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Redfall won’t launch on Xbox Series X/S with 60fps support

Redfall‘s official Twitter account has announced that you won’t be able to play the game at 60fps on consoles — at least not at launch.

What seemed at first like a bad late April Fools’ joke was recently confirmed by the company, stating that Redfall would be launching on the Xbox Series X and S consoles in ‘Quality mode’ only, locking in the 30fps as the only option.

Looking at the details, the upcoming first-person shooter will run in 4K at 30fps on the Xbox Series X and 1440p at 30fps on the Series S.

The news comes as a tough blow, as 60fps has become the standard for most first-person shooters, especially on current-gen systems.

PC users’ frame rates are dictated based on their hardware, so if you’re dead set on slaying vampires at 60fps, that might be your best option for now.

Surprisingly, Arkane Studios also announced that 60fps ‘Performance mode’ will be added via a game update at a later date. It’s unclear when that update will release, however.

With Redfall already being previously delayed, it looks like Arkane is eager to release the game as soon as possible, even if it means sacrificing technical performance at launch.

Redfall launches on May 2nd, 2023 on the Xbox Series X and Xbox Series S. The game will release on Microsoft’s Xbox Game Pass subscription platform.

Image credit: Arkane Studios

Source: @playRedfall

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Nvidia’s DLSS 3 graphic upscaler is expanding to more games

The latest version of Nvidia’s AI-powered Deep Learning Super Sampling (DLSS), DLSS 3, is expanding to more games.

The announcement comes ahead of next week’s Game Developers Conference (GDC) in San Francisco, California. Additionally, the company is also publicly releasing the DLSS Frame Generation plug-in, allowing developers to adopt the technology with ease.

Nvidia first introduced DLSS in 2018. The feature essentially boosts in-game performance by using an image upscaler. It forces the title to render at a lower resolution, making it less intensive for your GPU to render frames, and uses an AI algorithm to display the game the way it would look if it was rendered at a higher resolution like 4K. With DLSS 3, which is powered by the fourth-gen Tensor Cores and Optical Flow Accelerator on GeForce RTX 40 Series GPUs, the feature uses AI to create additional high-quality frames to upscale the look of your titles.

“Neural graphics has revolutionized gaming since its introduction with NVIDIA DLSS, and we’re now taking it to new heights,” said Matt Wuebbling, vice president of global GeForce marketing at Nvidia. “PC gaming super-franchises such as Diablo and Forza Horizon and Bethesda’s new Redfall are raising the bar for image quality with stunning graphics while using DLSS to keep gameplay smooth as silk.”

The expansion also includes the integration of DLSS 3 into Unreal Engine with the upcoming 5.2 updates and Nvidia’s Streamline, an “open-source, cross-vendor framework that simplifies the integration of super-resolution technologies in 3D games and apps.”

According to Nvidia, DLSS is used in over 270 titles and applications, while DLSS 3 is available in 28 released games, and is reportedly being adopted seven times faster than DLSS 2. The company’s continued marketing push, along with the introduction of new tools, will ensure DLSS 3 adoption grows even more rapidly.

The three new titles being updated to DLSS 3 are Diablo IV, Forza Horizon 5, and Redfall. DLSS 3 for Forza Horizon 5 will come as an update on March 28th, while integration with Redfall and Diablo 4 will arrive on May 2nd and June 6th, respectively.

“Supporting smooth gameplay in Diablo IV is a priority for Blizzard,” said Michael Bukowski, Diablo IV technical director at Blizzard Entertainment. “We’re excited by the high frame rate of Diablo IV running on NVIDIA GeForce RTX 40 Series hardware and DLSS 3.”

DLSS 3 support is expanding, and Nvidia is introducing new tools to simplify integration and adoption for developers.

Image credit: Nvidia

Source: Nvidia

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Redfall is getting full cross-play on Xbox, Steam and Epic

Redfall is getting full cross-play on Xbox, Steam and the Epic Games Store.

Arkane Studios’ upcoming open-world co-op shooter, Redfall, will have full cross-play across all the available platforms. Arkane announced this via the Redfall Twitter account.

Unfortunately, you won’t be part of the fun if you’re a Switch or PlayStation player. However, for everywhere the game is available, you can all play together.

Redfall releases on May 2nd on Xbox Series X/S and Windows PC. The title costs $89.99 CAD, but you can also get it on Game Pass on both Xbox and PC.

