to create an open or closed party. An open party lets friends see and join a party without an invite, and friends of party members can also join. A closed party is only for players you invite. Open and Closed parties were already a feature, but now you don’t have to go into any menus to start them.

There’s also now a voice chat reporting feature, so if you want to report something that someone said, there are now visual indicators for you to identify who was speaking.

Additionally, in the PS5 beta, you can start a Share Play directly from the voice chat card; this means you don’t need to start Share Screen first to use Share Play.

On the PS4 beta, you can individually adjust the voice of each player in a party, similar to PS5.

Voice chats are also called ‘Parties’ again, and the Game Base menu is now divided into three tabs: ‘Friends,’ ‘Parties,’ and ‘Messages.’

Two other Game Base updates include an “on-air” icon when someone is sharing their screen and a button that will let users quickly decline a friend request.

New PS5 UI Features

Beta participants will now be able to filter their game collection by genre. You can also choose up to five games or apps to keep on the home screen by selecting “Keep in Home” with the options button. However, you can also keep up to a total of 14 games and apps on your home screen.

There’s now a new trophies UI update that shows a cool visual design of trophy cards on the trophy list and sees suggestions for which trophies you can earn on the trophy tracker.

You can also start the Share Screen from the Create menu and stream your gameplay to an open party.

Accessibility features

There are new accessibility features, including a screen reader, which reads aloud on-screen text and spoken guidance for operating the console. Additionally, there’s now mono audio for headphones instead of a stereo or 3D audio sound mix. This should provide a better experience for players with unilateral hearing loss.

You can also show a checkmark on enabled settings so you can see which settings are turned out.

Source: PlayStation Blog 

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PS5, PC exclusive Ghostwire: Tokyo confirmed for March 25 release

Bethesda has confirmed that its upcoming PS5 and PC exclusive, Ghostwire: Tokyo, will release on March 25th.

While that date had been leaked by the PlayStation Store earlier this month, the publisher has now corroborated it. What’s more, a special Ghostwire-centric presentation has been set for Thursday, February 3rd at 5pm ET. Bethesda is promising “new gameplay and behind-the-scenes details” in the showcase.

Originally revealed back in June 2019, Ghostwire: Tokyo is a first-person action-adventure game from The Evil Within developer Tango Gameworks, the team overseen by Resident Evil creator Shinji Mikami. The game portrays a Tokyo that has been overrun by paranormal Visitors, leaving Akito, one of the last living humans, to join forces with a spirit and save the city.

Ghostwire: Tokyo is one of many high-profile PS5 games this year, including this month’s Horizon Forbidden West, March’s Gran Turismo 7, May’s Forspoken and God of War: Ragnarök (TBA 2022).

It’s worth noting, however, that Ghostwire: Tokyo is expected to come to Xbox at some point down the line. As it stands, PlayStation has a one-year console exclusivity on the game, so it could, in theory, release on Xbox after March 25th, 2023. Interestingly, though, Xbox now owns Bethesda, which makes this the second Xbox Game Studios title to be published first on PlayStation, after last year’s Deathloop.

This will be PlayStation’s second showcase of the week, following February 2nd’s Gran Turismo 7-focused stream.

Image credit: Bethesda

Via: PlayStation

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PlayStation reveals 2021’s best-selling PS Store games in Canada and the U.S.

PlayStation has revealed the top best-selling games on PlayStation 4 and 5 on its PlayStation Store for 2021.

Of course, this only takes into account digital sales, not physical, but it’s still interesting to see.

Here are the PS Store’s top 10 PS5 games for Canada/the U.S. in 2021:

  1. NBA 2K22
  2. Call of Duty: Vanguard
  3. Marvel’s Spider-Man: Miles Morales
  4. Madden NFL 22
  5. Battlefield 2042
  6. Ratchet & Clank: Rift Apart
  7. Call of Duty: Black Ops Cold War
  8. MLB The Show 21
  9. Resident Evil Village
  10. Far Cry 6

Considering that Miles Morales was a PS5 launch title, it’s especially notable to see it in the top three one year later.

Meanwhile, here are the PS Store’s top 10 PS4 games for Canada and the U.S. last year:

  1. Grand Theft Auto V
  2. Call of Duty: Black Ops Cold War
  3. Minecraft
  4. NBA 2K22
  5. Call of Duty: Vanguard
  6. Madden NFL 22
  7. NBA 2K21
  8. Red Dead Redemption 2
  9. MLB The Show 21
  10. Mortal Kombat 11

It’s especially notable for GTA V to claim the top spot considering it was originally released on PS3 in 2013 and on PS4 the following year. That game’s popularity hasn’t slowed down, making it more understandable why developer Rockstar hasn’t put out the inevitable GTA VI yet.

Outside of PS4/5, Sony says 2021’s top three PS VR games in Canada and the U.S. were, in order, Beat SaberJob Simulator and Superhot VR. Additionally, the top three free-to-play games across PS4 and PS5 were FortniteCall of Duty Warzone and Rocket League.

The full blog post, including Europe’s respective lists in case you want to compare, can be found here.

Image credit: 2K Games

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PlayStation’s The Game Awards sale offers up to 60 percent off major titles

As is tradition, PlayStation has kicked off a PSN sale to coincide with The Game Awards.

Altogether, you can save up to 60 percent on a slew of prominent 2021 and 2020 games. See below for some of the most notable deals:

The PSN Game Awards sale ends on December 13th. The full list of deals can be found here.

Image credit: Bethesda