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Sony pays ‘blocking rights’ to keep titles off Xbox Game Pass: Microsoft

Microsoft has accused Sony of paying for “blocking rights” to keep games off services like its own Xbox Game Pass.

The Redmond, Washington-based tech giant made the claims in documents filed with Brazil’s national competition regulator as part of a review of its pending acquisition of Activision Blizzard.

“Microsoft’s ability to continue expanding Game Pass has been hampered by Sony’s desire to inhibit such growth,” Microsoft claimed in an August 9th filing to the Administrative Council for Economic Defense (CADE), as translated from Portuguese. “Sony pays for ‘blocking rights’ to prevent developers from adding content to Game Pass and other competing subscription services.

Sony is arguing that Microsoft’s planned acquisition of Activision Blizzard would be anti-competitive, specifically arguing that it could pull Call of Duty players — a large and lucrative audience — from PlayStation to Xbox. In particular, Sony says Microsoft would do this by making Call of Duty available on its popular Xbox Game Pass service. In response, Microsoft has brought up the purported Sony “blocking rights” while also reiterating plans to continue to release Call of Duty on PlayStation should the acquisition be approved.

It should be noted, though, that specifics regarding Sony’s alleged “blocking rights” deals were not provided, so it’s unclear whether they’re supposedly short-term (i.e. one year) or more long-lasting. We do know, however, that exclusivity deals for games have grown increasingly complicated amid the advent of streaming services. For example, during the major Epic Games v. Apple trial over the past two years, it was revealed that Microsoft was looking into lowering its PC games revenue split in exchange for securing streaming rights.

In any case, this is just another variation on the time-old business strategy of exclusivity, which PlayStation, Xbox and Nintendo all take part in. To that point, VentureBeat‘s Jeff Grubb, a credible industry insider, responded to this “blocking rights” news by stating that “this is what exclusivity is” when it comes to games.

“Companies almost never pay to make a game truly exclusive, they instead pay to keep a game off of one console,” he said. “Or Epic pays to keep a game off of Steam, but you can get it everywhere else.”

Responding to a tweet from The Verge‘s Tom Warren that this “doesn’t feel like the ‘traditional’ concept of exclusivity,” Grubb added that “none of this is the traditional idea of ‘exclusivity.’” Instead, he says, “companies [are] just trading specific favors for cash in an attempt to position themselves as best as possible.”

Looking at what game companies have been doing in recent years, it’s easy to see what Grubb means. By and large, the platform holders have been paying to have titles debut first on their platforms before they can eventually release elsewhere. With Xbox, this has been the case with games like Cuphead12 MinutesBelowNobody Saves the World! and The Medium, which all came to PlayStation and/or Nintendo consoles at later dates. Similar situations have happened with PlayStation with the likes of Persona 5Final Fantasy VII RemakeDeath StrandingNier Automata and Bugsnax.

Otherwise, “traditional” exclusives — games that permanently remain on a single console or family of consoles — tend to come from studios that these publishers own, like God of War (PlayStation’s Sony Santa Monica), Halo Infinite (Xbox’s 343 Industries) or The Legend of Zelda: Breath of the Wild (Nintendo EPD). There are also special instances in which an once-multiplatform series becomes exclusive because a publisher stepped in to foot the bill, like Nintendo helping to fund Bayonetta 2 and 3 and Marvel’s Ultimate Alliance 3, which were then only released on Nintendo platforms.

The biggest question, then, is whether Microsoft’s acquisition of Activision Blizzard — a company caught up in its fair share of controversieswill ultimately be approved and, if so, what the wider implications for the gaming industry will be.

Via: The Verge

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PlayStation to remove PS5 Accolades feature this fall due to low level of usage

PlayStation is confirming that it’s PlayStation 5 Accolades feature is getting the axe later this year. This day-one feature of the console is being removed in the Fall due to the “level of usage.”