Source: Redfall

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Bethesda’s Redfall officially launches on May 2 on Xbox and PC

Bethesda has confirmed that Redfall will officially launch on Xbox Series X/S and PC (plus Xbox Game Pass) on May 2nd.

The first-person shooter is being developed by Arkane Austin, the critically-acclaimed team behind Dishonored and Prey. It was previously set to release last year before being delayed to the “first half of 2023” alongside fellow Bethesda title Starfield.

Redfall‘s release date was confirmed during the first-ever Xbox and Bethesda Developer_Direct as part of a larger deep dive into the game. In Redfall, you play as one of four hunters who must utilize weapons and special powers to fight a vampire threat. The game can be played solo or in co-op.

In the new Developer_Direct demo, we get a better look at the game’s expansive open-world, environmental storytelling, side content and player customization options.

Besides hailing from a beloved studio, Redfall is particularly notable since it’s the first major Bethesda game to launch exclusively on Xbox Series X/S and PC following Microsoft’s 2021 acquisition of parent company ZeniMax Media. Therefore, many players have had their eyes on both Redfall and Starfield, which is also set to release exclusively on current-gen Xbox consoles/PC. A release date for Starfield has not yet been confirmed, although Xbox says it will get its own Developer_Direct showcase down the line.

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Xbox and Bethesda confirm game showcase coming January 25

Xbox has announced that it will be holding its first games showcase on Wednesday, January 25th at 3pm ET/12pm PT.

Under a new format called ‘Developer_Direct,’ Xbox developers will offer deep dives into a small handful of games, rather than the sorts of E3-style events featuring dozens of titles. Windows Central first reported on the show earlier this week.

Specifically, Xbox is promising looks at:

  • The Elder Scrolls Online (ZeniMax Online Studios) — an unveiling of the 2023 Chapter Update (an ‘ESO Chapter Reveal Event’ will also take place immediately after Developer_Direct)
  • Forza Motorsport (Turn 10) — we’ll learn more about the next Forza game built from the ground up for Xbox Series X/S
  • Minecraft Legends (Mojang and Vancouver’s Blackbird Interactive) — an “insider’s look” into the PvP experience
  • Redfall (Arkane) — “several minutes” of gameplay from this vampire FPS will be shown

The Developer_Direct will be streamed to Xbox’s Twitch and YouTube channels.

Additionally, Xbox confirmed that Starfield, the next game from Todd Howard’s The Elder Scrolls and Fallout team, will get its own standalone show in the future. All of the aforementioned games are set to release within the first half of 2023. Presumably, Xbox will keep with tradition and hold a major showcase in the summer (perhaps at E3) to outline what’s coming later this year and beyond.

In any case, it seems that Xbox is at least getting close to finally releasing some big exclusives. 2022 was a relatively quiet year for the publisher outside of its pending acquisition of Activision Blizzard, so it remains to be seen how 2023 will fare for the company.

Source: Xbox

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Bethesda’s Redfall gets full gameplay demo, coming 2023

Bethesda-owned developer Arkane dropped a sizeable gameplay demo for its new IP, Redfall.

The game is a single-player/multiplayer experience featuring a post-apocalyptic world overrun by vampires.

Overall, it looks like a mix of Left 4 Dead and Arkane’s own Dishonored in terms of special powers. Check out the full demo below:

Following a recent delayRedfall is set to come exclusively to Xbox Series X/S and PC in the first half of 2023. The game will also be on Xbox Game Pass on day one.

More to come…

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How to watch the Xbox & Bethesda Games Showcase on June 12th

On June 12th, Microsoft is hosting the Xbox & Bethesda Games Showcase. The virtual event is being held at the Microsoft Theatre in Los Angeles and begins at 1 PM ET/ 10 AM PT.

Although E3 is not officially happening this year, Microsoft is holding its annual conference. Designed to show off first-party titles the event will also show off games from third-party partners. This is the second year since the Bethesda acquisition. Thus ZeniMax Media studios are folded into the Xbox Game Studios umbrella.

The Xbox & Bethesda Games Showcase is expected to run between 60 to 90 minutes. Like previous years, we can surmount that Microsoft will offer updates on previous games. The likely suspects this year are Halo Infinite and Forza Horizon 5. 343 Industries has been providing a clearer roadmap for Halo Infinite Season 2 and 3. The Xbox showcase could give us a look at the upcoming campaign co-op. Additionally, Forza Horizon 5’s success undoubtedly hints that meaningful DLC could be in the works.

