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GTA VI hack emphasizes how the video game industry is far too secretive

On September 18th, Rockstar Games suffered a major hack that resulted in the leak of over 90 videos and images from an early build of the next Grand Theft Auto game, commonly referred to as GTA VI.

For any company, it would have been an astronomically large breach, and it was even more notable considering it happened at one as notoriously guarded as Rockstar.

In the days that followed, developers were quick to come forward and offer their sympathy to Rockstar. After all, its game was shown prematurely in a rough state and, consequently, faced intense scrutiny from gamers. Many people ignorant of the nature of game development wrongfully felt this was pretty indicative of how GTA VI will look at launch, and condemned the game as a result.

Of course, anyone who is actually a little reasonable will know just how ridiculous those comments were. The game wasn’t ready to be shown publicly and is expected to be at least two years out from launch. A lot of these gamers simply misunderstand how game development works.

But that’s a problem in and of itself. As I’ve seen all kinds of takes on the GTA VI leak percolate, one that I haven’t noticed much of is the fact that the gaming industry is too secretive. While so-called “fans” are often ignorant about a great many things when it comes to games, have we considered that gaming companies could maybe do a bit more to educate people?

When we talk about nearly any other major art form, we more or less know how the sausage gets made. The way that Marvel has made comics has been well-documented for years, novelists regularly share tips and discuss their writing processes, countless candid documentaries and reports on the making of big films have been produced, and studios literally offer free tickets to audiences to watch the live recording of TV shows. Simply put, there’s a level of openness across the board.

Sure, you still get silly people who say unrealistic things like “Warner Bros. should recast Ezra Miller and reshoot all of The Flash” as if that’s comparable to what Ridley Scott did when he replaced Kevin Spacey in a supporting role with late Canadian actor Christopher Plummer on All the Money in the World. There will always be oblivious people. But on the whole, there’s at least a broader understanding of how movies are made, and a similar thing could be said about other forms of media.

…Except gaming, anyway. Admittedly, it’s a nascent art form, especially compared to literature or film. It’s somewhat understandable, then, that we aren’t given quite as many behind-the-scenes looks with games. Having said that, many companies don’t even try. As mentioned, Rockstar is infamously secretive, and it was only earlier this year that the company even acknowledged that GTA VI was being made. Elsewhere, we’ll have games like Final Fantasy VII Remake and Bayonetta 3 announced and then get nary a word about them for years. Of course, I realize that games are extremely difficult to make, and that no doubt presents a lot of delays. Not everyone does get that, though, so why not try to enlighten them? Even if you don’t have something major like gameplay show, can you not just have a developer talk about it or present some concept art? Consider Montreal’s EA Motive, which has held really insightful presentations on its Dead Space remake that provided clearly marked rough footage of the game with a lot of developer commentary. It’s a fair compromise between showing extensive gameplay demos and saying nothing at all. Would that be possible with every game? Probably not, but that sort of transparency goes a long way.

I always think back to Final Fantasy XIV: A Realm Reborn. The MMORPG’s original 2010 release was a disaster, and it was only after director Naoki Yoshida came in and, with the help of a talented team, painstakingly rebooted everything to significant critical acclaim. They’ve since built upon that foundation with a slew of beloved expansions and other updates. The end result is one of the most popular MMOs of all time that features a well-publicized positive community — something of a rarity in games.

It almost creates this notion that game developers are some mythical, foreign, unknown entity…

A big reason that all happened is that Yoshida and his team are so willing to be transparent. He openly speaks to fans. He constantly provides updates on the game’s progress. He shows humility and promotes other games. He and the game’s composer, the masterful Masayoshi Soken, even tearfully disclosed the latter’s private battles with cancer at a fan event. It’s something you don’t see with a lot of games, and it clearly makes a major difference. It shows people that real humans make these games, and can lead to a greater sense of empathy as a result. A similar loving relationship between developer and fans can be seen with Super Smash Bros. creator Masahiro Sakurai, who has since launched a game dev YouTube channel and, at the time of writing, racked up nearly half a million subscribers in a single month.

But on the whole, the video game industry treats nearly everything like a big secret, even in seemingly small and bizarre ways. In 2013, I was visiting family in Scotland with my mum. While there, we went to Edinburgh and, knowing GTA maker Rockstar North was there, I wanted to check it out. Much to my disappointment, then, when I wasn’t allowed in the non-descript lobby to take a picture even remotely near the big Rockstar logo. A colleague told me a similar thing happened with him in Amsterdam with PlayStation’s Guerrilla Games, the maker of the Horizon series. Hell, a security guard at Nintendo’s HQ in Kyoto frantically shooed us away when we took a few steps closer to try to get a selfie with the legendary gaming company behind us. (See the below picture for just how far we were from the actual entrance.)