If you aren’t aware of what the PlayStation 5 Accolades system entails, we don’t blame you. It’s largely been an under-the-radar feature for many. Amongst other unique PlayStation 5 features like Activity Cards, Accolades were brand new to the console. This system allows players to award badges and give feedback to other players online.

Accolades are split into three tiers and tie into the User Profile. Accolades available are Helpful, Welcoming, and Good Sport. If perhaps you ran across another player who carried the team in Call of Duty: Warzone, you could award them a Helpful badge. Alternatively, someone who helped you get accustomed to a co-op game may be deserving of a Welcoming badge.

It was a novel incentive to see the PlayStation community interact with eachother in a positive way. However, like many console features, some stand out more than others. In this case, Accolades didn’t have the stickiness PlayStation was hoping to see.

Now, Accolades join a growing list of discontinued PlayStation apps, features, and services. On the landing page, PlayStation confirms “In fall of 2022, the Accolades feature on PlayStation 5 will no longer be supported.”

While Accolades won’t be available for much longer, PlayStation does encourage the community to maintain some general positivity online. “We encourage the community to continue to send positive messages to one another.”

Although PlayStation will be laying its Accolades to rest, it did recently bring 1440p support to PlayStation 5. Console beta testers are now able to take advantage of this feature via the new software update when using a compatible display.

Source: PlayStation Via: @Nibellion

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Sony testing PS5 1440p support in latest beta software

Sony is finally testing 1440p resolution support for the PlayStation 5 console. PS5 beta testers will get access to the feature in a new beta software update released today. Along with 1440p support, the update includes game lists and new social features.

Sony detailed the PS5 beta update in a blog post (via The Verge) and all the new features, along with several pictures of what they look like. Starting with the 1440p addition, Sony notes that the video output option will let gamers select the resolution when the console is connected to a compatible TV or monitor. Games that support 1440p will run natively at the resolution, while games running at 4K resolution will supersample down to 1440p output, offering improved anti-aliasing.

To switch to 1440p (or check if your screen of choice supports it), PS5 owners can head into the ‘Screen and Video’ section of the PS5 dashboard, select ‘Resolution’ and then pick 1440p from the list.

Unfortunately, the PS5’s 1440p mode won’t support Variable Refresh Rate (VRR) as it does at 1080p and 4K resolutions. VRR allows displays to match their refresh rate to the framerate of the output. (For example, if your PS5 game runs at 60fps, your display — if it supports dynamic refresh rates — can use VRR to run at 60Hz.)

VRR is a pretty handy feature, given it can smooth out visual artifacts by allowing your display to dynamically adjust its refresh to match what’s happening on the console, even when the framerate isn’t constant. Not having it on 1440p is a big miss, especially since most 1440p screens are likely computer monitors that support VRR — TVs tend to offer 1080p or 4K resolution options instead and often don’t support VRR.

Other new beta features

Along with the headliner 1440p support, the PS5 beta introduces some other new features. First, there are game lists, which let PS5 owners make up to 15 lists of up to 100 games. These lists can include disc, digital, and streaming games and effectively act as folders for your PS5 game catalogue.

I could see this being a handy feature for adding, say, games you often play so they’re quickly accessible. Alternatively, you could create a list of games you plan to play in the future.

Next up are the new social features. These include the ability to send requests to friends to share their screens and new notifications when you join a party to let you know when you can join a friend’s ongoing game. The update also lets PS5 users send stickers and voice messages in parties, and there’s a new option to compare 3D audio and regular stereo audio before you pick your preference.

Sony will likely roll the update out to all PS5 owners in the coming months after it wraps up testing. You can learn more about the PS5 beta here.

Images credit: Sony

Source: Sony Via: The Verge

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Sony offers ‘early look’ at the PlayStation VR2’s user experience

Sony has offered an “early look” at the user experience (UX) of its PlayStation VR2 headset.

In a blog post, the company outlined the following four features.

See-Through View

This option will allow users to look through the headset into the real world without having to take it off. This could be helpful in cases like positioning, locating your Sense controllers and more.