While fans were extraordinarily excited for the imminent release of Bethesda Game Studios’ Starfield and Redfall from Arkane, both have been pushed back to the “first half of 2023.” That said, the Xbox & Bethesda Games Showcase is the best place for Microsoft to debut new footage and perhaps gameplay. If both will be missing the summer and fall, seeing something new will have to tide fans over for the time being.

On top of that, you have known quantities. Senua’s Saga: Hellblade II, State of Decay 3, Fable, Everwild, Indiana Jones, and Perfect Dark could all make an appearance. While a few of these titles may show up in some capacity, most seem like they are at least another year or so away from launch.

That being said, the Xbox & Bethesda Games Showcase should offer some surprises and exciting moments, keeping the E3 spirit alive. If you’re eager to tune in, you can watch the event on the Xbox YouTube channel, the Bethesda YouTube channel, or Xbox’s Twitch channel.

Image credit: Xbox

Source: Xbox Wire

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What do you want to see from June’s gaming events?

Tech nerds know October (and September) as “Techtober,” a month full of tech events, but gaming geeks know that June is a month full of gaming keynotes.

However, as outlined in Brad Shankar’s round-up of June’s big gaming events, E3 is cancelled. Luckily, there are several events this month that will replace it.

With that in mind, this week’s community question is, what gaming news do you hope to see in June?

While we’ve already seen trailers for God of War: Ragnarok and Hogwarts Legacy, it would be great to get official release dates for both titles. My guess is that we might learn more information about the titles on June 9th during Geoff Keighley’s Summer Game Fest event.

Additionally, it would be great to see gameplay footage of Bethesda’s now-delayed Redfall. It’s likely we’ll see this info alongside information about Starfield at Xbox and Bethesda’s showcase on June 12th.

It’s been years since we’ve seen anything from Senua’s Saga: Hellblade II so hopefully, more information about this title will appear in June as well.

And while I doubt we’ll hear anything from FromSoftware, Elden Ring DLC would absolutely make this a great month for me. Oh, and last but not least, I want to learn more about the upcoming Fable reboot.

Let us know in the comments below what you’d like to see from this June’s gaming events.

Image credit: Xbox

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All eyes are on Xbox now following Starfield and Redfall delays

On May 12th, Xbox-owned Bethesda announced that its two biggest upcoming games, Starfield and Redfall, have both been delayed until the first half of 2023.

It was a significant blow to Xbox, and it leaves the company’s software lineup for the rest of the year in question. Moreover, it raises concerns as to whether Microsoft can maintain its ever-growing roster of studios.

To start, it’s important to stress that video game development is difficult — far more so than most people would appreciate. And that’s not even factoring in a little thing called “the COVID-19 pandemic.” Bethesda games are also notorious for being quite buggy, so more time in the oven certainly sounds like a good idea.

Therefore, the problem isn’t that these two games were delayed, per se, but rather, what that means for the rest of Xbox’s catalogue. Redfall, a single-player and co-op vampire shooter from Arkane, was originally set to be Xbox’s big summer game, with Bethesda Game Studios following up with Starfield — a mysterious sci-fi RPG — on November 11th, 2022. With both titles now pushed out of the year, that seemingly leaves Xbox’s 2022 lineup barren.

While Microsoft has confirmed a big E3-like ‘Xbox & Bethesda Games Showcase’ for June 12th, it remains to be seen what will come out of it. In any case, it’s frustrating that we’ve been having this exact conversation for years now. In 2020, I wrote about how Microsoft’s rapidly growing Xbox Game Studios has a lot of potential. While that’s certainly still true, it’s harder to be so bullish with the big, recurring disclaimer of “the games are coming, we just have to keep waiting.” After all, we’ve seen this happen a lot as of late.

Halo Infinite was delayed an entire year after a prolonged development cycle, and while its campaign was all-around great, the multiplayer has suffered significantly from a dearth of new content and various technical issues. Playground’s Fable, Rare’s Everwild, The Initiative’s Perfect Dark reboot and Undead Labs’ State of Decay 3 have all had particularly bumpy development cycles since being announced years ago, and we’re seemingly still years away from all three as a result. Even Ninja Theory’s Hellblade II, which appears to be the most far along, was unveiled a year-and-a-half ago and we still don’t know too much about it.

