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God of War Ragnarök is magnificent, moving and easily my Game of the Year

When the credits started rolling in God of War Ragnarök, I was surprised to feel tears running down my face.

Not necessarily because of anything that happened in the final moments, mind you, though that certainly contributed to it. Rather, it was the catharsis of seeing this second chapter in the deeply affecting father-son story of Kratos and Atreus through to the end that hit me so hard. Upon completion, I began reflecting on the powerful journey I went on with these characters, and, in turn, just how much they’ve come to mean to me.

Rarely do I have such a reaction upon finishing a game, so when I do, I know I’ve experienced something special. But Ragnarök is indeed special — a brilliant culmination of everything developer Santa Monica Studio (SMS) has learned while making its nearly 20-year-old God of War series to create something truly unforgettable.

Open your heart to it

2018’s soft reboot of the God of War series won many over, myself included, for its riveting, sophisticated tale of fatherhood. As someone who’s estranged from his dad, Kratos’ parental struggles — the desperate attempt to prevent Atreus from suffering from the sins of the father — hit particularly close to home. “We must be better,” Kratos tells his son in the reboot, imploring that they break the cycle of violence perpetuated by both god and man. But what does that actually mean?

God of War Ragnarok Kratos confronts Atreus

Despite a far bigger cast this time around, Kratos and Atreus’ relationship remains the beating heart of Ragnarök.

In God of War Ragnarök, SMS’ attempt to answer that question results in one of the most gripping stories I’ve seen in a game. Faced with the titular Norse apocalypse, Kratos and Atreus set off on a journey to save the Nine Realms while seeking answers about the latter’s mysterious identity as Loki. Naturally, our story begins with Kratos hesitant to leave their home, concerned with putting Atreus in too much danger by falling into conflict with Odin and his fellow Asgardians. But over the course of the narrative, the world-weary warrior undergoes a profound — and even soulful — arc in which he develops just a bit more empathy for both his son and the world around him. He realizes that it’s not enough to just tell your son to do something — you have to lead by example. The lengths to which Kratos goes for his son in Ragnarök — something I would have yearned to see from my own father — proved to be genuinely moving to me.

Sure, he may not be the kindest or most forthcoming parent, but he demonstrates his love in the ways he can. And as is the case with the first game, Ragnarök doesn’t shy away from the atrocities that Kratos has committed, but it also never fails to remind us of our innate capacity for good. All of this depth is believably conveyed through a mesmerizing performance from Christopher Judge (Stargate SG-1), who expertly balances Kratos’ intimidating gravitas with his tender and more emotionally vulnerable side. And with the one-shot camera‘s return in Ragnarök, SMS is able to provide us with lingering close-ups that really let you soak up all of these raw, subtler moments.

Freya is holding a sword in God of War Ragnarök.

Freya is one of Ragnarök’s best and most nuanced characters.

Of course, none of that succeeds unless Atreus himself is also compelling, and thankfully, he’s arguably more so than Kratos himself. Certainly, Ragnarök had tricky ground to navigate with Atreus, given that he’s now three years older and could have come off as an overly angsty and annoying teen, but SMS and actor Sunny Suljic (Killing of the Sacred Deer) effortlessly imbue Atreus with so much heart. Suljic, who’s grown so much since the last game that his voice had to be edited in parts, is impeccable, shifting between Atreus’ rebelliousness, complicated feelings over his mysterious identity and proclivity to help people with ease. Like Kratos, Atreus has a splendid arc; if the first game was about him proving himself to his father, Ragnarök is a coming-of-age story about discovering his own self-worth — something to which we can all undoubtedly relate.

Returning characters also have significantly more screentime and nuance. Much of Mimir’s (a spellbinding Alastair Duncan) role in this game revolves around confronting figures from his past to atone for the sins he committed when trying to curry favour with Odin. In this way, he finds common ground with Kratos, and the pair share some strong heart-to-heart conversations. Freya, meanwhile, is back to seek vengeance against Kratos for killing her son, Baldur, in the first game, but we also come to learn far more about her troubled past. Sensitive writing and actress Danielle Bisutti’s incredible performance beautifully convey all of this anguish, and it results in Freya being Ragnarök‘s most sympathetic character. Even Brok (Robert Craighead) and Sindri (Toronto’s Adam J. Harrington), the two Dwarven smiths who previously served as comic relief, have much more meaningful parts to play, with the latter even striking up a friendship with Atreus.