There will be a card in the Control Center for easy toggling off See-Through View, as well as quick access to other PS VR2 settings.

Broadcasting

Using a PS5 HD Camera, you’ll be able to record and broadcast yourself while playing a PS VR2 game. It’s important to note that the camera is sold separately at $79.99 CAD.

Customizing the play area

After the PS VR2’s embedded cameras scan your room, the accompanying Sense controllers can be used to adjust the play area to your liking. These settings can be modified at will as long as the headset is connected and will be saved for future use.

VR Mode and Cinematic Mode

In VR Mode, players can interact with VR game content through a 360 viewpoint. This will display in a 4000 x 2040 HDR video format (2000 x 2040 per eye) with a 90Hz/120Hz frame rate.

Cinematic Mode, meanwhile, is for all non-VR game and media content, such as PS5 menu navigation. This content will be shown in 1920×1080 HDR video format with 24/60Hz and also 120Hz frame rate.


That’s all for the latest update on the next-gen PS VR headset. It’s important to note, however, that Sony still hasn’t confirmed pricing or release timing for the device. At the end of its latest blog post, it promised to “share more information soon, including launch date and additional games coming to the platform.”

So far, confirmed games include Resident Evil VillageResident Evil 4 (remake) and Horizon Call of the Mountain.

Source: PlayStation

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Sony’s PSN is experiencing issues on PS4 and PS5

Sony’s PlayStation Network (PSN) is experiencing issues. According to details shared on the PSN status page, there are ongoing issues with account management, gaming, and the PlayStation Store (don’t worry Rogers customers, your internet is fine right now).

The issues appear to be affecting PS4 and PS5 at the moment.

Problems include an inability to log in, create an account, edit account details, launch games or apps, and get products from the store.

Sony’s status page notes that problems began around 1:30pm ET/10:30am PT and that the company is “working to resolve the issue as soon as possible.”

However, Ookla’s Downdetector website notes that reports about PSN problems began spiking around 12:30pm.

The Verge’s Tom Warren jokingly attributed the outage to a cat, referencing the recently launched Stray — you can learn more about Stray here while you’re waiting for PSN to come back.

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Sony announces PlayStation Stars loyalty program, launching later this year

Sony has announced its new PlayStation Stars loyalty program for players. This new program is free to join and incentivizes players to tackle new challenges while playing on PlayStation.

PlayStation Stars won’t launch until later this year. However, once membership is active, players can earn rewards by “completing a variety of campaigns and activities.” A part of the program is dubbed the “Monthly Check-In” where PlayStation players are incentivized to play any game to receive rewards. Other aspects of the program require players to win tournaments and earn specific trophies. PlayStation states that there may also be challenges for being the first to platinum a game in your time zone.

Players will have the opportunity to redeem PlayStation Stars loyalty points. These points can go towards a catalogue that Sony states “include PSN wallet funds and select PlayStation Store products.” Additionally, PlayStation Plus members enrolled in PlayStation Stars will automatically earn points for purchases on the PlayStation Store.

Finally, a part of the loyalty program is a “digital collectible” reward. To get ahead of it, no these are not NFTs, Sony confirms. Instead, these collectibles will be representations of PlayStation icons. These collectibles can range from devices to gaming characters, and other forms of entertainment. Sony says that there will always be new collectibles to earn.

On many levels, it appears as though Sony is taking inspiration not only from Microsoft Rewards but also from the My Nintendo Gold Points program. PlayStation Stars mixes the two core elements of incentivizing players to complete certain challenges by providing points for select purchases. The added layer of digital collectibles is a unique element and should speak to those with an affinity for Sony’s IP and lineage in the console space.

Although a launch window has yet to be set, the company states that it will be rolling out in a phased regional rollout.

Image credit: PlayStation

Source: PlayStation

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Sony’s new wireless speakers offer waterproofing and new call feature

Sony has launched three new portable wireless, waterproof speakers. The new models are IP67 water and dust resistant and part of Sony’s X-Balanced speaker lineup that provides more sound pressure and less distortion.