Again, game development is hard and COVID certainly didn’t help, but those defenses only go so far, especially when the competition is still managing rather well. Indeed, PlayStation and Nintendo have both suffered delays, most notably with the former’s God of War: Ragnarok (from 2021 to 2022) and the untitled The Legend of Zelda: Breath of the Wild sequel (from 2022 to 2023). But the difference is that they have other games to fill the void.

PlayStation released Guerrilla’s Horizon Forbidden West in February and Polyphony’s Gran Turismo 7 to much acclaim (although the latter has suffered from poor business practices). And before that, PlayStation-owned Insomniac put out two popular games in under a year: Marvel’s Spider-Man: Miles Morales in November 2020 and Ratchet & Clank: Rift Apart the following June. During this time, it’s also been toiling away at Spider-Man 2 and Wolverine. We’ve also had the likes of Ghost of Tsushima and The Last of Us Part II drop in the past two years. Although it remains to be seen what else PlayStation may have in store for 2022 from a first-party perspective beyond Ragnarok, the company’s track record does speak for itself.

“I really do like the Xbox ecosystem, and I want to see it do better, especially since it plans to acquire even more studios through Activision Blizzard.”

Nintendo, meanwhile, remains the king of first-party production, having spent the last two years delivering hits like Animal Crossing: New Horizons (April 2020), Mario Party Superstars and Metroid Dread (October 2021) and, alongside The Pokémon Company, Pokémon Brilliant Diamond and Shining Pearl (November 2021) and Legends Arceus (January 2022). 2022 is also set to be a strong one for Nintendo, with the aforementioned Arceus, as well as the likes of Kirby and the Forgotten Land (March), Switch Sports (April), Mario Strikers: Battle League (June), Xenoblade Chronicles 3 (July), Splatoon 3 (September) and Pokémon Scarlet and Violet (late 2022).

Given such output, the delay of the odd game doesn’t feel nearly as significant. But with Xbox, there hasn’t been much to fill the voids whenever [insert game] has been delayed and/or goes dark for a while. And Xbox boss Phil Spencer has seemingly acknowledged as much. Following the news of the Starfield and Redfall delays, Spencer tweeted that “we hear the feedback” from the fans.

“Delivering quality & consistency is expected, we will continue to work to better meet those expectations,” Spencer added.

To clarify, I’m not at all saying that Xbox is failing. Unlike, say, Google Stadia, Xbox does a lot right. Game Pass remains the best value in gaming, Xbox’s additional features and services like backwards compatibility and Design Lab are excellent, its focus on accessibility is extremely important, and the company’s overall platform-agnostic approach — through which it targets consoles, PC and mobile/other devices via streaming — is wonderfully novel.

But it’s because the company is doing so well in other areas that I hope it improves its first-party pipeline. Securing third-party exclusives like 12 Minutes and Death’s Door and the upcoming Replaced and S.T.A.L.K.E.R. 2: Heart of Chernobyl — especially when they’re often only timed exclusives — is a temporary solution to a larger problem. You need the third-party games along with the first-party ones. PlayStation and Nintendo have both: all of the aforementioned first-party titles, and third-party ones like 2021’s Deathloop and the upcoming Final Fantasy XVI for the former, and this year’s Triangle Strategy and last year’s Shin Megami Tensei V for the latter.

Ultimately, though, nobody obviously wants these issues to occur, and I have no doubt that those involved are working hard. This isn’t at all an attack on them. I really do like the Xbox ecosystem, and I want to see it do better, especially since it plans to acquire even more studios through Activision Blizzard.

Hopefully, we don’t have to wait too much longer for that.

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Bethesda delays Starfield and Redfall to 2023

Bethesda has announced that it’s delaying space RPG Starfield and Arkane’s co-op shooter Redfall into 2023.

Given we haven’t seen anything about these two anticipated titles for several months, this delay doesn’t come as a significant surprise. In a recent tweet, the Microsoft-owned developer says that the teams behind both titles have “incredible ambitions for their games” and that it wants to ensure players “receive the best, most polished version of them.”

Even with the delays, it’s likely that we’ll catch a glimpse of both titles at Microsoft’s E3-like Xbox and Bethesda Games Showcase event on June 12th. Starfield was first shown off back in 2018. On the other hand, Arcane’s open-world co-op FPS was shown off in 2021.

Both titles are set to come exclusively to the Xbox Series X/S and PC. Microsoft purchased Bethesda, id software and Arkane for more than $7.5 billion USD (roughly $9.9 billion CAD) back in 2020.

Image credit: Xbox

Source: @Bethesda