Kratos vs Thor God of War Ragnarok

Rest assured that there are many more surprises beyond Kratos vs. Thor.

Then we have Ragnarök‘s new characters. Part of the intrigue in the first God of War were the constant teases that Odin and the rest of the Norse pantheon were quietly observing Kratos and Atreus. Naturally, then, there was much anticipation as to how SMS would ultimately portray them. That’s to say nothing of the fact that many people already have their own impressions of these deities based on the versions seen in the Marvel Cinematic Universe.

Given all of that, you’ll be pleasantly surprised by how cleverly they’re used in Ragnarök. As voiced by Richard Schiff, Odin has a rather James Woods-in-Hercules sort of panache, which makes him feel simultaneously charming and sleazy. By contrast, there’s more than meets the eye with Thor (Ryan Hurst), whose gruff and drunken demeanour belies his complicated family dynamics. And in spite of the ridiculous pushback from racist trolls, Angrboda (Laya De Leon Hayes) is a particular delight — a kind-hearted, exuberant teen who shares a wonderfully endearing dynamic with Atreus and reminds us of his youthful innocence. There are other Norse figures whose roles I wouldn’t dare spoil, but suffice it to say that seeing who pops up and when — as well as the unique ways in which they individually test Kratos and Atreus — only serves to elevate Ragnarök‘s already fantastic core father-son story, especially in the absolutely thrilling final act.

If it ain’t broke

God of War Ragnarok Wight

The Wight is one of many new and interesting enemy types in Ragnarök.

While Ragnarök‘s exponentially grander narrative ambitions and wider cast of characters are quite prominent, you might not immediately notice what’s changed with the actual gameplay. Indeed, it certainly feels a little too familiar at first, with many of Kratos’ moves and animations resembling those found in the 2018 predecessor. Once again, Kratos wields his Leviathan Axe for crunchy, weighty melee combos and oh-so-satisfying Mjölnir-esque throws and callbacks, and both are even more impactful thanks to the PS5 DualSense controller’s haptic feedback. Also making a return are the Blades of Chaos, whose long-ranged attacks still feel refreshingly distinct from the up-close-and-personal Axe. Powerful Runic attacks (super moves that have cooldowns) also come back and are as handy as ever. But if the weapons themselves largely function the same, it’s the litany of smaller added flourishes that really shake up the flow of combat.

The biggest of these is the introduction of Elemental statuses to your weapons — ‘Frost’ for your Axe and ‘Burn’ for the Blades. Operating independently from the classic stun metre for powerful finisher moves, these Elemental moves hinder your enemies in several useful ways. Do you want to freeze enemies to render them immobile for devastating follow-up attacks? Focus on putting skill points and gear crafting towards quickly building out your Axe’s Frost affinity. Invest enough into such a build and you can charge your Frost gauge for more powerful ice-based attacks or even imbue your slashes with wickedly cool projectile waves. On the flip side, maybe you’ll opt for enemies to take periodic Burn damage, in which case you spec out your Blades and, eventually, inflame them for added power.

Many combat areas also have a newfound layer of verticality to them, and only with the Blades of Chaos’ new grapple move are you able to ascend them. This makes battles feel even more dynamic, as you have to maintain situational awareness and zip between levels to manage all kinds of foes. Hacking up a few beasts on the ground, dodging an incoming energy blast from an overhead enemy, seamlessly launch myself up to their platform to finish them off before slamming back down with an earth-shattering landing smash never gets old. Throw in additional combo moves with Atreus’ magical arrows (thanks to a deeper skill tree for the lad) and an additional shield type that lets Kratos decide to prioritize blocking or parrying and you’re afforded far more choice in combat than before. When you factor in all of this, there’s a rousing, almost balletic, rhythm to each fight, cementing Ragnarök as having one of my favourite action game systems to date.