The SRS XG300 is the biggest of the three and offers a tapered cylinder shape and a retractable handle. The XG300 offers up to 35 hours of battery life and features a diaphragm shape that can support a booming base and distinctive high-quality audio. Its Mega Bass button allows users to dial up the bass, and it has a cool Ambient Illumination that synchronizes with the beats of music and fits into any lifestyle, including a party setting. The XG 300 is $350 USD (roughly $450 CAD).

The SRS XE300 is more affordable and offers 24 hours of battery life, X-Balance technology, and Ambient Noise Sensing to help with battery life. This variant is priced at $199 USD (roughly $260 CAD). The XE200 is even less expensive and has up to 16 hours of playtime, X-Balanced and has a lightweight design. This model costs $129 USD (roughly $167 CAD).

All three of the speakers sport Echo Canceling technology that allows two people to talk at the same time without either person cutting out. Plus, you can mute quickly with a convenient mic mute button on the speaker.

These speakers are already available for pre-order in the U.S., but unfortunately, that’s not the case in Canada.

Source: Sony Via: Engadget

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PlayStation may make older peripherals compatible with modern consoles

Sony has filed a patent that could point to older PlayStation peripherals coming to modern PlayStation consoles.

The patent, titled “Systems and Methods For Converting A Legacy Code Into An Updated Code,” was filed on June 30th, 2022 by Sony Interactive Entertainment. In the application, Sony outlines an emulation process to get PlayStation 3-era peripherals up and running on modern devices like the PS5 and PS4.Sony PS3 accessories emulation patent

Specifically, we see images of devices like a DualShock controller, a Sony Media Remote, PlayStation Mouse, EyeToy, a PlayStation Move wand, PlayStation Portable and more. What’s notable about most of these is that they come from the PS3 era, a console that has been historically difficult to access on modern consoles. A key reason for that boils down to the PS3’s unique cell architecture, which Sony has said makes emulation much more difficult.

Of course, as with any patent, it’s important to take this with a grain of salt, given that it could very well never see the light of day. That said, this one might be more plausible when considering PlayStation’s broader emulation efforts as of late.

Last month, the company launched its all-new PlayStation Plus service, which now offers the only way to play a number of PS3 games on PS4/PS5. However, reliable VentureBeat journalist Jeff Grubb reported in April that PlayStation is working on a proper emulation solution for PS3 titles on PS5. Should that be true, it would make sense that PlayStation would also look into making that console’s accessories available on its modern hardware.

Via: VGC

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Here’s your chance to win a free Horizon Forbidden West PS5 bundle

Roughly a year and a half after its release, Sony’s PlayStation 5 remains one of the most difficult products to purchase right now. If you’ve been waiting to get your hands on the console but still haven’t managed to jump on a restock, this contest is for you.

MobileSyrup is giving away a free Horizon Forbidden West PS5 bundle. The package includes the standard disc version of the console, a PS5 game voucher for Horizon Forbidden West and a DualSense Wireless controller. We’re also offering an extra DualSense Wireless Controller in ‘Starlight Blue.’

This contest runs from June 28th to July 21st. The winner will be selected on July 22nd.

Subscribe to our newsletter using the form below for your chance to win the PS5 package.

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Sony’s PlayStation 5 is now in stock at GameStop

If you’ve been waiting to get your hands on the disc version of Sony’s PlayStation 5, now is your chance.

GameStop has a bundle that offers the console alongside Gran Turismo 7 and Lego Star Wars: The Skywalker Saga in stock online. It’s unclear how much the bundle costs, but it should be in the range of $799.99.

As expected, “stock is limited” and there is a limit of one console purchase per household.

If you’re interested in getting your hands on a Ps5, you’ll need to move fast. In the past (especially though EB Games), the console has sold out in a matter of minutes.

I’m currently only able to access the now very familiar ‘you are in line’ screen. This story will be updated when the PS5 is no longer available.