To be clear, I’m not saying we’re owed entry, some sort of tour or the like. Companies are perfectly entitled to remain closed to passersby, especially when you consider how it could protect developers from harassment. But this fear of letting people even go into a lobby or other open space to take a picture is pretty baffling. Is there some sort of thought that we’ll break in and steal gaming secrets? Why is a fan taking a mere photo with your company’s logo seemingly such a big deal? It almost creates this notion that game developers are some mythical, foreign, unknown entity — sort of like a loot box. The global video game industry generates hundreds of billions of dollars annually, yet it’s treated like an illusive members-only club, almost like the Stonecutters in The Simpsons.

Forget putting a human face to the otherwise monolithic companies — you’re barely allowed to engage with the companies themselves. (Not to mention something like a selfie is basically free promotion in this day and age of social media). It’s in stark contrast to something like Hollywood. Companies like Warner Bros., Sony, Universal and Paramount all offer public tours of their studios. They openly invite people to come in and see where and how their art is made, and that’s pretty rad. Disney is a bit more restrictive, but even it offers tours through its otherwise non-public studios through its D23 membership program.

Now, to give credit where it’s due, there are developers who do things like this. Ubisoft’s Quebec teams, for example, allow schools to visit, which is a nice way to increase awareness of what they do while also encouraging more people to break into the industry. Ubisoft Toronto took it one step further in 2018 by participating in “Doors Open Toronto” to let anyone who registered ahead of time tour its motion-capture studio. In its own comedic way, the excellent Ubisoft co-produced Mythic Quest series also does explore various facets of game development. (None of this excuses the misconduct allegations Ubisoft continues to face, however.) We’ve also seen companies like Xbox and PlayStation occasionally put out surprisingly self-critical documentaries on things like the 360’s infamous Red Rings of Death and the turbulent production of 2018’s God of War. All of this is pretty rare, admittedly, but it’s certainly nice when we do get it.

If there’s been one positive to come from the GTA VI leak, though, it’s that we have seen a number of developers peel back the curtain just a bit. After one particularly clueless social media commenter basically said “graphics are the first thing that gets done” in development, all kinds of studios have taken to social media to provide specific examples of just how wrong this person was. Specifically, they’ve decided to share glimpses at early builds of development to give you an idea of how games significantly evolve over time. Some examples include Remedy (Control), Toronto’s DrinkBox (Nobody Saves the World!), Turtle Rock (Back 4 Blood), People Can Fly (Outriders), Media Molecule (LittleBigPlanet) and Massive Monster (Cult of the Lamb). Honestly, it’s so refreshing to see that sort of candor when it comes to games.

Now, you’ll always get people who are ignorant — that’s not exclusive to any medium. But it’s the general unwillingness to even try to inform some people that seems to be pretty unique to games. On some level, I understand why companies often opt to not engage with fans, especially when they can be entitled over something as frivolous as a release date or art style. But I also can’t help but wonder how this sort of behaviour could be reduced — even slightly — if companies didn’t treat their games as J.J. Abrams-level mystery boxes. It’s still early, but what we’ve already seen after the GTA VI leak is a promising first step towards improving that, and hopefully, we continue to see that in the months and years to come.

Image credit: Blizzard

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Hacker behind GTA VI hack reportedly 17-year-old from London

Last weekend, over 90 videos and images of GTA VI leaked online. The anticipated game has been in development for years, but nothing official regarding the title had been shown off yet.

Now, a 17-year-old hacker from London, U.K., known by the online handle ‘White’ and affiliated with the hacking group Lupsus$, has been arrested. London police say they arrested the hacker on September 23rd following an investigation supported by the National Crime Agency.

While the London police have yet to confirm the link to the GTA VI hack, journalist Matthew Keys recently tweeted that the arrest is “related to intrusion on Rockstar Games and possibly Uber Technologies.”

Keys says that police are expected to provide more details regarding the arrest shortly. This story will be updated when London police confirm the link to the GTA VI hack.

Though many of the leaked GTA VI clips have been pulled down, they’re still widely available on the internet and feature what seems to be an alpha build of the game. The leaks confirmed that the game will feature male and female playable characters, a Miami-like Vice City setting, and more intricate robbing mechanics.

It’s worth noting that the same hacker is also reportedly responsible for a recent cyber attack on Uber. Though an obviously serious situation, in an amusing twist, the 17-year-old hacker wouldn’t even be able to legally purchase Grand Theft Auto VI given its U.K.-based PEGI 18 rating title that requires the buyer to be 18 or older.

Lupsus$ is also responsible for hacks tied to Cisco, Samsung, Microsoft and more.

Image credit: Rockstar

Source: @CityPolice, @MatthewKeysLive Via: The Gamer 

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Grand Theft Auto VI reportedly features a female lead

In a series first, rumours indicate Grand Theft Auto VI (GTA VI) could feature a Latin woman as one of its leads.