If that weren’t enough, Ragnarök also meaningfully addresses its predecessor’s most glaring flaw: a lack of enemy variety. In the 2018 game, you’d fight far too many variants of the same sorts of trolls and ogres, which became grating before too long. Now, though, the number of different enemy types is vast. Take Odin’s fearsome Einherjar forces, who can infect you with Bifrost to make subsequent blows extremely harmful. These feel markedly different from the Light Elves, who dual-wield swords for vicious flurry attacks, the graceful-yet-deadly bow-clad horsemen or the wraith-like Wights that can split into pesky little wisps. Minibosses are also appreciably diverse, ranging from fearsome Draugr to towering knights and electric alligator-like Dreki. Some enemies are also resistant to the Axe or Blades, which is a smart way to keep you on your toes and further switch things up a bit. Far be it from me to spoil the larger boss fights, but rest assured that the Kratos and Thor fight that’s been heavily featured in marketing is both early in the campaign and just one of many pulse-pounding, tense and titanic encounters that Ragnarök has to offer.

Grander scope, deeper design

God of War Ragnarok Vanaheim

Vanaheim’s dense and humid forests contrast nicely from the darker and colder Realms you’ll visit.

As the finale to God of War‘s Norse arc, all nine mythological realms can be visited in Ragnarök, giving the game an appropriately massive sense of scope. Impressively, each realm is stunningly distinct. Covered in ice by the apocalyptic Fimbulwinter, the key returning area of Midgard must now be navigated by a wolf-drawn sled, and it makes the once-lively lakes feel chillingly eerie and haunted. This is in stark contrast to the expansive, luscious and wildlife-filled forestry of Vanaheim, or the tight, claustrophobic and sweltering platforms of the hellish Muspelheim. On PS5, the flexible Performance Modes also meant I could have all of this displayed in gorgeous 4K fidelity while maintaining 40fps, which I found was a perfect balance of visual splendour and fluid gameplay.

Overall level design is also uniformly excellent across the board. While retaining the original game’s deliberate pacing and meticulously crafted interconnected areas of the original game, the Metroidvania-lite approach of returning with new equipment to open up previously inaccessible areas is more prevalent here, thus encouraging greater exploration. I was particularly impressed by Ragnarök‘s far more intricate puzzles, which rely more on thoughtful geography and environmental awareness. One enjoyable recurring puzzle type comes in the form of the Twilight Stones, Elven rocks that reflect your Axe in an arc with added force. Finding out where to position yourself so you can hit a switch at an angle or even leveraging the Stones while in combat proves consistently rewarding.

God of War Ragnarok Kratos and Atreus back to back

Atreus and his bow play a more active role in puzzles this time around.

Atreus himself also helps diversify puzzles, as there are many more that require his arrows this time around. Occasionally, there will be distant targets you’ll have to inflame with your Blades, and only by correctly lining up a string of Atreus’ new Sigil arrows to create a chain reaction will you actually reach them. It’s an engaging challenge that requires you to carefully scan the area to figure out what to do while also creating, through mechanics, a tighter connection between you and Atreus. The only downside here, honestly, is your companions’ annoying tendency to spell things out for you through dialogue. In more than a few instances, I would take but a brief moment to ponder upon what I had to do, only for an NPC to practically give away the solution. This is a disappointing trend in the AAA space, with sister PlayStation exclusive Horizon Forbidden West being one of the biggest offenders, and it’s unfortunate that Ragnarök offers no option to turn it off.

Another rare shortcoming in Ragnarök is the frustratingly repetitive sidequest design, many of which boil down to “Defeat [x] number of special Draugrs” or “find one special flower in each realm.” While 2018’s God of War suffered from a similar issue, you’d have hoped that this would have been improved in the sequel. Thankfully, what’s also carried over from the first game, at the very least, is the injection of narrative morsels into each quest. Whether it’s freeing a giant creature to help Mimir rectify a past transgression or Kratos relating to a spirit’s desire to find closure with his son, practically every sidequest provides sharply written insight into each character. The bountiful amounts of gear, crafting materials and XP that you receive from these quests certainly don’t hurt, either.

An epic in every sense of the word

God of War Ragnarok Kratos and Atreus

So many feels.

God of War Ragnarök epitomizes what it means for a developer to be at the top of its game. Across virtually every facet of design, Santa Monica Studio has purposefully built upon the foundations of every prior God of War entry, showing a level of maturity and self-reflectiveness that we’ve seen from few other teams. Small issues aside, the magnificent, emotionally-charged and intensely personal narrative, perfectly refined combat and awe-inspiring level design all come together to result to create a bonafide masterpiece. Not only is this now my 2022 Game of the Year, but it’s also one of my favourite games of all time, and an experience I won’t ever forget.

God of War Ragnarök releases exclusively on PlayStation 4 and 5 on November 9th and costs $79.99/$89.99. Those interested in reading about the game’s wide variety of accessibility features can do so here.

MobileSyrup utilizes affiliate partnerships. These partnerships do not influence our editorial content, though we may earn a commission on purchases made via these links that helps fund the journalism provided free on our website.

Image credit: PlayStation 

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Here are the free games hitting PlayStation Plus Essential in November 2022

Each month, PlayStation offers a handful of games at no additional cost to its PlayStation Plus subscribers.

Now, the company has revealed the trio of titles hitting PlayStation Plus Essential in November. PlayStation will announce PS Plus Extra and Premium games in the coming days.

On PS5, you’ll be able to snag the action-RPG Nioh 2 Remastered, while PS4 owners will get the original version of Nioh 2. Additionally, action-adventure cosmonaut game Heavenly Bodies will be offered on both PS4 and PS5, while the Lego Harry Potter Collection (includes Years 1-4 and 5-7) will be available on PS4.

All of these games will come to PS Plus Essential on November 1st. Meanwhile, you have until October 31st to claim October’s free PS Plus Essential games.

PS Plus Essential costs $11.99/month.

Image credit: Koei Tecmo

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PS5 Discord voice integration spotted online

Discord is testing a voice chat feature for PlayStation 5 users, but it’s not yet available to the public. @advaithj1 on Twitter spotted the voice integration and posted the images online on the social media platform.

It’s still unclear when this feature will officially go live, but it’s rumoured to release in March. However, it appears to be in the beta version of the Discord mobile app in a closed test. However, it’s unclear if this is just an internal test at Discord.

It’s currently unclear how exactly this feature will work on the PlayStation consoles. Based on the images, you’ll need to sign in with your PlayStation ID, which then brings users to the PlayStation Mobile app. It’s suspected that it will allow the call to transfer to the PS5.

However, it’s weird this feature will only be available on PS5 and PS4, as the screenshot shows the join chat on PS5 but doesn’t say it on the PS4 section.

PlayStation already has a pretty good chat feature, so it’s unclear if PS4 players will continue on this chat service or if everyone will be forced to switch over to Discord, but only PS5 players will be able to use the app.

Source: @advaithj1 Via: Android Headlines

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PlayStation DualSense Edge PS5 controller costs $270 in Canada

PlayStation 5’s DualSense Edge controller will cost $269.99 CAD and launch on January 26th in Canada, Sony has confirmed to MobileSyrup.

Last week, a $199 USD price tag and January 26th global release were announced, but specific Canadian pricing and availability weren’t provided. Pre-orders will also go live on October 25th at “select retailers,” although PlayStation didn’t confirm which ones are participating. We’ll update this story once a response has been received.

For context, the PS5 itself starts at $519.99 CAD for the Digital Edition, so the DualSense Edge is particularly pricey. A standard DualSense controller costs $89.99, with some variants, like the God of War Ragnarök model, being priced at $94.99. By comparison, the current Xbox Elite Controller Series 2 is $229.99 in Canada, although it has its own issues with build quality.

The DualSense Edge is a high-end gaming controller in the vein of Xbox’s Elite Controller. While companies like Scuf sell their own takes on this for PlayStation consoles, the DualSense Edge marks the first official offering from Sony.

For the premium price, you’ll get a variety of features to let you customize your gaming experience, including button remapping, the ability to fine-tune stick sensitivity and triggers, swappable control profiles and more. The DualSense Edge also sports the PS5’s unique haptic feedback and adaptive triggers.

Additionally, here’s everything that’s included with the DualSense Edge wireless controller:

  • USB braided cable
  • two standard caps
  • two high dome caps
  • two low dome caps
  • two half dome back buttons
  • two lever back buttons
  • Connector housing
  • Carrying case

PlayStation has also confirmed that the DualSense Edge’s replacement stick modules will cost $24.99 CAD.