Bloomberg says that Rockstar’s open-world title will feature a Bonnie and Clyde-like relationship at the core of its story, and that the game aims to break free from making jokes about marginalized groups like the trans community.

The report goes on to say that Rockstar’s efforts to avoid development crunch have affected the scope of GTA VI and its release window. While the game initially aimed to feature large sections of North and South America, the title now focuses on the Miami area. This hints that Vice City could make a return, though it’s unclear if the game will be set in the 1980s like 2002’s GTA: Vice City.

Rockstar has also reportedly expanded its various teams, offered more vacation opportunities, and fired abusive leaders.

Bloomberg says that GTA VI is at least two years away from release. Though it might not seem like it given its several re-releases, GTA IV first dropped almost nine years ago back in September 2013. GTA V and GTA Online were most recently released on the Xbox Series X/S and PlayStation 5.

While Grand Theft Auto IV skewered American culture while telling the tale of an immigrant attempting to rise to the top of Liberty City’s criminal underworld, Grand Theft Auto V took a more over-the-top approach to its single-player narrative and often revelled in what its predecessor critiqued.

Based on this leak, it seems like changes at Rockstar and GTA VI‘s direction could result in a more grounded experience that has a lot in common GTA IV‘s story and world.

Image credit: Rockstar

Source: Bloomberg

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Rockstar finally confirms GTA VI is in development

Despite now appearing across three generations of video game consoles, Grand Theft Auto V was first released eight long years ago. With this time frame in mind, the franchise is long overdue for a new entry.

While it’s been assumed for years that GTA VI was in development on some level, Rockstar has finally officially confirmed that the title is “well underway” in a post on the company’s blog:

“With the unprecedented longevity of GTA V, we know many of you have been asking us about a new entry in the Grand Theft Auto series. With every new project we embark on, our goal is always to significantly move beyond what we have previously delivered — and we are pleased to confirm that active development for the next entry in the Grand Theft Auto series is well underway.”

Reports from last year cited that the game was in development and scheduled for a 2024 to 2025 release date. Beyond this, however, not much is known about the GTA VI, with speculation pointing to the title possibly making a return to Miami-inspired Vice City.

Given GTA V still has a player base of roughly 155 million thanks to GTA Online, it’s not surprising that Rockstar isn’t in a rush to release a sequel to one of the best-selling games of all time.

While GTA V was a technical marvel at the time, I’d really like to see the series return to a small, more detailed world and a grounded plot in the vein of GTA IV.

Rockstar’s recently released GTA Trilogy received a unanimously negative reception from critics and gamers due to its strange glitches and shoddy visuals. Subsequent updates to the collection have reportedly fixed many of the issues the games experienced at launch.

Image credit: Rockstar 

Source: Rockstar 

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Rockstar apologizes for GTA trilogy issues, will relist classic versions on PC

Rockstar Games will make the classic PC versions of Grand Theft Auto IIIGrand Theft Auto: Vice City and Grand Theft Auto: San Andreas available again as part of an effort to quell fan anger following the poor launch of Grand Theft Auto: The Trilogy – The Definitive Edition.

GTA: The Trilogy, which features remastered versions of GTA III, Vice City and San Andreas, hit consoles and PCs on November 11th. However, the trilogy arrived to anger from fans and customers over the poor state of the game. Complaints about weird or confusing visual changes, graphical glitches, bugs and other problems abound.

On Friday, Rockstar published a blog post apologizing for the state of the game and promising updates to fix the problems:

“Firstly, we want to sincerely apologize to everyone who has encountered issues playing these games.

“The Grand Theft Auto series — and the games that make up this iconic trilogy — are as special to us as we know they are to fans around the world. The updated versions of these classic games did not launch in a state that meets our own standards of quality, or the standards our fans have come to expect.”

Further, Rockstar says it has plans to address the technical issues and improve each game to “reach the level of quality that they deserve to be.” The updates will start with a “new Title Update” in the “coming days” for all versions of GTA: The Trilogy that will “address a number of issues.” Rockstar says it will update everyone once the update is live.

As for the classic PC versions of the three games, Rockstar says it will add them back to the Rockstar Store as a bundle. Plus, the company says everyone who purchased The Definitive Edition for PC through June 30, 2022 will receive the classic versions in their Rockstar Games Launcher library at no additional cost. Again, Rockstar says it will update people once the classic versions are back in the Rockstar Store.

Finally, Rockstar noted in the blog post that members of the development teams were being harassed on social media. While customers have every right to be upset over the issues with GTA: The Trilogy, that doesn’t mean it’s okay to harass people. Frankly, it’s shameful behaviour.