Image credit: PlayStation

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PS5 DualSense Edge controller will cost $199 USD, but no word yet on Canadian release

PlayStation has revealed pricing and release timing for the DualSense Edge, its response to Xbox’s high-end ‘Elite’ gaming controller.

In a blog post, the company confirmed that the high-end PS5 controller will cost $199.99 USD (approximately $275 CAD). For context, the current Xbox Elite Controller Series 2 is $229.99 in Canada. DualSense Edge replacement stick modules will cost an additional $19.99 USD (about $27.50 CAD).

However, there’s no word yet on whether the controller will actually come to Canada. While PlayStation says it will launch “globally” on January 26th, only the U.S., UK, France, Germany, Netherlands, Belgium and Luxembourg were specifically mentioned. Pre-orders in those countries will be available through direct.playstation.com, an official online PlayStation store that doesn’t service Canada.

PlayStation says the DualSense Edge will be sold “at other participating retailers” starting February 23rd, 2023, although it’s unclear whether any of these will be in Canada. MobileSyrup has reached out to PlayStation regarding Canadian availability and pricing and will update this story once a response has been received.

In any case, the DualSense Edge is a notable device from PlayStation, as it’s the company’s first official “Elite-style” controller. Previously, the gaming giant has let third parties like Scuf make their own pro PlayStation gamepads.

The DualSense Edge sports a variety of features to let players customize their gaming experience, including button remapping, the ability to fine-tune stick sensitivity and triggers, swappable control profiles and more. As a PS5 controller, the DualSense Edge also sports haptic feedback and adaptive triggers.

For context, here’s everything that’s included with the DualSense Edge wireless controller:

  • USB braided cable
  • two standard caps
  • two high dome caps
  • two low dome caps
  • two half dome back buttons
  • two lever back buttons
  • Connector housing
  • Carrying case

It remains to be seen what the build quality of the controllers will be. Although Xbox’s Elite Wireless Controller Series 2 is indeed cheaper than the DualSense Edge, it’s also suffered from a number of issues. For instance, MobileSyrup‘s Patrick O’Rourke has had to replace the gamepad numerous times due to malfunctioning buttons or intermittent disconnection.

Hopefully, the DualSense Edge is more durable.

Source: PlayStation

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Sony unveils God of War: Ragnarök PlayStation 5 bundle

Sony has revealed a new PlayStation 5 God of War: Ragnarök bundle that’s releasing alongside the game on November 9th.

Revealed in a ‘Next-Gen Immersion’ trailer showcasing Ragnarök on PS5, the bundle includes the disc version of the console with one controller and a digital copy of the upcoming action game. However, it should be noted that both the console and controller are just the standard white models; they’re not themed like the recently revealed Ragnarök gamepad.

PlayStation did not yet confirm a price or retailer availability for the bundle. We’ll update this story once we hear more.

In other news, developer Sony Santa Monica confirmed last week that Ragnarök has gone gold, meaning it’s officially ready for release next month. The game’s predecessor, God of War, was released on PS4 in April 2018.

God of War: Ragnarök takes place three years after the events of the 2018 game and follows Kratos and Atreus as they seek to prevent the end of all worlds while contending with new godly threats. While the game is also coming to PS4, the PS5 version will offer 4K, 3D Audio and haptic feedback.

Image credit: PlayStation

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PlayStation is open to turning FromSoftware games into movies or TV shows

PlayStation is open to developing film or TV versions of FromSoftware titles following its recent investment in the company.

PlayStation Studios boss Hermen Hulst said to Reuters that when the company purchased FromSoftware properties, it became open to the idea of giving them the PlayStation Productions treatment.

“You should think of collaborations on the game development side first and foremost,” Hulst said of FromSoftware, “but it’s also not unthinkable with our PlayStation Productions efforts that we explore opportunities.”

Sony has made films and movies based on some of its other IPs. For instance, Uncharted had a movie starring Tom Holland, while a TV series based on The Last of Us is in the works, as is a Ghost of Tsushima movie.

Dark Souls and Elden Ring both have so much hidden lore that you could probably make a series with several seasons out of either property. A title like Sekiro also has a dedicated storyline that could be adapted into a movie or TV series.

I’d definitely pay a lot of money to watch a horror movie based on Bloodborne.

Source: Reuters Via: Eurogamer

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PlayStation plans to wait ‘at least a year’ before bringing single-player games to PC

PlayStation has elaborated on how long it intends for its games to remain exclusive to consoles before they are ported to PC.

Speaking to YouTuber Julien Chieze, PlayStation Studios head Hermen Hulst said “I think going forward we’ll see at least a year between releases on PlayStation and on the PC platform.” However, he noted live service games could be an exception, as they require a “strong community, strong engagement right away, right when you go live.”

Single-player games like God of WarSpider-Man and Ghost of Tsushima have traditionally been PlayStation’s bread and butter, so the company has been looking to expand its business strategy to include ongoing multiplayer games. Earlier this year, the company revealed that it plans to release at least 10 live service titles by 2026. One of these is confirmed to be the long-gestating iteration of The Last of Us‘ multiplayer mode, Factions, while rumours indicate Guerrilla Games is making a Horizon multiplayer game and Sony’s recently acquired Bungie is toiling away at a new IP.

For now, though, PlayStation has been bringing many of its single-player games to PC, including Days GoneGod of War, Horizon Zero Dawn and Marvel’s Spider-Man. However, all of these have landed on PC at least two years after they were released on PlayStation. It’s worth noting that PC ports of Uncharted: Legacy of Thieves Collection, Sackboy: A Big Adventure, Marvel’s Spider-Man: Miles Morales and The Last of Us Part I are also in development.

On the whole, PlayStation aims to have half of its games available on PC and mobile by 2025.

Image credit: PlayStation

Via: VideoGamesChronicle

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Modders have finally been able to jailbreak the PlayStation 5

The PlayStation 5 has been on the market for nearly two years, and the console has finally been jailbroken. Skilled modders have revealed the jailbreak online alongside its many limitations.

A modder that goes by the name SpecterDev publicly disclosed the jailbreak on GitHub, revealing that it’s an experimental IPV6 kernel exploit that also utilizes a WebKit vulnerability.

However, SpectreDev does note that there are some limitations. Preventing many from replicating this jailbreak, the PlayStation 5 must be running firmware version 4.03 or earlier. This version of the console’s firmware dates back to last October and was replaced by 4.50 in December. Because of this, most PS5s currently out there won’t be able to run this exploit.

Modders who are able to successfully jailbreak the PlayStation 5 are able to access the console’s debug menu. In addition, modders are able to install games from outside the PlayStation Store. However, sideloaded software isn’t able run.

Another modder known as Lance McDonald was also able to jailbreak the PlayStation 5. Afterwards, McDonald successfully installed the now delisted P.T. demo. However, the demo for Hideo Kojima’s cancelled Silent Hills wasn’t able to start. The jailbreak exploit enables read/write access but isn’t able to execute sideloaded files. This limitation means that the dream of playing P.T. on contemporary hardware is once again dead.

Seeing relatively new hardware being jailbroken is always an impressive feat. However, given the number of restrictions and limitations, it’s unlikely many people will want to go through the multistep process to get it up and running.

The modders also throw out a word of caution, emphasizing that the exploit works only roughly 30 percent of the time and requires multiple attempts.

The last major advancement in PlayStation 5 modding came last year after a modding group gained access to the PS5’s root key, allowing the console’s firmware to be decrypted.

As with any story regarding modding, it’s important to note that there is always a risk of the exploit bricking the console. Additionally, Sony could track down and ban the account of modders as well.

Source: @SpecterDev, @manfightdragon Via: Engadget

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Here are the free games hitting PlayStation Plus Essential in October 2022

Each month, PlayStation offers a handful of games at no additional cost to its PlayStation Plus subscribers.

It’s worth noting that these are only the games hitting PS Plus Essential, and PlayStation will announce its PS Plus Extra and Premium titles in the coming days.

With that in mind, here are the titles hitting PS Plus Essential this October: Hot Wheels Unleashed (PS4, PS5), Injustice 2 (PS4) and Superhot (PS4)

You can download any of these games for free from October 4th until October 31st.

For more on PS Plus, check out what came to Essential and Extra and Premium this month.

PS Plus Essential costs $11.99/month.

Image credit: Milestone

Source: PlayStation