Source: Rockstar

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Tired of GTA V re-releases? Too bad – Rockstar is remastering three classic GTA games

Following months of rumours, Rockstar Games has officially confirmed that remasters of Grand Theft Auto III, Vice City and San Andreas are coming to PC (Rockstar Games Launcher), Xbox, PlayStation and even the Nintendo Switch.

It’s unclear when the titles will release or how much they’ll cost, with Rockstar only stating the titles will arrive “later this year.” The HD re-releases of the iconic titles are also coming to iOS and Android in the first half of 2022.

Rockstar hasn’t revealed if these re-releases are just high-resolution remakes or if they feature more significant technical improvements. However, in a press release, the developer says that each title features “across-the-board upgrades including graphical improvements and modern gameplay enhancements” that still maintain the “classic look and feel of the originals.”

Reading between the lines, it sounds like all three titles will include at least some level of a graphical and gameplay overhaul.

While I have fond memories of playing all three titles as a teenager, I’m not sure these are games I’m interested in diving back into in 2021. At the time, they were highly innovative, but it’s likely that the series’ rigid mission structure — particularly with the ground-breaking GTA III — just hasn’t aged quite as well as some people might think.

Still, it would be great to play GTA III again in what I assume will be 4K 60fps. When I originally played through the title back in 2001 on the PC (I didn’t own a PS2 as a child), the game barely ran on my PC’s 16MB 3D video card and chugged along at a painful 15fps in some cases.

I also look forward to once again shooting GTA San Andreas’ ‘Ryder’ in the face.

Source: Rockstar

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Rockstar Energy Drink teams up with Halo Infinite

Rockstar Energy Drink has released a teaser for an upcoming partnership with Xbox on Halo Infinite.

The PepsiCo product will launch on October 1st and feature a tie-in with the upcoming Halo series game. It’s unclear what the partnership will specifically entail, but I’m hoping to see a Rockstar Energy Drink logo on the Master Chief’s helmet or a Grunt aggressively running in circles after drinking a large can of Rockstar (I really hope this isn’t what the partnership is).

The 18-second teaser is almost Marvel Cinematic Universe movie-esque as it looks back at past Halo titles.

Halo Infinite will launch on December 8th across Xbox consoles and PC.

Image credit: Xbox

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Potins

Lindsay Lohan sues Grand Theft Auto creators

Lindsay Lohan is suing the creators of ‘Grand Theft Auto’.

The ‘Mean Girls’ actress – who turned 28 today (07.02.14) – has finally hit the video game makers with a civil lawsuit after they allegedly used her image for a character named Lacey Jonas without her permission.

The star’s lookalike alter-ego parties at infamous celebrity haunt, the Hotel Chateau Marmont in West Hollywood, ”a place where the plaintiff once lived and often frequents”, according to the case documents.

According to the New York Post newspaper’s Page Six column, the troubled actress is coming after game creators Take-Two Interactive for an unspecified sum of money.

Lindsay has been threatening legal action since December, shortly after the fifth installment of the video game was released, and is annoyed because companies usually pay to copy her likeness.

The legal papers claim the ”game features a mission where the plaintiff’s look-alike asks another character to take her home and escape the paparazzi” and features a character sporting the same ” likeness, clothing, outfits, clothing line products, ensemble in the form of hats, hair style, sunglasses, jean shorts worn by [Lohan]…before the release of the GTA V video game.”

The video game cover also strikingly resembles a famous picture of Lindsay in a swimsuit taking a selfie and making a peace sign.

The gaming company has declined to comment.

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Potins

Lindsay Lohan sues Grand Theft Auto creators

Lindsay Lohan is suing the creators of ‘Grand Theft Auto’.

The ‘Mean Girls’ actress – who turned 28 today (07.02.14) – has finally hit the video game makers with a civil lawsuit after they allegedly used her image for a character named Lacey Jonas without her permission.

The star’s lookalike alter-ego parties at infamous celebrity haunt, the Hotel Chateau Marmont in West Hollywood, ”a place where the plaintiff once lived and often frequents”, according to the case documents.

According to the New York Post newspaper’s Page Six column, the troubled actress is coming after game creators Take-Two Interactive for an unspecified sum of money.

Lindsay has been threatening legal action since December, shortly after the fifth installment of the video game was released, and is annoyed because companies usually pay to copy her likeness.

The legal papers claim the ”game features a mission where the plaintiff’s look-alike asks another character to take her home and escape the paparazzi” and features a character sporting the same ” likeness, clothing, outfits, clothing line products, ensemble in the form of hats, hair style, sunglasses, jean shorts worn by [Lohan]…before the release of the GTA V video game.”

The video game cover also strikingly resembles a famous picture of Lindsay in a swimsuit taking a selfie and making a peace sign.

The gaming company has declined to comment.